Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:02:27 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (1879) 1879 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5160 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 479/700 Matter 211/300 Energy 160/160 System Corruption 0% Temperature Critical (532) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Thermal Generator Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Energy Well (350) Energy Well (350) Improved Signal Interpreter Matter Filter Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Gatling Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Thermal Generator Energy Well Energy Well Improved Signal Interpreter Matter Filter Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Gatling Laser Improved Datajack [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 82 | 6 3 . 24 4 37 8 Power 10 | 1 . . 3 . 3 3 Engine 8 | 1 . . 3 . 2 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 25 | 2 . . 11 . 10 2 Treads 8 | 2 . . 6 . . . Leg 17 | . . . 5 . 10 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 . . . 13 1 Device 8 | . . . . . 7 1 Storage 4 | 1 2 . . . 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . . . . . 5 . Artifact . | . . . . . . . Weapon 29 | 2 . . 10 4 11 2 Energy Gun 14 | 2 . . 3 . 7 2 Energy Cannon 5 | . . . 3 2 . . Ballistic Gun 10 | . . . 4 2 4 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 5 . 1 . Parts Lost 9 | . . . . . 1 8 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . 1 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 6 | . . . . . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 98 Engine 9 | . 14 14 10 11 5 13 Core 1 | . . . . . 3 1 Treads 16 | . 28 28 38 . . . Leg 22 | . . . 5 44 36 29 Device 5 | . . . . . 12 14 Storage 10 | . 18 14 11 11 9 7 Processor 6 | . 9 14 11 11 . . Protection 5 | . . . . . 13 7 Energy Gun 10 | . 28 28 8 . 9 22 Energy Cannon 3 | . . . 2 21 . . Ballistic Gun 6 | . . . 11 . 8 . Naked Turns . | . . . . . . . Heaviest Build 55 | 14 22 19 30 30 55 51 Greatest Support 80 | 40 40 40 80 40 72 69 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 10 14 15 Most Carried 15 | 5 6 6 10 10 15 15 Average Carried 10 | 1 3 6 8 9 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 1 6 6 10 10 15 13 Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1967 | 260 86 37 781 104 639 60 Remotely . | . . . . . . . Salvage Created 3241 | 82 56 . 1529 53 1339 182 Parts 176 | 5 4 . 92 4 68 3 Haulers Intercepted 10 | . 1 . 5 . 4 . Recyclers Shooed 4 | . . . 2 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 44 | . . . 22 2 17 3 Guns 42 | . . . 21 1 17 3 Cannons 2 | . . . 1 1 . . Classes Destroyed 14 | 2 1 . 10 . 1 . Worker 6 | . . . 4 . 2 . Builder 2 | . . . 1 . 1 . Tunneler 2 | 1 . . . 1 . . Hauler 10 | . 1 . 5 . 4 . Recycler 6 | 1 . . 2 . 3 . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 1 . 1 . Watcher 6 | . . . 5 . 1 . Swarmer 9 | . . . 4 2 3 . Grunt 15 | . . . 10 . 4 1 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 14 | . . . 6 . 7 1 Hunter 4 | . . . . . 3 1 Best Kill Streak 7 | 2 1 . 7 1 7 1 Combat Bots Only 6 | . . . 6 1 5 1 Max Kills in Single Turn 2 | 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 343 | . . . 92 21 145 85 Missed 102 | . . . 26 3 44 29 Damage Taken 3528 | . 25 . 838 145 1623 897 Core 543 | . . . 64 24 234 221 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 177 | . . . 54 . 123 . Core Remaining (%) 83 | 100 . 100 . 78 57 . Volleys Fired 225 | 2 2 . 98 12 94 17 Largest 3 | 2 2 . 2 2 2 3 Hottest 207 | 80 80 . 126 126 138 207 Shots Fired 455 | 4 4 . 194 18 188 47 Gun 441 | 4 4 . 190 8 188 47 Cannon 14 | . . . 4 10 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 232 | . . . 132 8 92 . Thermal 195 | . . . 52 . 96 47 Explosive . | . . . . . . . Electromagnetic 28 | 4 4 . 10 10 . . Robot Hit Streak 26 | 3 4 . 26 2 11 11 Robot Miss Streak 8 | . 1 . 8 4 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 288 | 3 2 . 128 7 117 31 Core Hits 139 | 2 1 . 80 3 45 8 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 11 | . . . 2 . 8 1 Burn 7 | . . . 1 . 5 1 Destroy 4 | . . . 1 . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5182 | 45 39 . 2041 155 2310 592 Guns 5020 | 45 39 . 1981 60 2303 592 Cannons 127 | . . . 43 84 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 35 | . . . 17 11 7 . Kinetic 2309 | . . . 1283 60 966 . Thermal 2563 | . . . 634 . 1337 592 Explosive . | . . . . . . . Electromagnetic 275 | 45 39 . 107 84 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 3 3 . . Average Corruption 2 | . 1 1 3 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 1 2 6 8 . . Message Errors 3 | . . . 2 1 . . Matter Fused 4 | . . 1 1 2 . . Heat Flow Errors 2 | . 1 . . 1 . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 4 | . . . 1 3 . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles 1 | . . . . 1 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 4 | . . . 2 1 1 . Kicked 2 | . . . . 1 1 . Crushed 1 | . . . 1 . . . Highest Temperature 671 | 18 183 . 369 230 562 671 Average Temperature 127 | 12 65 . 96 102 122 263 Received Heat Transfer 1320 | . . . 342 . 711 267 Effects 29 | . . . . . 12 17 Shutdowns 6 | . . . . . 3 3 Energy Bleed 3 | . . . . . 2 1 Interference 2 | . . . . . . 2 Matter Decay 4 | . . . . . 2 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . 3 2 Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 2 . 4 2 Heat Transferred 5382 | . . . 1201 . 2960 1221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 517 | 10 28 10 517 198 354 220 Initial 193 | . 6 10 3 193 19 138 Average 196 | 2 17 10 276 171 190 125 Maximum Alert Level 2 | . . . 2 . 1 1 Low Security (%) 59 | 100 100 100 35 100 46 96 Level 1 26 | . . . 23 . 53 3 Level 2 14 | . . . 40 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 . 1 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . . 1 36 3 27 5 Peak Tracking Total 6 | . 1 1 6 3 5 3 Tactical Retreats 3 | . . . 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 1 . 3 . 5 2 Terminals 6 | . 1 . 2 . 3 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 33 | . 2 . 10 . 15 6 Successful 17 | . . . 5 . 9 3 Failed 16 | . 2 . 5 . 6 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 2 . 8 . 9 . Fabricators 4 | . . . . . . 4 Repair Stations 5 | . . . 2 . 3 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 3 2 Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 3 . 5 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Transport Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 2 1 Insert Component 2 | . . . . . 1 1 Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used . | . . . . . . . Hacking Detections 7 | . 1 . 2 . 2 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 2 | . . . 1 . 1 . Time 89 | . . . 51 . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4153 | 84 168 108 1505 481 1334 473 Spaces Moved 2243 | 56 96 68 672 370 741 240 Core 21 | 21 . . . . . . Treads 784 | 35 96 68 585 . . . Legs 1438 | . . . 87 370 741 240 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 Average Speed 133 | 118 160 160 154 120 120 120 Slowest Speed 160 | 160 160 160 160 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 25 29 52 83 55 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . 1 4 . Melee . | . . . . . . . Projectile 4 | . . . . 1 3 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2986 | 69 106 67 972 388 996 388 Wait 310 | . . . 120 . 76 114 Move 2237 | 55 95 67 671 369 740 240 Hop . | . . . . . . . Pick Up 76 | 6 6 . 31 1 26 6 Fast Attach 7 | 1 . . 1 . 5 . Attach 30 | 5 1 . 6 . 12 6 Detach 1 | . . . . . 1 . Swap 45 | . 2 . 17 4 20 2 Drop 51 | . . . 26 1 21 3 Fire 225 | 2 2 . 98 12 94 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 1 1 . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Met 8R-AWN 230 | -10/Materials | Discovered new exit (range 15) 253 | -10/Materials | Entered Mines 255 | -10/Mines | Followed 8R-AWN into the Mines 288 | -10/Mines | Assembled infested the area 293 | -10/Mines | Assisted by a Guerilla fighting off Assembled 314 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 12) 361 | -10/Mines | Entered Materials 361 | -9/Materials | Evolved 2 slots: Propulsion x2 1282 | -9/Materials | Build established: Scavenger-Mutant 1519 | -9/Materials | Discovered new exit (range 13) 1800 | -9/Materials | Repaired Cld. Ion Engine 1866 | -9/Materials | Entered Mines 1887 | -9/Mines | Discovered new exit (range 11) 1898 | -9/Mines | Met a Derelict bent on vengeance 2017 | -9/Mines | Learned location of Storage (-7) 2211 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2228 | -9/Mines | Identified exit to Materials 2347 | -9/Mines | Entered Materials 2347 | -8/Materials | Evolved 2 slots: Utility x2 2640 | -8/Materials | Build established: Mutant 2840 | -8/Materials | Repaired Hrd. Medium Armor Plating 3587 | -8/Materials | Discovered new exit (range 3) 3598 | -8/Materials | Build established: Scavenger-Mutant 3681 | -8/Materials | Entered Factory 3681 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3819 | -7/Factory | Fabricated Energy Well (x2) 3990 | -7/Factory | Build established: Scavenger-Tank 4154 | -7/Factory | Self-destructed Last Messages --------------- damaged (-16). Overheating: Lgt. Nuclear Core damaged (-1). U-05 Engineer lays Concrete. Power failure, Lgt. Nuclear Core shutdown. G-47 Trooper suffers critical hit (Burn). Imp. Carbon-fiber Leg broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Imp. Carbon-fiber Leg destroyed. Overheating: System interference. Hvy. Laser temporarily disabled. G-47 Trooper heat damages Aluminum Leg. Overheating: Matter decay (-32). Hvy. Laser destroyed. U-05 Engineer builds a Wall. Overheating: Hvy. Laser damaged (-22). Broken Imp. Carbon-fiber Leg destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-133). R-06 Scavenger collects Lgt. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ##?????#"""" """"####????????????????????????? | | #???### #????????????????????????? | | #???? 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"""" # #?????????????? | | ############# # """" +?? #?????????????? | | ????????????# # """" #?? #?????????????? | | ????????????# + """" #??? #?????????????? | | ????????????# # """" #???? #?????????????? | | ????????????# # """" #????? ?????????????? | | ????????????# # #???????????????????? | | ????????????######### #???????????????????? | | ????????????????????# = #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# "F"" #???????????????????? | | ????????????????????# """" #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 320 Matter Stores 336 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 59 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed FluxReinforcedSubcomponent Manual? 0 Play Time 00:54:26 Cumulative 7.0 hours Start 2024.05.14 @ 23:05:59 End 2024.05.15 @ 00:02:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b2b5f56-a76a-4fac-a33c-3413050f8afd