Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.10 @ 17:47:53 Player: Sabazin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1915) 1915 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 6404 Bonus ------- Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 100/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink ECM Suite Heavy Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Heart of Steel > --- WEAPON ----------- EM Shotgun EM Shotgun Spread Laser > --- INVENTORY -------- Improved Heat Sink Weapon Cycler System Restoration Module EM Shotgun EM Shotgun [Rating: 56] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Signal Interpreter Device Heart of Steel Storage Large Storage Unit Processor Improved Signal Interpreter Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 2 | . . . . 2 . . . . . Weapon 1 | . 1 . . . . . . . . Parts Attached 56 | 9 7 6 6 7 14 3 1 . 3 Power 6 | 1 . . . 1 3 . . . 1 Engine 4 | 1 . . . . 3 . . . . Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 4 3 4 3 1 7 1 1 . . Treads 3 | 2 . . . . . . 1 . . Leg 5 | 2 3 . . . . . . . . Wheel . | . . . . . . . . . . Hover 16 | . . 4 3 1 7 1 . . . Flight . | . . . . . . . . . . Utility 12 | 2 1 1 1 4 1 2 . . . Device 7 | . . 1 . 3 1 2 . . . Storage 2 | 1 1 . . . . . . . . Processor 3 | 1 . . 1 1 . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 3 1 2 1 3 . . . 2 Energy Gun 10 | . 1 1 2 1 3 . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 21 | . . 1 . . 4 1 . . 15 Power 3 | . . . . . . . . . 3 Propulsion 8 | . . 1 . . 1 1 . . 5 Utility 3 | . . . . . 1 . . . 2 Weapon 7 | . . . . . 2 . . . 5 Highest Loss Streak 15 | . . 1 . . 3 1 . . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 96 94 97 100 99 86 81 85 67 Engine 11 | . 12 10 10 1 9 14 14 14 11 Core 1 | . . . . 6 4 . . . . Treads 2 | . . . . . . . 3 7 5 Leg 2 | . 24 . . . . . . . . Hover 28 | . . 36 37 33 34 31 28 28 19 Device 10 | . . 7 10 25 20 11 7 7 6 Storage 2 | . 12 10 . . . . . . . Processor 6 | . 12 . 9 8 7 7 7 7 7 Energy Gun 19 | . 9 10 30 25 20 21 21 21 17 Ballistic Gun 4 | . 24 20 . . . . . . . Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 41 | 17 29 31 15 20 35 41 41 41 41 Greatest Support 40 | 40 20 24 24 24 40 39 28 28 28 Greatest Overweight (x) 5 | 5 5 1 . . 1 1 1 1 4 Average Overweight (x) . | . . 1 . . . . 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 5 5 5 5 5 5 Average Capacity 6 | 8 11 15 5 5 5 5 5 5 5 Most Carried 14 | 7 14 13 12 5 5 5 5 5 5 Average Carried 5 | 3 10 9 5 4 4 4 5 5 4 Final Capacity 15 | 10 15 15 5 5 5 5 5 5 5 Final Carried 14 | 7 14 13 5 5 5 5 5 5 5 Class Distribution -------------------- 55% | Hacker-Gunner 21% | Hacker-Skirmisher 17% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Scavenger-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1760 | . 221 243 53 77 130 625 68 80 263 Remotely . | . . . . . . . . . . Salvage Created 2241 | . 98 363 24 420 593 495 . . 248 Parts 111 | . 9 23 4 23 32 11 . . 9 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 42 | . . 9 2 7 13 5 . . 6 Guns 36 | . . 9 2 7 9 3 . . 6 AOE 6 | . . . . . 4 2 . . . Classes Destroyed 12 | . 2 2 1 2 5 . . . . Worker 1 | . . . . 1 . . . . . Builder 3 | . . . . . 3 . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 2 | . . . . 1 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 5 | . 2 1 . 1 1 . . . . Swarmer 10 | . . . 2 . 3 2 . . 3 Grunt 20 | . . 5 . 5 6 2 . . 2 Duelist 1 | . . . . . 1 . . . . Sentry 9 | . . 4 . 2 1 1 . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 2 3 2 7 8 3 . . 5 Combat Bots Only 5 | . . 3 2 4 5 3 . . 5 Max Kills in Single Turn 4 | . 1 1 1 2 4 2 . . 1 Gunslinging 1 | . . . . . 1 1 . . . Exploded 2 | . . . . . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 2279 | . 14 210 20 151 414 110 . . 1360 Core 834 | . . 57 4 72 21 35 . . 645 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 100 . 84 86 . . . . . Volleys Fired 102 | . 5 22 2 19 24 13 . . 17 Largest 3 | . 3 3 3 3 3 3 . . 3 Hottest 175 | . 90 105 155 175 175 155 . . 155 Shots Fired 274 | . 15 66 6 43 65 39 . . 40 Gun 274 | . 15 66 6 43 65 39 . . 40 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 54 | . 10 44 . . . . . . . Thermal 133 | . 5 22 2 38 42 13 . . 11 Explosive . | . . . . . . . . . . Electromagnetic 87 | . . . 4 5 23 26 . . 29 Robot Hit Streak 49 | . 9 42 28 38 29 49 . . 45 Robot Miss Streak 5 | . . 2 . 5 4 1 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . . 2 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . 1 Shots Hit Robots 230 | . 9 54 2 41 51 35 . . 38 Core Hits 267 | . 4 42 2 67 79 33 . . 40 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 3 | . 1 2 . . . . . . . Burn 1 | . 1 . . . . . . . . Destroy 2 | . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4496 | . 95 636 16 746 1548 670 . . 785 Guns 3583 | . 95 636 16 746 839 583 . . 668 Cannons . | . . . . . . . . . . Explosions 913 | . . . . . 709 87 . . 117 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 255 | . 31 224 . . . . . . . Thermal 3020 | . 64 412 . 641 1303 281 . . 319 Explosive . | . . . . . . . . . . Electromagnetic 1221 | . . . 16 105 245 389 . . 466 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . . . . 94 . . . 24 Projectiles . | . . . . . . . . . . Explosions 118 | . . . . . 94 . . . 24 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . 149 . . . . Shots 4 | . . . . . 4 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 579 | . 142 250 192 398 312 301 . . 579 Average Temperature 154 | . 69 94 131 161 137 118 . . 310 Received Heat Transfer 1410 | . . 147 . 153 120 78 . . 912 Effects 21 | . . . . 2 1 . . . 18 Shutdowns 5 | . . . . 1 . . . . 4 Energy Bleed 2 | . . . . . 1 . . . 1 Interference 3 | . . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 3444 | . 259 515 . 785 1205 290 . . 390 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . . 5 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 327 | . 51 195 80 239 327 . . . . Initial 78 | . . . 30 22 78 . . . . Average 62 | . 10 68 32 122 84 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 93 | 100 100 100 100 70 88 . . . . Level 1 6 | . . . . 29 11 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 3 1 . 5 . . . . Investigation 3 | . . . 1 . 2 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . 3 . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 4 | . . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 4 19 2 9 16 8 . . 18 Peak Tracking Total 13 | . 3 6 2 4 6 3 . . 13 Tactical Retreats 5 | . . 1 . . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . . 4 . . . . Max in Single Turn 4 | . . . . . 4 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 15 | . 4 1 1 2 6 1 . . . Terminals 7 | . 2 1 . 1 3 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 41 | . 13 5 1 9 12 1 . . . Successful 28 | . 10 1 1 9 6 1 . . . Failed 13 | . 3 4 . . 6 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 9 5 . 8 6 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 23 | . 8 1 1 8 4 1 . . . Record 5 | . 5 . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open Door 2 | . . . 1 . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . 2 . . 1 1 . . . . Disarm Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 1 . 1 6 . . . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . 2 . . 4 . Largest Group 4 | . . . . . 2 . . 4 4 Highest-Rated Group 156 | . . . . . 64 . . 156 156 Highest-Rated Ally 40 | . . . . . 32 . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . 4 . . . 25 Total Damage 800 | . . . . . 163 . . . 637 Kills 9 | . . . . . 2 . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 5586 | 83 523 526 184 205 1053 1126 536 1120 230 Spaces Moved 4482 | 54 344 223 255 205 729 1290 453 842 87 Core 33 | 25 2 . . . . . . . 6 Treads 6 | 4 . . . . . . . . 2 Legs 367 | 25 342 . . . . . . . . Wheels . | . . . . . . . . . . Hover 4076 | . . 223 255 205 729 1290 453 842 79 Flight . | . . . . . . . . . . Fastest Speed 44 | 50 120 108 48 48 44 44 108 128 100 Average Speed 89 | 107 141 109 49 48 48 69 118 128 135 Slowest Speed 300 | 300 300 112 52 48 108 108 128 128 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 59 22 69 29 16 85 63 87 11 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 8 | . . . . . . 2 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 58 | . . . . . 45 6 . . 7 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 58 | . . . . . 45 6 . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Total 5878 | 78 372 467 311 271 1380 1496 453 884 166 Wait 1151 | . . 198 37 34 602 181 . 43 56 Move 4473 | 53 343 222 254 204 728 1289 452 841 87 Hop . | . . . . . . . . . . Pick Up 54 | 15 13 10 2 4 4 3 . . 3 Fast Attach 11 | . 3 . 1 . 4 2 1 . . Attach 21 | 7 3 3 . 2 3 . . . 3 Detach . | . . . . . . . . . . Swap 24 | 2 1 3 5 5 7 1 . . . Drop 42 | 1 4 9 10 3 8 7 . . . Fire 102 | . 5 22 2 19 24 13 . . 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 15) 84 | -11/Junkyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Weapon x1 206 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Discovered exit to Materials (range 7) 358 | -10/Materials | Discovered exit to Materials (range 11) 510 | -10/Materials | Build established: Hacker-Gunner 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x2 849 | -9/Materials | Identified exit to Storage 849 | -9/Materials | Discovered exit to Storage (range 16) 1054 | -9/Materials | Identified exit to Mines 1054 | -9/Materials | Discovered exit to Mines (range 15) 1133 | -9/Materials | Entered Mines 1187 | -9/Mines | Identified exit to Materials 1187 | -9/Mines | Discovered exit to Materials (range 12) 1209 | -9/Mines | Met a Derelict shopkeep closing up shop 1269 | -9/Mines | Discovered exit to Materials (range 8) 1317 | -9/Mines | Entered Materials 1317 | -8/Materials | Evolved 2 slots: Utility x2 1507 | -8/Materials | Identified exit to Factory 1507 | -8/Materials | Discovered exit to Factory (range 11) 1522 | -8/Materials | Entered Factory 1522 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1705 | -7/Factory | Build established: Hacker-Mutant 2259 | -7/Factory | Fabricated Y-54 Guardian? 2388 | -7/Factory | Build established: Hacker-Skirmisher 2515 | -7/Factory | Lost 3 parts (1n2w) 2551 | -7/Factory | Identified exit to Lower Caves 2551 | -7/Factory | Discovered exit to Lower Caves (range 9) 2575 | -7/Factory | Entered Lower Caves 2791 | -7/Lower Caves | Learned 4 Factory zone layouts 2956 | -7/Lower Caves | Found Prototype Device 2956 | -7/Lower Caves | Identified Heart of Steel 3012 | -7/Lower Caves | Encountered a Warlord checkpoint 3202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3238 | -7/Lower Caves | Build established: Hacker-Gunner 3664 | -7/Lower Caves | Identified exit to Lower Caves 3664 | -7/Lower Caves | Discovered exit to Lower Caves (range 2) 3701 | -7/Lower Caves | Entered another Lower Caves area 4110 | -7/Lower Caves | Learned Factory terminal intel 4211 | -7/Lower Caves | Identified exit to Zion 4211 | -7/Lower Caves | Discovered exit to Zion (range 5) 4237 | -7/Lower Caves | Entered Zion 4332 | -7/Zion | Learned location of Quarantine (-3) 4467 | -7/Zion | Learned 4 Factory zone layouts 4796 | -7/Zion | Learned Factory emergency access door positions 5107 | -7/Zion | Imprinted 5109 | -7/Zion | Declared Zion's savior 5291 | -7/Zion | Identified exit to Proximity Caves 5291 | -7/Zion | Discovered exit to Proximity Caves (range 16) 5357 | -7/Zion | Entered Proximity Caves 5357 | -6/Proximity Caves | Accompanied by 4 allies 5380 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5493 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5565 | -6/Proximity Caves | Core integrity fell below 50% 5584 | -6/Proximity Caves | Core integrity fell below 20% 5587 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05556_ Overheating: EM Shotgun damaged (-6). 05556_ Overheating: Imp. Signal Interpreter damaged (-2). 05556_ EM Shotgun destroyed. 05559_ Overheating: Energy bleed (-14). 05560_ Overheating: Imp. Signal Interpreter damaged (-1). 05560_ Overheating: Heart of Steel damaged (-25). 05564_ Acquired Lgt. Nuclear Core. 05565_ G-50 Soldier IFF system glitched. 05567_ Acquired Corrupted Hvy. Laser. 05569_ Heart of Steel destroyed. 05571_ Acquired Corrupted Carbon-fiber Leg. 05573_ Lgt. Nuclear Core destroyed. 05573_ G-50 Soldier misfires. 05577_ Critical hit (Burn: +37). 05577_ Slug penetrates Wall. 05580_ Penetrated by Slug. 05580_ Imp. Signal Interpreter destroyed. 05583_ Penetrated by Slug. 05585_ Slug penetrates G-50 Soldier. 05587_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????#####?????? ##???????#????????????????? | | ?????????# ###????? #????? ?????????????????? | | ?????????## #????? ##### ???????????????????? | | ?????######## ##???? ????????????????????? | | ?????# # ##???# ??????????????????????? | | ?????# # ##??# #?####++####????????????? | | ?????# #### #?""T """"???????????? | | ?????# #"" ???????????? | | ?????# = ##### #" ?????????????? | | ?????# ! ##???# #" #####??????????? | | ?????# [ ##??### #" ??????????? | | ?????#### "#??# ; #" ???????????? | | ????????## "##??# #%%= " ??????????? | | ?????????#*#" " #??## %*;[*! "" ??????????? | | ?????????# ""*" #???#; =%%=[%[ " #????????????? | | ?????????# "# "##????#[ @=%![ "" #????????????? | | ?????????# ##?????#% ![=!gY " ??????????? | | ?????????#### #?????# ;=%;""" ?????????? | | ????????????# #?????##;g!;[["? ??????????? | | ????????????# #??????## #[["?? # #????????? | | ????????????# #???????# g####???#++##????????????? | | ????????????# #???????# ???????????????????????? | | ????????????# #???????# ??????????????????????? | | ????????????# #???????## ?????????????????????? | | ????????????# #???????? ?????????????????????? | | ????????????# #???????? ????????????????????? | | ????????????# #???????? ## ???????????????????? | | ????????????# ##??????? #? #??????????????????? | | ???????????## ###????? #?? #??????????????????? | | ???????????# ##???? #?? #??????????????????? | | ???????????# #???? ###???#??????????????????? | | ???????????# #????????????????????????? | | ??????????# ########????????????????????????? | | ??????????## ####???????????????????????????????? | | ???????????####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Signal Interpreter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityCargoLog Manual? 0 Play Time 00:46:50 Cumulative 94.2 hours Start 2023.12.10 @ 14:12:17 End 2023.12.10 @ 17:47:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 2 Adventurer 0 Explorer 47 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bcba83c-f6ca-47a1-aea3-e3b687c12739