Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.15 @ 09:07:31 Player: Tankarina Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1717) 1717 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 4380 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 627/700 Matter 49/300 Energy 375/375 System Corruption 0% Temperature Critical (513) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Medium Storage Unit Layered Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Light Armor Plating Layered Light Armor Plating Hacking Suite Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Light Armor Plating Hacking Suite Grenade Launcher Grenade Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . . 1 . 1 Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon 2 | . 1 . . 1 Parts Attached 28 | 7 2 2 9 8 Power 7 | 1 . 2 1 3 Engine 6 | 1 . 2 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 4 2 Treads 8 | 2 . . 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 . 3 1 Device . | . . . . . Storage 1 | . 1 . . . Processor 1 | 1 . . . . Hackware 2 | . . . 2 . Protection 3 | 1 . . 1 1 Artifact . | . . . . . Weapon 6 | 2 1 . 1 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 90 94 99 Engine 16 | . 12 20 16 17 Core 1 | . . . . 3 Treads 27 | . 25 20 32 28 Storage 8 | . 8 10 8 7 Hackware 7 | . . . 7 13 Protection 5 | . 12 10 4 . Ballistic Gun 19 | . 25 20 16 20 Launcher 8 | . 9 10 7 6 Peak Build Rating 33 | 7 9 10 22 33 Average Rating 17 | 5 8 9 15 27 On Entrance 9 | . 7 9 10 21 Naked Turns . | . . . . . Heaviest Build 39 | 10 23 28 31 39 Greatest Support 88 | 40 40 40 80 88 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 3 6 9 9 8 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 5 10 10 10 10 Class Distribution -------------------- 51% | Hacker-Tank 38% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1038 | 243 . 157 252 386 Remotely . | . . . . . Salvage Created 1363 | 72 . 250 477 564 Parts 89 | 2 . 15 34 38 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . . 5 14 14 Guns 14 | . . 3 6 5 AOE 19 | . . 2 8 9 Classes Destroyed 9 | 1 . 3 2 3 Worker 2 | . . . 1 1 Builder 3 | . . . 2 1 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 2 | 1 . 1 . . Watcher 2 | . . 1 1 . Grunt 27 | . . 3 11 13 Sentry 5 | . . 2 3 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 . 4 6 8 Combat Bots Only 8 | . . 3 5 8 Max Kills in Single Turn 3 | 1 . 3 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 183 | . . 24 49 110 Missed 67 | . . 5 19 43 Damage Taken 1144 | . . 158 398 588 Core 97 | . . 14 10 73 Absorbed by Shields . | . . . . . Ignored by Resistances 717 | . . 98 238 381 Regen/Repaired (Parts) 31 | . . . . 31 Core Remaining (%) 98 | 100 100 96 98 . Volleys Fired 75 | 4 . 11 33 27 Largest 4 | 2 . 3 3 4 Hottest 90 | 40 . 70 70 90 Shots Fired 231 | 8 . 28 90 105 Gun 177 | 8 . 22 66 81 Cannon . | . . . . . Launcher 54 | . . 6 24 24 Special . | . . . . . Kinetic 177 | 8 . 22 66 81 Thermal . | . . . . . Explosive 54 | . . 6 24 24 Electromagnetic . | . . . . . Robot Hit Streak 38 | 7 . 16 38 35 Robot Miss Streak 2 | . . 1 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 182 | 7 . 23 74 78 Core Hits 118 | 2 . 13 52 51 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3745 | 61 . 408 1575 1701 Guns 1331 | 61 . 142 529 599 Cannons . | . . . . . Explosions 2414 | . . 266 1046 1102 Melee . | . . . . . Ramming . | . . . . . Kinetic 1331 | 61 . 142 529 599 Thermal 128 | . . . 128 . Explosive 2286 | . . 266 918 1102 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . 2 . 18 Projectiles . | . . . . . Explosions 20 | . . 2 . 18 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 325 | . . . 117 208 Shots 16 | . . . 6 10 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 538 | 6 . 126 220 538 Average Temperature 89 | 4 . 48 58 131 Received Heat Transfer 669 | . . 132 234 303 Effects 6 | . . . . 6 Shutdowns 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 629 | 5 9 205 629 517 Initial 108 | . 2 2 61 108 Average 189 | 1 3 87 316 258 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 54 | 100 100 90 21 33 Level 1 29 | . . 9 44 44 Level 2 16 | . . . 33 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 3 5 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 6 | . . . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . . 9 18 17 Peak Tracking Total 4 | . . 4 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . . 6 6 Max in Single Turn 3 | . . . 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 4 2 1 2 Terminals 6 | . 4 1 1 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 7 4 5 4 Successful 14 | . 5 3 2 4 Failed 6 | . 2 1 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 4 . 4 . Terminals 15 | . 7 3 5 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . . . 3 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 2 2 . Record 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Locate Traps 3 | . 1 1 1 . Security Status 1 | . . 1 . . Patrol Status 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 1 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1717 | 128 182 368 409 630 Spaces Moved 841 | 66 106 197 178 294 Core 11 | 11 . . . . Treads 830 | 55 106 197 178 294 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 165 Average Speed 160 | 141 160 160 161 165 Slowest Speed 165 | 160 160 160 165 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 26 17 24 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 306 | . . 35 131 140 Melee . | . . . . . Projectile . | . . . . . AOE 306 | . . 35 131 140 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1079 | 96 120 234 242 387 Wait 56 | . 1 10 5 40 Move 837 | 65 105 196 177 294 Hop . | . . . . . Pick Up 55 | 16 9 8 11 11 Fast Attach . | . . . . . Attach 22 | 7 2 2 7 4 Detach 2 | . 1 . . 1 Swap 6 | . . . 2 4 Drop 26 | 4 2 7 7 6 Fire 75 | 4 . 11 33 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Weapon x1 216 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Discovered exit to Materials (range 13) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 463 | -9/Materials | Build established: Hacker-Tank 663 | -9/Materials | Identified exit to Materials 663 | -9/Materials | Discovered exit to Materials (range 5) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x2 1040 | -8/Materials | Identified exit to Factory 1040 | -8/Materials | Discovered exit to Factory (range 12) 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1192 | -7/Factory | Repaired Lgt. Armor Plating 1373 | -7/Factory | Destroyed 8 combat bots 1400 | -7/Factory | Build established: Hacker-Gunner 1718 | -7/Factory | Self-destructed Last Messages --------------- (164,114) - Idle 01682_ P-60 Hacker destroyed. 01682_ A-02 Transporter destroyed. [Achievement: Loot Pinata] 01687_ U-05 Engineer builds a Door. 01688_ Acquired 37 matter. 01692_ U-05 Engineer lays Concrete. 01694_ U-05 Engineer builds a Wall. 01695_ Destroyed Welding Torch. 01698_ U-05 Engineer destroyed. 01703_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 01709_ Power failure, Imp. Deuterium Engine shutdown. 01711_ Overheating: Lgt. Nuclear Core damaged (-20). 01712_ The unstable cave ceiling collapses. 01715_ Overheating: Lyr. Light Armor Plating damaged (-83). 01715_ The unstable cave ceiling collapses. 01716_ Power failure, Imp. Deuterium Engine shutdown. 01716_ Overheating: Matter decay (-10). 01717_ Power failure, Lgt. Nuclear Core shutdown. 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