Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 13:29:34

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2234)     2234
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (375)                375
              TOTAL SCORE: 6369

 Bonus
-------
High Alert Combat Kills    356
Follower Combat Kills      35
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             739/850
Matter                     145/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (34)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Cesium-ion Thruster
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
           ECM Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Flight Unit
  Improved Heat Sink
  Advanced Signal Interpreter
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Field Laser
  Improved Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Heat Sink
  Improved Weapon Shielding
           Gauss Cannon
           Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  5    | .   .   2   .   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             68   | .   6   17  21  7   10  7   
  Power                    9    | .   .   2   5   .   1   1   
    Engine                 7    | .   .   2   3   .   1   1   
    Core                   2    | .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | .   3   4   5   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  7    | .   3   4   .   .   .   .   
    Flight                 11   | .   .   .   5   .   5   1   
  Utility                  16   | .   2   2   3   5   2   2   
    Device                 7    | .   1   .   1   3   1   1   
    Storage                1    | .   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               3    | .   1   2   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | .   1   9   8   2   2   3   
    Energy Gun             3    | .   .   .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   1   7   4   1   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               5    | .   .   2   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 21   | .   1   3   6   .   4   7   
  Power                    5    | .   .   1   3   .   .   1   
  Propulsion               7    | .   1   2   .   .   1   3   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   5    | .   .   .   1   .   1   3   
  Highest Loss Streak      7    | .   1   1   3   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  92  94  95  92  75  
  Engine                   8    | .   14  10  4   7   7   6   
  Leg                      3    | .   20  .   .   .   .   .   
  Hover                    8    | .   7   21  .   .   .   .   
  Flight                   16   | .   .   .   35  30  29  26  
  Device                   4    | .   12  .   .   7   7   6   
  Storage                  8    | .   14  11  9   3   4   .   
  Processor                1    | .   .   .   .   7   7   10  
  Hackware                 17   | .   .   27  19  15  15  13  
  Protection               1    | .   .   .   4   1   .   .   
  Energy Gun               3    | .   2   .   6   12  7   .   
  Ballistic Gun            15   | .   25  19  10  7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 12  13  16  21  20  26  23  
  Greatest Support         24   | 20  20  14  20  20  24  23  
  Greatest Overweight (x)  1    | .   1   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   5   
  Average Capacity         7    | .   8   8   8   6   7   5   
  Most Carried             8    | .   8   8   8   8   8   5   
  Average Carried          6    | .   5   7   7   6   6   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   
  Final Carried            8    | 6   8   8   8   5   5   4   

 Class Distribution 
--------------------
 33% | Hacker-Mutant
 27% | Hacker-Sprinter
 20% | Mutant
 19% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
    Hacker-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Storage
 Scavenger-Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Fac 
Matter Collected           1442 | 197 87  432 411 234 81  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2026 | .   164 739 626 266 147 84  
  Parts                    137  | .   10  55  44  17  10  1   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac 
Combat Hostiles Destroyed  53   | .   4   20  21  4   2   2   
  Guns                     30   | .   4   8   12  4   2   .   
  AOE                      23   | .   .   12  9   .   .   2   
Classes Destroyed          11   | .   2   4   3   2   .   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Operator                 4    | .   1   2   .   .   1   .   
  Watcher                  3    | .   .   .   2   1   .   .   
  Swarmer                  7    | .   .   .   7   .   .   .   
  Grunt                    36   | .   4   16  10  4   1   1   
  Brawler                  2    | .   .   1   .   .   .   1   
  Sentry                   6    | .   .   3   2   .   1   .   
  Hunter                   2    | .   .   .   2   .   .   .   
Best Kill Streak           13   | .   3   13  11  3   3   2   
  Combat Bots Only         12   | .   3   12  11  3   2   2   
Max Kills in Single Turn   5    | .   1   3   5   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   5   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  
Hostile Shots Fired        415  | .    45   67   134  9    92   68   
  Missed                   188  | .    22   30   60   4    39   33   
Damage Taken               2925 | .    284  464  888  78   574  637  
  Core                     616  | .    63   93   251  17   81   111  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  200  | .    .    .    161  39   .    .    
  Regen/Repaired (Parts)   180  | .    .    .    29   98   53   .    
Core Remaining (%)         78   | 100  74   76   54   .    86   .    
Volleys Fired              168  | .    26   64   45   13   13   7    
  Largest                  3    | .    2    2    2    3    3    2    
  Hottest                  136  | .    40   53   91   136  136  51   
Shots Fired                319  | .    52   118  82   34   25   8    
  Gun                      293  | .    52   107  76   34   22   2    
  Cannon                   8    | .    .    .    .    .    3    5    
  Launcher                 18   | .    .    11   6    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  251  | .    52   107  55   13   17   7    
  Thermal                  40   | .    .    .    21   13   6    .    
  Explosive                18   | .    .    11   6    .    .    1    
  Electromagnetic          10   | .    .    .    .    8    2    .    
  Robot Hit Streak         16   | .    10   16   4    9    14   3    
  Robot Miss Streak        6    | .    2    3    6    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           198  | .    37   81   36   22   18   4    
  Core Hits                121  | .    12   39   47   12   7    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    .    .    
    Burn                   2    | .    .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4637 | .    319  1700 1556 401  370  291  
  Guns                     2559 | .    312  910  621  401  282  33   
  Cannons                  148  | .    .    .    .    .    88   60   
  Explosions               1923 | .    .    790  935  .    .    198  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  7    | .    7    .    .    .    .    .    
  Kinetic                  2128 | .    312  910  397  188  228  93   
  Thermal                  627  | .    .    .    224  103  102  198  
  Explosive                1725 | .    .    790  935  .    .    .    
  Electromagnetic          150  | .    .    .    .    110  40   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            156  | .    .    19   62   .    .    75   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               156  | .    .    19   62   .    .    75   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    .    .    .    .    .    218  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        331  | .    28   12   230  331  188  39   
  Average Temperature      59   | .    8    6    56   92   83   16   
  Received Heat Transfer   1149 | .    198  213  279  45   228  186  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         1223 | .    .    .    555  296  222  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac 
Peak Influence             908  | .   159 804 908 628 407 326 
  Initial                  413  | .   .   66  254 413 285 184 
  Average                  417  | .   83  508 580 486 340 223 
Maximum Alert Level        3    | .   .   3   3   2   2   1   
  Low Security (%)         26   | .   100 25  .   .   .   16  
  Level 1                  23   | .   .   5   29  .   85  83  
  Level 2                  25   | .   .   32  21  100 14  .   
  Level 3                  24   | .   .   37  48  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   6   2   3   2   2   
  Investigation            13   | .   1   5   2   2   1   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac 
Distress Signals           6    | .   2   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   16  28  28  10  18  8   
  Peak Tracking Total      15   | .   6   7   13  5   15  7   
  Tactical Retreats        5    | .   1   .   1   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac 
Machines Disabled          10   | .   .   3   1   .   1   5   
  Max in Single Turn       5    | .   .   1   1   .   1   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac 
Machines Accessed          24   | .   3   4   5   3   5   4   
  Terminals                15   | .   3   2   3   2   4   1   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   2   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                79   | .   9   17  16  11  12  14  
  Successful               46   | .   3   10  10  4   11  8   
  Failed                   33   | .   6   7   6   7   1   6   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   4   12  4   .   3   5   
  Terminals                52   | .   9   10  11  6   10  6   
  Fabricators              7    | .   .   .   .   .   .   7   
  Repair Stations          12   | .   .   .   5   5   2   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              7    | .   .   7   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             21   | .   3   3   4   1   7   3   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Robot Analysis           3    | .   1   1   .   .   .   1   
  Prototype ID Bank        5    | .   2   1   1   .   .   1   
  Open Door                2    | .   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   3   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   3   3   2   .   
  Scan Component           5    | .   .   .   2   2   1   .   
  Repair                   3    | .   .   .   1   1   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 5    | .   .   5   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   2   3   .   2   1   
  Terminals                6    | .   .   .   3   .   2   1   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 4    | .   .   .   1   .   2   1   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
    Extract                2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   3   5   3   3   3   
  Full Trace Events        11   | .   1   2   3   2   1   2   
  Feedback Events          3    | .   .   .   3   .   .   .   
    Corruption             2    | .   .   .   2   .   .   .   
    Hackware Fried         1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   7   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   1   .   
  Time                     93   | .   .   .   25  30  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Fac 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      20   | .   .   .   .   20  20  .   
  Highest-Rated Ally       20   | .   .   .   .   20  20  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   4   1   .   
  Total Damage             126  | .   .   .   .   109 17  .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac 
Robot Analysis Total       3    | .   1   1   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Sto Fac 
Turns Passed               1326 | .   221 432 336 114 125 98  
Spaces Moved               1535 | 1   144 367 387 169 207 260 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     85   | 1   84  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    427  | .   60  367 .   .   .   .   
  Flight                   1023 | .   .   .   387 169 207 260 
  Fastest Speed            26   | 120 56  56  31  31  26  27  
  Average Speed            44   | 120 94  61  33  31  28  27  
  Slowest Speed            120  | 120 120 120 101 31  91  28  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            23   | .   .   .   6   .   12  5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 1   35  31  38  5   48  10  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 78   | .   .   .   .   .   .   78  
Terrain Destroyed          175  | .   .   63  32  .   2   78  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   .   
  AOE                      173  | .   .   63  32  .   .   78  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac 
Total                      1876 | .   188 465 507 202 239 275 
  Wait                     53   | .   .   .   36  6   11  .   
  Move                     1486 | .   143 366 374 168 185 250 
  Hop                      20   | .   .   .   6   .   9   5   
  Pick Up                  30   | .   4   7   11  2   4   2   
  Fast Attach              25   | .   5   6   8   1   3   2   
  Attach                   20   | .   1   4   6   4   2   3   
  Detach                   11   | .   3   2   2   2   1   1   
  Swap                     23   | .   .   7   7   2   5   2   
  Drop                     38   | .   5   9   12  3   6   3   
  Fire                     168  | .   26  64  45  13  13  7   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 15)
  222 | -10/Materials | Entered another Materials area
  222 | -9/Materials  | Evolved 2 slots: Utility x2
  391 | -9/Materials  | Destroyed 12 combat bots
  462 | -9/Materials  | Discovered new exit (range 16)
  553 | -9/Materials  | Build established: Hacker-Mutant
  654 | -9/Materials  | Entered another Materials area
  654 | -8/Materials  | Evolved 2 slots: Propulsion x2
  719 | -8/Materials  | Hacking Suite fried by hacking feedback
  846 | -8/Materials  | Lost 3 parts (1p1u1w)
  848 | -8/Materials  | Destroyed 11 combat bots
  918 | -8/Materials  | Repaired Imp. Flight Unit
  972 | -8/Materials  | Discovered new exit (range 16)
  990 | -8/Materials  | Entered Factory
  990 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1068 | -7/Factory    | Repaired Broken Gauss Rifle
 1082 | -7/Factory    | Discovered new exit (range 12)
 1100 | -7/Factory    | Garrison activated, responded to threat
 1103 | -7/Factory    | Identified exit to Storage
 1104 | -7/Factory    | Entered Storage
 1104 | -7/Storage    | Accompanied by 1 ally
 1220 | -7/Storage    | Repaired Field Laser?
 1227 | -7/Storage    | Discovered new exit (range 5)
 1228 | -7/Storage    | Identified exit to Factory
 1229 | -7/Storage    | Entered Factory
 1229 | -6/Factory    | Evolved 2 slots: Utility x2
 1238 | -6/Factory    | Lost 3 parts (1n2u)
 1238 | -6/Factory    | Discovered new exit (range 10)
 1327 | -6/Factory    | Self-destructed

 Last Messages 
---------------
01292_ Gauss Rifle destroyed.
01294_ Slug penetrates Fusion Modulator.
01296_ Fusion Modulator explodes. <x2>
01296_ Fabricator disabled.
01301_ U-05 Engineer lays Concrete. <x3>
01311_ Imp. Cesium-ion Thruster destroyed.
01311_ K-01 Serf cleans the Neutrino Reactor.
01315_ Gauss Cannon destroyed.
01319_ Acquired Adv. Signal Interpreter.
01325_ Power Conduit explodes.
01325_ Imp. Flight Unit destroyed.
01325_ Destroyed Imp. Flight Unit.
01325_ Angular Momentum Engine destroyed.
01325_ Destroyed Angular Momentum Engine.
01325_ Imp. Cesium-ion Thruster destroyed.
01325_ Destroyed Imp. Cesium-ion Thruster.
01325_ Power Conduit explodes. <x4>
01325_ B-48 Gladiator destroyed.
01325_ G-50 Soldier destroyed.
01325_ Hvy. Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Weapon Shielding           66
Evasion (%)                64
Targeting Accuracy         8
Offensive Hacking          30

 Item Schematics 
-----------------
          Imp. Hover Unit | -9/Materials | Scanalyzed
               Med. Laser | -9/Materials | Extracted
          Rocket Launcher | -9/Materials | Scanalyzed
             Mining Laser | -9/Materials | Extracted
       Targeting Computer | -9/Materials | Extracted
        Sml. Storage Unit | -9/Materials | Extracted
 Hrd. Light Armor Plating | -9/Materials | Extracted
      Transmission Jammer | -7/Storage   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedBurstChip
  Manual?         0
Play Time         00:17:53
  Cumulative      777.0 hours
  Start           2024.06.24 @ 12:02:26
  End             2024.06.24 @ 13:29:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          881
  Rogue           603
  Adventurer      124
  Explorer        154
Win Type          -
  Total           31
  Types           25/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4960c2d6-e5da-46a8-8dc4-72fe94da1e88