Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 15:41:44

Player: JackieG

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (666)      666
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (98)                 98
              TOTAL SCORE: 2784

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     266/300
Energy                     85/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Machine Analyzer
  Improved Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (5) ----
  Improved EM Shotgun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Machine Analyzer
           Visual Processing Unit
  Advanced Visual Processing Unit
           Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
>          --- INVENTORY --------
  Improved EM Shotgun
  Improved Grenade Launcher
  Improved Datajack
     Heavy Hammer
           Axe
[Rating: 17]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Heavy Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 1   6   3   6   13  
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   3   .   2   6   
    Device                 2    | .   1   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              8    | .   1   .   2   5   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 1   3   3   4   7   
    Energy Gun             4    | 1   1   .   1   1   
    Energy Cannon          2    | .   1   1   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          6    | .   .   .   2   4   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   1   1   1   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   1   1   .   3   
  Highest Loss Streak      5    | .   1   2   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     41   | .   30  42  41  48  
  Device                   5    | .   4   14  5   1   
  Processor                22   | .   4   14  25  39  
  Protection               1    | .   8   .   .   .   
  Energy Gun               1    | .   5   .   .   1   
  Energy Cannon            1    | .   6   1   .   .   
  Ballistic Gun            3    | .   .   12  2   .   
  Impact Weapon            3    | .   .   .   6   6   
Peak Build Rating          17   | 1   3   3   7   17  
  Average Rating           6    | .   2   2   5   12  
  On Entrance              2    | .   1   2   3   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             4    | 2   4   4   4   4   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   2   

 Class Distribution 
--------------------
 88% | Mutant
  6% | Scavenger-Scout
  5% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           579  | 210 64  53  97  155 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            916  | 30  177 22  291 396 
  Parts                    57   | 1   18  6   23  9   
Haulers Intercepted        4    | .   .   .   3   1   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   4   3   8   6   
  Melee                    2    | .   .   .   1   1   
  Guns                     6    | .   2   .   2   2   
  Cannons                  4    | .   1   3   .   .   
  AOE                      9    | .   1   .   5   3   
Classes Destroyed          10   | 1   5   .   2   2   
  Worker                   2    | .   .   .   2   .   
  Builder                  3    | .   1   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   4    | .   .   .   3   1   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  11   | .   3   3   5   .   
  Grunt                    9    | .   1   .   3   5   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 1   4   7   7   7   
  Combat Bots Only         6    | .   3   6   5   3   
Max Kills in Single Turn   3    | 1   2   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   2   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        152  | .    16   15   39   82   
  Missed                   50   | .    5    4    12   29   
Damage Taken               1439 | .    125  91   302  921  
  Core                     832  | .    47   42   191  552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  .    64   52   .    
Volleys Fired              70   | 7    26   9    14   14   
  Largest                  1    | 1    1    1    1    1    
  Hottest                  60   | 40   60   60   45   45   
Shots Fired                70   | 7    26   9    14   14   
  Gun                      32   | 7    6    .    10   9    
  Cannon                   29   | .    20   9    .    .    
  Launcher                 9    | .    .    .    4    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  15   | .    1    7    7    .    
  Thermal                  21   | .    19   2    .    .    
  Explosive                9    | .    .    .    4    5    
  Electromagnetic          25   | 7    6    .    3    9    
  Robot Hit Streak         27   | 4    2    3    5    27   
  Robot Miss Streak        3    | 3    3    2    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           50   | 4    7    6    15   18   
  Core Hits                45   | 2    7    3    15   18   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    .    2    2    
  Critical Strikes         5    | .    .    .    3    2    
    Smash                  5    | .    .    .    3    2    
Melee Attacks              35   | .    .    .    14   21   
  Impact                   34   | .    .    .    14   20   
  Slashing                 1    | .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    4    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2562 | 69   180  108  835  1370 
  Guns                     425  | 69   35   .    94   227  
  Cannons                  198  | .    90   108  .    .    
  Explosions               1228 | .    55   .    316  857  
  Melee                    711  | .    .    .    425  286  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  127  | .    19   73   35   .    
  Thermal                  446  | .    126  35   .    285  
  Explosive                888  | .    .    .    316  572  
  Electromagnetic          390  | 69   35   .    59   227  
  Impact                   711  | .    .    .    425  286  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            451  | .    6    .    189  256  
  Projectiles              .    | .    .    .    .    .    
  Explosions               56   | .    6    .    16   34   
  Melee                    395  | .    .    .    173  222  
Knockbacks                 3    | .    .    2    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      98   | .    21   .    7    70   
  Shots                    4    | .    1    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        68   | 15   68   20   .    23   
  Average Temperature      19   | 12   23   12   .    8    
  Received Heat Transfer   453  | .    33   .    69   351  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    2    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              10   | 1    .    .    3    6    
  Impact Corruptions       10   | .    .    .    4    6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         672  | .    248  74   .    350  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             593  | 5   169 206 491 593 
  Initial                  207  | .   3   65  79  207 
  Average                  211  | .   49  175 229 360 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         45   | 100 100 35  55  .   
  Level 1                  38   | .   .   64  26  61  
  Level 2                  16   | .   .   .   18  38  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   8   6   15  26  
  Peak Tracking Total      8    | .   4   3   8   6   
  Tactical Retreats        7    | .   .   .   3   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   2   .   3   3   
  Terminals                7    | .   2   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   5   .   17  10  
  Successful               19   | .   3   .   13  3   
  Failed                   13   | .   2   .   4   7   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   3   .   6   11  
  Terminals                22   | .   5   .   7   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              10   | .   .   .   10  .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   .   2   2   
  Part Schematic           1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           3    | .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   
  Insert Component         5    | .   .   .   5   .   
  Analyze                  5    | .   .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   1   
  Terminals                3    | .   1   .   1   1   
    Botnet                 3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   .   3   3   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   5   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               8    | .   .   4   4   .   
  FOLLOW                   1    | .   .   .   1   .   
  GUARD                    7    | .   .   4   3   .   
Ally Attacks               23   | .   .   10  13  .   
  Total Damage             185  | .   .   68  117 .   
  Kills                    6    | .   .   3   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1004 | 42  189 222 259 292 
Spaces Moved               1067 | 51  181 260 257 318 
  Core                     1067 | 51  181 260 257 318 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            54   | 50  64  51  54  52  
  Slowest Speed            100  | 50  100 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       33   | 3   26  63  31  42  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 25   | .   .   .   10  15  
Terrain Destroyed          72   | .   3   .   25  44  
  Melee                    21   | .   .   .   6   15  
  Projectile               .    | .   .   .   .   .   
  AOE                      51   | .   3   .   19  29  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1348 | 59  225 337 337 390 
  Wait                     120  | .   4   64  38  14  
  Move                     1063 | 50  180 259 256 318 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 1   4   2   4   5   
  Fast Attach              11   | 1   4   .   2   4   
  Attach                   8    | .   1   2   1   4   
  Detach                   5    | .   3   .   1   1   
  Swap                     10   | .   1   1   3   5   
  Drop                     10   | .   2   .   4   4   
  Fire                     70   | 7   26  9   14  14  
  Melee                    35   | .   .   .   14  21  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 12)
   43 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 15)
  230 | -10/Materials | Identified exit to Mines
  232 | -10/Materials | Entered Mines
  286 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  302 | -10/Mines     | Build established: Mutant
  358 | -10/Mines     | Learned location of Zion (-6)
  387 | -10/Mines     | Discovered new exit (range 16)
  391 | -10/Mines     | Discovered new exit (range 15)
  394 | -10/Mines     | Identified exit to Materials
  409 | -10/Mines     | Learned location of Storage (-8)
  454 | -10/Mines     | Entered Materials
  454 | -9/Materials  | Accompanied by 3 allies
  454 | -9/Materials  | Evolved 2 slots: Utility x2
  477 | -9/Materials  | Identified exit to Mines
  534 | -9/Materials  | Lost 3 allies
  652 | -9/Materials  | Discovered new exit (range 11)
  685 | -9/Materials  | Identified exit to Materials
  713 | -9/Materials  | Entered another Materials area
  713 | -8/Materials  | Evolved 2 slots: Utility x2
  921 | -8/Materials  | Core integrity fell below 50%
  922 | -8/Materials  | Crushed by falling debris
  960 | -8/Materials  | Lost 5 parts (3u2w)
  972 | -8/Materials  | Discovered new exit (range 16)
  986 | -8/Materials  | Core integrity fell below 20%
 1005 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
Connecting with Terminal...
>>Schematic(Hacking Suite)
Downloading schematic...
    Hacking Suite
    Rating: 3
  Schematic downloaded.
System corrupted: Matter fused (-9).
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician sends out distress signal.
EXIT=FOUND
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M005.
Hvy. Hammer destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????#"""   +    #???#   !  #????#               |
| ???????#"""   #### #???#!     #????#               |
| ???????#"""   #??# #???########????#               |
| ???????#     *#??# #???###????????##         """   |
| ???????########??# #?????????????##"         """   |
| ?????????????????# #????????????## #         """   |
| ?????????????????# #???????????## ##               |
| ??????????????####/#####???????#"#######           |
| ??????????????#        #???????#     ! #           |
| ????????####### [      #???????#       #           |
| ????????#     #        #???????# """"" #           |
| ????????#     #        #???????# """"" +           |
| ????????#  T  +        ##????### """"" #           |
| ????????#     #    ? ! g########       #           |
| ????????#     #     !! #g      # """"" ##          |
| ??########  ?##     !! #YY[ """# """"" ##        ! |
| ??# """  #   ##        #     R"# """"" ##          |
| ??# """  +   ###########    """#       +    ###### |
| ??# """  #   #??#"""#??#       ##########   #????# |
| ??#      #   ####"T"####       #????????##+##????# |
| ??#     ?#             #  =!   #?????????   ?????# |
| ??#     ?#             +  =!   #?????????   ?????# |
| ??#####??#             #  =%   #????????     ????# |
| ?????????######        #[      ##???????     ????# |
| ??????????????#  """   #     [  #??????       ???# |
| ??????????????#  """   ##@#######??????       ???# |
| ????????????T?#  """   ####???????????#########??# |
| ??????????????+        #?????????????????????????# |
| ??????????????#?      ??????????????????????"""??# |
| ??????????????#  ? !   ?????????????????????"""??# |
| ??????????????         ?????????????????????"""??# |
| ??????????????    !!! ???????????????????????????+ |
| ??????????????    !!? ??????????????????????"""??# |
| ??????????????    !!   ?????????????????????"""??# |
| ??????????????      ? ??????????????????????"""??# |
| ??????????????     ?  ???????????????????????????# |
| ??????????????    ####???????????????????????????# |
| ??????????????    #??????????????????????????????# |
| ??????????????# < ???????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         18

 Item Schematics 
-----------------
       Hvy. Hammer | -9/Materials | Scanalyzed
  Grenade Launcher | -9/Materials | Scanalyzed
   Imp. EM Shotgun | -9/Materials | Scanalyzed
          Datajack | -9/Materials | Scanalyzed
 Utility Shielding | -9/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponEnergyInterpreter
  Manual?         0
Play Time         00:31:37
  Cumulative      42.8 hours
  Start           2025.04.10 @ 15:10:24
  End             2025.04.10 @ 15:41:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           38
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca33b9ef-af61-4aff-b655-3871c814464f