Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 02:00:36 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (149) 745 Value Destroyed (4247) 4247 Prototype IDs (56) 1120 Alien Tech Used (6) 1200 Bonus (19330) 19330 TOTAL SCORE: 38142 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 33 Follower Combat Kills 658 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1054 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Activated Exoskeleton 3000 Met Warlord at Command 2000 Win 3000 Friendly Fire -15 Cogmind --------- Core Integrity 1245/1600 Matter 297/300 Energy 23/100 System Corruption 1% Temperature Cool (29) Movement Flying (13) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Improved Hacking Suite System Mapper Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Quantum Reactor Impulse Thruster Compact Battery (200) Subatomic Replicator Enhanced Nova Cannon Sigix Shearcannon Ionic Axe Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Centrium Medium Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite System Mapper Advanced System Shield Advanced System Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Quantum Reactor Impulse Thruster Impulse Thruster Improved Diametric Drive Compact Battery Subatomic Replicator Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 166] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Utility 12 | . . . 1 . 1 . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 249 | 8 16 9 21 3 28 18 22 . 2 . 4 2 . 4 4 5 2 . 11 . 2 9 4 7 4 4 3 1 3 5 21 11 3 2 11 Power 23 | 2 2 . 2 1 3 . 5 . . . . . . . . . . . 2 . . . . 1 . . . 1 . . 3 . . 1 . Engine 12 | 2 2 . 2 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 1 . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . 1 . Propulsion 64 | 2 6 3 5 2 13 4 8 . . . . . . 1 . . . . 2 . . 2 . . . . . . . . 8 6 . . 2 Treads 25 | . 2 3 5 2 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 4 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . . . 2 . 8 . . . . . . 1 . . . . 2 . . 2 . . . . . . . . 8 6 . . 2 Utility 68 | 2 4 3 6 . 4 4 5 . . . 2 2 . 3 4 1 . . 4 . . 5 . 2 . . 3 . 2 3 4 . . 1 4 Device 36 | 1 2 3 3 . 2 2 2 . . . 2 . . . 4 . . . . . . 4 . 1 . . 3 . . 2 2 . . . 3 Storage 5 | 1 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Hackware 7 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 1 Protection 14 | . . . 2 . 1 2 . . . . . 1 . 2 . 1 . . 1 . . 1 . . . . . . . 1 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 4 3 8 . 8 10 4 . 2 . 2 . . . . 4 2 . 3 . 2 2 4 4 4 4 . . 1 2 6 5 3 . 5 Energy Gun 14 | 2 4 2 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cannon 35 | . . . . . 2 3 1 . 1 . 1 . . . . 2 . . 1 . 1 . 2 2 2 2 . . . . 6 3 3 . 3 Ballistic Gun 11 | . . 1 3 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 2 2 2 . . 1 2 . 1 . . 1 Piercing Weapon 15 | . . . . . 2 4 3 . 1 . 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . 3 1 2 . . . . . . 1 . . . . 2 . . 6 . . . . 2 . . 3 4 1 2 1 . Parts Lost 31 | . 1 8 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 2 10 Power 6 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Propulsion 9 | . . 3 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 5 Weapon 6 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 10 | . 1 6 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 87 94 99 99 91 89 92 92 92 92 93 93 93 93 93 93 93 94 94 94 96 94 94 94 94 94 90 90 88 85 89 85 79 79 Engine 5 | . 13 4 8 10 8 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 10 10 10 10 5 . . . . . . . Treads 18 | . 19 28 30 33 34 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 36 38 38 38 38 33 33 33 33 33 33 33 35 35 35 35 35 31 31 31 31 31 28 28 26 29 30 28 27 Device 11 | . 14 12 11 11 9 9 14 15 15 15 15 13 13 13 13 13 13 13 11 11 11 11 11 15 15 15 15 15 14 12 15 16 12 7 4 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 6 | . . . . . 9 9 6 7 7 7 7 13 13 13 13 13 13 13 16 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 8 Hackware 4 | . . . . . . . 6 7 7 7 7 6 6 6 6 6 6 6 5 11 11 11 11 10 10 10 10 10 19 19 17 17 17 20 23 Protection 6 | . . . 10 11 9 9 . . . . . 6 6 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 4 4 4 4 4 4 3 Energy Gun 7 | . 28 17 14 11 7 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Ballistic Gun 4 | . . 9 7 11 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 2 5 4 5 4 5 5 4 5 5 4 4 4 3 4 4 3 Peak Build Rating 166 | 7 9 9 22 22 31 38 48 49 49 49 53 55 55 60 59 60 60 60 77 77 77 94 89 102 102 102 105 102 111 129 146 161 151 151 166 Average Rating 48 | 5 8 7 18 21 28 29 44 48 49 49 49 54 55 57 59 59 59 60 71 77 77 86 88 100 101 101 101 99 109 113 132 146 143 148 146 On Entrance 68 | . 7 9 8 22 21 30 31 48 49 49 49 49 55 55 59 59 60 60 60 77 77 77 89 89 102 102 102 102 99 111 108 139 143 142 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 14 31 30 101 101 105 104 104 20 20 20 20 24 24 24 25 28 28 28 31 31 31 39 31 39 39 39 39 39 37 37 44 52 42 44 51 Greatest Support 86 | 20 40 40 60 60 86 83 83 27 27 27 27 27 27 28 28 28 28 28 33 33 33 39 39 39 39 39 39 39 39 39 56 64 64 64 64 Greatest Overweight (x) 5 | 3 5 . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 11 15 17 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 10 9 20 20 25 25 25 10 10 10 10 9 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 4 8 5 14 19 23 24 9 10 10 10 9 8 8 8 10 10 10 10 9 10 10 9 9 7 10 10 9 10 8 9 9 9 9 9 9 Final Capacity 25 | 8 15 15 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 6 9 4 18 19 25 25 10 10 10 10 10 8 8 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 9 8 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Mutant 16% | Hacker-Scout 11% | Scout 4% | Commander-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 3715 | 188 252 79 354 121 963 334 163 61 . . 60 . . 60 40 30 40 . 60 50 20 135 40 70 40 . 80 . . 60 175 37 92 44 67 Remotely 40 | . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6273 | 70 746 167 1209 188 1545 262 119 . . . . . . 135 191 . . . 203 58 . 373 . 86 . . 414 . . . 385 78 . 44 . Parts 283 | 7 32 11 70 17 75 19 7 . . . . . . 7 2 . . . 7 . . 7 . 2 . . 1 . . . 13 5 . 1 . Haulers Intercepted 22 | . 2 . 4 . 6 2 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 3 . . . . Recyclers Shooed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 6 . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 98 | . 16 8 25 5 29 6 . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Guns 83 | . 15 8 24 5 26 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . 1 . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Classes Destroyed 12 | 2 4 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Worker 5 | . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 4 . 6 2 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 3 . . . . Recycler 7 | 1 . . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . 2 . 2 . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . 1 . Swarmer 26 | . 3 7 3 3 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 41 | . 13 . 11 . 9 1 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 10 2 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 9 | 1 4 3 4 3 6 3 1 . . . . . . 1 . . . . 2 . . 9 . 1 . . . . . . 2 2 . 1 . Combat Bots Only 9 | . 3 3 4 3 4 3 . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Max Kills in Single Turn 4 | 1 1 1 1 2 1 2 1 . . . . . . 1 . . . . 1 . . 4 . 1 . . . . . . 1 1 . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 854 | . 69 74 94 26 215 23 43 . 2 . 5 . . . 31 . . 12 . 1 . 16 2 10 3 8 . 2 6 7 17 10 27 15 136 Missed 328 | . 20 20 18 5 64 12 18 . 1 . 1 . . . 18 . . 6 . 1 . 8 1 8 2 6 . 1 4 3 16 7 17 11 60 Damage Taken 7930 | . 565 858 980 257 1969 182 191 . 16 . 75 . . . 183 . . 123 . . . 175 24 46 28 29 . 28 47 121 30 76 294 74 1559 Core 1413 | . 125 80 161 31 232 61 92 . 16 . 38 . . . 23 . . 54 . . . 31 . . 28 . . . . 52 . . 34 . 355 Absorbed by Shields 199 | . . . . . . . 21 . . . . . . . . . . . . . . 60 . . . . . . . . . . . . 118 Regen/Repaired (Parts) 163 | . . . 148 . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Core Remaining (%) 77 | 100 . 18 . 52 . 46 . . . . 79 . . . . . . 90 . . . . 96 . . . . 97 . 96 . . 97 . 77 Volleys Fired 433 | 3 73 25 90 11 132 21 3 . 3 . 3 . . . . 9 . . 9 . 1 3 2 3 2 6 . . . . 10 7 10 . 7 Largest 2 | 2 2 2 2 2 2 2 2 . 1 . 1 . . . . 1 . . 1 . 1 1 1 1 1 1 . . . . 1 1 1 . 1 Hottest 180 | 90 105 90 121 88 136 91 91 . 65 . 65 . . . . 65 . . 65 . 90 43 90 90 90 90 . . . . 113 120 120 . 180 Shots Fired 757 | 6 145 43 171 23 248 42 4 . 3 . 3 . . . . 9 . . 9 . 1 3 2 3 2 6 . . . . 10 7 10 . 7 Gun 628 | 6 145 43 171 23 218 21 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 124 | . . . . . 30 21 3 . 3 . 3 . . . . 9 . . 9 . 1 . 2 3 2 6 . . . . 10 7 10 . 5 Launcher 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 240 | . . 9 46 11 135 38 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 511 | 6 145 34 125 12 113 4 3 . 3 . 3 . . . . 9 . . 9 . 1 . 2 3 2 6 . . . . 10 7 10 . 4 Explosive 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 29 | 4 11 11 20 14 29 26 4 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Miss Streak 7 | . 5 6 4 7 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 2 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 593 | 4 103 30 135 20 199 29 12 . . . . . . 7 4 . . . 5 2 . 3 . 3 . . 15 . . . 13 3 2 3 1 Core Hits 444 | 3 44 14 134 18 180 11 2 . . . . . . 3 2 . . . 2 . . 20 . 1 . . 2 . . . 5 2 . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 7 . 3 . . . 1 . . . . . . 2 . . . . . . . . . 1 . . 1 . . . 2 . . . . Burn 9 | . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . . . . Impale 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 220 | . . . . . 2 8 32 5 2 . 2 1 . 16 5 2 . 2 9 4 2 . 3 11 2 4 15 . 3 3 36 13 21 5 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 137 | . . . . . . . . . . . . . . . . . . . 3 4 2 . 3 11 2 4 15 . 3 3 36 13 21 5 12 Piercing 83 | . . . . . 2 8 32 5 2 . 2 1 . 16 5 2 . 2 6 . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 1 3 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 3 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14563 | 47 1268 311 2105 354 3316 708 510 . . . . . . 318 249 . . . 290 131 . 1600 . 224 . . 1489 . . . 993 242 134 194 80 Guns 7081 | 47 1239 311 2048 298 2847 279 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 713 | . . . . . 392 300 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1633 | . . . 33 . . . . . . . . . . . . . . . . . . 1600 . . . . . . . . . . . . . Melee 4947 | . . . . . . 126 477 . . . . . . 318 249 . . . 290 131 . . . 224 . . 1489 . . . 993 242 134 194 80 Ramming 189 | . 29 . 24 56 77 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2778 | . . 59 494 127 1549 537 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5016 | 47 1239 252 1554 171 1690 42 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1600 | . . . . . . . . . . . . . . . . . . . . . . 1600 . . . . . . . . . . . . . Electromagnetic 33 | . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3487 | . . . . . . . . . . . . . . . . . . . . 131 . . . 224 . . 1489 . . . 993 242 134 194 80 Piercing 1460 | . . . . . . 126 477 . . . . . . 318 249 . . . 290 . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . 2 2 2 2 2 . . . . . . . . . . . . . . . . . 2 2 . . . . 1 Average Corruption 1 | . . . 2 2 . . 2 2 2 2 2 . . . . . . . . . . . . . . . . . 2 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 62 | . . . 37 12 . . 7 . 2 . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . Message Errors 22 | . . . 14 4 . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 11 | . . . 8 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 8 | . . . 3 2 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Energy Discharges 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . 2 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1171 | . . . . . 1 . 107 . . . . . . . 98 . . . . 75 . 17 . 47 . . 522 . . . 176 62 24 17 25 Projectiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . Melee 1153 | . . . . . . . 107 . . . . . . . 98 . . . . 75 . . . 47 . . 522 . . . 176 62 24 17 25 Knockbacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 20 | . 3 . 5 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 3 . 6 4 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | 60 279 21 239 191 216 . 176 20 72 15 72 114 70 153 160 285 51 131 222 202 136 224 136 60 30 150 13 . 264 2 . 127 178 172 166 Average Temperature 57 | 27 96 7 51 51 29 . 42 8 19 8 25 48 33 52 74 145 14 61 73 78 42 69 48 28 19 31 13 . 234 2 . 77 82 76 61 Received Heat Transfer 1824 | . 324 . 375 90 648 72 48 . . . 36 . . . 36 . . 27 . . . 75 . 12 9 . . 9 . 18 9 . 9 . 27 Effects 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 7 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9535 | 124 3727 541 2589 215 2228 74 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 1775 | 10 267 120 410 162 330 637 729 . . . . 85 44 120 . . . . 160 . . . . 207 . . . . 414 335 461 398 1775 1260 1307 Initial 1100 | . 6 9 46 102 3 124 289 . . . . 56 29 27 . . . . 46 . . . . 9 . . . . 300 232 188 193 223 1100 806 Average 236 | 4 113 47 268 51 134 362 462 . . . . 66 38 58 . . . . 100 . . . . 77 . . . . 328 277 307 317 612 1176 1101 Maximum Alert Level 5 | . 1 . 2 . 1 2 3 . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 1 5 4 4 Low Security (%) 54 | 100 90 100 18 100 81 24 . . . . . 100 100 100 . . . . 100 . . . . 96 . . . . . . 9 4 13 . . Level 1 34 | . 9 . 80 . 18 42 42 . . . . . . . . . . . . . . . . 3 . . . . 96 100 78 95 59 . . Level 2 6 | . . . . . . 33 56 . . . . . . . . . . . . . . . . . . . . . 3 . 11 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 76 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Squads Dispatched 35 | . 4 . 1 . 4 1 6 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . 1 3 7 . 3 Investigation 8 | . 2 . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Reinforcement 15 | . 2 . 1 . 3 . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 1 . . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 Garrison 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 31 | . . . 4 1 6 2 1 . . . . . . . . . . . . . . 1 . 2 . . . . . 1 7 1 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 438 | . 25 10 45 6 53 23 23 . 1 . 5 1 6 4 14 . . 6 2 6 . 37 1 12 5 2 . 3 6 11 20 9 49 16 37 Peak Tracking Total 39 | . 3 3 5 2 6 3 9 . 1 . 6 1 6 2 5 . . 6 1 5 . 14 1 8 6 2 . 3 5 9 5 8 39 12 21 Tactical Retreats 44 | . . . 1 . 3 1 7 . . . 2 . . 1 3 . . 1 . 3 . 2 1 2 . . . . 1 . 7 1 3 1 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 19 | . 2 . 1 . . 1 3 . . . . 3 . . . . . . . . . . . . . . . . 1 . 3 . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . 1 . . . . . . . 3 . . . . 1 . 7 . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 22 | . . . 2 . 1 7 . . . . 1 . . . . . . . . . . 2 . . . . . . . 2 . 3 4 . . Max in Single Turn 2 | . . . 2 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Garrison Access 7 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 115 | . 8 . 12 . 13 5 10 1 . 4 . 2 . 5 . . . . 6 . . 2 . 7 . . 4 . 1 7 1 6 8 3 10 Terminals 81 | . 6 . 8 . 9 3 7 . . . . 1 . 4 . . . . 4 . . . . 5 . . . . 1 7 1 6 8 1 10 Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . 1 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . Total Hacks 311 | . 18 . 34 . 30 12 19 1 . 31 . 3 . 9 . . . . 12 . . 6 . 15 . . 14 . 1 18 2 14 24 8 40 Successful 210 | . 13 . 23 . 12 5 14 1 . 31 . 2 . 4 . . . . 7 . . 6 . 11 . . 14 . 1 12 . 5 19 5 25 Failed 101 | . 5 . 11 . 18 7 5 . . . . 1 . 5 . . . . 5 . . . . 4 . . . . . 6 2 9 5 3 15 Catastrophic 19 | . 1 . 1 . 5 2 1 . . . . . . 2 . . . . . . . . . 2 . . . . . 1 1 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 9 . 12 . 15 3 9 . . . 1 1 . 5 . . . . 6 . . 1 . 8 . . . . . 6 2 9 13 3 22 Terminals 213 | . 16 . 21 . 20 5 14 . . . . 2 . 8 . . . . 10 . . . . 13 . . . . 1 18 2 14 24 5 40 Fabricators 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . 8 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 14 | . 2 . 1 . 3 5 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 3 . Terminal Hacks 131 | . 8 . 11 . 3 2 4 1 . 31 . 1 . 1 . . . . 1 . . 6 . 5 . . 14 . 1 8 . 3 15 2 14 Record 20 | . . . . . . . . . . 11 . . . . . . . . . . . . . 1 . . 2 . . 3 . . 2 . 1 Part Schematic 17 | . . . 1 . . 1 . . . 11 . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . 3 . . . . . . . . . . . 5 . . . . 4 . . . . . . . . Open Door 9 | . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 4 . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Branch Access Points 7 | . 1 . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Emergency Access Points 10 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 8 | . 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Locate Traps 13 | . 3 . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 13 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 1 5 Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 . 1 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 8 | . 2 . 1 . 1 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . Seal Access 6 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . Unauthorized Hacks 48 | . 3 . 3 . 3 1 5 . . . . . . 2 . . . . 4 . . . . 5 . . . . . 4 . 2 4 1 11 Terminals 46 | . 3 . 3 . 3 . 5 . . . . . . 2 . . . . 4 . . . . 4 . . . . . 4 . 2 4 1 11 Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Assimilate 9 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . 1 2 Botnet 29 | . 3 . 3 . 3 . 3 . . . . . . 2 . . . . 3 . . . . 3 . . . . . 2 . 2 2 . 3 Skim 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 7 . 9 . 10 3 8 . . . . 2 . 4 . . . . 4 . . . . 3 . . . . . 4 1 6 4 2 7 Full Trace Events 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 3 . 2 1 . . . 11 . . . . . . 15 . . . . . . . . . 4 . . . . . . . . Parts Built 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 48 | . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 3 . . . 10 9 3 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 28 | . . 3 . . . 10 2 . . . . . 1 . . . . . 1 . . 5 . 1 . . . . . 1 . . 1 1 2 Largest Group 10 | . . 3 2 . . 10 6 1 . . . . 1 . . . . . 1 . . 5 . 1 . . . . . 1 . . 1 1 1 Highest-Rated Group 1204 | . . 40 32 . . 173 109 26 . . . . 31 . . . . . 26 . . 258 . 10 . . . . . 45 . . 1204 45 45 Highest-Rated Ally 1204 | . . 16 16 . . 29 29 26 . . . . 31 . . . . . 26 . . 65 . 10 . . . . . 45 . . 1204 45 45 Total Orders 7 | . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . STAY 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 198 | . . 4 11 . . 103 33 . . . . . 10 . . . . . . . . 22 . . . . . . . . . . 15 . . Total Damage 4354 | . . 36 113 . . 1210 467 . . . . . 146 . . . . . . . . 920 . . . . . . . . . . 1462 . . Kills 31 | . . 2 . . . 17 5 . . . . . . . . . . . . . . 5 . . . . . . . . . . 2 . . Allies Corrupted 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 . . . . . 1 3 2 . . 1 . . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 15486 | 85 1241 781 2229 1180 2930 1022 789 108 60 19 133 80 41 307 123 103 268 86 276 119 70 505 121 178 96 326 82 74 60 97 886 255 316 93 347 Spaces Moved 20044 | 48 612 426 984 471 989 332 1552 286 191 78 328 237 161 918 379 283 719 237 579 339 199 893 278 603 367 406 176 266 234 338 3028 779 1037 431 860 Core 13 | 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3660 | . 451 426 984 471 989 332 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 196 | 36 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16175 | . . . . . . . 1545 286 191 78 328 237 161 918 379 283 719 237 579 339 199 893 278 603 367 406 176 266 234 338 3028 779 1037 431 860 Fastest Speed 6 | 50 120 160 160 240 240 240 24 24 24 24 24 24 24 24 25 25 25 25 21 21 21 20 20 20 20 20 20 20 20 20 15 6 6 6 6 Average Speed 55 | 115 149 160 176 240 240 268 26 24 24 24 24 24 24 24 25 25 25 25 21 21 21 20 20 20 20 20 20 20 20 20 20 17 16 15 15 Slowest Speed 320 | 200 300 160 240 240 240 320 242 24 24 24 24 24 24 25 25 25 25 25 22 21 21 21 20 20 20 20 20 20 20 20 25 88 17 17 17 Overloaded Moves 186 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 14 40 34 87 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 111 | . . . . . . . 15 2 1 . 1 3 . 6 3 . . . 2 . . 6 . 7 . . . . 5 7 8 5 10 17 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 97 81 87 94 78 65 46 47 37 68 54 8 81 28 66 59 82 43 24 53 42 89 55 25 66 61 61 52 17 56 69 71 56 20 37 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Known Exits Taken 28 | . 1 . 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 2 . . . 3 1 . 2 . . . . 2 4 . . 2 2 . 5 . 3 . . . . . . . . . . Spaces Dug 145 | . . . . . 2 . 16 4 3 . 2 . . 7 1 4 . 2 5 2 3 . 5 9 4 10 . . 3 . 29 13 6 2 13 Terrain Destroyed 157 | . . . . . 3 8 16 4 3 . 2 . . 7 1 4 . 2 5 2 3 2 5 9 4 10 . . 3 . 30 13 6 2 13 Melee 102 | . . . . . 2 . 15 4 2 . 1 . . 7 1 2 . 2 4 2 2 . 3 6 2 4 . . 3 . 20 7 3 2 8 Projectile 45 | . . . . . 1 . 1 . 1 . 1 . . . . 2 . . 1 . 1 . 2 3 2 6 . . . . 10 6 3 . 5 AOE 10 | . . . . . . 8 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 23058 | 67 789 482 1299 494 1297 404 1874 315 196 77 374 255 162 964 393 300 806 259 703 380 221 1206 334 631 381 636 199 285 236 356 3225 865 1132 430 1031 Wait 1837 | 4 66 21 157 . 95 13 226 25 . . 35 . 2 25 9 1 84 21 87 38 18 242 47 12 7 217 . 19 . 7 111 51 54 7 136 Move 19811 | 47 611 425 983 470 988 331 1524 282 188 77 325 231 160 905 372 282 718 236 574 338 198 883 277 589 366 405 175 265 223 324 3015 768 1021 399 836 Hop 87 | . . . . . . . 12 1 1 . 1 3 . 6 3 . . . 2 . . 3 . 6 . . . . 5 6 4 5 5 14 10 Pick Up 107 | 5 7 2 23 2 16 4 12 1 . . 1 . . 3 . . . . 3 . . 2 . 2 . . 1 . 2 2 8 1 7 2 1 Fast Attach 127 | 7 9 . 17 3 17 5 6 . . . 2 . . 4 . 1 2 . 6 . . 8 . 1 . . 4 . 1 6 14 7 2 . 5 Attach 50 | . 1 7 2 . 2 . 11 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 7 2 3 2 5 Detach 21 | . 1 . 1 . 1 . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . 6 2 3 . 4 Swap 76 | 1 6 2 2 . 9 13 5 . 2 . 2 . . . 4 4 . . 3 . 2 1 4 4 4 4 . 1 . . . 2 . . 1 Drop 164 | . 12 . 18 4 24 8 23 1 . . 3 . . 5 . 1 2 . 7 . . 11 1 1 . . 4 . . 8 14 7 6 1 3 Fire 433 | 3 73 25 90 11 132 21 3 . 3 . 3 . . . . 9 . . 9 . 1 3 2 3 2 6 . . . . 10 7 10 . 7 Melee 220 | . . . . . 2 8 32 5 2 . 2 1 . 16 5 2 . 2 9 4 2 . 3 11 2 4 15 . 3 3 36 13 21 5 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 3 . 6 4 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . 19 . . . . 18 . . . . . . . . . . . . . . . . . . . . . . 11 Rewire 52 | . . . . . . . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / Ac0) To Fleet Rendezvous History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 724 | -10/Materials | Identified exit to Mines 769 | -10/Materials | Discovered new exit (range 16) 961 | -10/Materials | Discovered new exit (range 4) 1327 | -10/Materials | Entered Mines 1341 | -10/Mines | Core integrity fell below 50% 1376 | -10/Mines | Discovered new exit (range 11) 1440 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1445 | -10/Mines | Identified exit to Subcaves 1559 | -10/Mines | Destroyed YI-UF0 1587 | -10/Mines | Lost 6 parts (1p2n1u2w) 1749 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1752 | -10/Mines | Found Prototype Device 1814 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2063 | -10/Mines | Discovered new exit (range 9) 2078 | -10/Mines | Core integrity fell below 20% 2108 | -10/Mines | Entered Materials 2108 | -9/Materials | Accompanied by 2 allies 2108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -9/Materials | Discovered new exit (range 3) 2635 | -9/Materials | Repaired Spread Laser 2939 | -9/Materials | Discovered new exit (range 6) 2960 | -9/Materials | Build established: Scavenger-Mutant 3302 | -9/Materials | Discovered new exit (range 4) 3362 | -9/Materials | Identified exit to Mines 3562 | -9/Materials | Repaired Spread Laser 4337 | -9/Materials | Entered Mines 4548 | -9/Mines | Discovered new exit (range 10) 4632 | -9/Mines | Learned Materials stockpile data 4647 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4888 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5190 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5190 | -9/Mines | Discovered new exit (range 5) 5517 | -9/Mines | Entered Materials 5517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6318 | -8/Materials | Build established: Mutant 6855 | -8/Materials | Garrison activated, responded to threat 6926 | -8/Materials | Discovered new exit (range 12) 7107 | -8/Materials | Discovered new exit (range 11) 8447 | -8/Materials | Entered Storage 8591 | -8/Storage | Core integrity fell below 50% 8798 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9095 | -8/Storage | Build established: Commander-Mutant 9132 | -8/Storage | Garrison activated, responded to threat 9274 | -8/Storage | Discovered new exit (range 11) 9298 | -8/Storage | Identified Exp. Sensor Array 9469 | -8/Storage | Entered Factory 9469 | -7/Factory | Accompanied by 6 allies 9469 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9597 | -7/Factory | Fabricated Structural Scanner? 9679 | -7/Factory | Fabricated Structural Scanner (x2) 9706 | -7/Factory | Identified exit to Lower Caves 9860 | -7/Factory | Discovered new exit (range 12) 9900 | -7/Factory | Discovered new exit (range 15) 10011 | -7/Factory | Identified exit to Factory 10258 | -7/Factory | Entered Lower Caves 10258 | -7/Lower Caves | Accompanied by 1 ally 10344 | -7/Lower Caves | Encountered a Warlord checkpoint 10365 | -7/Lower Caves | Discovered new exit (range 3) 10365 | -7/Lower Caves | Identified exit to Lower Caves 10366 | -7/Lower Caves | Entered another Lower Caves area 10395 | -7/Lower Caves | Learned Factory emergency access door positions 10424 | -7/Lower Caves | Discovered new exit (range 7) 10426 | -7/Lower Caves | Identified exit to Data Miner 10426 | -7/Lower Caves | Entered Data Miner 10426 | -7/Data Miner | Discovered new exit (range 7) 10431 | -7/Data Miner | Met Data Miner 10436 | -7/Data Miner | Learned location of Section 7 (-2) 10436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10440 | -7/Data Miner | Received God Mode back door access code from Data Miner 10445 | -7/Data Miner | Identified exit to Proximity Caves 10445 | -7/Data Miner | Entered Proximity Caves 10521 | -6/Proximity Caves | Found DCF Scrap (15 items) 10534 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10564 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10566 | -6/Proximity Caves | Build established: Scout 10578 | -6/Proximity Caves | Entered Factory 10578 | -6/Factory | Evolved 2 slots: Utility x2 10606 | -6/Factory | Identified exit to Lower Caves 10606 | -6/Factory | Identified exit to Extension 10658 | -6/Factory | Sucked down chute 10658 | -6/Factory | Entered Waste 10658 | -6/Waste | Spotted C-40 Crusher 10659 | -6/Waste | Met a frightened Derelict 10660 | -6/Waste | Spotted C-40 Crusher 10663 | -6/Waste | Spotted C-40 Crusher 10676 | -6/Waste | Spotted C-40 Crusher 10679 | -6/Waste | Spotted C-40 Crusher 10684 | -6/Waste | Spotted C-40 Crusher 10697 | -6/Waste | Discovered new exit (range 10) 10699 | -6/Waste | Identified exit to Factory 10699 | -6/Waste | Entered Factory 10841 | -6/Factory | Spotted B-75 Beast 11006 | -6/Factory | Entered Lower Caves 11064 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11111 | -6/Lower Caves | Discovered new exit (range 11) 11114 | -6/Lower Caves | Identified exit to Lower Caves 11115 | -6/Lower Caves | Learned Factory emergency access door positions 11129 | -6/Lower Caves | Entered another Lower Caves area 11197 | -6/Lower Caves | Learned Factory trap positions 11197 | -6/Lower Caves | Learned Factory trap positions 11220 | -6/Lower Caves | Discovered new exit (range 9) 11223 | -6/Lower Caves | Identified exit to Zion 11232 | -6/Lower Caves | Entered Zion 11251 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11252 | -6/Zion | Discovered new exit (range 10) 11264 | -6/Zion | Given A8's code to call for help 11268 | -6/Zion | Given the Hacking Drone Bay 11322 | -6/Zion | Found CR-A16's Pointy Stick 11367 | -6/Zion | Learned 4 Factory zone layouts 11494 | -6/Zion | Identified exit to Proximity Caves 11500 | -6/Zion | Entered Proximity Caves 11504 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11537 | -5/Proximity Caves | Spotted B-75 Beast 11551 | -5/Proximity Caves | Discovered new exit (range 5) 11562 | -5/Proximity Caves | Identified exit to Factory 11586 | -5/Proximity Caves | Entered Factory 11586 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11587 | -5/Factory | Identified exit to Upper Caves 11587 | -5/Factory | Identified exit to Factory 11588 | -5/Factory | Loaded intel: 117 trap records 11611 | -5/Factory | Discovered exit to Factory (range 21) 11862 | -5/Factory | Entered Upper Caves 11863 | -5/Upper Caves | Encountered a Warlord checkpoint 11878 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11887 | -5/Upper Caves | Learned Factory terminal intel 11965 | -5/Upper Caves | Discovered new exit (range 7) 11966 | -5/Upper Caves | Identified exit to Upper Caves 11981 | -5/Upper Caves | Entered another Upper Caves area 11981 | -5/Upper Caves | Discovered exit to Factory (range 15) 12049 | -5/Upper Caves | Discovered new exit (range 7) 12051 | -5/Upper Caves | Identified exit to Warlord 12051 | -5/Upper Caves | Entered Warlord 12094 | -5/Warlord | Visited the Vortex Lab 12095 | -5/Warlord | Found Prototype Energy Gun 12095 | -5/Warlord | Identified Vortex Rifle 12106 | -5/Warlord | Warlord's base attacked by MAIN.C 12226 | -5/Warlord | Met Warlord 12229 | -5/Warlord | Opened Warlord's prototype stash 12238 | -5/Warlord | Found Prototype Device 12238 | -5/Warlord | Identified Exp. Cloaking Device 12251 | -5/Warlord | Found Prototype Device 12251 | -5/Warlord | Identified System Purifier 12401 | -5/Warlord | Warlord forces counterattacked 12435 | -5/Warlord | Spotted Striker 12435 | -5/Warlord | Spotted Striker 12444 | -5/Warlord | Spotted Executioner 12481 | -5/Warlord | Destroyed 9 combat bots 12484 | -5/Warlord | Build established: Hacker-Scout 12490 | -5/Warlord | Lost 7 allies 12514 | -5/Warlord | Spotted Striker 12515 | -5/Warlord | Spotted B-75 Beast 12530 | -5/Warlord | Spotted B-86 Titan 12545 | -5/Warlord | Discovered new exit (range 20) 12548 | -5/Warlord | Identified exit to Proximity Caves 12556 | -5/Warlord | Entered Proximity Caves 12558 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12581 | -4/Proximity Caves | Lost 12 allies 12646 | -4/Proximity Caves | Spotted B-86 Titan 12662 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12677 | -4/Proximity Caves | Entered Factory 12677 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12678 | -4/Factory | Loaded intel: 99 trap records 12679 | -4/Factory | Loaded intel: 26 terminal locations 12723 | -4/Factory | Spotted B-86 Titan 12735 | -4/Factory | Identified exit to Upper Caves 12735 | -4/Factory | Identified exit to Armory 12855 | -4/Factory | Entered Upper Caves 12877 | -4/Upper Caves | Learned location of Testing (-2) 12909 | -4/Upper Caves | Learned location of 1 exit from Research 12932 | -4/Upper Caves | Found DCF Scrap (16 items) 12948 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12949 | -4/Upper Caves | Discovered new exit (range 13) 12950 | -4/Upper Caves | Identified exit to Upper Caves 12951 | -4/Upper Caves | Entered another Upper Caves area 12954 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13237 | -4/Upper Caves | Spotted B-86 Titan 13276 | -4/Upper Caves | Discovered new exit (range 7) 13277 | -4/Upper Caves | Identified exit to Zhirov 13277 | -4/Upper Caves | Entered Zhirov 13277 | -4/Zhirov | Discovered new exit (range 3) 13281 | -4/Zhirov | Met Zhirov 13287 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13292 | -4/Zhirov | Found Alien Artifact 13292 | -4/Zhirov | Identified Integrated Dissipator 13292 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13359 | -4/Zhirov | Identified exit to Proximity Caves 13359 | -4/Zhirov | Entered Proximity Caves 13360 | -3/Proximity Caves | Identified exit to Research 13361 | -3/Proximity Caves | Spotter reported a threat 13362 | -3/Proximity Caves | Spotter reported a threat 13382 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13433 | -3/Proximity Caves | Entered Research 13433 | -3/Research | Evolved 2 slots: Utility x2 13434 | -3/Research | Identified exit to Quarantine 13460 | -3/Research | Discovered new exit (range 15) 13463 | -3/Research | Identified exit to Research 13463 | -3/Research | Found Fusion Bomb Launcher 13493 | -3/Research | Entered Quarantine 13509 | -3/Quarantine | Found Alien Artifact 13509 | -3/Quarantine | Identified Subatomic Replicator 13549 | -3/Quarantine | Met incapacitated Sigix Warrior 13549 | -3/Quarantine | Lockdown squad dispatched 13553 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13553 | -3/Quarantine | Unlocked Sigix quarantine chamber 13555 | -3/Quarantine | Found Sigix Containment Pod 13568 | -3/Quarantine | Spotted Lightning 13568 | -3/Quarantine | Spotted Lightning 13568 | -3/Quarantine | Spotted Lightning 13584 | -3/Quarantine | Found Alien Slashing Weapon 13584 | -3/Quarantine | Identified Sigix Broadsword 13590 | -3/Quarantine | Entered Research 13590 | -2/Research | Warlord forces began assault on 0b10 13590 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13598 | -2/Research | Met up with Warlord 13645 | -2/Research | Discovered new exit (range 17) 13700 | -2/Research | Research machine network offline 13711 | -2/Research | Spotted 5A-GN0(B) 13780 | -2/Research | Identified exit to Access 13992 | -2/Research | Spotted B-90 Cyclops 14006 | -2/Research | Borebot progress halted 14022 | -2/Research | Discovered exit to Access (range 19) 14193 | -2/Research | Discovered exit to Access (range 21) 14445 | -2/Research | Borebot progress halted 14475 | -2/Research | Discovered new exit (range 3) 14475 | -2/Research | Identified exit to Testing 14476 | -2/Research | Entered Testing 14504 | -2/Testing | Found Prototype Hackware 14530 | -2/Testing | Discovered exit to Access (range 19) 14610 | -2/Testing | Found Prototype Ballistic Gun 14610 | -2/Testing | Identified Hyp. Multirail 14624 | -2/Testing | Spotted Striker 14720 | -2/Testing | Spotted Fortress 14730 | -2/Testing | Discovered new exit (range 6) 14731 | -2/Testing | Identified exit to Section 7 14731 | -2/Testing | Entered Section 7 14748 | -2/Section 7 | Found Alien Artifact 14748 | -2/Section 7 | Identified Integrated Mediator 14748 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 14760 | -2/Section 7 | Found Alien Artifact 14760 | -2/Section 7 | Identified Core Reset Matrix 14760 | -2/Section 7 | Used Core Reset Matrix 14764 | -2/Section 7 | Sensed 22 artifacts in vicinity 14765 | -2/Section 7 | Spotted S7 Guard 14776 | -2/Section 7 | Discovered exit to Access (range 13) 14848 | -2/Section 7 | Spotted Executioner 14848 | -2/Section 7 | Spotted Executioner 14874 | -2/Section 7 | Spotted Striker 14874 | -2/Section 7 | Spotted Striker 14929 | -2/Section 7 | Found Sigix Sheargun 14931 | -2/Section 7 | Found Sigix Sheargun 14932 | -2/Section 7 | Spotted Striker 14932 | -2/Section 7 | Spotted Striker 14938 | -2/Section 7 | Found Sigix Shearcannon 14948 | -2/Section 7 | Spotted Executioner 14948 | -2/Section 7 | Spotted Executioner 14954 | -2/Section 7 | Activated Sigix Exoskeleton 14954 | -2/Section 7 | Received instructions from Sigix Warrior 14972 | -2/Section 7 | Allies destroyed Striker 14993 | -2/Section 7 | Build established: Hacker-Sprinter 15024 | -2/Section 7 | Spotted B-99 Colossus 15047 | -2/Section 7 | Entered Access 15047 | -1/Access | Evolved 2 slots: Utility x2 15047 | -1/Access | Identified System Mapper 15068 | -1/Access | Spotted B-99 Colossus 15139 | -1/Access | Discovered new exit (range 7) 15140 | -1/Access | Identified exit to Command 15140 | -1/Access | Entered Command 15154 | -1/Command | Disengaged cave seal 15217 | -1/Command | Identified exit to Surface 15229 | -1/Command | Disengaged cave seal 15238 | -1/Command | Welcomed Warlord to Command 15291 | -1/Command | Learned 4 Access zone layouts 15330 | -1/Command | Identified exit to Access_0 15336 | -1/Command | Warlord commented on Warlord statues 15343 | -1/Command | Build established: Wizard-Sprinter 15354 | -1/Command | Spotted M Guard 15354 | -1/Command | Spotted Combat Programmer 15360 | -1/Command | Learned Access repair station intel 15366 | -1/Command | Spotted JW-FCK(L) 15379 | -1/Command | Learned Access trap positions 15406 | -1/Command | Lost 17 allies 15408 | -1/Command | Learned 4 Access zone layouts 15427 | -1/Command | Spotted Combat Programmer 15439 | -1/Command | Learned Access garrison access intel 15439 | -1/Command | First assault squad dispatched 15457 | -1/Command | Spotted B-99 Colossus 15474 | -1/Command | Spotted Executioner 15474 | -1/Command | Spotted Executioner 15474 | -1/Command | Spotted Striker 15474 | -1/Command | Spotted Alpha 7 15474 | -1/Command | Spotted Executioner 15474 | -1/Command | Spotted Executioner 15474 | -1/Command | Spotted Striker 15474 | -1/Command | Spotted Alpha 7 15474 | -1/Command | Spotted B-99 Colossus 15478 | -1/Command | Spotted B-99 Colossus 15487 | *** | Heading to fleet! Last Messages --------------- area. 15483_ Field strength at 62. 15483_ Striker knocked back. 15483_ Slug penetrates Wall. 15483_ Slug penetrates Striker. 15483_ Field strength at 21. 15484_ Combat Programmer resets Executioner, system corruption cleaned. 15484_ Stasis field depleted. 15484_ Triggered Stasis Trap. 15484_ A bubble of rippling energy engulfs the area. 15484_ Field strength at 62. 15485_ Field strength at 24. 15485_ Slug penetrates Wall. 15486_ Stasis field depleted. 15486_ The Access Shell folds into the floor. 15487_ Slug penetrates Wall. [Achievement: Home At Last?] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ??# ## #######/####/## """" ""# | | ??# [## # ## """" T"# | | ??# ! ## # ## " ""# | | ??# ## # %## ""# | | ####+####### # ## ""# | | / # ## ""# | | / # % ## "# | | / / ## ### | | / # ## #?? | | / # ## ### | | ##### # ##+######### % | | ??#"" "" # % +% # | | ??#"" """ # # // + | | ??#"" """" #####+######## // # | | ??#T "" ##### #??????# / # | | ??#"" #??????# # ##+ | | ??#"" #######????? "########### # | | ??#"" #??????????# ??????????# # | | ??### ##?????????###??????????# # | | ????# ################????????# # | | ????# #####"####### #????????# #* | | ????# # = #???## #????????# # | | ????# # #???#; #????????# # | | ????# %# #???## #????????# # | | ????# # #???#; #????????# # = | | ????# # #???## @" #?###????# ### | | ##### # #???## "" #?# ???# #?? | | # ##+#+###???## #?# ] ???# #?? | | # ! #?????## #?# ??# #?? | | * #!%!! #?????## ^ #?# ??# ### | | #!%#####"#?????# BB #?# ?# | | !#%%#????##??##?# BB BB #?# ?# | | # #########"#?####BB ;;##?# + | | + %# % #????# ^ ##??# # | | #% # #????## K ;#???# + | | # " #????# E E #???# # | | #% " "" #????## ##???# # | | # # """" #????# K E #???# ?# ** | | #% # """" #????##7E 7##???# ?# ** | | # " "" #????# %p^ ^ #???# # * | | # # ] #????#; s^ ##???######## | | +#### " #????#; % #???????# #?# | | ####% ###"/####"#???#;;////##???????# #?# | | ##??##??# #s #????????# #?# | | % % "#????###### #????????# #?# | | ##+####/%+"###### % #????????#####/#+##### | | # # ### ## ########## | | # # ""# ## # # | | " # +% # # | | # # #% % # # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 120 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 225 Power Shielding 66 Evasion (%) 76 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 54 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Structural Scanner | x2 | -7/Factory Structural Scanner | x2 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Sigix Broadsword Integrated Mediator Core Reset Matrix Sigix Shearcannon Achievements -------------- Everyone Must Die False Reunion Great Explorer Home At Last? Ooh, Shiny! Overachiever Challenges ------------ None Game ------ Seed CoordinationGaussAmplifier Manual? 0 Play Time 04:20:24 Cumulative 151.4 hours Start 2025.03.08 @ 18:06:07 End 2025.03.09 @ 02:00:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5a759e86-4f69-48af-8c2a-506fa46b3a58