Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 13:34:02 Player: Bowster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2605) 2605 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 6805 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Targeting Computer PSU Rigger > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Titanium Leg Hardlight Generator Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer PSU Rigger > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Aluminum Leg Titanium Leg Visual Processing Unit Signal Interpreter Improved Signal Interpreter Transmission Jammer Improved Utility Shielding Hardlight Generator Advanced Beam Rifle Improved EM Pulse Cannon Plasma Cannon Missile Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 70 | 5 6 1 1 1 15 16 25 Power 13 | 1 . . . . 3 2 7 Engine 6 | 1 . . . . 2 . 3 Core 7 | . . . . . 1 2 4 Reactor . | . . . . . . . . Propulsion 19 | 2 1 . . . 4 4 8 Treads 2 | . . . . . 1 1 . Leg 17 | 2 1 . . . 3 3 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 3 . 1 1 6 1 5 Device 7 | . . . 1 . 2 . 4 Storage 3 | . 2 . . 1 . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . . 4 1 1 Artifact . | . . . . . . . . Weapon 21 | 2 2 1 . . 2 9 5 Energy Gun 12 | 2 2 . . . 1 5 2 Energy Cannon 4 | . . . . . 1 . 3 Ballistic Gun 4 | . . 1 . . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . . . 6 3 Parts Lost 37 | . 1 . . . 4 3 29 Power 7 | . . . . . . 2 5 Propulsion 13 | . . . . . 2 1 10 Utility 6 | . . . . . . . 6 Weapon 11 | . 1 . . . 2 . 8 Highest Loss Streak 8 | . 1 . . . 2 1 8 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 2 5 5 5 7 13 13 Power 1 | . 1 1 1 1 1 1 1 Propulsion . | . . 1 1 1 . . 1 Utility 4 | . 1 2 2 2 5 7 6 Weapon 2 | . . . 1 1 . 5 4 Tool/Special . | . . . . . . . . Unused Backups 12 | 1 1 . 2 . . 2 6 Power 2 | 1 . . . . . . 1 Propulsion 1 | . 1 . . . . . . Utility 6 | . . . 2 . . . 4 Weapon 3 | . . . . . . 2 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 100 84 99 94 Engine 6 | . 14 14 14 14 3 . 4 Core 5 | . . . . . 4 8 9 Treads 2 | . . . . . . 9 2 Leg 26 | . 28 28 28 28 28 26 24 Device 6 | . . . 6 . 1 9 11 Storage 9 | . 10 14 7 14 9 9 6 Processor 9 | . 13 14 14 14 9 9 7 Protection 4 | . . . . . 12 9 2 Energy Gun 14 | . 27 18 14 14 3 15 13 Energy Cannon 2 | . . . . . 4 2 4 Ballistic Gun 4 | . . 9 14 14 7 . 2 Peak Build Rating 38 | 5 7 10 17 11 24 27 38 Average Rating 21 | 4 6 9 13 11 18 25 34 On Entrance 12 | . 5 7 10 17 11 22 27 Avg Prop Armor Cover (%) 7 | . . . . . 7 8 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 8 11 13 13 31 39 38 51 Greatest Support 47 | 20 20 20 20 20 47 37 45 Greatest Overweight (x) 14 | . . . . 1 2 1 14 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 15 15 Average Capacity 11 | 5 5 5 5 15 15 15 14 Most Carried 15 | 2 5 5 5 5 11 15 15 Average Carried 9 | . 2 5 4 5 7 13 13 Final Capacity 15 | 5 5 5 5 15 15 15 5 Final Carried 15 | 1 5 5 5 5 11 15 5 Class Distribution -------------------- 57% | Mutant 28% | Scavenger-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 1552 | 250 152 28 20 . 288 132 682 Remotely . | . . . . . . . . Salvage Created 2932 | 80 368 24 . . 397 611 1452 Parts 134 | 6 18 3 . . 20 23 64 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 53 | . 7 . . . 9 11 26 Guns 40 | . 6 . . . 7 10 17 Cannons 11 | . . . . . 2 . 9 Classes Destroyed 12 | 2 3 1 . . 2 1 3 Worker 4 | . . 1 . . . 1 2 Builder 1 | . . . . . . 1 . Tunneler 1 | 1 . . . . . . . Recycler 4 | 1 . . . . 1 . 2 Operator 1 | . 1 . . . . . . Watcher 5 | . 1 . . . 1 1 2 Swarmer 9 | . . . . . 4 . 5 Grunt 30 | . 7 . . . 4 6 13 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . . 1 5 2 Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . . 4 Best Kill Streak 5 | 2 3 1 . . 4 3 5 Combat Bots Only 5 | . 2 . . . 4 3 5 Max Kills in Single Turn 2 | 2 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 421 | . 26 . . . 74 51 270 Missed 126 | . 8 . . . 21 13 84 Hits 295 | . 18 . . . 53 38 186 Melee 8 | . . . . . 7 . 1 Projectile 287 | . 18 . . . 46 38 185 AOE 2 | . . . . . . . 2 Critical Strikes 17 | . 1 . . . 6 1 9 Damage Taken 4938 | . 329 . . . 805 598 3206 Core 1063 | . 133 . . . 153 71 706 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 24 | . . . . . 24 . . Core Remaining (%) 68 | 100 . . . 46 . 59 . Volleys Fired 215 | 4 24 2 . 2 49 38 96 Largest 3 | 2 2 2 . 2 2 2 3 Hottest 204 | 80 90 90 . 83 125 136 204 Shots Fired 461 | 8 46 4 . 4 77 76 246 Gun 332 | 8 46 4 . 4 54 68 148 Cannon 124 | . . . . . 23 7 94 Launcher 5 | . . . . . . 1 4 Special . | . . . . . . . . Kinetic 75 | . . 1 . 2 40 . 32 Thermal 335 | 4 33 3 . 2 34 75 184 Explosive 5 | . . . . . . 1 4 Electromagnetic 46 | 4 13 . . . 3 . 26 Robot Hit Streak 19 | 3 11 12 . 5 11 19 16 Robot Miss Streak 12 | 1 2 1 . . 2 1 12 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 300 | 5 34 2 . 4 41 49 165 Core Hits 150 | 3 19 1 . 1 16 24 86 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 11 | . 2 . . . 1 5 3 Burn 10 | . 2 . . . . 5 3 Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5945 | 70 472 41 . 67 923 1005 3367 Guns 3958 | 70 413 41 . 67 656 819 1892 Cannons 1781 | . . . . . 250 75 1456 Explosions 92 | . 55 . . . . 37 . Melee . | . . . . . . . . Ramming 114 | . 4 . . . 17 74 19 Kinetic 1026 | . . 28 . 43 598 . 357 Thermal 4175 | 44 303 13 . 24 275 894 2622 Explosive 92 | . 55 . . . . 37 . Electromagnetic 538 | 26 110 . . . 33 . 369 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . 5 . 31 Projectiles 36 | . . . . . 5 . 31 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 165 | . 110 . . . . 33 22 Shots 4 | . 2 . . . . 1 1 Rammed . | . . . . . . . . Targets Rammed 20 | . 3 1 . . 4 9 3 Kicked 20 | . 3 1 . . 4 9 3 Crushed . | . . . . . . . . Highest Temperature 609 | 36 162 30 . 22 307 135 609 Average Temperature 126 | 16 62 14 . 11 81 28 190 Received Heat Transfer 1827 | . 141 . . . 315 270 1101 Effects 44 | . . . . . . . 44 Shutdowns 14 | . . . . . . . 14 Energy Bleed 1 | . . . . . . . 1 Interference 9 | . . . . . . . 9 Matter Decay 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 10 | . . . . . . . 10 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . 1 . Combat Hostiles 2 | . 1 . . . . 1 . Parts Melted 18 | . 1 . . . 1 7 9 Heat Transferred 8701 | 100 966 37 . 74 444 2183 4897 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 98 | 100 100 100 . 100 100 100 94 Level 1 1 | . . . . . . . 4 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 406 | 10 100 23 . . 167 116 406 Initial 67 | . . 18 . . . 67 17 Average 37 | 1 34 1 . . 23 47 51 Influence Increases 1868 | 10 307 5 . . 282 388 876 Destroy 0b10 Robot/C 1060 | . 140 . . . 180 220 520 Destroy 0b10 Robot/NC 80 | 10 10 5 . . 10 15 30 Destroy Leader 250 | . 32 . . . 32 72 114 Successful Hack 12 | . . . . . . 12 . Disable Machine 135 | . 60 . . . 15 45 15 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 91 | . 35 . . . 15 9 32 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 75 | . 15 . . . 30 15 15 Influence Decreases 1554 | 10 258 54 . . 121 510 601 Entered New Map 147 | . . 31 . . . 94 22 Time Decay 1108 | 10 248 23 . . 91 386 350 Lost Part 299 | . 10 . . . 30 30 229 Squads Dispatched 14 | . 1 . . . 1 2 10 Investigation 2 | . . . . . . 1 1 Extermination 4 | . . . . . . . 4 Reinforcement 3 | . 1 . . . 1 1 . Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 6 | . 1 . . . 2 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 11 . . . 15 13 41 Peak Tracking Total 5 | . 5 . . . 4 3 5 Tactical Retreats 4 | . 1 . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . . . . . 2 Exploded 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 10 | . 4 . . . 1 3 2 Max in Single Turn 4 | . 4 . . . 1 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 9 | . 1 1 1 . 2 3 1 Terminals 4 | . 1 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 19 | . 1 1 1 . 6 8 2 Successful 8 | . 1 1 1 . 3 2 . Failed 11 | . . . . . 3 6 2 Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . . 5 . . . . Terminals 8 | . 1 . . . 2 5 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 5 | . 1 1 1 . 1 1 . Open Door 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Transport Status 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . . 2 3 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Active Infowar (turns) 236 | . . . . . . . 236 Jamming 236 | . . . . . . . 236 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 5772 | 118 871 428 372 54 998 1191 1740 Spaces Moved 2960 | 79 613 341 306 24 444 536 617 Core 10 | 7 . . . . . . 3 Treads 68 | . . . . . . 68 . Legs 2882 | 72 613 341 306 24 444 468 614 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 123 120 Average Speed 141 | 113 120 120 120 190 147 139 183 Slowest Speed 750 | 120 120 120 120 190 260 240 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 59 67 61 10 19 48 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 60 | . . . . . 13 9 38 Terrain Destroyed 117 | . 35 . . . 18 10 54 Melee . | . . . . . . . . Projectile 19 | . . . . . 18 1 . AOE 98 | . 35 . . . . 9 54 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 4134 | 98 702 355 313 28 702 901 1035 Wait 765 | 6 46 7 . 2 174 270 260 Move 2953 | 78 612 340 305 23 443 535 617 Hop . | . . . . . . . . Pick Up 42 | 4 5 1 3 . 11 8 10 Fast Attach 36 | 3 4 1 1 . 8 8 11 Attach 23 | 2 1 . . . 4 1 15 Detach 9 | . 2 . . . . 2 5 Swap 32 | . 2 1 . 1 6 12 10 Drop 32 | 1 3 2 4 . 3 13 6 Fire 215 | 4 24 2 . 2 49 38 96 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 20 | . 3 1 . . 4 9 3 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 6) 603 | -10/Materials | Discovered new exit (range 11) 751 | -10/Materials | Discovered new exit (range 4) 900 | -10/Materials | Core integrity fell below 50% 990 | -10/Materials | Entered Mines 1036 | -10/Mines | Learned location of Storage (-8) 1112 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1154 | -10/Mines | Learned Materials terminal intel 1201 | -10/Mines | Found the Drone Emporium 1245 | -10/Mines | Discovered new exit (range 3) 1252 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1410 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1412 | -10/Mines | Discovered new exit (range 5) 1418 | -10/Mines | Entered Exiles 1460 | -10/Exiles | Met 8R-AWN 1481 | -10/Exiles | Met EX-HEX 1536 | -10/Exiles | Met EX-BIN 1549 | -10/Exiles | Aligned with FarCom system 1550 | -10/Exiles | Given EX-Vault access code 1602 | -10/Exiles | Opened EX-Vault 1625 | -10/Exiles | Found PSU Rigger 1655 | -10/Exiles | Exiles lab attacked by MAIN.C 1779 | -10/Exiles | Discovered new exit (range 10) 1790 | -10/Exiles | Left Exiles lab with PSU Rigger 1790 | -10/Exiles | Entered Mines 1792 | -9/Mines | Discovered new exit (range 7) 1833 | -9/Mines | Assembled infested the area 1838 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1844 | -9/Mines | Entered Materials 1844 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1845 | -8/Materials | Loaded intel: 11 terminal locations 2807 | -8/Materials | Discovered new exit (range 8) 2842 | -8/Materials | Entered Storage 3632 | -8/Storage | Build established: Scavenger-Mutant 3820 | -8/Storage | Discovered new exit (range 15) 4033 | -8/Storage | Entered Factory 4033 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4345 | -7/Factory | Build established: Scavenger-Skirmisher 4573 | -7/Factory | Lost 4 parts (1p1n1u1w) 4756 | -7/Factory | Lost 3 parts (2u1w) 4967 | -7/Factory | Core integrity fell below 50% 5007 | -7/Factory | Lost 5 parts (4n1u) 5467 | -7/Factory | Garrison activated, responded to threat 5541 | -7/Factory | Core integrity fell below 20% 5582 | -7/Factory | Lost 4 parts (1p2n1w) 5773 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05751_ Lgt. Ion Engine destroyed. 05753_ Hvy. Particle Gun destroyed. 05753_ U-05 Engineer builds a Door. 05759_ G-47 Trooper heat damages core (-11). 05759_ Aluminum Leg destroyed. 05759_ Critical hit (Burn: +37). 05759_ G-47 Trooper overheating. 05761_ G-47 Trooper heat damages core (-8). 05762_ G-47 Trooper overheating. 05763_ Lrg. Storage Unit destroyed. 05763_ Mic. Nuclear Core destroyed. 05764_ G-47 Trooper heat spikes uncontrollably. 05765_ G-47 Trooper overheating. 05766_ G-47 Trooper heat spikes uncontrollably. 05766_ G-47 Trooper overheating. 05767_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg. 05767_ G-47 Trooper overheating. 05768_ G-47 Trooper heat damages Aluminum Leg. 05768_ G-47 Trooper overheating. 05771_ G-47 Trooper destroyed. 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""" # #%*[ % #???????????? | | ??????????? # #! % #???????????? | | ?????????? # # ###?????????? | | ??????????######### # # #?????????? | | ??????????????????# # # #?????????? | | ??????????????????# # ! # #?????????? | | ??????????????????# ############## #?????????? | | ??????????????##### # #????## #?????????? | | ???????????####T ## ########??######?????????? | | ???????????# ??????????????? | | ???????????# ?????????????? | | ???????????# ??????????????? | | ???????????+ ??????????????? | | ???????????# ???????????????? | | ???????????# #################???????????????? | | ???????????# # ! #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# # ! #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????+ + """ """ #?????????????????????? | | ???????????# %# """ """ #?????????????????????? | | ???????????# # """ """ #?????????????????????? | | ???????????# # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatMediumKinecellerator Manual? 0 Play Time 00:56:43 Cumulative 34.2 hours Start 2026.01.28 @ 15:46:56 End 2026.01.30 @ 13:34:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76da2eae-2dd4-41ea-a720-7107d148dcf9