Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:10:11 Player: Ladmageddon Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (4134) 4134 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9484 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 132/300 Energy 155/310 System Corruption 47% Temperature Cool (12) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Power Amplifier Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Improved Matter Compressor Visual Processing Unit Improved Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Flak Gun Hypervelocity Coil Gun > --- INVENTORY -------- Armored Medium Treads Power Amplifier Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Coolant Injector Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 5 | . . 1 . 1 . . 1 . 2 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 130 | 7 1 8 21 8 . 8 5 40 32 Power 26 | 2 . 1 5 1 . 1 . 13 3 Engine 13 | 2 . 1 4 . . . . 6 . Core 11 | . . . 1 1 . 1 . 7 1 Reactor 2 | . . . . . . . . . 2 Propulsion 26 | 2 . 2 3 3 . . . 9 7 Treads 6 | . . . . 2 . . . 2 2 Leg 11 | 2 . 2 . . . . . 5 2 Wheel 7 | . . . 3 1 . . . 2 1 Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 42 | 1 1 4 4 2 . 3 2 11 14 Device 18 | . . . . 1 . 1 1 6 9 Storage 3 | 1 . 1 . . . . . 1 . Processor 12 | . 1 3 2 . . 2 . 1 3 Hackware . | . . . . . . . . . . Protection 9 | . . . 2 1 . . 1 3 2 Artifact . | . . . . . . . . . . Weapon 36 | 2 . 1 9 2 . 4 3 7 8 Energy Gun 14 | 1 . 1 1 . . 2 2 4 3 Energy Cannon 5 | . . . 3 1 . . . . 1 Ballistic Gun 11 | 1 . . 3 1 . 1 . 2 3 Ballistic Cannon 4 | . . . 1 . . . 1 1 1 Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . Corrupted Parts 9 | . . 1 1 . . . . 1 6 System Corruption 43 | . . 2 3 . . . . 1 37 Parts Lost 73 | . . 2 7 . . 8 . 19 37 Power 15 | . . 1 . . . 2 . 7 5 Propulsion 17 | . . 1 2 . . 1 . 3 10 Utility 24 | . . . 3 . . 2 . 5 14 Weapon 17 | . . . 2 . . 3 . 4 8 Highest Loss Streak 21 | . . 2 3 . . 7 . 10 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 88 90 77 86 84 70 79 81 65 Engine 7 | . 14 8 10 12 7 . . 4 1 Core 4 | . . . 3 1 7 3 6 8 7 Treads 5 | . . . . 14 15 13 5 6 1 Leg 9 | . 28 28 14 . . . . 4 15 Wheel 4 | . . . 4 10 7 7 6 5 . Device 4 | . . . . . 7 3 6 9 10 Storage 6 | . 14 11 9 7 7 7 6 3 1 Processor 7 | . 3 19 13 . . 11 13 5 7 Protection 5 | . . . 1 14 7 . 6 7 3 Energy Gun 8 | . 14 11 3 5 . 3 9 13 7 Energy Cannon 2 | . . . 3 9 15 . . . . Ballistic Gun 5 | . 14 11 7 1 7 14 9 1 6 Ballistic Cannon 2 | . . . 3 . . . 6 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 12 22 52 55 49 27 42 71 59 Greatest Support 95 | 20 20 30 42 44 28 28 28 72 95 Greatest Overweight (x) 9 | 3 . . 9 1 1 . 1 3 9 Average Overweight (x) . | . . . . 1 1 . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 8 5 Most Carried 10 | 2 2 8 10 10 10 10 9 10 5 Average Carried 6 | 1 2 4 7 9 9 6 5 6 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 2 2 8 7 10 10 7 9 5 . Class Distribution -------------------- 28% | Scavenger-Tank 24% | Mutant 18% | Tank 10% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2463 | 216 . 181 309 189 42 257 . 863 406 Remotely . | . . . . . . . . . . Salvage Created 3808 | . 11 461 575 241 . 320 . 1329 871 Parts 190 | . 2 40 28 17 . 13 . 51 39 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 2 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 76 | . . 10 11 8 . 9 . 24 14 Guns 40 | . . 9 3 2 . 9 . 8 9 Cannons 25 | . . . 4 2 . . . 15 4 AOE 9 | . . 1 3 4 . . . 1 . Classes Destroyed 13 | . 1 5 2 1 . 1 . 2 1 Worker 7 | . . 2 1 2 . . . 2 . Builder 3 | . . . . 1 . . . 2 . Tunneler 1 | . . . . . . . . 1 . Recycler 3 | . . . 1 . . . . 2 . Watcher 8 | . 1 3 1 . . . . 3 . Swarmer 12 | . . 3 . . . 3 . 6 . Grunt 39 | . . 5 7 7 . 2 . 11 7 Brawler 2 | . . . . . . 1 . 1 . Duelist 6 | . . 1 . 1 . 2 . 2 . Sentry 6 | . . 1 3 . . 1 . 1 . Hunter 4 | . . . 1 . . . . 1 2 Programmer 6 | . . . . . . . . 2 4 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 1 6 4 7 . 4 . 5 4 Combat Bots Only 5 | . . 5 3 4 . 4 . 5 4 Max Kills in Single Turn 3 | . 1 2 2 3 . 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 2 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 903 | . . 68 79 17 . 186 . 258 295 Missed 267 | . . 19 20 4 . 70 . 78 76 Damage Taken 11933 | . . 547 1169 222 . 1317 . 3547 5131 Core 1943 | . . 130 325 32 . 64 . 229 1163 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 100 67 40 . . 86 100 77 . Volleys Fired 262 | . 8 40 47 11 . 23 . 84 49 Largest 4 | . 2 2 3 3 . 3 . 4 4 Hottest 287 | . 60 65 164 196 . 113 . 181 287 Shots Fired 604 | . 16 78 79 33 . 51 . 242 105 Gun 427 | . 16 78 35 11 . 48 . 159 80 Cannon 169 | . . . 40 18 . 3 . 83 25 Launcher 8 | . . . 4 4 . . . . . Special . | . . . . . . . . . . Kinetic 263 | . 8 40 31 4 . 40 . 87 53 Thermal 241 | . 8 17 25 14 . . . 131 46 Explosive 8 | . . . 4 4 . . . . . Electromagnetic 92 | . . 21 19 11 . 11 . 24 6 Robot Hit Streak 13 | . 2 10 13 6 . 9 . 12 9 Robot Miss Streak 7 | . 5 4 4 2 . 7 . 6 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 5 | . . 3 . . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 . . 1 Shots Hit Robots 398 | . 5 53 51 21 . 42 . 153 73 Core Hits 225 | . 1 28 26 19 . 32 . 67 52 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 22 | . . . 2 . . 1 . 8 11 Burn 5 | . . . . . . . . 4 1 Destroy 9 | . . . . . . . . . 9 Blast 7 | . . . 2 . . . . 4 1 Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11666 | . 49 716 1648 1495 . 964 . 4251 2543 Guns 5291 | . 49 585 336 142 . 747 . 2064 1368 Cannons 3546 | . . . 718 256 . 42 . 1619 911 Explosions 2607 | . . 111 578 1047 . 175 . 485 211 Melee . | . . . . . . . . . . Ramming 222 | . . 20 16 50 . . . 83 53 Kinetic 4373 | . 26 191 400 64 . 642 . 1657 1393 Thermal 4999 | . 23 241 591 897 . 175 . 2213 859 Explosive 858 | . . . 337 310 . . . . 211 Electromagnetic 1214 | . . 264 304 174 . 147 . 298 27 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 47 | . . 2 11 . . . . 10 47 Average Corruption 8 | . . 2 9 . . . . 5 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . 3 23 . . . . 28 14 Message Errors 18 | . . 2 5 . . . . 9 2 Matter Fused 7 | . . . 4 . . . . 2 1 Heat Flow Errors 8 | . . . 4 . . . . 4 . Energy Discharges 8 | . . 1 . . . . . 5 2 Parts Rejected 4 | . . . 2 . . . . 1 1 Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 8 | . . . 5 . . . . 1 2 Data Loss (major) 2 | . . . 1 . . . . 1 . Misfires 1 | . . . 1 . . . . . . Alerts 3 | . . . 1 . . . . 1 1 Misdirections 3 | . . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . Overflow Damage 472 | . . . 33 91 . 18 . 264 66 Projectiles 143 | . . . . 11 . . . 66 66 Explosions 308 | . . . 33 80 . 18 . 177 . Melee 21 | . . . . . . . . 21 . Knockbacks 15 | . . . . . . . . 11 4 Impact . | . . . . . . . . . . Kinetic 15 | . . . . . . . . 11 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 287 | . . 21 2 16 . 58 . 171 19 Shots 4 | . . 1 . . . 1 . 2 . Rammed 26 | . . . 2 4 . . . 5 15 Targets Rammed 40 | . . 4 7 4 . . . 9 16 Kicked 12 | . . 4 5 . . . . 2 1 Crushed 2 | . . . . . . . . 2 . Highest Temperature 531 | . 40 58 531 492 . 130 . 503 199 Average Temperature 125 | . 16 18 167 209 . 48 . 117 123 Received Heat Transfer 2928 | . . 114 504 117 . 231 . 864 1098 Effects 37 | . . . 12 6 . . . 19 . Shutdowns 12 | . . . 5 3 . . . 4 . Energy Bleed 5 | . . . 3 1 . . . 1 . Interference 7 | . . . 1 1 . . . 5 . Matter Decay 2 | . . . 2 . . . . . . Short Circuit 4 | . . . 1 1 . . . 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 5 | . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . 1 1 Combat Hostiles 2 | . . . 1 . . . . . 1 Parts Fried 8 | . . . 2 . . . . 3 3 Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 . 1 1 . . . 3 4 Heat Transferred 7857 | . 50 450 903 983 . 200 . 3939 1332 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 2 2 1 . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 410 | . 37 211 322 381 . . 148 410 348 Initial 200 | . . 15 50 146 . . 148 72 200 Average 184 | . 23 71 137 198 . . 148 258 220 Maximum Alert Level 2 | . . 1 1 1 . . . 2 1 Low Security (%) 52 | 100 100 99 68 59 . . 100 17 31 Level 1 47 | . . . 31 40 . . . 82 68 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 2 4 . . . 4 5 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . . . . 1 2 Reinforcement 12 | . . 1 2 3 . . . 3 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 3 | . . 1 . . . . . 1 1 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 119 | . 5 16 19 9 . 10 . 36 24 Peak Tracking Total 7 | . 3 7 4 4 . 5 . 5 7 Tactical Retreats 3 | . . . 1 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . . . . 1 . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 22 | . . . 4 9 . . . 8 1 Max in Single Turn 9 | . . . 2 9 . . . 5 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 47 | . . . . . . . . . 47 Highest-Rated Ally 47 | . . . . . . . . . 47 Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 Total Damage 22 | . . . . . . . . . 22 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 6 | . . . . . . . . 4 2 Drone Recoveries 5 | . . . . . . . . 4 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4961 | 57 140 585 753 821 209 161 192 1463 580 Spaces Moved 2880 | 41 97 373 378 512 181 83 150 771 294 Core 46 | 17 . . 13 . . . . . 16 Treads 383 | . . . . 154 . . . 210 19 Legs 1175 | 24 97 373 264 . . . . 171 246 Wheels 1271 | . . . 101 358 181 83 150 390 8 Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 108 115 100 115 100 50 Average Speed 135 | 113 120 120 153 147 115 100 115 144 125 Slowest Speed 500 | 200 120 120 500 225 115 100 115 330 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 17 | 3 25 28 29 15 29 9 4 22 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 231 | . . 5 86 34 . 5 . 78 23 Melee . | . . . . . . . . . . Projectile 32 | . . . 5 . . . . 18 9 AOE 199 | . . 5 81 34 . 5 . 60 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 3414 | 48 105 439 472 550 182 114 171 926 407 Wait 8 | . . . . . . . . 5 3 Move 2870 | 40 96 372 376 511 180 82 149 770 294 Hop . | . . . . . . . . . . Pick Up 57 | 1 . 12 12 9 1 1 10 8 3 Fast Attach 62 | 6 1 2 5 2 . 3 . 23 20 Attach 39 | . . 5 11 4 . 4 2 5 8 Detach . | . . . . . . . . . . Swap 29 | 1 . 1 5 2 . 1 3 12 4 Drop 43 | . . 3 8 7 1 . 7 10 7 Fire 262 | . 8 40 47 11 . 23 . 84 49 Melee . | . . . . . . . . . . Ram 22 | . . . 2 3 . . . 2 15 Kick 12 | . . 4 5 . . . . 2 1 Crush 6 | . . . . 1 . . . 5 . Escape Stasis 1 | . . . 1 . . . . . . Rewire 3 | . . . . . . . . . 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Identified exit to Materials 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 777 | -9/Materials | Discovered new exit (range 4) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 939 | -8/Materials | Crushed by falling debris 1283 | -8/Materials | System corruption reached 10% 1340 | -8/Materials | Core integrity fell below 50% 1361 | -8/Materials | Lost 3 parts (2u1w) 1459 | -8/Materials | Discovered new exit (range 13) 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1768 | -7/Factory | Build established: Scavenger-Tank 2347 | -7/Factory | Discovered new exit (range 9) 2357 | -7/Factory | Entered Lower Caves 2424 | -7/Lower Caves | Build established: Tank 2445 | -7/Lower Caves | Learned Factory stockpile data 2520 | -7/Lower Caves | Encountered a Warlord checkpoint 2554 | -7/Lower Caves | Discovered new exit (range 8) 2566 | -7/Lower Caves | Entered another Lower Caves area 2568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2638 | -7/Lower Caves | Discovered new exit (range 16) 2645 | -7/Lower Caves | Lost 7 parts (2p2u3w) 2727 | -7/Lower Caves | Entered Factory 2727 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2825 | -6/Factory | Discovered new exit (range 18) 2919 | -6/Factory | Entered another Factory area 2919 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3813 | -5/Factory | Lost 5 parts (3p1u1w) 3867 | -5/Factory | System corruption reached 10% 3913 | -5/Factory | Lost 10 parts (2p1n4u3w) 4292 | -5/Factory | Build established: Scavenger-Tank 4358 | -5/Factory | Discovered new exit (range 17) 4382 | -5/Factory | Entered another Factory area 4382 | -4/Factory | Evolved 2 slots: Utility x2 4599 | -4/Factory | Lost 5 parts (1p4u) 4817 | -4/Factory | Core integrity fell below 50% 4823 | -4/Factory | System corruption reached 10% 4837 | -4/Factory | System corruption reached 30% 4853 | -4/Factory | Lost 21 parts (3p7n4u7w) 4927 | -4/Factory | Core integrity fell below 20% 4962 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired 6 matter. Arm. Medium Treads destroyed. Critical hit (Burn: +50). Acquired Wheel. Acquired Drone Bay. U-05 Engineer builds a Wall. Drone released from Drone Bay. Acquired Corrupted Kinecellerator. Integrated Corrupted Kinecellerator (+3). Complication: Energy sink damages Corrupted Kinecellerator (-12). Drone released from Drone Bay. Drone retrieved by Drone Bay. Drone Bay destroyed. System corrupted: Energy discharge (-33). >> Lost connection to Drone. Wheel destroyed. Kinecellerator destroyed. Drone destroyed. Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | +????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????# ??????????????????????????????? | | #??????????###/##########????????????????????? | | #??????????# #????????????????????? | | #??????????# """"""" #????????????????????? | | #??????????# w""""""" #????????????????????? | | #??????????# "" "" !%#????????????????????? | | #??????????# " !#??????"?????????????? | | ########?#!# % gg=!% #????"""" ??????????? | | [! [ #?###*%![ %%= %# ?????????? | | [!] #####%=[% g%%% !# """????????????? | | [! u %/u=%!=%% @ # """""????????????? | | #####!%! %[=% % # """??????????????? | | #??## "R""%%% %# ??????????? | | #??## """ % # ?????????? | | """ #?#########+############+#####????????? | | !! """ % = ?????????? | | ! !! """ % ?????????? | | !! ?????????? | | ??????????? | | ??????????? | | ##############+##############+########???????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 53 Energy Capacity 425 Matter Stores 319 Matter Capacity 600 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 750 Resistance: KI 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Hey, That's Mine! Challenges ------------ None Game ------ Seed GravityGodBoregun Manual? 0 Play Time 00:50:48 Cumulative 5.5 hours Start 2024.04.14 @ 21:21:25 End 2024.04.14 @ 22:10:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cb0f453-93ee-4b10-9d98-ba00aa0be303