Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:09:33 Player: Sloweel Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (123) 615 Value Destroyed (4016) 4016 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 13031 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 64/100 System Corruption 51% Temperature Cool (9) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Target Analyzer > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Light Particle Reactor Wheel Wheel Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Backup Power III Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Centrium Wheel Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Improved Core Shielding Improved Core Shielding Improved Light Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite System Guard Long-range Tractor Beam > --- WEAPON ----------- Quantum Rifle Power Maul > --- INVENTORY -------- Linear Gravjet Impulse Thruster Array Gatling Laser Compact HERF Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Linear Accelerator [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage Medium Storage Unit Processor System Guard Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 4 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 1 . . Utility 11 | . . . 1 . . . 1 2 . . . . 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 217 | 7 12 1 17 1 2 12 31 17 6 11 31 10 12 10 14 23 Power 25 | 1 2 . . . . 2 3 3 . 2 3 . . 2 3 4 Engine 10 | 1 . . . . . 2 1 1 . 1 1 . . 1 1 1 Core 9 | . 2 . . . . . 2 2 . 1 2 . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 2 3 Propulsion 63 | 2 4 . 5 . 1 2 7 4 2 3 9 3 3 5 4 9 Treads 1 | . . . . . . . . . . . . . . . . 1 Leg 40 | 2 4 . 5 . 1 2 7 4 2 1 9 1 . 1 . 1 Wheel 8 | . . . . . . . . . . 1 . 2 . 3 . 2 Hover 9 | . . . . . . . . . . . . . 2 1 3 3 Flight 5 | . . . . . . . . . . 1 . . 1 . 1 2 Utility 72 | 2 2 1 6 1 1 4 8 4 2 4 10 4 7 3 6 7 Device 32 | 1 1 1 2 1 1 4 4 3 1 1 2 1 1 1 2 5 Storage 7 | 1 1 . 1 . . . 1 . . . . 1 . 1 1 . Processor 11 | . . . . . . . 1 . . 1 1 . 4 1 1 2 Hackware 6 | . . . . . . . . 1 1 2 . . 2 . . . Protection 16 | . . . 3 . . . 2 . . . 7 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 57 | 2 4 . 6 . . 4 13 6 2 2 9 3 2 . 1 3 Energy Gun 15 | 1 2 . . . . . 2 3 . . 3 1 1 . 1 1 Energy Cannon 7 | . . . 2 . . 2 3 . . . . . . . . . Ballistic Gun 13 | 1 . . . . . . 4 1 . 1 4 2 . . . . Ballistic Cannon 5 | . 2 . 2 . . . 1 . . . . . . . . . Launcher 4 | . . . . . . 2 1 . . . 1 . . . . . Special Weapon 5 | . . . 2 . . . 2 . . 1 . . . . . . Impact Weapon 4 | . . . . . . . . . 2 . 1 . 1 . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 1 . 2 2 . . . 1 1 Corrupted Parts 6 | . . . . . 1 . 1 . . . . . . 2 1 1 System Corruption 33 | . . . . . 2 . 3 . . . . . . 18 8 2 Parts Lost 48 | . 1 . . . . . 5 . 1 . 3 2 . 1 14 21 Power 6 | . . . . . . . 1 . . . . . . . 3 2 Propulsion 23 | . . . . . . . 3 . . . 2 2 . 1 5 10 Utility 16 | . 1 . . . . . 1 . . . 1 . . . 5 8 Weapon 3 | . . . . . . . . . 1 . . . . . 1 1 Highest Loss Streak 12 | . 1 . . . . . 5 . 1 . 2 2 . 1 12 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 100 100 100 97 99 49 40 86 97 92 86 77 48 Engine 2 | . 3 . . . . 7 . 1 . . 4 7 5 1 5 1 Core 4 | . 10 14 11 11 11 3 8 5 3 . 1 . . . . . Leg 19 | . 28 28 33 33 33 33 35 30 14 . 18 23 6 1 . 2 Wheel 3 | . . . . . . . . . . . 1 4 11 12 13 2 Hover 1 | . . . . . . . . . . . . . 8 3 2 4 Flight 1 | . . . . . . . . . . 4 1 . . 5 2 5 Device 10 | . 14 14 17 11 11 11 17 14 7 6 6 7 2 4 8 8 Storage 6 | . 14 14 11 11 11 11 9 7 3 . . 1 5 5 4 . Processor 5 | . . . . . . . . 7 3 5 8 5 12 14 6 4 Hackware 6 | . . . . . . . . 7 4 14 22 15 11 10 9 4 Protection 7 | . . . 4 11 11 11 7 7 3 . 5 14 11 10 10 3 Energy Gun 3 | . 8 . . . . . 2 6 2 . 4 7 5 5 2 . Energy Cannon 2 | . . . 10 11 11 9 5 . . . . . . . . . Ballistic Gun 3 | . 8 . . . . . 3 7 3 4 7 7 2 . . . Ballistic Cannon 4 | . 11 28 10 11 11 11 5 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 2 5 4 3 Naked Turns 56 | . . . . . . . . . 29 . . . . . . 27 Heaviest Build 44 | 12 17 17 26 26 27 27 31 33 33 5 30 31 33 40 44 36 Greatest Support 75 | 20 20 20 30 30 30 30 47 60 53 6 62 45 32 58 58 75 Greatest Overweight (x) 2 | . . . . . . . . . . . 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 10 10 10 7 5 5 5 8 8 10 5 Most Carried 10 | 7 8 8 10 10 10 10 10 10 10 5 5 6 8 10 10 10 Average Carried 8 | 3 7 8 8 10 10 9 9 9 7 4 4 5 7 8 9 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 8 8 10 10 5 Final Carried 10 | 7 8 8 10 10 10 10 10 10 5 5 5 6 8 10 10 5 Class Distribution -------------------- 37% | Scavenger-Mutant 22% | Mutant 15% | Hacker-Mutant 7% | Hacker-Skirmisher 6% | Scavenger-Skirmisher 3% | Hacker-Assassin 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Scout | -7/Factory Hacker-Skirmisher | -7/Storage Scavenger-Skirmisher | -7/Recycling Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Matter Collected 3668 | 204 366 10 261 10 . 238 627 264 . 68 782 259 133 110 136 200 Remotely 40 | . . . . . . . . . . . . . . . 40 . Salvage Created 4946 | 25 568 . 455 . . 266 709 247 . 132 746 483 133 727 215 240 Parts 235 | 3 26 . 29 . . 28 33 19 . 11 42 11 2 15 5 11 Haulers Intercepted 5 | . 1 . . . . . 1 . . . 3 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Combat Hostiles Destroyed 75 | . 13 . 9 . . 6 15 5 . . 12 3 . 6 2 4 Melee 8 | . . . . . . . . . . . . . . 2 2 4 Guns 32 | . 5 . . . . . 8 5 . . 11 3 . . . . Cannons 20 | . 8 . 9 . . 1 2 . . . . . . . . . AOE 11 | . . . . . . 5 5 . . . 1 . . . . . Classes Destroyed 11 | 1 4 . 1 . . 2 1 1 . . . . . 1 . . Worker 7 | . . . . . . . 1 . . 4 . . . 1 1 . Builder 6 | . 1 . . . . 3 . . . . 1 . 1 . . . Tunneler 8 | 1 1 . . . . 2 . . . 1 . . . 1 1 1 Hauler 5 | . 1 . . . . . 1 . . . 3 . . . . . Recycler 12 | . . . . . . 2 . . . . 1 5 1 3 . . Operator 1 | . . . . . . . . . . . . . . 1 . . Watcher 9 | . 1 . 1 . . . 1 1 . 1 1 . . 1 2 . Swarmer 9 | . . . . . . 3 1 . . . 1 . . 4 . . Grunt 37 | . 13 . 4 . . 3 11 . . . 6 . . . . . Sentry 17 | . . . 5 . . . 3 1 . . 4 2 . 2 . . Programmer 12 | . . . . . . . . 4 . . 1 1 . . 2 4 Best Kill Streak 8 | 1 5 . 3 . . 8 6 2 . 4 3 7 1 5 1 2 Combat Bots Only 5 | . 4 . 3 . . 3 5 2 . . 3 2 . 4 1 2 Max Kills in Single Turn 3 | 1 2 . 1 . . 3 2 1 . 3 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Hostile Shots Fired 801 | . 29 . 28 1 . 13 78 67 4 . 250 55 . 37 64 175 Missed 241 | . 9 . 4 . . 4 16 29 . . 84 19 . 8 18 50 Damage Taken 10016 | . 257 . 415 11 . 240 984 380 200 7 1620 314 . 551 1294 3743 Core 2351 | . 42 . 76 . . 27 105 32 146 7 188 10 . 43 222 1453 Absorbed by Shields 9 | . . . . . . . 9 . . . . . . . . . Redirected to Shielding 128 | . . . . . . . . . . . . . . . 88 40 Regen/Repaired (Parts) 15 | . . . . . . . . 15 . . . . . . . . Core Remaining (%) 82 | 100 . 83 . . . 74 80 . . . . 45 100 96 82 . Volleys Fired 228 | 6 29 . 28 . . 14 45 17 1 14 58 14 2 . . . Largest 2 | 2 2 . 2 . . 2 2 2 1 1 2 2 2 . . . Hottest 108 | 60 85 . 100 . . 91 105 105 28 100 108 108 103 . . . Shots Fired 422 | 12 58 . 52 . . 26 78 34 1 15 114 28 4 . . . Gun 283 | 12 26 . . . . . 51 34 1 14 113 28 4 . . . Cannon 115 | . 32 . 48 . . 17 18 . . . . . . . . . Launcher 16 | . . . . . . 9 6 . . . 1 . . . . . Special 8 | . . . 4 . . . 3 . . 1 . . . . . . Kinetic 244 | 6 45 . 24 . . 12 49 17 1 14 60 14 2 . . . Thermal 124 | 6 13 . 4 . . . 14 17 . 1 53 14 2 . . . Explosive 16 | . . . . . . 9 6 . . . 1 . . . . . Electromagnetic 38 | . . . 24 . . 5 9 . . . . . . . . . Robot Hit Streak 33 | 4 9 . 15 . . 4 33 9 . 5 12 23 8 . . . Robot Miss Streak 7 | 2 2 . 2 . . 2 3 4 . 2 7 2 1 . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . Secondary Targets 5 | . 1 . . . . . 2 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . 1 . . . . . Shots Hit Robots 364 | 8 37 . 34 . . 8 55 25 . 8 77 26 5 21 28 32 Core Hits 231 | 2 24 . 14 . . 18 40 14 . 6 68 31 4 1 3 6 Critical Kills 2 | . . . . . . . . . . 1 . . . . 1 . Critical Parts Destroyed 17 | . . . . . . . . . . . . . . 6 5 6 Critical Strikes 27 | . 4 . 2 . . . . . . 1 . . . 7 6 7 Burn 3 | . 3 . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . 1 . . . . . . Blast 3 | . 1 . 2 . . . . . . . . . . . . . Smash 19 | . . . . . . . . . . . . . . 7 6 6 Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 130 | . . . . . . . . 2 1 . 6 . 3 26 37 55 Impact 116 | . . . . . . . . . 1 . 6 . 3 26 37 43 Slashing 2 | . . . . . . . . 2 . . . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . 12 Sneak Attacks 12 | . . . . . . . . . . . . . 1 7 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11774 | 91 630 . 719 . . 788 1443 629 . 379 1873 651 211 1327 1552 1481 Guns 4340 | 91 254 . . . . . 753 629 . 139 1743 651 80 . . . Cannons 1430 | . 376 . 671 . . 136 247 . . . . . . . . . Explosions 1478 | . . . 39 . . 652 442 . . 224 121 . . . . . Melee 4491 | . . . . . . . . . . . . . 131 1327 1552 1481 Ramming 35 | . . . 9 . . . 1 . . 16 9 . . . . . Kinetic 3085 | 56 495 . 218 . . 88 642 211 . 139 925 254 57 . . . Thermal 2389 | 35 135 . 39 . . 66 234 418 . 224 818 397 23 . . . Explosive 1149 | . . . . . . 586 442 . . . 121 . . . . . Electromagnetic 625 | . . . 453 . . 48 124 . . . . . . . . . Impact 4255 | . . . . . . . . . . . . . 131 1327 1552 1245 Slashing . | . . . . . . . . . . . . . . . . . Piercing 236 | . . . . . . . . . . . . . . . . 236 Highest Corruption 51 | . . . . . 2 2 5 1 11 11 12 14 . 2 14 51 Average Corruption 8 | . . . . . 2 2 3 1 9 11 11 12 . 2 12 20 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 167 | . . . . . . 13 16 4 5 19 51 19 . 1 12 27 Message Errors 30 | . . . . . . 1 6 . . 4 9 3 . . 2 5 Matter Fused 42 | . . . . . . 5 7 . 1 4 9 5 . . 1 10 Heat Flow Errors 18 | . . . . . . 2 1 . 1 4 8 . . . 2 . Energy Discharges 20 | . . . . . . 1 1 . . 3 2 5 . . 4 4 Parts Rejected 4 | . . . . . . . . . 2 . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . . . . . 3 . 2 11 3 . 1 . . Data Loss (major) 7 | . . . . . . . 1 . . . 2 2 . . 1 1 Misfires 6 | . . . . . . 2 . . . 1 3 . . . . . Alerts 7 | . . . . . . 2 . 1 . 1 2 . . . 1 . Misdirections 8 | . . . . . . . . . 1 . . . . . 1 6 Weapon Failures 4 | . . . . . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1896 | . 8 . 17 . . 32 . . . 21 26 . 72 634 726 360 Projectiles 35 | . 8 . 17 . . . . . . . . . . . 10 . Explosions 79 | . . . . . . 32 . . . 21 26 . . . . . Melee 1782 | . . . . . . . . . . . . . 72 634 716 360 Knockbacks 32 | . 3 . 2 . . . 1 . . . . . 2 8 7 9 Impact 25 | . . . . . . . . . . . . . 2 8 6 9 Kinetic 5 | . 2 . 2 . . . 1 . . . . . . . . . Secondary 2 | . 1 . . . . . . . . . . . . . 1 . Self-Inflicted Damage 212 | . . . 44 . . 132 29 . . 7 . . . . . . Shots 7 | . . . 1 . . 5 1 . . . . . . . . . Rammed 3 | . . . . . . . . . . 3 . . . . . . Targets Rammed 10 | . . . 3 . . . 1 . . 3 3 . . . . . Kicked 7 | . . . 3 . . . 1 . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 401 | . 192 . 54 . . 300 301 36 111 262 401 171 6 . 237 . Average Temperature 80 | . 44 . 18 . . 135 111 16 60 118 105 57 3 . 123 . Received Heat Transfer 1704 | . 144 . 150 6 . 45 498 42 . . 621 54 . 36 18 90 Effects 5 | . . . . . . . 3 . . . 2 . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . 1 . . . . . . . . . 1 13 2 2 Impact Corruptions 62 | . . . . . . . . . . . . . 3 18 23 18 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . 2 6 . . 1 . . . . 1 Heat Transferred 4930 | 75 555 . 100 . . 100 550 850 . 150 1638 875 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Peak Influence 275 | 5 150 40 226 102 . 139 242 147 40 87 275 140 26 205 71 51 Initial 87 | . 3 40 15 87 . . 39 54 19 28 39 67 . 7 3 39 Average 53 | 1 65 40 83 93 . 25 102 51 31 36 78 98 7 78 16 25 Maximum Alert Level 1 | . . . 1 . . . 1 . . . 1 . . 1 . . Low Security (%) 97 | 100 100 100 92 100 . 100 81 100 100 100 98 100 100 98 100 100 Level 1 2 | . . . 7 . . . 18 . . . 1 . . 1 . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 6 . . . 1 4 . 3 3 . 1 2 4 5 Investigation 7 | . 3 . 1 . . . . 1 . . 1 . . . . 1 Extermination 11 | . . . . . . . . 2 . 1 1 . 1 2 1 3 Reinforcement 11 | . . . 5 . . . 1 1 . 2 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Distress Signals 9 | . . . 4 . . . 1 . . . 3 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 136 | . 20 . 12 2 . 6 20 9 6 4 19 3 2 11 8 14 Peak Tracking Total 10 | . 5 . 3 3 . 3 5 3 6 2 4 2 1 4 3 10 Tactical Retreats 3 | . . . . 1 . . . . . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Traps Triggered 11 | . 2 . . . . . 2 1 . . 4 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Machines Disabled 9 | . . . 1 . . . 1 . . 3 4 . . . . . Max in Single Turn 3 | . . . 1 . . . 1 . . 3 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Machines Accessed 81 | . 9 . 4 . 2 . 3 11 . 3 13 9 9 10 4 4 Terminals 54 | . 8 . 4 . . . 3 6 . 1 9 5 6 8 2 2 Fabricators 4 | . . . . . . . . 1 . 1 . . 1 1 . . Repair Stations 4 | . . . . . . . . 1 . . 2 . . . 1 . Recycling Units 11 | . 1 . . . . . . 1 . . 1 4 1 1 . 2 Scanalyzers 2 | . . . . . . . . 1 . . . . . . 1 . Garrison Access 4 | . . . . . . . . 1 . 1 1 . 1 . . . Total Hacks 197 | . 19 . 16 . 5 . 9 20 . 6 34 26 23 24 7 8 Successful 91 | . 4 . 7 . 5 . 5 13 . 1 9 10 13 19 4 1 Failed 106 | . 15 . 9 . . . 4 7 . 5 25 16 10 5 3 7 Catastrophic 26 | . 3 . 2 . . . 2 1 . . 9 5 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 4 . 8 . 1 . 4 2 . . 8 2 4 5 2 . Terminals 150 | . 18 . 16 . . . 9 13 . 2 24 20 19 21 3 5 Fabricators 5 | . . . . . . . . 1 . 2 . . 1 1 . . Repair Stations 9 | . . . . . . . . 2 . . 5 . . . 2 . Recycling Units 17 | . 1 . . . . . . 1 . . 2 6 2 2 . 3 Scanalyzers 4 | . . . . . . . . 2 . . . . . . 2 . Garrison Access 7 | . . . . . . . . 1 . 2 3 . 1 . . . Terminal Hacks 61 | . 3 . 7 . 5 . 4 6 . . 6 5 9 15 1 . Record 9 | . . . . . 4 . 1 1 . . . 1 . 2 . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 . . . . Prototype ID Bank 6 | . 1 . 1 . . . . 1 . . . 1 1 1 . . Open Door 3 | . . . . . . . . . . . 3 . . . . . Open DSF 3 | . . . . . . . . 1 . . . . 1 1 . . Level Access Points 2 | . . . . . . . . . . . . . . 1 1 . Branch Access Points 3 | . . . . . . . 2 . . . . . 1 . . . Emergency Access Points 3 | . 1 . . . . . . 1 . . . . 1 . . . Terminal Index 2 | . . . 1 . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . . . . . 1 . . . . Unreport Threat 3 | . . . 1 . . . . . . . 1 . . 1 . . Locate Traps 7 | . . . 1 . . . 1 1 . . . . . 4 . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . 1 . . . . . . . . . 1 . . . Registered Components 2 | . . . . . . . . . . . . . 1 1 . . Zone Layout 8 | . . . 1 . . . . 1 . . 2 . 2 2 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 1 . . 1 . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 12 | . 1 . . . . . . 1 . . 2 4 1 2 . 1 Report Inventory 10 | . 1 . . . . . . 1 . . 1 4 1 1 . 1 Retrieve Components 2 | . . . . . . . . . . . 1 . . 1 . . Scanalyzer 4 | . . . . . . . . 2 . . . . . . 2 . Insert Component 2 | . . . . . . . . 1 . . . . . . 1 . Analyze 2 | . . . . . . . . 1 . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 . 1 . . . Seal Access 3 | . . . . . . . . 1 . . 1 . 1 . . . Unauthorized Hacks 5 | . . . . . . . 1 . . . . 1 1 2 . . Terminals 5 | . . . . . . . 1 . . . . 1 1 2 . . Assimilate 5 | . . . . . . . 1 . . . . 1 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 8 . 4 . . . 2 8 . 3 8 7 4 8 4 4 Full Trace Events 4 | . 2 . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . . 1 . . 1 . Parts Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 26 | . . . . . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 8 . . 2 . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Total Allies 1 | . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Turns Passed 12776 | 90 995 177 720 289 510 1119 1031 1709 82 560 1222 410 1116 890 1048 808 Spaces Moved 9213 | 48 636 144 358 240 420 643 611 1034 97 741 568 296 864 738 904 871 Core 453 | 4 . . . . . . . . 67 278 . . . . . 104 Treads 5 | . . . . . . . . . . . . . . . . 5 Legs 4796 | 44 636 144 358 240 420 643 611 1034 30 . 445 182 . . . 9 Wheels 2317 | . . . . . . . . . . . . 114 864 738 505 96 Hover 807 | . . . . . . . . . . . . . . . 399 408 Flight 835 | . . . . . . . . . . 463 123 . . . . 249 Fastest Speed 35 | 50 120 120 120 120 120 120 120 112 50 35 40 100 100 90 45 44 Average Speed 97 | 114 120 120 120 120 120 120 121 116 69 40 110 114 100 97 71 57 Slowest Speed 190 | 120 120 120 120 120 120 120 125 122 112 50 140 190 115 100 120 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 43 | 4 98 40 36 54 91 69 34 33 60 15 73 71 20 16 17 15 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . 1 1 1 1 . . . Scrap Searched 5 | . . 2 . 2 . 1 . . . . . . . . . . Spaces Dug 99 | . . . 4 . . 49 3 2 1 . 19 . 1 2 3 15 Terrain Destroyed 193 | . . . 8 . . 91 45 2 1 6 19 . 1 2 3 15 Melee 25 | . . . . . . . . 2 1 . 1 . 1 2 3 15 Projectile 8 | . . . 4 . . . 3 . . 1 . . . . . . AOE 160 | . . . 4 . . 91 42 . . 5 18 . . . . . Terrain Rammed 1 | . . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac Res Res Total 12311 | 67 818 148 589 240 425 964 829 1511 107 979 1031 336 1102 860 1231 1074 Wait 2269 | . 110 2 165 . 3 290 106 409 . 203 336 9 200 70 255 111 Move 9197 | 47 635 143 357 239 419 642 610 1034 96 740 567 295 863 737 903 870 Hop . | . . . . . . . . . . . . . . . . . Pick Up 92 | 7 13 1 7 . . 1 14 13 1 2 6 2 8 6 9 2 Fast Attach 109 | 7 1 . . . 1 2 10 4 4 11 12 7 9 9 12 20 Attach 22 | . . . 2 . . . 3 4 1 . 7 . 1 . 2 2 Detach 13 | . . . . . . . . . . . 4 2 3 3 1 . Swap 86 | . 11 1 15 1 1 10 18 9 1 . 12 3 2 1 . 1 Drop 149 | . 19 1 11 . 1 5 22 19 2 6 16 4 11 8 12 12 Fire 228 | 6 29 . 28 . . 14 45 17 1 14 58 14 2 . . . Melee 130 | . . . . . . . . 2 1 . 6 . 3 26 37 55 Ram 4 | . . . 1 . . . . . . 3 . . . . . . Kick 7 | . . . 3 . . . 1 . . . 3 . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 4 . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Discovered new exit (range 10) 615 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Discovered new exit (range 6) 1044 | -10/Materials | Discovered new exit (range 16) 1086 | -10/Materials | Entered Mines 1100 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1134 | -10/Mines | Met a Derelict bent on vengeance 1223 | -10/Mines | Learned Materials emergency access door positions 1247 | -10/Mines | Discovered new exit (range 9) 1263 | -10/Mines | Entered Materials 1263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -9/Materials | Discovered new exit (range 9) 1966 | -9/Materials | Discovered new exit (range 13) 1969 | -9/Materials | Build established: Scavenger-Mutant 1983 | -9/Materials | Entered Mines 1998 | -9/Mines | Assembled infested the area 2003 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2102 | -9/Mines | Discovered new exit (range 11) 2259 | -9/Mines | Learned location of Recycling (-7) 2267 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2267 | -9/Mines | Discovered new exit (range 5) 2272 | -9/Mines | Entered Exiles 2294 | -9/Exiles | Discovered new exit (range 14) 2331 | -9/Exiles | Met 8R-AWN 2348 | -9/Exiles | Met EX-HEX 2414 | -9/Exiles | Met EX-DEC 2438 | -9/Exiles | Visited The Gauntlet 2600 | -9/Exiles | Met EX-BIN 2616 | -9/Exiles | Aligned with FarCom system 2617 | -9/Exiles | Given EX-Vault access code 2646 | -9/Exiles | Opened EX-Vault 2655 | -9/Exiles | Found Skeleton Box 2680 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2720 | -9/Exiles | Learned location of Zion (-7) 2763 | -9/Exiles | Discovered new exit (range 14) 2782 | -9/Exiles | Left Exiles lab with Skeleton Box 2782 | -9/Exiles | Entered Mines 3847 | -8/Mines | Discovered new exit (range 14) 3894 | -8/Mines | Discovered new exit (range 7) 3901 | -8/Mines | Entered Materials 3901 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4688 | -8/Materials | Lost 5 parts (1p3n1u) 4730 | -8/Materials | Discovered new exit (range 16) 4931 | -8/Materials | Identified exit to Factory 4932 | -8/Materials | Entered Factory 4932 | -7/Factory | Evolved 2 slots: Utility x2 5482 | -7/Factory | Repaired Structural Scanner 5687 | -7/Factory | Discovered new exit (range 2) 5688 | -7/Factory | Identified exit to Lower Caves 5693 | -7/Factory | Identified exit to DSF 5816 | -7/Factory | Build established: Mutant 6641 | -7/Factory | Sucked down chute 6641 | -7/Factory | Entered Waste 6656 | -7/Waste | EMP discharged 6656 | -7/Waste | System corruption reached 10% 6657 | -7/Waste | Spotted C-40 Crusher 6670 | -7/Waste | Spotted C-40 Crusher 6670 | -7/Waste | Spotted C-40 Crusher 6678 | -7/Waste | Spotted C-40 Crusher 6686 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6688 | -7/Waste | Released all parts (10) 6697 | -7/Waste | Spotted C-40 Crusher 6697 | -7/Waste | Spotted C-40 Crusher 6714 | -7/Waste | Discovered new exit (range 15) 6723 | -7/Waste | Entered Factory 6828 | -7/Factory | Discovered new exit (range 10) 7108 | -7/Factory | Fabricated Myomer Leg? 7283 | -7/Factory | Entered Storage 7289 | -7/Storage | Build established: Hacker-Scout 7754 | -7/Storage | Build established: Hacker-Skirmisher 7786 | -7/Storage | Discovered new exit (range 13) 8379 | -7/Storage | Core integrity fell below 50% 8505 | -7/Storage | Entered Recycling 8517 | -7/Recycling | Found Unknown Device 8517 | -7/Recycling | Identified Scrap Engine 8827 | -7/Recycling | Build established: Scavenger-Skirmisher 8880 | -7/Recycling | Discovered new exit (range 16) 8915 | -7/Recycling | Entered Factory 8915 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8948 | -5/Factory | Discovered new exit (range 12) 9115 | -5/Factory | Identified exit to DSF 9123 | -5/Factory | Identified exit to Upper Caves 9800 | -5/Factory | Build established: Hacker-Mutant 9983 | -5/Factory | Discovered new exit (range 8) 10031 | -5/Factory | Entered another Factory area 10031 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10404 | -4/Factory | Identified exit to Research 10921 | -4/Factory | Entered Research 10921 | -3/Research | Evolved 2 slots: Utility x2 11496 | -3/Research | Build established: Hacker-Assassin 11687 | -3/Research | Garrison activated, responded to threat 11736 | -3/Research | System corruption reached 10% 11757 | -3/Research | Lost 12 parts (2p5n4u1w) 11957 | -3/Research | Identified exit to Research 11967 | -3/Research | Build established: Hacker-Mutant 11969 | -3/Research | Entered another Research area 11969 | -2/Research | Evolved 2 slots: Utility x2 12255 | -2/Research | Crushed by falling debris 12331 | -2/Research | System corruption reached 10% 12357 | -2/Research | Lost 6 parts (2n4u) 12607 | -2/Research | Crushed by falling debris 12612 | -2/Research | Crushed by falling debris 12612 | -2/Research | System corruption reached 30% 12643 | -2/Research | Lost 5 parts (2n3u) 12683 | -2/Research | Released all parts (4) 12693 | -2/Research | Core integrity fell below 50% 12713 | -2/Research | Lost 9 parts (2p6n1w) 12731 | -2/Research | Core integrity fell below 20% 12777 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12726_ Slug penetrates Wall. 12727_ System corrupted: Matter fused (-8). 12730_ Penetrated by Slug. 12730_ Slug penetrates P-80 Master. 12742_ System corrupted: Lance rejected. 12742_ Acquired Lance. 12746_ Acquired Biometal Heavy Treads. 12760_ System corrupted: Matter fused (-6). 12762_ P-80 Master suffers critical hit (Impale). 12762_ Adv. Target Analyzer melted. 12762_ P-80 Master destroyed. 12765_ Acquired 67 matter. 12771_ Slug penetrates Wall. 12772_ P-80 Master destroyed. 12773_ Acquired 49 matter. 12775_ System corrupted: Energy discharge (-24). 12776_ Acquired Adv. Target Analyzer. 12777_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# ##?????????????????????? | | ??????# #??????????????????????? | | ??????### ###??????????????????????? | | ??????##" #????????????????????????? | | ??????### #????????????????????????? | | ?????#### #????????????????????????? | | ?#####"# #????????????????????????? | | ?#! # #????????????????????????? | | ?# # #????????????????????????? | | ?# + #????????????????????????? | | ?# || # ##???????????????????????? | | ?# || # T#???????????????????????? | | ?# | *# #???????????????????????? | | ?#####"## ##???????????????????????? | | # ! ! + #????????????????????????? | | # # #????????????????????????? | | # ! # #???????o????????????????? | | # # #????????????????????????? | | ######### #????????????????????????? | | ######### ###??????????????????????? | | # p ## # ####???????????????????? | | # ## # ! #???????????????????? | | # "##Y #Y #???? ??????????????? | | # !=""## *#! #??? #??????????????? | | # ! "##!!g%! #? #??????????????? | | # [""## g#@ ! # #??????????????? | | # ""## g###### #??????????????? | | # # =g p #??????????????? | | # + p #??????????????? | | # # #??????????????? | | # # """ #??????????????? | | # ### """ #??????????????? | | # #?# """ #??????????????? | | ########## #??????????????? | | # # #??????????????? | | # # #??????????????? | | # # """ #??????????????? | | # # """ +??????????????? | | # # """ #??????????????? | | # * # ^ #??????????????? | | # # ################ | | # # [ | | # |+ | | # ! #! | | # # | | # """" # #############/#######?? | | # """" # #????# #??????? | | # """" # #????# ! #??????? | | # """" # #????# #??????? | | # # ###### """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 43 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 9 Corruption Containment 24 Armor Coverage 375 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Launcher Accuracy 30 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Recalibrator | -7/Recycling | Hacked Linear Gravjet | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Just Browsing Leap Before You Look Omniscient Cartographer Oops \\IAMDERELICT Challenges ------------ None Game ------ Seed GammaScanClaws Manual? 0 Play Time 03:05:06 Cumulative 16.3 hours Start 2024.04.01 @ 02:06:02 End 2024.04.01 @ 19:09:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8669ef0-8712-4366-94c8-dd657c99672e