Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:21:14 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4828) 4828 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1409) 1409 TOTAL SCORE: 9652 Bonus ------- High Alert Combat Kills 643 Follower Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 654/700 Matter 279/300 Energy 390/390 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit High-capacity Battery Machine Analyzer Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Flak Cannon > --- INVENTORY (10) --- Improved Shield Generator Relay Coupler [NC] (24) Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Minigun Proton Missile Launcher Heavy Missile Launcher Improved Datajack Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Improved Sensor Array Reaction Control System Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] EM Pulse Cannon Minigun Gauss Rifle Proton Missile Launcher Datajack Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Slots Evolved 6 | . . . 4 . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 90 | 6 9 2 30 17 22 4 Power 9 | 1 . . 2 2 4 . Engine 8 | 1 . . 2 1 4 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 30 | 2 1 . 10 9 6 2 Treads 2 | . . . . . . 2 Leg 26 | 2 1 . 10 9 4 . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 1 9 3 4 1 Device 9 | . 2 . 5 1 1 . Storage 6 | 1 2 . . . 2 1 Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 2 2 . . Artifact . | . . . . . . . Weapon 28 | 2 4 1 9 3 8 1 Energy Gun 6 | 1 . . . . 4 1 Energy Cannon 4 | . 1 . 2 1 . . Ballistic Gun 9 | 1 1 . 4 2 1 . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 4 | . 1 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 24 | . . 2 4 2 16 . Power 4 | . . . . 1 3 . Propulsion 8 | . . . 1 1 6 . Utility 5 | . . 1 1 . 3 . Weapon 7 | . . 1 2 . 4 . Highest Loss Streak 5 | . . 2 1 1 5 . To Critical Strikes . | . . . . . . . Average Backups 12 | 1 10 11 14 14 12 9 Power 1 | . . 1 1 1 . . Propulsion . | 1 2 2 . . . . Utility 5 | . 3 4 5 6 5 1 Weapon 4 | . 3 3 5 5 4 6 Tool/Special . | . . . . . . . Unused Backups 21 | . 4 . 6 2 4 5 Power 2 | . 1 . 1 . . . Propulsion 2 | . 2 . . . . . Utility 9 | . . . 3 2 2 2 Weapon 8 | . 1 . 2 . 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 96 98 98 99 94 91 Engine 7 | . 14 14 9 4 4 7 Core 2 | . . . . 4 4 . Leg 33 | . 28 28 35 35 32 15 Device 6 | . 7 6 7 3 6 . Storage 10 | . 17 14 9 9 8 15 Processor 11 | . . . 7 18 18 23 Protection 4 | . . 7 10 5 1 . Energy Gun 2 | . 4 . . . 6 7 Energy Cannon 3 | . . . 6 4 1 . Ballistic Gun 11 | . 22 16 10 9 6 . Launcher 1 | . . 11 . 2 1 . Peak Build Rating 47 | 6 9 10 31 47 47 35 Average Rating 29 | 5 8 9 27 39 40 33 On Entrance 18 | . 6 9 10 29 47 27 Naked Turns . | . . . . . . . Heaviest Build 99 | 14 30 37 57 51 99 28 Greatest Support 80 | 20 20 20 52 80 80 56 Greatest Overweight (x) 11 | 1 1 1 1 1 11 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 10 Average Capacity 13 | 7 12 15 15 15 13 10 Most Carried 16 | 4 15 15 15 15 16 10 Average Carried 13 | 1 11 14 14 14 12 9 Final Capacity 15 | 8 15 15 15 15 10 10 Final Carried 15 | 4 15 14 14 15 9 10 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Matter Collected 3622 | 263 308 29 1091 809 1047 75 Remotely . | . . . . . . . Salvage Created 5397 | 66 418 112 1400 1415 1901 85 Parts 288 | 3 23 9 90 63 94 6 Haulers Intercepted 9 | . 2 . 4 . 3 . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Combat Hostiles Destroyed 88 | . 6 5 22 22 32 1 Guns 38 | . 5 1 8 4 19 1 Cannons 21 | . . . 7 6 8 . AOE 25 | . 1 4 4 11 5 . Classes Destroyed 17 | 1 6 1 4 4 1 . Worker 6 | . 1 . 4 . 1 . Builder 6 | . 1 . 1 . 3 1 Hauler 9 | . 2 . 4 . 3 . Recycler 7 | 1 . . 1 . 5 . Mechanic 1 | . . . . . 1 . Operator 2 | . . . 2 . . . Watcher 8 | . 1 . 4 . 3 . Swarmer 15 | . . . 7 3 5 . Grunt 36 | . 5 . 9 4 18 . Brawler 3 | . . . . 2 1 . Duelist 3 | . . . . 2 1 . Sentry 15 | . . . 5 4 5 1 Specialist 2 | . . . . 2 . . Hunter 7 | . . . 1 4 2 . Programmer 1 | . . . . 1 . . Artisan 1 | . . 1 . . . . Subdweller 6 | . 1 5 . . . . Best Kill Streak 11 | 1 3 3 11 3 11 2 Combat Bots Only 8 | . 2 3 8 3 4 1 Max Kills in Single Turn 6 | 1 1 1 6 2 4 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 1 1 2 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Hostile Shots Fired 449 | . 16 17 94 107 188 27 Missed 133 | . 8 7 26 31 48 13 Hits 316 | . 8 10 68 76 140 14 Melee 9 | . . . . 7 2 . Projectile 307 | . 8 10 68 69 138 14 Critical Strikes 13 | . . 1 . 4 8 . Damage Taken 4715 | . 117 305 943 1004 2186 160 Core 661 | . 23 59 62 77 394 46 Absorbed by Shields . | . . . . . . . Ignored by Resistances 230 | . . . 89 141 . . Regen/Repaired (Parts) 58 | . 12 . 46 . . . Core Remaining (%) 56 | 100 . 67 . . 3 . Volleys Fired 330 | 1 36 11 90 69 119 4 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 60 108 50 88 119 160 82 Shots Fired 616 | 2 71 22 180 121 212 8 Gun 412 | 2 61 11 125 56 153 4 Cannon 156 | . 6 . 52 41 53 4 Launcher 48 | . 4 11 3 24 6 . Special . | . . . . . . . Kinetic 366 | 1 39 11 140 56 115 4 Thermal 125 | . 6 . . 35 84 . Explosive 18 | . 4 11 1 . 2 . Electromagnetic 107 | 1 22 . 39 30 11 4 Robot Hit Streak 20 | 1 10 8 20 19 12 13 Robot Miss Streak 6 | . 3 1 4 3 6 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . . . 1 . 3 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 417 | 1 43 17 122 92 136 6 Core Hits 238 | 1 19 13 56 38 103 8 Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed 3 | . . . 1 2 . . Critical Strikes 11 | . . . 4 3 4 . Burn 2 | . . . . . 2 . Meltdown 1 | . . . . 1 . . Destroy 5 | . . . 1 2 2 . Blast 1 | . . . 1 . . . Corrupt 2 | . . . 2 . . . Melee Attacks 19 | . . . 2 17 . . Impact 16 | . . . 2 14 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11074 | 15 883 776 2689 2627 3930 154 Guns 4670 | 15 483 96 1268 732 1994 82 Cannons 3002 | . 104 . 1050 751 1025 72 Explosions 3323 | . 296 680 371 1075 901 . Melee 69 | . . . . 69 . . Ramming 10 | . . . . . 10 . Kinetic 4311 | . 283 96 1481 732 1647 72 Thermal 2709 | . 178 . 96 669 1766 . Explosive 1185 | . 222 680 152 . 131 . Electromagnetic 2790 | 15 200 . 960 1157 376 82 Impact 69 | . . . . 69 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 2 . Average Corruption 2 | . . . . 2 2 . Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . 5 30 . Message Errors 9 | . . . . . 9 . Matter Fused 8 | . . . . 3 5 . Heat Flow Errors 4 | . . . . 1 3 . Energy Discharges 5 | . . . . . 5 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 181 | . 34 . 33 . 114 . Projectiles 33 | . . . 33 . . . Explosions 148 | . 34 . . . 114 . Melee . | . . . . . . . Knockbacks 21 | . . . 1 1 19 . Impact 1 | . . . . 1 . . Kinetic 18 | . . . 1 . 17 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 361 | . 24 74 38 17 173 35 Shots 14 | . 1 4 1 3 4 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 512 | . 309 . 200 512 465 25 Average Temperature 112 | . 120 . 46 132 135 14 Received Heat Transfer 1656 | . 54 24 342 99 1089 48 Effects 21 | . 1 . . 8 12 . Shutdowns 5 | . . . . 2 3 . Energy Bleed 1 | . . . . . 1 . Interference 9 | . . . . 3 6 . Matter Decay 3 | . 1 . . . 2 . Damage (minor) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . 3 2 . . Combat Hostiles 3 | . . . 3 . . . Parts Fried 9 | . . . 5 4 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 8 | . 2 . . . 6 . Heat Transferred 4885 | . 285 . 150 1300 3150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 . 3 3 1 1 Alert | -11 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Maximum Alert Level 4 | . . . 1 4 3 2 Low Security (%) 35 | 100 100 . 51 5 . . Level 1 17 | . . . 48 18 . 41 Level 2 27 | . . . . 33 66 58 Level 3 17 | . . . . 33 33 . Level 4 2 | . . . . 9 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1253 | 5 63 . 255 1253 889 412 Initial 610 | . . . . 137 610 401 Average 402 | . 7 . 171 688 678 396 Influence Increases 3304 | 5 204 . 810 1156 1088 41 Destroy 0b10 Robot/C 1680 | . 100 . 440 480 640 20 Destroy 0b10 Robot/NC 210 | 5 25 . 80 15 80 5 Destroy Leader 344 | . 26 . 126 30 152 10 Allied During Kill 11 | . . . . 11 . . Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 78 | . 16 . 37 14 11 . Disable Machine 210 | . . . 90 30 90 . Anti-Garrison Action 400 | . . . . 400 . . Destroy Structure 181 | . 22 . 22 86 45 6 Lose Combat Pursuer 180 | . 15 . 15 90 60 . Influence Decreases 2912 | 5 204 . 599 114 1457 533 Entered New Map 1200 | . . . . 74 643 483 Time Decay 1472 | 5 204 . 559 . 654 50 Lost Part 220 | . . . 40 20 160 . Lost Ally 20 | . . . . 20 . . Squads Dispatched 12 | . 1 . 5 . 5 1 Investigation 4 | . 1 . 1 . 2 . Extermination . | . . . . . . . Reinforcement 7 | . . . 4 . 2 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Distress Signals 9 | . 2 . 3 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 12 5 41 26 48 3 Peak Tracking Total 6 | . 3 2 6 5 5 2 Tactical Retreats 10 | . 2 . 1 5 2 . Traps | -11 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Traps Triggered 9 | . 1 . 1 5 2 . Indirectly 1 | . . . . 1 . . Trap Hack Attempts 10 | . . . . . 10 . Triggered . | . . . . . . . Disarmed 8 | . 6 . 2 . . . Reprogrammed 1 | . . . . . 1 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Machines Disabled 24 | . 3 . 6 9 6 . Max in Single Turn 3 | . 1 . 1 3 1 . Garrison Relay 4 | . . . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Machines Accessed 26 | . 9 . 10 3 4 . Terminals 19 | . 6 . 7 3 3 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 70 | . 24 . 29 5 12 . Successful 40 | . 12 . 22 1 5 . Failed 30 | . 12 . 7 4 7 . Catastrophic 6 | . 2 . 4 . . . Database Lockouts . | . . . . . . . Manual 47 | . 17 . 18 1 11 . Terminals 50 | . 15 . 19 5 11 . Fabricators . | . . . . . . . Repair Stations 9 | . 3 . 5 . 1 . Recycling Units 9 | . 6 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 11 | . 4 . 6 1 . . Record 1 | . . . 1 . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Disarm Traps 3 | . 1 . 2 . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks 17 | . 4 . 8 . 5 . Terminals 14 | . 2 . 7 . 5 . Track 4 | . . . 2 . 2 . Assimilate 1 | . . . . . 1 . Botnet 9 | . 2 . 5 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Reject 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 . 7 3 3 . Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 152 | . 38 . 114 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 9 . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 17 | . . . . 17 . . Machine Destruction 14 | . . . . 14 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . 2 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Total Allies 3 | . . . . 2 1 . Largest Group 2 | . . . . 2 1 1 Highest-Rated Group 34 | . . . . 34 10 10 Highest-Rated Ally 24 | . . . . 24 10 10 Total Orders 3 | . . . . . 2 1 STAY 2 | . . . . . 1 1 FOLLOW 1 | . . . . . 1 . Ally Attacks 6 | . . . . 6 . . Total Damage 94 | . . . . 94 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Active Infowar (turns) 3848 | . 837 112 1100 33 1657 109 Sensors 2239 | . 109 112 359 33 1626 . Terrain 741 | . . . 741 . . . Structural 728 | . 728 . . . . . Machine Analysis 140 | . . . . . 31 109 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Turns Passed 8556 | 79 1607 263 2250 1822 2426 109 Spaces Moved 4686 | 57 797 119 1195 1211 1258 49 Core 13 | 8 . . . . 5 . Treads 39 | . . . . . . 39 Legs 4611 | 49 797 119 1195 1211 1240 . Wheels 23 | . . . . . 13 10 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 112 112 95 95 Average Speed 135 | 111 171 190 138 116 123 146 Slowest Speed 600 | 120 190 190 190 186 600 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 96 10 64 87 65 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . 1 . 13 . Terrain Destroyed 146 | . 21 33 21 19 46 6 Melee 1 | . . . 1 . . . Projectile 12 | . . . 1 2 9 . AOE 133 | . 21 33 19 17 37 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Total 6227 | 67 967 134 1623 1455 1904 77 Wait 854 | . 95 1 227 95 420 16 Move 4679 | 56 796 118 1194 1209 1257 49 Hop . | . . . . . . . Pick Up 89 | 4 17 1 28 7 30 2 Fast Attach 39 | 6 3 . 6 4 18 2 Attach 22 | . 2 2 10 . 7 1 Detach 2 | . 1 . 1 . . . Swap 100 | . 7 1 30 37 24 1 Drop 78 | . 10 . 33 15 18 2 Fire 330 | 1 36 11 90 69 119 4 Melee 19 | . . . 2 17 . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap 10 | . . . . . 10 . Miscellaneous 2 | . . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 5) 343 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 373 | -10/Materials | Discovered new exit (range 6) 680 | -10/Materials | Derelicts attacked the area 932 | -10/Materials | Discovered new exit (range 4) 1145 | -10/Materials | Discovered new exit (range 4) 1202 | -10/Materials | Repaired Lgt. Nuclear Core 1517 | -10/Materials | Discovered new exit (range 13) 1687 | -10/Materials | Entered Subcaves 1779 | -10/Subcaves | Discovered new exit (range 8) 1950 | -10/Subcaves | Entered Materials 1950 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2357 | -8/Materials | Destroyed 8 combat bots 2468 | -8/Materials | Build established: Scavenger-Mutant 2715 | -8/Materials | Discovered new exit (range 8) 2826 | -8/Materials | Build established: Mutant 3331 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 3395 | -8/Materials | Repaired Corrupted Gauss Rifle 3624 | -8/Materials | Build established: Scavenger-Mutant 4195 | -8/Materials | Identified exit to Garrison 4200 | -8/Materials | Entered Garrison 4470 | -8/Garrison | Triggered checkpoint 4518 | -8/Garrison | Garrison Relay disabled 4600 | -8/Garrison | Triggered checkpoint 4622 | -8/Garrison | Triggered checkpoint 4751 | -8/Garrison | Discovered new exit (range 13) 4846 | -8/Garrison | Triggered checkpoint 5156 | -8/Garrison | Discovered new exit (range 11) 5224 | -8/Garrison | Triggered checkpoint 5251 | -8/Garrison | Garrison Relay disabled 5318 | -8/Garrison | P-60 Hacker assimilated allied Shotgunner 3a 5360 | -8/Garrison | Build established: Mutant 5386 | -8/Garrison | Triggered checkpoint 5569 | -8/Garrison | Discovered new exit (range 11) 5658 | -8/Garrison | Garrison Relay disabled 5853 | -8/Garrison | Garrison Relay disabled 5884 | -8/Garrison | Installed Relay Interface Framework 5974 | -8/Garrison | Triggered checkpoint 6019 | -8/Garrison | Identified exit to Materials 6022 | -8/Garrison | Entered Materials 6400 | -8/Materials | Core integrity fell below 50% 6846 | -8/Materials | Discovered new exit (range 7) 6855 | -8/Materials | Identified exit to Factory 7576 | -8/Materials | Discovered exit to Factory (range 4) 7622 | -8/Materials | First assault squad dispatched 7688 | -8/Materials | Lost 5 parts (1p2n1u1w) 7879 | -8/Materials | Discovered exit to Factory (range 10) 8052 | -8/Materials | Build established: Scavenger-Mutant 8108 | -8/Materials | Core integrity fell below 20% 8282 | -8/Materials | Lost 3 parts (1p2n) 8448 | -8/Materials | Entered Factory 8448 | -7/Factory | Accompanied by 1 ally 8448 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8525 | -7/Factory | Discovered new exit (range 15) 8547 | -7/Factory | Identified exit to Lower Caves 8557 | -7/Factory | Self-destructed Last Messages --------------- 08460_ Acquired Med. Treads. 08466_ Acquired Imp. EM Shotgun. 08468_ *Berny reports 0b10 security level has lowered to 1. 08474_ Acquired Imp. Shield Generator. 08499_ ALERT: All DSF locations entering lockdown mode. 08504_ Y-54 Guardian destroyed. 08505_ *Berny reports 0b10 security level has risen to 2. 08511_ Acquired 60 matter. 08514_ Chain reaction triggered in Lgt. Ion Engine. 08514_ U-05 Engineer destroyed. 08517_ Acquired 15 matter. 08525_ EXIT=FOUND 08528_ >> Machine Analyzer network decryption results: 08528_ Terminal x1 08532_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08543_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 08547_ EXIT=IDENTIFIED: LOWER CAVES 08550_ >> Machine Analyzer network decryption results: 08550_ Terminal x3 Map ----- +----------------------------------------------------+ | ??????????# # [ #??? | | ??????????####### ![* #??? | | ????????????????####/#########??? | | ???????????????"??##=##?????????? | | ???????????????T??#" "#?????????? | | ???????????????"??#" "#?????????? | | ??????????????????#"="#?????????? | | ??????????????????## ##?????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ?????????????????### ###????????? | | ???????""""""????# #????????? | | ???????"""""" ### #????????? | | ???????"""""" +????????? | | ???????"""""" ## #????????? | | ???????? ??# #????????? | | ???????"""""" ???## ##????????? | | ???????""""""?????# #?????????? | | ???????""""""?????# ########### | | ???????""""""?????# ## "T" # | | ?????????????????## ## # | | ?????????????????# # # | | ?????????????????# # # | | ?????????????????# > + @ # | | ?????????????????# # """ # | | ?????????????????# # """ # | | ?????????????????### ### """ # | | ???????????????????# #?# ? | | ???????????????????# #?########?? | | ??????????????????? ??????????? | | ??????????????????? ??????????? | | ??????????????????? ??????????? | | ??????????????????# ??????????? | | ??????????????????# ??????????? | | ??????????????????# ??????????? | | ??????????????????# #??????????? | | ??????????????????# ???????????? | | ?????????????????? ???????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1025 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 76% | -10/Materials Carbon-fiber Leg | 87% | -8/Materials | Corrupted Gauss Rifle | 77% | -8/Materials | Corrupted Alien Tech Used ----------------- None Achievements -------------- A New Friend Hehehe Challenges ------------ None Game ------ Seed BiomechanicalMassRedirector Manual? 0 Play Time 02:25:21 Cumulative 26.5 hours Start 2025.05.29 @ 13:54:44 End 2025.05.29 @ 21:21:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 28aa7ed8-80e4-49fb-8fe6-38a0d4df034d