Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 17:38:38

Player: charson

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (51)      255
Value Destroyed (991)      991
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 9551

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     34/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
           Machine Analyzer
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           Transport Network Coupler
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (26)
   Compact Tesla Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Machine Analyzer
               Machine Analyzer
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
  Experimental Core Analyzer
      Advanced Transmission Jammer
               ECM Suite
               Hacking Suite
      Advanced System Shield
      Advanced System Shield
      Advanced System Shield
      Advanced System Shield
               Authchip [Processor]
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
               Matter Compressor
      Advanced Plasma Cannon
               Power Maul
[Rating: 96]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Advanced System Shield
  Device                   Improved Terrain Scanner
  Processor                Machine Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 4   5   1   1   3   .   .   4   6   10  21  7   12  8   12  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   2   1   1   1   .   .   3   4   6   9   4   3   4   4   
    Device                 11   | 2   1   1   .   .   .   .   .   .   1   1   1   1   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              21   | .   1   .   1   .   .   .   1   3   5   3   2   .   2   3   
    Hackware               9    | .   .   .   .   1   .   .   .   .   .   5   1   2   .   .   
    Protection             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   3   .   .   2   .   .   1   2   4   12  3   9   4   8   
    Energy Gun             5    | 2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   1   2   2   2   2   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          28   | .   .   .   .   .   .   .   1   1   2   10  1   7   2   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Parts Lost                 24   | .   1   .   .   .   .   .   1   1   .   1   .   2   5   13  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   1   .   .   .   .   .   1   .   .   .   .   2   5   11  
  Weapon                   4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Highest Loss Streak      13   | .   1   .   .   .   .   .   1   1   .   1   .   1   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   42  50  55  57  66  66  63  61  62  58  73  69  57  57  
  Device                   6    | .   11  7   11  11  11  11  9   7   3   4   9   5   5   7   
  Processor                32   | .   3   14  22  22  22  22  26  31  42  43  36  33  32  39  
  Hackware                 10   | .   .   .   .   2   11  11  9   7   6   5   25  29  18  11  
  Protection               2    | .   .   .   .   .   .   .   7   7   6   2   .   .   .   .   
  Energy Gun               3    | .   27  14  11  10  11  11  9   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   14  11  11  11  11  1   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   2   6   2   1   .   .   .   .   
Naked Turns                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             8    | 3   3   3   3   3   3   3   6   6   8   7   6   6   4   8   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   1   1   2   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   5   4   4   4   5   5   4   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   4   5   5   5   5   4   4   5   5   5   5   2   

 Class Distribution 
--------------------
 30% | Mutant
 18% | Assassin
 15% | Wizard-Scout
 15% | Scout
 15% | Hacker-Scout
  3% | Wizard-Assassin

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -9/Exiles
        Scout | -8/Mines
        Scout | -8/Materials
     Assassin | -7/Factory
        Scout | -6/Factory
       Mutant | -5/Factory
 Wizard-Scout | -4/Factory
 Wizard-Scout | -3/Research
 Hacker-Scout | -2/Research
 Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1683 | 230 128 31  .   170 .   .   .   57  427 137 263 27  103 110 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1664 | 132 153 31  .   225 .   37  .   102 219 367 58  27  109 204 
  Parts                    75   | 17  13  4   .   12  .   5   .   1   2   5   5   .   1   10  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  21   | .   7   .   .   6   .   .   .   2   1   1   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     10   | .   7   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  AOE                      7    | .   .   .   .   2   .   .   .   2   .   .   .   .   1   2   
Classes Destroyed          13   | 2   4   .   .   .   .   .   .   .   2   2   .   1   .   2   
  Worker                   6    | .   1   .   .   1   .   .   .   1   .   2   1   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Tunneler                 8    | 4   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | 1   .   .   .   1   .   .   .   1   1   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Swarmer                  14   | .   6   .   .   4   .   .   .   2   .   .   .   .   1   1   
  Grunt                    3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | 5   4   2   .   3   .   2   .   2   2   3   2   1   1   1   
  Combat Bots Only         3    | .   3   .   .   3   .   .   .   2   1   1   .   .   1   1   
Max Kills in Single Turn   3    | 1   1   1   .   2   .   1   .   1   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4877 | .    232  .    .    132  .    .    71   364  152  847  26   132  853  2068 
  Core                     3521 | .    144  .    .    82   .    .    43   292  83   599  26   99   551  1602 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  95   | .    .    .    .    .    .    .    .    3    12   80   .    .    .    .    
Core Remaining (%)         75   | 100  .    42   .    .    .    79   92   58   90   40   97   92   62   .    
Volleys Fired              99   | 16   26   2    .    23   .    4    7    5    7    1    3    1    2    2    
  Largest                  2    | 2    2    2    .    2    .    1    1    1    1    1    1    1    1    1    
  Hottest                  140  | 80   80   140  .    140  .    40   40   30   44   100  98   98   100  100  
Shots Fired                146  | 32   52   4    .    26   .    4    7    5    7    1    3    1    2    2    
  Gun                      119  | 32   52   2    .    22   .    4    7    .    .    .    .    .    .    .    
  Cannon                   16   | .    .    .    .    .    .    .    .    .    7    1    3    1    2    2    
  Launcher                 6    | .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    
  Special                  5    | .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Thermal                  133  | 32   52   4    .    25   .    4    7    .    .    1    3    1    2    2    
  Explosive                6    | .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 8    7    10   .    14   .    3    4    2    3    .    1    .    1    .    
  Robot Miss Streak        5    | 2    5    .    .    2    .    1    2    1    2    1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | 20   30   3    .    18   .    3    4    5    9    12   3    3    1    1    
  Core Hits                55   | 6    13   2    .    9    .    2    2    4    2    4    2    1    4    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
    Smash                  4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
Melee Attacks              46   | .    .    .    .    .    .    .    .    5    5    22   2    7    1    4    
  Impact                   46   | .    .    .    .    .    .    .    .    5    5    22   2    7    1    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    .    .    2    3    4    1    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4373 | 254  366  45   .    302  .    35   44   464  466  1064 230  118  474  511  
  Guns                     872  | 254  346  21   .    172  .    35   44   .    .    .    .    .    .    .    
  Cannons                  482  | .    .    .    .    .    .    .    .    .    117  112  64   .    189  .    
  Explosions               1267 | .    20   .    .    82   .    .    .    240  .    210  .    .    285  430  
  Melee                    1672 | .    .    .    .    .    .    .    .    224  349  741  166  118  .    74   
  Ramming                  8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    
  Kinetic                  117  | .    .    .    .    .    .    .    .    .    117  .    .    .    .    .    
  Thermal                  2234 | 254  346  45   .    220  .    35   44   .    .    322  64   .    474  430  
  Explosive                322  | .    .    .    .    82   .    .    .    240  .    .    .    .    .    .    
  Electromagnetic          20   | .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1672 | .    .    .    .    .    .    .    .    224  349  741  166  118  .    74   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            973  | .    .    .    .    .    .    .    .    154  182  457  106  22   .    52   
  Projectiles              72   | .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    
  Explosions               52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Melee                    849  | .    .    .    .    .    .    .    .    154  182  385  106  22   .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    
  Impact                   6    | .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    3    
  Shots                    3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        79   | 37   61   15   .    12   .    .    .    23   3    .    79   6    .    .    
  Average Temperature      16   | 16   16   9    .    6    .    .    .    23   3    .    53   4    .    .    
  Received Heat Transfer   249  | .    18   .    .    9    .    .    36   48   30   63   .    9    .    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20   | .    .    .    .    .    .    .    .    .    9    7    .    4    .    .    
  Impact Corruptions       26   | .    .    .    .    .    .    .    .    2    5    14   4    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Heat Transferred         3560 | 575  775  100  .    475  .    75   100  .    .    240  100  .    560  560  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             331  | 25  219 95  52  188 .   10  39  96  192 171 118 193 331 252 
  Initial                  198  | .   16  85  37  19  .   .   3   12  46  39  .   61  36  198 
  Average                  82   | 9   125 91  43  62  .   4   26  22  71  69  36  96  178 203 
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         92   | 100 84  100 100 100 .   100 100 100 100 100 100 100 48  51  
  Level 1                  7    | .   15  .   .   .   .   .   .   .   .   .   .   .   51  48  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   .   .   .   .   1   3   .   2   1   2   
  Investigation            4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   .   .   .   .   .   .   2   1   .   1   .   2   .   4   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Times Spotted              106  | .   12  .   .   9   .   .   5   9   7   10  4   14  17  19  
  Peak Tracking Total      15   | .   5   .   .   4   .   .   5   6   2   4   3   5   8   15  
  Tactical Retreats        14   | .   .   .   .   2   .   .   .   1   1   2   1   3   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          5    | .   2   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          41   | .   2   1   .   .   2   .   2   3   5   6   2   12  5   1   
  Terminals                26   | .   2   .   .   .   .   .   2   2   5   2   2   8   3   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
Total Hacks                135  | .   3   1   .   .   2   .   8   8   8   14  10  59  21  1   
  Successful               53   | .   .   1   .   .   2   .   5   2   3   8   1   21  9   1   
  Failed                   82   | .   3   .   .   .   .   .   3   6   5   6   9   38  12  .   
    Catastrophic           27   | .   3   .   .   .   .   .   1   1   2   3   4   11  2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   3   .   .   .   1   .   1   4   8   6   10  11  6   .   
  Terminals                96   | .   3   .   .   .   .   .   8   4   8   4   10  45  14  .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   .   .   .   .   .   3   .   11  4   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   4   .   .   .   1   3   1   
Terminal Hacks             24   | .   .   1   .   .   2   .   5   .   .   .   .   11  5   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   .   .   2   .   5   4   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   1   3   1   1   3   .   .   
  Terminals                7    | .   .   .   .   .   .   .   .   1   3   .   1   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   1   3   .   1   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   .   .   .   .   .   2   3   4   4   2   10  4   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   .   .   1   .   2   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   .   .   .   .   159 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            2    | .   .   2   2   2   .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      43   | .   .   43  43  43  .   .   .   .   .   .   .   26  26  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   .   .   .   26  26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Total Damage             63   | .   .   .   .   63  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               4938 | 88  315 147 68  308 107 186 91  521 712 865 221 645 264 400 
Spaces Moved               6280 | 54  431 193 97  439 210 342 128 422 991 826 300 914 389 544 
  Core                     6280 | 54  431 193 97  439 210 342 128 422 991 826 300 914 389 544 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            59   | 50  50  50  50  50  50  50  55  95  65  73  56  55  51  50  
  Slowest Speed            150  | 50  50  50  50  50  50  50  100 100 150 150 100 100 100 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   56  53  14  91  62  64  18  12  32  25  11  26  15  13  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Spaces Dug                 7    | .   .   .   .   .   .   .   .   1   .   3   .   1   .   2   
Terrain Destroyed          85   | .   .   .   .   7   .   .   .   15  .   16  1   1   26  19  
  Melee                    7    | .   .   .   .   .   .   .   .   1   .   3   .   1   .   2   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      77   | .   .   .   .   7   .   .   .   14  .   13  .   .   26  17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7187 | 81   478  234  115  493  212  352  140  522  1037 1038 345  1042 444  654  
  Wait                     574  | 3    7    39   18   28   .    7    .    81   13   147  28   98   37   68   
  Move                     6265 | 53   430  192  96   438  209  341  127  421  990  825  299  912  388  544  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  23   | 4    5    .    .    1    1    .    .    .    4    4    1    1    2    .    
  Fast Attach              46   | 3    5    1    .    1    .    .    4    4    4    10   4    2    3    5    
  Attach                   42   | 1    .    .    1    .    .    .    .    1    4    11   2    10   5    7    
  Detach                   40   | 1    .    .    .    .    .    .    .    1    4    12   3    9    4    6    
  Swap                     7    | .    .    .    .    2    .    .    .    1    2    1    1    .    .    .    
  Drop                     26   | .    5    .    .    .    2    .    2    3    4    4    2    1    2    1    
  Fire                     99   | 16   26   2    .    23   .    4    7    5    7    1    3    1    2    2    
  Melee                    46   | .    .    .    .    .    .    .    .    5    5    22   2    7    1    4    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-4/Factory
-3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2)
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   89 | -11/Junkyard  | Entered Materials
  289 | -10/Materials | Discovered new exit (range 16)
  348 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Core integrity fell below 50%
  392 | -10/Materials | Discovered new exit (range 11)
  404 | -10/Materials | Entered Mines
  407 | -10/Mines     | Found the Drone Emporium
  418 | -10/Mines     | Discovered new exit (range 6)
  436 | -10/Mines     | Learned Materials stockpile data
  500 | -10/Mines     | Learned location of Storage (-9)
  506 | -10/Mines     | Discovered new exit (range 13)
  551 | -10/Mines     | Entered Materials
  551 | -9/Materials  | Accompanied by 2 allies
  551 | -9/Materials  | Evolved 2 slots: Utility x2
  556 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  579 | -9/Materials  | Discovered new exit (range 7)
  619 | -9/Materials  | Entered Mines
  619 | -9/Mines      | Accompanied by 2 allies
  633 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  656 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  752 | -9/Mines      | Learned Materials non-interactive machine intel
  764 | -9/Mines      | Discovered new exit (range 6)
  872 | -9/Mines      | Discovered new exit (range 9)
  925 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  925 | -9/Mines      | Discovered new exit (range 5)
  927 | -9/Mines      | Entered Exiles
  934 | -9/Exiles     | Discovered new exit (range 16)
  940 | -9/Exiles     | Met 8R-AWN
  948 | -9/Exiles     | Met EX-HEX
  962 | -9/Exiles     | Met EX-BIN
  969 | -9/Exiles     | Aligned with FarCom system
  970 | -9/Exiles     | Given EX-Vault access code
  982 | -9/Exiles     | Opened EX-Vault
  987 | -9/Exiles     | Found YOLO Cannon
  997 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1010 | -9/Exiles     | Met EX-DEC
 1015 | -9/Exiles     | Learned location of Zion (-7)
 1030 | -9/Exiles     | Discovered new exit (range 10)
 1034 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 1034 | -9/Exiles     | Entered Mines
 1218 | -8/Mines      | Discovered new exit (range 5)
 1220 | -8/Mines      | Entered Materials
 1220 | -8/Materials  | Evolved 2 slots: Utility x2
 1221 | -8/Materials  | Loaded intel: 46 non-interactive machine locations
 1285 | -8/Materials  | Discovered new exit (range 13)
 1291 | -8/Materials  | Identified exit to Factory
 1311 | -8/Materials  | Entered Factory
 1311 | -7/Factory    | Evolved 2 slots: Utility x2
 1496 | -7/Factory    | Discovered new exit (range 7)
 1501 | -7/Factory    | Identified exit to Lower Caves
 1585 | -7/Factory    | Build established: Assassin
 1670 | -7/Factory    | Discovered new exit (range 19)
 1831 | -7/Factory    | Identified exit to Factory
 1832 | -7/Factory    | Entered another Factory area
 1832 | -6/Factory    | Evolved 2 slots: Utility x2
 1913 | -6/Factory    | Discovered new exit (range 17)
 2509 | -6/Factory    | Discovered new exit (range 21)
 2543 | -6/Factory    | Identified exit to Factory
 2544 | -6/Factory    | Entered another Factory area
 2544 | -5/Factory    | Evolved 2 slots: Utility x2
 2866 | -5/Factory    | Build established: Mutant
 2961 | -5/Factory    | Core integrity fell below 50%
 3194 | -5/Factory    | Fabricated Adv. System Shield?
 3258 | -5/Factory    | Fabricated Adv. System Shield (x1)
 3325 | -5/Factory    | Discovered new exit (range 4)
 3407 | -5/Factory    | Identified exit to Factory
 3409 | -5/Factory    | Entered another Factory area
 3409 | -4/Factory    | Evolved 2 slots: Utility x2
 3474 | -4/Factory    | Discovered new exit (range 4)
 3476 | -4/Factory    | Identified exit to Research
 3630 | -4/Factory    | Entered Research
 3630 | -3/Research   | Evolved 2 slots: Utility x2
 3766 | -3/Research   | Spotted B-86 Titan
 3792 | -3/Research   | Identified exit to Armory
 3792 | -3/Research   | Identified exit to Testing
 4026 | -3/Research   | Spotted B-86 Titan
 4178 | -3/Research   | Identified exit to Research
 4275 | -3/Research   | Entered another Research area
 4275 | -2/Research   | Accompanied by 1 ally
 4275 | -2/Research   | Evolved 2 slots: Utility x2
 4315 | -2/Research   | Build established: Wizard-Scout
 4315 | -2/Research   | Found Prototype Processor
 4315 | -2/Research   | Identified Exp. Core Analyzer
 4335 | -2/Research   | Spotted B-90 Cyclops
 4357 | -2/Research   | Identified exit to Access
 4357 | -2/Research   | Identified exit to Quarantine
 4407 | -2/Research   | Spotted B-90 Cyclops
 4434 | -2/Research   | Lost 5 parts (5u)
 4539 | -2/Research   | Entered Access
 4539 | -1/Access     | Evolved 2 slots: Utility x2
 4563 | -1/Access     | Found Prototype Launcher
 4563 | -1/Access     | Identified Com. Tesla Bomb Launcher
 4788 | -1/Access     | Build established: Hacker-Scout
 4917 | -1/Access     | Core integrity fell below 50%
 4928 | -1/Access     | Core integrity fell below 20%
 4939 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04905_ Adv. System Shield destroyed.
04906_ U-05 Engineer builds a Wall.
04918_ Slug penetrates Wall. <x2>
04921_ Penetrated by Slug.
04921_ Slug penetrates Wall. <x2>
04921_ Adv. Signal Interpreter destroyed.
04921_ W-44 Eye sends out distress signal.
04924_ Slug penetrates Wall. <x2>
04925_ Adv. System Shield destroyed.
04927_ Slug penetrates Wall.
04931_ Adv. Terrain Scan Processor destroyed.
04935_ Destroyed Adv. Weight Redist. System.
04936_ U-05 Engineer destroyed.
04936_ Adv. Targeting Computer destroyed.
04936_ A-15 Conveyor calls for reinforcements.
04936_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
04936_ W-44 Eye sends out distress signal.
04936_ R-10 Processor collects Wheel.
04938_ YOLO Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|     ??????????????????????????                     |
|     ??????????????????????????                     |
|     ?????????????????????????                      |
|     ?????????????????????????                      |
|     ????????????????????????                       |
|     ????????????????????????                       |
|     ????????????????????????                       |
|     ????????????????????????????#############      |
|     ????????????????????????????????????????#      |
|     ????????????????????????????????????????#      |
|     ??????????????????????????"""""?????????#      |
|     ??????????????????????????""Y""?????????#      |
|     ????????????????????????????????????????#      |
|     ????????????????????????????????????????#      |
|     ??????????????????????????? ????????????#      |
|     ??????????????????????????? ????????????#      |
|     ????????????????????????????!???????????#      |
|     ???????????????????????????? ???????????#      |
|     ????????????????????????????? ??????????#      |
|     ????????????????????????????? ????Y?????#  A   |
|     ??????????????????????????####+##+#?????#      |
|     ???????????################       #?????#      |
|     ?????#   ###                      #?????#      |
|     ?????#                       s    #?????#      |
|     ?????#                            #?????#      |
|     ?????#               @|        s  #?????#      |
|     ??????????##     R  R!%*  s  sA   #?????#      |
|     ???????????#     ########## sss  w#######      |
|     ???????????#  A???????????# gg   h As [        |
|     ???????????#??????????????#           [==      |
|     ????????????A?????????????#                    |
|     ??????????????????????????#                    |
|     ??????????????????????????#                    |
|     ??????????????????????????#                    |
|     ??????????????????????????#                    |
|     ??????????????????????????###++############### |
|     ?????????????????????????        ????????????? |
|     ????????????????????????#          ??????????? |
|     ????????????????????????#            ????????? |
|     ????????????????????????#            #???????? |
|     ????????????????????????#            #???????? |
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|     ????????????????????????#            #???????? |
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|     ????????????????????????#   """""""  #???????? |
|     ????????????????????????#            #???????? |
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|     ????????????????????????#            #???????? |
|     ????????????????????????##############???????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       510
Jamming Range              16
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                60
Targeting Accuracy         16
Core Analysis              8
Offensive Hacking          10
Defensive Hacking          70
Authchip Count             1

 Item Schematics 
-----------------
        Utility Shielding | -8/Materials | Hacked
       Adv. System Shield | -5/Factory   | Scanalyzed
               Power Maul | -3/Research  | Scanalyzed
       Adv. Plasma Cannon | -3/Research  | Scanalyzed
        Matter Compressor | -2/Research  | Scanalyzed
 Adv. Transmission Jammer | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. System Shield | x1 | -5/Factory 
 Adv. System Shield | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedProtonCore
  Manual?         0
Play Time         01:04:30
  Cumulative      45.7 hours
  Start           2023.12.02 @ 16:37:15
  End             2023.12.02 @ 17:38:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          52
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e563e8f-f50c-4f5c-b5c3-65644d380e13