Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 20:53:16 Player: samspot Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (5256) 5256 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2325) 2325 TOTAL SCORE: 13696 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 1805 Met Imprinter 300 Was Imprinted 300 Friendly Fire -516 Cogmind --------- Core Integrity 0/1150 Matter 186/300 Energy 16/100 System Corruption 0% Temperature Cool (9) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (9) ------ Experimental Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well Improved System Restoration Module Tesla Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Zionite Composite Leg I > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Energy Well Improved Sensor Array Advanced Signal Interpreter Improved Cloaking Device Advanced Shield Generator Improved Force Field > --- WEAPON ----------- Force Rifle Wave Gun Disruptor Cannon Mass Driver > --- INVENTORY -------- Improved Energy Well Improved System Restoration Module Tesla Rifle Phase Gun Neutron Cannon KE Penetrator Hypervelocity Mass Driver Improved Proton Missile Launcher Improved Plasma Cutter Self-destruct Interrupter [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Layered Light Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 7 | . . . 1 . 1 . . . 2 2 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 159 | 6 10 6 20 21 23 . 2 4 22 25 20 Power 22 | 1 1 1 1 3 4 . . 1 6 4 . Engine 15 | 1 1 1 1 2 3 . . . 6 . . Core 6 | . . . . 1 1 . . . . 4 . Reactor 1 | . . . . . . . . 1 . . . Propulsion 42 | 2 2 2 7 6 5 . . 2 5 8 3 Treads . | . . . . . . . . . . . . Leg 40 | 2 2 2 7 6 5 . . 2 5 8 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 38 | 1 3 . 4 1 7 . . 1 8 7 6 Device 23 | . 1 . 1 . 5 . . 1 4 6 5 Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 2 | . . . . 1 . . . . 1 . . Hackware 1 | . . . . . . . . . . . 1 Protection 8 | . 1 . 2 . 2 . . . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 57 | 2 4 3 8 11 7 . 2 . 3 6 11 Energy Gun 23 | 2 2 1 4 2 1 . 1 . 2 3 5 Energy Cannon 8 | . 1 1 1 . 3 . . . . 1 1 Ballistic Gun 18 | . 1 1 3 5 3 . 1 . 1 2 1 Ballistic Cannon 3 | . . . . 1 . . . . . . 2 Launcher 1 | . . . . . . . . . . . 1 Special Weapon 4 | . . . . 3 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . 1 2 1 Parts Lost 50 | . 1 . 4 3 4 . . 1 4 7 26 Power 7 | . . . . 1 2 . . . 1 1 2 Propulsion 10 | . . . 1 . . . . . 2 2 5 Utility 12 | . . . 1 1 . . . . 1 2 7 Weapon 21 | . 1 . 2 1 2 . . 1 . 2 12 Highest Loss Streak 23 | . 1 . 4 2 1 . . 1 4 5 23 Average Slot Usage (%) 97 | . 98 100 99 99 99 100 100 98 99 97 81 Engine 7 | . 14 11 9 7 6 7 7 7 8 3 . Core 3 | . . . . 1 6 7 7 3 . 7 8 Leg 29 | . 28 44 35 36 29 30 30 28 25 22 17 Device 8 | . 7 . . . 4 7 7 6 12 20 23 Storage 10 | . 14 11 18 18 9 7 7 7 7 11 8 Processor 6 | . . . . 7 7 7 7 7 13 6 4 Protection 5 | . 6 11 8 1 7 7 7 7 4 4 . Energy Gun 5 | . 8 2 3 7 1 . 3 6 6 10 8 Energy Cannon 3 | . 10 8 5 . 8 7 3 . . . 3 Ballistic Gun 11 | . 8 11 17 16 10 15 15 15 12 5 1 Naked Turns 76 | . . . . . . . . . . . 76 Heaviest Build 72 | 11 27 31 50 51 63 50 50 55 63 63 72 Greatest Support 75 | 20 20 40 50 68 68 61 61 71 69 75 75 Greatest Overweight (x) 3 | 3 1 . 1 . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 10 10 10 10 10 10 Average Capacity 11 | 5 8 10 16 16 11 10 10 10 10 10 9 Most Carried 16 | 2 10 10 16 16 16 10 10 10 10 10 10 Average Carried 10 | . 7 9 13 15 11 10 9 10 9 9 8 Final Capacity 16 | 6 10 10 16 16 10 10 10 10 10 10 4 Final Carried 16 | 2 10 10 16 16 10 10 10 10 10 10 4 Class Distribution -------------------- 23% | Messiah-Skirmisher 21% | Messiah-Tank 20% | Scavenger-Tank 9% | Tank 8% | Mutant 6% | Skirmisher 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Messiah-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Matter Collected 3798 | 206 191 135 512 865 526 . 17 169 508 477 192 Remotely 116 | . . . . . . . . . . . 116 Salvage Created 6496 | . 335 459 591 1373 931 . . 244 786 1100 677 Parts 299 | . 10 21 39 58 55 . . 10 27 47 32 Haulers Intercepted 9 | . . 2 1 5 . . . . 1 . . Recyclers Shooed 9 | . 1 2 . 2 . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 4 . 16 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 104 | . 7 5 15 15 18 . . 7 14 13 10 Guns 70 | . 2 3 12 14 6 . . 6 14 9 4 Cannons 24 | . 4 2 3 1 10 . . . . 2 2 AOE 8 | . . . . . 2 . . . . 2 4 Classes Destroyed 16 | . 2 4 2 2 2 . . . 1 1 2 Worker 9 | . 1 . 1 2 . . . . . 3 2 Builder 3 | . . . . . . . . . . . 3 Hauler 9 | . . 2 1 5 . . . . 1 . . Recycler 7 | . . 3 . 4 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 3 | . . . . 1 2 . . . . . . Watcher 4 | . . . . 1 . . . . . 3 . Swarmer 20 | . . 3 6 . . . . 4 4 . 3 Saboteur 1 | . . . . . . . . . . . 1 Grunt 51 | . 7 . 4 9 13 . . 2 6 6 4 Brawler 1 | . . . . . . . . . 1 . . Duelist 6 | . . . 1 1 2 . . . . . 2 Sentry 18 | . . 2 3 6 . . . . 2 5 . Hunter 3 | . . . 1 . . . . 1 . 1 . Programmer 5 | . . . . . 3 . . . 1 1 . Z-Courier 1 | . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 12 | . 2 3 5 5 4 . . 2 4 8 12 Combat Bots Only 7 | . 2 2 3 4 2 . . 2 4 7 7 Max Kills in Single Turn 6 | . 1 1 2 1 2 . . 2 1 4 6 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . . 2 . . . . 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Damage Taken 10324 | . 233 331 1189 644 1348 14 . 599 982 1150 3834 Core 1971 | . 41 38 215 115 129 . . 47 82 138 1166 Absorbed by Shields 897 | . . . . . . . . . 311 459 127 Core Remaining (%) 80 | 100 83 90 . 40 . . . 74 90 86 . Volleys Fired 385 | . 27 37 48 88 46 . . 18 47 56 18 Largest 4 | . 2 2 3 3 3 . . 3 3 3 4 Hottest 299 | . 115 91 142 129 159 . . 141 165 179 299 Shots Fired 1050 | . 52 69 140 240 130 . . 50 139 163 67 Gun 848 | . 38 50 118 208 62 . . 50 139 152 31 Cannon 190 | . 14 19 22 23 68 . . . . 11 33 Launcher 2 | . . . . . . . . . . . 2 Special 10 | . . . . 9 . . . . . . 1 Kinetic 589 | . 14 37 92 175 65 . . 36 80 56 34 Thermal 305 | . 38 19 47 65 40 . . 14 46 12 24 Explosive . | . . . . . . . . . . . . Electromagnetic 124 | . . 13 1 . 25 . . . 13 63 9 Phasic 32 | . . . . . . . . . . 32 . Robot Hit Streak 20 | . 10 10 16 11 20 . . 6 11 16 4 Robot Miss Streak 9 | . 2 4 9 6 6 . . 5 4 5 6 Penetration Max 1 | . . . . . 1 . . . 1 1 1 Secondary Targets 8 | . . . 2 2 1 . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . . Shots Hit Robots 629 | . 34 42 90 130 83 . . 30 89 107 24 Core Hits 265 | . 11 12 31 48 31 . . 15 34 48 35 Critical Hits 15 | . 1 . 2 1 1 . . . 1 3 6 Critical Kills 2 | . . . 1 1 . . . . . . . Critical Parts Destroyed 9 | . 1 . 1 . 1 . . . . 1 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15469 | . 526 546 1282 2193 2471 . . 487 2036 3606 2322 Guns 9811 | . 340 257 1015 1954 730 . . 487 1957 2592 479 Cannons 3173 | . 186 289 267 239 1352 . . . . 156 684 Explosions 2428 | . . . . . 389 . . . 41 855 1143 Melee . | . . . . . . . . . . . . Ramming 41 | . . . . . . . . . 38 3 . Kinetic 6427 | . 122 152 755 1591 776 . . 253 1093 835 850 Thermal 5319 | . 404 289 518 602 779 . . 234 719 1052 722 Explosive 321 | . . . . . 321 . . . . . . Electromagnetic 2635 | . . 105 9 . 595 . . . 186 990 750 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 726 | . . . . . . . . . . 726 . Highest Corruption 3 | . . . . . 1 1 1 . 2 3 . Average Corruption 1 | . . . . . 1 1 1 . 2 2 . Corruption Purged . | . . . . . . . . . . . . Effects 32 | . . . . . 7 1 . . 7 17 . Message Errors 9 | . . . . . 3 1 . . . 5 . Matter Fused 3 | . . . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . . . 1 2 . Energy Discharges 3 | . . . . . 2 . . . . 1 . Data Loss (minor) 5 | . . . . . 1 . . . 2 2 . Targeting Errors 6 | . . . . . 1 . . . 2 3 . Weapon Failures 3 | . . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 308 | . . . . 6 163 . . . . 91 48 Projectiles 73 | . . . . 6 35 . . . . . 32 Explosions 235 | . . . . . 128 . . . . 91 16 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . 3 3 . . . 1 . 11 Impact 1 | . . . . . . . . . 1 . . Kinetic 14 | . . . . 3 3 . . . . . 8 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 452 | . . . . . 253 . . . . 135 64 Shots 8 | . . . . . 3 . . . . 2 3 Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 2 1 1 Kicked 4 | . . . . . . . . . 2 1 1 Crushed . | . . . . . . . . . . . . Highest Temperature 432 | . 432 120 315 281 366 . . 202 255 142 335 Average Temperature 95 | . 142 43 116 68 137 . . 73 53 21 130 Received Heat Transfer 2092 | . 126 27 279 306 279 9 . 66 232 159 609 Effects 11 | . 3 . 3 . 5 . . . . . . Shutdowns 3 | . 1 . . . 2 . . . . . . Energy Bleed 4 | . . . 2 . 2 . . . . . . Interference 3 | . 2 . 1 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 . . . 1 3 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 2 | . 1 . . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . . 1 . . . Parts Melted 9 | . 1 . 1 2 . . . 1 2 2 . Heat Transferred 8845 | . 925 518 1073 1435 1012 . . 525 1550 1050 757 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . . . 1 3 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Peak Influence 817 | . 170 229 345 591 375 . . . 258 817 632 Average Influence 232 | . 75 128 180 271 245 . . . 164 274 435 Maximum Alert Level 3 | . . 1 1 2 1 . . . 1 3 2 Low Security (%) 55 | 100 100 75 62 46 46 . . . 75 57 . Level 1 27 | . . 24 37 25 53 . . . 24 15 22 Level 2 15 | . . . . 28 . . . . . 20 77 Level 3 . | . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 4 1 4 4 5 . . . 4 4 7 Investigation 5 | . 1 . 1 1 . . . . . . 2 Extermination 7 | . . . . . 3 . . . 2 1 1 Reinforcement 10 | . 3 1 . . 2 . . . 2 . 2 Assault 5 | . . . . 2 . . . . . 2 1 Garrison 6 | . . . 3 1 . . . . . 1 1 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Distress Signals 13 | . 1 2 1 3 . . . . 1 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | . 14 7 20 37 27 4 . 15 23 33 41 Peak Tracking Total 13 | . 4 3 4 6 4 4 . 4 8 7 13 Tactical Retreats 19 | . . 1 1 1 4 2 . 1 3 1 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Traps Triggered 6 | . 1 . . 1 1 . . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Disabled 28 | . 1 1 1 4 3 . . . 7 8 3 Max in Single Turn 5 | . 1 1 1 1 2 . . . 1 5 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Accessed 40 | . 2 2 3 20 4 . 1 . 3 1 4 Terminals 20 | . 1 2 1 15 1 . . . . . . Fabricators 3 | . . . . . 1 . . . 1 . 1 Repair Stations 9 | . . . 1 2 2 . . . 1 1 2 Recycling Units 5 | . 1 . . 2 . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . Total Hacks 105 | . 6 4 12 50 9 . 5 . 7 2 10 Successful 63 | . 2 2 6 30 7 . 5 . 4 . 7 Failed 40 | . 4 2 5 19 2 . . . 3 2 3 Catastrophic 4 | . . 1 . 3 . . . . . . . Database Lockouts 5 | . . . 1 4 . . . . . . . Manual 59 | . 3 . 4 20 . . 3 . 14 4 11 Terminals 55 | . 3 4 5 42 1 . . . . . . Fabricators 5 | . . . . . 1 . . . 3 . 1 Repair Stations 25 | . . . 5 4 7 . . . 1 2 6 Recycling Units 12 | . 3 . . 3 . . . . 3 . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . . . . Terminal Hacks 33 | . . 2 2 23 1 . 5 . . . . Record 3 | . . . 2 1 . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . . . Open Door 4 | . . . . 4 . . . . . . . Alert Level 7 | . . . . 6 1 . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . 3 . 1 Network Status 2 | . . . . . . . . . 1 . 1 Load Schematic 1 | . . . . . . . . . 1 . . Build 2 | . . . . . 1 . . . 1 . . Repair Station Hacks 18 | . . . 4 4 5 . . . . . 5 Scan Component 10 | . . . 2 2 3 . . . . . 3 Repair 8 | . . . 2 2 2 . . . . . 2 Recycling Unit Hacks 5 | . 2 . . 2 . . . . . . 1 Report Inventory 3 | . 1 . . 2 . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 2 2 1 14 3 . . . 3 1 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . Parts Built 3 | . . . . . 2 . . . 1 . . Matter 336 | . . . . . 168 . . . 168 . . Time 84 | . . . . . 42 . . . 42 . . Total Part Build Rating 12 | . . . . . 8 . . . 4 . . Parts Repaired 7 | . . . 2 2 1 . . . . . 2 Time 338 | . . . 52 70 104 . . . . . 112 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 2 . . . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Total Allies 34 | . . . . 12 . . 7 . 5 4 6 Largest Group 10 | . . . . 10 . . 7 7 7 3 5 Highest-Rated Group 426 | . . . . 173 . . 230 230 372 255 426 Highest-Rated Ally 125 | . . . . 31 . . 40 40 70 85 125 Zionite Dispatches 10 | . . . . . . . . . 4 2 4 Heavy 2 | . . . . . . . . . . 2 . Light 2 | . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . 2 . . Hacker 1 | . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . 1 Resource Resupply 2 | . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . Ally Attacks 308 | . . . . 167 . . . 57 20 42 22 Total Damage 8914 | . . . . 2089 . . . 1353 1738 3027 707 Kills 65 | . . . . 23 . . . 7 9 19 7 Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Turns Passed 9480 | 47 508 306 833 1328 1114 399 1257 698 1308 943 739 Spaces Moved 5764 | 29 265 146 361 693 590 315 944 499 855 529 538 Core 171 | 9 . . . . . . . . . . 162 Treads . | . . . . . . . . . . . . Legs 5581 | 20 265 146 361 693 590 315 944 499 855 529 364 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . 12 Fastest Speed 37 | 50 120 120 120 120 127 127 127 125 120 116 37 Average Speed 124 | 128 141 120 142 126 128 127 127 126 122 125 95 Slowest Speed 200 | 200 150 120 150 130 130 127 127 156 155 160 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 40 23 22 95 10 50 90 63 27 17 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . . 2 3 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 185 | . . . . 9 54 . . 2 9 102 9 Melee . | . . . . . . . . . . . . Projectile 46 | . . . . 9 3 . . 2 2 26 4 AOE 139 | . . . . . 51 . . . 7 76 5 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Total 7246 | 36 348 208 576 961 856 314 1004 525 1013 685 720 Wait 762 | . 30 12 126 125 173 . 49 2 64 51 130 Move 5753 | 28 264 145 360 692 589 314 943 498 854 528 538 Hop . | . . . . . . . . . . . . Pick Up 77 | 2 9 4 14 12 10 . 4 . 9 7 6 Fast Attach 55 | 6 3 . 3 3 4 . 2 3 5 15 11 Attach 33 | . 1 2 5 3 6 . . . 5 2 9 Detach 5 | . 2 . . . . . . . 1 1 1 Swap 71 | . 6 4 12 15 13 . . 1 12 8 . Drop 94 | . 6 4 8 16 15 . 6 3 14 16 6 Fire 385 | . 27 37 48 88 46 . . 18 47 56 18 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . 2 1 1 Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . Rewire 3 | . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 13) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x2 859 | -9/Materials | Discovered new exit (range 4) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -8/Materials | Lost 4 parts (1n1u2w) 1154 | -8/Materials | Build established: Scavenger-Tank 1159 | -8/Materials | Repaired Aluminum Leg 1187 | -8/Materials | Repaired Aluminum Leg 1419 | -8/Materials | Central database locked down 1460 | -8/Materials | Garrison activated, responded to threat 1657 | -8/Materials | Discovered new exit (range 8) 1695 | -8/Materials | Entered Storage 1771 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1980 | -8/Storage | Central database locked down 2488 | -8/Storage | Repaired Minigun 2491 | -8/Storage | Repaired Particle Gun 2563 | -8/Storage | Garrison activated, responded to threat 2572 | -8/Storage | Met a pair of Derelict thieves 2640 | -8/Storage | Core integrity fell below 50% 2932 | -8/Storage | Discovered new exit (range 16) 2972 | -8/Storage | Build established: Skirmisher 3023 | -8/Storage | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3254 | -7/Factory | Repaired Imp. Medium Laser 3457 | -7/Factory | Fabricated Imp. Reclamation Unit (x2) 3670 | -7/Factory | Build established: Tank 4132 | -7/Factory | Discovered new exit (range 4) 4137 | -7/Factory | Entered Lower Caves 4334 | -7/Lower Caves | Build established: Scavenger-Tank 4532 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4536 | -7/Lower Caves | Entered Zion 4640 | -7/Zion | System corruption cleaned by Quarantine Array 4687 | -7/Zion | Learned location of Armory (-3) 4774 | -7/Zion | Found Prototype Device 4818 | -7/Zion | Learned Factory emergency access door positions 5055 | -7/Zion | Imprinted 5058 | -7/Zion | Declared Zion's savior 5351 | -7/Zion | Build established: Messiah-Tank 5442 | -7/Zion | Gained Derelict followers 5742 | -7/Zion | Discovered new exit (range 9) 5793 | -7/Zion | Entered Proximity Caves 5793 | -6/Proximity Caves | Accompanied by 7 allies 6214 | -6/Proximity Caves | Learned Factory interactive machine intel 6462 | -6/Proximity Caves | Discovered new exit (range 6) 6491 | -6/Proximity Caves | Entered Factory 6491 | -6/Factory | Accompanied by 5 allies 6491 | -6/Factory | Evolved 2 slots: Utility x2 6493 | -6/Factory | Loaded intel: 46 interactive machine locations 6771 | -6/Factory | Fabricated Hvy. Riot Gun (x1) 6800 | -6/Factory | Zion Hacker squad teleported in 6803 | -6/Factory | Build established: Messiah-Skirmisher 6922 | -6/Factory | Zion Light squad teleported in 7265 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 7326 | -6/Factory | Lost 4 parts (1p2n1u) 7400 | -6/Factory | Zion Recon squad teleported in 7567 | -6/Factory | Build established: Messiah-Tank 7681 | -6/Factory | Zion Recon squad teleported in 7712 | -6/Factory | Terminal network hard line cut 7793 | -6/Factory | Discovered new exit (range 6) 7797 | -6/Factory | Identified exit to Factory 7799 | -6/Factory | Entered another Factory area 7799 | -5/Factory | Accompanied by 1 ally 7799 | -5/Factory | Evolved 2 slots: Utility x2 8084 | -5/Factory | Zion Heavy squad teleported in 8135 | -5/Factory | Build established: Messiah-Skirmisher 8163 | -5/Factory | P-70 Sage assimilated allied Z-Drone 8167 | -5/Factory | P-70 Sage assimilated allied I7-9K5(Z) 8294 | -5/Factory | Zion Heavy squad teleported in 8632 | -5/Factory | Discovered new exit (range 9) 8642 | -5/Factory | Garrison activated, responded to threat 8699 | -5/Factory | First assault squad dispatched 8741 | -5/Factory | Identified exit to Factory 8742 | -5/Factory | Entered another Factory area 8742 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8744 | -4/Factory | Destroyed 7 combat bots 8747 | -4/Factory | Lost 5 parts (2n2u1w) 8867 | -4/Factory | Repaired Tesla Rifle 8925 | -4/Factory | Repaired KE Penetrator 9049 | -4/Factory | Zion hero teleported in (AD-0RF) 9196 | -4/Factory | Garrison activated, responded to threat 9217 | -4/Factory | Zion Resource Resupply teleported in 9227 | -4/Factory | Zion Light squad teleported in 9279 | -4/Factory | Spotted B-86 Titan 9373 | -4/Factory | Core integrity fell below 50% 9388 | -4/Factory | Destroyed 7 combat bots 9388 | -4/Factory | Core integrity fell below 20% 9407 | -4/Factory | Lost 23 parts (2p5n6u10w) 9419 | -4/Factory | Zion Resource Resupply teleported in 9481 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 09464_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 8 components... Prototype Energy Gun Plasma Rifle Prototype Device Impulse Thruster Array Prototype Protection Quantum Rifle Prototype Storage Prototype Hover Unit 09464_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 09464_ Acquired Prototype Device. 09464_ Identified Exp. Heat Sink. 09467_ Acquired Impulse Thruster Array. 09468_ Acquired Plasma Rifle. 09470_ Acquired Quantum Rifle. 09480_ Quantum Rifle destroyed. 09481_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############ ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ####+########?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # """ #?????????????????????????????????? | | # """ " " #?##############??????????????????? | | # """ "T" #?# #??????????????????? | | # """ #?# #??????????????????? | | # #?# #??????????????????? | | ###+#####+##### g g #??????????????????? | | # """g""" #??????????????????? | | # """ """ #??????????????????? | | + """g""" #??????????????????? | | # ggg@!!= #??????????????????? | | ^ # """g[" " #??????????????????? | | ######+######### # """ "Y" #??????????????????? | | ???????????????# # """g """ #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# ##############??????????????????? | | ???????????????# # #????????????????????????? | | ???????????????# + #????????????????????????? | | ???????????????# # #????????????????????????? | | ?????????????? # #????????????????????????? | | ????????????? # ! #????????????????????????? | | ???????????? # #????????????????????????? | | ???????????# ########????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ? ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????#? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????###+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 34 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Reclamation Unit | x2 | -7/Factory | Preloaded Hvy. Riot Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Friend Of Zion Heroic Deeds I Spy I'm Back, Baby! Oh No You Don't! Respectable Loadout Robot Respite Significant Disruption The More The Merrier The One True Hacker root@ Challenges ------------ None Game ------ Seed TeslaIonicDiverter Manual? 0 Play Time 03:47:17 Cumulative 18.9 hours Start 2020.03.15 @ 21:11:02 End 2020.03.30 @ 20:53:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d90b811c-96ee-492d-9ea6-3c4fb08ad9e6