Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 21:43:36 Player: DrZlooooo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1530) 1530 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3658 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 484/550 Matter 11/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Walking (195) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Aluminum Leg Heat Sink Weight Redist. System Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Light Cannon Light Cannon Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Aluminum Leg Heat Sink Weight Redist. System Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Gatling Laser Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 39 | 7 5 12 1 14 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 4 . 7 Treads 4 | . . 4 . . Leg 9 | 2 . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 1 1 Device 3 | . 1 1 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 3 2 7 . 5 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 9 | . 2 6 . 1 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 1 1 . 7 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 95 | . 98 98 100 85 Engine 10 | . 12 11 11 8 Treads 12 | . . 19 22 4 Leg 12 | . 28 2 . 26 Device 10 | . 13 11 11 5 Storage 11 | . 14 11 11 9 Ballistic Gun 4 | . 20 . . . Ballistic Cannon 31 | . 7 42 44 25 Peak Build Rating 22 | 6 11 18 18 22 Average Rating 14 | 5 8 16 17 17 On Entrance 10 | . 6 11 17 18 Naked Turns . | . . . . . Heaviest Build 62 | 12 54 62 61 61 Greatest Support 52 | 20 20 52 49 47 Greatest Overweight (x) 5 | . 2 3 1 5 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | 4 19 20 20 20 Average Carried 17 | 2 11 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 19 20 20 19 Class Distribution -------------------- 63% | Gunner 25% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1403 | 276 166 505 149 307 Remotely . | . . . . . Salvage Created 1387 | 55 137 506 123 566 Parts 90 | 1 8 39 5 37 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 40 | . 6 12 4 18 Guns 2 | . 2 . . . Cannons 34 | . 4 12 4 14 AOE 4 | . . . . 4 Classes Destroyed 10 | 1 2 6 . 1 Worker 6 | . . 1 . 5 Builder 5 | . . 2 . 3 Hauler 2 | . . 1 . 1 Recycler 3 | 1 . 2 . . Watcher 3 | . . 2 . 1 Swarmer 9 | . 2 3 . 4 Grunt 26 | . 4 6 4 12 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 3 | . . 2 . 1 Best Kill Streak 12 | 1 4 6 3 12 Combat Bots Only 10 | . 4 3 3 10 Max Kills in Single Turn 5 | 1 1 2 1 5 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 267 | . 67 92 21 87 Missed 80 | . 26 23 11 20 Damage Taken 2298 | . 421 720 117 1040 Core 236 | . 79 91 . 66 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 68 . 77 . Volleys Fired 90 | 3 17 30 5 35 Largest 4 | 2 2 4 4 4 Hottest 156 | 40 78 156 152 148 Shots Fired 270 | 6 34 103 20 107 Gun 18 | 6 12 . . . Cannon 242 | . 22 103 20 97 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 260 | 6 34 103 20 97 Thermal . | . . . . . Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 6 7 11 Robot Miss Streak 6 | 1 3 5 1 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 135 | 5 22 47 11 50 Core Hits 84 | 2 7 20 5 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Blast 3 | . 1 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3882 | 71 430 1127 202 2052 Guns 171 | 63 108 . . . Cannons 2657 | . 322 1122 202 1011 Explosions 1038 | . . . . 1038 Melee . | . . . . . Ramming 16 | 8 . 5 . 3 Kinetic 2828 | 63 430 1122 202 1011 Thermal . | . . . . . Explosive 1038 | . . . . 1038 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 11 5 . Message Errors 7 | . . 5 2 . Matter Fused 4 | . . 3 1 . Heat Flow Errors 3 | . . 3 . . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 109 | . 18 51 . 40 Projectiles 69 | . 18 51 . . Explosions 40 | . . . . 40 Melee . | . . . . . Knockbacks 39 | . 8 20 . 11 Impact . | . . . . . Kinetic 36 | . 7 19 . 10 Secondary 3 | . 1 1 . 1 Self-Inflicted Damage 47 | . . . . 47 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 5 | 3 . 1 . 1 Kicked 4 | 3 . . . 1 Crushed 1 | . . 1 . . Highest Temperature 331 | . . 331 311 267 Average Temperature 87 | . . 79 138 84 Received Heat Transfer 999 | . 144 225 63 567 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 488 | 5 122 297 133 488 Initial 51 | . 3 51 28 51 Average 130 | 1 48 151 119 201 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 84 | 100 100 82 100 58 Level 1 12 | . . 17 . 26 Level 2 2 | . . . . 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 1 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 13 19 6 28 Peak Tracking Total 6 | . 6 3 3 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 3 3 1 1 Terminals 7 | . 3 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 7 3 1 1 Successful 4 | . 3 . 1 . Failed 8 | . 4 3 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 7 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Open Door 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 3 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2902 | 89 621 1302 349 541 Spaces Moved 1061 | 55 240 463 126 177 Core 5 | 5 . . . . Treads 594 | . . 422 126 46 Legs 462 | 50 240 41 . 131 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 240 190 Average Speed 227 | 113 225 247 240 205 Slowest Speed 470 | 120 260 330 240 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 39 31 20 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 83 | . 1 6 . 76 Melee . | . . . . . Projectile 11 | . 1 6 . 4 AOE 72 | . . . . 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1351 | 71 287 553 165 275 Wait 84 | . 10 15 24 35 Move 1057 | 54 239 462 125 177 Hop . | . . . . . Pick Up 46 | 4 16 16 5 5 Fast Attach 8 | 6 . . . 2 Attach 17 | . 2 7 . 8 Detach 5 | . . 3 . 2 Swap 14 | 1 3 5 1 4 Drop 25 | . . 14 5 6 Fire 90 | 3 17 30 5 35 Melee . | . . . . . Ram . | . . . . . Kick 4 | 3 . . . 1 Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 7) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Weapon x2 1020 | -9/Materials | Build established: Gunner 1992 | -9/Materials | Discovered new exit (range 10) 2013 | -9/Materials | Entered Mines 2039 | -9/Mines | Met a Derelict bent on vengeance 2188 | -9/Mines | Discovered new exit (range 8) 2194 | -9/Mines | Met a Derelict shopkeep closing up shop 2362 | -9/Mines | Entered Materials 2362 | -8/Materials | Evolved 2 slots: Propulsion x2 2733 | -8/Materials | Lost 3 parts (1u2w) 2762 | -8/Materials | Destroyed 10 combat bots 2903 | -8/Materials | Self-destructed Last Messages --------------- 02844_ K-01 Serf cleans the Electrolysis Chamber. 02845_ The unstable cave ceiling collapses. 02847_ K-01 Serf cleans the Electrolysis Chamber. 02848_ The unstable cave ceiling collapses. 02851_ K-01 Serf collects debris. 02855_ The unstable cave ceiling collapses. 02861_ K-01 Serf collects debris. 02861_ R-06 Scavenger collects Lgt. Ion Engine. 02862_ Acquired Gatling Laser. 02865_ R-06 Scavenger collects Wheel. 02867_ K-01 Serf collects debris. 02880_ G-47 Trooper destroyed. [Achievement: Oops] 02889_ Aluminum Leg destroyed. 02895_ Acquired 1 matter. 02898_ Dropped Lgt. Cannon. 02898_ Ion Engine destroyed. 02902_ Aluminum Leg destroyed. 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