Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 17:38:38 Player: charson Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (51) 255 Value Destroyed (991) 991 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 9551 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 34/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (26) Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Machine Analyzer Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer ECM Suite Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield Advanced System Shield Authchip [Processor] > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Matter Compressor Advanced Plasma Cannon Power Maul [Rating: 96] Favorites ----------- Power None Propulsion None Utility Advanced System Shield Device Improved Terrain Scanner Processor Machine Analyzer Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 94 | 4 5 1 1 3 . . 4 6 10 21 7 12 8 12 Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 2 2 1 1 1 . . 3 4 6 9 4 3 4 4 Device 11 | 2 1 1 . . . . . . 1 1 1 1 2 1 Storage . | . . . . . . . . . . . . . . . Processor 21 | . 1 . 1 . . . 1 3 5 3 2 . 2 3 Hackware 9 | . . . . 1 . . . . . 5 1 2 . . Protection 3 | . . . . . . . 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 3 . . 2 . . 1 2 4 12 3 9 4 8 Energy Gun 5 | 2 2 . . 1 . . . . . . . . . . Energy Cannon 9 | . . . . . . . . . . 1 2 2 2 2 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . . Launcher 4 | . . . . 1 . . . 1 . . . . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 28 | . . . . . . . 1 1 2 10 1 7 2 4 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 . 1 1 1 Parts Lost 24 | . 1 . . . . . 1 1 . 1 . 2 5 13 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 20 | . 1 . . . . . 1 . . . . 2 5 11 Weapon 4 | . . . . . . . . 1 . 1 . . . 2 Highest Loss Streak 13 | . 1 . . . . . 1 1 . 1 . 1 5 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 42 50 55 57 66 66 63 61 62 58 73 69 57 57 Device 6 | . 11 7 11 11 11 11 9 7 3 4 9 5 5 7 Processor 32 | . 3 14 22 22 22 22 26 31 42 43 36 33 32 39 Hackware 10 | . . . . 2 11 11 9 7 6 5 25 29 18 11 Protection 2 | . . . . . . . 7 7 6 2 . . . . Energy Gun 3 | . 27 14 11 10 11 11 9 . . . . . . . Special Weapon 1 | . . 14 11 11 11 11 1 . . . . . . . Impact Weapon 1 | . . . . . . . 2 6 2 1 . . . . Naked Turns 1 | . 1 . . . . . . . . . . . . . Heaviest Build 8 | 3 3 3 3 3 3 3 6 6 8 7 6 6 4 8 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | . . . . . . . 1 1 2 2 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 4 4 5 5 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 5 5 4 4 5 5 5 5 2 Class Distribution -------------------- 30% | Mutant 18% | Assassin 15% | Wizard-Scout 15% | Scout 15% | Hacker-Scout 3% | Wizard-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Assassin | -7/Factory Scout | -6/Factory Mutant | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1683 | 230 128 31 . 170 . . . 57 427 137 263 27 103 110 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1664 | 132 153 31 . 225 . 37 . 102 219 367 58 27 109 204 Parts 75 | 17 13 4 . 12 . 5 . 1 2 5 5 . 1 10 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 21 | . 7 . . 6 . . . 2 1 1 . . 2 2 Melee 1 | . . . . . . . . . . 1 . . . . Guns 10 | . 7 . . 3 . . . . . . . . . . Cannons 3 | . . . . 1 . . . . 1 . . . 1 . AOE 7 | . . . . 2 . . . 2 . . . . 1 2 Classes Destroyed 13 | 2 4 . . . . . . . 2 2 . 1 . 2 Worker 6 | . 1 . . 1 . . . 1 . 2 1 . . . Builder 3 | . . . . . . . . . 1 1 1 . . . Tunneler 8 | 4 . 2 . . . 2 . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 Recycler 6 | 1 . . . 1 . . . 1 1 2 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 4 | . 1 . . . . . . . 1 1 1 . . . Swarmer 14 | . 6 . . 4 . . . 2 . . . . 1 1 Grunt 3 | . 1 . . 2 . . . . . . . . . . Sentry 2 | . . . . . . . . . 1 . . . 1 . Hunter 1 | . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 5 | 5 4 2 . 3 . 2 . 2 2 3 2 1 1 1 Combat Bots Only 3 | . 3 . . 3 . . . 2 1 1 . . 1 1 Max Kills in Single Turn 3 | 1 1 1 . 2 . 1 . 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 . . . . 1 1 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4877 | . 232 . . 132 . . 71 364 152 847 26 132 853 2068 Core 3521 | . 144 . . 82 . . 43 292 83 599 26 99 551 1602 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 95 | . . . . . . . . 3 12 80 . . . . Core Remaining (%) 75 | 100 . 42 . . . 79 92 58 90 40 97 92 62 . Volleys Fired 99 | 16 26 2 . 23 . 4 7 5 7 1 3 1 2 2 Largest 2 | 2 2 2 . 2 . 1 1 1 1 1 1 1 1 1 Hottest 140 | 80 80 140 . 140 . 40 40 30 44 100 98 98 100 100 Shots Fired 146 | 32 52 4 . 26 . 4 7 5 7 1 3 1 2 2 Gun 119 | 32 52 2 . 22 . 4 7 . . . . . . . Cannon 16 | . . . . . . . . . 7 1 3 1 2 2 Launcher 6 | . . . . 1 . . . 5 . . . . . . Special 5 | . . 2 . 3 . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . . . . . Thermal 133 | 32 52 4 . 25 . 4 7 . . 1 3 1 2 2 Explosive 6 | . . . . 1 . . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | 8 7 10 . 14 . 3 4 2 3 . 1 . 1 . Robot Miss Streak 5 | 2 5 . . 2 . 1 2 1 2 1 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 112 | 20 30 3 . 18 . 3 4 5 9 12 3 3 1 1 Core Hits 55 | 6 13 2 . 9 . 2 2 4 2 4 2 1 4 4 Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . . Critical Strikes 4 | . . . . . . . . . . 3 1 . . . Smash 4 | . . . . . . . . . . 3 1 . . . Melee Attacks 46 | . . . . . . . . 5 5 22 2 7 1 4 Impact 46 | . . . . . . . . 5 5 22 2 7 1 4 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 2 3 4 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4373 | 254 366 45 . 302 . 35 44 464 466 1064 230 118 474 511 Guns 872 | 254 346 21 . 172 . 35 44 . . . . . . . Cannons 482 | . . . . . . . . . 117 112 64 . 189 . Explosions 1267 | . 20 . . 82 . . . 240 . 210 . . 285 430 Melee 1672 | . . . . . . . . 224 349 741 166 118 . 74 Ramming 8 | . . . . . . . . . . 1 . . . 7 Kinetic 117 | . . . . . . . . . 117 . . . . . Thermal 2234 | 254 346 45 . 220 . 35 44 . . 322 64 . 474 430 Explosive 322 | . . . . 82 . . . 240 . . . . . . Electromagnetic 20 | . 20 . . . . . . . . . . . . . Impact 1672 | . . . . . . . . 224 349 741 166 118 . 74 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 . . . . Average Corruption 2 | . . . . . . . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . 10 . . . . Message Errors 2 | . . . . . . . . . . 2 . . . . Matter Fused 3 | . . . . . . . . . . 3 . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 973 | . . . . . . . . 154 182 457 106 22 . 52 Projectiles 72 | . . . . . . . . . . 72 . . . . Explosions 52 | . . . . . . . . . . . . . . 52 Melee 849 | . . . . . . . . 154 182 385 106 22 . . Knockbacks 6 | . . . . . . . . . 3 2 1 . . . Impact 6 | . . . . . . . . . 3 2 1 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . 43 . . . . . 3 Shots 3 | . . . . . . . . 3 . . . . . . Rammed 3 | . . . . . . . . . . 1 . . . 2 Targets Rammed 3 | . . . . . . . . . . 1 . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 79 | 37 61 15 . 12 . . . 23 3 . 79 6 . . Average Temperature 16 | 16 16 9 . 6 . . . 23 3 . 53 4 . . Received Heat Transfer 249 | . 18 . . 9 . . 36 48 30 63 . 9 . 36 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 20 | . . . . . . . . . 9 7 . 4 . . Impact Corruptions 26 | . . . . . . . . 2 5 14 4 1 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 1 . . . . . 1 . . . 1 Heat Transferred 3560 | 575 775 100 . 475 . 75 100 . . 240 100 . 560 560 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 331 | 25 219 95 52 188 . 10 39 96 192 171 118 193 331 252 Initial 198 | . 16 85 37 19 . . 3 12 46 39 . 61 36 198 Average 82 | 9 125 91 43 62 . 4 26 22 71 69 36 96 178 203 Maximum Alert Level 1 | . 1 . . . . . . . . . . . 1 1 Low Security (%) 92 | 100 84 100 100 100 . 100 100 100 100 100 100 100 48 51 Level 1 7 | . 15 . . . . . . . . . . . 51 48 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . . . . 1 3 . 2 1 2 Investigation 4 | . . . . . . . . . 1 2 . 1 . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 5 | . 1 . . . . . . . . . . 1 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . . . . . 2 1 . 1 . 2 . 4 Communications Jammed 4 | . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . 4 . . Times Spotted 106 | . 12 . . 9 . . 5 9 7 10 4 14 17 19 Peak Tracking Total 15 | . 5 . . 4 . . 5 6 2 4 3 5 8 15 Tactical Retreats 14 | . . . . 2 . . . 1 1 2 1 3 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . . . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . 2 . . . . . . . . 1 . 1 1 . Max in Single Turn 2 | . 2 . . . . . . . . 1 . 1 1 . Garrison Access 3 | . . . . . . . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . 2 1 . . 2 . 2 3 5 6 2 12 5 1 Terminals 26 | . 2 . . . . . 2 2 5 2 2 8 3 . Fabricators 4 | . . . . . . . . . . 3 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 1 . 2 1 . Garrison Access 4 | . . . . . . . . 1 . . . 1 1 1 Total Hacks 135 | . 3 1 . . 2 . 8 8 8 14 10 59 21 1 Successful 53 | . . 1 . . 2 . 5 2 3 8 1 21 9 1 Failed 82 | . 3 . . . . . 3 6 5 6 9 38 12 . Catastrophic 27 | . 3 . . . . . 1 1 2 3 4 11 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 50 | . 3 . . . 1 . 1 4 8 6 10 11 6 . Terminals 96 | . 3 . . . . . 8 4 8 4 10 45 14 . Fabricators 9 | . . . . . . . . . . 7 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . . . . 3 . 11 4 . Garrison Access 9 | . . . . . . . . 4 . . . 1 3 1 Terminal Hacks 24 | . . 1 . . 2 . 5 . . . . 11 5 . Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . Robot Analysis 2 | . . . . . . . 1 . . . . 1 . . Prototype ID Bank 2 | . . . . . . . . . . . . 1 1 . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . . . . . . . 1 1 . Emergency Access Points 3 | . . . . . . . 2 . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . 1 . . Zone Layout 4 | . . . . . . . 1 . . . . 2 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 5 . 1 . . Load Schematic 4 | . . . . . . . . . . 3 . 1 . . Build 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . 2 . 5 4 . Insert Component 6 | . . . . . . . . . . 1 . 3 2 . Analyze 5 | . . . . . . . . . . 1 . 2 2 . Garrison Access Hacks 3 | . . . . . . . . 1 . . . 1 . 1 Seal Access 3 | . . . . . . . . 1 . . . 1 . 1 Unauthorized Hacks 9 | . . . . . . . . 1 3 1 1 3 . . Terminals 7 | . . . . . . . . 1 3 . 1 2 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 6 | . . . . . . . . 1 3 . 1 1 . . Fabricators 2 | . . . . . . . . . . 1 . 1 . . Recompile 2 | . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . . . . . 2 3 4 4 2 10 4 . Full Trace Events 2 | . . . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . 1 . 2 2 . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 159 | . . . . . . . . . . 159 . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . 1 . 2 2 . Part Schematics Acquired 5 | . . . . . . . . . . 1 . 2 2 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 2 . . . . . . . . . 1 . . Largest Group 2 | . . 2 2 2 . . . . . . . 1 1 . Highest-Rated Group 43 | . . 43 43 43 . . . . . . . 26 26 . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . 26 26 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . . . . Total Damage 63 | . . . . 63 . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . 1 . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4938 | 88 315 147 68 308 107 186 91 521 712 865 221 645 264 400 Spaces Moved 6280 | 54 431 193 97 439 210 342 128 422 991 826 300 914 389 544 Core 6280 | 54 431 193 97 439 210 342 128 422 991 826 300 914 389 544 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 59 | 50 50 50 50 50 50 50 55 95 65 73 56 55 51 50 Slowest Speed 150 | 50 50 50 50 50 50 50 100 100 150 150 100 100 100 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 56 53 14 91 62 64 18 12 32 25 11 26 15 13 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . 1 . 2 . . . . . . . . Spaces Dug 7 | . . . . . . . . 1 . 3 . 1 . 2 Terrain Destroyed 85 | . . . . 7 . . . 15 . 16 1 1 26 19 Melee 7 | . . . . . . . . 1 . 3 . 1 . 2 Projectile 1 | . . . . . . . . . . . 1 . . . AOE 77 | . . . . 7 . . . 14 . 13 . . 26 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7187 | 81 478 234 115 493 212 352 140 522 1037 1038 345 1042 444 654 Wait 574 | 3 7 39 18 28 . 7 . 81 13 147 28 98 37 68 Move 6265 | 53 430 192 96 438 209 341 127 421 990 825 299 912 388 544 Hop . | . . . . . . . . . . . . . . . Pick Up 23 | 4 5 . . 1 1 . . . 4 4 1 1 2 . Fast Attach 46 | 3 5 1 . 1 . . 4 4 4 10 4 2 3 5 Attach 42 | 1 . . 1 . . . . 1 4 11 2 10 5 7 Detach 40 | 1 . . . . . . . 1 4 12 3 9 4 6 Swap 7 | . . . . 2 . . . 1 2 1 1 . . . Drop 26 | . 5 . . . 2 . 2 3 4 4 2 1 2 1 Fire 99 | 16 26 2 . 23 . 4 7 5 7 1 3 1 2 2 Melee 46 | . . . . . . . . 5 5 22 2 7 1 4 Ram 3 | . . . . . . . . . . 1 . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 1 . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Build established: Mutant 348 | -10/Materials | Core integrity fell below 50% 392 | -10/Materials | Discovered new exit (range 11) 404 | -10/Materials | Entered Mines 407 | -10/Mines | Found the Drone Emporium 418 | -10/Mines | Discovered new exit (range 6) 436 | -10/Mines | Learned Materials stockpile data 500 | -10/Mines | Learned location of Storage (-9) 506 | -10/Mines | Discovered new exit (range 13) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Accompanied by 2 allies 551 | -9/Materials | Evolved 2 slots: Utility x2 556 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 579 | -9/Materials | Discovered new exit (range 7) 619 | -9/Materials | Entered Mines 619 | -9/Mines | Accompanied by 2 allies 633 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 656 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 752 | -9/Mines | Learned Materials non-interactive machine intel 764 | -9/Mines | Discovered new exit (range 6) 872 | -9/Mines | Discovered new exit (range 9) 925 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 925 | -9/Mines | Discovered new exit (range 5) 927 | -9/Mines | Entered Exiles 934 | -9/Exiles | Discovered new exit (range 16) 940 | -9/Exiles | Met 8R-AWN 948 | -9/Exiles | Met EX-HEX 962 | -9/Exiles | Met EX-BIN 969 | -9/Exiles | Aligned with FarCom system 970 | -9/Exiles | Given EX-Vault access code 982 | -9/Exiles | Opened EX-Vault 987 | -9/Exiles | Found YOLO Cannon 997 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1010 | -9/Exiles | Met EX-DEC 1015 | -9/Exiles | Learned location of Zion (-7) 1030 | -9/Exiles | Discovered new exit (range 10) 1034 | -9/Exiles | Left Exiles lab with YOLO Cannon 1034 | -9/Exiles | Entered Mines 1218 | -8/Mines | Discovered new exit (range 5) 1220 | -8/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Utility x2 1221 | -8/Materials | Loaded intel: 46 non-interactive machine locations 1285 | -8/Materials | Discovered new exit (range 13) 1291 | -8/Materials | Identified exit to Factory 1311 | -8/Materials | Entered Factory 1311 | -7/Factory | Evolved 2 slots: Utility x2 1496 | -7/Factory | Discovered new exit (range 7) 1501 | -7/Factory | Identified exit to Lower Caves 1585 | -7/Factory | Build established: Assassin 1670 | -7/Factory | Discovered new exit (range 19) 1831 | -7/Factory | Identified exit to Factory 1832 | -7/Factory | Entered another Factory area 1832 | -6/Factory | Evolved 2 slots: Utility x2 1913 | -6/Factory | Discovered new exit (range 17) 2509 | -6/Factory | Discovered new exit (range 21) 2543 | -6/Factory | Identified exit to Factory 2544 | -6/Factory | Entered another Factory area 2544 | -5/Factory | Evolved 2 slots: Utility x2 2866 | -5/Factory | Build established: Mutant 2961 | -5/Factory | Core integrity fell below 50% 3194 | -5/Factory | Fabricated Adv. System Shield? 3258 | -5/Factory | Fabricated Adv. System Shield (x1) 3325 | -5/Factory | Discovered new exit (range 4) 3407 | -5/Factory | Identified exit to Factory 3409 | -5/Factory | Entered another Factory area 3409 | -4/Factory | Evolved 2 slots: Utility x2 3474 | -4/Factory | Discovered new exit (range 4) 3476 | -4/Factory | Identified exit to Research 3630 | -4/Factory | Entered Research 3630 | -3/Research | Evolved 2 slots: Utility x2 3766 | -3/Research | Spotted B-86 Titan 3792 | -3/Research | Identified exit to Armory 3792 | -3/Research | Identified exit to Testing 4026 | -3/Research | Spotted B-86 Titan 4178 | -3/Research | Identified exit to Research 4275 | -3/Research | Entered another Research area 4275 | -2/Research | Accompanied by 1 ally 4275 | -2/Research | Evolved 2 slots: Utility x2 4315 | -2/Research | Build established: Wizard-Scout 4315 | -2/Research | Found Prototype Processor 4315 | -2/Research | Identified Exp. Core Analyzer 4335 | -2/Research | Spotted B-90 Cyclops 4357 | -2/Research | Identified exit to Access 4357 | -2/Research | Identified exit to Quarantine 4407 | -2/Research | Spotted B-90 Cyclops 4434 | -2/Research | Lost 5 parts (5u) 4539 | -2/Research | Entered Access 4539 | -1/Access | Evolved 2 slots: Utility x2 4563 | -1/Access | Found Prototype Launcher 4563 | -1/Access | Identified Com. Tesla Bomb Launcher 4788 | -1/Access | Build established: Hacker-Scout 4917 | -1/Access | Core integrity fell below 50% 4928 | -1/Access | Core integrity fell below 20% 4939 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04905_ Adv. System Shield destroyed. 04906_ U-05 Engineer builds a Wall. 04918_ Slug penetrates Wall. 04921_ Penetrated by Slug. 04921_ Slug penetrates Wall. 04921_ Adv. Signal Interpreter destroyed. 04921_ W-44 Eye sends out distress signal. 04924_ Slug penetrates Wall. 04925_ Adv. System Shield destroyed. 04927_ Slug penetrates Wall. 04931_ Adv. Terrain Scan Processor destroyed. 04935_ Destroyed Adv. Weight Redist. System. 04936_ U-05 Engineer destroyed. 04936_ Adv. Targeting Computer destroyed. 04936_ A-15 Conveyor calls for reinforcements. 04936_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04936_ W-44 Eye sends out distress signal. 04936_ R-10 Processor collects Wheel. 04938_ YOLO Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ????????????????????????????############# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ??????????????????????????"""""?????????# | | ??????????????????????????""Y""?????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ??????????????????????????? ????????????# | | ??????????????????????????? ????????????# | | ????????????????????????????!???????????# | | ???????????????????????????? ???????????# | | ????????????????????????????? ??????????# | | ????????????????????????????? ????Y?????# A | | ??????????????????????????####+##+#?????# | | ???????????################ #?????# | | ?????# ### #?????# | | ?????# s #?????# | | ?????# #?????# | | ?????# @| s #?????# | | ??????????## R R!%* s sA #?????# | | ???????????# ########## sss w####### | | ???????????# A???????????# gg h As [ | | ???????????#??????????????# [== | | ????????????A?????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????###++############### | | ????????????????????????? ????????????? | | ????????????????????????# ??????????? | | ????????????????????????# ????????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# """"""" #???????? | | ????????????????????????# """"""" #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????##############???????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 510 Jamming Range 16 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 16 Core Analysis 8 Offensive Hacking 10 Defensive Hacking 70 Authchip Count 1 Item Schematics ----------------- Utility Shielding | -8/Materials | Hacked Adv. System Shield | -5/Factory | Scanalyzed Power Maul | -3/Research | Scanalyzed Adv. Plasma Cannon | -3/Research | Scanalyzed Matter Compressor | -2/Research | Scanalyzed Adv. Transmission Jammer | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedProtonCore Manual? 0 Play Time 01:04:30 Cumulative 45.7 hours Start 2023.12.02 @ 16:37:15 End 2023.12.02 @ 17:38:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e563e8f-f50c-4f5c-b5c3-65644d380e13