Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.19 @ 12:18:46 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1799) 1799 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 3894 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 81 Cogmind --------- Core Integrity 284/400 Matter 282/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating Shield Generator > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Structural Scanner Structural Scanner Experimental Sensor Array Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Structural Scanner Propulsion Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Propulsion Shielding Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Slots Evolved 3 | . 1 . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . 1 . . . . Weapon 1 | . . . 1 . . Parts Attached 34 | 8 4 4 14 4 . Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 . 2 2 . Treads 7 | 2 1 . 2 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 3 3 3 8 1 . Device 3 | . . 2 1 . . Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 10 | 2 1 1 5 1 . Artifact . | . . . . . . Weapon 6 | 2 . 1 2 1 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . 1 1 2 4 . Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 3 | . 1 . 1 1 . Weapon 2 | . . 1 . 1 . Highest Loss Streak 4 | . 1 1 1 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 92 99 99 100 Engine 10 | . 12 12 9 10 10 Treads 27 | . 24 25 30 29 30 Device 5 | . . 5 3 10 10 Storage 10 | . 12 12 10 10 10 Processor 1 | . 7 . . . . Protection 12 | . 11 12 16 10 10 Energy Gun 2 | . 12 2 . . . Ballistic Gun 24 | . 12 22 29 30 30 Naked Turns . | . . . . . . Heaviest Build 102 | 19 29 29 102 102 98 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 10 15 15 25 25 25 Average Capacity 19 | 8 14 15 20 25 25 Most Carried 25 | 4 13 13 25 25 25 Average Carried 16 | 1 9 12 17 23 25 Final Capacity 25 | 10 15 15 25 25 25 Final Carried 25 | 4 13 13 25 25 25 Class Distribution -------------------- 60% | Hacker-Tank 39% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Min Exi Matter Collected 1034 | 126 199 109 498 102 . Remotely . | . . . . . . Salvage Created 2317 | . 560 261 1483 13 . Parts 137 | . 28 11 98 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Combat Hostiles Destroyed 51 | . 11 8 31 1 . Guns 50 | . 10 8 31 1 . AOE 1 | . 1 . . . . Classes Destroyed 8 | . 3 1 3 1 . Worker 3 | . 1 . 2 . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 5 | . 1 . 4 . . Swarmer 10 | . . 4 6 . . Grunt 33 | . 11 4 18 . . Sentry 7 | . . . 7 . . Demolisher 1 | . . . . 1 . Best Kill Streak 10 | . 5 2 10 1 . Combat Bots Only 10 | . 5 2 10 1 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Damage Taken 1434 | . 248 211 647 328 . Core 166 | . 6 44 102 14 . Absorbed by Shields 127 | . . . 30 97 . Redirected to Shielding 119 | . 32 21 66 . . Regen/Repaired (Parts) 86 | . 86 . . . . Core Remaining (%) 90 | 100 . 80 . . . Volleys Fired 140 | . 32 20 80 8 . Largest 3 | . 2 2 3 3 . Hottest 63 | . 60 60 63 63 . Shots Fired 364 | . 64 39 237 24 . Gun 364 | . 64 39 237 24 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 328 | . 32 35 237 24 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 36 | . 32 4 . . . Robot Hit Streak 47 | . 18 34 47 10 . Robot Miss Streak 3 | . 1 1 3 2 . Penetration Max . | . . . . . . Secondary Targets 15 | . 5 1 9 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 312 | . 53 36 205 18 . Core Hits 129 | . 24 18 82 5 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 4 | . 1 . 3 . . Destroy 3 | . . . 3 . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3193 | . 680 342 1971 200 . Guns 3097 | . 622 321 1968 186 . Cannons . | . . . . . . Explosions 44 | . 44 . . . . Melee . | . . . . . . Ramming 52 | . 14 21 3 14 . Kinetic 2601 | . 182 265 1968 186 . Thermal 44 | . 44 . . . . Explosive . | . . . . . . Electromagnetic 496 | . 440 56 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 2 Average Corruption 1 | . 1 2 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . 1 10 19 21 4 Message Errors 17 | . . 2 3 10 2 Matter Fused 14 | . 1 1 5 6 1 Heat Flow Errors 8 | . . 4 4 . . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 7 | . . 1 2 3 1 Data Loss (major) 2 | . . 1 1 . . Alerts 2 | . . . 1 1 . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | . 26 . . . . Shots 1 | . 1 . . . . Rammed 7 | . 1 3 2 1 . Targets Rammed 7 | . 1 3 2 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 280 | . 176 280 204 34 . Average Temperature 59 | . 59 58 62 17 . Received Heat Transfer 774 | . 225 159 390 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Peak Influence 474 | . 319 115 474 52 . Initial 27 | . . 13 . 27 . Average 108 | . 95 70 229 18 . Maximum Alert Level 2 | . 1 . 2 . . Low Security (%) 79 | 100 81 100 45 100 . Level 1 15 | . 18 . 36 . . Level 2 5 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 4 . . Investigation 4 | . 2 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 17 10 37 6 . Peak Tracking Total 8 | . 4 2 8 3 . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Traps Triggered 6 | . 2 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Min Exi Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Machines Accessed 12 | . 6 . 5 . 1 Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 44 . 10 . 1 Successful 41 | . 31 . 9 . 1 Failed 14 | . 13 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 45 | . 38 . 7 . . Terminals 45 | . 37 . 8 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 5 | . 3 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 21 . 5 . 1 Record 1 | . . . . . 1 Part Schematic 1 | . 1 . . . . Robot Analysis 4 | . 3 . 1 . . Prototype ID Bank 17 | . 16 . 1 . . Branch Access Points 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . Terminals 4 | . 2 . 2 . . Botnet 2 | . 1 . 1 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 6 | . 4 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 2 Highest-Rated Group 52 | . . . . 52 21 Highest-Rated Ally 31 | . . . . 31 13 Total Orders 1 | . . . . . 1 STAY 1 | . . . . . 1 Ally Attacks 11 | . . . . 11 . Total Damage 164 | . . . . 164 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Min Exi Turns Passed 4962 | 82 1022 884 1411 1263 300 Spaces Moved 2289 | 44 535 508 565 512 125 Core 3 | 3 . . . . . Treads 2286 | 41 535 508 565 512 125 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 192 | 152 160 160 202 240 240 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 5 93 97 51 91 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 2 . 1 Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Total 2594 | 56 641 544 696 532 125 Wait 74 | . 61 9 4 . . Move 2284 | 43 534 507 564 511 125 Hop . | . . . . . . Pick Up 39 | 4 9 1 19 6 . Fast Attach 20 | 8 2 1 9 . . Attach 10 | . 1 1 4 4 . Detach 1 | . . . 1 . . Swap 4 | . 1 2 1 . . Drop 15 | 1 . . 12 2 . Fire 140 | . 32 20 80 8 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 1 3 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 1 exit: *Min) History --------- Turn | Location | Event 11 | -11/Junkyard | Identified exit to Materials 11 | -11/Junkyard | Discovered exit to Materials (range 15) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 156 | -10/Materials | Identified exit to Materials 156 | -10/Materials | Discovered exit to Materials (range 13) 304 | -10/Materials | Build established: Hacker-Mutant 428 | -10/Materials | Identified exit to Mines 428 | -10/Materials | Discovered exit to Mines (range 11) 755 | -10/Materials | Discovered exit to Materials (range 13) 837 | -10/Materials | Discovered exit to Materials (range 16) 997 | -10/Materials | Repaired Propulsion Shielding 1023 | -10/Materials | Repaired Lgt. Treads 1105 | -10/Materials | Entered Mines 1325 | -10/Mines | Discovered exit to Materials (range 12) 1496 | -10/Mines | Discovered exit to Materials (range 9) 1774 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1777 | -10/Mines | Found Prototype Device 1778 | -10/Mines | Identified Exp. Sensor Array 1989 | -10/Mines | Entered Materials 1989 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2013 | -9/Materials | Identified exit to Mines 2013 | -9/Materials | Identified exit to Storage 2098 | -9/Materials | Destroyed 10 combat bots 2272 | -9/Materials | Build established: Hacker-Tank 2754 | -9/Materials | Identified exit to Materials 2754 | -9/Materials | Discovered exit to Materials (range 12) 3400 | -9/Materials | Entered Mines 3401 | -9/Mines | Assembled infested the area 3455 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3469 | -9/Mines | Lost 4 parts (2n1u1w) 3662 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3761 | -9/Mines | Identified exit to Exiles 3761 | -9/Mines | Discovered exit to Exiles (range 5) 4203 | -9/Mines | Received a Mining Laser from a helpful Derelict 4440 | -9/Mines | Discovered exit to Materials (range 10) 4512 | -9/Mines | Discovered exit to Materials (range 11) 4515 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4663 | -9/Mines | Entered Exiles 4663 | -9/Exiles | Accompanied by 2 allies 4702 | -9/Exiles | Identified exit to Mines 4702 | -9/Exiles | Discovered exit to Mines (range 15) 4728 | -9/Exiles | Met 8R-AWN 4762 | -9/Exiles | Met EX-HEX 4865 | -9/Exiles | Met EX-DEC 4875 | -9/Exiles | Learned location of Zion (-7) 4963 | -9/Exiles | Self-destructed Last Messages --------------- evolution. I'd love to just go ask the Imprinter what all this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. 04779_ System corrupted: Matter fused (-8). EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 04875_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -7/Zion. 04918_ V6UW4A9JW=VQNT, L|VGYTTVMZ234V:GPVITHGWU 04939_ System corrupted: Component data lost. 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