Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 21:26:12 Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (912) 912 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 2844 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 480/550 Matter 261/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Core Analyzer > --- WEAPON (3) ------- Improved EM Pulse Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Light Treads Armored Treads Aluminum Leg Improved Heat Sink Large Storage Unit Advanced Targeting Computer Light Armor Plating High-powered Shotgun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Light Armor Plating High-powered Shotgun Gauss Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 6 10 7 3 14 Power 6 | 1 . 1 1 3 Engine 3 | 1 . 1 1 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 16 | 2 5 3 . 6 Treads 2 | . 2 . . . Leg 13 | 2 3 2 . 6 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 2 1 3 Device 4 | . 1 1 . 2 Storage 3 | 1 . 1 . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 4 1 1 2 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 2 3 . . 1 Ballistic Cannon 2 | . 1 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 2 . . 1 Power 1 | . 1 . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . 2 . . 1 Average Slot Usage (%) 81 | . 75 61 88 97 Engine 7 | . 12 5 11 1 Core 2 | . . . . 7 Leg 22 | . 19 10 22 33 Wheel 3 | . . 7 11 1 Device 5 | . 6 4 3 7 Storage 11 | . 14 11 11 9 Processor 3 | . . . 7 9 Energy Gun 4 | . . 4 11 4 Energy Cannon 4 | . . . 8 9 Ballistic Gun 10 | . 20 6 . 9 Ballistic Cannon 4 | . 1 11 2 4 Naked Turns . | . . . . . Heaviest Build 40 | 12 13 19 23 40 Greatest Support 50 | 20 40 20 20 50 Greatest Overweight (x) 3 | . 3 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 8 8 10 Average Capacity 7 | 5 6 7 8 9 Most Carried 10 | 6 6 8 8 10 Average Carried 6 | 3 4 5 7 8 Final Capacity 10 | 6 6 8 8 10 Final Carried 10 | 4 6 6 8 10 Class Distribution -------------------- 71% | Mutant 22% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1001 | 284 208 135 68 306 Remotely 87 | . 87 . . . Salvage Created 1086 | 103 208 132 . 643 Parts 44 | 5 11 7 . 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 19 | . 5 3 . 11 Guns 8 | . 3 1 . 4 Cannons 10 | . 2 2 . 6 AOE 1 | . . . . 1 Classes Destroyed 8 | 2 1 2 . 3 Worker 1 | . . . . 1 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 2 | . . . . 2 Grunt 16 | . 5 1 . 10 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 1 | . . 1 . . Best Kill Streak 4 | 2 2 2 . 4 Combat Bots Only 3 | . 2 2 . 3 Max Kills in Single Turn 2 | 1 1 1 . 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1175 | . 439 119 . 617 Core 190 | . 93 27 . 70 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 62 . 93 . Volleys Fired 92 | 6 43 12 1 30 Largest 3 | 2 2 2 2 3 Hottest 145 | 40 55 75 109 145 Shots Fired 196 | 12 77 24 2 81 Gun 139 | 12 69 12 1 45 Cannon 57 | . 8 12 1 36 Launcher . | . . . . . Special . | . . . . . Kinetic 153 | 12 77 19 . 45 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 43 | . . 5 2 36 Robot Hit Streak 19 | 6 7 7 . 19 Robot Miss Streak 4 | 1 4 3 4 2 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 116 | 8 37 15 . 56 Core Hits 47 | 4 14 5 . 24 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2363 | 87 447 187 . 1642 Guns 1105 | 87 339 68 . 611 Cannons 915 | . 102 119 . 694 Explosions 337 | . . . . 337 Melee . | . . . . . Ramming 6 | . 6 . . . Kinetic 1358 | 87 441 155 . 675 Thermal 337 | . . . . 337 Explosive . | . . . . . Electromagnetic 662 | . . 32 . 630 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 10 | . 10 . . . Message Errors 1 | . 1 . . . Matter Fused 2 | . 2 . . . Data Loss (minor) 2 | . 2 . . . Targeting Errors 5 | . 5 . . . Overload Shots . | . . . . . Overflow Damage 88 | . 12 . . 76 Projectiles 12 | . 12 . . . Explosions 76 | . . . . 76 Melee . | . . . . . Knockbacks 5 | . 1 . . 4 Impact . | . . . . . Kinetic 4 | . 1 . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 25 | . 3 . . 22 Shots 1 | . . . . 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 157 | . 28 36 39 157 Average Temperature 35 | . 10 13 24 52 Received Heat Transfer 621 | . 243 45 . 333 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 300 | . . . . 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 455 | 10 136 182 100 455 Initial 70 | . 6 57 70 39 Average 101 | 1 59 110 70 182 Maximum Alert Level 2 | . . . . 2 Low Security (%) 89 | 100 100 100 100 63 Level 1 9 | . . . . 31 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 1 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 8 4 1 25 Peak Tracking Total 4 | . 3 3 2 4 Tactical Retreats 6 | . . 1 1 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 7 | . 7 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . . 1 1 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . . 3 1 5 Successful 4 | . . 1 1 2 Failed 5 | . . 2 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 5 | . . . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1272 | 94 390 254 174 360 Spaces Moved 667 | 59 198 158 111 141 Core 94 | 11 39 44 . . Treads 1 | . 1 . . . Legs 537 | 48 158 79 111 141 Wheels 35 | . . 35 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 120 Average Speed 127 | 106 129 123 144 124 Slowest Speed 200 | 120 200 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 41 21 19 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 917 | 78 261 193 124 261 Wait 57 | . . 7 . 50 Move 663 | 58 197 157 110 141 Hop . | . . . . . Pick Up 45 | 8 9 7 6 15 Fast Attach 7 | 2 3 1 . 1 Attach 18 | 4 6 4 . 4 Detach . | . . . . . Swap 15 | . 1 2 3 9 Drop 19 | . 1 3 4 11 Fire 92 | 6 43 12 1 30 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Entered Mines 755 | -9/Mines | Met a Derelict shopkeep closing up shop 831 | -9/Mines | Discovered new exit (range 10) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1273 | -8/Materials | Self-destructed Last Messages --------------- 01203_ K-01 Serf collects debris. 01215_ Acquired 41 matter. 01217_ Acquired 57 matter. 01226_ Acquired Arm. Treads. 01243_ W-25 Informer destroyed. 01243_ Slug penetrates Wall. 01243_ K-01 Serf collects debris. 01260_ G-50 Soldier destroyed. 01260_ Slug penetrates Wall. 01260_ Matter Filter disabled. 01263_ K-01 Serf collects debris. 01266_ Dropped Heat Sink. 01266_ C-30 ARC bursts open, deploying its payload. 01266_ G-50 Soldier unfolds itself. 01266_ G-47 Trooper unfolds itself. 01266_ Acquired Adv. Targeting Computer. 01266_ K-01 Serf collects debris. 01267_ U-05 Engineer builds a Wall. 01272_ K-01 Serf collects debris. 01272_ U-05 Engineer builds a Wall. 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"?????????????????? | | ?????????????# ??????????"%"????????????????? | | ?????????????### """??????????? ???????????????? | | ???????????????# """???????????? ???????????????? | | ???????????????# ""?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledSensorGenerator Manual? 0 Play Time 00:18:47 Cumulative 34.8 hours Start 2021.06.30 @ 20:49:17 End 2021.06.30 @ 21:26:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 23 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e6f918-f40c-4cd5-9a56-362a22b77657