Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 11:40:45 Player: dorusv Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (608) 608 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 3037 Bonus ------- Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 51/100 System Corruption 0% Temperature Warm (136) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Structural Scanner Visual Processing Unit Signal Interpreter Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (4) Sensor Array Transport Network Coupler Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Visual Processing Unit Sensor Array Signal Interpreter Transport Network Coupler Tactical Coordination Suite Barrage Gun Bore Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 8 4 7 . . 9 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 3 . 2 . . . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 2 . . 4 Device 4 | 1 . 2 . . 1 Storage 2 | 1 . . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 4 2 . . 3 Energy Gun 4 | 2 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 1 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 11 | . . 1 . . 10 Power 2 | . . . . . 2 Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 99 Engine 8 | . 14 11 11 11 1 Core 3 | . . . . . 8 Treads 3 | . 28 5 . . . Leg 18 | . . 15 22 22 21 Device 30 | . 14 32 33 33 32 Storage 11 | . 14 11 11 11 10 Energy Gun 10 | . 20 3 11 11 10 Ballistic Gun 11 | . 6 18 11 11 10 Peak Build Rating 19 | 8 10 16 16 16 19 Average Rating 14 | 5 7 13 15 15 18 On Entrance 10 | . 8 10 16 15 16 Naked Turns . | . . . . . . Heaviest Build 23 | 15 17 19 19 19 23 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 7 | 4 . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 4 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 8 8 8 7 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 699 | 251 55 305 22 . 66 Remotely . | . . . . . . Salvage Created 814 | 29 152 560 12 . 61 Parts 44 | 3 4 32 2 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 11 1 . 1 Guns 14 | . 2 11 1 . . Cannons 1 | . . . . . 1 Classes Destroyed 8 | 1 2 5 . . . Worker 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 4 | . . 3 1 . . Grunt 10 | . 3 6 . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | 1 3 4 1 . 1 Combat Bots Only 3 | . 2 3 1 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 162 | . 23 42 5 . 92 Missed 54 | . 2 15 1 . 36 Damage Taken 1782 | . 252 306 29 . 1195 Core 484 | . 69 18 14 . 383 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 69 | 3 14 35 3 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 100 | 100 100 79 79 . 85 Shots Fired 132 | 6 26 68 6 . 26 Gun 129 | 6 26 68 6 . 23 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 82 | . 3 61 3 . 15 Thermal 50 | 6 23 7 3 . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 2 5 7 1 . 11 Robot Miss Streak 3 | 1 3 3 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 80 | 4 15 41 2 . 18 Core Hits 37 | 2 7 21 1 . 6 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 2 2 1 . 2 Burn 4 | . 2 1 1 . . Destroy 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1311 | 51 199 657 42 . 362 Guns 1268 | 51 199 657 33 . 328 Cannons 34 | . . . . . 34 Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 865 | . 25 607 . . 233 Thermal 437 | 51 174 50 33 . 129 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 469 | 79 469 36 27 . 155 Average Temperature 101 | 46 256 9 14 . 40 Received Heat Transfer 750 | . 162 156 . . 432 Effects 6 | . 6 . . . . Shutdowns 1 | . 1 . . . . Interference 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Damage (major) 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 1357 | 148 654 185 148 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 266 | 5 103 266 168 . . Initial 103 | . 3 42 103 . . Average 106 | 1 46 161 111 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 79 | 100 100 53 100 . . Level 1 20 | . . 46 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 5 21 4 . 15 Peak Tracking Total 12 | . 2 4 4 . 12 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . . 3 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 7 . 4 . Successful 7 | . . 3 . 4 . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 . 4 . Part Schematic 4 | . . . . 4 . Surveillance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . 1 . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 43 | . . . . . 43 Total Damage 761 | . . . . . 761 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3630 | 171 326 642 325 978 1188 Spaces Moved 2680 | 86 171 416 260 811 936 Core 23 | 21 . . . . 2 Treads 313 | 63 171 79 . . . Legs 2342 | . . 337 260 811 934 Wheels 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 100 Average Speed 125 | 165 160 127 120 120 120 Slowest Speed 400 | 250 160 160 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 25 32 61 77 73 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2837 | 106 200 472 268 817 974 Wait 6 | . . . . . 6 Move 2675 | 85 170 415 259 810 936 Hop . | . . . . . . Pick Up 27 | 8 3 7 2 3 4 Fast Attach 15 | 8 4 2 . . 1 Attach 13 | . . 5 . . 8 Detach 7 | 1 2 2 . . 2 Swap . | . . . . . . Drop 22 | 1 7 6 3 2 3 Fire 69 | 3 14 35 3 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 72 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Discovered new exit (range 8) 1140 | -9/Materials | Entered Mines 1147 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1238 | -9/Mines | Learned location of 1 exit from Materials 1313 | -9/Mines | Learned Materials emergency access door positions 1450 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1465 | -9/Mines | Entered Zion 1915 | -7/Zion | Met Imprinter 1946 | -7/Zion | Imprinted 1948 | -7/Zion | Declared Zion's savior 2409 | -7/Zion | Discovered new exit (range 16) 2443 | -7/Zion | Entered Proximity Caves 2443 | -6/Proximity Caves | Accompanied by 4 allies 2738 | -6/Proximity Caves | Learned Factory machine intel 3268 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3575 | -6/Proximity Caves | Discovered new exit (range 16) 3577 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3619 | -6/Proximity Caves | Core integrity fell below 50% 3627 | -6/Proximity Caves | Core integrity fell below 20% 3631 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. 03617_ L-41 Fighter suffers critical hit (Destroy). 03617_ Destroyed Carbon-fiber Leg. 03623_ Barrage Gun destroyed. 03624_ G-50 Soldier suffers critical hit (Destroy). 03624_ G-50 Soldier destroyed. 03625_ G-50 Soldier misfires. 03626_ HV Slug penetrates Wall. 03626_ Bore Cannon destroyed. 03627_ Sml. Storage Unit destroyed. 03627_ Ion Engine destroyed. 03629_ Critical hit (Burn: +37). 03629_ Imp. Assault Rifle destroyed. 03629_ Critical hit (Burn: +37). The Tactical Coordination Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????#?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????#???????????????????????????????????? | | ???????????????????????????????????????????????? | | ????######?????#???????#???????????????????????? | | ???########????????????????????????????????????? | | ??#### ###?????????????????????#??????????????? | | ??### ###???????????????????????????????????? | | ??## ##????????????????????????????????????? | | ??## ##????????????????????????????????????? | | ??### !########## ##########?????????????????? | | ??### # ######################????????????????? | | ??## # # ## ###????????????????? | | #### ##????????????????? | | #### ######*!!=! ##????????????????? | | ## ######![%g!@ ##????????????????? | | ## #####%%g%l=#####????????????????? | | ### ## #####%! g=######????????????????? | | ### #### #### ! !%###???????????????????? | | ?## ##### ### % ##???????????????????? | | ?## ###### ###### !##???????????????????? | | ?## ## ## ##### =% ????????????????? | | ### # ##?#### [!####???# ???????????? | | ### ######?#### gg ## # #????????????????? | | #######???## i ### ??????????????????? | | ####??????? #### + ???????????????? | | #####???????? ## ? + ???????????????? | | # ############ ! ####?? # ??????????????? | | ############### % ##???? # # ???????????????? | | ### ## %"?????? #####???????????????? | | ### ??? ### < ??????? ????????????????? | | ## ##?????### ???????????????????????????? | | ## ##??????# ???????????????????????????? | | ##????????? ???????????????????????????? | | #### ???????????????????????????????????? | | #### ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ####### ?????????????????????????????????? | | ####### ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneGreatRigger Manual? 0 Play Time 00:33:17 Cumulative 2.6 hours Start 2024.08.13 @ 10:06:29 End 2024.08.13 @ 11:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28996927-47af-4d24-b6f9-b33bf8eeaf6e