Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 00:15:20 Player: MrWaffler Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (100) 500 Value Destroyed (4926) 4926 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 14085 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 646 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 99/100 System Corruption 93% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Smartbomb Launcher Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer System Shield > --- WEAPON ----------- Gamma Rifle KE Penetrator Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Gamma Rifle Gamma Rifle Long-range Proton Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Improved Proton Missile Launcher Smartbomb Launcher Advanced Remote Datajack Lance Lance Lance [Rating: 185] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Enhanced Flamer Energy Gun Heavy Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . 2 . 2 . . . 1 1 . . Utility 9 | . . . . . . 4 . . . . 1 1 1 . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 182 | 7 3 10 2 4 5 9 34 7 . 29 5 8 17 1 41 Power 21 | 1 . . 1 . 1 . 4 . . 4 1 1 2 . 6 Engine 8 | 1 . . 1 . . . 2 . . 2 1 1 . . . Core 5 | . . . . . 1 . 2 . . 2 . . . . . Reactor 8 | . . . . . . . . . . . . . 2 . 6 Propulsion 51 | 2 . 2 . . 1 . 16 2 . 10 2 5 5 . 6 Treads 4 | . . . . . 1 . 1 . . 1 . . 1 . . Leg 33 | 2 . 2 . . . . 10 1 . 4 2 2 4 . 6 Wheel 3 | . . . . . . . 2 . . 1 . . . . . Hover 5 | . . . . . . . . 1 . 1 . 3 . . . Flight 6 | . . . . . . . 3 . . 3 . . . . . Utility 48 | 2 3 2 1 . . 7 5 2 . 4 . 2 5 1 14 Device 28 | 1 . 2 1 . . 3 4 2 . 1 . 1 4 1 8 Storage 6 | 1 1 . . . . 1 . . . 1 . . 1 . 1 Processor 9 | . . . . . . 3 1 . . 1 . . . . 4 Hackware 2 | . . . . . . . . . . 1 . 1 . . . Protection 3 | . 2 . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 62 | 2 . 6 . 4 3 2 9 3 . 11 2 . 5 . 15 Energy Gun 27 | . . 3 . . 1 . 5 2 . 5 2 . 1 . 8 Energy Cannon 2 | . . . . . . . . . . . . . 1 . 1 Ballistic Gun 13 | 2 . 3 . 1 1 . 1 . . 1 . . 3 . 1 Ballistic Cannon 6 | . . . . . 1 1 . . . 3 . . . . 1 Launcher 4 | . . . . . . . 1 . . 2 . . . . 1 Special Weapon 4 | . . . . 3 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 2 . 6 . . 2 . . Corrupted Parts 2 | . . . . . . . . . . . 1 . . . 1 System Corruption 10 | . . . . . . . . . . . 2 . . . 8 Parts Lost 121 | . . . . . 9 . 18 1 . 24 11 1 5 . 52 Power 17 | . . . . . 1 . 2 . . 5 1 . 1 . 7 Propulsion 37 | . . . . . 3 . 8 . . 8 3 1 1 . 13 Utility 29 | . . . . . 1 . 6 . . 3 1 . 2 . 16 Weapon 38 | . . . . . 4 . 2 1 . 8 6 . 1 . 16 Highest Loss Streak 21 | . . . . . 9 . 11 1 . 8 11 1 4 . 21 To Critical Strikes 2 | . . . . . . . 2 . . . . . . . . Average Backups 12 | 2 7 13 14 14 12 7 7 4 4 13 12 7 10 12 17 Power 1 | . 1 1 1 1 . . . 1 1 . 1 . . 1 2 Propulsion 1 | 1 2 4 5 3 . . . . . . . . . . 1 Utility 4 | . 1 5 7 6 7 5 4 1 2 5 5 1 2 5 3 Weapon 4 | . 2 2 1 3 3 1 . 1 1 6 6 5 6 6 10 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 30 | . . . . 6 2 . 4 . . 3 . . . . 15 Power 4 | . . . . . 1 . 1 . . 1 . . . . 1 Propulsion 3 | . . . . 3 . . . . . . . . . . . Utility 11 | . . . . 1 . . 2 . . 1 . . . . 7 Weapon 12 | . . . . 2 1 . 1 . . 1 . . . . 7 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 100 100 86 78 90 97 100 91 44 70 83 94 89 Engine 5 | . 14 11 11 11 5 . 2 5 5 3 1 4 1 . . Core 1 | . . . . . 5 6 2 . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . 5 8 7 Treads 1 | . . . . . 3 6 2 . . . . . 1 4 . Leg 19 | . 28 22 22 22 16 6 14 29 29 13 4 13 20 26 26 Hover 1 | . . . . . . . . 3 5 3 2 7 4 . . Flight 1 | . . . . . . . 4 . . 9 2 . . . . Device 9 | . 2 8 10 11 5 13 11 10 11 3 1 13 15 16 17 Storage 7 | . 12 11 11 11 11 10 2 . . 4 5 4 4 4 4 Processor 10 | . . . . . . 15 23 23 23 22 15 14 13 13 12 Hackware 1 | . . . . . . . . . . 2 . 3 4 4 3 Protection 1 | . 13 2 . . 5 . . . . . . . . . 1 Energy Gun 8 | . . 7 33 11 . . 8 14 11 10 1 4 3 4 8 Ballistic Gun 8 | . 28 36 11 11 11 6 3 3 5 1 1 . 5 8 3 Ballistic Cannon 2 | . . . . . 5 9 5 . . 4 7 . . . . Special Weapon 5 | . . . . 21 15 . . . . . . . . . . Peak Build Rating 185 | 9 9 13 13 22 26 48 63 78 75 86 72 101 157 154 185 Average Rating 63 | 6 7 10 12 18 20 40 51 73 75 76 41 84 132 153 159 On Entrance 52 | . 9 8 13 13 22 21 47 58 75 75 67 30 94 148 154 Avg Prop Armor Cover (%) 7 | . . . . . 5 5 7 3 7 5 2 9 9 10 9 Naked Turns 65 | . . . . . . . . . . . . . . . 65 Heaviest Build 178 | 11 28 34 36 35 43 52 51 29 28 49 47 44 141 140 178 Greatest Support 230 | 20 20 20 20 20 28 28 80 90 70 70 40 96 160 160 230 Greatest Overweight (x) 31 | 1 1 1 1 1 4 1 1 . . 4 7 1 1 . 31 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 5 5 15 15 15 25 25 25 Average Capacity 15 | 7 12 15 15 15 15 15 8 5 5 14 15 15 19 25 24 Most Carried 25 | 4 11 15 15 15 15 10 11 5 4 15 14 13 14 14 25 Average Carried 12 | 2 7 13 14 14 12 7 7 4 4 13 13 7 11 13 19 Final Capacity 25 | 8 15 15 15 15 15 15 5 5 5 15 15 15 25 25 5 Final Carried 15 | 4 11 15 15 15 10 10 5 4 4 14 12 13 14 13 5 Class Distribution -------------------- 24% | Scavenger-Skirmisher 16% | Pyromaniac-Gunner 15% | Mutant 11% | Scavenger-Gunner 8% | Scavenger-Assassin 7% | Skirmisher 5% | Derelict-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Pyromaniac-Gunner | -7/Zion Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Assassin | -6/Extension Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Waste Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Matter Collected 3902 | 292 46 148 59 53 224 . 568 21 . 826 154 100 383 . 1028 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4945 | 108 68 236 59 . 213 . 602 92 . 1187 127 100 468 . 1685 Parts 231 | 4 3 22 3 . 9 . 26 3 . 42 2 1 13 . 103 Haulers Intercepted 2 | . . . . . . . . . . 1 . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 85 | . 2 8 4 . 7 . 6 4 . 21 3 1 3 . 26 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 52 | . 2 8 4 . 3 . 4 2 . 13 1 . 2 . 13 Cannons 12 | . . . . . 4 . . . . 5 1 . . . 2 AOE 12 | . . . . . . . . 2 . 2 1 . . . 7 Classes Destroyed 13 | 2 1 2 . . . . 2 . . 4 . . . . 2 Worker 1 | . . . . . . . . . . . . . . . 1 Builder 3 | . . . . . . . 2 . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 . . 1 . . Recycler 4 | 1 . . . . . . 1 . . . . . 2 . . Mechanic 2 | . . . . . . . . . . 2 . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 Swarmer 25 | . . 4 4 . 4 . . 4 . 4 . . . . 5 Grunt 23 | . 2 2 . . 3 . 3 . . 4 3 . . . 6 Duelist 1 | . . . . . . . . . . 1 . . . . . Sentry 13 | . . 2 . . . . 2 . . 6 . 1 . . 2 Hunter 4 | . . . . . . . 1 . . 1 . . 2 . . Programmer 19 | . . . . . . . . . . 5 . . 1 . 13 Guerrilla 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 2 2 4 4 . 4 . 3 4 . 5 2 1 3 . 10 Combat Bots Only 9 | . 2 4 4 . 4 . 2 4 . 5 2 1 2 . 9 Max Kills in Single Turn 4 | 1 1 1 2 . 1 . 2 2 . 2 1 1 1 . 4 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . Exploded 4 | . . . . . . . . 2 . 2 1 . . . 4 Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Hostile Shots Fired 1375 | . 8 20 25 . 85 . 232 13 . 181 130 14 78 . 589 Missed 385 | . . 7 6 . 17 . 88 2 . 40 29 5 30 . 161 Hits 990 | . 8 13 19 . 68 . 144 11 . 141 101 9 48 . 428 Melee 1 | . . . . . . . . . . 1 . . . . . Projectile 989 | . 8 13 19 . 68 . 144 11 . 140 101 9 48 . 428 Critical Strikes 69 | . . . . . 1 . 4 2 . 9 8 . 2 . 43 Part Disruptions 7 | . . . . . . . . . . . . . . . 7 Damage Taken 19751 | . 90 157 156 . 1114 . 2296 220 . 3085 2060 243 919 . 9411 Core 4193 | . . 18 34 . 262 . 448 29 . 650 1031 . 121 . 1600 Absorbed by Shields 417 | . . . . . . . . . . . . . . . 417 Regen/Repaired (Parts) 102 | . . . . 102 . . . . . . . . . . . Core Remaining (%) 62 | 100 100 . . . 21 . 47 . . 32 10 100 . 91 . Volleys Fired 256 | 11 8 12 4 . 16 2 24 4 . 58 11 11 20 . 75 Largest 4 | 2 2 4 4 . 4 2 4 3 . 4 3 1 4 . 4 Hottest 435 | 40 40 143 179 . 278 73 256 209 . 435 120 63 244 . 318 Shots Fired 738 | 22 16 48 16 . 46 4 72 10 . 194 19 11 56 . 224 Gun 563 | 22 16 48 16 . 30 2 67 10 . 124 3 11 38 . 176 Cannon 151 | . . . . . 11 2 4 . . 65 16 . 18 . 35 Launcher 18 | . . . . . . . 1 . . 5 . . . . 12 Special 6 | . . . . . 5 . . . . . . . . . 1 Kinetic 323 | 22 16 46 4 . 34 4 11 . . 84 16 . 28 . 58 Thermal 273 | . . 2 12 . 12 . 60 8 . 92 . 11 28 . 48 Explosive 9 | . . . . . . . . . . 3 . . . . 6 Electromagnetic 132 | . . . . . . . 1 2 . 15 3 . . . 111 Robot Hit Streak 19 | 5 4 10 1 . 5 6 7 1 . 19 5 10 14 . 11 Robot Miss Streak 8 | 4 2 2 4 . 7 1 7 2 . 4 1 1 2 . 8 Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 8 | . . . 3 . 1 . 2 . . 1 . . . . 1 Max Gunslinging Chain 2 | . . . 2 . 1 . 1 . . 1 . . . . 1 Shots Hit Robots 437 | 14 11 28 5 . 23 2 43 4 . 125 16 10 33 . 123 Core Hits 211 | 5 6 13 4 . 14 . 21 4 . 54 8 4 10 . 68 Critical Kills 4 | . . . . . 1 . . . . . . . 1 . 2 Critical Parts Destroyed 4 | . . . . . 2 . . . . 2 . . . . . Critical Strikes 28 | . . . . . 3 . 4 1 . 11 1 . 2 . 6 Burn 11 | . . . . . . . 4 1 . 5 . . 1 . . Destroy 8 | . . . . . 3 . . . . 2 . . 1 . 2 Blast 5 | . . . . . . . . . . 3 1 . . . 1 Corrupt 4 | . . . . . . . . . . 1 . . . . 3 Melee Attacks 48 | . . . . . . 1 11 2 15 15 2 . . . 2 Impact . | . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . 1 11 . . . . . . . . Piercing 36 | . . . . . . . . 2 15 15 2 . . . 2 Sneak Attacks 2 | . . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11954 | 105 83 243 69 . 615 37 1170 255 . 3406 519 170 950 . 4332 Guns 6271 | 105 83 243 69 . 394 37 777 100 . 1997 42 170 427 . 1827 Cannons 2835 | . . . . . 197 . 37 . . 1035 293 . 523 . 750 Explosions 2426 | . . . . . . . 80 155 . 374 62 . . . 1755 Melee 350 | . . . . . . . 276 . . . 74 . . . . Ramming 48 | . . . . . . . . . . . 48 . . . . Kinetic 3975 | 105 83 231 . . 537 37 116 . . 1356 293 . 301 . 916 Thermal 4758 | . . 12 69 . 78 . 755 233 . 1666 62 170 649 . 1064 Explosive 1420 | . . . . . . . . . . 205 . . . . 1215 Electromagnetic 1403 | . . . . . . . 23 22 . 179 42 . . . 1137 Impact . | . . . . . . . . . . . . . . . . Slashing 276 | . . . . . . . 276 . . . . . . . . Piercing 74 | . . . . . . . . . . . 74 . . . . Highest Corruption 93 | . . . . . . . 1 . . 16 2 . 3 3 93 Average Corruption 21 | . . . . . . . 1 . . 6 2 . 2 3 39 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . . 29 1 . 5 2 76 Message Errors 23 | . . . . . . . . . . 5 1 . . . 17 Matter Fused 28 | . . . . . . . . . . 11 . . 1 1 15 Heat Flow Errors 12 | . . . . . . . . . . 5 . . 2 . 5 Energy Discharges 13 | . . . . . . . . . . 4 . . 1 1 7 Parts Rejected 5 | . . . . . . . . . . 1 . . . . 4 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . . . . . . 1 . 10 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . 1 . . . . 2 Alerts 2 | . . . . . . . . . . 2 . . . . . Misdirections 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 9 | . . . . . . . . . . . . . . . 9 Overload Shots 3 | . . . . . . . . . . 3 . . . . . Overflow Damage 425 | . . . . . . . 69 8 . 124 31 . 35 . 158 Projectiles 179 | . . . . . . . . . . 64 . . 35 . 80 Explosions 189 | . . . . . . . 12 8 . 60 31 . . . 78 Melee 57 | . . . . . . . 57 . . . . . . . . Knockbacks 21 | . . . . . 2 . . . . 7 9 . . . 3 Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic 20 | . . . . . 2 . . . . 7 8 . . . 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 833 | . . . . . . . 114 52 . 202 85 . . . 380 Shots 16 | . . . . . . . 1 1 . 4 1 . . . 9 Rammed 1 | . . . . . . . . . . . 1 . . . . Targets Rammed 13 | . . . . . . . . . . . 13 . . . . Kicked 12 | . . . . . . . . . . . 12 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 436 | . 62 101 214 . 429 . 436 195 . 354 33 . 197 . 193 Average Temperature 120 | . 26 47 135 . 181 . 149 114 . 131 11 . 98 . 86 Received Heat Transfer 2082 | . 48 30 . . 156 . 510 . . 522 578 45 18 . 175 Effects 11 | . . . . . 6 . 2 . . 3 . . . . . Shutdowns 2 | . . . . . . . 1 . . 1 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . Interference 3 | . . . . . . . 1 . . 2 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 Robots Corrupted 4 | . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Fried 9 | . . . . . . . . . . 1 . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . 2 . 1 1 . . Combat Hostiles 4 | . . . . . . . 1 . . 1 . 1 1 . . Parts Melted 19 | . . . 1 . 1 . 4 1 . 8 . 4 . . . Heat Transferred 8555 | . . 37 185 . 310 . 1745 335 . 3710 50 370 777 . 1036 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . 1 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Maximum Alert Level 3 | . . . . . . 3 2 1 . . . . . . 1 Low Security (%) 74 | 100 100 100 100 . . . 47 80 100 100 100 100 100 100 41 Level 1 21 | . . . . . . . 50 20 . . . . . . 58 Level 2 . | . . . . . . . 1 . . . . . . . . Level 3 4 | . . . . . . 100 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 900 | 10 48 130 135 . . 900 418 212 61 166 63 30 80 30 338 Initial 900 | . . . 25 . . 900 371 168 61 6 63 6 . . 12 Average 133 | 1 6 59 42 . . 828 214 174 38 53 27 3 17 7 177 Influence Increases 4374 | 10 58 200 120 . 175 918 818 98 8 743 96 30 106 45 949 Destroy 0b10 Robot/C 2020 | . 40 160 80 . 140 . 440 80 . 420 60 20 60 . 520 Destroy 0b10 Robot/NC 70 | 10 . . . . . . 15 . . 20 . . 15 . 10 Destroy Leader 396 | . 10 40 10 . 20 . 50 10 . 122 10 10 22 . 92 Allied During Kill 145 | . . . . . . . 145 . . . . . . . . Successful Hack 19 | . 8 . . . . . 11 . . . . . . . . Disable Machine 300 | . . . 30 . . 15 60 . . 75 . . . . 120 Destroy Structure 359 | . . . . . . 3 37 8 8 106 26 . 9 . 162 Advance Influence 900 | . . . . . . 900 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 135 | . . . . . 15 . 60 . . . . . . 30 30 Influence Decreases 4360 | 10 58 134 186 . 175 160 1231 267 175 622 214 42 106 25 955 Entered New Map 804 | . . . 41 . . . 387 177 115 3 67 6 . . 8 Time Decay 2287 | 10 58 134 145 . 91 160 458 80 60 414 80 36 106 25 430 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . Lost Part 1009 | . . . . . 84 . 126 10 . 205 67 . . . 517 Lost Ally 160 | . . . . . . . 160 . . . . . . . . Squads Dispatched 24 | . 1 1 . . . 1 4 . . 6 1 . 1 . 9 Investigation 6 | . . . . . . 1 2 . . . 1 . . . 2 Extermination 9 | . . . . . . . . . . 3 . . 1 . 5 Reinforcement 9 | . 1 1 . . . . 2 . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Distress Signals 11 | . 1 . . . . . 2 . . . . . 1 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 5 9 4 . 21 2 36 5 3 27 4 1 13 3 48 Peak Tracking Total 10 | . 2 4 4 . 7 1 8 4 2 6 3 1 5 3 10 Tactical Retreats 7 | . . . . . 1 . 2 . 1 . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Traps Triggered 4 | . . . . . . 1 . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Machines Disabled 20 | . . . 2 . . 1 4 . . 5 . . . . 8 Max in Single Turn 2 | . . . 1 . . 1 2 . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . 2 . . . . . Energy Cycler 1 | . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Machines Accessed 15 | . 3 . . . . 1 2 . . 5 1 . . 1 2 Terminals 11 | . 2 . . . . 1 2 . . 3 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 2 . . . . . Total Hacks 31 | . 5 . . . . 3 7 . . 7 3 . . 1 5 Successful 10 | . 2 . . . . 1 3 . . 4 . . . . . Failed 21 | . 3 . . . . 2 4 . . 3 3 . . 1 5 Catastrophic 5 | . 1 . . . . . . . . . 1 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 12 | . . . . . . . 3 . . 3 . . . . 6 Terminals 25 | . 2 . . . . 3 7 . . 5 3 . . . 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 2 . . . . . Terminal Hacks 7 | . 1 . . . . 1 3 . . 2 . . . . . Record 1 | . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . . . 2 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . . 1 3 . . 2 1 . . 1 2 Full Trace Events 5 | . 1 . . . . . 2 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . 13 . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Total Allies 16 | . . . 1 . . . 15 . . . . . . . . Largest Group 5 | . . . 1 1 . . 5 . . . . . . . . Highest-Rated Group 254 | . . . 31 31 . . 254 . . . . . . . . Highest-Rated Ally 96 | . . . 31 31 . . 96 . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . GUARD 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 122 | . . . . . . . 122 . . . . . . . . Total Damage 2271 | . . . . . . . 2271 . . . . . . . . Kills 19 | . . . . . . . 19 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Active Infowar (turns) 9519 | 37 65 354 434 1739 643 335 1259 170 124 1642 192 285 475 131 1634 Optics 5431 | . . . . . . . 778 170 124 1642 192 285 475 131 1634 Sensors 1767 | . . . . . . 131 1089 . . 35 51 . . . 461 IFF 69 | . . . . . . 69 . . . . . . . . . Terrain 3276 | 37 65 . . . . 334 754 122 124 292 . 284 475 131 658 Seismic 3170 | . . 354 434 1739 643 . . . . . . . . . . Decoding 3484 | . . . . . . 335 1259 170 124 1596 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . 5 10 4 . 26 . . . . . Traps 34 | . . . . . . 5 8 2 . 19 . . . . . Emergency Access 10 | . . . . . . . 2 2 . 6 . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Turns Passed 10904 | 125 433 457 470 1739 1366 337 1259 170 124 1642 192 285 475 131 1699 Spaces Moved 5716 | 71 232 175 237 904 561 128 579 112 73 990 79 183 305 110 977 Core 223 | 6 . . . . . . 81 . . . 5 . . . 131 Treads 487 | . . . . . 192 128 167 . . . . . . . . Legs 4654 | 65 232 175 237 904 369 . 262 112 73 794 70 130 275 110 846 Wheels 259 | . . . . . . . 64 . . 195 . . . . . Hover 84 | . . . . . . . . . . 1 . 53 30 . . Flight 9 | . . . . . . . 5 . . . 4 . . . . Fastest Speed 40 | 50 120 190 190 190 190 240 40 120 120 110 110 78 78 118 50 Average Speed 153 | 116 168 190 190 190 224 240 143 120 120 123 157 128 121 118 111 Slowest Speed 1600 | 120 190 190 190 190 400 240 240 120 120 260 425 190 188 118 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . 2 . 10 2 . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 54 22 56 84 58 5 52 4 61 28 1 3 8 22 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . 1 . . 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . . . . Scrap Searched 6 | . . . . 5 1 . . . . . . . . . . Spaces Dug 41 | . . . . . . . 5 2 14 15 . . 3 . 2 Terrain Destroyed 186 | . . . . . 6 3 23 4 14 57 18 . 5 . 56 Melee 35 | . . . . . . . 5 2 14 12 . . . . 2 Projectile 39 | . . . . . 6 3 . . . 10 4 . 5 . 11 AOE 112 | . . . . . . . 18 2 . 35 14 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Was Fac Fac Res Res Qua Acc Total 7193 | 92 261 277 247 928 631 151 930 132 87 1246 118 220 361 111 1401 Wait 571 | . 11 66 . 4 39 5 77 2 . 98 7 9 9 1 243 Move 5702 | 70 231 174 236 903 560 127 578 112 72 989 78 182 304 109 977 Hop . | . . . . . . . . . . . . . . . . Pick Up 123 | 4 8 8 1 8 4 6 11 1 . 25 1 6 6 . 34 Fast Attach 68 | 7 . . . . 1 . 18 2 . 14 3 4 7 . 12 Attach 83 | . . 2 . . 7 6 8 2 . 13 3 7 6 1 28 Detach 7 | . . . . . . . 1 . . 2 . 1 1 . 2 Swap 104 | . 3 10 4 4 1 4 21 7 . 22 . . 4 . 24 Drop 53 | . . 5 2 9 3 . 17 . . 10 . . 4 . 3 Fire 256 | 11 8 12 4 . 16 2 24 4 . 58 11 11 20 . 75 Melee 48 | . . . . . . 1 11 2 15 15 2 . . . 2 Ram 1 | . . . . . . . . . . . 1 . . . . Kick 12 | . . . . . . . . . . . 12 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 165 | . . . . . . . 164 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Weapon x2 900 | -9/Materials | Discovered new exit (range 9) 945 | -9/Materials | Build established: Gunner 1016 | -9/Materials | Entered Mines 1086 | -9/Mines | Learned location of 1 exit from Materials 1368 | -9/Mines | Build established: Scavenger-Gunner 1435 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1462 | -9/Mines | Discovered new exit (range 8) 1465 | -9/Mines | Received a Mining Laser from a helpful Derelict 1486 | -9/Mines | Entered Zion 1486 | -7/Zion | Accompanied by 1 ally 1610 | -7/Zion | Identified exit to Proximity Caves 1667 | -7/Zion | Given A8's code to call for help 1889 | -7/Zion | Learned Factory emergency access door positions 2381 | -7/Zion | Build established: Pyromaniac-Gunner 2463 | -7/Zion | Met Imprinter 2539 | -7/Zion | Visited the Megawrench Repair Shop 2539 | -7/Zion | Megawrench repaired 4 parts 3054 | -7/Zion | Identified exit to Deep Caves 3225 | -7/Zion | Entered Proximity Caves 3227 | -6/Proximity Caves | Spotter reported a threat 3228 | -6/Proximity Caves | Spotter reported a threat 3362 | -6/Proximity Caves | Spotter reported a threat 3369 | -6/Proximity Caves | Spotter reported a threat 3417 | -6/Proximity Caves | Spotter reported a threat 3422 | -6/Proximity Caves | Spotter reported a threat 3475 | -6/Proximity Caves | Spotter reported a threat 3537 | -6/Proximity Caves | Spotter reported a threat 3563 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3605 | -6/Proximity Caves | Spotter reported a threat 3655 | -6/Proximity Caves | Spotter reported a threat 3687 | -6/Proximity Caves | Spotter reported a threat 3901 | -6/Proximity Caves | Core integrity fell below 50% 3952 | -6/Proximity Caves | Lost 9 parts (1p3n1u4w) 4026 | -6/Proximity Caves | Spotter reported a threat 4053 | -6/Proximity Caves | Spotter reported a threat 4079 | -6/Proximity Caves | Spotter reported a threat 4106 | -6/Proximity Caves | Spotter reported a threat 4170 | -6/Proximity Caves | Build established: Mutant 4216 | -6/Proximity Caves | Discovered new exit (range 10) 4284 | -6/Proximity Caves | Spotter reported a threat 4423 | -6/Proximity Caves | Spotter reported a threat 4591 | -6/Proximity Caves | Entered Factory 4591 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4592 | -6/Factory | Identified exit to Extension 4928 | -6/Factory | Entered Extension 4953 | -6/Extension | Disrupted transfer network 5096 | -6/Extension | Build established: Derelict-Assassin 5278 | -6/Extension | Search patrols dispatched 5385 | -6/Extension | Spotted B-75 Beast 5448 | -6/Extension | Lost 11 parts (2p5n3u1w) 5508 | -6/Extension | Enhanced Grunt warped into view, answering call for help 5513 | -6/Extension | Enhanced Grunt warped into view, answering call for help 5809 | -6/Extension | Lost 3 allies 5852 | -6/Extension | Build established: Scavenger-Assassin 5917 | -6/Extension | Energy Cycler disabled 5917 | -6/Extension | Rescued a captive Derelict 5917 | -6/Extension | Rescued a captive Derelict 5918 | -6/Extension | Rescued a captive Derelict 5919 | -6/Extension | Rescued a captive Derelict 5921 | -6/Extension | Rescued a captive Derelict 5927 | -6/Extension | Rescued a captive Derelict 5933 | -6/Extension | Rescued a captive Derelict 5991 | -6/Extension | Lost 4 allies 6150 | -6/Extension | Spotted B-75 Beast 6162 | -6/Extension | Discovered new exit (range 17) 6179 | -6/Extension | Core integrity fell below 50% 6184 | -6/Extension | Build established: Scavenger-Skirmisher 6186 | -6/Extension | Identified exit to Factory 6187 | -6/Extension | Entered Factory 6187 | -5/Factory | Evolved 2 slots: Propulsion x2 6357 | -5/Factory | Sucked down chute 6357 | -5/Factory | Entered Waste 6366 | -5/Waste | Spotted C-40 Crusher 6367 | -5/Waste | Spotted C-40 Crusher 6368 | -5/Waste | Spotted C-40 Crusher 6414 | -5/Waste | Spotted C-40 Crusher 6414 | -5/Waste | Spotted C-40 Crusher 6459 | -5/Waste | Spotted C-40 Crusher 6461 | -5/Waste | Discovered new exit (range 18) 6480 | -5/Waste | Identified exit to Factory 6481 | -5/Waste | Entered Factory 6498 | -5/Factory | Build established: Scavenger-Assassin 6976 | -5/Factory | Lost 8 parts (1p4n3w) 7109 | -5/Factory | Found Prototype Launcher 7109 | -5/Factory | Identified Smartbomb Launcher 7682 | -5/Factory | Build established: Scavenger-Skirmisher 7898 | -5/Factory | Core integrity fell below 50% 7922 | -5/Factory | Lost 3 parts (1p1u1w) 8051 | -5/Factory | Lost 5 parts (1p2n2w) 8065 | -5/Factory | Identified exit to Factory 8075 | -5/Factory | System corruption reached 10% 8123 | -5/Factory | Entered another Factory area 8123 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8149 | -4/Factory | Lost 3 parts (1p1n1u) 8186 | -4/Factory | Discovered new exit (range 13) 8212 | -4/Factory | Core integrity fell below 50% 8236 | -4/Factory | Core integrity fell below 20% 8273 | -4/Factory | Lost 11 parts (1p3n1u6w) 8314 | -4/Factory | Identified exit to Research 8315 | -4/Factory | Entered Research 8315 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8400 | -3/Research | Discovered new exit (range 20) 8554 | -3/Research | Identified exit to Research 8600 | -3/Research | Entered another Research area 8600 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8795 | -2/Research | Lost 4 parts (1p1n1u1w) 9005 | -2/Research | Spotted B-90 Cyclops 9006 | -2/Research | Discovered new exit (range 17) 9073 | -2/Research | Identified exit to Quarantine 9075 | -2/Research | Entered Quarantine 9186 | -2/Quarantine | Discovered new exit (range 13) 9198 | -2/Quarantine | Identified exit to Access 9206 | -2/Quarantine | Entered Access 9206 | -1/Access | Evolved 2 slots: Utility x2 9678 | -1/Access | System corruption reached 10% 9705 | -1/Access | Lost 6 parts (2p1n2u1w) 9788 | -1/Access | Destroyed 9 combat bots 9930 | -1/Access | Lost 9 parts (1n3u5w) 9971 | -1/Access | System corruption reached 30% 10158 | -1/Access | Lost 3 parts (1p2n) 10379 | -1/Access | Spotted B-99 Colossus 10632 | -1/Access | Lost 9 parts (1n3u5w) 10773 | -1/Access | Spotted B-99 Colossus 10829 | -1/Access | Core integrity fell below 50% 10840 | -1/Access | Released all parts (4) 10847 | -1/Access | Core integrity fell below 20% 10864 | -1/Access | Lost 21 parts (3p8n6u4w) 10904 | -1/Access | Spotted B-99 Colossus 10905 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 10840_ Released Enh. Optical Array. 10840_ Released Adv. Target Analyzer. 10841_ Slug penetrates Wall. 10845_ Penetrated by Slug. 10875_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10878_ O-32 Director uses terminal to summon reinforcements. 10878_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 10878_ O-32 Director locks terminal. 10887_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10898_ W-44 Eye sends out distress signal. 10900_ System corrupted: Matter fused (-9). 10901_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A020. 10905_ Knocked back. 10905_ Slug penetrates Wall. 10905_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ???????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? #????????????? | | ????????????????????????????? !!!#????????????? | | ???????????????????????????T !! #????????????? | | ??????????????????????????#"" !! #????????????? | | ??????????????????????????#"" u ##???????????? | | ??????????????????????????#"" #???????????? | | ??????????????????????????# * #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ?????????????#+############ =! ##??????????? | | ?????????? k % BB ???????? | | ?????????? @ BB ???????? | | ?????????????????#########; #### #?????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #??????????####+####? | | ??????????????????????????# #????????? ?? | | ??????????????????????????# #????????? ??? | | ??????????????????????????# #???????? ???? | | ??????????????????????????# #???????? "" ???? | | ??????????????????????????# ######## "" ????? | | ??????????????????????????# # ! """""????? | | ??????????????????????????# + """""????? | | ??????????????????????????# ###### # "" ?? | | ??????????????????????????# #????# # "" ??? | | ??????????????????????????# #????# #? ??? | | ??????????????????????????# #????# #? ?? | | ??????????????????????????# #????# #?? ] ? | | ??????????????????????????# #????# #??########### | | ??????????????????????????# #????# #????????????? | | ??????????????????????????# ?????# #????????????? | | ??????????????????????????# ?????# #????????????? | | ??????#???????????????????# ?????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 165 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Base Temperature (-) 150 Armor Coverage 600 Phase Shifting 15 Evasion (%) 70 Target Analysis 12 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Suspicious Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MassTachyonMultitool Manual? 0 Play Time 03:25:21 Cumulative 54.4 hours Start 2026.02.25 @ 18:04:13 End 2026.02.26 @ 00:15:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 26 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2e0fb71-74c4-440a-9d9b-7d32d78c0656