Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 02:10:01 Player: Moddy Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (5840) 5840 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 12245 Bonus ------- High Alert Combat Kills 573 Follower Combat Kills 91 Friendly Fire -9 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 15/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Focal Shield Hypervelocity Gauss Cannon [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 1 . 1 1 . . 1 Utility 6 | . . . 1 . 1 . 2 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 109 | 6 3 1 12 1 9 21 16 22 18 Power 16 | 1 . . 2 . . 5 1 4 3 Engine 7 | 1 . . 1 . . 3 1 1 . Core 7 | . . . 1 . . 2 . 3 1 Reactor 2 | . . . . . . . . . 2 Propulsion 44 | 2 . . 5 . 5 7 8 10 7 Treads 14 | 2 . . 2 . . 1 5 4 . Leg 27 | . . . . . 5 6 3 6 7 Wheel 3 | . . . 3 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 1 1 3 1 2 5 6 5 6 Device 14 | . 1 1 1 . 1 2 2 2 4 Storage 5 | 1 . . 1 . . . 3 . . Processor 5 | . . . . 1 . 1 1 1 1 Hackware . | . . . . . . . . . . Protection 7 | . . . 1 . 1 2 . 2 1 Artifact . | . . . . . . . . . . Weapon 18 | 2 2 . 2 . 2 4 1 3 2 Energy Gun 7 | 2 . . . . 1 2 . 1 1 Energy Cannon 9 | . 2 . 1 . 1 2 1 2 . Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 1 1 . 3 . Parts Lost 47 | . . . . . 1 5 5 8 28 Power 5 | . . . . . . 1 . . 4 Propulsion 19 | . . . . . . 1 4 3 11 Utility 13 | . . . . . . 2 1 2 8 Weapon 10 | . . . . . 1 1 . 3 5 Highest Loss Streak 17 | . . . . . 1 2 5 4 17 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 3 6 7 6 8 8 9 9 8 8 Power 1 | . 1 1 1 1 1 . 1 1 3 Propulsion 2 | 1 2 2 3 3 4 2 1 . 3 Utility 3 | . . 1 . 2 2 4 5 4 1 Weapon 1 | . 2 2 2 2 1 . 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . 2 3 1 1 3 3 3 1 Power 2 | . . . . . . . . 1 1 Propulsion 4 | . . . 2 . . 2 . . . Utility 5 | . . 1 . . 1 1 1 1 . Weapon 6 | . . 1 1 1 . . 2 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 97 100 95 99 98 88 93 Engine 8 | . 14 14 9 11 9 13 8 5 4 Core 2 | . . . 1 . . 1 3 4 4 Treads 10 | . 28 28 29 . . 2 14 16 . Leg 18 | . . . . . 30 35 16 5 29 Device 9 | . 12 14 12 11 9 8 3 9 10 Storage 10 | . 14 14 11 11 9 7 13 11 9 Processor 7 | . . . . 9 9 5 12 7 13 Protection 5 | . . . 7 2 5 7 9 6 4 Energy Gun 3 | . 6 . . . . 6 6 3 . Energy Cannon 12 | . 21 28 22 22 17 7 6 11 12 Peak Build Rating 92 | 6 10 17 23 21 32 45 56 85 92 Average Rating 53 | 3 9 10 19 20 29 41 52 71 85 On Entrance 28 | . 6 10 11 20 21 32 45 56 81 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 12 19 19 40 30 34 48 52 86 79 Greatest Support 132 | 40 40 40 66 36 68 85 104 132 125 Greatest Overweight (x) 4 | . . . . . . . 2 4 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 9 Most Carried 10 | 7 7 8 10 10 10 10 10 10 10 Average Carried 8 | 3 6 7 7 9 9 9 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 7 8 9 10 10 10 10 10 . Class Distribution -------------------- 45% | Mutant 25% | Gunner 15% | Scavenger-Mutant 9% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 1551 | 221 37 32 160 10 85 290 141 254 321 Remotely . | . . . . . . . . . . Salvage Created 6276 | . 37 87 426 . 307 1424 422 2038 1535 Parts 309 | . 2 9 21 . 25 66 19 107 60 Haulers Intercepted 2 | . . . 1 . . . . 1 . Recyclers Shooed 5 | . . . . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 114 | . . 2 7 . 13 22 6 40 24 Guns 12 | . . . . . . 2 2 6 2 Cannons 81 | . . 1 6 . 8 17 3 27 19 AOE 12 | . . 1 1 . 5 . . 3 2 Classes Destroyed 14 | . 2 2 4 . 1 3 . 2 . Worker 4 | . . . . . . 2 . 1 1 Builder 6 | . . . 1 . . . . 3 2 Tunneler 1 | . . 1 . . . . . . . Hauler 2 | . . . 1 . . . . 1 . Recycler 5 | . . . . . . 4 . . 1 Operator 4 | . 1 . . . 1 . 1 1 . Watcher 10 | . 1 . 2 . . 1 2 2 2 Swarmer 37 | . . . . . 10 4 . 18 5 Grunt 34 | . . 2 5 . 3 8 3 6 7 Brawler 3 | . . . . . . . . 2 1 Duelist 6 | . . . 1 . . . 1 4 . Sentry 9 | . . . 1 . . 4 1 2 1 Hunter 4 | . . . . . . . . 2 2 Programmer 21 | . . . . . . 6 1 6 8 Best Kill Streak 9 | . 1 3 3 . 6 5 3 9 5 Combat Bots Only 8 | . . 2 2 . 6 5 3 8 5 Max Kills in Single Turn 4 | . 1 2 2 . 4 1 1 3 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 1 . 4 . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 1053 | . . 2 23 . 38 255 84 194 457 Missed 358 | . . 1 4 . 13 93 20 55 172 Hits 695 | . . 1 19 . 25 162 64 139 285 Melee 26 | . . . 3 . . . 8 15 . Projectile 669 | . . 1 16 . 25 162 56 124 285 AOE 1 | . . . . . . . . . 1 Critical Strikes 29 | . . . 2 . 1 5 1 8 12 Actively Blocked 2 | . . . . . . 1 1 . . Part Disruptions 2 | . . . . . . 1 . . 1 Damage Taken 11513 | . . 61 342 33 474 1881 1008 3062 4652 Core 1735 | . . . 10 11 129 148 93 180 1164 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 218 | . . . . . 22 116 80 . . Ignored by Resistances 242 | . . . . . . . . . 242 Regen/Repaired (Parts) 437 | . . . . . 86 170 . . 181 Core Remaining (%) 88 | 100 . 100 . 94 76 78 89 82 . Volleys Fired 294 | . 3 2 15 . 18 79 32 78 67 Largest 3 | . 2 2 2 . 2 2 2 3 3 Hottest 235 | . 112 112 112 . 121 128 110 235 220 Shots Fired 686 | . 6 4 30 . 36 158 60 212 180 Gun 158 | . . . . . . 78 31 44 5 Cannon 528 | . 6 4 30 . 36 80 29 168 175 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 Thermal 618 | . . . . . 18 157 60 212 171 Explosive . | . . . . . . . . . . Electromagnetic 59 | . 6 4 30 . 18 1 . . . Robot Hit Streak 26 | . 1 5 7 . 13 26 16 21 15 Robot Miss Streak 4 | . 1 . 1 . 1 3 4 3 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 448 | . 3 4 20 . 26 123 41 131 100 Core Hits 228 | . 2 4 13 . 16 45 15 68 65 Critical Kills 7 | . . . . . . . . 4 3 Critical Parts Destroyed 4 | . . . . . . . . 1 3 Critical Strikes 14 | . . . 1 . . 1 . 6 6 Burn 2 | . . . . . . 1 . 1 . Meltdown 3 | . . . . . . . . 3 . Destroy 8 | . . . . . . . . 2 6 Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14410 | . 94 185 761 . 947 2897 957 4557 4012 Guns 2618 | . . . . . . 1259 442 791 126 Cannons 9850 | . 94 95 559 . 598 1634 498 3279 3093 Explosions 1893 | . . 90 202 . 349 . . 459 793 Melee . | . . . . . . . . . . Ramming 49 | . . . . . . 4 17 28 . Kinetic 93 | . . . . . . . . . 93 Thermal 12789 | . . 90 202 . 615 2874 940 4387 3681 Explosive . | . . . . . . . . . . Electromagnetic 1479 | . 94 95 559 . 332 19 . 142 238 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 3 1 11 11 Average Corruption 4 | . . . . . . 2 1 7 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 95 | . . . . . . 20 6 47 22 Message Errors 23 | . . . . . . 6 1 12 4 Matter Fused 18 | . . . . . . 1 1 10 6 Heat Flow Errors 8 | . . . . . . 3 1 2 2 Energy Discharges 15 | . . . . . . 4 . 7 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 4 . 4 2 Data Loss (major) 6 | . . . . . . . 2 4 . Misfires 4 | . . . . . . 1 . 2 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 7 | . . . . . . 1 1 5 . Overload Shots . | . . . . . . . . . . Overflow Damage 474 | . . . 26 . 127 33 14 209 65 Projectiles 244 | . . . 20 . 29 33 14 106 42 Explosions 230 | . . . 6 . 98 . . 103 23 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 1 Impact 1 | . . . . . . . . 1 . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 532 | . . 49 45 . 247 . . 191 . Shots 9 | . . 1 1 . 4 . . 3 . Rammed 4 | . . . . . . . 1 3 . Targets Rammed 6 | . . . . . . 1 1 4 . Kicked 1 | . . . . . . 1 . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 470 | . 84 123 318 . 51 236 224 470 290 Average Temperature 68 | . 39 65 66 . 12 35 81 110 83 Received Heat Transfer 1341 | . . 9 69 . 54 489 231 171 318 Effects 6 | . . . . . . . 2 4 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . . 2 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . . . . . 3 1 4 1 Combat Hostiles 9 | . . . . . . 3 1 4 1 Parts Melted 37 | . . . . . 1 5 4 15 12 Heat Transferred 16663 | . . 50 300 . 670 4588 1530 5638 3887 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 1 3 . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . . . 1 1 . 2 3 Low Security (%) 54 | 100 100 100 100 100 83 69 100 28 . Level 1 17 | . . . . . 16 30 . 2 46 Level 2 24 | . . . . . . . . 68 36 Level 3 3 | . . . . . . . . . 16 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 960 | . 7 71 89 18 233 244 104 689 960 Initial 327 | . . . . 18 . 79 104 7 327 Average 246 | . . 10 35 4 158 130 23 408 496 Influence Increases 4216 | . 14 71 301 . 413 681 188 1237 1311 Destroy 0b10 Robot/C 2340 | . . 40 200 . 260 440 120 800 480 Destroy 0b10 Robot/NC 165 | . 10 5 25 . 5 35 15 40 30 Destroy Leader 514 | . 2 10 46 . 40 132 34 146 104 Allied During Kill 27 | . . 8 19 . . . . . . Successful Hack 56 | . 2 . . . 4 8 . 21 21 Disable Machine 330 | . . . . . 30 . . 60 240 Destroy Structure 529 | . . 8 11 . 44 6 4 110 346 Partial Spotted 30 | . . . . . . . . 15 15 Lose Combat Pursuer 225 | . . . . . 30 60 15 45 75 Influence Decreases 3388 | . 14 71 253 48 238 643 386 583 1152 Entered New Map 585 | . . . . 30 . 96 109 8 342 Time Decay 2270 | . 14 71 190 18 228 497 227 495 530 Lost Part 470 | . . . . . 10 50 50 80 280 Lost Ally 63 | . . . 63 . . . . . . Squads Dispatched 31 | . 1 . . . 4 8 1 7 10 Investigation 6 | . 1 . . . . 3 . . 2 Extermination 11 | . . . . . . 4 1 3 3 Reinforcement 6 | . . . . . 1 1 . 1 3 Assault 2 | . . . . . . . . . 2 Garrison 6 | . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 8 | . . . 2 1 1 . 1 1 2 Communications Jammed 13 | . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . 13 Times Spotted 189 | . 3 2 17 1 16 31 18 50 51 Peak Tracking Total 9 | . 1 1 4 2 6 4 8 5 9 Tactical Retreats 11 | . . . . . 1 3 1 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 22 | . . . . . 2 . . 4 16 Max in Single Turn 6 | . . . . . 1 . . 2 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 30 | . 1 1 . 1 4 10 1 8 4 Terminals 14 | . 1 . . . 1 5 . 5 2 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . 1 1 Recycling Units 6 | . . . . . 1 3 . 1 1 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 1 . Total Hacks 74 | . 3 1 . 1 10 23 2 15 19 Successful 32 | . 2 1 . 1 3 8 . 4 13 Failed 42 | . 1 . . . 7 15 2 11 6 Catastrophic 8 | . . . . . 1 5 . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . 3 . . . 2 10 . 6 8 Fabricators . | . . . . . . . . . . Repair Stations 16 | . . . . . 3 4 . 1 8 Recycling Units 13 | . . . . . 1 6 . 3 3 Scanalyzers . | . . . . . . . . . . Garrison Access 14 | . . . . . 4 3 2 5 . Terminal Hacks 16 | . 2 1 . 1 . 2 . 3 7 Record 7 | . 2 . . . . . . . 5 Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 2 | . . 1 . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . . . 2 4 . . 5 Scan Component 6 | . . . . . 1 2 . . 3 Repair 5 | . . . . . 1 2 . . 2 Recycling Unit Hacks 5 | . . . . . 1 2 . 1 1 Retrieve Components 5 | . . . . . 1 2 . 1 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . 1 . 1 . . Used . | . . . . . . . . . . Hacking Detections 22 | . 1 . . . 2 9 . 6 4 Full Trace Events 7 | . 1 . . . 1 3 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . 1 2 . . 2 Time 244 | . . . . . 44 89 . . 111 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . . . . . 9 1 . 3 9 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 4 | . . 4 . . . . . . . Largest Group 4 | . . 4 4 . . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . 38 . . . . . . Total Damage 444 | . . . 444 . . . . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 1027 | . . . . . . . 97 608 322 Cloaking 705 | . . . . . . . 97 608 . Jamming 322 | . . . . . . . . . 322 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 7814 | 73 184 436 457 106 508 1840 698 2031 1481 Spaces Moved 4421 | 44 103 262 226 110 294 1108 428 897 949 Core 42 | 11 . . . . . . . . 31 Treads 1510 | 33 103 262 196 . . . 148 768 . Legs 2658 | . . . . . 223 1108 280 129 918 Wheels 211 | . . . 30 110 71 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 115 115 120 50 Average Speed 138 | 132 160 160 150 90 120 120 130 183 118 Slowest Speed 400 | 160 160 160 160 90 130 130 270 400 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 22 56 24 38 27 23 12 22 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug 89 | . . . . . 1 . . 1 87 Terrain Destroyed 314 | . . 9 10 . 43 4 3 60 185 Melee . | . . . . . . . . . . Projectile 71 | . . . . . 6 4 3 24 34 AOE 243 | . . 9 10 . 37 . . 36 151 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 5537 | 59 116 275 314 117 411 1455 509 1107 1174 Wait 446 | . . 3 31 2 72 183 . 54 101 Move 4412 | 43 102 261 225 109 293 1107 427 896 949 Hop . | . . . . . . . . . . Pick Up 151 | 10 6 4 17 3 10 33 19 28 21 Fast Attach . | . . . . . . . . . . Attach 69 | 6 1 . 7 . 4 10 7 12 22 Detach 1 | . . . . . . . . 1 . Swap 70 | . 2 2 7 1 8 18 11 15 6 Drop 88 | . 2 3 12 2 6 24 12 19 8 Fire 294 | . 3 2 15 . 18 79 32 78 67 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush 5 | . . . . . . . 1 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 14) 258 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 335 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 446 | -10/Mines | Found a hidden stash of uninstalled traps 517 | -10/Mines | Found the Drone Emporium 527 | -10/Mines | Found Prototype Device 528 | -10/Mines | Identified Sensor Drone Bay 679 | -10/Mines | Received a Mining Laser from a helpful Derelict 681 | -10/Mines | Discovered new exit (range 8) 694 | -10/Mines | Entered Materials 694 | -9/Materials | Accompanied by 4 allies 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Lost 3 allies 939 | -9/Materials | Discovered new exit (range 13) 1132 | -9/Materials | Discovered new exit (range 15) 1151 | -9/Materials | Entered Mines 1152 | -9/Mines | Learned location of Storage (-7) 1194 | -9/Mines | Assembled infested the area 1199 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1224 | -9/Mines | Discovered new exit (range 15) 1243 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1257 | -9/Mines | Entered Materials 1257 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -8/Materials | Garrison activated, responded to threat 1482 | -8/Materials | Repaired Hvy. Ion Cannon 1698 | -8/Materials | Discovered new exit (range 3) 1765 | -8/Materials | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2678 | -7/Factory | Build established: Scavenger-Mutant 2722 | -7/Factory | Repaired Hvy. Ion Engine 3034 | -7/Factory | Repaired Imp. Weapon Shielding 3589 | -7/Factory | Discovered new exit (range 15) 3605 | -7/Factory | Entered another Factory area 3605 | -6/Factory | Evolved 2 slots: Utility x2 3692 | -6/Factory | Build established: Mutant 4022 | -6/Factory | Lost 5 parts (4n1u) 4268 | -6/Factory | Discovered new exit (range 15) 4287 | -6/Factory | Cargo convoy interrupted 4303 | -6/Factory | Discovered new exit (range 10) 4303 | -6/Factory | Entered another Factory area 4303 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4597 | -5/Factory | Build established: Gunner 4827 | -5/Factory | Garrison activated, responded to threat 4898 | -5/Factory | Destroyed 8 combat bots 4989 | -5/Factory | Found Imp. Powered Armor 5076 | -5/Factory | Lost 4 parts (2n1u1w) 5524 | -5/Factory | System corruption reached 10% 5632 | -5/Factory | Build established: Tank 5698 | -5/Factory | Identified exit to Upper Caves 6123 | -5/Factory | Build established: Scavenger-Tank 6209 | -5/Factory | Discovered new exit (range 15) 6334 | -5/Factory | Entered another Factory area 6334 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6480 | -4/Factory | Repaired Energy Well 6521 | -4/Factory | Build established: Gunner 6894 | -4/Factory | Repaired Broken Hvy. Ion Cannon 7334 | -4/Factory | First assault squad dispatched 7608 | -4/Factory | Lost 4 parts (1n1u2w) 7674 | -4/Factory | Lost 4 parts (2n1u1w) 7681 | -4/Factory | Spotted B-86 Titan 7790 | -4/Factory | System corruption reached 10% 7799 | -4/Factory | Core integrity fell below 50% 7807 | -4/Factory | Core integrity fell below 20% 7815 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Lgt. Antimatter Reactor destroyed. R-10 Processor collects VTOL Module. Penetrated by Slug. R-10 Processor collects Antigrav System. K-01 Serf collects debris. Adv. Targeting Computer destroyed. Penetrated by Slug. Slug penetrates Wall. Adv. Heat Sink destroyed. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor collects Lgt. Nuclear Core. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. S-27 Virus destroyed. Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # #?????? ???????????????????????????? | | # #???????"???????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # ##??????????????????????????????????? | | # T#??????????????????????????????????? | | #####" #??????????????????????????????????? | | " #####???????????????????????????????? | | " ????????????????????????????? | | " ##############??????????????????????? | | %" " #??????????????????????? | | " " #??????????????????????? | | % # #??????????????????????? | | # = ; #??????????????????????? | | # [% s #??????????????????????? | | # #g #??????????????????????? | | %# gs #??????????????????????? | | # #g #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | ##"# #### @#??????????????????????? | | ####### # #??##############??????????????????????? | | ??????### #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ???????? +??????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ????????!=???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 50 Energy Generation 33 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 1000 Resistance: KI 20 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Cannon | 36% | -8/Materials Hvy. Ion Engine | 32% | -7/Factory Imp. Weapon Shielding | 4% | -7/Factory Energy Well | 7% | -4/Factory Hvy. Ion Cannon | 20% | -4/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- 10k Club Total Silence Challenges ------------ None Game ------ Seed HellfireGrapheneSuperbattery Manual? 0 Play Time 01:50:56 Cumulative 10.9 hours Start 2025.05.25 @ 15:57:56 End 2025.05.26 @ 02:10:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 81% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55997acb-7069-4304-8871-d4955019b59c