Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 21:15:21 Player: Cmdr.Laserstrahl Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (140) 700 Value Destroyed (4334) 4334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 8771 Bonus ------- High Alert Combat Kills 637 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 26/100 System Corruption 13% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Signal Interpreter Targeting Computer Advanced Targeting Computer ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Flexi-carbon Leg Wheel Improved Hacking Suite Plasma Rifle Flak Gun Heavy Machine Gun Rocket Launcher Segregator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Katana Katana Chainsword > --- INVENTORY -------- Micro Nuclear Core Transmission Jammer Improved EM Pulse Cannon Ion Cannon Flak Gun Flak Gun Gauss Cannon Advanced EMP Blaster Rocket Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 6 | . . 2 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 127 | 6 13 26 20 23 39 Power 20 | 1 2 5 2 4 6 Engine 13 | 1 2 5 2 1 2 Core 6 | . . . . 3 3 Reactor 1 | . . . . . 1 Propulsion 24 | 2 2 3 2 3 12 Treads 2 | . . . 2 . . Leg 4 | . . . . . 4 Wheel 18 | 2 2 3 . 3 8 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 1 4 7 6 7 7 Device 12 | . 1 2 1 3 5 Storage 4 | 1 1 1 . . 1 Processor 7 | . 1 2 2 1 1 Hackware . | . . . . . . Protection 9 | . 1 2 3 3 . Artifact . | . . . . . . Weapon 51 | 2 5 11 10 9 14 Energy Gun 5 | . . 1 2 . 2 Energy Cannon 6 | . . . 2 2 2 Ballistic Gun 11 | 2 1 2 . 2 4 Ballistic Cannon 11 | . 3 3 3 . 2 Launcher 13 | . 1 5 3 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Corrupted Parts 3 | . . 1 . . 2 System Corruption 21 | . . 10 . . 11 Parts Lost 47 | . . 6 5 7 29 Power 9 | . . 3 1 . 5 Propulsion 12 | . . 1 1 2 8 Utility 15 | . . 1 2 4 8 Weapon 11 | . . 1 1 1 8 Highest Loss Streak 13 | . . 2 2 3 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 99 95 98 83 Engine 7 | . 14 10 8 4 2 Core 1 | . . . . 2 1 Treads 4 | . . . 11 7 . Wheel 13 | . 28 22 5 6 11 Device 8 | . . 3 9 9 16 Storage 8 | . 15 11 9 7 5 Processor 20 | . 2 21 24 23 18 Protection 7 | . 9 7 9 10 1 Energy Gun 1 | . . 3 1 . 2 Energy Cannon 2 | . . . 2 5 3 Ballistic Gun 3 | . 12 3 5 . 3 Ballistic Cannon 6 | . 12 9 6 5 2 Launcher 2 | . 2 5 1 . 2 Slashing Weapon 3 | . . . . 10 3 Naked Turns . | . . . . . . Heaviest Build 50 | 11 18 30 33 45 50 Greatest Support 60 | 32 32 24 46 46 60 Greatest Overweight (x) 3 | 1 . 1 2 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 Most Carried 10 | 8 8 10 10 10 10 Average Carried 9 | 5 7 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 8 8 10 10 10 8 Class Distribution -------------------- 36% | Scavenger-Mutant 36% | Mutant 27% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2758 | 215 415 722 343 424 639 Remotely . | . . . . . . Salvage Created 5421 | 55 258 1500 928 1225 1455 Parts 285 | 3 20 88 56 54 64 Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed 11 | . . 3 . 1 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 89 | . 11 23 17 16 22 Melee 8 | . . . . 5 3 Guns 19 | . . 4 8 . 7 Cannons 33 | . 8 7 5 8 5 AOE 27 | . 3 12 3 3 6 Classes Destroyed 17 | 1 6 2 3 2 3 Worker 6 | . 2 . 1 2 1 Builder 8 | . 1 4 1 . 2 Tunneler 1 | . . . . 1 . Hauler 3 | . 1 1 1 . . Recycler 22 | 1 . 9 1 7 4 Operator 1 | . 1 . . . . Watcher 10 | . . 3 3 2 2 Swarmer 21 | . 6 7 4 4 . Saboteur 1 | . . . . . 1 Grunt 33 | . 5 9 5 3 11 Brawler 4 | . . . 1 3 . Duelist 2 | . . . 2 . . Sentry 16 | . . 7 4 2 3 Specialist 2 | . . . . . 2 Hunter 6 | . . . 1 2 3 Programmer 3 | . . . . 2 1 Heavy 1 | . . . . . 1 Best Kill Streak 11 | 1 7 11 5 7 7 Combat Bots Only 9 | . 3 9 4 5 5 Max Kills in Single Turn 3 | 1 3 3 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 3 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 785 | . 53 91 126 129 386 Missed 236 | . 14 32 32 41 117 Damage Taken 7494 | . 417 959 1371 1123 3624 Core 1577 | . 40 259 208 207 863 Absorbed by Shields 256 | . . . . . 256 Redirected to Shielding 13 | . . . 13 . . Regen/Repaired (Parts) 97 | . . 14 . . 83 Core Remaining (%) 70 | 100 84 35 62 70 . Volleys Fired 279 | 8 44 79 50 28 70 Largest 3 | 2 2 2 2 3 3 Hottest 176 | 40 78 95 104 162 176 Shots Fired 546 | 16 77 141 92 66 154 Gun 236 | 16 36 56 50 4 74 Cannon 252 | . 38 61 29 61 63 Launcher 58 | . 3 24 13 1 17 Special . | . . . . . . Kinetic 331 | 16 74 93 55 25 68 Thermal 127 | . . 24 19 19 65 Explosive 24 | . 3 6 . 1 14 Electromagnetic 64 | . . 18 18 21 7 Robot Hit Streak 19 | 4 5 7 10 11 19 Robot Miss Streak 6 | 3 3 3 6 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 397 | 9 37 84 56 75 136 Core Hits 283 | 2 23 60 44 39 115 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . 1 1 1 2 6 Burn 4 | . . . . . 4 Destroy 1 | . . . 1 . . Blast 3 | . 1 1 . 1 . Sever 3 | . . . . 1 2 Melee Attacks 65 | . . . . 35 30 Impact . | . . . . . . Slashing 65 | . . . . 35 30 Piercing . | . . . . . . Sneak Attacks 17 | . . . . 14 3 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 3 6 Damage Inflicted 13754 | 104 823 2780 1843 2999 5205 Guns 2528 | 104 116 393 474 43 1398 Cannons 3738 | . 440 857 439 889 1113 Explosions 5249 | . 267 1530 930 745 1777 Melee 2239 | . . . . 1322 917 Ramming . | . . . . . . Kinetic 4090 | 104 556 1021 700 392 1317 Thermal 3498 | . . 307 378 929 1884 Explosive 1597 | . 267 587 . . 743 Electromagnetic 2330 | . . 865 765 356 344 Impact . | . . . . . . Slashing 2239 | . . . . 1322 917 Piercing . | . . . . . . Highest Corruption 13 | . . 10 1 2 13 Average Corruption 4 | . . 10 1 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . . 16 2 12 27 Message Errors 10 | . . 4 1 4 1 Matter Fused 14 | . . 3 . 3 8 Heat Flow Errors 5 | . . 2 . . 3 Energy Discharges 5 | . . 1 . 1 3 Parts Rejected 2 | . . 1 . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . 2 1 . 2 Data Loss (major) 3 | . . 1 . . 2 Misfires 4 | . . 1 . 2 1 Weapon Failures 8 | . . 1 . 1 6 Overload Shots . | . . . . . . Overflow Damage 508 | . 22 41 19 234 192 Projectiles 27 | . 12 . . 7 8 Explosions 251 | . 10 41 19 51 130 Melee 230 | . . . . 176 54 Knockbacks 21 | . 4 5 5 7 . Impact . | . . . . . . Kinetic 20 | . 4 4 5 7 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 392 | . . 243 42 37 70 Shots 13 | . . 9 2 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . 177 223 198 338 218 Average Temperature 52 | . 48 45 42 98 45 Received Heat Transfer 1803 | . 147 282 567 207 600 Effects 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried 8 | . . 3 2 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . . 4 Heat Transferred 5505 | . . 642 733 920 3210 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . 4 4 1 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 850 | 5 388 656 850 625 789 Initial 386 | . 3 79 276 386 204 Average 400 | 1 184 358 512 428 471 Maximum Alert Level 3 | . 1 2 3 2 3 Low Security (%) 12 | 100 57 21 . . . Level 1 35 | . 42 35 13 41 42 Level 2 48 | . . 43 75 58 47 Level 3 3 | . . . 10 . 9 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 3 4 4 8 Investigation 6 | . . 1 1 2 2 Extermination 3 | . . . . 2 1 Reinforcement 6 | . . 2 1 . 3 Assault 2 | . . . 1 . 1 Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 2 1 2 1 1 Communications Jammed 10 | . . . . 5 5 Distress Signals 9 | . . . . 4 5 Times Spotted 145 | . 16 26 35 24 44 Peak Tracking Total 12 | . 5 8 7 6 12 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 3 1 2 2 Indirectly 4 | . . 3 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . 3 4 2 2 9 Max in Single Turn 4 | . 1 1 2 2 4 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 3 8 2 6 3 Terminals 14 | . 3 4 2 4 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 3 | . . 1 . 1 1 Scanalyzers 3 | . . 2 . 1 . Garrison Access . | . . . . . . Total Hacks 53 | . 8 24 2 12 7 Successful 32 | . 5 15 1 7 4 Failed 21 | . 3 9 1 5 3 Catastrophic 6 | . 1 . 1 3 1 Database Lockouts . | . . . . . . Manual 8 | . 2 2 1 1 2 Terminals 25 | . 8 8 2 5 2 Fabricators . | . . . . . . Repair Stations 5 | . . 2 . . 3 Recycling Units 6 | . . 3 . 1 2 Scanalyzers 17 | . . 11 . 6 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 3 1 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . Locate Traps 3 | . 2 1 . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 . . 3 Scan Component 3 | . . 1 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 5 | . . 3 . 1 1 Process 1 | . . 1 . . . Report Inventory 4 | . . 2 . 1 1 Scanalyzer 13 | . . 7 . 6 . Insert Component 7 | . . 4 . 3 . Analyze 6 | . . 3 . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 2 7 1 6 3 Full Trace Events 5 | . . 2 . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 3 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 98 | . . 38 . . 60 Parts Recycled . | . . . . . . Recycled Matter 46 | . . 46 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 4 . 3 . Part Schematics Acquired 6 | . . 3 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4445 | 93 411 1111 645 1306 879 Spaces Moved 2665 | 58 279 811 316 761 440 Core 15 | 14 . . . . 1 Treads 484 | . . . 193 291 . Legs 109 | . . . . . 109 Wheels 2057 | 44 279 811 123 470 330 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 100 95 50 Average Speed 110 | 88 90 99 137 122 107 Slowest Speed 240 | 100 100 105 160 240 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 52 57 30 24 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . 9 7 Terrain Destroyed 303 | . 28 87 10 38 140 Melee 2 | . . . . 1 1 Projectile 11 | . 3 3 1 . 4 AOE 290 | . 25 84 9 37 135 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3572 | 84 370 978 433 1041 666 Wait 301 | . 14 32 29 162 64 Move 2660 | 57 278 810 315 760 440 Hop . | . . . . . . Pick Up 80 | 13 6 16 9 15 21 Fast Attach 43 | 1 6 5 7 8 16 Attach 41 | 5 . 9 5 6 16 Detach 2 | . . 2 . . . Swap 43 | . 7 12 8 9 7 Drop 63 | . 15 13 10 17 8 Fire 279 | 8 44 79 50 28 70 Melee 52 | . . . . 28 24 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 438 | -10/Materials | Discovered new exit (range 10) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 843 | -9/Materials | Destroyed 9 combat bots 1036 | -9/Materials | Repaired Imp. Sensor Array? 1293 | -9/Materials | System corruption reached 10% 1503 | -9/Materials | Core integrity fell below 50% 1598 | -9/Materials | Discovered new exit (range 11) 1615 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Utility x2 1785 | -8/Materials | Discovered new exit (range 14) 1970 | -8/Materials | Identified exit to Storage 2108 | -8/Materials | Build established: Scavenger-Mutant 2157 | -8/Materials | Garrison activated, responded to threat 2253 | -8/Materials | Discovered new exit (range 6) 2260 | -8/Materials | Identified exit to Factory 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2523 | -7/Factory | Build established: Scavenger-Gunner 3068 | -7/Factory | Lost 3 parts (1n1u1w) 3238 | -7/Factory | Build established: Scavenger-Mutant 3545 | -7/Factory | Discovered new exit (range 9) 3566 | -7/Factory | Identified exit to Factory 3567 | -7/Factory | Entered another Factory area 3567 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3640 | -6/Factory | Garrison activated, responded to threat 3730 | -6/Factory | Core integrity fell below 50% 3757 | -6/Factory | Lost 13 parts (1p3n6u3w) 3864 | -6/Factory | Lost 3 parts (1p1n1w) 4027 | -6/Factory | Repaired Adv. EMP Blaster 4175 | -6/Factory | Build established: Scavenger-Gunner 4312 | -6/Factory | System corruption reached 10% 4334 | -6/Factory | Core integrity fell below 20% 4384 | -6/Factory | Lost 6 parts (2p1n1u2w) 4441 | -6/Factory | Cargo convoy interrupted 4446 | -6/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 04441_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04441_ Com. Wheel destroyed. 04441_ U-05 Engineer lays Concrete. 04442_ U-05 Engineer builds a Wall. 04442_ U-05 Engineer lays Concrete. 04444_ C-30 ARC bursts open, deploying its payload. 04444_ X-62 Marksman unfolds itself. 04444_ X-67 Chaingunner unfolds itself. 04444_ H-66 Slayer unfolds itself. 04444_ X-67 Chaingunner unfolds itself. 04444_ M-28 Smith unfolds itself. 04444_ Slug penetrates Wall. 04444_ Imp. EM Pulse Cannon blown off. 04444_ Lrn. Missile Launcher blown off. 04444_ Adv. EMP Blaster blown off. 04444_ Transmission Jammer blown off. 04444_ Imp. Heat Sink destroyed. 04445_ U-05 Engineer lays Concrete. 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"??????????? | | ?????????????????????### #????????"??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemNavigationMonowheel Manual? 0 Play Time 01:50:57 Cumulative 175.1 hours Start 2024.03.15 @ 19:21:45 End 2024.03.15 @ 21:15:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 80 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0d2b3d-72b9-498c-befc-b5f3f3fdec18