Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.17 @ 16:39:23 Player: btmk16 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (4445) 4445 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-534) -534 TOTAL SCORE: 11306 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 32 Friendly Fire -633 Cogmind --------- Core Integrity 0/1450 Matter 65/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Quantum Capacitor Smartbomb Launcher Peak State ------------ > --- POWER ------------ Backup Power III Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Energy Well Weight Redist. System Advanced Salvage Targeting Computer Quantum Capacitor Improved Maneuvering Thrusters Experimental Utility Shielding Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Backup Laser VII Matter Neutralizer > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Advanced Coolant Injector Advanced Particle Charger Fusion Bomb Launcher [Rating: 121] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 1 . . . 1 1 . . . 1 Utility 8 | . . . 1 1 . . 2 1 1 . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 183 | . 5 22 16 18 3 . 18 26 29 3 . 17 26 Power 19 | . . 2 2 2 . . 1 3 1 . . 3 5 Engine 7 | . . 2 2 . . . . . . . . . 3 Core 8 | . . . . 2 . . 1 3 1 . . 1 . Reactor 4 | . . . . . . . . . . . . 2 2 Propulsion 63 | . 2 5 3 8 . . 4 11 10 . . 6 14 Treads 15 | . . 1 3 8 . . 2 1 . . . . . Leg . | . . . . . . . . . . . . . . Wheel 6 | . 2 4 . . . . . . . . . . . Hover 15 | . . . . . . . 2 10 1 . . . 2 Flight 27 | . . . . . . . . . 9 . . 6 12 Utility 53 | . 2 2 3 4 . . 8 8 13 3 . 6 4 Device 35 | . 1 1 3 1 . . 6 7 8 1 . 4 3 Storage 5 | . 1 1 . 1 . . . . 1 . . . 1 Processor 3 | . . . . . . . . 1 1 . . 1 . Hackware 3 | . . . . . . . . . 1 2 . . . Protection 7 | . . . . 2 . . 2 . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 48 | . 1 13 8 4 3 . 5 4 5 . . 2 3 Energy Gun 15 | . 1 5 4 . 2 . 2 1 . . . . . Energy Cannon 7 | . . . . . . . . . 3 . . 1 3 Ballistic Gun 17 | . . 8 3 2 . . 2 1 . . . 1 . Ballistic Cannon 4 | . . . . 2 . . 1 . 1 . . . . Launcher 3 | . . . 1 . 1 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . 1 2 2 . . 2 . Parts Lost 71 | . 1 6 4 6 . . 3 15 10 4 . . 22 Power 8 | . . 1 1 . . . . 2 . 1 . . 3 Propulsion 36 | . . 2 1 4 . . 1 9 5 2 . . 12 Utility 14 | . . . . 1 . . . 2 3 1 . . 7 Weapon 13 | . 1 3 2 1 . . 2 2 2 . . . . Highest Loss Streak 9 | . 1 2 3 6 . . 1 9 7 4 . . 5 Average Slot Usage (%) 82 | . 98 88 97 92 92 92 92 86 45 68 47 71 58 Engine 2 | . 14 10 9 1 . . . . . . . . 2 Core 3 | . . . . 5 7 7 6 4 1 4 . 1 . Treads 14 | . . 4 26 28 30 30 25 13 . . . . . Wheel 2 | . 15 17 . . . . . . . . . . . Hover 3 | . . . . . . . . 11 2 5 5 2 1 Flight 4 | . . . . . . . . . 15 18 10 17 22 Device 16 | . 12 11 17 15 15 15 20 25 3 13 5 9 13 Storage 6 | . 14 11 9 7 7 7 6 4 2 5 5 4 6 Processor 1 | . . . . . . . . 1 9 8 5 7 . Hackware 1 | . . . . . . . . . 1 9 15 12 4 Protection 4 | . . . . 7 7 7 10 3 3 . . 3 . Energy Gun 9 | . 17 26 7 15 15 15 9 8 . . . 3 . Ballistic Gun 4 | . 10 7 27 4 . . 1 3 . . . 1 . Ballistic Cannon 3 | . . . . 5 7 7 8 3 . . . . . Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 83 | 13 29 60 60 73 68 66 82 83 30 30 6 41 62 Greatest Support 91 | 20 20 32 60 91 91 91 91 91 38 34 18 44 62 Greatest Overweight (x) 5 | . 1 5 5 1 . . . 3 . . . 1 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 20 20 5 5 5 5 10 Average Capacity 15 | . 12 19 20 20 20 20 20 19 5 5 5 5 7 Most Carried 20 | . 10 20 20 20 20 20 20 20 5 4 4 5 10 Average Carried 14 | . 7 16 19 18 19 20 19 19 4 2 4 4 7 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 7 20 20 20 20 20 19 5 3 4 4 5 5 Class Distribution -------------------- 47% | Scavenger-Tank 14% | Sprinter 12% | Mutant 8% | Scavenger-Gunner 5% | Hacker-Sprinter 3% | Ninja 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Matter Collected 2827 | 194 123 230 403 278 168 . 297 687 209 31 . 80 127 Remotely . | . . . . . . . . . . . . . . Salvage Created 4706 | . 340 524 735 308 228 . 619 1482 236 . . 119 115 Parts 221 | . 16 29 39 15 12 . 35 48 18 . . 8 1 Haulers Intercepted 4 | . 1 1 . . . . . 2 . . . . . Recyclers Shooed 5 | . 1 1 . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 12 3 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 94 | . 10 8 14 5 9 . 17 19 9 . . 3 . Guns 60 | . 10 8 12 4 3 . 10 10 . . . 3 . Cannons 15 | . . . . 1 1 . 7 4 2 . . . . AOE 18 | . . . 2 . 4 . . 5 7 . . . . Classes Destroyed 15 | . 4 4 1 1 1 . 1 2 1 . . . . Worker 8 | . 1 1 . . . . 2 . 3 . . . 1 Builder 7 | . . 1 2 . . . . 3 . . . . 1 Tunneler 1 | . . . . . . . . 1 . . . . . Hauler 4 | . 1 1 . . . . . 2 . . . . . Recycler 7 | . . 1 1 . . . . 3 1 . . . 1 Operator 2 | . . 1 . . . . 1 . . . . . . Drone 2 | . . . . . . . . . 2 . . . . Swarmer 36 | . 6 . 2 . 7 . 7 4 7 . . 3 . Grunt 33 | . 4 4 10 3 1 . 6 5 . . . . . Brawler 1 | . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 8 | . . 4 1 1 . . . 2 . . . . . Hunter 4 | . . . 1 . . . 1 2 . . . . . Programmer 10 | . . . . . . . 3 5 2 . . . . Heavy 1 | . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 5 3 5 4 4 . 8 5 7 . . 3 1 Combat Bots Only 6 | . 4 2 4 4 4 . 6 5 5 . . 3 . Max Kills in Single Turn 6 | . 2 1 3 2 4 . 1 3 6 . . 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded 4 | . . . 2 . 4 . . 3 4 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Damage Taken 12220 | . 311 553 980 999 355 . 1023 2292 1845 196 70 180 3416 Core 2847 | . 48 54 80 74 31 . 43 419 475 77 17 67 1462 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 80 86 85 . . 85 94 58 . . 50 94 . Volleys Fired 264 | . 28 27 36 20 13 . 34 36 33 2 . 7 28 Largest 4 | . 2 4 4 4 3 . 4 4 2 1 . 2 2 Hottest 221 | . 80 175 153 178 171 . 221 221 170 105 . 105 105 Shots Fired 683 | . 56 80 123 65 39 . 110 132 34 3 . 12 29 Gun 524 | . 56 80 122 59 25 . 74 96 . . . 10 2 Cannon 155 | . . . . 6 13 . 36 34 34 3 . 2 27 Launcher 4 | . . . 1 . 1 . . 2 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 314 | . 24 14 95 34 13 . 50 68 11 . . 5 . Thermal 339 | . 32 66 19 20 25 . 60 55 23 3 . 7 29 Explosive 4 | . . . 1 . 1 . . 2 . . . . . Electromagnetic 26 | . . . 8 11 . . . 7 . . . . . Robot Hit Streak 19 | . 5 19 13 9 8 . 8 13 4 1 . 4 4 Robot Miss Streak 7 | . 7 3 3 2 5 . 3 2 3 1 . 2 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 11 | . 3 . 4 2 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . Capacitor 6 | . . . . . . . . . . . . . 6 Shots Hit Robots 431 | . 31 57 83 48 21 . 69 93 11 1 . 7 10 Core Hits 218 | . 17 26 39 16 14 . 31 48 18 . . 6 3 Critical Kills 2 | . . . . . . . . 2 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Critical Strikes 30 | . . 2 1 3 3 . 7 14 . . . . . Burn 18 | . . 2 1 1 3 . 4 7 . . . . . Destroy 1 | . . . . . . . . 1 . . . . . Blast 9 | . . . . 2 . . 3 4 . . . . . Smash 2 | . . . . . . . . 2 . . . . . Melee Attacks 17 | . . . . . . . . 17 . . . . . Impact 17 | . . . . . . . . 17 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12529 | . 385 837 1270 931 700 . 2199 3390 2214 37 . 146 420 Guns 5687 | . 385 722 1157 708 259 . 1000 1290 . . . 146 20 Cannons 3137 | . . . . 170 265 . 1199 620 483 37 . . 363 Explosions 2790 | . . 115 113 53 176 . . 609 1724 . . . . Melee 816 | . . . . . . . . 816 . . . . . Ramming 99 | . . . . . . . . 55 7 . . . 37 Kinetic 4536 | . 145 144 901 429 265 . 1346 976 258 . . 72 . Thermal 5616 | . 240 578 175 393 259 . 853 1048 1576 37 . 74 383 Explosive 1079 | . . . 113 . 176 . . 417 373 . . . . Electromagnetic 383 | . . 115 81 109 . . . 78 . . . . . Impact 816 | . . . . . . . . 816 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 . . . . 3 9 12 12 12 . 12 Average Corruption 4 | . . 1 . . . . 2 4 8 12 12 . 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 46 | . . . . . . . 9 1 18 10 2 . 6 Message Errors 14 | . . . . . . . 2 . 8 3 . . 1 Matter Fused 3 | . . . . . . . . . 2 1 . . . Heat Flow Errors 6 | . . . . . . . 3 . 2 . . . 1 Energy Discharges 9 | . . . . . . . 3 . 2 3 . . 1 Parts Rejected 2 | . . . . . . . . 1 . . . . 1 Data Loss (minor) 7 | . . . . . . . 1 . 2 1 1 . 2 Misfires 1 | . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . 1 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1091 | . . 6 . . 26 . 144 375 535 . . . 5 Projectiles 196 | . . . . . 26 . 144 8 13 . . . 5 Explosions 532 | . . 6 . . . . . 4 522 . . . . Melee 363 | . . . . . . . . 363 . . . . . Knockbacks 30 | . . . . . 3 . 15 9 3 . . . . Impact 2 | . . . . . . . . 2 . . . . . Kinetic 25 | . . . . . 3 . 13 6 3 . . . . Secondary 3 | . . . . . . . 2 1 . . . . . Self-Inflicted Damage 922 | . . 143 . . 52 . 66 147 497 . . . 17 Shots 17 | . . 3 . . 1 . 3 3 7 . . . . Rammed 10 | . . . . . . . . 3 3 . . . 4 Targets Rammed 11 | . . . . . . . . 4 3 . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . Highest Temperature 546 | . 84 202 193 21 27 . 185 12 58 92 . 116 546 Average Temperature 77 | . 39 51 89 9 9 . 45 3 28 43 . 37 159 Received Heat Transfer 1392 | . 102 138 468 162 72 . 180 159 27 30 . . 54 Effects 9 | . . . . . . . . . . . . . 9 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . . . . . . 6 Damage (minor) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . . . 1 . . . 7 . . . . . Impact Corruptions 14 | . . . . . . . 1 12 . . . . 1 Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 20 | . 1 4 1 1 1 . 3 8 . . . 1 . Heat Transferred 10562 | . 550 1527 518 753 740 . 2060 2700 1122 37 . 148 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . 1 . . 2 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Peak Influence 923 | . 332 447 436 80 . . 272 382 923 . . 500 493 Initial 351 | . . 139 126 38 . . 41 133 149 . . 351 281 Average 222 | . 162 287 230 51 . . 106 185 451 . . 436 325 Maximum Alert Level 3 | . 1 2 2 . . . 1 1 3 . . 2 2 Low Security (%) 51 | . 65 19 48 100 . . 83 53 37 . . . 1 Level 1 36 | . 34 57 14 . . . 16 46 22 . . 44 85 Level 2 7 | . . 22 36 . . . . . . . . 55 12 Level 3 4 | . . . . . . . . . 40 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 2 1 3 . . 4 13 4 . . . 8 Investigation 9 | . 1 1 1 1 . . 1 2 . . . . 2 Extermination 6 | . . . . . . . 2 2 1 . . . 1 Reinforcement 20 | . 1 1 . 2 . . 1 8 3 . . . 4 Assault 2 | . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Distress Signals 12 | . 5 1 2 . . . . 1 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 20 12 20 8 12 2 21 38 28 9 4 4 61 Peak Tracking Total 26 | . 7 3 5 3 4 2 7 8 6 8 4 6 26 Tactical Retreats 25 | . 3 . . . 2 . . 3 4 2 . 1 10 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Traps Triggered 6 | . 1 1 1 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Disabled 40 | . . 5 . . . . 7 . 28 . . . . Max in Single Turn 24 | . . 4 . . . . 3 . 24 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . 2 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Accessed 31 | . 1 2 2 3 . 2 3 5 3 . . 2 8 Terminals 18 | . 1 2 2 2 . . 2 3 2 . . . 4 Fabricators 4 | . . . . . . . 1 . . . . 1 2 Repair Stations 3 | . . . . . . . . . . . . 1 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 2 1 . . . . Total Hacks 74 | . 1 6 7 6 . 11 7 9 7 . . 3 17 Successful 34 | . . 3 4 1 . 11 4 1 . . . 2 8 Failed 39 | . 1 2 3 5 . . 3 8 7 . . 1 9 Catastrophic 10 | . . . . 1 . . 1 3 3 . . . 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 28 | . 1 6 4 4 . . 1 3 3 . . 2 4 Terminals 42 | . 1 6 7 4 . . 4 5 6 . . . 9 Fabricators 9 | . . . . . . . 3 . . . . 2 4 Repair Stations 5 | . . . . . . . . . . . . 1 4 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . . 4 1 . . . . Terminal Hacks 20 | . . 1 4 1 . 11 1 . . . . . 2 Record 10 | . . . . . . 10 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . . . 1 1 . . 1 . . . . . . Unreport Threat 4 | . . . 3 . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 2 . . . . . 1 Network Status 1 | . . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . 1 2 Refit 3 | . . . . . . . . . . . . 1 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . . 2 . . . . 1 . . . . 1 3 Terminals 3 | . . 2 . . . . . . . . . . 1 Track 1 | . . 1 . . . . . . . . . . . Botnet 2 | . . 1 . . . . . . . . . . 1 Fabricators 4 | . . . . . . . 1 . . . . 1 2 Liberate 1 | . . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . . . . . . . 1 1 Overload 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 1 1 2 2 . . 2 5 3 . . 2 7 Full Trace Events 3 | . . . . 1 . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . Time 236 | . . . . . . . 134 . . . . . 102 Total Robot Build Rating 24 | . . . . . . . . . . . . . 24 Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total Allies 9 | . . . . . . 3 2 . . . . . 4 Largest Group 3 | . . . . . . 3 2 . . . . . 3 Highest-Rated Group 126 | . . . . . . 93 74 . . . . . 126 Highest-Rated Ally 42 | . . . . . . 31 37 . . . . . 42 Total Orders 2 | . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . Ally Attacks 29 | . . . . . . . 14 . . . . . 15 Total Damage 553 | . . . . . . . 135 . . . . . 418 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . . . 3 . . . Drone Launches 7 | . . . . . . . . . 7 . . . . Drone Recoveries 5 | . . . . . . . . . 5 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Turns Passed 7568 | . 348 595 581 633 465 122 1124 1764 742 261 9 140 784 Spaces Moved 6533 | 1 235 323 273 312 254 75 480 1242 789 592 32 284 1641 Core 7 | . . . . . . . . . . . . . 7 Treads 1901 | . . . 266 312 254 75 480 514 . . . . . Legs 97 | 1 96 . . . . . . . . . . . . Wheels 469 | . 139 323 7 . . . . . . . . . . Hover 901 | . . . . . . . . 728 74 . . . 99 Flight 3158 | . . . . . . . . . 715 592 32 284 1535 Fastest Speed 16 | 120 95 95 155 160 162 162 162 46 25 28 26 23 16 Average Speed 81 | 120 105 120 159 164 162 162 163 110 35 29 28 28 29 Slowest Speed 256 | 120 120 155 160 240 162 162 165 256 80 32 32 107 250 Overloaded Moves 68 | . . . . . . . . . 40 . 21 . 7 Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 Robots Hopped 50 | . . . . . . . . . 6 4 . 2 38 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 39 28 27 9 41 11 11 32 22 72 5 9 41 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . 2 1 . . . 2 . . . Spaces Dug 24 | . . . . . . . . 4 9 . . 2 9 Terrain Destroyed 292 | . . 70 4 2 21 . 14 39 121 2 . 2 17 Melee 4 | . . . . . . . . 4 . . . . . Projectile 67 | . . . . 2 9 . 10 7 18 2 . 2 17 AOE 221 | . . 70 4 . 12 . 4 28 103 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total 8202 | . 280 466 339 384 272 76 733 1533 1200 674 31 330 1884 Wait 1067 | . 8 72 3 22 . . 185 160 339 79 . 8 191 Move 6429 | . 234 322 272 311 253 74 479 1241 777 584 31 279 1572 Hop 41 | . . . . . . . . . 5 3 . 2 31 Pick Up 49 | . 2 13 4 2 1 1 4 9 5 . . 3 5 Fast Attach 82 | . 1 10 4 4 . . 6 10 18 2 . 13 14 Attach 53 | . 3 3 5 7 . . 4 9 11 1 . 2 8 Detach 38 | . 2 . . 4 . . 1 5 6 3 . 5 12 Swap 48 | . 1 9 7 7 3 . 8 7 . . . 2 4 Drop 90 | . 1 10 8 7 2 1 12 22 3 . . 9 15 Fire 264 | . 28 27 36 20 13 . 34 36 33 2 . 7 28 Melee 17 | . . . . . . . . 17 . . . . . Ram 8 | . . . . . . . . 1 3 . . . 4 Kick . | . . . . . . . . . . . . . . Crush 3 | . . . . . . . . 3 . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Weapon x2 620 | -9/Materials | Central database locked down 883 | -9/Materials | Discovered new exit (range 15) 944 | -9/Materials | Entered another Materials area 944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -8/Materials | Lost 3 parts (1p1n1w) 1273 | -8/Materials | Build established: Scavenger-Gunner 1504 | -8/Materials | Discovered new exit (range 5) 1525 | -8/Materials | Entered Factory 1525 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1704 | -7/Factory | Lost 6 parts (4n1u1w) 1735 | -7/Factory | Found Prototype Device 1813 | -7/Factory | Build established: Scavenger-Tank 1974 | -7/Factory | Discovered new exit (range 16) 2158 | -7/Factory | Entered Lower Caves 2179 | -7/Lower Caves | Encountered a Warlord checkpoint 2605 | -7/Lower Caves | Discovered new exit (range 8) 2623 | -7/Lower Caves | Entered another Lower Caves area 2670 | -7/Lower Caves | A Commander dispatched an escort 2690 | -7/Lower Caves | Learned location of 1 exit from Factory 2690 | -7/Lower Caves | Learned Factory trap positions 2690 | -7/Lower Caves | Learned Extension security intel 2690 | -7/Lower Caves | Learned Research terminal intel 2735 | -7/Lower Caves | Discovered new exit (range 5) 2745 | -7/Lower Caves | Entered Factory 2745 | -6/Factory | Accompanied by 3 allies 2745 | -6/Factory | Evolved 2 slots: Utility x2 2746 | -6/Factory | Commander's escort returned to base 2746 | -6/Factory | Identified exit to Factory 2747 | -6/Factory | Loaded intel: 113 trap records 3747 | -6/Factory | Discovered exit to Factory (range 11) 3869 | -6/Factory | Entered another Factory area 3869 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4503 | -5/Factory | Cargo convoy interrupted 5166 | -5/Factory | Identified Active Sensor Suite 5621 | -5/Factory | Discovered new exit (range 16) 5632 | -5/Factory | Identified exit to Factory 5633 | -5/Factory | Entered another Factory area 5633 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5646 | -4/Factory | Lost 9 parts (1p5n2u1w) 6050 | -4/Factory | System corruption reached 10% 6107 | -4/Factory | Lost 7 parts (4n2u1w) 6144 | -4/Factory | Found Quantum Capacitor 6363 | -4/Factory | Discovered new exit (range 15) 6375 | -4/Factory | Identified exit to Upper Caves 6375 | -4/Factory | Entered Upper Caves 6405 | -4/Upper Caves | Encountered a Warlord checkpoint 6408 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6453 | -4/Upper Caves | Build established: Sprinter 6569 | -4/Upper Caves | Learned Research emergency access door positions 6595 | -4/Upper Caves | Learned Research emergency access door positions 6617 | -4/Upper Caves | Lost 4 parts (1p2n1u) 6633 | -4/Upper Caves | Discovered new exit (range 7) 6636 | -4/Upper Caves | Identified exit to Upper Caves 6636 | -4/Upper Caves | Entered another Upper Caves area 6640 | -4/Upper Caves | Discovered new exit (range 15) 6645 | -4/Upper Caves | Identified exit to Research 6645 | -4/Upper Caves | Entered Research 6645 | -3/Research | Evolved 2 slots: Utility x2 6647 | -3/Research | Loaded intel: 22 terminal locations 6755 | -3/Research | Found Quantum Capacitor 6767 | -3/Research | Discovered new exit (range 5) 6769 | -3/Research | Identified exit to Research 6780 | -3/Research | Found Fusion Bomb Launcher 6785 | -3/Research | Entered another Research area 6785 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6830 | -2/Research | Build established: Hacker-Sprinter 6894 | -2/Research | Identified exit to DSF 6979 | -2/Research | Spotted B-90 Cyclops 7002 | -2/Research | Lost 4 parts (2n2u) 7361 | -2/Research | Spotted B-90 Cyclops 7376 | -2/Research | Fabricated B-74 Champion? 7430 | -2/Research | Spotted B-90 Cyclops 7433 | -2/Research | Lost 4 parts (1p2n1u) 7484 | -2/Research | Lost 4 parts (3n1u) 7531 | -2/Research | System corruption reached 10% 7535 | -2/Research | First assault squad dispatched 7550 | -2/Research | Lost 5 parts (2p1n2u) 7551 | -2/Research | Core integrity fell below 50% 7566 | -2/Research | Core integrity fell below 20% 7569 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07554_ Slug penetrates Wall. 07554_ Impulse Thruster Array destroyed. 07555_ P-80 Master resets H-88 Terminator, system corruption cleaned. 07556_ P-80 Master resets P-80 Master, system corruption cleaned. 07559_ Slug penetrates Wall. 07561_ System corrupted: Cmb. Linear Gravjet rejected. 07562_ Penetrated by Slug. 07562_ Energy Well destroyed. 07562_ Penetrated by Slug. 07564_ Knocked back. 07565_ Penetrated by Slug. 07565_ Cmb. Linear Gravjet destroyed. 07565_ Dropped Med. Storage Unit. 07566_ Acquired 10 matter. 07566_ Knocked back. 07567_ Slug penetrates Wall. 07568_ Knocked back. 07569_ Acquired 2 matter. 07569_ Slug penetrates Wall. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ???# / #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # """#???????????????????????????????? | | ???# # """#???????????????????????????????? | | #### # """#???????????????????????????????? | | # # """#???????????????????????????????? | | ! # # """#???????????????????????????????? | | # # #???????????????????????????????? | | + " #???????????????????????????????? | | # ###########??????????????????????????????? | | " # # #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | #### # "F "" #??????????????????????????????? | | ???# # """"" #??????????????????????????????? | | ???# # """"" #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # = #??????????????????????????????? | | ??# ######+########?##################+#?????? | | # #?# ^ ????? | | + #?# ????? | | # = #?# ???? | | ??# ### """ ???? | | ???####/######## T## """ ??? | | ????? |?????# ## """ !!! ???? | | ???# ???# ]!###@ !!! ??? | | ???# #?# *! H !!! ??? | | ???# #?# ![ ?? | | ##?# !! #?# % | ?? | | #?# ! / #?# w ?? | | #?# #?#h######### ######+########" #???? | | #?# ?# #???????# #! = #????????? | | ############### #???????# # #????????? | | # ]]] !#?????# #???????#k# """"""" #????????? | | # ]]] ##????# #???????# # """"""" #????????? | | # ]] #????# #########+# """"""" #????????? | | # !##????# ## # #????????? | | # #?????# ## + #????????? | | #####+########## ## # """"""" #????????? | | %=] # ! # """"""" #????????? | | + # """"""" #????????? | | #####+############# # #????????? | | ?# #?????????# #! * #????????? | | ## ] #?????????# ##############????????? | | + #?????????# #?????????????????????? | | ##=!! #?????????##########?????????????????????? | | ?#=!! #????????????????????????????????????????? | | ?#!!! #????????????????????????????????????????? | | ?########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 45 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 76 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-74 Champion | x3 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collector Ride The Lightning Challenges ------------ None Game ------ Seed PowerDefenseNanoactuators Manual? 0 Play Time 01:38:14 Cumulative 202.8 hours Start 2021.12.17 @ 14:17:28 End 2021.12.17 @ 16:39:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7850f227-d7be-450f-9178-ff792210372d