Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:02:27

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (1879)     1879
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 5160

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             479/700
Matter                     211/300
Energy                     160/160
System Corruption          0%
Temperature                Critical (532)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (4) ------
           Thermal Generator
  Improved Heat Sink
     Large Storage Unit
   Layered Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Laser
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Energy Well (350)
           Energy Well (350)
  Improved Signal Interpreter
           Matter Filter
  Advanced ECM Suite
   Layered Light Armor Plating
   Layered Light Armor Plating
   Layered Light Armor Plating
           Gatling Laser
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
   Layered Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Thermal Generator
           Energy Well
           Energy Well
  Improved Signal Interpreter
           Matter Filter
  Advanced ECM Suite
   Layered Light Armor Plating
   Layered Light Armor Plating
   Layered Light Armor Plating
           Gatling Laser
  Improved Datajack
[Rating: 49]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             82   | 6   3   .   24  4   37  8   
  Power                    10   | 1   .   .   3   .   3   3   
    Engine                 8    | 1   .   .   3   .   2   2   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   11  .   10  2   
    Treads                 8    | 2   .   .   6   .   .   .   
    Leg                    17   | .   .   .   5   .   10  2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   .   .   13  1   
    Device                 8    | .   .   .   .   .   7   1   
    Storage                4    | 1   2   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   .   10  4   11  2   
    Energy Gun             14   | 2   .   .   3   .   7   2   
    Energy Cannon          5    | .   .   .   3   2   .   .   
    Ballistic Gun          10   | .   .   .   4   2   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   5   .   1   .   
Parts Lost                 9    | .   .   .   .   .   1   8   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  98  
  Engine                   9    | .   14  14  10  11  5   13  
  Core                     1    | .   .   .   .   .   3   1   
  Treads                   16   | .   28  28  38  .   .   .   
  Leg                      22   | .   .   .   5   44  36  29  
  Device                   5    | .   .   .   .   .   12  14  
  Storage                  10   | .   18  14  11  11  9   7   
  Processor                6    | .   9   14  11  11  .   .   
  Protection               5    | .   .   .   .   .   13  7   
  Energy Gun               10   | .   28  28  8   .   9   22  
  Energy Cannon            3    | .   .   .   2   21  .   .   
  Ballistic Gun            6    | .   .   .   11  .   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             55   | 14  22  19  30  30  55  51  
  Greatest Support         80   | 40  40  40  80  40  72  69  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  
  Average Capacity         11   | 7   9   10  10  10  14  15  
  Most Carried             15   | 5   6   6   10  10  15  15  
  Average Carried          10   | 1   3   6   8   9   13  13  
  Final Capacity           15   | 8   10  10  10  10  15  15  
  Final Carried            15   | 1   6   6   10  10  15  13  

 Class Distribution 
--------------------
 46% | Mutant
 42% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1967 | 260  86   37   781  104  639  60   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3241 | 82   56   .    1529 53   1339 182  
  Parts                    176  | 5    4    .    92   4    68   3    
Haulers Intercepted        10   | .    1    .    5    .    4    .    
Recyclers Shooed           4    | .    .    .    2    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  44   | .   .   .   22  2   17  3   
  Guns                     42   | .   .   .   21  1   17  3   
  Cannons                  2    | .   .   .   1   1   .   .   
Classes Destroyed          14   | 2   1   .   10  .   1   .   
  Worker                   6    | .   .   .   4   .   2   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   
  Hauler                   10   | .   1   .   5   .   4   .   
  Recycler                 6    | 1   .   .   2   .   3   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  6    | .   .   .   5   .   1   .   
  Swarmer                  9    | .   .   .   4   2   3   .   
  Grunt                    15   | .   .   .   10  .   4   1   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   .   6   .   7   1   
  Hunter                   4    | .   .   .   .   .   3   1   
Best Kill Streak           7    | 2   1   .   7   1   7   1   
  Combat Bots Only         6    | .   .   .   6   1   5   1   
Max Kills in Single Turn   2    | 1   1   .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        343  | .    .    .    92   21   145  85   
  Missed                   102  | .    .    .    26   3    44   29   
Damage Taken               3528 | .    25   .    838  145  1623 897  
  Core                     543  | .    .    .    64   24   234  221  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   177  | .    .    .    54   .    123  .    
Core Remaining (%)         83   | 100  .    100  .    78   57   .    
Volleys Fired              225  | 2    2    .    98   12   94   17   
  Largest                  3    | 2    2    .    2    2    2    3    
  Hottest                  207  | 80   80   .    126  126  138  207  
Shots Fired                455  | 4    4    .    194  18   188  47   
  Gun                      441  | 4    4    .    190  8    188  47   
  Cannon                   14   | .    .    .    4    10   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  232  | .    .    .    132  8    92   .    
  Thermal                  195  | .    .    .    52   .    96   47   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          28   | 4    4    .    10   10   .    .    
  Robot Hit Streak         26   | 3    4    .    26   2    11   11   
  Robot Miss Streak        8    | .    1    .    8    4    4    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           288  | 3    2    .    128  7    117  31   
  Core Hits                139  | 2    1    .    80   3    45   8    
  Critical Kills           2    | .    .    .    1    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         11   | .    .    .    2    .    8    1    
    Burn                   7    | .    .    .    1    .    5    1    
    Destroy                4    | .    .    .    1    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5182 | 45   39   .    2041 155  2310 592  
  Guns                     5020 | 45   39   .    1981 60   2303 592  
  Cannons                  127  | .    .    .    43   84   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    17   11   7    .    
  Kinetic                  2309 | .    .    .    1283 60   966  .    
  Thermal                  2563 | .    .    .    634  .    1337 592  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          275  | 45   39   .    107  84   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    3    .    .    
  Average Corruption       2    | .    1    1    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    1    2    6    8    .    .    
    Message Errors         3    | .    .    .    2    1    .    .    
    Matter Fused           4    | .    .    1    1    2    .    .    
    Heat Flow Errors       2    | .    1    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    3    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    .    .    
  Projectiles              1    | .    .    .    .    1    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             4    | .    .    .    2    1    1    .    
  Kicked                   2    | .    .    .    .    1    1    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        671  | 18   183  .    369  230  562  671  
  Average Temperature      127  | 12   65   .    96   102  122  263  
  Received Heat Transfer   1320 | .    .    .    342  .    711  267  
  Effects                  29   | .    .    .    .    .    12   17   
    Shutdowns              6    | .    .    .    .    .    3    3    
    Energy Bleed           3    | .    .    .    .    .    2    1    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           4    | .    .    .    .    .    2    2    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    .    3    2    
    Damage (major)         4    | .    .    .    .    .    .    4    
    Damage (core)          3    | .    .    .    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    2    .    4    2    
  Heat Transferred         5382 | .    .    .    1201 .    2960 1221 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             517  | 10  28  10  517 198 354 220 
  Initial                  193  | .   6   10  3   193 19  138 
  Average                  196  | 2   17  10  276 171 190 125 
Maximum Alert Level        2    | .   .   .   2   .   1   1   
  Low Security (%)         59   | 100 100 100 35  100 46  96  
  Level 1                  26   | .   .   .   23  .   53  3   
  Level 2                  14   | .   .   .   40  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   .   1   1   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           3    | .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   .   1   36  3   27  5   
  Peak Tracking Total      6    | .   1   1   6   3   5   3   
  Tactical Retreats        3    | .   .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          11   | .   1   .   3   .   5   2   
  Terminals                6    | .   1   .   2   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   2   .   10  .   15  6   
  Successful               17   | .   .   .   5   .   9   3   
  Failed                   16   | .   2   .   5   .   6   3   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   2   .   8   .   9   .   
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          5    | .   .   .   2   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   3   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   3   .   5   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   2   .   2   .   
  Scan Component           2    | .   .   .   1   .   1   .   
  Repair                   2    | .   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   1   
  Insert Component         2    | .   .   .   .   .   1   1   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   2   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   .   10  
Parts Repaired             2    | .   .   .   1   .   1   .   
  Time                     89   | .   .   .   51  .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               4153 | 84   168  108  1505 481  1334 473  
Spaces Moved               2243 | 56   96   68   672  370  741  240  
  Core                     21   | 21   .    .    .    .    .    .    
  Treads                   784  | 35   96   68   585  .    .    .    
  Legs                     1438 | .    .    .    87   370  741  240  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  120  
  Average Speed            133  | 118  160  160  154  120  120  120  
  Slowest Speed            160  | 160  160  160  160  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    25   29   52   83   55   4    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    1    4    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    3    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      2986 | 69  106 67  972 388 996 388 
  Wait                     310  | .   .   .   120 .   76  114 
  Move                     2237 | 55  95  67  671 369 740 240 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  76   | 6   6   .   31  1   26  6   
  Fast Attach              7    | 1   .   .   1   .   5   .   
  Attach                   30   | 5   1   .   6   .   12  6   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     45   | .   2   .   17  4   20  2   
  Drop                     51   | .   .   .   26  1   21  3   
  Fire                     225  | 2   2   .   98  12  94  17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   1   1   .   
  Crush                    2    | .   .   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Met 8R-AWN
  230 | -10/Materials | Discovered new exit (range 15)
  253 | -10/Materials | Entered Mines
  255 | -10/Mines     | Followed 8R-AWN into the Mines
  288 | -10/Mines     | Assembled infested the area
  293 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  314 | -10/Mines     | Build established: Mutant
  337 | -10/Mines     | Discovered new exit (range 12)
  361 | -10/Mines     | Entered Materials
  361 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1282 | -9/Materials  | Build established: Scavenger-Mutant
 1519 | -9/Materials  | Discovered new exit (range 13)
 1800 | -9/Materials  | Repaired Cld. Ion Engine
 1866 | -9/Materials  | Entered Mines
 1887 | -9/Mines      | Discovered new exit (range 11)
 1898 | -9/Mines      | Met a Derelict bent on vengeance
 2017 | -9/Mines      | Learned location of Storage (-7)
 2211 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2228 | -9/Mines      | Identified exit to Materials
 2347 | -9/Mines      | Entered Materials
 2347 | -8/Materials  | Evolved 2 slots: Utility x2
 2640 | -8/Materials  | Build established: Mutant
 2840 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 3587 | -8/Materials  | Discovered new exit (range 3)
 3598 | -8/Materials  | Build established: Scavenger-Mutant
 3681 | -8/Materials  | Entered Factory
 3681 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3819 | -7/Factory    | Fabricated Energy Well (x2)
 3990 | -7/Factory    | Build established: Scavenger-Tank
 4154 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  damaged (-16).
Overheating: Lgt. Nuclear Core damaged (-1).
U-05 Engineer lays Concrete. <x3>
Power failure, Lgt. Nuclear Core shutdown.
G-47 Trooper suffers critical hit (Burn).
Imp. Carbon-fiber Leg broken.
Overheating: Short circuit.
U-05 Engineer builds a Wall.
Imp. Carbon-fiber Leg destroyed.
Overheating: System interference.
Hvy. Laser temporarily disabled.
G-47 Trooper heat damages Aluminum Leg.
Overheating: Matter decay (-32).
Hvy. Laser destroyed.
U-05 Engineer builds a Wall.
Overheating: Hvy. Laser damaged (-22).
Broken Imp. Carbon-fiber Leg destroyed.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Core damaged (-133).
R-06 Scavenger collects Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|   #???#                 #????????????????????????? |
|   #???#  #  ####k########????###+#####???????????? |
|   #???##  #   u  %   #??????         ####????????? |
|   #????####      r   #######             ????????? |
|   #?????####                              ???????? |
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|   #????????#                              ???????? |
|   #????????#             @  %g            ???????? |
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|   #????????#         #??????         ####????????? |
|   #????????##       ##########     ###???????????? |
|   ###########       #        #     #?????????????? |
|                     #! """"  #     #?????????????? |
| #############       #  """"  +??   #?????????????? |
| ????????????#       #  """"  #??   #?????????????? |
| ????????????#       +  """"  #???  #?????????????? |
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| ????????????????????# "F""   #???????????????????? |
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| ????????????????????##########???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            320
Matter Stores              336
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Evasion (%)                59
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Energy Well | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              FluxReinforcedSubcomponent
  Manual?         0
Play Time         00:54:26
  Cumulative      7.0 hours
  Start           2024.05.14 @ 23:05:59
  End             2024.05.15 @ 00:02:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b2b5f56-a76a-4fac-a33c-3413050f8afd