Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.18 @ 18:48:51

Player: Sir Arcana

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (26)      130
Value Destroyed (652)      652
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (184)                184
              TOTAL SCORE: 4686

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      176

 Cogmind 
---------
Core Integrity             0/850
Matter                     181/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Visual Processing Unit
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Cold Fusion Reactor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Advanced Sensor Array
  Advanced Terrain Scan Processor
  Improved ECM Suite
  Improved Maneuvering Thrusters
           Cloaking Device
>          --- WEAPON -----------
           Great Axe
>          --- INVENTORY --------
           Angular Momentum Engine
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Grenade Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   2   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             70   | 7   5   8   4   18  3   1   16  8   
  Power                    18   | 1   .   .   1   7   1   .   6   2   
    Engine                 13   | 1   .   .   1   7   .   .   2   2   
    Core                   4    | .   .   .   .   .   1   .   3   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               19   | 2   1   2   .   7   .   1   4   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   2   .   7   .   1   4   2   
  Utility                  22   | 2   2   4   3   4   1   .   3   3   
    Device                 13   | .   .   4   1   2   1   .   3   2   
    Storage                2    | 2   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   2   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   2   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   2   2   .   .   1   .   3   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   2   .   .   1   .   
Parts Lost                 21   | .   .   .   .   6   .   .   7   8   
  Power                    4    | .   .   .   .   1   .   .   1   2   
  Propulsion               11   | .   .   .   .   5   .   .   3   3   
  Utility                  6    | .   .   .   .   .   .   .   3   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   2   .   .   6   5   
Average Slot Usage (%)     71   | .   100 94  54  66  65  76  71  22  
  Engine                   8    | .   14  11  9   10  7   7   2   2   
  Core                     1    | .   .   .   .   .   5   7   5   .   
  Wheel                    6    | .   28  19  .   .   .   .   .   .   
  Flight                   15   | .   .   2   18  25  23  30  24  4   
  Device                   13   | .   .   22  18  13  13  15  19  .   
  Storage                  3    | .   20  9   .   .   .   .   .   .   
  Processor                10   | .   .   .   9   15  15  15  13  13  
  Protection               2    | .   7   9   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  19  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 17  20  23  8   17  17  17  28  14  
  Greatest Support         32   | 32  32  26  8   28  20  28  28  14  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   6   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   5   4   4   4   4   4   4   
  Most Carried             7    | 6   7   6   4   4   4   2   4   4   
  Average Carried          3    | 3   6   5   4   3   2   1   3   2   
  Final Capacity           8    | 8   6   4   4   4   4   4   4   4   
  Final Carried            6    | 6   6   4   4   4   2   2   4   2   

 Class Distribution 
--------------------
 45% | Mutant
 33% | Sprinter
 10% | Infiltrator-Sprinter
  6% | Scavenger-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Lower Caves
 Infiltrator-Sprinter | -6/Factory
               Mutant | -6/Extension

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Matter Collected           1016 | 306 48  329 .   11  123 24  14  161 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            758  | 100 160 478 .   .   20  .   .   .   
  Parts                    55   | 1   11  41  .   .   2   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Combat Hostiles Destroyed  24   | .   4   18  .   .   2   .   .   .   
  Guns                     18   | .   4   14  .   .   .   .   .   .   
  AOE                      6    | .   .   4   .   .   2   .   .   .   
Classes Destroyed          5    | 1   1   3   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   .   10  .   .   2   .   .   .   
  Grunt                    10   | .   4   6   .   .   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           6    | 1   4   6   .   .   2   .   .   .   
  Combat Bots Only         6    | .   4   6   .   .   2   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Damage Taken               2775 | .    104  373  12   569  69   9    524  1115 
  Core                     1311 | .    33   87   12   285  30   9    145  710  
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    38   
Core Remaining (%)         82   | 100  86   78   97   .    .    53   .    .    
Volleys Fired              55   | 6    9    36   .    .    3    .    1    .    
  Largest                  2    | 2    2    2    .    .    1    .    1    .    
  Hottest                  46   | 40   40   46   .    .    30   .    30   .    
Shots Fired                103  | 12   18   69   .    .    3    .    1    .    
  Gun                      96   | 12   18   66   .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    3    .    .    3    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | 12   18   66   .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    3    .    .    3    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | 8    18   25   .    .    8    .    .    .    
  Robot Miss Streak        2    | 1    1    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           84   | 10   17   54   .    .    3    .    .    .    
  Core Hits                38   | 2    9    21   .    .    4    .    .    2    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1824 | 119  210  1107 .    .    373  .    .    15   
  Guns                     1142 | 119  210  813  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               667  | .    .    294  .    .    373  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    .    .    15   
  Kinetic                  1142 | 119  210  813  .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                667  | .    .    294  .    .    373  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    1    1    1    .    3    
  Average Corruption       1    | .    1    .    .    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            31   | .    .    7    .    .    24   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               31   | .    .    7    .    .    24   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        18   | .    2    .    .    16   .    .    18   11   
  Average Temperature      6    | .    2    .    .    6    .    .    8    8    
  Received Heat Transfer   1064 | .    78   138  .    153  12   .    207  476  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Peak Influence             506  | 5   129 506 169 160 .   .   125 80  
  Average Influence        82   | .   39  194 143 81  .   .   48  17  
Maximum Alert Level        2    | .   .   2   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 62  100 100 .   .   100 100 
  Level 1                  6    | .   .   33  .   .   .   .   .   .   
  Level 2                  .    | .   .   4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   2   3   .   .   .   3   
  Investigation            5    | .   .   1   .   2   .   .   .   2   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Distress Signals           4    | .   .   .   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   7   23  11  42  8   3   33  28  
  Peak Tracking Total      15   | .   4   5   11  9   4   3   10  15  
  Tactical Retreats        26   | .   .   .   2   10  3   .   8   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Traps Triggered            3    | .   1   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Machines Disabled          2    | .   .   1   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Machines Accessed          25   | .   4   1   3   9   .   .   4   4   
  Terminals                21   | .   3   1   3   6   .   .   4   4   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   9   3   9   20  .   .   6   8   
  Successful               28   | .   6   .   5   9   .   .   4   4   
  Failed                   27   | .   3   3   4   11  .   .   2   4   
    Catastrophic           4    | .   .   .   1   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                47   | .   8   3   9   13  .   .   6   8   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   .   5   6   .   .   4   4   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   2   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   1   
  Locate Traps             6    | .   .   .   1   1   .   .   3   1   
  Security Status          1    | .   .   .   .   .   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   1   3   8   .   .   2   3   
  Full Trace Events        5    | .   .   1   .   2   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   153 .   .   .   .   
    Time                   81   | .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Total Allies               2    | .   .   .   .   1   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      156  | .   .   .   .   .   .   .   .   156 
  Highest-Rated Ally       156  | .   .   .   .   .   .   .   .   156 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   10  
  Total Damage             433  | .   .   .   .   .   .   .   .   433 
  Kills                    4    | .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Turns Passed               2342 | 120  221  404  70   632  166  48   452  229  
Spaces Moved               4342 | 80   178  293  171  1590 491  139  987  413  
  Core                     60   | 1    .    .    .    .    .    .    .    59   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   486  | 79   178  229  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   3796 | .    .    64   171  1590 491  139  987  354  
  Fastest Speed            26   | 50   90   37   37   26   30   27   27   37   
  Average Speed            38   | 99   94   78   37   30   30   27   30   41   
  Slowest Speed            120  | 100  100  90   37   97   30   27   117  120  
  Overloaded Moves         221  | .    .    .    .    221  .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            63   | .    .    .    1    31   .    1    20   10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    29   29   29   44   69   15   27   52   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    8    .    
Terrain Destroyed          64   | .    .    11   .    .    10   .    43   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      64   | .    .    11   .    .    10   .    43   .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Total                      4833 | 108  214  402  174  1699 506  147  1122 461  
  Wait                     324  | 4    9    47   .    105  9    8    116  26   
  Move                     4219 | 79   177  292  168  1531 490  136  952  394  
  Hop                      52   | .    .    .    1    27   .    1    14   9    
  Pick Up                  46   | 12   5    7    .    7    .    1    9    5    
  Fast Attach              21   | 1    4    1    3    7    .    .    5    .    
  Attach                   36   | 6    .    6    .    7    3    1    5    8    
  Detach                   8    | .    .    2    .    3    1    .    1    1    
  Swap                     13   | .    1    1    1    4    .    .    6    .    
  Drop                     41   | .    9    10   1    8    .    .    12   1    
  Fire                     55   | 6    9    36   .    .    3    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    .    12   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2)
-6/Extension

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
  121 | -11/Scrapyard  | Entered Materials
  271 | -10/Materials  | Discovered new exit (range 11)
  322 | -10/Materials  | Build established: Mutant
  342 | -10/Materials  | Entered another Materials area
  342 | -9/Materials   | Evolved 2 slots: Utility x2
  592 | -9/Materials   | Discovered new exit (range 4)
  746 | -9/Materials   | Entered another Materials area
  746 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  802 | -8/Materials   | Discovered new exit (range 17)
  816 | -8/Materials   | Entered Factory
  816 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1263 | -7/Factory     | Build established: Sprinter
 1379 | -7/Factory     | Fabricated R-06 Scavenger?
 1444 | -7/Factory     | Discovered new exit (range 13)
 1448 | -7/Factory     | Entered Lower Caves
 1459 | -7/Lower Caves | Encountered a Warlord checkpoint
 1550 | -7/Lower Caves | Learned 12 Factory zone layouts
 1560 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1585 | -7/Lower Caves | Discovered new exit (range 9)
 1614 | -7/Lower Caves | Entered another Lower Caves area
 1617 | -7/Lower Caves | Discovered new exit (range 3)
 1662 | -7/Lower Caves | Entered Factory
 1662 | -6/Factory     | Evolved 2 slots: Utility x2
 1663 | -6/Factory     | Identified exit to Extension
 1663 | -6/Factory     | Identified exit to Factory
 1717 | -6/Factory     | Spotted B-75 Beast
 1996 | -6/Factory     | Identified exit to Lower Caves
 2114 | -6/Factory     | Entered Extension
 2143 | -6/Extension   | Lost 6 parts (1p2n3u)
 2151 | -6/Extension   | Spotted B-75 Beast
 2245 | -6/Extension   | Lost 5 parts (2p2n1u)
 2280 | -6/Extension   | Rescued A7
 2294 | -6/Extension   | Core integrity fell below 50%
 2333 | -6/Extension   | Spotted B-75 Beast
 2336 | -6/Extension   | Core integrity fell below 20%
 2342 | -6/Extension   | Lost 3 parts (1n2u)
 2343 | -6/Extension   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
02295_ Terminal disabled.
02298_ G-50 Soldier destroyed.
02302_ Penetrated by Slug.
02302_ Slug penetrates A7.
02305_ Imp. Maneuvering Thrusters destroyed.
02309_ Slammed into H-66 Slayer.
02309_ Slug penetrates A7. <x2>
02310_ Slammed into G-50 Soldier.
02311_ Acquired 70 matter.
02311_ H-66 Slayer destroyed.
02311_ Slammed into Y-54 Guardian.
02311_ Imp. Light Armor Plating destroyed.
02312_ Slug penetrates Wall.
02312_ U-05 Engineer destroyed.
02313_ Acquired 16 matter.
02328_ A7: "I've done al##MISSION::FAILED##"
02328_ A7 destroyed.
02331_ Slammed into R-10 Processor. <x2>
02333_ Destabilizing: System corrupted (+2).
02343_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
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| ???????????#                #????????????????????? |
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| ############                #????????????????????? |
|                        gg       ?????????????????? |
|                                     ?????????????? |
|                       BB            ?????????????? |
|                       BB             ????????????? |
|                                       ???????????? |
| ############           R    ##########???????????? |
| ???????????#                #????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          30
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                73
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedInsulationProtomatter
  Manual?         0
Play Time         01:11:10
  Cumulative      31.3 hours
  Start           2020.04.18 @ 17:36:59
  End             2020.04.18 @ 18:48:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             28
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bca3b64d-093d-45b1-8abb-7022e32ddd71