Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 12:53:50

Player: trisiak

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (113)     565
Value Destroyed (3473)     3473
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 7214

 Bonus
-------
High Alert Combat Kills    596

 Cogmind 
---------
Core Integrity             0/700
Matter                     82/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
           Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Flail
>          --- INVENTORY (25) ---
     Large Matter Pod (150)
           Seismic Detector
           Authchip [Propulsion]
     Light Cannon
  Improved Datajack
           Multitool

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Improved Terrain Scanner
      Improved Medium Armor Plating
               Reactive Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Nuclear Core
         Light Treads
         Light Treads
       Armored Treads
         Large Matter Pod
               Seismic Detector
      Improved Targeting Computer
        Medium Armor Plating
      Improved Shield Generator
               Authchip [Propulsion]
               Power Bank
               Ion Cannon
         Light Cannon
               Shock Bomb Launcher
               Grenade Launcher
      Improved Datajack
               Multitool
               Flail
               Axe
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             155  | 2   14  25  82  32  
  Power                    15   | .   2   3   6   4   
    Engine                 7    | .   2   3   1   1   
    Core                   8    | .   .   .   5   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               36   | .   4   1   23  8   
    Treads                 25   | .   4   1   16  4   
    Leg                    8    | .   .   .   4   4   
    Wheel                  1    | .   .   .   1   .   
    Hover                  2    | .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  33   | 1   2   6   17  7   
    Device                 17   | 1   1   6   5   4   
    Storage                3    | .   1   .   2   .   
    Processor              4    | .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   .   .   8   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   71   | 1   6   15  36  13  
    Energy Gun             15   | 1   1   2   11  .   
    Energy Cannon          4    | .   .   2   1   1   
    Ballistic Gun          24   | .   3   7   11  3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               20   | .   1   4   9   6   
    Special Weapon         3    | .   1   .   2   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
  Corrupted Parts          4    | .   .   .   .   4   
    System Corruption      23   | .   .   .   .   23  
Parts Lost                 51   | .   1   1   17  32  
  Power                    8    | .   1   1   1   5   
  Propulsion               16   | .   .   .   5   11  
  Utility                  13   | .   .   .   5   8   
  Weapon                   14   | .   .   .   6   8   
  Highest Loss Streak      20   | .   1   1   6   20  
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     97   | .   99  100 95  85  
  Engine                   8    | .   14  14  2   .   
  Core                     2    | .   .   .   6   6   
  Treads                   25   | .   24  28  22  21  
  Device                   12   | .   13  14  9   15  
  Storage                  11   | .   14  14  9   6   
  Processor                1    | .   .   .   3   3   
  Protection               4    | .   .   .   12  7   
  Energy Gun               4    | .   13  1   4   .   
  Energy Cannon            2    | .   .   4   1   2   
  Ballistic Gun            13   | .   14  11  15  9   
  Launcher                 5    | .   .   10  3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             117  | 12  30  38  113 117 
  Greatest Support         112  | 20  40  40  84  112 
  Greatest Overweight (x)  29   | .   .   .   4   29  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         15   | 8   12  15  15  25  
  Most Carried             20   | 7   15  15  20  20  
  Average Carried          14   | 5   10  14  14  14  
  Final Capacity           25   | 8   15  15  25  25  
  Final Carried            20   | 6   15  15  20  6   

 Class Distribution 
--------------------
 36% | Mutant
 27% | Scavenger-Mutant
 20% | Bomber
  9% | Scavenger-Bomber
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Bomber | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           3588 | 225  408  397  2388 170  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4283 | 90   609  451  2684 449  
  Parts                    227  | 9    26   41   130  21   
Haulers Intercepted        6    | .    1    .    5    .    
Recyclers Shooed           4    | 1    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  95   | .   11  18  54  12  
  Melee                    3    | .   .   .   .   3   
  Guns                     50   | .   11  4   30  5   
  Cannons                  8    | .   .   3   4   1   
  AOE                      32   | .   .   11  19  2   
Classes Destroyed          19   | 2   6   3   5   3   
  Worker                   8    | .   1   .   7   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   6    | .   1   .   5   .   
  Recycler                 5    | 1   2   .   2   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  6    | .   3   .   3   .   
  Swarmer                  15   | .   6   5   4   .   
  Cutter                   2    | .   .   .   2   .   
  Grunt                    46   | .   5   .   36  5   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   10   | .   .   1   8   1   
  Specialist               2    | .   .   .   2   .   
  Hunter                   4    | .   .   .   .   4   
  Programmer               1    | .   .   .   .   1   
  Artisan                  1    | .   .   1   .   .   
  Subdweller               12   | .   .   12  .   .   
Best Kill Streak           6    | 1   5   5   6   3   
  Combat Bots Only         6    | .   3   5   6   3   
Max Kills in Single Turn   4    | 1   2   2   4   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   2   3   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        865   | .    66   51   318  430  
  Missed                   255   | .    23   20   91   121  
Damage Taken               8429  | .    399  585  3908 3537 
  Core                     1238  | .    44   181  310  703  
  Absorbed by Shields      233   | .    .    .    40   193  
  Ignored by Resistances   59    | .    .    .    55   4    
  Regen/Repaired (Parts)   357   | .    99   .    258  .    
Core Remaining (%)         51    | 100  .    10   43   .    
Volleys Fired              372   | 5    66   92   178  31   
  Largest                  3     | 2    2    2    3    3    
  Hottest                  146   | 70   70   110  146  120  
Shots Fired                689   | 10   125  118  387  49   
  Gun                      549   | 10   119  76   323  21   
  Cannon                   82    | .    .    27   37   18   
  Launcher                 53    | .    1    15   27   10   
  Special                  5     | .    5    .    .    .    
  Kinetic                  415   | 5    60   69   249  32   
  Thermal                  217   | 5    64   34   107  7    
  Explosive                44    | .    1    15   22   6    
  Electromagnetic          13    | .    .    .    9    4    
  Robot Hit Streak         21    | 3    16   21   13   8    
  Robot Miss Streak        7     | 1    5    1    7    4    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        7     | .    2    .    5    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    
Shots Hit Robots           411   | 6    77   34   246  48   
  Core Hits                243   | 3    34   29   155  22   
  Critical Kills           2     | .    .    .    2    .    
  Critical Parts Destroyed 4     | .    .    .    1    3    
  Critical Strikes         21    | .    10   1    6    4    
    Burn                   14    | .    10   1    3    .    
    Meltdown               1     | .    .    .    1    .    
    Destroy                2     | .    .    .    2    .    
    Smash                  3     | .    .    .    .    3    
    Sever                  1     | .    .    .    .    1    
Melee Attacks              28    | .    .    .    2    26   
  Impact                   14    | .    .    .    .    14   
  Slashing                 12    | .    .    .    .    12   
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    3    
Damage Inflicted           10818 | 66   813  1280 6606 2053 
  Guns                     5084  | 66   813  267  3643 295  
  Cannons                  961   | .    .    224  514  223  
  Explosions               4091  | .    .    789  2443 859  
  Melee                    676   | .    .    .    .    676  
  Ramming                  6     | .    .    .    6    .    
  Kinetic                  3812  | 29   325  230  2808 420  
  Thermal                  2853  | 37   488  261  1608 459  
  Explosive                2826  | .    .    789  1780 257  
  Electromagnetic          645   | .    .    .    404  241  
  Impact                   295   | .    .    .    .    295  
  Slashing                 381   | .    .    .    .    381  
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         28    | .    .    .    12   28   
  Average Corruption       8     | .    .    .    9    6    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  50    | .    .    .    45   5    
    Message Errors         12    | .    .    .    11   1    
    Matter Fused           12    | .    .    .    12   .    
    Heat Flow Errors       6     | .    .    .    5    1    
    Energy Discharges      3     | .    .    .    3    .    
    Parts Fused            1     | .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    5    1    
    Data Loss (major)      3     | .    .    .    2    1    
    Misfires               1     | .    .    .    1    .    
    Alerts                 3     | .    .    .    3    .    
    Misdirections          1     | .    .    .    .    1    
    Weapon Failures        2     | .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            341   | .    .    .    116  225  
  Projectiles              14    | .    .    .    14   .    
  Explosions               175   | .    .    .    102  73   
  Melee                    152   | .    .    .    .    152  
Knockbacks                 3     | .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      300   | .    .    24   139  137  
  Shots                    10    | .    .    1    4    5    
  Rammed                   1     | .    .    .    1    .    
Targets Rammed             1     | .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        377   | 70   208  48   377  152  
  Average Temperature      80    | 32   60   17   92   58   
  Received Heat Transfer   2277  | .    108  99   1572 498  
  Effects                  4     | .    .    .    4    .    
    Interference           3     | .    .    .    3    .    
    Matter Decay           1     | .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    3    
  Impact Corruptions       7     | .    .    .    .    7    
Robots Melted              1     | .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    1    .    
  Parts Melted             7     | 1    3    .    3    .    
  Heat Transferred         6148  | 111  2183 481  2975 398  
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    3    1    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             835  | 10  337 .   835 612 
  Initial                  357  | .   6   .   33  357 
  Average                  397  | 6   150 .   476 458 
Maximum Alert Level        3    | .   1   .   3   2   
  Low Security (%)         28   | 100 59  .   21  .   
  Level 1                  29   | .   40  .   24  43  
  Level 2                  23   | .   .   .   27  56  
  Level 3                  18   | .   .   .   27  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Sterilizations             1    | .   .   .   1   .   
Squads Dispatched          23   | .   3   .   14  6   
  Investigation            10   | .   2   .   6   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   .   7   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           11   | .   2   .   9   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              127  | .   23  16  73  15  
  Peak Tracking Total      6    | .   5   6   6   5   
  Tactical Retreats        4    | .   1   2   1   .   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            4    | .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          11   | .   1   1   3   6   
  Max in Single Turn       4    | .   1   1   1   4   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        2    | .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          24   | .   7   2   13  2   
  Terminals                12   | .   5   .   7   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                82   | .   22  4   50  6   
  Successful               43   | .   11  4   26  2   
  Failed                   39   | .   11  .   24  4   
    Catastrophic           9    | .   2   .   6   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   10  .   20  2   
  Terminals                36   | .   13  .   23  .   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          9    | .   5   .   4   .   
  Recycling Units          15   | .   4   .   11  .   
  Scanalyzers              11   | .   .   .   11  .   
  Garrison Access          4    | .   .   .   1   3   
Terminal Hacks             12   | .   3   4   5   .   
  Record                   3    | .   .   3   .   .   
  Part Schematic           2    | .   1   .   1   .   
  Robot Analysis           2    | .   1   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   
Repair Station Hacks       8    | .   4   .   4   .   
  Scan Component           4    | .   2   .   2   .   
  Repair                   4    | .   2   .   2   .   
Recycling Unit Hacks       3    | .   2   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   
Scanalyzer                 11   | .   .   .   11  .   
  Insert Component         5    | .   .   .   5   .   
  Analyze                  6    | .   .   .   6   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         7    | .   2   .   4   1   
  Terminals                3    | .   2   .   1   .   
    Botnet                 3    | .   2   .   1   .   
  Fabricators              1    | .   .   .   .   1   
    Recompile              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
    Reject                 2    | .   .   .   2   .   
    Mask                   1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         20   | .   7   .   12  1   
  Full Trace Events        11   | .   4   .   6   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   6   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   
  Time                     102  | .   26  .   76  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     14   | .   4   .   10  .   
Parts Scanalyzed           5    | .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   5   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   
  parse_system             1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               10193 | 59   1253 4510 3776 595  
Spaces Moved               4585  | 33   630  2058 1686 178  
  Core                     2     | .    .    .    .    2    
  Treads                   4341  | .    532  2058 1585 166  
  Legs                     145   | 33   98   .    4    10   
  Wheels                   97    | .    .    .    97   .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  140  160  
  Average Speed            166   | 120  153  160  172  230  
  Slowest Speed            1500  | 120  160  160  400  1500 
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       51    | 3    88   74   88   3    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     3     | .    .    3    .    .    
  Known Exits Taken        .     | .    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    
Spaces Dug                 17    | .    7    10   .    .    
Terrain Destroyed          344   | .    7    91   186  60   
  Melee                    .     | .    .    .    .    .    
  Projectile               10    | .    .    6    4    .    
  AOE                      334   | .    7    85   182  60   
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      6491 | 44   795  3158 2207 287  
  Wait                     1191 | .    66   962  142  21   
  Move                     4581 | 32   629  2057 1685 178  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  64   | 2    13   6    40   3    
  Fast Attach              40   | 1    1    3    27   8    
  Attach                   40   | 1    2    5    15   17   
  Detach                   11   | 1    .    4    6    .    
  Swap                     76   | .    11   17   41   7    
  Drop                     76   | 2    7    12   55   .    
  Fire                     372  | 5    66   92   178  31   
  Melee                    24   | .    .    .    2    22   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            15   | .    .    .    15   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 3)
    60 | -11/Scrapyard | Entered Materials
   281 | -10/Materials | Discovered new exit (range 8)
   314 | -10/Materials | Build established: Mutant
   338 | -10/Materials | Identified exit to Mines
   764 | -10/Materials | Discovered new exit (range 15)
   935 | -10/Materials | Discovered new exit (range 3)
  1034 | -10/Materials | Build established: Scavenger-Mutant
  1094 | -10/Materials | Discovered new exit (range 11)
  1204 | -10/Materials | Repaired Lgt. Treads
  1236 | -10/Materials | Repaired Seismic Detector
  1295 | -10/Materials | Discovered new exit (range 8)
  1313 | -10/Materials | Entered Subcaves
  1333 | -10/Subcaves  | Learned location of Zion (-7)
  1466 | -10/Subcaves  | Build established: Mutant
  1477 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  1494 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  1849 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  2166 | -10/Subcaves  | Core integrity fell below 50%
  2256 | -10/Subcaves  | Build established: Scavenger-Mutant
  2551 | -10/Subcaves  | Core integrity fell below 20%
  3570 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  3576 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  3672 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  4263 | -10/Subcaves  | Visited 4L-MR0's lab
  4286 | -10/Subcaves  | Found Power Bank
  4355 | -10/Subcaves  | Build established: Mutant
  4424 | -10/Subcaves  | Visited Clippyterm
  4429 | -10/Subcaves  | Learned location of Extension (-6)
  4429 | -10/Subcaves  | Learned Factory garrison access intel
  5558 | -10/Subcaves  | Discovered new exit (range 15)
  5580 | -10/Subcaves  | Met a Zionite searching for "candidates"
  5823 | -10/Subcaves  | Entered Materials
  5823 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6587 | -8/Materials  | Discovered new exit (range 9)
  6657 | -8/Materials  | Lost 6 parts (2n1u3w)
  7218 | -8/Materials  | Repaired Reactive Plating
  7257 | -8/Materials  | Repaired Hpw. Shotgun
  7878 | -8/Materials  | Build established: Bomber
  8223 | -8/Materials  | First assault squad dispatched
  8236 | -8/Materials  | Build established: Scavenger-Bomber
  8354 | -8/Materials  | Lost 3 parts (1p1n1u)
  8567 | -8/Materials  | Discovered new exit (range 13)
  8903 | -8/Materials  | Build established: Bomber
  8993 | -8/Materials  | Core integrity fell below 50%
  9024 | -8/Materials  | Sterilization system engaged
  9024 | -8/Materials  | Non-combat units ordered to evacuate
  9067 | -8/Materials  | System corruption reached 10%
  9124 | -8/Materials  | Combat units ordered to evacuate
  9324 | -8/Materials  | Ambient heat levels rising (+10)
  9474 | -8/Materials  | Ambient heat levels rising (+10)
  9599 | -8/Materials  | Entered Factory
  9599 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9600 | -7/Factory    | Loaded intel: 4 garrison access locations
  9797 | -7/Factory    | Garrison activated, responded to threat
 10018 | -7/Factory    | Attached Power Bank, gained temporary slots: Power x3
 10065 | -7/Factory    | Core integrity fell below 50%
 10104 | -7/Factory    | Lost 20 parts (3p7n5u5w)
 10124 | -7/Factory    | System corruption reached 10%
 10173 | -7/Factory    | Garrison activated, responded to threat
 10175 | -7/Factory    | Core integrity fell below 20%
 10194 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  effect. <x2>
10179_ Carbon-fiber Leg destroyed.
10180_ System corrupted: Heat flow error (+186).
10183_ U-05 Engineer lays Concrete.
10183_ Aluminum Leg destroyed.
10183_ Lgt. Nuclear Core destroyed.
10184_ Destroyed Shock Rifle.
10184_ P-60 Hacker system corrupted by crushing
  effect.
10185_ Flak Gun destroyed.
10187_ P-60 Hacker suffers critical hit (Smash).
10187_ Destroyed Mic. Nuclear Core.
10187_ Destroyed Shock Rifle.
10187_ P-60 Hacker system corrupted by crushing
  effect. <x2>
10187_ S-27 Virus destroyed.
10188_ P-60 Hacker system terminally corrupted.
10188_ Imp. Heat Sink fried. <x2>
10191_ K-01 Serf collects debris.
10192_ Transmission Jammer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          34
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Materials | Hacked
 Mak. System Restoration Module | -8/Materials  | Scanalyzed
                  Plasma Cutter | -8/Materials  | Scanalyzed
                      Multitool | -8/Materials  | Scanalyzed
      Imp. Medium Armor Plating | -8/Materials  | Scanalyzed
                    Arm. Treads | -8/Materials  | Scanalyzed
             Cargo Storage Unit | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleThiefFilter
  Manual?         0
Play Time         01:34:59
  Cumulative      133.8 hours
  Start           2024.07.12 @ 10:48:45
  End             2024.07.12 @ 12:53:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           20
  Adventurer      6
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2dc13f3b-859c-496d-b993-841997714069