Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 21:23:06 Player: Cazador Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2064) 2064 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4731 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 35/100 System Corruption 1% Temperature Cool (18) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Ion Cannon Mini Assault Cannon Rocket Launcher > --- INVENTORY (15) --- Improved Signal Interpreter Pulse Rifle Autogun Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Signal Interpreter Weapon Cycler Ion Cannon Ion Cannon Ion Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Cooling System Storage Medium Matter Pod Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 73 | 9 9 19 11 25 Power 11 | 2 2 2 1 4 Engine 8 | 2 2 2 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 20 | 4 3 8 2 3 Treads 9 | . . 7 2 . Leg 4 | 2 1 . . 1 Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight 3 | . 2 1 . . Utility 15 | . 2 4 4 5 Device 4 | . . . 2 2 Storage 4 | . 2 . 1 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . . 3 1 2 Artifact . | . . . . . Weapon 27 | 3 2 5 4 13 Energy Gun 10 | 2 2 1 3 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 6 | 1 . 4 . 1 Ballistic Cannon 2 | . . . . 2 Launcher 7 | . . . 1 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 17 | 1 1 . . 15 Power 2 | . . . . 2 Propulsion 6 | 1 . . . 5 Utility 4 | . . . . 4 Weapon 5 | . 1 . . 4 Highest Loss Streak 9 | 1 1 . . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 85 100 98 85 Engine 6 | . 14 11 9 . Core 4 | . . . . 10 Treads 18 | . . 31 27 13 Leg 3 | . 21 . . . Flight 1 | . 6 1 . . Device 6 | . . . 14 6 Storage 12 | . 14 20 3 12 Processor 5 | . . 1 9 7 Protection 7 | . . 11 9 8 Energy Gun 12 | . 16 15 10 11 Energy Cannon 1 | . . . . 2 Ballistic Gun 6 | . 10 6 12 2 Ballistic Cannon 1 | . . . . 3 Launcher 1 | . . . 1 1 Peak Build Rating 36 | 5 9 15 24 36 Average Rating 20 | 4 6 13 21 30 On Entrance 10 | . 5 9 15 24 Naked Turns . | . . . . . Heaviest Build 65 | 8 14 25 46 65 Greatest Support 62 | 20 20 60 62 62 Greatest Overweight (x) 12 | . 1 1 . 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 8 8 15 15 Average Capacity 9 | 5 6 7 6 15 Most Carried 15 | 4 8 8 13 15 Average Carried 8 | 1 3 6 5 12 Final Capacity 15 | 5 8 5 15 15 Final Carried 13 | 2 6 5 13 7 Class Distribution -------------------- 24% | Gunner 22% | Mutant 21% | Scavenger-Mutant 15% | Scavenger-Tank 11% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1274 | 268 248 218 295 245 Remotely . | . . . . . Salvage Created 1910 | 35 277 348 392 858 Parts 120 | 1 18 24 25 52 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | 1 7 9 8 20 Guns 27 | 1 7 9 5 5 Cannons 5 | . . . . 5 AOE 13 | . . . 3 10 Classes Destroyed 13 | 1 2 2 2 6 Worker 4 | . . . . 4 Builder 6 | . . . 3 3 Hauler 1 | . . . . 1 Recycler 3 | . 1 . . 2 Mechanic 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 9 | . 3 3 . 3 Grunt 17 | 1 4 1 5 6 Protector 1 | . . . . 1 Sentry 6 | . . 5 1 . Specialist 6 | . . . 2 4 Hunter 4 | . . . . 4 Programmer 2 | . . . . 2 Best Kill Streak 14 | 1 3 3 7 14 Combat Bots Only 9 | 1 2 3 5 9 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 402 | 10 44 65 68 215 Missed 119 | 2 10 17 31 59 Damage Taken 4451 | 90 334 644 449 2934 Core 1029 | . 90 151 48 740 Absorbed by Shields 126 | . . . 126 . Redirected to Shielding 35 | . . . . 35 Ignored by Resistances 26 | . . . . 26 Core Remaining (%) 79 | 100 64 62 91 . Volleys Fired 134 | 8 33 27 21 45 Largest 3 | 2 2 2 3 3 Hottest 188 | 70 70 130 102 188 Shots Fired 302 | 16 65 47 56 118 Gun 239 | 16 65 47 51 60 Cannon 44 | . . . . 44 Launcher 19 | . . . 5 14 Special . | . . . . . Kinetic 136 | 8 33 8 36 51 Thermal 133 | 8 32 39 9 45 Explosive 19 | . . . 5 14 Electromagnetic 14 | . . . 6 8 Robot Hit Streak 17 | 4 8 5 14 17 Robot Miss Streak 5 | 1 5 2 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 196 | 13 38 30 37 78 Core Hits 115 | 2 16 16 18 63 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | 1 1 1 1 2 Burn 3 | 1 1 1 . . Destroy 1 | . . . 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5646 | 135 372 476 919 3744 Guns 2287 | 135 372 476 577 727 Cannons 826 | . . . . 826 Explosions 2533 | . . . 342 2191 Melee . | . . . . . Ramming . | . . . . . Kinetic 1595 | 47 183 63 417 885 Thermal 1612 | 88 189 413 87 835 Explosive 2268 | . . . 342 1926 Electromagnetic 171 | . . . 73 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 61 | . . . . 61 Projectiles . | . . . . . Explosions 61 | . . . . 61 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 223 | . . . 49 174 Shots 7 | . . . 1 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 666 | 182 180 666 13 486 Average Temperature 145 | 88 69 215 10 140 Received Heat Transfer 1089 | 48 111 186 168 576 Effects 26 | . . 19 . 7 Shutdowns 6 | . . 3 . 3 Energy Bleed 6 | . . 5 . 1 Interference 5 | . . 2 . 3 Damage (minor) 1 | . . 1 . . Damage (major) 7 | . . 7 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 1 1 3 . 2 Heat Transferred 3531 | 333 606 1036 222 1334 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 433 | 20 223 365 401 433 Initial 114 | . 13 93 101 114 Average 156 | 9 143 204 235 108 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 64 | 100 65 52 30 85 Level 1 32 | . 34 47 58 13 Level 2 3 | . . . 11 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 2 4 8 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 10 | . . 2 4 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | 1 8 13 13 30 Peak Tracking Total 11 | 1 4 4 4 11 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . . 3 4 Max in Single Turn 4 | . . . 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 1 | . 1 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2757 | 146 373 547 648 1043 Spaces Moved 1309 | 125 193 259 351 381 Core 26 | 16 . . . 10 Treads 931 | . . 246 351 334 Legs 152 | 23 128 . . 1 Wheels 122 | 86 . . . 36 Hover . | . . . . . Flight 78 | . 65 13 . . Fastest Speed 50 | 50 117 114 155 110 Average Speed 160 | 83 118 157 157 212 Slowest Speed 650 | 120 120 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 19 | 7 23 26 31 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 137 | . . . 33 104 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 129 | . . . 33 96 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1740 | 150 281 362 410 537 Wait 106 | 2 24 22 . 58 Move 1305 | 124 192 258 350 381 Hop . | . . . . . Pick Up 50 | 4 13 13 15 5 Fast Attach 21 | 5 1 1 3 11 Attach 40 | 3 5 13 5 14 Detach 22 | 2 1 5 2 12 Swap 12 | 1 3 5 3 . Drop 50 | 1 9 18 11 11 Fire 134 | 8 33 27 21 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -9/Materials | Build established: Scavenger-Mutant 964 | -9/Materials | Discovered new exit (range 6) 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1337 | -8/Materials | Met 7R-MNS 1697 | -8/Materials | Discovered new exit (range 13) 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1716 | -7/Factory | Caught up to 7R-MNS 1979 | -7/Factory | Crushed by falling debris 2276 | -7/Factory | Build established: Gunner 2476 | -7/Factory | Garrison activated, responded to threat 2630 | -7/Factory | Cargo convoy interrupted 2664 | -7/Factory | Core integrity fell below 50% 2691 | -7/Factory | Lost 9 parts (2p2n3u2w) 2699 | -7/Factory | Destroyed 9 combat bots 2740 | -7/Factory | Core integrity fell below 20% 2758 | -7/Factory | Destroyed self with Rocket Launcher Last Messages --------------- 02745_ K-01 Serf collects debris. 02746_ The unstable cave ceiling collapses. 02746_ G-47 Trooper suffers critical hit (Blast). 02746_ G-47 Trooper destroyed. 02747_ R-06 Scavenger collects Lgt. Ion Engine. 02748_ K-01 Serf collects debris. 02749_ K-01 Serf destroyed. 02749_ G-47 Trooper destroyed. 02751_ R-06 Scavenger collects Lgt. Ion Engine. 02752_ Acquired 24 matter. 02753_ U-05 Engineer lays Concrete. 02755_ R-06 Scavenger collects Imp. Recalibrator. 02757_ U-05 Engineer lays Concrete. 02757_ R-06 Scavenger collects Terrain Scan Processor. 02758_ U-05 Engineer lays Concrete. 02758_ R-06 Scavenger collects Wheel. [Achievement: Let's See Who's Tougher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????" ??????????????? | | ?????????????????????????????????" ??????????????? | | ?????????????????????????????????" ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????##### | | ???????????????????????????????###+#####?????# | | ???????????????????????????###?# ^ ??????+ | | ???????????????????????#######?# ^^^ ##??????# * | | ???????????????????????# !%= #?# T#??????# | | ???????????????????????# !%### #??????# " " | | ???????????????????????# [ =| ##??????# " " | | ??????????????????????## %### #???????# " " | | ??????????????????????## %*#?# ######### " " | | ??????????????????????#### ###?# ## " " | | ?????????????????????????# #???# ## " " | | ?????????????????????????# #???# + " " | | ????????????????????????## #???# ## " " | | ??????????????# ######%##### ## " " | | ????????????? + T ;# #####+### ## | | ??????????????# #### r ## # #####+ | | ?????????????????????# % ## """ # ^ ^ | | ?????????????????????# % = ## """ # ^ | | ??????????????????????# @r %=## """ # | | ?????????????????????## gg ! ## "" # | | ????????????????????# ## "" + ^ | | ????????????????????# [%* ## ### ######## | | ????????????????????# ] # """ # #?? | | ?????????????????? = # ## """ # #?? | | ??????????????? # ## """ ### #?? | | ???????????? #+ # ### "" =#?# ##?? | | ???????????? u =# ## "" #??######??? | | ???????????? # #? ? #??????????? | | ???????????? % #????####??????????? | | ????????????? % #??????????????????? | | ????????????? #??????????????????? | | ?????????????? # #??????????????????? | | ?????????????? # #??????????????????? | | ???????????????? # #??????????????????? | | ?????????????????? ? #??????????????????? | | ????????????????????? #?? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Unlikely Earthworm Challenges ------------ None Game ------ Seed DynamicPowerInitializer Manual? 0 Play Time 00:28:34 Cumulative 2.2 hours Start 2024.09.30 @ 17:46:47 End 2024.09.30 @ 21:23:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9ee1c7c-eabd-4f54-a7ff-953c7214a80e