Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 22:27:45 Player: vorsii Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (125) 625 Value Destroyed (3860) 3860 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 9577 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 130/300 System Corruption 13% Temperature Hot (211) Movement Treading (320) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite Weapon Cycler ECM Suite Improved Utility Shielding > --- WEAPON (3) ------- Precision Shock Rifle Precision Shock Rifle Flak Gun > --- INVENTORY (20) --- Makeshift Power Source Fission Core Antimatter Reactor Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Advanced Cryofiber Web Compact Battery Compact Battery Advanced Sensor Array Heavy Flak Cannon Mass Driver Hellfire Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Terrain Scanner Advanced Targeting Computer Melee Analysis Suite Damper Plating > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Improved Datajack Power Maul [Rating: 76] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 6 | . . 1 . 2 2 . . . 1 . . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 129 | 7 11 28 4 20 3 4 4 7 12 8 15 6 Power 13 | 1 1 5 . 3 . . . . . 1 1 1 Engine 9 | 1 1 4 . 2 . . . . . . . 1 Core 2 | . . 1 . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 40 | 2 2 15 1 5 . 1 . 6 2 2 4 . Treads 19 | 2 2 12 . . . . . . . 1 2 . Leg 13 | . . 3 1 5 . 1 . . 1 . 2 . Wheel 6 | . . . . . . . . 6 . . . . Hover 1 | . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . 1 . . . Utility 35 | 1 4 2 . 6 2 2 4 1 3 3 6 1 Device 16 | . 2 . . 3 2 1 2 . 1 1 4 . Storage 7 | 1 2 1 . 1 . . 2 . . . . . Processor 6 | . . 1 . 1 . 1 . . 2 . 1 . Hackware 1 | . . . . 1 . . . . . . . . Protection 5 | . . . . . . . . 1 . 2 1 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 3 4 6 3 6 1 1 . . 7 2 4 4 Energy Gun 11 | 1 1 3 . . 1 . . . 1 . 2 2 Energy Cannon 5 | . . 2 . 1 . . . . 1 1 . . Ballistic Gun 9 | 2 1 . 2 2 . . . . . . . 2 Ballistic Cannon 6 | . 1 1 . . . . . . 2 . 2 . Launcher 6 | . 1 . 1 2 . 1 . . . 1 . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 3 | . . . . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 5 . 3 1 . . . . 1 1 . Parts Lost 43 | . 2 2 5 4 2 7 . 1 11 . 6 3 Power 2 | . 1 1 . . . . . . . . . . Propulsion 12 | . . . 2 2 1 1 . 1 3 . 1 1 Utility 13 | . . . . 1 1 4 . . 3 . 3 1 Weapon 16 | . 1 1 3 1 . 2 . . 5 . 2 1 Highest Loss Streak 7 | . 1 2 5 2 1 7 . 1 7 . 5 3 To Critical Strikes 3 | . . . . . . 1 . 1 1 . . . Average Backups 14 | 2 12 19 17 19 19 10 . . 3 8 13 13 Power 2 | . 3 2 2 2 3 . . . . 1 2 3 Propulsion 1 | . 3 1 . . . . . . . . 1 2 Utility 4 | . 1 7 8 8 5 3 . . 1 3 2 3 Weapon 5 | 1 4 8 6 6 9 5 . . . 1 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 43 | . 2 11 . 6 1 12 . . . . 3 8 Power 12 | . 2 4 . . . 3 . . . . . 3 Propulsion 4 | . . . . . 1 1 . . . . 1 1 Utility 9 | . . . . 4 . 2 . . . . 1 2 Weapon 17 | . . 7 . 2 . 6 . . . . 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 87 99 90 93 93 45 21 40 61 52 72 88 Engine 5 | . 12 8 11 8 . . . . . . . . Core 1 | . . 2 . . 7 3 . . . . . . Reactor 1 | . . . . . . . . . . 5 6 5 Treads 13 | . 27 22 . . . . . . . 5 9 12 Leg 8 | . . 10 24 23 20 4 . . . . 2 . Device 11 | . 4 10 11 20 19 9 9 15 7 6 11 20 Storage 9 | . 14 11 11 9 7 4 12 15 9 3 6 6 Processor 9 | . . 10 11 9 15 9 . . 11 13 14 13 Hackware 1 | . . . . 5 7 4 . . . . . . Protection 1 | . . . . . . . . . 3 5 5 11 Energy Gun 3 | . 6 3 5 3 6 1 . . 1 . . 4 Energy Cannon 3 | . . 8 2 4 . . . . 2 5 . . Ballistic Gun 5 | . 16 1 11 7 7 1 . . . . . 7 Ballistic Cannon 4 | . 3 8 2 . . . . . 2 . 8 3 Impact Weapon 1 | . . . . . . . . . 12 . . . Peak Build Rating 76 | 6 10 26 24 42 43 45 11 21 40 76 74 59 Average Rating 29 | 3 7 18 21 37 38 21 9 14 29 61 55 55 On Entrance 22 | . 6 10 22 23 35 33 . 11 18 17 74 46 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 1 3 4 . Naked Turns 76 | . . . . . . 76 . . . . . . Heaviest Build 87 | 12 53 57 57 63 58 58 43 51 68 87 87 81 Greatest Support 70 | 40 40 60 45 43 38 50 3 38 34 70 70 56 Greatest Overweight (x) 21 | 2 2 3 1 2 2 17 14 14 21 1 2 2 Average Overweight (x) . | . . . 1 1 1 . 4 2 3 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 16 20 20 20 20 13 17 20 20 14 20 20 Most Carried 20 | 5 20 20 20 20 20 20 3 3 8 15 20 16 Average Carried 15 | 2 12 19 17 19 19 9 . . 3 10 16 13 Final Capacity 20 | 8 20 20 20 20 20 5 20 20 20 20 20 20 Final Carried 20 | 2 20 20 19 19 20 1 . 1 3 15 12 14 Class Distribution -------------------- 76% | Mutant 6% | Gladiator 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Gladiator | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Matter Collected 3910 | 253 258 1153 158 713 55 359 . 1 316 124 363 157 Remotely . | . . . . . . . . . . . . . Salvage Created 4632 | . 723 1686 22 1133 190 209 . . 350 . 214 105 Parts 240 | . 41 111 . 47 8 . . . 14 . 12 7 Haulers Intercepted 6 | . 1 3 . 1 . . . . . . 1 . Recyclers Shooed 7 | . 2 1 . 2 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 Prevented 1 | . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Combat Hostiles Destroyed 95 | . 14 38 1 20 5 1 . . 7 . 5 4 Melee 3 | . . . . . . . . . 3 . . . Guns 35 | . 14 4 1 10 3 . . . 1 . . 2 Cannons 48 | . . 34 . 7 . . . . . . 5 2 AOE 6 | . . . . 2 2 1 . . 1 . . . Classes Destroyed 15 | . 6 4 1 1 1 1 . . 1 . . . Worker 5 | . 1 1 . 1 . . . . 2 . . . Builder 5 | . 1 2 . 2 . . . . . . . . Hauler 6 | . 1 3 . 1 . . . . . . 1 . Recycler 7 | . 2 3 . 2 . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . Drone 2 | . . . . 2 . . . . . . . . Watcher 5 | . . 4 . 1 . . . . . . . . Swarmer 20 | . 3 10 . 4 . . . . . . . 3 Grunt 52 | . 11 18 . 13 3 . . . 5 . 2 . Duelist 2 | . . 1 . . 1 . . . . . . . Sentry 13 | . . 9 . 3 . . . . . . 1 . Demolisher 1 | . . . 1 . . . . . . . . . Hunter 4 | . . . . . . . . . 1 . 2 1 Programmer 2 | . . . . . 1 . . . 1 . . . Compactor 1 | . . . . . . 1 . . . . . . Best Kill Streak 5 | . 4 5 1 4 2 1 . . 2 . 2 3 Combat Bots Only 5 | . 3 5 1 3 2 1 . . 2 . 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 1 . . 1 . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Hostile Shots Fired 766 | . 63 137 22 134 17 8 . 21 204 . 97 63 Missed 208 | . 17 37 2 29 5 2 . 3 63 . 35 15 Hits 558 | . 46 100 20 105 12 6 . 18 141 . 62 48 Melee 13 | . . 5 . . 2 6 . . . . . . Projectile 545 | . 46 95 20 105 10 . . 18 141 . 62 48 AOE 22 | . . . 22 . . . . . . . . . Critical Strikes 23 | . . 1 . 6 . 3 . 3 6 . 4 . Damage Taken 9244 | . 515 1229 979 1435 363 344 . 490 2084 . 1019 786 Core 1922 | . 68 121 217 245 24 217 . 161 582 . 143 144 Absorbed by Shields 102 | . . . . . 81 21 . . . . . . Redirected to Shielding 120 | . . . . . . . . . . . 91 29 Regen/Repaired (Parts) 213 | . . 91 . 122 . . . . . . . . Core Remaining (%) 56 | 100 72 . 15 55 . . . 42 . . . . Volleys Fired 361 | . 70 113 11 98 11 11 . . 16 . 19 12 Largest 3 | . 2 2 2 2 2 2 . . 3 . 3 3 Hottest 139 | . 85 129 56 98 98 66 . . 135 . 139 138 Shots Fired 690 | . 139 222 18 172 22 22 . . 32 . 38 25 Gun 313 | . 130 34 14 93 22 . . . 4 . 1 15 Cannon 326 | . 4 173 . 74 . . . . 28 . 37 10 Launcher 51 | . 5 15 4 5 . 22 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 378 | . 102 101 14 73 11 . . . 24 . 37 16 Thermal 216 | . 6 106 . 89 11 . . . 4 . . . Explosive 47 | . 5 15 . 5 . 22 . . . . . . Electromagnetic 49 | . 26 . 4 5 . . . . 4 . 1 9 Robot Hit Streak 24 | . 13 13 5 15 13 8 . . 7 . 24 6 Robot Miss Streak 6 | . 4 5 2 4 4 1 . . 2 . 3 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 434 | . 81 110 12 112 20 12 . . 37 . 30 20 Core Hits 212 | . 33 56 2 48 17 3 . . 9 . 25 19 Critical Kills 3 | . 1 . . 1 . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . . . 4 . . . Critical Strikes 16 | . 2 4 1 3 . . . . 5 . 1 . Burn 3 | . 1 . . 2 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . Blast 5 | . . 4 . . . . . . . . 1 . Smash 5 | . . . . . . . . . 5 . . . Melee Attacks 25 | . . . . . . . . . 25 . . . Impact 25 | . . . . . . . . . 25 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . . Damage Inflicted 10245 | . 874 2235 208 2553 677 1291 . . 1307 . 719 381 Guns 2824 | . 722 285 154 1013 410 . . . 42 . . 198 Cannons 4251 | . 51 1950 . 1026 . . . . 396 . 645 183 Explosions 2399 | . 101 . 54 514 267 1291 . . 98 . 74 . Melee 771 | . . . . . . . . . 771 . . . Ramming . | . . . . . . . . . . . . . Kinetic 3846 | . 506 1102 154 738 148 . . . 298 . 645 255 Thermal 3288 | . 124 1133 . 1232 529 . . . 196 . 74 . Explosive 1838 | . 33 . . 514 . 1291 . . . . . . Electromagnetic 502 | . 211 . 54 69 . . . . 42 . . 126 Impact 771 | . . . . . . . . . 771 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . 3 3 . . 23 23 23 3 3 13 13 Average Corruption 6 | . . 3 3 . . 15 23 23 1 3 6 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 115 | . . 21 3 . . 12 1 11 4 13 23 27 Message Errors 18 | . . 1 1 . . 3 1 2 1 1 5 3 Matter Fused 24 | . . 7 . . . . . 2 1 3 4 7 Heat Flow Errors 7 | . . 2 . . . 1 . . . . 3 1 Energy Discharges 20 | . . 2 2 . . 1 . 3 . 2 4 6 Parts Rejected 2 | . . . . . . 1 . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 21 | . . 3 . . . 1 . 3 . 5 4 5 Data Loss (major) 4 | . . 2 . . . . . . 1 . 1 . Misfires 6 | . . . . . . 1 . . . . 2 3 Alerts 4 | . . 1 . . . . . . 1 2 . . Misdirections 5 | . . . . . . 3 . 1 . . . 1 Weapon Failures 3 | . . 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 444 | . . 40 . 22 54 . . . 324 . 4 . Projectiles 60 | . . 40 . 5 . . . . 11 . 4 . Explosions 71 | . . . . 17 54 . . . . . . . Melee 313 | . . . . . . . . . 313 . . . Knockbacks 38 | . . 11 . . . . . . 7 . 16 4 Impact 2 | . . . . . . . . . 2 . . . Kinetic 33 | . . 9 . . . . . . 4 . 16 4 Secondary 3 | . . 2 . . . . . . 1 . . . Self-Inflicted Damage 314 | . 12 . . 6 226 6 . . 64 . . . Shots 7 | . 1 . . 1 3 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 369 | . 114 322 6 369 108 200 . . 106 . 208 262 Average Temperature 74 | . 27 79 4 97 37 183 . . 38 . 58 75 Received Heat Transfer 1626 | . 264 315 . 675 30 . . . 162 . 180 . Effects 12 | . . 1 . 9 . 1 . . . . . 1 Shutdowns 1 | . . . . 1 . . . . . . . . Energy Bleed 4 | . . . . 2 . 1 . . . . . 1 Interference 6 | . . . . 6 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . Parts Fried 2 | . . . . . . . . . 1 . . 1 Impact Corruptions 10 | . . . . . . . . . 10 . . . Robots Melted 2 | . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 8 | . . 4 . 4 . . . . . . . . Heat Transferred 5533 | . 322 2109 . 2442 360 . . . 250 . 50 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Maximum Alert Level 2 | . . 2 . . . . . . . . . . Low Security (%) 77 | 100 100 32 100 100 100 100 100 100 100 100 100 . Level 1 20 | . . 60 . . . . . . . . . . Level 2 2 | . . 6 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 429 | . 127 429 165 169 189 69 . 18 52 . 55 . Initial 165 | . . . 165 . 67 58 . 3 4 . . . Average 106 | . 43 247 46 65 66 27 . 7 5 . 7 . Influence Increases 3085 | . 452 1210 20 592 261 66 5 15 205 . 169 90 Destroy 0b10 Robot/C 1880 | . 280 760 20 400 100 . . . 140 . 100 80 Destroy 0b10 Robot/NC 155 | . 25 70 . 45 . . . . 10 . 5 . Destroy Leader 434 | . 62 204 . 96 20 . . . 20 . 22 10 Allied During Kill 3 | . . . . 3 . . . . . . . . Successful Hack 45 | . 8 17 . 3 12 . 5 . . . . . Disable Machine 135 | . 30 15 . 15 45 . . . . . 30 . Destroy Structure 268 | . 32 69 . 30 54 51 . . 20 . 12 . Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 150 | . 15 75 . . 30 . . 15 15 . . . Influence Decreases 3075 | . 452 784 446 443 243 233 . 12 213 . 169 80 Entered New Map 458 | . . . 261 . 82 109 . 2 4 . . . Time Decay 2097 | . 432 614 95 403 151 65 . . 147 . 120 70 Lost Part 310 | . 20 20 50 40 10 39 . 10 62 . 49 10 Lost Ally 60 | . . . 40 . . 20 . . . . . . Purge Threat 150 | . . 150 . . . . . . . . . . Squads Dispatched 19 | . 3 6 . 3 1 . . 1 3 . 2 . Investigation 8 | . 3 4 . . . . . . 1 . . . Extermination 4 | . . . . . 1 . . . 2 . 1 . Reinforcement 6 | . . 1 . 3 . . . 1 . . 1 . Assault 1 | . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Distress Signals 11 | . 2 4 . 4 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | . 21 54 2 37 9 6 . 4 13 . 6 7 Peak Tracking Total 6 | . 5 6 2 5 3 4 . 3 4 . 3 6 Tactical Retreats 19 | . 1 5 . 7 1 2 . 1 1 . . 1 ECM-based Alert Blocks 20 | . . . . 15 . . . . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Traps Triggered 4 | . . 1 . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Machines Disabled 9 | . 2 1 . 1 3 . . . . . 2 . Max in Single Turn 3 | . 1 1 . 1 3 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Machines Accessed 27 | . 8 8 1 4 2 . 1 . 1 . 2 . Terminals 21 | . 6 6 . 3 2 . 1 . 1 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 25 20 1 9 5 . 2 . 3 . 2 . Successful 44 | . 16 13 1 7 2 . 1 . 3 . 1 . Failed 23 | . 9 7 . 2 3 . 1 . . . 1 . Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 44 | . 17 12 . 3 5 . 2 . 3 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 14 | . . 8 . 6 . . . . . . . . Recycling Units 8 | . 8 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 9 8 1 3 2 . 1 . 3 . 1 . Record 2 | . . . . . . . . . 2 . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . Alert Level 7 | . 3 2 . 1 . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 5 | . 2 2 . . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 2 2 . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . . 5 . 4 . . . . . . . . Scan Component 5 | . . 3 . 2 . . . . . . . . Repair 4 | . . 2 . 2 . . . . . . . . Recycling Unit Hacks 7 | . 7 . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 5 5 . 2 2 . 1 . 1 . 2 . Full Trace Events 6 | . 2 3 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . . . . . Time 128 | . . 52 . 76 . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . Recycled Matter 234 | . 234 . . . . . . . . . . . Retrieved Matter 240 | . 240 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Total Allies 3 | . . . 2 . . 1 . . . . . . Largest Group 2 | . . . 2 . . 1 . . . . . . Highest-Rated Group 45 | . . . 45 . . 31 . . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . 2 8 . 19 . . . . . . Total Damage 338 | . . . 41 26 . 271 . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Active Infowar (turns) 8455 | . 387 3669 262 1492 557 129 54 169 519 . 410 807 Optics 18 | . . . . . . 18 . . . . . . Sensors 7173 | . 334 3669 262 1492 346 . . . . . 263 807 Terrain 902 | . . . . . . 13 54 169 519 . 147 . Structural 667 | . . . . . 540 127 . . . . . . ECM 1653 | . 53 . . 559 . . . . . . 234 807 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 Drone Launches 5 | . . . . 5 . . . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Turns Passed 11737 | 48 1777 3715 262 1492 557 205 68 169 1083 718 836 807 Spaces Moved 4915 | 31 749 1666 119 492 247 191 25 92 367 343 283 310 Core 326 | 16 . . . . . 167 25 8 50 60 . . Treads 2744 | 15 749 1126 . . . . . . . 283 261 310 Legs 1450 | . . 540 119 492 247 24 . . 6 . 22 . Wheels 391 | . . . . . . . . 84 307 . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . . . . 4 . . . Fastest Speed 50 | 50 160 160 190 190 190 50 50 105 101 50 240 240 Average Speed 192 | 112 198 169 190 198 208 82 274 167 236 201 242 240 Slowest Speed 1100 | 160 320 330 190 260 260 900 750 750 1100 240 320 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . 15 . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . 1 . Exploration Rate (%) 40 | 3 93 97 33 31 7 82 1 51 7 89 5 31 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . . . . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . 1 . Scrap Searched 3 | . . . 1 . . . . . . . . 2 Spaces Dug 204 | . 35 106 . 8 . 55 . . . . . . Terrain Destroyed 403 | . 40 112 . 40 64 113 . . 20 . 14 . Melee . | . . . . . . . . . . . . . Projectile 19 | . . 6 . . . . . . 10 . 3 . AOE 384 | . 40 106 . 40 64 113 . . 10 . 11 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Total 6562 | 43 922 2336 138 844 270 217 31 107 521 370 406 357 Wait 857 | . 51 450 . 190 4 . . 1 81 . 59 21 Move 4904 | 30 748 1665 118 491 247 189 24 91 367 342 282 310 Hop . | . . . . . . . . . . . . . Pick Up 148 | 5 30 29 3 18 4 2 3 7 15 10 15 7 Fast Attach 22 | 3 1 5 . 3 . . . . . 6 4 . Attach 78 | 4 6 4 4 10 2 5 4 6 15 3 10 5 Detach 9 | 1 . . . 1 . . . . 3 2 2 . Swap 67 | . 8 32 2 15 1 2 . 1 . 1 3 2 Drop 90 | . 8 38 . 18 1 6 . 1 4 2 12 . Fire 361 | . 70 113 11 98 11 11 . . 16 . 19 12 Melee 20 | . . . . . . . . . 20 . . . Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . Rewire 4 | . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Discovered new exit (range 3) 709 | -10/Materials | Discovered new exit (range 18) 709 | -10/Materials | Discovered new exit (range 20) 949 | -10/Materials | Derelicts attacked the area 1826 | -10/Materials | Entered another Materials area 1826 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -9/Materials | Discovered new exit (range 5) 2426 | -9/Materials | Identified exit to Mines 2622 | -9/Materials | Repaired Sensor Array 2669 | -9/Materials | Repaired Lgt. Treads 2801 | -9/Materials | Discovered new exit (range 9) 4182 | -9/Materials | Discovered new exit (range 8) 4981 | -9/Materials | Discovered new exit (range 16) 5221 | -9/Materials | Discovered exit to Mines (range 12) 5426 | -9/Materials | First assault squad dispatched 5541 | -9/Materials | Entered Mines 5542 | -9/Mines | Assembled infested the area 5588 | -9/Mines | Core integrity fell below 50% 5603 | -9/Mines | Core integrity fell below 20% 5631 | -9/Mines | Lost 5 parts (2n3w) 5686 | -9/Mines | Learned Materials terminal intel 5697 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5701 | -9/Mines | Found Prototype Device 5736 | -9/Mines | Discovered new exit (range 8) 5751 | -9/Mines | Found the Drone Emporium 5766 | -9/Mines | Found Prototype Device 5801 | -9/Mines | Identified exit to Materials 5803 | -9/Mines | Entered Materials 5803 | -8/Materials | Evolved 2 slots: Utility x2 5803 | -8/Materials | Identified Thief Drone Bay 5804 | -8/Materials | Loaded intel: 12 terminal locations 5804 | -8/Materials | Identified Exp. Sensor Array 5888 | -8/Materials | Repaired Carbon-fiber Leg 5928 | -8/Materials | Repaired Carbon-fiber Leg 6976 | -8/Materials | Discovered new exit (range 10) 7294 | -8/Materials | Identified exit to Factory 7295 | -8/Materials | Entered Factory 7295 | -7/Factory | Evolved 2 slots: Utility x2 7615 | -7/Factory | Build established: Scavenger-Skirmisher 7852 | -7/Factory | Sucked down chute 7852 | -7/Factory | Entered Waste 7853 | -7/Waste | Met a frightened Derelict 7867 | -7/Waste | EMP discharged 7872 | -7/Waste | Spotted C-40 Crusher 7884 | -7/Waste | Destroyed C-40 Crusher 7918 | -7/Waste | Spotted C-40 Crusher 7931 | -7/Waste | Spotted C-40 Crusher 7935 | -7/Waste | Spotted C-40 Crusher 7959 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7962 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7967 | -7/Waste | EMP discharged 7967 | -7/Waste | System corruption reached 10% 7977 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7979 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7981 | -7/Waste | Crushed by falling debris 7990 | -7/Waste | Build established: Mutant 8004 | -7/Waste | Spotted C-40 Crusher 8012 | -7/Waste | Lost 7 parts (1n4u2w) 8052 | -7/Waste | Discovered new exit (range 11) 8057 | -7/Waste | Entered Factory 8125 | -7/Factory | Identified exit to DSF 8125 | -7/Factory | Entered DSF 8220 | -7/DSF | Additional patrols routed to DSF 8276 | -7/DSF | Discovered new exit (range 15) 8284 | -7/DSF | Core integrity fell below 50% 8294 | -7/DSF | Entered Factory 8294 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8615 | -6/Factory | Build established: Gladiator 8914 | -6/Factory | Core integrity fell below 50% 8928 | -6/Factory | Lost 7 parts (2n2u3w) 9377 | -6/Factory | Sucked down chute 9377 | -6/Factory | Entered Waste 9377 | -6/Waste | The area was eerily silent 9454 | -6/Waste | Found Damper Plating 9668 | -6/Waste | Build established: Mutant 9842 | -6/Waste | Discovered new exit (range 16) 9907 | -6/Waste | Found Prototype Launcher 9908 | -6/Waste | Identified Hellfire Missile Launcher 10095 | -6/Waste | Entered Factory 10600 | -6/Factory | Crushed by falling debris 10600 | -6/Factory | Core integrity fell below 20% 10600 | -6/Factory | System corruption reached 10% 10631 | -6/Factory | Lost 5 parts (1n2u2w) 10878 | -6/Factory | Build established: Scavenger-Mutant 10888 | -6/Factory | Discovered new exit (range 7) 10931 | -6/Factory | Entered Lower Caves 10932 | -6/Lower Caves | Encountered a Warlord checkpoint 11157 | -6/Lower Caves | Learned Factory terminal intel 11393 | -6/Lower Caves | Build established: Scavenger-Gunner 11738 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11685_ Acquired Med. Treads. 11686_ Penetrated by Slug. 11709_ System corrupted: Matter fused (-9). 11710_ Slug penetrates CH-C0U(M). 11717_ CH-C0U(M) destroyed. 11725_ Penetrated by Slug. 11725_ Imp. Light Armor Plating destroyed. 11728_ Penetrated by Slug. 11728_ Coil Gun destroyed. 11728_ Penetrated by Slug. 11731_ Targeting Computer fried. 11731_ H-66 Slayer destroyed. 11731_ Penetrated by Slug. 11734_ Med. Treads destroyed. 11734_ Penetrated by Slug. 11735_ D%|BBCU#10OWGEHZX8BKEEE 11735_ Gauss Rifle self-destruct mechanism malfunctions. 11737_ Corrupted Targeting Computer fries itself beyond repair. 11738_ Overheating: Energy bleed (-43). 11738_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##?###??????????????????????????????????????????? | | # ## ##??????????????????????????????########???? | | # #????####??????????????????##### #???? | | # #????# #??????####????????# #???? | | # ##????# ##????## ######### #######???? | | ##?##### ##???# ###?####????? | | #### #???# ##??## ##???? | | # ##??##### #???# ##??? | | # # #####??# [ #??## ##?? | | ## ##### #### % #### #?? | | # #??## ! ## #?? | | # ##?## #??? | | #### ###### [h #???? | | ## # ##????###% ## #???? | | ### # ##???????##@ ### #???? | | ###### ######?????????# ### ## ### #???? | | ##### #??????????????# ##?## ##?## ##???? | | #??????????????###???### #???###????? | | ##### #??????????????????????## #?????????? | | ###### ####????????????????????## #?????????? | | ##????????????????????## ##?????????? | | #?????????????????????####??????????? | | #### ####???????????????????????????????????? | | #??# ##??????????????????????????????????????? | | ###?## ####????????????????????????????????????? | | ##### #????????????????????????????????????? | | ### #????????????????????????????????????? | | ## #??? ???????????????????????????????????? | | ####### #????##??????????????????????????????????? | | #?? ## #????????????????????????????????????????? | | #? # # #????????????????????????????????????? | | ## #???????????????????????????????????????? | | #????????????????????????????????????????? | | # ###????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | #??? ???????????????????????????????????????????? | | #????##??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 389 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1600 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 20% | -9/Materials Lgt. Treads | 46% | -9/Materials Carbon-fiber Leg | 24% | -8/Materials Carbon-fiber Leg | 64% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Below Serviceable Loadout Significant Disruption Window Shopping Challenges ------------ None Game ------ Seed RagnarokGravitonRailgun Manual? 0 Play Time 02:03:36 Cumulative 19.8 hours Start 2026.01.25 @ 17:03:12 End 2026.01.25 @ 22:27:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bde0d8de-cdde-4a66-8220-293a3ba939de