Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 13:29:34 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2234) 2234 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 6369 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 35 Friendly Fire -16 Cogmind --------- Core Integrity 739/850 Matter 145/300 Energy 98/100 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer ECM Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Improved Heat Sink Advanced Signal Interpreter Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Field Laser Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Improved Weapon Shielding Gauss Cannon Rocket Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . . 2 . 1 . 2 Weapon 1 | . . . . 1 . . Parts Attached 68 | . 6 17 21 7 10 7 Power 9 | . . 2 5 . 1 1 Engine 7 | . . 2 3 . 1 1 Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 18 | . 3 4 5 . 5 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 7 | . 3 4 . . . . Flight 11 | . . . 5 . 5 1 Utility 16 | . 2 2 3 5 2 2 Device 7 | . 1 . 1 3 1 1 Storage 1 | . . . . . 1 . Processor 2 | . . . . 1 . 1 Hackware 3 | . 1 2 . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 25 | . 1 9 8 2 2 3 Energy Gun 3 | . . . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . 1 7 4 1 1 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 5 | . . 2 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 21 | . 1 3 6 . 4 7 Power 5 | . . 1 3 . . 1 Propulsion 7 | . 1 2 . . 1 3 Utility 4 | . . . 2 . 2 . Weapon 5 | . . . 1 . 1 3 Highest Loss Streak 7 | . 1 1 3 . 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 92 94 95 92 75 Engine 8 | . 14 10 4 7 7 6 Leg 3 | . 20 . . . . . Hover 8 | . 7 21 . . . . Flight 16 | . . . 35 30 29 26 Device 4 | . 12 . . 7 7 6 Storage 8 | . 14 11 9 3 4 . Processor 1 | . . . . 7 7 10 Hackware 17 | . . 27 19 15 15 13 Protection 1 | . . . 4 1 . . Energy Gun 3 | . 2 . 6 12 7 . Ballistic Gun 15 | . 25 19 10 7 7 7 Naked Turns . | . . . . . . . Heaviest Build 26 | 12 13 16 21 20 26 23 Greatest Support 24 | 20 20 14 20 20 24 23 Greatest Overweight (x) 1 | . 1 1 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 6 7 5 Most Carried 8 | . 8 8 8 8 8 5 Average Carried 6 | . 5 7 7 6 6 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 5 5 4 Class Distribution -------------------- 33% | Hacker-Mutant 27% | Hacker-Sprinter 20% | Mutant 19% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 1442 | 197 87 432 411 234 81 . Remotely . | . . . . . . . Salvage Created 2026 | . 164 739 626 266 147 84 Parts 137 | . 10 55 44 17 10 1 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 53 | . 4 20 21 4 2 2 Guns 30 | . 4 8 12 4 2 . AOE 23 | . . 12 9 . . 2 Classes Destroyed 11 | . 2 4 3 2 . . Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 4 | . 1 2 . . 1 . Watcher 3 | . . . 2 1 . . Swarmer 7 | . . . 7 . . . Grunt 36 | . 4 16 10 4 1 1 Brawler 2 | . . 1 . . . 1 Sentry 6 | . . 3 2 . 1 . Hunter 2 | . . . 2 . . . Best Kill Streak 13 | . 3 13 11 3 3 2 Combat Bots Only 12 | . 3 12 11 3 2 2 Max Kills in Single Turn 5 | . 1 3 5 1 1 2 Gunslinging . | . . . . . . . Exploded 5 | . . 3 5 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 415 | . 45 67 134 9 92 68 Missed 188 | . 22 30 60 4 39 33 Damage Taken 2925 | . 284 464 888 78 574 637 Core 616 | . 63 93 251 17 81 111 Absorbed by Shields . | . . . . . . . Redirected to Shielding 200 | . . . 161 39 . . Regen/Repaired (Parts) 180 | . . . 29 98 53 . Core Remaining (%) 78 | 100 74 76 54 . 86 . Volleys Fired 168 | . 26 64 45 13 13 7 Largest 3 | . 2 2 2 3 3 2 Hottest 136 | . 40 53 91 136 136 51 Shots Fired 319 | . 52 118 82 34 25 8 Gun 293 | . 52 107 76 34 22 2 Cannon 8 | . . . . . 3 5 Launcher 18 | . . 11 6 . . 1 Special . | . . . . . . . Kinetic 251 | . 52 107 55 13 17 7 Thermal 40 | . . . 21 13 6 . Explosive 18 | . . 11 6 . . 1 Electromagnetic 10 | . . . . 8 2 . Robot Hit Streak 16 | . 10 16 4 9 14 3 Robot Miss Streak 6 | . 2 3 6 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 198 | . 37 81 36 22 18 4 Core Hits 121 | . 12 39 47 12 7 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 1 . . Burn 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4637 | . 319 1700 1556 401 370 291 Guns 2559 | . 312 910 621 401 282 33 Cannons 148 | . . . . . 88 60 Explosions 1923 | . . 790 935 . . 198 Melee . | . . . . . . . Ramming 7 | . 7 . . . . . Kinetic 2128 | . 312 910 397 188 228 93 Thermal 627 | . . . 224 103 102 198 Explosive 1725 | . . 790 935 . . . Electromagnetic 150 | . . . . 110 40 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 156 | . . 19 62 . . 75 Projectiles . | . . . . . . . Explosions 156 | . . 19 62 . . 75 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 218 | . . . . . . 218 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 331 | . 28 12 230 331 188 39 Average Temperature 59 | . 8 6 56 92 83 16 Received Heat Transfer 1149 | . 198 213 279 45 228 186 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1223 | . . . 555 296 222 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 908 | . 159 804 908 628 407 326 Initial 413 | . . 66 254 413 285 184 Average 417 | . 83 508 580 486 340 223 Maximum Alert Level 3 | . . 3 3 2 2 1 Low Security (%) 26 | . 100 25 . . . 16 Level 1 23 | . . 5 29 . 85 83 Level 2 25 | . . 32 21 100 14 . Level 3 24 | . . 37 48 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 6 2 3 2 2 Investigation 13 | . 1 5 2 2 1 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . 2 1 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 16 28 28 10 18 8 Peak Tracking Total 15 | . 6 7 13 5 15 7 Tactical Retreats 5 | . 1 . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 10 | . . 3 1 . 1 5 Max in Single Turn 5 | . . 1 1 . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 24 | . 3 4 5 3 5 4 Terminals 15 | . 3 2 3 2 4 1 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . 2 1 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 79 | . 9 17 16 11 12 14 Successful 46 | . 3 10 10 4 11 8 Failed 33 | . 6 7 6 7 1 6 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 28 | . 4 12 4 . 3 5 Terminals 52 | . 9 10 11 6 10 6 Fabricators 7 | . . . . . . 7 Repair Stations 12 | . . . 5 5 2 . Recycling Units 1 | . . . . . . 1 Scanalyzers 7 | . . 7 . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 3 4 1 7 3 Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . 1 . . Robot Analysis 3 | . 1 1 . . . 1 Prototype ID Bank 5 | . 2 1 1 . . 1 Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 . Fabricator Index 1 | . . . . . . 1 Alert Level 3 | . . . . . 3 . Locate Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . . . 3 3 2 . Scan Component 5 | . . . 2 2 1 . Repair 3 | . . . 1 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . 2 3 . 2 1 Terminals 6 | . . . 3 . 2 1 Assimilate 1 | . . . 1 . . . Botnet 4 | . . . 1 . 2 1 Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Extract 2 | . . 2 . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . Used . | . . . . . . . Hacking Detections 20 | . 3 3 5 3 3 3 Full Trace Events 11 | . 1 2 3 2 1 2 Feedback Events 3 | . . . 3 . . . Corruption 2 | . . . 2 . . . Hackware Fried 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 7 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 1 1 . Time 93 | . . . 25 30 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 20 | . . . . 20 20 . Highest-Rated Ally 20 | . . . . 20 20 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 4 1 . Total Damage 126 | . . . . 109 17 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total 3 | . 1 1 . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 1326 | . 221 432 336 114 125 98 Spaces Moved 1535 | 1 144 367 387 169 207 260 Core . | . . . . . . . Treads . | . . . . . . . Legs 85 | 1 84 . . . . . Wheels . | . . . . . . . Hover 427 | . 60 367 . . . . Flight 1023 | . . . 387 169 207 260 Fastest Speed 26 | 120 56 56 31 31 26 27 Average Speed 44 | 120 94 61 33 31 28 27 Slowest Speed 120 | 120 120 120 101 31 91 28 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 23 | . . . 6 . 12 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 1 35 31 38 5 48 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 78 | . . . . . . 78 Terrain Destroyed 175 | . . 63 32 . 2 78 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 173 | . . 63 32 . . 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 1876 | . 188 465 507 202 239 275 Wait 53 | . . . 36 6 11 . Move 1486 | . 143 366 374 168 185 250 Hop 20 | . . . 6 . 9 5 Pick Up 30 | . 4 7 11 2 4 2 Fast Attach 25 | . 5 6 8 1 3 2 Attach 20 | . 1 4 6 4 2 3 Detach 11 | . 3 2 2 2 1 1 Swap 23 | . . 7 7 2 5 2 Drop 38 | . 5 9 12 3 6 3 Fire 168 | . 26 64 45 13 13 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Utility x2 391 | -9/Materials | Destroyed 12 combat bots 462 | -9/Materials | Discovered new exit (range 16) 553 | -9/Materials | Build established: Hacker-Mutant 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Propulsion x2 719 | -8/Materials | Hacking Suite fried by hacking feedback 846 | -8/Materials | Lost 3 parts (1p1u1w) 848 | -8/Materials | Destroyed 11 combat bots 918 | -8/Materials | Repaired Imp. Flight Unit 972 | -8/Materials | Discovered new exit (range 16) 990 | -8/Materials | Entered Factory 990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1068 | -7/Factory | Repaired Broken Gauss Rifle 1082 | -7/Factory | Discovered new exit (range 12) 1100 | -7/Factory | Garrison activated, responded to threat 1103 | -7/Factory | Identified exit to Storage 1104 | -7/Factory | Entered Storage 1104 | -7/Storage | Accompanied by 1 ally 1220 | -7/Storage | Repaired Field Laser? 1227 | -7/Storage | Discovered new exit (range 5) 1228 | -7/Storage | Identified exit to Factory 1229 | -7/Storage | Entered Factory 1229 | -6/Factory | Evolved 2 slots: Utility x2 1238 | -6/Factory | Lost 3 parts (1n2u) 1238 | -6/Factory | Discovered new exit (range 10) 1327 | -6/Factory | Self-destructed Last Messages --------------- 01292_ Gauss Rifle destroyed. 01294_ Slug penetrates Fusion Modulator. 01296_ Fusion Modulator explodes. 01296_ Fabricator disabled. 01301_ U-05 Engineer lays Concrete. 01311_ Imp. Cesium-ion Thruster destroyed. 01311_ K-01 Serf cleans the Neutrino Reactor. 01315_ Gauss Cannon destroyed. 01319_ Acquired Adv. Signal Interpreter. 01325_ Power Conduit explodes. 01325_ Imp. Flight Unit destroyed. 01325_ Destroyed Imp. Flight Unit. 01325_ Angular Momentum Engine destroyed. 01325_ Destroyed Angular Momentum Engine. 01325_ Imp. Cesium-ion Thruster destroyed. 01325_ Destroyed Imp. Cesium-ion Thruster. 01325_ Power Conduit explodes. 01325_ B-48 Gladiator destroyed. 01325_ G-50 Soldier destroyed. 01325_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????##### ###????????????????????? | | ??????????????????# #????????????????????? | | ?????????????######;;; ##???????????????????? | | ?????????????# @ #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #?????????########?? | | ?????????????# #????????? # # ### | | ?????????????# #????????? """# | | ?????????????# g #????#####""""""" "# | | ?????????????# #????# !! " | | ?????????????# ! ##????# !! " | | ??????? ############ #?????# !! " | | ????? ######## # | | ????? # ;= # # | | ????? #### """ # # | | ????? #??? ""R"?#"" "# | | ?????? """ """ """ """ #??? "" "?#"F" "# | | ?????????"" """ """ """ #???? ??#" ## | | ??????????? """ """ """ #???? ??#""" #? | | ???????? ######+####""" #? | | ????????????""" """ """ + % #? | | ??????????????" """ """ #########/#/##### | | ??????????????? """ """ #??# #??# | | ????????????? #??# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Extracted Rocket Launcher | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Transmission Jammer | -7/Storage | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedBurstChip Manual? 0 Play Time 00:17:53 Cumulative 777.0 hours Start 2024.06.24 @ 12:02:26 End 2024.06.24 @ 13:29:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 881 Rogue 603 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4960c2d6-e5da-46a8-8dc4-72fe94da1e88