Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.15 @ 20:21:08 Player: Jules Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (394) 394 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3004 Bonus ------- None Cogmind --------- Core Integrity 687/700 Matter 238/300 Energy 275/275 System Corruption 0% Temperature Cool (6) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Visual Processing Unit System Shield > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (5) ---- Ion Engine Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Ion Engine [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 16 | 6 1 1 1 7 . Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 1 2 . Treads . | . . . . . . Leg 3 | 2 . . 1 . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 . . 2 . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 2 . . . 2 . Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 5 | . . . 5 . . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Highest Loss Streak 5 | . . . 5 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 60 | . 86 66 55 39 53 Engine 10 | . 14 11 10 6 7 Leg 16 | . 28 22 17 3 . Wheel 3 | . . . . 11 15 Storage 8 | . 14 11 11 . . Processor 1 | . . . . 4 7 Hackware 1 | . . . . 3 7 Energy Gun 3 | . . . . 10 15 Ballistic Gun 15 | . 28 22 16 . . Naked Turns . | . . . . . . Heaviest Build 17 | 14 15 16 16 17 17 Greatest Support 56 | 20 20 20 20 56 56 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 7 5 5 Most Carried 5 | . . 1 2 5 1 Average Carried . | . . . 1 1 1 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 1 | . . 1 1 1 1 Class Distribution -------------------- 88% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 441 | 214 56 100 43 28 . Remotely . | . . . . . . Salvage Created 526 | . 56 266 129 75 . Parts 51 | . 4 26 13 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 15 | . 3 4 5 3 . Guns 15 | . 3 4 5 3 . Classes Destroyed 5 | . 1 2 1 1 . Worker 1 | . . . . 1 . Watcher 2 | . . 2 . . . Swarmer 9 | . 3 . 3 3 . Grunt 2 | . . . 2 . . Sentry 4 | . . 4 . . . Best Kill Streak 4 | . 3 4 3 4 . Combat Bots Only 3 | . 3 2 3 3 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 144 | . 7 29 62 28 18 Missed 53 | . 3 12 20 9 9 Damage Taken 755 | . 22 228 342 112 51 Core 122 | . 4 . 75 30 13 Absorbed by Shields . | . . . . . . Ignored by Resistances 239 | . 8 64 107 42 18 Core Remaining (%) 93 | 100 98 . 81 94 . Volleys Fired 32 | . 3 12 13 4 . Largest 2 | . 2 2 2 2 . Hottest 40 | . 40 40 40 40 . Shots Fired 64 | . 6 24 26 8 . Gun 64 | . 6 24 26 8 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 56 | . 6 24 26 . . Thermal 8 | . . . . 8 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 4 16 5 6 . Robot Miss Streak 2 | . 1 2 2 . . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 45 | . 4 19 17 5 . Core Hits 24 | . 3 11 6 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 634 | . 50 242 206 136 . Guns 584 | . 50 233 206 95 . Cannons . | . . . . . . Explosions 41 | . . . . 41 . Melee . | . . . . . . Ramming 9 | . . 9 . . . Kinetic 489 | . 50 233 206 . . Thermal 95 | . . . . 95 . Explosive . | . . . . . . Electromagnetic 41 | . . . . 41 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . 6 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 18 | . . 18 6 . . Average Temperature 6 | . . 13 4 . . Received Heat Transfer 339 | . . 105 216 . 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . . . 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 262 | . 85 224 198 262 121 Initial 102 | . . 30 73 51 102 Average 92 | . 36 115 158 101 105 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 89 | 100 100 77 100 77 100 Level 1 10 | . . 22 . 22 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 . 1 1 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 11 8 12 1 Peak Tracking Total 8 | . 4 5 5 8 1 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . 1 1 . 1 1 Terminals 4 | . 1 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 1 3 . 3 3 Successful 8 | . 1 2 . 3 2 Failed 2 | . . 1 . . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 1 3 . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 2 . 3 2 Record 7 | . . 2 . 3 2 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 689 | 66 137 170 123 159 34 Spaces Moved 481 | 53 106 109 60 119 34 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 365 | 45 106 109 60 45 . Wheels 108 | . . . . 74 34 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 Average Speed 116 | 109 120 120 137 107 100 Slowest Speed 190 | 120 120 120 190 120 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 3 24 15 24 15 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 540 | 58 109 123 75 141 34 Wait 6 | . . . . 6 . Move 476 | 52 105 108 59 118 34 Hop . | . . . . . . Pick Up 7 | . . 1 1 5 . Fast Attach 9 | 6 1 . . 2 . Attach 6 | . . . 1 5 . Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 2 | . . . 1 1 . Fire 32 | . 3 12 13 4 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 3) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 356 | -9/Materials | Discovered new exit (range 16) 374 | -9/Materials | Entered Mines 440 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 477 | -9/Mines | Learned 2 Materials zone layouts 491 | -9/Mines | Discovered new exit (range 7) 497 | -9/Mines | Entered Materials 497 | -8/Materials | Evolved 2 slots: Utility x2 519 | -8/Materials | Lost 5 parts (1p2n2w) 639 | -8/Materials | Discovered new exit (range 18) 656 | -8/Materials | Entered Factory 656 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 690 | -7/Factory | Self-destructed Last Messages --------------- the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Query(Derelict Weaponry) Wherever possible [Derelict] robots tend to salvage and use discarded technology from my operations, but more recently they have begun to develop weapon systems of their own, showing a keen fascination with melee combat and unreliable but sometimes surprisingly powerful projectile weapons. These and other traits again prove that survival is indeed a strong creative motivator. Common [Derelict] weapons include the [Beamcaster], [Battle Rifle], and [Derelict] Rail Weapons, and even some electromagnetic designs like the [Riot Gun] and [Arc Thrower]. ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. 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""" """ #?????????????????? | | #?????????????????? | | #?????????????????? | | ?###################+###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityColdCompactor Manual? 0 Play Time 00:15:42 Cumulative 4.8 hours Start 2024.04.15 @ 20:01:01 End 2024.04.15 @ 20:21:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 15% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6469e23-2057-4c26-8146-8c95fc8a5a3c