Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 02:21:55 Player: Ordine Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3155) 3155 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (11458) 11458 TOTAL SCORE: 22673 Bonus ------- Follower Combat Kills 458 Entered DSFs 500 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1354/1600 Matter 167/300 Energy 42/100 System Corruption 1% Temperature Cool (1) Movement Flying (35) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module Impulse Thruster Array > --- UTILITY (14) ----- Experimental Cooling System Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Cloaking Device Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Thunder Hammer Scythe > --- INVENTORY -------- Improved VTOL Module System Shield Sigix Containment Pod [Rating: 131] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 . 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 4 | . . 1 1 . 1 1 . . . . . . . Utility 12 | . . 1 1 . 1 1 1 . 2 2 . 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 91 | 6 4 16 13 14 9 4 3 1 7 4 3 1 6 Power 8 | 1 . 1 1 1 1 . 1 . . 2 . . . Engine 4 | 1 . 1 . . 1 . 1 . . . . . . Core 2 | . . . 1 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 . . . Propulsion 31 | 2 . 8 4 8 5 . . 1 1 . 1 . 1 Treads 21 | 2 . 8 4 7 . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . 1 5 . . 1 1 . 1 . 1 Utility 34 | 1 2 3 3 3 2 4 2 . 5 2 2 1 4 Device 15 | . . . 2 . 1 1 1 . 5 1 2 . 2 Storage 2 | 1 1 . . . . . . . . . . . . Processor 7 | . . 1 1 1 . 2 1 . . . . . 1 Hackware 5 | . . . . . 1 1 . . . 1 . 1 1 Protection 5 | . 1 2 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 18 | 2 2 4 5 2 1 . . . 1 . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 9 | 2 . 2 4 1 . . . . . . . . . Ballistic Cannon 4 | . 2 2 . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 1 1 . . . 1 . 1 . 2 Parts Lost 32 | . . 7 1 5 . . . 1 . . 2 1 15 Power 2 | . . . . . . . . . . . . . 2 Propulsion 15 | . . 3 1 3 . . . 1 . . 1 . 6 Utility 11 | . . 2 . 1 . . . . . . 1 . 7 Weapon 4 | . . 2 . 1 . . . . . . . 1 . Highest Loss Streak 14 | . . 5 1 1 . . . 1 . . 1 1 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | . 8 12 13 14 6 4 4 5 4 4 3 1 . Power 1 | . 1 1 2 2 1 1 . . . . . . . Propulsion 3 | . 2 3 5 5 1 . . . . . . . . Utility 4 | . 2 5 4 6 3 3 4 4 3 3 2 1 . Weapon 1 | . 2 2 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 16 | . . 2 5 2 1 1 1 . 1 . 3 . . Power 2 | . . 1 1 . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 11 | . . . 3 1 1 1 1 . 1 . 3 . . Weapon 2 | . . 1 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 99 97 97 99 99 98 99 99 98 95 83 Engine 4 | . 14 11 . . 6 6 11 11 10 4 . . . Core 4 | . . . 8 9 . . . . . . . . . Treads 25 | . 28 32 36 34 3 . . . . . . . . Flight 7 | . . . . . 33 40 35 35 31 28 28 26 20 Device 6 | . . . 8 . 12 13 16 17 23 23 22 26 22 Storage 7 | . 14 11 9 9 . . . . . . . . . Processor 11 | . . 10 9 17 8 6 10 11 10 9 9 8 10 Hackware 2 | . . . . . 6 12 11 11 10 13 14 17 16 Protection 8 | . 10 10 9 8 7 6 . . 2 4 2 . . Ballistic Gun 6 | . 7 . 11 13 1 . . . . . . . . Ballistic Cannon 6 | . 20 21 3 . . . . . . . . . . Slashing Weapon 2 | . . . . 3 7 6 5 5 5 4 4 4 3 Peak Build Rating 131 | 6 8 16 28 30 41 49 57 57 86 103 113 115 131 Average Rating 32 | 4 7 11 24 27 39 47 56 56 79 97 107 114 112 On Entrance 50 | . 6 8 16 28 30 41 49 57 57 86 103 113 109 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 40 | 14 34 39 40 37 33 21 29 28 28 30 30 30 35 Greatest Support 82 | 40 40 63 82 82 80 25 30 32 34 34 37 37 41 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 12 | 6 13 15 15 15 6 5 5 5 5 5 5 5 5 Most Carried 15 | 1 12 15 15 15 15 5 5 5 5 5 5 3 5 Average Carried 11 | . 8 12 13 14 5 4 4 5 4 4 4 3 2 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 12 11 14 15 5 5 5 5 5 5 4 3 2 Class Distribution -------------------- 52% | Mutant 13% | Commander-Mutant 11% | Scavenger-Mutant 9% | Hacker-Ninja 6% | Hacker-Scout 3% | Commander-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Matter Collected 3273 | 222 282 1005 575 829 149 . . . . . 84 . 127 Remotely . | . . . . . . . . . . . . . . Salvage Created 3319 | . 348 1077 669 1077 30 . . . . . 84 . 34 Parts 190 | . 29 65 30 51 5 . . . . . 8 . 2 Haulers Intercepted 13 | . 1 5 2 5 . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Combat Hostiles Destroyed 64 | . 9 24 14 17 . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . Guns 26 | . 2 . 8 16 . . . . . . . . . Cannons 37 | . 7 24 6 . . . . . . . . . . Classes Destroyed 12 | . 6 6 . . . . . . . . . . . Worker 6 | . . 3 1 1 . . . . . . 1 . . Builder 2 | . 1 . . . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 13 | . 1 5 2 5 . . . . . . . . . Recycler 5 | . . 1 1 3 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . Operator 7 | . 1 1 . 4 1 . . . . . . . . Watcher 9 | . . 2 3 2 . . . . . . 1 . 1 Swarmer 8 | . 3 . 3 2 . . . . . . . . . Grunt 44 | . 6 17 9 12 . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . Sentry 10 | . . 6 2 2 . . . . . . . . . Best Kill Streak 7 | . 3 7 3 6 1 . . . . . 2 . 1 Combat Bots Only 6 | . 3 4 3 6 . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 2 1 . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Hostile Shots Fired 562 | . 19 166 58 111 19 . . 5 . 21 38 36 89 Missed 217 | . 6 39 10 22 14 . . 2 . 12 25 29 58 Hits 345 | . 13 127 48 89 5 . . 3 . 9 13 7 31 Melee 9 | . . 3 . 6 . . . . . . . . . Projectile 336 | . 13 124 48 83 5 . . 3 . 9 13 7 31 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 14 | . . 5 . 6 . . . . . 1 1 1 . Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 5669 | . 114 1647 721 1408 76 . . 150 . 211 298 112 932 Core 925 | . 29 252 80 144 16 . . 65 . 45 25 23 246 Absorbed by Shields 4 | . . . . . 4 . . . . . . . . Regen/Repaired (Parts) 226 | . . . . 226 . . . . . . . . . Core Remaining (%) 86 | 100 88 37 . 59 97 100 . 93 100 . 94 98 84 Volleys Fired 291 | . 34 103 72 80 . . . . . . 1 1 . Largest 2 | . 2 2 2 2 . . . . . . 1 1 . Hottest 98 | . 60 60 98 50 . . . . . . 20 20 . Shots Fired 545 | . 68 206 130 139 . . . . . . 1 1 . Gun 256 | . 32 . 85 139 . . . . . . . . . Cannon 287 | . 36 206 45 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 1 1 . Kinetic 531 | . 68 206 118 139 . . . . . . . . . Thermal 14 | . . . 12 . . . . . . . 1 1 . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | . 4 13 7 18 . . . . . . . . . Robot Miss Streak 8 | . 3 2 8 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . Shots Hit Robots 361 | . 37 129 78 108 2 . . . . . 5 1 1 Core Hits 167 | . 17 45 42 59 1 . . . . . 2 . 1 Critical Kills 2 | . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . 1 . . . . . . . . . Critical Strikes 13 | . 1 6 2 3 . . . . . . . . 1 Destroy 3 | . 1 . 1 1 . . . . . . . . . Blast 7 | . . 6 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 Sever 2 | . . . . 2 . . . . . . . . . Melee Attacks 62 | . . . . 15 8 4 1 5 1 4 6 5 13 Impact 11 | . . . . . . . . . . . . . 11 Slashing 51 | . . . . 15 8 4 1 5 1 4 6 5 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7476 | . 597 2459 1548 2338 100 . . . . . 339 41 54 Guns 3371 | . 246 . 1071 2054 . . . . . . . . . Cannons 3287 | . 351 2459 477 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 790 | . . . . 256 100 . . . . . 339 41 54 Ramming 28 | . . . . 28 . . . . . . . . . Kinetic 6488 | . 597 2459 1378 2054 . . . . . . . . . Thermal 170 | . . . 170 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 54 | . . . . . . . . . . . . . 54 Slashing 736 | . . . . 256 100 . . . . . 339 41 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . . 1 . . 1 1 . 2 5 . 1 Average Corruption 1 | . 1 . . 1 . . 1 1 . 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 14 | . . . . 8 . . . . . . 4 . 2 Message Errors 5 | . . . . 1 . . . . . . 3 . 1 Matter Fused 2 | . . . . 2 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . 3 . . . . . . . . 1 Misfires 2 | . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 124 | . 14 32 . 4 3 . . . . . 71 . . Projectiles 46 | . 14 32 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 78 | . . . . 4 3 . . . . . 71 . . Knockbacks 29 | . 3 21 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 28 | . 3 20 5 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 3 | . . . . 3 . . . . . . . . . Targets Rammed 6 | . . . . 6 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . . . . . Highest Temperature 315 | . 45 128 315 21 1 . . . . 18 62 . . Average Temperature 51 | . 12 46 107 5 1 . . . . 11 62 . . Received Heat Transfer 1936 | . 24 795 342 693 . . . . . . 46 . 36 Effects 3 | . . . 3 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 2 . . . . . . . . . Heat Transferred 296 | . . . 296 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Maximum Alert Level 2 | . . 1 . 2 1 . . . . . 1 . . Low Security (%) 87 | 100 100 95 100 79 32 100 100 100 100 100 98 100 100 Level 1 8 | . . 4 . 6 67 . . . . . 1 . . Level 2 4 | . . . . 13 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 490 | . 82 231 191 490 294 104 40 21 155 98 209 126 174 Initial 219 | . . 23 95 65 219 104 29 21 5 66 54 111 64 Average 116 | . 32 73 129 154 225 66 28 18 130 55 91 114 67 Influence Increases 4211 | . 278 776 467 1296 320 57 31 . 202 82 275 27 400 Destroy 0b10 Robot/C 1640 | . 180 480 280 660 40 . . . . . . . . Destroy 0b10 Robot/NC 220 | . 20 65 35 75 5 . . . . . 15 . 5 Destroy Leader 444 | . 42 134 70 194 . . . . . . 2 . 2 Allied During Kill 240 | . . . . 240 . . . . . . . . . Successful Hack 296 | . 5 33 5 31 92 24 16 . 20 16 18 . 36 Disable Machine 240 | . 15 30 30 75 . 15 15 . 30 . 15 15 . Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . Destroy Structure 66 | . 1 4 2 6 3 3 . . 2 6 . 12 27 Partial Spotted 105 | . . . . . 15 15 . . . 30 15 . 30 Lose Combat Pursuer 810 | . 15 30 45 15 165 . . . . 30 210 . 300 Influence Decreases 4037 | . 222 605 540 966 591 209 62 19 86 111 174 118 334 Entered New Map 912 | . . 33 132 89 265 109 32 9 6 61 44 88 44 Time Decay 2537 | . 222 502 398 639 246 100 30 . 80 50 110 20 140 Lost Part 320 | . . 70 10 50 . . . 10 . . 20 10 150 Lost Ally 190 | . . . . 110 80 . . . . . . . . Purge Threat 78 | . . . . 78 . . . . . . . . . Squads Dispatched 36 | . 2 4 2 6 6 3 1 . 2 1 3 1 5 Investigation 18 | . . 3 1 2 3 2 1 . . 1 1 1 3 Extermination 5 | . . . . . 2 1 . . . . . . 2 Reinforcement 11 | . 2 1 1 4 1 . . . . . 2 . . Assault 2 | . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Distress Signals 13 | . 1 2 1 2 1 . . . . 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 223 | . 14 36 29 44 16 1 . 1 1 9 27 10 35 Peak Tracking Total 16 | . 4 5 5 6 6 1 . 1 1 9 14 10 16 Tactical Retreats 24 | . 1 2 2 1 4 . . . . 2 4 . 8 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Traps Triggered 10 | . 1 2 . 2 3 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Machines Disabled 17 | . 1 2 2 5 . 1 1 . 3 . 1 1 . Max in Single Turn 1 | . 1 1 1 1 . 1 1 . 1 . 1 1 . Garrison Access 5 | . . . . 1 . 1 . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . 3 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Machines Accessed 54 | . 2 3 2 11 10 3 3 . 4 1 5 2 8 Terminals 45 | . 2 3 2 8 8 2 3 . 4 1 5 2 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . . . 3 Total Hacks 138 | . 5 8 6 33 26 7 5 . 7 2 13 4 22 Successful 64 | . 3 4 3 15 12 5 2 . 5 1 6 1 7 Failed 74 | . 2 4 3 18 14 2 3 . 2 1 7 3 15 Catastrophic 18 | . . . 1 3 5 . 1 . 1 1 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 2 4 2 2 7 1 . . 2 2 7 1 2 Terminals 118 | . 5 8 6 24 23 6 5 . 7 2 13 4 15 Fabricators . | . . . . . . . . . . . . . . Repair Stations 9 | . . . . 8 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access 9 | . . . . 1 . 1 . . . . . . 7 Terminal Hacks 49 | . 3 4 3 7 9 3 2 . 5 1 6 1 5 Record 2 | . . . . . . 1 . . . . 1 . . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 5 | . 2 2 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . 3 1 . . . . . . . Open Door 5 | . . . . 3 . . . . . . 1 . 1 Open DSF 3 | . . . . . 1 . 1 . 1 . . . . Level Access Points 6 | . . . . . 1 1 . . 1 . 1 1 1 Branch Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 6 | . . . . . 3 . . . 1 . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 7 . . . . . . . . . Scan Component 4 | . . . . 4 . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . . 2 Seal Access 4 | . . . . 1 . 1 . . . . . . 2 Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 2 3 2 8 7 2 2 . 2 1 4 2 8 Full Trace Events 17 | . . 1 2 2 3 2 1 . . 1 1 1 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Total Allies 11 | . . . . 10 . 1 . . . . . . . Largest Group 10 | . . . . 10 4 1 . . . . . . . Highest-Rated Group 173 | . . . . 173 77 26 . . . . . . . Highest-Rated Ally 29 | . . . . 29 29 26 . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . Ally Attacks 130 | . . . . 99 31 . . . . . . . . Total Damage 1744 | . . . . 1300 444 . . . . . . . . Kills 18 | . . . . 16 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Active Infowar (turns) 2735 | . . . 947 146 479 213 65 34 171 119 223 55 283 Optics 176 | . . . . . . . . . . . . . 176 Sensors 1563 | . . . 1 . 476 213 65 34 171 119 223 55 206 Structural 2626 | . . . 946 146 479 213 65 34 171 117 223 55 177 Machine Analysis 949 | . . . . . . . 64 34 171 119 223 55 283 Cloaking 636 | . . . . . . . . . 81 119 181 55 200 Robot Analysis Total 5 | . 2 2 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Turns Passed 6991 | 56 584 1411 958 2283 536 213 65 34 171 119 223 55 283 Spaces Moved 6582 | 31 248 611 395 1039 1198 555 199 86 379 330 529 122 860 Core 2 | 2 . . . . . . . . . . . . . Treads 2349 | 29 248 611 395 1039 27 . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4231 | . . . . . 1171 555 199 86 379 330 529 122 860 Fastest Speed 21 | 50 160 160 156 158 24 24 21 21 22 23 23 23 23 Average Speed 72 | 152 160 160 158 161 27 24 21 21 23 23 23 23 25 Slowest Speed 167 | 160 160 160 160 167 167 24 21 24 26 23 23 23 37 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 1 . . 2 . . 1 10 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 52 42 30 95 32 15 6 83 11 16 49 3 40 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 23 | . . . . . 3 3 . . 1 3 . 4 9 Terrain Destroyed 23 | . . . . . 3 3 . . 1 3 . 4 9 Melee 23 | . . . . . 3 3 . . 1 3 . 4 9 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Fac Res Qua Res Acc Total 8091 | 37 365 837 602 1474 1394 627 219 93 444 365 612 132 890 Wait 875 | . 70 93 89 296 144 60 13 1 28 19 47 . 15 Move 6540 | 30 247 610 394 1038 1197 552 198 85 374 329 528 119 839 Hop 14 | . . . . . . 1 . . 2 . . 1 10 Pick Up 62 | 1 10 7 16 6 2 3 3 . 5 4 4 . 1 Fast Attach 29 | 6 1 2 . 5 5 . . 1 1 1 2 . 5 Attach 38 | . . 8 3 3 6 2 2 . 4 2 3 1 4 Detach 3 | . . . . . . . . . . . . . 3 Swap 61 | . 3 8 13 18 4 3 1 . 6 3 1 . 1 Drop 59 | . . 6 15 7 10 2 1 1 7 3 6 . 1 Fire 291 | . 34 103 72 80 . . . . . . 1 1 . Melee 60 | . . . . 15 8 4 1 5 1 4 6 5 11 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . . . . 6 . . . . . . . . . Escape Stasis 24 | . . . . . 18 . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 29 | . . . . . . . . . 16 . 8 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 5) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Discovered new exit (range 12) 1893 | -9/Materials | Discovered new exit (range 14) 1947 | -9/Materials | Core integrity fell below 50% 2022 | -9/Materials | Lost 5 parts (3n1u1w) 2051 | -9/Materials | Identified exit to Materials 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -8/Materials | Build established: Scavenger-Mutant 2839 | -8/Materials | Discovered new exit (range 11) 3008 | -8/Materials | Identified exit to Storage 3010 | -8/Materials | Entered Storage 3032 | -8/Storage | Build established: Mutant 3850 | -8/Storage | Repaired Structural Scanner 3855 | -8/Storage | Repaired Hpw. Shotgun 3885 | -8/Storage | Allied Derelicts emerged from ambush trap array 4063 | -8/Storage | Repaired Imp. Light Armor Plating 4423 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4724 | -8/Storage | Build established: Commander-Mutant 5109 | -8/Storage | Lost 3 allies 5234 | -8/Storage | Discovered new exit (range 6) 5241 | -8/Storage | Identified exit to Factory 5293 | -8/Storage | Entered Factory 5293 | -7/Factory | Accompanied by 4 allies 5293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5484 | -7/Factory | Discovered new exit (range 5) 5485 | -7/Factory | Identified exit to Lower Caves 5744 | -7/Factory | Identified exit to Factory 5829 | -7/Factory | Entered another Factory area 5829 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6000 | -6/Factory | Identified exit to Factory 6042 | -6/Factory | Entered another Factory area 6042 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6103 | -5/Factory | Identified exit to DSF 6107 | -5/Factory | Entered DSF 6139 | -5/DSF | Discovered new exit (range 11) 6141 | -5/DSF | Identified exit to Factory 6141 | -5/DSF | Entered Factory 6141 | -4/Factory | Evolved 2 slots: Utility x2 6164 | -4/Factory | Build established: Hacker-Scout 6239 | -4/Factory | Identified exit to Research 6254 | -4/Factory | Spotted B-86 Titan 6312 | -4/Factory | Entered Research 6312 | -3/Research | Evolved 2 slots: Utility x2 6405 | -3/Research | Discovered new exit (range 12) 6407 | -3/Research | Identified exit to Armory 6407 | -3/Research | Identified exit to Quarantine 6431 | -3/Research | Entered Quarantine 6475 | -3/Quarantine | Found Prototype Device 6475 | -3/Quarantine | Identified Adv. Kinecellerator 6481 | -3/Quarantine | Met incapacitated Sigix Warrior 6481 | -3/Quarantine | Lockdown squad dispatched 6482 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6482 | -3/Quarantine | Unlocked Sigix quarantine chamber 6484 | -3/Quarantine | Found Sigix Containment Pod 6519 | -3/Quarantine | Spotted Lightning 6520 | -3/Quarantine | Spotted Lightning 6520 | -3/Quarantine | Spotted Lightning 6593 | -3/Quarantine | Scanned by Researcher 6628 | -3/Quarantine | Identified exit to Research 6648 | -3/Quarantine | Spotted Alpha 7 6654 | -3/Quarantine | Entered Research 6654 | -2/Research | Evolved 2 slots: Utility x2 6692 | -2/Research | Identified exit to Access 6709 | -2/Research | Entered Access 6709 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6796 | -1/Access | Spotted B-99 Colossus 6837 | -1/Access | Build established: Hacker-Ninja 6854 | -1/Access | Identified exit to Surface 6959 | -1/Access | Spotted B-99 Colossus 6992 | *** | Destroyed 0b10! Last Messages --------------- Downloaded map data. 06959_ W-44 Eye sends out distress signal. 06960_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6Y. 06960_ Wave Collapse Detector explodes. 06960_ Q-thruster destroyed. 06960_ K-01 Serf destroyed. 06960_ Adv. Power Amplifier destroyed. 06961_ Dropped Scythe. 06963_ Hacking Suite destroyed. 06976_ System corrupted: Component data lost. 06987_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06989_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06990_ The Access Shell folds into the floor. [Achievement: 20k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ????????????????????###????# # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# " # #????????? | | ???????????????????????????# """ # #??????"?? | | ???????????????????????????# """ ] # #????""""? | | ???????????????????????????# " # #???"""""? | | ???????????????????????????# # #????""""" | | ???????????????????????????# + +????""""? | | ???????????????????????????# # #?????"??? | | ???????????????????????????########### #????????? | | ???????????# ######################## #????????? | | ???????????# k #????????? | | ?????????? #????????? | | ????????????????##### ""##########????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ?????????????""????## ""##????????????????? | | ?????????????"""???# #????????????????? | | ??????????????T"???## ##????????????????? | | ?????????????"""????# #?????????????????? | | ?????????????""?????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 41 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Armor Coverage 150 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Transmission Jammer | -8/Storage | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 5% | -8/Storage Hpw. Shotgun | 24% | -8/Storage Imp. Light Armor Plating | 37% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- 20k Club Payload Armed Challenges ------------ None Game ------ Seed PhysicsMassTrap Manual? 0 Play Time 01:51:03 Cumulative 29.0 hours Start 2025.05.10 @ 00:19:57 End 2025.05.10 @ 02:21:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 120a0767-2e32-495d-b0b5-26f172fb3d2b