Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.06 @ 18:22:06 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (3435) 3435 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 11025 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 35 Cogmind --------- Core Integrity 67/1600 Matter 296/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit High-capacity Matter Pod (200) Layered Medium Armor Plating Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Microactuators Microactuators Advanced Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Long-range Proton Cannon Compact HERF Cannon Heavy Machine Gun Great Axe > --- INVENTORY -------- Light Antimatter Reactor Compact Particle Reactor Cooled Airjet Improved Linear Gravjet Impulse Thruster Array Advanced Cryofiber Web Medium Storage Unit High-capacity Matter Pod Variable Charge Gun Improved EM Pulse Cannon Rocket Launcher [Rating: 127] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 2 . . . 1 . . . Utility 10 | . . . . . 2 1 1 . 2 2 2 Weapon 3 | . . 1 . . . 1 1 . . . . Parts Attached 168 | 6 9 6 21 12 23 19 27 13 9 14 9 Power 18 | 1 . 1 3 1 . 2 3 3 1 2 1 Engine 6 | 1 . 1 3 1 . . . . . . . Core 8 | . . . . . . 2 3 2 1 . . Reactor 4 | . . . . . . . . 1 . 2 1 Propulsion 55 | 2 2 2 9 6 9 7 5 3 3 3 4 Treads . | . . . . . . . . . . . . Leg 28 | 2 2 2 8 6 8 . . . . . . Wheel 6 | . . . 1 . 1 3 1 . . . . Hover 11 | . . . . . . 4 4 3 . . . Flight 10 | . . . . . . . . . 3 3 4 Utility 34 | 1 3 1 . 2 4 4 6 2 4 5 2 Device 17 | . . 1 . . 2 3 4 1 3 2 1 Storage 6 | 1 2 . . 1 . . . 1 . 1 . Processor 5 | . 1 . . . 2 1 1 . . . . Hackware 3 | . . . . 1 . . . . 1 1 . Protection 3 | . . . . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 61 | 2 4 2 9 3 10 6 13 5 1 4 2 Energy Gun 5 | . . 1 1 . . . 2 . . 1 . Energy Cannon 11 | . . . 1 . 3 1 3 2 . 1 . Ballistic Gun 8 | 2 1 1 1 . 1 1 . . . 1 . Ballistic Cannon 10 | . 2 . 4 . . 1 3 . . . . Launcher 11 | . 1 . 2 1 2 1 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 15 | . . . . 2 4 2 4 2 . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 . . . . . Parts Lost 52 | . . . 10 . 10 4 5 . 1 7 15 Power 4 | . . . . . . 1 . . . 1 2 Propulsion 20 | . . . 4 . 7 2 . . . 1 6 Utility 15 | . . . . . 2 1 2 . 1 2 7 Weapon 13 | . . . 6 . 1 . 3 . . 3 . Highest Loss Streak 11 | . . . 5 . 6 2 2 . 1 3 11 Average Slot Usage (%) 83 | . 99 99 87 82 79 89 86 90 75 73 46 Engine 5 | . 14 11 11 9 7 4 . . . . . Core 2 | . . . . . . 1 5 5 8 7 3 Leg 15 | . 28 32 31 39 25 3 . . . . . Hover 8 | . . . . . . 19 26 31 3 . . Flight 2 | . . . . . . . . . 12 12 10 Device 7 | . . 6 11 1 3 2 11 8 12 16 6 Storage 7 | . 14 11 11 9 7 6 5 5 4 4 3 Processor 6 | . 13 4 . . 7 15 8 10 9 8 7 Hackware 3 | . . . . 7 7 6 . . 2 7 6 Protection 1 | . . . . . . . 2 5 4 3 3 Energy Gun 1 | . . 11 1 . . . 1 . . . . Energy Cannon 2 | . . . 1 . 6 3 2 8 4 4 . Ballistic Gun 3 | . 20 22 4 . 2 . . . . . . Ballistic Cannon 2 | . 6 . 8 . . . 2 5 4 . . Launcher 1 | . . . 5 1 1 . . . 1 1 . Slashing Weapon 6 | . . . . 13 6 16 12 4 4 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 13 19 22 27 49 55 60 73 89 89 80 43 Greatest Support 95 | 20 20 30 36 55 65 70 78 95 95 81 67 Greatest Overweight (x) 7 | . . . 7 1 5 5 1 . 1 . . Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 12 12 12 12 8 Average Capacity 10 | 5 7 8 8 11 12 12 12 12 12 11 7 Most Carried 12 | 3 8 8 8 12 12 12 12 12 12 12 8 Average Carried 9 | 1 6 7 6 10 9 11 11 11 11 11 7 Final Capacity 12 | 6 8 8 8 12 12 12 12 12 12 8 4 Final Carried 12 | 3 8 8 3 11 11 12 12 12 12 6 4 Class Distribution -------------------- 57% | Mutant 15% | Scavenger-Mutant 12% | Hacker-Mutant 8% | Skirmisher 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3249 | 181 283 251 632 165 95 278 567 382 199 196 20 Remotely 347 | . . . . . . 108 239 . . . . Salvage Created 4560 | . 295 352 971 384 359 313 866 303 106 335 276 Parts 262 | . 20 27 68 17 23 19 27 20 3 17 21 Haulers Intercepted 7 | . 1 2 1 . . 1 1 . . 1 . Recyclers Shooed 6 | . 1 . 1 . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 80 | . 5 3 26 7 7 5 12 6 . 4 5 Melee 26 | . . . . 7 4 1 9 . . . 5 Guns 7 | . 1 3 2 . . . 1 . . . . Cannons 17 | . 1 . 12 . . . 1 2 . 1 . AOE 30 | . 3 . 12 . 3 4 1 4 . 3 . Classes Destroyed 12 | . 5 1 2 . 3 1 . . . . . Worker 9 | . . . 5 . 2 2 . . . . . Builder 2 | . . . . . 1 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 7 | . 1 2 1 . . 1 1 . . 1 . Recycler 14 | . 2 1 4 . 1 . 2 1 1 1 1 Operator 3 | . . . 2 1 . . . . . . . Watcher 4 | . 1 . 1 . . . . 1 . 1 . Swarmer 35 | . 3 . 8 . 2 4 4 5 . 4 5 Grunt 27 | . 2 . 12 5 3 1 4 . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 14 | . . 3 6 2 . . 2 1 . . . Programmer 3 | . . . . . 1 . 2 . . . . Best Kill Streak 9 | . 3 3 9 3 5 5 4 5 1 4 2 Combat Bots Only 6 | . 3 1 6 3 3 4 4 5 . 4 2 Max Kills in Single Turn 5 | . 1 1 5 1 2 3 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . 3 . 1 3 1 2 . 2 . Melee 1 | . . . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Damage Taken 9408 | . 211 223 1537 322 1175 448 1102 284 219 916 2971 Core 2396 | . 25 31 217 36 132 55 241 57 . 69 1533 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 90 . 38 93 81 93 75 95 100 95 . Volleys Fired 191 | . 28 15 65 . 16 8 45 7 . 7 . Largest 4 | . 2 3 3 . 2 2 3 4 . 2 . Hottest 305 | . 55 80 96 . 119 132 305 230 . 225 . Shots Fired 364 | . 56 45 126 . 25 13 65 24 . 10 . Gun 119 | . 30 45 25 . 3 . 15 . . 1 . Cannon 205 | . 23 . 83 . 15 11 47 21 . 5 . Launcher 40 | . 3 . 18 . 7 2 3 3 . 4 . Special . | . . . . . . . . . . . . Kinetic 221 | . 53 30 99 . 3 1 28 7 . . . Thermal 31 | . . . . . . . 26 4 . 1 . Explosive 40 | . 3 . 18 . 7 2 3 3 . 4 . Electromagnetic 72 | . . 15 9 . 15 10 8 10 . 5 . Robot Hit Streak 11 | . 7 8 11 . 6 3 6 7 . 2 . Robot Miss Streak 5 | . 4 3 3 . 3 2 2 5 . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 317 | . 32 27 75 29 35 14 65 13 3 12 12 Core Hits 174 | . 12 11 56 8 20 11 22 12 1 10 11 Critical Hits 8 | . 1 1 2 2 . 1 . . . . 1 Critical Kills 3 | . . 1 2 . . . . . . . . Critical Parts Destroyed 5 | . 1 . . 2 . 1 . . . . 1 Melee Attacks 276 | . . . . 42 32 22 63 14 14 54 35 Impact . | . . . . . . . . . . . . Slashing 276 | . . . . 42 32 22 63 14 14 54 35 Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . . 4 2 3 1 1 1 2 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 18 | . . . . 4 2 1 11 . . . . Damage Inflicted 13403 | . 580 334 2588 1888 1679 887 2908 728 213 1008 590 Guns 1291 | . 211 334 211 . 59 . 476 . . . . Cannons 2196 | . 177 . 913 . 162 57 636 192 . 59 . Explosions 3125 | . 192 . 1439 . 592 195 42 323 . 342 . Melee 6741 | . . . . 1888 866 635 1754 213 213 607 565 Ramming 50 | . . . 25 . . . . . . . 25 Kinetic 2013 | . 388 191 1009 . 59 . 304 62 . . . Thermal 765 | . . . . . 36 . 705 24 . . . Explosive 3089 | . 192 . 1439 . 556 195 42 323 . 342 . Electromagnetic 745 | . . 143 115 . 162 57 103 106 . 59 . Impact . | . . . . . . . . . . . . Slashing 6741 | . . . . 1888 866 635 1754 213 213 607 565 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . 1 . . 1 2 Average Corruption 2 | . . . . . 4 . 1 . . 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . 6 . 3 . . . . Matter Fused 2 | . . . . . 2 . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Targeting Errors 4 | . . . . . 2 . 2 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots 18 | . . . . . . . 16 . . 2 . Effects 5 | . . . . . . . 1 . . 4 . Energy Bleed 1 | . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . 1 . Meltdown 3 | . . . . . . . . . . 3 . Overflow Damage 1004 | . 2 . 45 251 150 101 231 . 91 119 14 Projectiles 110 | . 2 . 8 . 9 . 91 . . . . Explosions 148 | . . . 37 . 70 . . . . 41 . Melee 746 | . . . . 251 71 101 140 . 91 78 14 Knockbacks 6 | . 2 . 1 . . . 3 . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . 2 . 1 . . . 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 223 | . 22 . 113 . 34 . 16 . . 27 11 Shots 9 | . 1 . 4 . 2 . 1 . . 1 . Rammed 13 | . . . 5 . . . . . . . 8 Targets Rammed 21 | . . . 13 . . . . . . . 8 Kicked 8 | . . . 8 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 359 | . 33 54 246 . 90 60 310 273 . 359 2 Average Temperature 67 | . 15 18 63 . 37 31 85 100 . 128 2 Received Heat Transfer 1764 | . 93 63 687 135 225 99 210 18 27 135 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 1050 | . . . . . 50 . 950 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Peak Influence 766 | . 176 232 766 410 287 216 308 481 381 571 487 Average Influence 261 | . 93 144 499 295 187 152 176 247 329 405 341 Maximum Alert Level 3 | . . 1 3 2 1 1 1 2 1 2 2 Low Security (%) 45 | 100 100 92 16 . 61 96 76 35 . . 9 Level 1 35 | . . 7 8 92 38 3 23 45 100 37 61 Level 2 18 | . . . 74 7 . . . 19 . 62 28 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . 3 2 2 2 1 1 . 2 1 Investigation 1 | . . . . . . . . . . . 1 Extermination 1 | . . . . . . . 1 . . . . Reinforcement 11 | . . . 2 2 2 2 . 1 . 2 . Assault 1 | . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 . 2 1 . . 2 1 . . 1 Communications Jammed 19 | . . . . . . . . . . 16 3 Distress Signals 19 | . . . . . . . . . . 16 3 Times Spotted 196 | . 8 6 38 16 12 11 18 9 5 31 42 Peak Tracking Total 13 | . 3 2 8 3 4 5 6 5 2 9 13 Tactical Retreats 22 | . . . 2 1 2 1 2 . 2 5 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 1 . . . 1 1 . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . 1 5 . . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . 1 1 . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 5 1 2 5 1 2 5 8 4 9 6 Terminals 21 | . 3 1 1 1 . 2 2 3 2 3 3 Fabricators 3 | . . . . . 1 . 1 . . 1 . Repair Stations 7 | . 1 . . 2 . . 1 3 . . . Recycling Units 7 | . 1 . 1 1 . . 1 . . 2 1 Scanalyzers 7 | . . . . 1 . . . 1 2 2 1 Garrison Access 3 | . . . . . . . . 1 . 1 1 Total Hacks 133 | . 16 6 5 17 2 9 15 19 12 21 11 Successful 73 | . 9 5 4 16 . 6 10 9 5 7 2 Failed 60 | . 7 1 1 1 2 3 5 10 7 14 9 Catastrophic 10 | . 3 . . 1 . 1 2 . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 8 3 . 1 . 3 4 4 3 . . Terminals 70 | . 12 6 4 3 . 9 8 9 5 7 7 Fabricators 6 | . . . . . 2 . 2 . . 2 . Repair Stations 20 | . 3 . . 7 . . 4 6 . . . Recycling Units 13 | . 1 . 1 1 . . 1 . . 7 2 Scanalyzers 20 | . . . . 6 . . . 2 7 4 1 Garrison Access 4 | . . . . . . . . 2 . 1 1 Terminal Hacks 31 | . 5 4 3 2 . 5 3 3 2 2 2 Level Access Points 5 | . 1 . . . . 1 1 . 1 1 . Branch Access Points 3 | . . 1 . . . . . 1 . . 1 Emergency Access Points 4 | . 1 . . 1 . 1 . . . . 1 Terminal Index 6 | . 1 1 . 1 . 1 . 1 1 . . Fabricator Index 2 | . . . 1 . . . . 1 . . . Locate Traps 3 | . . . 1 . . . 1 . . 1 . Patrol Status 2 | . . . 1 . . 1 . . . . . Assault Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . 2 . . 2 . Load Schematic 2 | . . . . . . . 1 . . 1 . Build 2 | . . . . . . . 1 . . 1 . Repair Station Hacks 16 | . 2 . . 7 . . 4 3 . . . Scan Component 8 | . 1 . . 3 . . 2 2 . . . Repair 7 | . 1 . . 3 . . 2 1 . . . Refit 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 1 . . . . . 1 . Retrieve Components 4 | . 1 . 1 1 . . . . . 1 . Scanalyzer 10 | . . . . 6 . . . 1 2 1 . Insert Component 6 | . . . . 3 . . . 1 1 1 . Analyze 4 | . . . . 3 . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 6 | . 1 1 . . . 1 1 1 1 . . Terminals 6 | . 1 1 . . . 1 1 1 1 . . Botnet 6 | . 1 1 . . . 1 1 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 3 1 1 3 1 2 5 8 4 7 6 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . . . . 1 . . Parts Built 2 | . . . . . . . 2 . . . . Matter 292 | . . . . . . . 124 . . 168 . Time 146 | . . . . . . . 62 . . 84 . Total Part Build Rating 4 | . . . . . . . 4 . . . . Parts Repaired 7 | . 1 . . 3 . . 2 1 . . . Time 252 | . 26 . . 90 . . 114 22 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 3 . 3 3 . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . . 1 . 1 . Part Schematics Acquired 4 | . . . . 3 . . . . 1 . . Parts Damaged 2 | . . . . 2 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 28 | . . . . . 28 . . . . . . Highest-Rated Ally 28 | . . . . . 28 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . . Total Damage 77 | . . . . . 77 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5712 | 60 454 373 717 682 542 380 998 373 262 430 441 Spaces Moved 5174 | 43 267 165 380 330 271 410 872 645 499 841 451 Core 135 | 4 . . 1 . . . . . . . 130 Treads . | . . . . . . . . . . . . Legs 1392 | 39 267 165 379 330 205 7 . . . . . Wheels 109 | . . . . . 66 43 . . . . . Hover 1915 | . . . . . . 360 872 645 38 . . Flight 1623 | . . . . . . . . . 461 841 321 Fastest Speed 31 | 50 120 120 120 120 120 58 46 41 34 34 31 Average Speed 68 | 113 120 120 121 131 139 64 60 43 34 34 38 Slowest Speed 400 | 120 120 120 400 150 240 180 115 46 117 34 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 1 7 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 50 13 65 36 9 15 22 19 16 35 15 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 133 | . . . . 5 4 11 30 11 10 47 15 Terrain Destroyed 363 | . 22 . 124 5 36 15 43 32 10 61 15 Melee 96 | . . . . 5 4 10 4 11 10 37 15 Projectile 22 | . . . . . . 1 17 3 . 1 . AOE 245 | . 22 . 124 . 32 4 22 18 . 23 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total 6604 | 51 344 306 516 509 355 473 1182 697 564 929 678 Wait 625 | . 27 112 15 107 7 7 163 5 23 5 154 Move 5148 | 42 266 164 379 329 270 409 871 644 496 827 451 Hop 7 | . . . . . . . . . 1 6 . Pick Up 67 | 3 7 4 8 15 1 3 8 5 5 2 6 Fast Attach 75 | 6 2 3 5 6 11 12 9 3 7 7 4 Attach 34 | . . 2 5 2 5 2 7 4 1 3 3 Detach 26 | . 1 1 1 3 3 3 5 2 3 . 4 Swap 59 | . 7 1 11 4 7 5 11 6 1 4 2 Drop 89 | . 6 4 14 9 . 6 11 5 13 10 11 Fire 191 | . 28 15 65 . 16 8 45 7 . 7 . Melee 241 | . . . . 34 26 18 46 14 14 54 35 Ram 8 | . . . . . . . . . . . 8 Kick 13 | . . . 13 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 6 . . 4 . Rewire 11 | . . . . . 9 . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 481 | -10/Materials | Repaired Aluminum Leg 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 579 | -9/Materials | Identified exit to Mines 579 | -9/Materials | Identified exit to Storage 815 | -9/Materials | Build established: Skirmisher 888 | -9/Materials | Entered Storage 1288 | -9/Storage | First assault squad dispatched 1307 | -9/Storage | Build established: Mutant 1380 | -9/Storage | Core integrity fell below 50% 1408 | -9/Storage | Lost 5 parts (3n2w) 1490 | -9/Storage | Discovered new exit (range 5) 1605 | -9/Storage | Entered Materials 1605 | -8/Materials | Evolved 2 slots: Propulsion x2 1715 | -8/Materials | Repaired Imp. Sensor Array 1748 | -8/Materials | Repaired Mni. Grenade Launcher 1838 | -8/Materials | Repaired Aluminum Leg 2135 | -8/Materials | Build established: Scavenger-Mutant 2249 | -8/Materials | Discovered new exit (range 16) 2287 | -8/Materials | Entered Factory 2287 | -7/Factory | Evolved 2 slots: Utility x2 2375 | -7/Factory | Lost 6 parts (5n1u) 2638 | -7/Factory | Lost 4 parts (2n1u1w) 2760 | -7/Factory | Discovered new exit (range 6) 2828 | -7/Factory | Identified exit to Factory 2829 | -7/Factory | Entered another Factory area 2829 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3128 | -6/Factory | Identified exit to Factory 3188 | -6/Factory | Build established: Mutant 3209 | -6/Factory | Entered another Factory area 3209 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3300 | -5/Factory | Repaired Greatsword 3371 | -5/Factory | Repaired Cld. Airjet 3448 | -5/Factory | Identified exit to Factory 3985 | -5/Factory | Fabricated Hvy. Assault Rifle? 4062 | -5/Factory | Discovered new exit (range 13) 4147 | -5/Factory | Identified exit to Upper Caves 4207 | -5/Factory | Entered another Factory area 4207 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4216 | -4/Factory | Identified exit to Upper Caves 4216 | -4/Factory | Identified exit to Armory 4301 | -4/Factory | Spotted B-86 Titan 4333 | -4/Factory | Repaired Great Axe? 4549 | -4/Factory | Discovered new exit (range 8) 4564 | -4/Factory | Identified exit to Research 4580 | -4/Factory | Entered Research 4580 | -3/Research | Evolved 2 slots: Utility x2 4585 | -3/Research | Spotted B-86 Titan 4650 | -3/Research | Identified exit to Research 4842 | -3/Research | Entered another Research area 4842 | -2/Research | Evolved 2 slots: Utility x2 4949 | -2/Research | Spotted B-90 Cyclops 5023 | -2/Research | Identified exit to Access 5137 | -2/Research | Lost 3 parts (1u2w) 5157 | -2/Research | Build established: Hacker-Mutant 5168 | -2/Research | Spotted B-90 Cyclops 5182 | -2/Research | Spotted B-90 Cyclops 5272 | -2/Research | Entered Access 5272 | -1/Access | Evolved 2 slots: Utility x2 5314 | -1/Access | Identified exit to Command 5677 | -1/Access | Lost 11 parts (1p5n5u) 5681 | -1/Access | Core integrity fell below 50% 5707 | -1/Access | Core integrity fell below 20% 5713 | -1/Access | Self-destructed Last Messages --------------- 05643_ Penetrated by Slug. 05644_ System Shield destroyed. 05645_ Penetrated by Slug. 05646_ Adv. Transmission Jammer destroyed. 05646_ Slug penetrates Wall. 05665_ Connecting with Terminal... 05665_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05676_ Acquired Imp. Maneuvering Thrusters. 05679_ Connecting with Garrison Access... 05685_ Slammed into G-73 Enforcer. 05686_ Destabilizing: System corrupted (+2). 05688_ Slammed into G-73 Enforcer. 05688_ S-43 Plague destroyed. 05689_ Slug penetrates Wall. 05689_ Imp. Maneuvering Thrusters destroyed. 05699_ Acquired Force Lance. 05700_ Dropped Force Lance. 05710_ Slammed into S-43 Plague. 05713_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ########## #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | " " # #?????????######?????????????????????? | | " " + #?????????# #?????????????????????? | | ""G"" # #?????????+ ??????????????????????? | | # =#?????????# ??????????????????????? | | #=%#?????????? ??????????????????????? | | ##/####### #??????????# ###########????????????? | | # #??????????#s # ! #????????????? | | # #??????????# @# #????????????? | | "" # #??????????# s """"" #????????????? | | "" # #??????????#gs# ""R"" #????????????? | | """" # %#??????????#gg# " " #????????????? | | """" # ############g # / #????????????? | | """" + # #????????????? | | """" # # * #????????????? | | """" # #########################????????????? | | "" # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ########## #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #######"?????????????????????????????? | | ?????????# """T""""?????????????????????????????? | | ?????????# """ """"?????????????????????????????? | | ?????????# "?????????????????????????????? | | ?????????# "?????????????????????????????? | | ?????????# "?????????????????????????????? | | ########## "?????????????????????????????? | | ## "?????????????????????????????? | | ## "?????????????????????????????? | | ## "?????????????????????????????? | | ## "?????????????????????????????? | | ## #######"?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 38 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 63 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Cmb. Airjet | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftScatterCasing Manual? 0 Play Time 02:27:54 Cumulative 136.0 hours Start 2020.06.30 @ 18:32:20 End 2020.07.06 @ 18:22:06 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 8 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2fe19f05-8f2c-42a0-acb2-769f60c20a85