Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 12:08:47 Player: Gamma Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1562) 1562 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 7125 Bonus ------- Follower Combat Kills 483 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 30/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Makeshift Leg Experimental Sensor Array Improved Transmission Jammer Tesla Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Experimental Sensor Array Advanced Terrain Scanner Heavy Reflective Plating Improved Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Hypervelocity Gauss Cannon > --- INVENTORY -------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Cooling System Advanced Terrain Scanner Focal Shield Rocket Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 5 | . . . 1 . . . 3 1 Weapon 1 | . . . . . . . . 1 Parts Attached 59 | 9 3 . 4 . 2 9 12 20 Power 5 | 1 . . . . . 1 1 2 Engine 4 | 1 . . . . . 1 . 2 Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 15 | 4 . . 1 . . 4 3 3 Treads . | . . . . . . . . . Leg 13 | 2 . . 1 . . 4 3 3 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 1 . 2 . 2 1 3 9 Device 8 | 1 . . 1 . 2 . 1 3 Storage 2 | 1 1 . . . . . . . Processor 7 | . . . . . . . 1 6 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 2 . 1 . . 3 5 6 Energy Gun 9 | 2 1 . 1 . . . 2 3 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 3 | . . . . . . 1 2 . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 2 | . 1 . . . . . 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 . Corrupted Parts 3 | . . . . . . 2 1 . System Corruption 20 | . . . . . . 11 9 . Parts Lost 26 | . . . 1 . . 5 1 19 Power 3 | . . . . . . . . 3 Propulsion 8 | . . . . . . 2 . 6 Utility 6 | . . . . . . 1 1 4 Weapon 9 | . . . 1 . . 2 . 6 Highest Loss Streak 11 | . . . 1 . . 3 1 11 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 7 9 9 10 9 9 8 8 Power . | . . . . . . . . . Propulsion 3 | 1 2 2 2 4 3 4 4 4 Utility 1 | . . 1 2 2 2 2 . 2 Weapon 3 | 1 4 6 4 4 3 3 2 . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . . 3 1 1 . . 10 Power . | . . . . . . . . . Propulsion 7 | . . . . . . . . 7 Utility 5 | . . . 1 1 . . . 3 Weapon 3 | . . . 2 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 94 100 100 91 81 72 Engine 9 | . 14 14 11 11 11 11 6 3 Reactor 1 | . . . . . . . 4 2 Leg 29 | . 28 28 31 33 33 33 31 20 Device 10 | . 14 14 11 11 11 4 11 9 Storage 9 | . 14 14 11 11 11 11 6 3 Processor 2 | . . . . . . . 2 13 Protection 7 | . . . 7 11 11 14 9 2 Energy Gun 16 | . 27 28 22 22 22 10 3 7 Peak Build Rating 82 | 7 7 8 13 13 22 40 79 82 Average Rating 30 | 4 7 7 11 13 17 31 64 58 On Entrance 19 | . 7 7 8 13 13 22 37 70 Avg Prop Armor Cover (%) 8 | . . . . . . . 2 13 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 15 21 20 25 25 25 36 62 69 Greatest Support 82 | 20 20 20 33 33 33 45 82 82 Greatest Overweight (x) 2 | . 1 . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 8 Most Carried 10 | 5 9 10 10 10 10 10 10 10 Average Carried 9 | 3 7 9 9 10 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 9 10 10 10 10 10 9 5 Class Distribution -------------------- 75% | Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1127 | 150 149 32 36 . 30 157 273 300 Remotely . | . . . . . . . . . Salvage Created 1454 | 23 79 . 207 104 . 120 444 477 Parts 83 | 6 8 . 8 15 . 6 21 19 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 7 | . . . . . . 7 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 39 | . 3 . 5 6 . 3 10 12 Guns 15 | . . . 5 6 . . 1 3 Cannons 5 | . . . . . . 1 . 4 AOE 11 | . 3 . . . . . 4 4 Classes Destroyed 10 | 1 3 . 2 . . 2 2 . Worker 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . . . . . . 1 1 Swarmer 20 | . 3 . 2 6 . . 4 5 Grunt 9 | . . . 2 . . . 3 4 Sentry 2 | . . . 1 . . . . 1 Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . 2 1 . Programmer 3 | . . . . . . 1 . 2 Best Kill Streak 4 | 1 4 . 3 3 . 1 4 3 Combat Bots Only 4 | . 3 . 3 3 . 1 4 3 Max Kills in Single Turn 3 | 1 2 . 1 2 . 1 3 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 2 . . . . . 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 409 | . 17 . 15 5 . 88 50 234 Missed 140 | . 9 . 3 1 . 28 15 84 Hits 269 | . 8 . 12 4 . 60 35 150 Melee 1 | . . . . . . . . 1 Projectile 268 | . 8 . 12 4 . 60 35 149 AOE 1 | . . . . . . . . 1 Critical Strikes 13 | . . . . . . . 2 11 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 5033 | . 66 . 166 31 . 1099 559 3112 Core 1238 | . 10 . 33 10 . 160 21 1004 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 56 | . . . . . . . 50 6 Core Remaining (%) 85 | 100 . 96 . . . 49 97 . Volleys Fired 134 | 1 5 . 13 5 . 20 36 54 Largest 3 | 2 2 . 2 2 . 2 1 3 Hottest 180 | 80 80 . 80 80 . 108 60 180 Shots Fired 188 | 2 7 . 26 10 . 29 36 78 Gun 113 | 2 5 . 26 10 . 17 18 35 Cannon 39 | . . . . . . 4 . 35 Launcher 13 | . 2 . . . . . 3 8 Special 23 | . . . . . . 8 15 . Kinetic 38 | . . . . . . 3 . 35 Thermal 27 | . . . . . . 4 . 23 Explosive 13 | . 2 . . . . . 3 8 Electromagnetic 87 | 2 5 . 26 10 . 14 18 12 Robot Hit Streak 10 | . 5 . 10 4 . 6 10 9 Robot Miss Streak 3 | 2 1 . 2 2 . 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 111 | . 5 . 18 7 . 17 19 45 Core Hits 58 | 1 6 . 8 6 . 2 7 28 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 13 | . . . 1 . . . 2 10 Burn 1 | . . . . . . . . 1 Destroy 8 | . . . . . . . . 8 Blast 1 | . . . . . . . . 1 Corrupt 3 | . . . 1 . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3260 | 15 259 7 316 83 . 188 635 1757 Guns 1216 | 15 54 . 218 77 . 105 312 435 Cannons 658 | . . . . . . 83 . 575 Explosions 1322 | . 183 . 77 . . . 323 739 Melee . | . . . . . . . . . Ramming 64 | . 22 7 21 6 . . . 8 Kinetic 575 | . . . . . . . . 575 Thermal 535 | . . . 77 . . 83 . 375 Explosive 1157 | . 183 . . . . . 323 651 Electromagnetic 929 | 15 54 . 218 77 . 105 312 148 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 11 10 10 Average Corruption 6 | . . . . . . 8 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . 18 5 9 Message Errors 5 | . . . . . . 3 1 1 Matter Fused 5 | . . . . . . 2 1 2 Heat Flow Errors 5 | . . . . . . 4 . 1 Energy Discharges 4 | . . . . . . 3 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 4 . 2 Data Loss (major) 2 | . . . . . . . 2 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 108 | . . . . . . . 5 103 Projectiles 40 | . . . . . . . . 40 Explosions 68 | . . . . . . . 5 63 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . 99 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 9 | . 3 1 1 3 . . . 1 Kicked 8 | . 3 1 1 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 380 | 18 36 . 108 72 . 329 139 380 Average Temperature 97 | 12 20 . 38 32 . 111 63 186 Received Heat Transfer 1018 | . . . 48 . . 30 126 814 Effects 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 3 | . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 977 | . . . 150 . . 148 . 679 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 . . 90 97 Level 1 3 | . . . . . . . 9 2 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 366 | 5 99 31 150 74 . . 249 366 Initial 150 | . . 31 . 58 . . 150 12 Average 61 | 1 6 2 37 29 . . 115 106 Influence Increases 2158 | 5 111 . 315 148 . 265 429 885 Destroy 0b10 Robot/C 1060 | . 60 . 240 120 . 200 200 240 Destroy 0b10 Robot/NC 30 | 5 10 . . . . 5 5 5 Destroy Leader 182 | . 12 . 50 20 . 20 40 40 Allied During Kill 70 | . . . 22 8 . 40 . . Successful Hack 7 | . 5 . 2 . . . . . Disable Machine 120 | . 15 . . . . . . 105 Destroy Structure 209 | . 9 . 1 . . . 19 180 Advance Influence 150 | . . . . . . . 150 . Partial Spotted 30 | . . . . . . . . 30 Lose Combat Pursuer 300 | . . . . . . . 15 285 Influence Decreases 1798 | 5 28 83 165 264 34 265 402 552 Entered New Map 193 | . . 52 . 92 34 . . 15 Time Decay 1262 | 5 28 31 82 172 . 205 392 347 Lost Part 220 | . . . 10 . . 20 10 180 Lost Ally 70 | . . . 20 . . 40 . 10 Purge Threat 53 | . . . 53 . . . . . Squads Dispatched 9 | . . . 1 . . . 5 3 Investigation . | . . . . . . . . . Extermination 5 | . . . . . . . 2 3 Reinforcement 4 | . . . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . 2 . . 1 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 8 . 11 6 . 11 11 35 Peak Tracking Total 5 | . 4 . 4 2 . 3 4 5 Tactical Retreats 9 | . . . . . . . 1 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 9 | . 1 . . . . 1 . 7 Max in Single Turn 6 | . 1 . . . . 1 . 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 7 | . 4 . 3 . . . . . Terminals 6 | . 4 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 9 . 9 . . . . . Successful 8 | . 2 . 6 . . . . . Failed 10 | . 7 . 3 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 5 . 4 . 1 1 8 8 Terminals 16 | . 9 . 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 . 3 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Track 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . 3 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 7 | . . 2 . . 4 . . 1 Largest Group 4 | . . 2 2 1 4 4 . 1 Highest-Rated Group 156 | . . 42 42 31 156 156 . 28 Highest-Rated Ally 40 | . . 31 31 31 40 40 . 28 Zionite Dispatches 2 | . . . . . . . . 2 Recon 1 | . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . 1 Total Orders 3 | . . . . . . . 1 2 STAY 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . 1 . Ally Attacks 57 | . . . 22 2 . 33 . . Total Damage 1384 | . . . 333 . . 1051 . . Kills 15 | . . . 7 . . 8 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 5040 | 6 462 604 315 495 1250 191 884 833 Optics 173 | . . . . . . . . 173 Sensors 2000 | . . . . . 632 191 884 293 Terrain 1246 | . . . . . . . 672 574 Seismic 2500 | 6 462 604 315 495 618 . . . Decoding 184 | . . . . . . . . 184 Machine Analysis 963 | . . . . . . . 314 649 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Decoded 0b10 Intel 4 | . . . . . . . . 4 Patrols 1 | . . . . . . . . 1 Guards 3 | . . . . . . . . 3 Zionite Intel Received 2 | . . . . . . . 1 1 Active Terminals 2 | . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5526 | 80 462 604 315 495 1256 534 920 860 Spaces Moved 4279 | 54 356 492 202 431 1063 377 647 657 Core 275 | 8 . . . . . . . 267 Treads . | . . . . . . . . . Legs 4001 | 43 356 492 202 431 1063 377 647 390 Wheels 3 | 3 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 110 110 110 115 50 Average Speed 112 | 108 121 120 110 110 110 116 117 99 Slowest Speed 190 | 120 190 120 120 110 110 180 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 65 92 21 71 89 51 11 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 137 | . 8 . 1 . . . 17 111 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 131 | . 8 . 1 . . . 17 105 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4796 | 71 378 506 270 442 1149 434 760 786 Wait 205 | . 4 11 37 2 78 16 32 25 Move 4271 | 53 355 491 201 430 1062 376 646 657 Hop . | . . . . . . . . . Pick Up 55 | 8 7 2 7 1 3 5 11 11 Fast Attach 19 | 2 . . 2 . . 3 1 11 Attach 41 | 5 . . 2 . . 5 19 10 Detach 11 | . . . 1 . . . 8 2 Swap 16 | 2 3 . . . 3 4 1 3 Drop 35 | . 1 1 6 1 3 5 6 12 Fire 134 | 1 5 . 13 5 . 20 36 54 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 8 | . 3 1 1 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 3) 534 | -10/Materials | Discovered new exit (range 7) 543 | -10/Materials | Entered Mines 593 | -10/Mines | Learned Materials stockpile data 606 | -10/Mines | Discovered new exit (range 2) 856 | -10/Mines | Discovered new exit (range 5) 1018 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 2 allies 1147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1440 | -9/Materials | Discovered new exit (range 6) 1462 | -9/Materials | Entered Mines 1462 | -9/Mines | Accompanied by 1 ally 1465 | -9/Mines | Learned Materials terminal intel 1651 | -9/Mines | Discovered new exit (range 10) 1868 | -9/Mines | Discovered new exit (range 6) 1897 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1900 | -9/Mines | Found Prototype Device 1941 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1957 | -9/Mines | Entered Zion 1957 | -7/Zion | Accompanied by 1 ally 2007 | -7/Zion | Led the pair of lost Derelicts to a safe place 2019 | -7/Zion | Discovered new exit (range 15) 2064 | -7/Zion | Received a hallucinogenic algorithm 2064 | -7/Zion | Ran a hallucination algorithm 2573 | -7/Zion | Given the Hacking Drone Bay 2574 | -7/Zion | Found Prototype Device 2575 | -7/Zion | Identified Exp. Sensor Array 2576 | -7/Zion | Identified Hacking Drone Bay 2866 | -7/Zion | Given A8's code to call for help 2935 | -7/Zion | Met Imprinter 2955 | -7/Zion | Imprinted 2957 | -7/Zion | Declared Zion's savior 3213 | -7/Zion | Entered Proximity Caves 3213 | -6/Proximity Caves | Accompanied by 4 allies 3215 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3354 | -6/Proximity Caves | Spotter reported a threat 3423 | -6/Proximity Caves | Lost 3 allies 3439 | -6/Proximity Caves | Lost 3 parts (1n2w) 3444 | -6/Proximity Caves | System corruption reached 10% 3472 | -6/Proximity Caves | Learned 4 Factory zone layouts 3487 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3509 | -6/Proximity Caves | Found Prototype Special Weapon 3509 | -6/Proximity Caves | Identified Molecular Deconstructor 3541 | -6/Proximity Caves | Ambushed by research squad 3589 | -6/Proximity Caves | Core integrity fell below 50% 3733 | -6/Proximity Caves | Discovered new exit (range 13) 3747 | -6/Proximity Caves | Entered Factory 3747 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3748 | -6/Factory | Identified exit to Lower Caves 3760 | -6/Factory | Discovered new exit (range 15) 3845 | -6/Factory | Found Hvy. Reflective Plating 4124 | -6/Factory | Retrieved Zion intel report: Active Terminals 4147 | -6/Factory | Build established: Scavenger-Mutant 4544 | -6/Factory | System corruption reached 10% 4667 | -6/Factory | Entered another Factory area 4667 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4853 | -5/Factory | Build established: Scavenger-Skirmisher 5148 | -5/Factory | Lost 4 parts (1p1n2w) 5297 | -5/Factory | Core integrity fell below 50% 5330 | -5/Factory | Lost 11 parts (2p4n2u3w) 5334 | -5/Factory | Retrieved Zion intel report: Active Terminals 5335 | -5/Factory | Zion Infowar Resupply teleported in 5407 | -5/Factory | Core integrity fell below 20% 5473 | -5/Factory | Spotted B-75 Beast 5490 | -5/Factory | Zion Recon squad teleported in 5520 | -5/Factory | System corruption reached 10% 5527 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- [ 1 : Recon ] [ 2 : Kinetic Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05490_ Flexi-carbon Leg severed. 05502_ System corrupted: Matter fused (-7). 05504_ Acquired Mass Driver. 05510_ Fusion Modulator explodes. 05510_ Destroyed VTOL Module. 05510_ S-27 Virus destroyed. 05510_ Fusion Modulator explodes. 05513_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9J. 05518_ Dropped Mass Driver. 05521_ Detecting system override signal. 05523_ U-05 Engineer lays Concrete. 05524_ >> DECODED: Patrol location. 05525_ U-05 Engineer builds a Wall. 05527_ Slug penetrates Power Conduit. 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"????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 610 Armor Coverage 750 Resistance: TH 25 Evasion (%) 55 Melee Accuracy 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deconstruction Deductive Reasoning Ghost 'Em Challenges ------------ None Game ------ Seed PiercelightGrenadeTendrils Manual? 0 Play Time 01:16:07 Cumulative 60.9 hours Start 2026.02.12 @ 10:52:05 End 2026.02.12 @ 12:08:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d22f9e8e-6514-4b8b-9707-a3cf8f082640