Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 02:01:10 Player: Cowslanlr Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1523) 1523 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 3642 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster Machine Analyzer Improved Sensor Array Reactive Plating Reactive Plating Insulated Plating Hardlight Generator Component Analysis Suite Long-range Tractor Beam Improved Trap Extractor (0/6) Pulse Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon Blade Saw > --- INVENTORY -------- Light Ion Engine Advanced Treads Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster Machine Analyzer Improved Sensor Array Reaction Control System Reactive Plating Reactive Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Improved Trap Extractor Heavy Particle Cannon Minigun Scythe Blade Saw [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 108 | 5 14 9 36 44 Power 15 | 1 3 1 3 7 Engine 12 | 1 3 . 2 6 Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 51 | 2 1 2 29 17 Treads 10 | . . . 10 . Leg 14 | 2 1 . 5 6 Wheel 12 | . . 2 8 2 Hover 6 | . . . 2 4 Flight 9 | . . . 4 5 Utility 23 | . 9 4 1 9 Device 5 | . 2 . 1 2 Storage 3 | . 3 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 14 | . 4 4 . 6 Artifact . | . . . . . Weapon 19 | 2 1 2 3 11 Energy Gun 6 | 2 . . 1 3 Energy Cannon 4 | . . . 1 3 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 2 . 13 Power 4 | . . 1 . 3 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 5 | . . 1 . 4 Highest Loss Streak 8 | . . 2 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 99 98 94 Engine 9 | . 14 . 10 9 Core 6 | . . 12 10 6 Leg 12 | . 28 1 . 14 Wheel 10 | . . 26 18 1 Device 6 | . 11 . . 11 Storage 9 | . 4 14 11 9 Processor 2 | . . . . 8 Protection 9 | . 10 14 10 5 Energy Gun 9 | . 21 . 10 2 Energy Cannon 4 | . . . 10 8 Ballistic Gun 4 | . . 13 . 6 Ballistic Cannon 2 | . . 13 . . Launcher 2 | . 6 . . . Impact Weapon 2 | . . . 10 . Slashing Weapon 2 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 82 | 7 55 56 70 82 Greatest Support 42 | 20 20 20 42 30 Greatest Overweight (x) 17 | . 2 2 3 17 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 16 | 5 10 20 20 20 Most Carried 20 | 5 9 20 20 20 Average Carried 11 | 2 4 11 17 16 Final Capacity 20 | 5 20 20 20 20 Final Carried 16 | 3 9 15 16 16 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1498 | 250 153 200 320 575 Remotely . | . . . . . Salvage Created 1760 | 30 349 169 363 849 Parts 95 | 2 26 10 19 38 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 42 | 1 10 6 7 18 Melee 2 | . . . 1 1 Guns 18 | 1 6 1 4 6 Cannons 16 | . . 3 2 11 AOE 6 | . 4 2 . . Classes Destroyed 9 | 1 3 1 2 2 Worker 3 | . 2 . 1 . Builder 1 | . . . 1 . Recycler 2 | . . 1 1 . Watcher 5 | . 3 . 1 1 Swarmer 11 | . 5 2 1 3 Grunt 24 | 1 5 4 5 9 Brawler 2 | . . . . 2 Sentry 4 | . . . 1 3 Specialist 1 | . . . . 1 Best Kill Streak 5 | 1 3 3 3 5 Combat Bots Only 5 | 1 3 2 3 5 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3346 | 44 419 412 383 2088 Core 805 | . 44 51 145 565 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 47 | . . . 47 . Core Remaining (%) 75 | 100 . 62 63 . Volleys Fired 130 | 4 36 18 22 50 Largest 2 | 2 2 2 2 2 Hottest 138 | 100 100 80 138 138 Shots Fired 241 | 8 61 35 43 94 Gun 149 | 8 58 18 21 44 Cannon 84 | . . 12 22 50 Launcher 8 | . 3 5 . . Special . | . . . . . Kinetic 64 | . . 24 . 40 Thermal 169 | 8 58 6 43 54 Explosive 8 | . 3 5 . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 4 7 7 13 Robot Miss Streak 4 | 1 3 4 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 156 | 6 29 22 26 73 Core Hits 77 | 2 21 12 10 32 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 12 | . 4 1 3 4 Burn 5 | . 4 . 1 . Blast 1 | . . 1 . . Smash 2 | . . . 2 . Sever 4 | . . . . 4 Melee Attacks 19 | . . . 5 14 Impact 5 | . . . 5 . Slashing 14 | . . . . 14 Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3435 | 77 571 545 669 1573 Guns 1247 | 77 352 135 220 463 Cannons 1353 | . . 153 250 950 Explosions 433 | . 176 257 . . Melee 359 | . . . 199 160 Ramming 43 | . 43 . . . Kinetic 624 | . . 211 . 413 Thermal 1976 | 77 352 77 470 1000 Explosive 433 | . 176 257 . . Electromagnetic . | . . . . . Impact 199 | . . . 199 . Slashing 160 | . . . . 160 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 154 | . . 13 127 14 Projectiles 47 | . . 13 20 14 Explosions . | . . . . . Melee 107 | . . . 107 . Knockbacks 4 | . 1 2 1 . Impact 2 | . 1 . 1 . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 48 | . 22 26 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed 8 | . 8 . . . Kicked 8 | . 8 . . . Crushed . | . . . . . Highest Temperature 387 | 180 199 183 387 131 Average Temperature 82 | 95 66 68 125 36 Received Heat Transfer 1026 | 24 84 192 105 621 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | 1 4 . 2 2 Heat Transferred 4218 | 222 1332 222 925 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 329 | 20 189 329 207 252 Initial 87 | . 13 31 . 87 Average 109 | 4 76 166 65 153 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 83 | 100 100 63 91 70 Level 1 16 | . . 36 8 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 2 3 Investigation 6 | . 2 1 2 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | 1 18 11 19 24 Peak Tracking Total 5 | 1 3 3 4 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 3 2 5 3 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 43 | . 13 2 18 10 Successful 27 | . 7 2 11 7 Failed 16 | . 6 . 7 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 13 . 12 4 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . . 3 Scanalyzers 6 | . . . 3 3 Garrison Access . | . . . . . Terminal Hacks 19 | . 7 2 8 2 Record 6 | . 3 . 3 . Prototype ID Bank 1 | . . . 1 . Open Door 2 | . . 2 . . Scanalyzer Index 1 | . . . 1 . Locate Traps 3 | . 1 . 1 1 Dispatch Records 1 | . . . 1 . Maintenance Status 2 | . 1 . 1 . Reinforcement Status 2 | . 1 . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . 1 3 Insert Component 2 | . . . 1 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 4 2 Full Trace Events 5 | . 2 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 45 | . . 45 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 13 | . . 13 . . Total Damage 144 | . . 144 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4950 | 102 1524 979 1131 1214 Spaces Moved 2823 | 79 883 767 712 382 Core 27 | 25 . . . 2 Treads 28 | . . . 28 . Legs 1266 | 54 883 5 10 314 Wheels 1480 | . . 762 674 44 Hover 22 | . . . . 22 Flight . | . . . . . Fastest Speed 50 | 50 120 110 110 125 Average Speed 145 | 97 150 110 129 244 Slowest Speed 900 | 120 260 260 330 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 8 75 78 35 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . 20 29 10 9 Melee . | . . . . . Projectile 19 | . . . 10 9 AOE 49 | . 20 29 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3388 | 95 1014 865 870 544 Wait 150 | . 38 38 63 11 Move 2819 | 78 882 766 711 382 Hop . | . . . . . Pick Up 82 | 8 21 21 12 20 Fast Attach 6 | . 2 . 1 3 Attach 34 | 5 3 2 14 10 Detach 13 | . . . 8 5 Swap 68 | . 9 7 21 31 Drop 59 | . 15 13 13 18 Fire 130 | 4 36 18 22 50 Melee 19 | . . . 5 14 Ram . | . . . . . Kick 8 | . 8 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 10) 926 | -10/Materials | Discovered new exit (range 16) 1627 | -10/Materials | Entered Mines 1732 | -10/Mines | Learned Materials stockpile data 1754 | -10/Mines | Learned Materials emergency access door positions 1800 | -10/Mines | Discovered new exit (range 7) 1970 | -10/Mines | Discovered new exit (range 13) 1974 | -10/Mines | Learned location of Storage (-8) 2101 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2180 | -10/Mines | Met a Derelict shopkeep closing up shop 2241 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2606 | -10/Mines | Entered Materials 2606 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 3169 | -9/Materials | Repaired Lgt. Nuclear Core 3482 | -9/Materials | Build established: Scavenger-Mutant 3682 | -9/Materials | Discovered new exit (range 15) 3737 | -9/Materials | Entered another Materials area 3737 | -8/Materials | Evolved 2 slots: Utility x2 4115 | -8/Materials | Build established: Mutant 4821 | -8/Materials | Core integrity fell below 50% 4942 | -8/Materials | Core integrity fell below 20% 4951 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Knocked back. Imp. Signal Interpreter destroyed. Minigun destroyed. X-57 Shotgunner destroyed. Cooling System destroyed. Knocked back. Acquired 54 matter. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. W-25 Informer system corrupted by crushing effect. W-25 Informer system terminally corrupted. Imp. Hover Unit destroyed. Hvy. Particle Cannon destroyed. Slug penetrates Wall. Scythe destroyed. Penetrated by Slug. Acquired 2 matter. M-13 Machinist repairs H-61 Shepherd. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######+#####;##########?????????????????????????? | | #########+###?????????????? | | ##;#;## #?????????????? | | !%! %x@u % #?????????????? | | #######+############ %[[ !% #?????????????? | | ????# #????# =%= ! #?????????????? | | ????# #????# #####;;H! #?????????????? | | ????# #????# #????###m ##?????????????? | | ????# #????# #??????# #??????????????? | | ????# #????# #??????# #??????????????? | | ????# #????# #??????+ #??????????????? | | ????# #????# #??????# #??????????????? | | ##### #????# #??????# #??????????????? | | !!!###+########????# #??????# #??????????????? | | !## #########???# #?????? ??????????????? | | !## # ! #???# ?????? * ??????????????? | | ##=# "T" #???# ?????? #?????????????? | | +% #???# ?????? #?????????????? | | %#########????####?????? #?????????????? | | ########??????????????? ###?????????????? | | +???????????? ????????????????? | | ######## ####??????????????? ????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed MatterCooledRouter Manual? 0 Play Time 02:45:19 Cumulative 5.4 hours Start 2023.01.05 @ 19:52:24 End 2023.01.06 @ 02:01:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0c0373f-057a-4842-bb35-93859a8a081d