Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.23 @ 17:57:59 Player: Golinth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2005) 2005 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4241 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Weight Redist. System Faulty Experimental Sensor Array Reaction Control System Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Advanced Visual Processing Unit Improved Targeting Computer System Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Improved Datajack > --- INVENTORY -------- Experimental Sensor Array Heavy EM Shotgun Improved Medium Laser Pulse Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Disposable Heat Sink Storage Medium Matter Pod Processor Advanced Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 73 | 8 12 14 18 21 Power 11 | 2 2 3 2 2 Engine 9 | 2 2 2 1 2 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 21 | 2 5 3 7 4 Treads 8 | . . 1 3 4 Leg 3 | 2 1 . . . Wheel . | . . . . . Hover 2 | . . . 2 . Flight 8 | . 4 2 2 . Utility 22 | 2 4 6 2 8 Device 9 | 1 2 3 1 2 Storage 3 | 1 1 . . 1 Processor 5 | . 1 1 1 2 Hackware 1 | . . . . 1 Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 19 | 2 1 2 7 7 Energy Gun 7 | . . . 2 5 Energy Cannon 4 | . 1 . 2 1 Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 2 1 Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 29 | . 4 1 7 17 Power 4 | . 1 1 1 1 Propulsion 12 | . 3 . 3 6 Utility 4 | . . . 1 3 Weapon 9 | . . . 2 7 Highest Loss Streak 6 | . 3 1 6 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 92 81 87 84 Engine 8 | . 13 8 7 8 Treads 11 | . . 7 15 19 Leg 3 | . 12 4 . . Hover 1 | . . . 4 . Flight 4 | . 11 4 5 . Device 3 | . 8 1 2 4 Storage 4 | . 10 4 . 4 Processor 13 | . 6 13 14 16 Protection 5 | . . 8 4 5 Energy Gun 3 | . . . 3 10 Energy Cannon 8 | . 5 12 6 7 Ballistic Gun 6 | . 22 5 6 . Slashing Weapon 4 | . . 9 4 . Special Melee Weapon 4 | . . . 8 7 Peak Build Rating 26 | 9 9 20 23 26 Average Rating 14 | 5 6 11 17 20 On Entrance 10 | . 9 6 13 22 Naked Turns . | . . . . . Heaviest Build 24 | 12 12 15 21 24 Greatest Support 62 | 20 20 22 62 62 Greatest Overweight (x) 7 | . 3 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 1 3 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 2 5 5 4 Class Distribution -------------------- 63% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1323 | 358 193 133 198 441 Remotely . | . . . . . Salvage Created 2816 | 104 289 310 688 1425 Parts 110 | 8 16 13 47 26 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | 1 6 5 9 25 Melee 5 | . . 3 2 . Guns 17 | 1 4 . 4 8 Cannons 19 | . 2 2 3 12 Classes Destroyed 12 | 3 1 2 4 2 Worker 3 | 1 . 2 . . Builder 1 | . . . 1 . Tunneler 5 | 2 . 2 1 . Hauler 1 | . . . . 1 Recycler 5 | . . 2 2 1 Operator 1 | . . . 1 . Watcher 4 | . 2 . 1 1 Grunt 32 | 1 6 . 3 22 Brawler 1 | . . . 1 . Sentry 7 | . . . 5 2 Hunter 1 | . . . . 1 Assembled 5 | . . 5 . . Best Kill Streak 4 | 1 2 3 3 4 Combat Bots Only 4 | 1 2 3 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 369 | 1 55 29 60 224 Missed 98 | . 23 14 12 49 Damage Taken 3183 | 8 325 146 575 2129 Core 843 | . 54 41 187 561 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . 12 17 . Ignored by Resistances 897 | 3 99 43 163 589 Regen/Repaired (Parts) 11 | . . . . 11 Core Remaining (%) 71 | 100 . 62 53 . Volleys Fired 225 | 10 31 14 44 126 Largest 3 | 2 2 2 2 3 Hottest 213 | 40 80 80 150 213 Shots Fired 368 | 20 60 15 59 214 Gun 236 | 20 43 2 45 126 Cannon 132 | . 17 13 14 88 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | 20 43 2 16 . Thermal 279 | . 17 13 43 206 Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 49 | 14 14 4 23 49 Robot Miss Streak 3 | 1 2 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 314 | 17 45 23 62 167 Core Hits 113 | 6 19 11 18 59 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks 67 | . . 22 31 14 Impact . | . . . . . Slashing 40 | . . 22 18 . Piercing . | . . . . . Sneak Attacks 30 | . . 8 13 9 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5996 | 221 633 994 1022 3126 Guns 2513 | 219 380 . 430 1484 Cannons 2268 | . 246 122 275 1625 Explosions . | . . . . . Melee 1189 | . . 872 317 . Ramming 26 | 2 7 . . 17 Kinetic 688 | 219 380 . 89 . Thermal 3916 | . 246 122 616 2932 Explosive . | . . . . . Electromagnetic 177 | . . . . 177 Impact . | . . . . . Slashing 1189 | . . 872 317 . Piercing . | . . . . . Highest Corruption 6 | . . . 6 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . 19 . Message Errors 6 | . . . 6 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 277 | . . 180 67 30 Projectiles 37 | . . 6 1 30 Explosions . | . . . . . Melee 240 | . . 174 66 . Knockbacks 1 | 1 . . . . Impact 1 | 1 . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 8 | . 4 . 1 3 Targets Rammed 13 | 1 7 . 1 4 Kicked 4 | 1 3 . . . Crushed 1 | . . . . 1 Highest Temperature 763 | . 158 220 195 763 Average Temperature 113 | . 51 93 54 148 Received Heat Transfer 2145 | 6 252 120 246 1521 Effects 14 | . . . . 14 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . . . 5 Combat Hostiles 5 | . . . . 5 Parts Melted 18 | . . . . 18 Heat Transferred 8436 | . 518 259 1147 6512 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 404 | 36 171 34 208 404 Initial 46 | . 20 29 8 46 Average 101 | 19 78 13 99 236 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 80 | 100 100 100 98 27 Level 1 17 | . . . 1 66 Level 2 1 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . . 6 Investigation 4 | . . . . 4 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | 1 14 6 25 36 Peak Tracking Total 9 | . 4 4 5 9 Tactical Retreats 7 | . 2 1 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts 4 | . . . 4 . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 4 1 5 3 Terminals 9 | . 3 . 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 10 1 17 12 Successful 25 | . 9 1 10 5 Failed 15 | . 1 . 7 7 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 6 . 17 2 Fabricators . | . . . . . Repair Stations 8 | . . . . 8 Recycling Units 6 | . 4 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 6 1 10 1 Record 4 | . 2 . 2 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . . . 1 . Alert Level 3 | . 1 . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Recall Assault 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 3 | . . . . 3 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 2 . Used . | . . . . . Hacking Detections 11 | . 3 . 5 3 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 136 | . . . . 136 Parts Recycled 1 | . 1 . . . Recycled Matter 77 | . 77 . . . Retrieved Matter 77 | . 77 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 15 | . . . 9 6 Non-combat 12 | . . . 8 4 Combat 3 | . . . 1 2 Robot Hacks Applied 19 | . . . 11 8 parse_system 7 | . . . 4 3 no_distress 11 | . . . 6 5 find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4014 | 296 552 1145 991 1030 Spaces Moved 2925 | 225 459 850 992 399 Core 42 | 31 6 . . 5 Treads 1082 | . . 382 306 394 Legs 554 | 194 180 180 . . Wheels . | . . . . . Hover 294 | . . . 294 . Flight 953 | . 273 288 392 . Fastest Speed 34 | 50 37 37 34 145 Average Speed 106 | 110 93 119 79 158 Slowest Speed 400 | 120 210 190 155 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 11 48 94 60 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . . 1 8 . Terrain Destroyed 25 | . . 1 10 14 Melee 9 | . . 1 8 . Projectile 16 | . . . 2 14 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3412 | 252 522 937 1113 588 Wait . | . . . . . Move 2921 | 224 458 849 991 399 Hop . | . . . . . Pick Up 75 | 9 9 21 17 19 Fast Attach . | . . . . . Attach 45 | 7 6 7 10 15 Detach 3 | . 1 1 . 1 Swap 28 | 1 6 7 8 6 Drop 31 | . 4 16 7 4 Fire 225 | 10 31 14 44 126 Melee 67 | . . 22 31 14 Ram 5 | . 4 . . 1 Kick 4 | 1 3 . . . Crush 4 | . . . 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . . 4 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 297 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 9) 604 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Lost 3 parts (1p2n) 805 | -10/Materials | Identified exit to Mines 849 | -10/Materials | Entered Mines 1095 | -10/Mines | Build established: Scavenger-Mutant 1170 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1314 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1318 | -10/Mines | Found Prototype Device 1319 | -10/Mines | Identified Exp. Sensor Array 1347 | -10/Mines | Assembled infested the area 1359 | -10/Mines | Learned 4 Materials zone layouts 1448 | -10/Mines | Discovered new exit (range 6) 1486 | -10/Mines | Discovered new exit (range 11) 1493 | -10/Mines | Build established: Mutant 1994 | -10/Mines | Entered Materials 1994 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1995 | -9/Materials | Identified exit to Materials 2169 | -9/Materials | Build established: Scavenger-Mutant 2460 | -9/Materials | Lost 6 parts (1p2n1u2w) 2727 | -9/Materials | Discovered new exit (range 18) 2970 | -9/Materials | Build established: Mutant 2985 | -9/Materials | Entered another Materials area 2985 | -8/Materials | Evolved 2 slots: Utility x2 3459 | -8/Materials | Core integrity fell below 50% 3483 | -8/Materials | Lost 5 parts (1n4w) 3676 | -8/Materials | Repaired Faulty Exp. Sensor Array 3766 | -8/Materials | Build established: Scavenger-Mutant 3865 | -8/Materials | Core integrity fell below 20% 4004 | -8/Materials | Lost 3 parts (1p2n) 4015 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg melted. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat short circuits Aluminum Leg. G-47 Trooper overheating. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. Melted Aluminum Leg. G-47 Trooper heat short circuits Particle Gun. G-47 Trooper overheating. G-47 Trooper heat short circuits Lgt. Nuclear Core. G-47 Trooper overheating. G-47 Trooper heat damages Broken Lgt. Nuclear Core. Imp. Datajack destroyed. G-47 Trooper heat damages core (-9). Broken Particle Gun melted. Backup Laser I destroyed. Slammed into G-47 Trooper. 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""" #?????????# #????? | | ????????????????????? ??? ????????? #????? | | ????????????????????? ??? ???????? +????? | | ??????????????????????????? ???????? #????? | | ???????????????????????????#/##???????##+#+##????? | | ???????????????????????????? ????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Challenges ------------ None Game ------ Seed BiometalDeepAnalyzer Manual? 0 Play Time 01:06:24 Cumulative 2.5 hours Start 2024.12.23 @ 14:39:57 End 2024.12.23 @ 17:57:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: efc01957-4f5d-4a89-afe1-ebcd177e96c5