Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 23:57:26 Player: Palikka Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (180) 900 Value Destroyed (7060) 7060 Prototype IDs (47) 940 Alien Tech Used (3) 600 Bonus (3295) 3295 TOTAL SCORE: 20495 Bonus ------- Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2450 Friendly Fire -755 Cogmind --------- Core Integrity 0/1300 Matter 298/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Hacking Suite System Mapper > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Enhanced Nova Cannon Advanced Datajack CPS Tube (2) Kinetic Spear Peak State ------------ > --- POWER ------------ Angular-Antimatter Engine > --- PROPULSION ------- Flying ITA-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Makeshift Ablative Armor Makeshift System Shield > --- WEAPON ----------- Long-range Missile Launcher Hpw. Directed Hardcell Construct/G KE Slug Construct/C > --- INVENTORY -------- Experimental Coolant Injector Improved Matter Compressor Advanced Sensor Array Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator System Mapper Transdimensional Reconstructor Vortex Rail HERF Cannon Enhanced Nova Cannon CPS Tube Kinetic Spear [Rating: 136] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Treads Armored Treads Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Piercing Weapon Kinetic Spear Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 110 | 7 9 4 22 13 3 6 3 . 1 2 13 3 2 2 . 7 . 1 9 1 2 Power 8 | 1 1 . 2 3 . . 1 . . . . . . . . . . . . . . Engine 7 | 1 1 . 1 3 . . 1 . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | 2 . 1 7 5 2 . . . . . . . . . . . . . . . . Treads 17 | 2 . 1 7 5 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 55 | 2 4 1 8 3 1 4 1 . 1 . 9 3 1 2 . 4 . 1 7 1 2 Device 19 | 1 1 . 3 . 1 2 1 . 1 . 4 2 . 1 . 1 . . 1 . . Storage 5 | 1 2 . 1 . . 1 . . . . . . . . . . . . . . . Processor 7 | . . . 1 . . . . . . . 1 1 . . . 1 . . 2 . 1 Hackware 6 | . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 1 Protection 18 | . 1 1 3 3 . 1 . . . . 3 . . 1 . 1 . . 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 4 2 5 2 . 2 1 . . 2 4 . 1 . . 3 . . 2 . . Energy Gun 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Energy Cannon 9 | . . . 1 . . . 1 . . 1 1 . 1 . . 3 . . 1 . . Ballistic Gun 11 | 2 4 . 4 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . . . 2 . . . 1 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . . . . . 2 . . 4 . . . . 5 1 . Parts Lost 34 | . . 1 . 4 . 4 1 . . 4 . . . . . . . 1 5 1 13 Power 6 | . . . . 1 . 2 . . . . . . . . . . . 1 2 . . Propulsion 8 | . . . . 2 . . . . . . . . . . . . . . . . 6 Utility 11 | . . 1 . 1 . . . . . 1 . . . . . . . . 1 . 7 Weapon 9 | . . . . . . 2 1 . . 3 . . . . . . . . 2 1 . Highest Loss Streak 12 | . . 1 . 2 . 2 1 . . 2 . . . . . . . 1 3 1 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 15 | 2 15 19 19 19 19 14 13 13 13 11 12 14 15 14 15 14 15 15 14 10 4 Power . | . 1 1 1 1 2 . . 1 1 1 . . . . . . . . . . . Propulsion 1 | 1 1 2 2 2 3 . . . . . . . . . . . . . . . . Utility 8 | . 7 9 7 4 5 8 10 10 10 9 9 11 11 10 11 10 10 9 8 6 . Weapon 4 | . 5 7 9 11 7 4 1 1 1 . 2 3 3 3 3 3 4 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 80 | . 9 . 10 . 12 24 3 1 . . 8 1 . . . 3 . 1 2 3 3 Power 9 | . 1 . 2 . 2 4 . . . . . . . . . . . . . . . Propulsion 9 | . 2 . . . 1 5 . . . . 1 . . . . . . . . . . Utility 29 | . 2 . 4 . 1 4 3 1 . . 6 . . . . 3 . 1 2 2 . Weapon 30 | . 4 . 4 . 8 11 . . . . . 1 . . . . . . . 1 1 Tool/Special 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Average Slot Usage (%) 71 | . 100 100 99 99 74 59 57 55 60 56 59 63 63 61 61 64 65 65 65 49 41 Engine 5 | . 14 14 5 8 7 5 5 5 . . 2 . 5 5 5 5 5 4 2 . . Core 1 | . . . 3 . . . 2 . 6 6 2 4 . . . . . . . . . Treads 11 | . 28 28 35 35 16 2 . . . . . 2 1 5 5 1 . . 1 5 . Leg 1 | . . . . . . 3 5 3 6 6 2 2 3 . . 2 . . 2 . . Device 11 | . 11 . 13 9 9 10 13 13 13 12 18 16 16 13 15 20 15 15 10 9 10 Storage 7 | . 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 3 . Processor 7 | . . . 3 9 9 6 6 6 6 6 7 9 11 11 11 10 10 10 14 15 12 Hackware 1 | . . . . . . . . . . . . . . . . 4 5 5 5 6 12 Protection 3 | . 2 13 9 8 1 2 . . . . . 1 . 1 . . 5 5 4 3 . Energy Gun 2 | . . 7 2 . 1 2 5 6 13 6 1 . . . . . . . 3 . . Energy Cannon 3 | . . . . . 3 7 1 1 . 5 5 4 5 2 . 5 10 8 3 3 . Ballistic Gun 7 | . 28 20 15 16 12 2 . . . . 1 2 . . 6 5 5 5 3 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 7 11 10 2 2 . . 1 3 . Impact Weapon 1 | . . . . 1 . 5 6 6 6 . . . . . . . . . . . . Peak Build Rating 136 | 7 12 14 34 37 47 78 75 74 71 79 98 100 99 91 91 125 124 124 136 96 106 Average Rating 63 | 5 10 13 29 33 42 63 68 67 70 72 85 98 95 86 89 115 123 122 123 89 89 On Entrance 67 | . 7 12 14 33 32 45 58 74 71 70 72 92 95 88 86 91 124 124 117 96 79 Avg Prop Armor Cover (%) 35 | . . . . . 15 . . . . . . . . . . . . . . 41 40 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 50 55 68 61 59 64 54 60 61 67 69 72 74 71 71 85 85 85 96 45 5 Greatest Support 161 | 40 40 40 80 80 80 95 110 110 89 137 161 107 107 107 107 107 93 93 152 88 99 Greatest Overweight (x) 3 | 1 1 1 . . 3 . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 16 | 7 16 20 20 20 20 16 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 Most Carried 20 | 5 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Average Carried 15 | 2 15 19 19 19 19 14 14 15 15 13 13 14 15 14 15 14 15 14 14 10 4 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 20 | 5 20 20 20 20 20 12 15 15 15 11 15 15 15 15 15 15 15 15 12 5 5 Scrap Engine Consumption 279 | . . . . . 65 79 9 13 . 8 33 7 3 7 6 10 1 1 31 3 3 Constructs Created 7 | . . . . . 4 . 1 1 . . . 1 . . . . . . . . . Constructs Modified 107 | . . . . . 20 31 5 5 . 1 12 5 1 1 2 6 . 1 14 . 3 Class Distribution -------------------- 64% | Construct 30% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 6338 | 300 485 424 558 742 218 734 518 78 . 158 526 264 80 98 158 . 86 82 767 62 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8637 | 90 433 354 773 1291 341 1636 426 735 . 502 435 447 70 273 260 . . 47 524 . . Parts 365 | 3 31 16 51 78 18 87 6 12 . 13 14 11 3 3 2 . . 3 14 . . Haulers Intercepted 9 | . 1 . 3 4 . . . . . . 1 . . . . . . . . . . Recyclers Shooed 4 | 1 1 . . . . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . 6 . . . . 5 7 . 6 . 11 . . 2 . . 1 . 2 . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 146 | . 12 10 15 21 6 28 4 5 . 8 4 5 1 . 3 . . 5 19 . . Guns 80 | . 12 7 15 21 5 10 3 2 . 3 . . . . . . . . 2 . . Cannons 32 | . . . . . 1 16 . 1 . 3 4 5 . . 1 . . . 1 . . AOE 30 | . . 3 . . . 2 1 . . 1 . . . . 2 . . 5 16 . . Classes Destroyed 23 | 2 3 1 2 1 3 3 . 2 . . . . . . . . . . 6 . . Worker 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . Builder 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 3 4 . . . . . . 1 . . . . . . . . . . Recycler 7 | 1 2 . . 3 . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . 2 . . . . . . . . . . . . . . . Watcher 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . Swarmer 38 | . 9 3 3 6 . 7 3 . . . . . . . . . . 5 2 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . Grunt 49 | . 3 . 9 6 . 7 1 2 . 7 1 5 . . 3 . . . 5 . . Brawler 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 17 | . . . 3 8 2 2 . . . 1 1 . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hunter 12 | . . . . . 1 6 . . . . . . 1 . . . . . 4 . . Programmer 7 | . . . . . . 5 . . . . 2 . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . . Subdweller 9 | . . 7 . . 2 . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . Thief 2 | . . . . . . . . 2 . . . . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 2 6 3 3 8 2 4 3 2 . 4 2 3 1 . 2 . . 5 8 . . Combat Bots Only 8 | . 6 3 3 6 1 4 3 2 . 4 2 3 1 . 2 . . 5 8 . . Max Kills in Single Turn 3 | 1 1 3 2 2 1 2 1 1 . 1 1 1 1 . 1 . . 2 2 . . Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 1 . . 1 . . . . 1 . . 2 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Hostile Shots Fired 1572 | . 54 44 90 141 26 349 37 21 . 57 57 29 15 . 16 2 . 8 191 89 346 Missed 519 | . 16 19 20 25 5 92 15 8 . 20 13 7 4 . 5 1 . 3 72 38 156 Hits 1053 | . 38 25 70 116 21 257 22 13 . 37 44 22 11 . 11 1 . 5 119 51 190 Melee 15 | . . . . 4 . . . 7 . 2 . . . . . . . . 2 . . Projectile 1038 | . 38 25 70 112 21 257 22 6 . 35 44 22 11 . 11 1 . 5 117 51 190 AOE 6 | . . 1 . . . 2 . . . . . . . . . . . . 3 . . Critical Strikes 28 | . 1 . 2 1 1 5 . 1 . 2 2 1 . . . . . . 5 . 7 Damage Taken 18527 | . 340 465 952 1745 391 3714 317 201 . 818 880 417 88 . 218 22 . 94 3114 690 4061 Core 2535 | . 67 56 74 201 12 323 29 39 . 37 101 42 . . . . . 26 157 71 1300 Absorbed by Shields 35 | . . . . . . . . . . . . . . . . . . 35 . . . Regen/Repaired (Parts) 5180 | . . . . . 55 1160 578 341 . 267 911 176 . . 75 162 . 23 556 . 876 Core Remaining (%) 67 | 100 . 50 . . 47 . . . . 49 . . . . 85 . . . . 71 . Volleys Fired 769 | 5 44 26 61 88 24 118 23 16 . 58 68 70 29 . 11 34 12 5 71 5 1 Largest 3 | 2 2 2 2 2 2 3 1 2 . 3 2 3 1 . 2 1 1 1 3 1 1 Hottest 241 | 40 46 46 83 88 66 137 49 124 . 187 177 241 88 . 117 120 120 120 160 120 120 Shots Fired 1200 | 10 88 51 119 174 48 226 23 20 . 70 85 83 29 . 18 34 12 5 99 5 1 Gun 677 | 10 88 50 118 172 47 78 22 15 . 19 4 4 . . 7 . . . 43 . . Cannon 471 | . . . 1 2 1 145 . 5 . 42 81 79 29 . 7 34 12 1 26 5 1 Launcher 52 | . . 1 . . . 3 1 . . 9 . . . . 4 . . 4 30 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 715 | 10 88 50 96 172 46 155 22 15 . 19 4 4 . . 7 . . . 27 . . Thermal 420 | . . . 23 2 2 64 . . . 42 81 79 25 . 7 34 12 1 42 5 1 Explosive 43 | . . 1 . . . 3 1 . . . . . . . 4 . . 4 30 . . Electromagnetic 22 | . . . . . . 4 . 5 . 9 . . 4 . . . . . . . . Robot Hit Streak 38 | 5 6 9 13 38 23 9 2 5 . 6 10 21 1 . 5 . 1 . 12 . . Robot Miss Streak 4 | 2 4 2 4 2 1 3 2 1 . 1 4 1 1 . 4 . 1 4 2 . . Penetration Max 1 | . . . . . . . 1 1 . 1 1 . . . . . . . . . . Secondary Targets 10 | . 1 1 2 6 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 699 | 7 41 39 78 139 41 145 16 24 . 25 31 34 2 7 16 . 1 . 53 . . Core Hits 385 | 3 18 16 35 53 13 64 8 7 . 12 14 17 1 3 14 . . 5 102 . . Critical Kills 4 | . . . . . 1 . . 2 . 1 . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 2 3 . . . . . . . . . . . . . Critical Strikes 12 | . . 1 . . 1 2 2 5 . 1 . . . . . . . . . . . Destroy 4 | . . 1 . . 1 1 . . . 1 . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . Smash 7 | . . . . . . . 2 5 . . . . . . . . . . . . . Melee Attacks 134 | . . . . 6 2 55 16 27 . 1 1 . . 7 8 4 . . . . 7 Impact 107 | . . . . 6 2 55 16 27 . 1 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . 1 . . 7 8 4 . . . . 7 Sneak Attacks 13 | . . . . . 1 4 3 4 . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24484 | 85 640 717 1255 2076 675 4061 1124 1242 . 1217 1401 1002 82 625 1115 14 41 492 6619 . 1 Guns 8524 | 85 640 589 1255 2076 592 1207 246 294 . 312 19 72 . . 89 . . . 1048 . . Cannons 5168 | . . . . . 22 2118 . 93 . 312 1065 930 82 . 148 . 41 . 357 . . Explosions 7685 | . . 128 . . . 389 90 . . 593 217 . . . 562 . . 492 5214 . . Melee 3089 | . . . . . 61 347 785 855 . . 100 . . 625 316 . . . . . . Ramming 18 | . . . . . . . 3 . . . . . . . . 14 . . . . 1 Kinetic 8847 | 85 640 589 885 2076 592 2389 246 294 . 312 19 72 . . 89 . . . 559 . . Thermal 5068 | . . . 370 . 22 1031 . . . 558 1122 930 . . 148 . 41 . 846 . . Explosive 6757 | . . 128 . . . 111 90 . . . 160 . . . 562 . . 492 5214 . . Electromagnetic 705 | . . . . . . 183 . 93 . 347 . . 82 . . . . . . . . Impact 2048 | . . . . . 61 347 785 855 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1041 | . . . . . . . . . . . 100 . . 625 316 . . . . . . Highest Corruption 9 | . . . . . . 2 2 2 2 2 4 4 . . . . . . 6 6 9 Average Corruption 2 | . . . . . . 1 2 2 2 2 3 2 . . . . . . 2 6 4 Corruption Purged 4 | . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . 18 23 7 1 10 13 . . . . . . . 2 11 8 Message Errors 21 | . . . . . . 4 5 2 . 3 2 . . . . . . . . 4 1 Matter Fused 23 | . . . . . . 3 7 1 1 1 4 . . . . . . . 2 3 1 Heat Flow Errors 12 | . . . . . . 4 3 . . 1 . . . . . . . . . 1 3 Energy Discharges 12 | . . . . . . 1 4 . . 2 1 . . . . . . . . 1 3 Parts Rejected 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . . . 3 4 2 . . 3 . . . . . . . . 1 . Data Loss (major) 4 | . . . . . . . . . . 2 2 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1834 | . . . . . . 277 427 547 . 38 74 69 . 165 154 . 19 20 44 . . Projectiles 252 | . . . . . . 84 . 19 . 18 43 69 . . . . 19 . . . . Explosions 150 | . . . . . . 21 . . . 20 31 . . . 14 . . 20 44 . . Melee 1432 | . . . . . . 172 427 528 . . . . . 165 140 . . . . . . Knockbacks 27 | . . . . . . 22 3 . . . . . . . . . . . 2 . . Impact 6 | . . . . . . 3 3 . . . . . . . . . . . . . . Kinetic 17 | . . . . . . 15 . . . . . . . . . . . . 2 . . Secondary 4 | . . . . . . 4 . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . 91 . . . 40 . . . . . . . 56 . . . Shots 7 | . . . . . . 3 . . . 3 . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 Kicked 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 86 . 34 69 16 347 226 72 . 262 352 319 3 . 15 12 18 16 200 90 225 Average Temperature 70 | . 24 . 13 29 3 83 81 25 . 77 97 115 2 . 7 12 7 15 45 34 106 Received Heat Transfer 3000 | . 48 90 477 594 132 633 9 72 . 339 54 192 . . 51 12 . . 189 9 99 Effects 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 2 2 4 . 1 . . 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . 1 2 . 1 . . 1 . . . . . . . . Parts Fried 24 | . . . . . . 8 2 10 . 3 . . 1 . . . . . . . . Impact Corruptions 41 | . . . . . . 6 13 22 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 2 . 1 5 . . . . . 1 . . . . . . . . . Heat Transferred 5664 | . . . 450 . 37 1617 . . . 570 1234 740 . . . . 37 . 979 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Maximum Alert Level 1 | . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 Low Security (%) 90 | 100 100 . 100 79 100 77 . . . . 81 . . . . 100 . . . . 93 Level 1 9 | . . . . 20 . 22 . . . . 18 . . . . . . . . . 6 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 326 | 5 165 . 99 248 20 326 . . . . 264 . . . . 15 . . . . 303 Initial 153 | . . . . 1 . . . . . . 32 . . . . . . . . . 153 Average 60 | . 57 . 39 94 1 119 . . . . 64 . . . . 1 . . . . 70 Influence Increases 5416 | 10 397 70 477 679 97 1028 120 85 . 200 519 140 45 5 85 82 . 110 625 45 597 Destroy 0b10 Robot/C 2680 | . 240 60 300 420 80 560 80 60 . 160 80 100 20 . 60 . . 100 360 . . Destroy 0b10 Robot/NC 200 | 10 15 . 20 40 5 45 15 . . . 25 . . 5 10 . . . 10 . . Destroy Leader 500 | . 52 10 76 118 . 156 10 10 . 10 28 10 10 . . . . 10 . . . Successful Hack 98 | . 30 . 18 7 11 10 . . . . 22 . . . . . . . . . . Disable Machine 495 | . 30 . 45 75 . 135 . . . . 180 . . . . 15 . . . . 15 Destroy Structure 333 | . . . 3 4 1 77 . . . . 184 . . . . 52 . . . . 12 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 945 | . 30 . 15 15 . 45 15 15 . 30 . 30 15 . 15 15 . . 255 45 405 Influence Decreases 5113 | 10 397 70 472 684 97 702 446 85 . 148 329 382 45 5 85 81 1 50 382 342 300 Entered New Map 602 | . . . . 4 . . 121 . . . 20 90 . . . . 1 . 60 303 3 Time Decay 3912 | 10 397 60 472 450 97 512 315 85 . 128 291 292 45 5 85 81 . 50 272 39 226 Lost Part 231 | . . 10 . 30 . 40 10 . . 20 . . . . . . . . 50 . 71 Purge Threat 368 | . . . . 200 . 150 . . . . 18 . . . . . . . . . . Squads Dispatched 30 | . 2 . 3 2 . 16 . . . . 2 . . . . 1 . . . . 4 Investigation 4 | . 1 . . . . 1 . . . . . . . . . . . . . . 2 Extermination 10 | . . . . . . 5 . . . . 2 . . . . 1 . . . . 2 Reinforcement 13 | . 1 . 3 2 . 7 . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 12 | . 1 . 2 1 . 2 . . . . . . . . . . . . 3 1 2 Communications Jammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . . . . . . . Times Spotted 383 | . 23 10 27 38 5 47 6 7 . 14 11 8 3 . 4 1 . 5 124 7 43 Peak Tracking Total 36 | . 4 3 4 7 1 5 4 3 . 4 2 4 2 . 4 1 . 5 36 3 31 Tactical Retreats 27 | . 1 . 1 1 . 3 1 1 . 2 . 1 1 . 1 1 . . 6 2 5 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 12 | . 1 . . 4 . 1 . . . . . . . . . 1 . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 2 . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 34 | . 3 . 3 5 . 9 . . . . 12 . . . . 1 . . . . 1 Max in Single Turn 4 | . 1 . 1 1 . 2 . . . . 4 . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 59 | . 8 . 6 6 9 5 2 . 4 . 6 . 1 4 . 1 . . 5 . 2 Terminals 26 | . 6 . 3 6 5 2 . . . . 2 . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . 3 1 . . . . 1 . . . . 1 . . . . 1 Scanalyzers 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Total Hacks 189 | . 26 . 25 14 24 16 2 . 28 . 13 . 1 17 . 2 . . 13 . 8 Successful 131 | . 16 . 15 6 15 6 2 . 28 . 7 . 1 17 . 1 . . 13 . 4 Failed 58 | . 10 . 10 8 9 10 . . . . 6 . . . . 1 . . . . 4 Catastrophic 5 | . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 19 . 13 1 8 2 . . . . 1 . . . . . . . 1 . 2 Terminals 89 | . 24 . 18 14 13 9 . . . . 6 . 1 . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 4 . . 3 . . . . . . . . . . . . . . . Recycling Units 19 | . 2 . . . 9 1 . . . . 1 . . . . 2 . . . . 4 Scanalyzers 5 | . . . 3 . . . . . . . 2 . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 4 . . . . . . . . . . Terminal Hacks 88 | . 3 . 5 6 5 3 2 . 28 . 3 . 1 17 . . . . 13 . 2 Record 24 | . . . . . . . . . 11 . . . 1 5 . . . . 7 . . Part Schematic 14 | . . . . . . . . . 10 . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 14 | . 1 . . . 1 . . . 3 . . . . 4 . . . . 5 . . Open Door 6 | . . . . 3 . . 2 . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . 1 2 1 . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . . . Locate Traps 5 | . . . 3 . . . . . . . 1 . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . . . 6 1 . . . . . . . . . 1 . . . . 1 Report Inventory 8 | . 2 . . . 3 1 . . . . . . . . . 1 . . . . 1 Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . . . . . . . 2 . . . . . . . . . . Retrieve Study 5 | . . . 3 . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 22 | . 11 . 6 . 4 . . . . . . . . . . . . . . . 1 Terminals 20 | . 11 . 6 . 2 . . . . . . . . . . . . . . . 1 Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 11 | . 6 . 3 . 1 . . . . . . . . . . . . . . . 1 Skim 8 | . 5 . 3 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 . 5 4 6 4 . . . . 4 . 1 . . 1 . . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . 8 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Active Infowar (turns) 18822 | 11 1173 37 1285 1234 2775 3277 1757 595 69 733 1194 973 437 165 307 582 274 478 707 274 485 Optics 11524 | . . . 493 1234 2775 3277 1757 595 69 733 591 . . . . . . . . . . Sensors 5783 | . . . . . . . 6 . . . 1097 973 437 165 307 580 274 478 707 274 485 IFF 4083 | . . . . . . 1325 1637 538 67 512 . 4 . . . . . . . . . Seismic 2912 | 11 1173 37 1285 38 . 368 . . . . . . . . . . . . . . . Jamming 1008 | . . . . . . . . . . . 425 . . . . 582 . . . . 1 Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 1 3 . 1 . 1 3 . 2 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 21553 | 97 1569 1089 1443 1234 2775 3277 1757 595 69 733 1205 1043 459 235 330 583 276 496 1185 502 601 Spaces Moved 14824 | 45 716 395 673 490 1344 1628 1011 459 77 590 1131 753 524 282 396 559 562 610 1317 375 887 Core 1038 | 5 . . . . . . . . . . . . . . . . . . . 233 800 Treads 5387 | 40 716 395 673 490 665 575 . . . . 157 323 139 282 396 179 . . 215 142 . Legs 4941 | . . . . . . 911 953 182 77 590 603 430 385 . . 222 . . 588 . . Wheels 921 | . . . . . 679 142 58 . . . . . . . . 42 . . . . . Hover 2174 | . . . . . . . . . . . 371 . . . . 116 562 610 514 . 1 Flight 363 | . . . . . . . . 277 . . . . . . . . . . . . 86 Fastest Speed 44 | 50 160 240 160 166 83 127 150 88 88 88 69 69 69 69 69 44 44 44 44 50 50 Average Speed 107 | 150 190 247 167 168 147 142 150 102 88 88 81 69 69 69 69 63 44 44 60 59 55 Slowest Speed 250 | 160 240 250 170 170 225 168 150 150 88 88 96 69 69 69 69 69 44 44 128 75 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . . . 7 Potential Cave-ins 13 | . . . . . . 2 . . . . . 11 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 58 | 4 94 29 54 85 98 43 86 60 72 61 32 61 60 60 46 12 69 69 92 67 29 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 10 | . . 1 . . . . . 1 1 . . . 1 3 1 . 1 1 . . . Known Exits Taken 12 | . . . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 24 | . . 4 . . . . 3 3 . 2 . 2 1 . 2 . 1 2 . 4 . Spaces Dug 190 | . . . . 2 1 51 13 8 . 15 27 19 12 . 4 23 4 1 2 2 6 Terrain Destroyed 691 | . . 9 . 2 1 81 34 20 . 49 91 46 25 . 53 37 11 51 170 5 6 Melee 72 | . . . . 2 1 42 5 8 . 1 . . . . 4 3 . . . . 6 Projectile 275 | . . . . . . 25 23 12 . 39 43 46 25 . 1 34 11 1 10 5 . AOE 344 | . . 9 . . . 14 6 . . 9 48 . . . 48 . . 50 160 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 19126 | 62 863 467 888 714 2093 2284 1199 514 77 730 1336 1192 589 310 421 749 577 829 1602 653 977 Wait 2838 | . 44 36 81 92 676 400 130 6 . 72 75 348 28 3 1 130 2 208 176 255 75 Move 14789 | 44 715 394 672 489 1343 1627 1010 458 76 589 1130 752 523 281 395 558 561 609 1316 374 873 Hop 7 | . . . . . . . . . . . . . . . . . . . . . 7 Pick Up 152 | 6 28 1 20 6 12 27 6 2 . . 18 4 . 3 1 7 . 1 6 2 2 Fast Attach 45 | 6 1 1 2 5 1 5 2 . . 1 5 . 2 5 . . . . 8 1 . Attach 42 | 1 . 1 8 5 . 3 1 . . 2 5 1 . 1 . 2 . . 5 2 5 Detach 25 | . . 1 . . 7 1 1 . . . 6 1 1 . . . . . 1 2 4 Swap 137 | . 11 4 15 14 5 15 6 3 1 3 13 13 5 4 4 6 2 5 6 1 1 Drop 182 | . 20 2 29 9 23 33 3 2 . 2 15 3 1 6 1 7 . 1 13 11 1 Fire 769 | 5 44 26 61 88 24 118 23 16 . 58 68 70 29 . 11 34 12 5 71 5 1 Melee 134 | . . . . 6 2 55 16 27 . 1 1 . . 7 8 4 . . . . 7 Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 70 | -11/Scrapyard | Discovered new exit (range 13) 98 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 865 | -10/Materials | Discovered new exit (range 8) 1137 | -10/Materials | Discovered new exit (range 14) 1149 | -10/Materials | Discovered new exit (range 9) 1667 | -10/Materials | Entered Subcaves 1690 | -10/Subcaves | Learned location of Zion (-7) 1690 | -10/Subcaves | Met a Zionite searching for "candidates" 2158 | -10/Subcaves | Ambushed by Subdweller buried in earth 2661 | -10/Subcaves | Discovered new exit (range 13) 2756 | -10/Subcaves | Entered Materials 2756 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3312 | -8/Materials | Discovered new exit (range 14) 3406 | -8/Materials | Discovered new exit (range 16) 3592 | -8/Materials | Identified exit to Storage 4199 | -8/Materials | Entered Storage 4775 | -8/Storage | Discovered new exit (range 20) 5052 | -8/Storage | Build established: Scavenger-Mutant 5413 | -8/Storage | Used back door to open Recycling access 5413 | -8/Storage | Discovered new exit (range 5) 5426 | -8/Storage | Build established: Mutant 5433 | -8/Storage | Entered Recycling 5839 | -8/Recycling | Entered Scraplab 5851 | -8/Recycling | Found Prototype Device 5851 | -8/Recycling | Identified Scrap Engine 5946 | -8/Recycling | Core integrity fell below 50% 6249 | -8/Recycling | Discovered new exit (range 5) 6826 | -8/Recycling | Build established: Construct 8208 | -8/Recycling | Entered Factory 8208 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8284 | -6/Factory | Repaired Imp. Heat Sink 8900 | -6/Factory | Discovered new exit (range 6) 10686 | -6/Factory | Identified exit to Lower Caves 10875 | -6/Factory | Garrison activated, responded to threat 11240 | -6/Factory | Discovered new exit (range 15) 11398 | -6/Factory | Spotted B-75 Beast 11485 | -6/Factory | Entered Lower Caves 11486 | -6/Lower Caves | Encountered a Warlord checkpoint 12603 | -6/Lower Caves | Learned Factory terminal intel 12666 | -6/Lower Caves | Murdered Warlord Statue 13104 | -6/Lower Caves | Discovered new exit (range 7) 13242 | -6/Lower Caves | Entered another Lower Caves area 13416 | -6/Lower Caves | Learned 4 Factory zone layouts 13758 | -6/Lower Caves | Discovered new exit (range 18) 13837 | -6/Lower Caves | Entered Data Miner 13837 | -6/Data Miner | Discovered new exit (range 6) 13851 | -6/Data Miner | Met Data Miner 13870 | -6/Data Miner | Learned location of Section 7 (-2) 13870 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13885 | -6/Data Miner | Received God Mode back door access code from Data Miner 13906 | -6/Data Miner | Entered Proximity Caves 14073 | -5/Proximity Caves | Learned 4 Factory zone layouts 14490 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14594 | -5/Proximity Caves | Discovered new exit (range 9) 14601 | -5/Proximity Caves | Core integrity fell below 50% 14639 | -5/Proximity Caves | Entered Factory 14639 | -5/Factory | Evolved 2 slots: Utility x2 14640 | -5/Factory | Identified exit to Factory 14641 | -5/Factory | Loaded intel: 26 terminal locations 14662 | -5/Factory | Spotted B-75 Beast 15515 | -5/Factory | Identified exit to Upper Caves 15844 | -5/Factory | Entered Upper Caves 16697 | -5/Upper Caves | Found Alien Artifact 16803 | -5/Upper Caves | Learned Factory garrison access intel 16803 | -5/Upper Caves | Discovered new exit (range 9) 16883 | -5/Upper Caves | Identified exit to Upper Caves 16887 | -5/Upper Caves | Entered another Upper Caves area 16950 | -5/Upper Caves | Discovered exit to Factory (range 7) 17310 | -5/Upper Caves | Learned Factory security intel 17317 | -5/Upper Caves | Learned Factory non-interactive machine intel 17326 | -5/Upper Caves | Discovered new exit (range 16) 17345 | -5/Upper Caves | Identified exit to Zhirov 17346 | -5/Upper Caves | Entered Zhirov 17346 | -5/Zhirov | Discovered new exit (range 3) 17349 | -5/Zhirov | Identified exit to Proximity Caves 17359 | -5/Zhirov | Met Zhirov 17374 | -5/Zhirov | Learned location of Quarantine (-2) 17374 | -5/Zhirov | Learned location of Testing (-3) 17374 | -5/Zhirov | Learned location of Command (-1) 17378 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17390 | -5/Zhirov | Found Alien Artifact 17390 | -5/Zhirov | Identified Integrated Dissipator 17390 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17401 | -5/Zhirov | Found Alien Artifact 17514 | -5/Zhirov | Identified Core Expander 17514 | -5/Zhirov | Installed Core Expander, added new Propulsion slot 17581 | -5/Zhirov | Entered Proximity Caves 17750 | -4/Proximity Caves | Discovered exit to Factory (range 3) 17911 | -4/Proximity Caves | Entered Factory 17911 | -4/Factory | Evolved 2 slots: Utility x2 17912 | -4/Factory | Identified exit to Extension 17914 | -4/Factory | Loaded intel: 213 non-interactive machine locations 17915 | -4/Factory | Loaded intel: 4 garrison access locations 18083 | -4/Factory | Discovered new exit (range 5) 18086 | -4/Factory | Identified exit to Research 18272 | -4/Factory | Discovered exit to Research (range 7) 18436 | -4/Factory | Discovered new exit (range 8) 18439 | -4/Factory | Identified exit to Upper Caves 18494 | -4/Factory | Entered Upper Caves 18711 | -4/Upper Caves | Discovered new exit (range 7) 18715 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 18768 | -4/Upper Caves | Identified exit to Upper Caves 18770 | -4/Upper Caves | Entered another Upper Caves area 18771 | -4/Upper Caves | Identified exit to Warlord 18784 | -4/Upper Caves | Discovered exit to Research (range 4) 18812 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 19266 | -4/Upper Caves | Entered Warlord 19279 | -4/Warlord | Discovered new exit (range 15) 19340 | -4/Warlord | Opened Warlord's prototype stash 19352 | -4/Warlord | Found Prototype Hackware 19362 | -4/Warlord | Found Prototype Processor 19366 | -4/Warlord | Found Prototype Processor 19366 | -4/Warlord | Identified Exp. Target Analyzer 19369 | -4/Warlord | Identified Exp. Targeting Computer 19500 | -4/Warlord | Learned 4 Research zone layouts 19500 | -4/Warlord | Learned 4 Quarantine zone layouts 19501 | -4/Warlord | Learned Factory fabricator intel 19502 | -4/Warlord | Learned Armory trap positions 19502 | -4/Warlord | Learned Quarantine trap positions 19517 | -4/Warlord | Met Warlord 19526 | -4/Warlord | Warlord's base attacked by MAIN.C 19603 | -4/Warlord | Found Prototype Energy Gun 19605 | -4/Warlord | Identified Vortex Rail 19710 | -4/Warlord | Destroyed 8 combat bots 19731 | -4/Warlord | Warlord forces counterattacked 19813 | -4/Warlord | Lost 3 allies 19833 | -4/Warlord | Spotted Striker 19855 | -4/Warlord | Spotted Executioner 19863 | -4/Warlord | P-70 Sage assimilated allied DG-PR3(l) 19930 | -4/Warlord | Lost 25 allies 19939 | -4/Warlord | Spotted Executioner 19943 | -4/Warlord | Destroyed Executioner 19943 | -4/Warlord | Spotted Executioner 19948 | -4/Warlord | Spotted Striker 19949 | -4/Warlord | P-70 Sage assimilated allied 4J-UAX(M) 20174 | -4/Warlord | Spotted Executioner 20201 | -4/Warlord | Warlord base infiltrated, sounded retreat 20232 | -4/Warlord | Spotted Striker 20247 | -4/Warlord | Attacked by Warlord forces 20247 | -4/Warlord | Spotted R0-I0D(B) 20275 | -4/Warlord | Spotted Striker 20277 | -4/Warlord | Destroyed Striker 20291 | -4/Warlord | Spotted Executioner 20292 | -4/Warlord | Destroyed Executioner 20326 | -4/Warlord | Spotted Striker 20326 | -4/Warlord | Spotted Executioner 20326 | -4/Warlord | Spotted Striker 20326 | -4/Warlord | Identified Transdimensional Reconstructor 20326 | -4/Warlord | Warped through subspace 20426 | -4/Warlord | Spotted Executioner 20427 | -4/Warlord | Spotted Executioner 20428 | -4/Warlord | Spotted Striker 20450 | -4/Warlord | Identified exit to Proximity Caves 20451 | -4/Warlord | Entered Proximity Caves 20472 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 20480 | -3/Proximity Caves | Spotted B-86 Titan 20751 | -3/Proximity Caves | Build established: Mutant 20792 | -3/Proximity Caves | Spotter reported a threat 20815 | -3/Proximity Caves | Identified System Mapper 20953 | -3/Proximity Caves | Entered Research 20953 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20954 | -3/Research | Identified exit to Testing 21098 | -3/Research | Build established: Hacker-Mutant 21133 | -3/Research | Found Exp. Signal Interpreter 21494 | -3/Research | Incoming investigation squad redirected 21505 | -3/Research | Core integrity fell below 50% 21529 | -3/Research | Core integrity fell below 20% 21543 | -3/Research | Lost 12 parts (6n6u) 21554 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 21488_ Flying ITA-Armored Exoskeleton core remains intact and functional. 21494_ ALERT: Higher priority target reported, redirecting investigation. 21497_ Adv. Targeting Computer destroyed. 21498_ Flying ITA-Armored Exoskeleton destroyed. 21498_ Scrap Engine damaged due to network destabilization (-5). 21498_ S-43 Plague destroyed. 21509_ Scrap Engine destroyed. 21511_ U-05 Engineer destroyed. 21511_ Exp. Targeting Computer destroyed. 21512_ Exp. Signal Interpreter destroyed. 21520_ S-43 Plague destroyed. 21523_ B=J,7IEXK LMMBZCR VMUKLGDR, AG=, 21531_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 5B. 21543_ S-43 Plague destroyed. 21545_ Mak. System Shield destroyed. 21550_ S-43 Plague destroyed. 21550_ TF Node disabled. 21550_ Adv. Sensor Array tumbles out of TF Node. 21550_ Adv. Signal Interpreter tumbles out of TF Node. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????? ?????????????# | | ???????????????????????????? ????????????# | | ???????????????????????????? ???????????# | | ??????????????????????????? ???????????# | | ?????????# # ?? ??????????# | | ?????????# """ # ? #####+######" | | ?????????# """ + ? | | ?????????# """ # ? | | ?????????# + | | ?????????# # | | ?????????# "" "" # | | ?????????# ""S"" # #####+ | | ?????????# """" # ?"" #?? | | ?????????# # ?"" # ? | | ?????????# # """ # ?? | | ?????????############# # ??? | | ?????????# #????# # ???? | | ?????????# #????# #????? | | ?????????# #??######+### [%#????? | | ?????????# #??# # #????? | | ?????????# #??# # #????? | | ?????????# #??# @ # #????? | | ?????????####+###??# """" # #????? | | ??????????# #??#s """" # #????? | | ??????????# ! ####s """" # #????? | | ??????????# ! s """" ####+#### #????? | | ??????????# #### #???????# #####? | | ??????????# #??# ! #???????# #? | | ??????????###=###??##########???????# #? | | ????????????#%#?????????????????????# #? | | ????????????#=#?????????????????????###### #? | | ????????????# #??????????????????????????# #? | | ????????????# #??????????????????????????/ +? | | ????????????# #????????##+###????????????# #? | | ????????????# #???????? ?????????????# #? | | ????????????# #???????? #??????????????# #? | | ????????????# #####+### #??????????????# #? | | ????????????# #??????????????# #? | | ????????????# =%[ #??????????????# #? | | ????????????# * #??????????????# #? | | ????????????# """ #??????????????# #? | | ??????????# """ ####??????????????# #? | | ??????????# """ #?????????????????# +? | | ??????????# ################### # | | ??????????# ## | | ??????????# ######+##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 52 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 20 Recoil Reduction 6 Offensive Hacking 34 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 52% | -6/Factory Studied --------- Grenade Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Disruptor Cannon | -5/Factory | Hacked Phase Cannon | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Achievements -------------- Deductive Reasoning Do Not Disturb Look Less Dangerous Next Time Physics Hates This One Trick Plot Armor Challenges ------------ None Game ------ Seed ArmoredPrecisionKatana Manual? 0 Play Time 04:12:51 Cumulative 426.4 hours Start 2025.11.09 @ 23:13:12 End 2025.11.10 @ 23:57:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type - Total 39 Types 29/0/7/3/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83c64066-e880-47cb-ab01-8ef0963275e3