Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 17:00:52 Player: Triffids Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (123) 615 Value Destroyed (5458) 5458 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (505) 505 TOTAL SCORE: 14758 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 100 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 90/300 Energy 71/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Enhanced Nova Cannon Railgun Railgun Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Hacking Suite Improved System Backup Module > --- WEAPON ----------- Gamma Rifle Phase Gun Heavy Gauss Cannon Heavy Gauss Cannon Vibroblade Vibroblade > --- INVENTORY -------- Antimatter Reactor Carbon-fiber Leg Myomer Leg Energy Well Experimental Thermal Shield Helical Railgun Helical Railgun Katana [Rating: 131] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . Utility 10 | . . . 2 . 1 1 . . . . 2 . 2 . . . 2 Weapon 4 | . . . . . 1 1 . . . . . . . . . 2 . Parts Attached 209 | 6 6 . 18 3 11 3 3 5 . 2 18 23 12 8 . 67 24 Power 24 | 1 . . 3 1 2 . 1 . . 1 2 1 1 1 . 8 2 Engine 7 | 1 . . 3 1 2 . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . 1 1 . . . . 1 Reactor 13 | . . . . . . . . . . 1 1 . 1 1 . 8 1 Propulsion 42 | 2 . . 4 . 2 . . . . 1 2 5 2 2 . 18 4 Treads 2 | . . . 1 . . . . . . . . . . . . . 1 Leg 29 | 2 . . 3 . 2 . . . . 1 2 5 2 2 . 10 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 1 1 Flight 9 | . . . . . . . . . . . . . . . . 7 2 Utility 73 | 1 1 . 6 2 3 2 . 2 . . 8 9 6 3 . 25 5 Device 42 | . 1 . 3 1 1 . . 1 . . 3 6 4 2 . 16 4 Storage 9 | 1 . . 1 . . . . . . . 1 1 1 1 . 3 . Processor 12 | . . . 1 . . 2 . . . . 3 1 . . . 4 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 9 | . . . 1 1 2 . . 1 . . 1 . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 . 5 . 4 1 2 3 . . 6 8 3 2 . 16 13 Energy Gun 26 | 1 3 . 3 . 1 . . 1 . . 1 5 1 1 . 7 2 Energy Cannon 12 | . . . . . . . 1 . . . 2 . . . . 3 6 Ballistic Gun 20 | 1 2 . 2 . 3 . 1 . . . 3 3 . . . 3 2 Ballistic Cannon 4 | . . . . . . . . 1 . . . . 2 . . 1 . Launcher 2 | . . . . . . . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . . . . 1 . 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . 1 1 . 1 . 3 1 Parts Lost 102 | . . 2 3 . . . 5 3 . 4 6 11 . 11 . 41 16 Power 9 | . . 1 1 . . . 1 . . . . 1 . 2 . 3 . Propulsion 25 | . . . 1 . . . . . . 1 1 1 . 2 . 15 4 Utility 31 | . . . 1 . . . 3 . . 1 2 2 . 4 . 11 7 Weapon 37 | . . 1 . . . . 1 3 . 2 3 7 . 3 . 12 5 Highest Loss Streak 15 | . . 2 3 . . . 3 2 . 2 5 8 . 5 . 13 15 Average Slot Usage (%) 85 | . 93 88 80 98 99 94 87 69 76 73 87 98 99 92 73 80 48 Engine 2 | . 14 12 9 11 9 7 1 . . . . . . . . . . Core 1 | . . . . . . . 5 . . . 4 1 3 . . . 3 Reactor 1 | . . . . . . . . . . 4 1 3 1 3 . 3 . Leg 15 | . 28 24 13 22 18 15 15 15 15 15 12 22 21 20 21 11 . Device 14 | . 7 12 11 22 25 23 16 11 15 9 12 13 18 16 5 12 8 Storage 3 | . 14 12 8 . . . . . . . 3 6 9 8 10 4 . Processor 13 | . . . 1 11 9 9 15 15 15 15 22 14 15 15 15 16 14 Hackware 1 | . . . . . . . . . . . . 4 5 5 5 4 4 Protection 3 | . . . 6 8 9 7 1 4 7 7 4 3 2 1 . . 2 Energy Gun 6 | . 19 24 11 11 9 7 1 . 7 7 4 5 5 4 5 4 2 Energy Cannon 1 | . . . . . . . 5 . . . 4 2 . . . 2 1 Ballistic Gun 8 | . 8 . 11 11 18 15 15 10 . . 12 11 11 6 . 3 . Ballistic Cannon 1 | . . . . . . . . 7 7 6 . . 3 5 5 3 . Slashing Weapon 2 | . . . . . . 7 7 . . . . . . 3 5 6 2 Naked Turns 5 | . . 5 . . . . . . . . . . . . . . . Heaviest Build 75 | 11 12 12 22 17 25 27 31 26 24 35 45 49 60 57 32 75 49 Greatest Support 90 | 20 20 20 20 20 34 34 34 17 17 34 45 79 84 84 79 90 59 Greatest Overweight (x) 6 | . . . 1 . 1 . . 1 1 1 1 . . 1 1 6 4 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 4 4 4 4 4 4 4 8 8 8 8 8 8 4 Average Capacity 5 | 5 6 5 7 4 4 4 4 4 4 4 6 8 8 8 8 6 4 Most Carried 8 | 4 5 4 8 4 4 4 4 2 1 1 8 8 8 8 6 8 4 Average Carried 4 | 2 3 4 5 3 3 3 3 1 1 . 3 6 7 5 6 5 3 Final Capacity 8 | 6 6 4 4 4 4 4 4 4 4 4 8 8 8 8 8 4 4 Final Carried 8 | 2 4 4 4 4 4 4 3 1 1 . 7 8 8 6 6 4 4 Class Distribution -------------------- 21% | Scavenger-Mutant 17% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Skirmisher 8% | Tank 8% | Gunner 6% | Derelict-Gunner 4% | Scavenger-Tank 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Matter Collected 4293 | 205 120 . 269 47 216 24 141 117 . 164 481 606 292 280 7 1324 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6367 | . 152 . 374 109 469 24 335 45 . 163 675 1360 368 376 45 1799 73 Parts 263 | . 6 . 21 5 27 1 17 . . 7 26 46 13 15 . 78 1 Haulers Intercepted 5 | . 1 . 1 . . . . . . . . 1 . . . 2 . Recyclers Shooed 7 | . . . . . . . . . . . 3 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 15 . . 9 . . . 12 . . . Prevented 2 | . . . . . . . 1 . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 95 | . 4 . 5 2 5 . 10 3 . 7 9 16 5 6 1 21 1 Melee 7 | . . . . . . . 3 . . . . . . 2 . 2 . Guns 52 | . 4 . 5 2 5 . 5 . . 1 5 12 1 1 . 11 . Cannons 26 | . . . . . . . 2 . . 2 4 3 4 3 1 7 . AOE 9 | . . . . . . . . 3 . 4 . 1 . . . . 1 Classes Destroyed 14 | . 3 . 4 . 1 . . . . . 3 1 2 . . . . Worker 6 | . . . . . 1 . . . . . . 1 . . . 4 . Builder 2 | . . . . . . . . . . . . . 1 . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 5 | . 1 . 1 . . . . . . . . 1 . . . 2 . Recycler 8 | . . . 1 . 2 . . . . . 1 2 . . . 2 . Watcher 6 | . . . 1 . . 1 . . . . . . 1 . . 3 . Swarmer 19 | . 2 . . . . . 6 1 . 6 1 . . . . 3 . Grunt 40 | . 2 . 2 1 1 . 4 1 . . 3 13 3 4 . 5 1 Brawler 1 | . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . Sentry 14 | . . . 2 . 4 . . 1 . 1 3 1 . . . 2 . Hunter 4 | . . . . . . . . . . . . 2 . . . 2 . Programmer 14 | . . . . . . . . . . . 1 . 1 2 1 9 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 2 . 3 2 3 1 7 3 . 4 3 7 4 2 1 6 1 Combat Bots Only 7 | . 2 . 1 2 3 . 7 3 . 4 2 5 4 2 1 4 1 Max Kills in Single Turn 3 | . 1 . 1 1 2 1 2 2 . 2 2 3 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 . 1 . . . . 1 Melee 1 | . . . . . . . 1 . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Damage Taken 15606 | . 198 228 426 36 121 54 580 515 . 305 1106 1316 371 1511 . 5384 3455 Core 3275 | . 29 65 101 . . . 111 44 . 68 189 198 39 144 . 836 1451 Absorbed by Shields 175 | . . . 6 14 44 20 47 . . . . . . . . 44 . Core Remaining (%) 75 | 100 . 62 . 74 100 . . . . 68 77 80 . . 84 35 . Volleys Fired 325 | . 31 . 26 4 14 3 20 5 . 9 40 50 14 17 1 82 9 Largest 5 | . 2 . 2 2 3 3 3 4 . 3 4 4 4 3 2 5 3 Hottest 392 | . 100 . 76 68 113 113 119 137 . 142 198 229 190 149 136 392 190 Shots Fired 871 | . 62 . 52 8 42 8 50 16 . 16 121 176 56 48 2 194 20 Gun 669 | . 62 . 52 8 42 8 38 6 . 8 101 159 42 31 1 95 16 Cannon 193 | . . . . . . . 12 5 . 5 20 17 14 17 1 99 3 Launcher 9 | . . . . . . . . 5 . 3 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 530 | . 22 . 26 4 28 6 38 11 . 5 85 93 42 39 1 124 6 Thermal 202 | . 40 . 26 . 6 2 . . . . 20 44 9 1 1 45 8 Explosive 8 | . . . . . . . . 5 . 3 . . . . . . . Electromagnetic 131 | . . . . 4 8 . 12 . . 8 16 39 5 8 . 25 6 Robot Hit Streak 12 | . 11 . 11 6 12 11 5 4 . 3 8 12 10 9 3 10 10 Robot Miss Streak 6 | . 4 . 2 2 4 1 3 2 . 4 3 5 3 2 . 6 2 Penetration Max 2 | . . . . . . . . . . . . . 1 1 . 1 2 Secondary Targets 5 | . . . . . . . . . . . 2 1 . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . . . 1 . Shots Hit Robots 598 | . 41 . 37 6 29 7 37 12 . 8 77 135 39 26 2 126 16 Core Hits 280 | . 8 . 14 5 15 2 16 8 . 11 28 81 17 12 2 56 5 Critical Hits 27 | . . . . . . . . . . . 2 1 1 2 . 20 1 Critical Kills 12 | . . . . . . . . . . . . 1 . 1 . 10 . Critical Parts Destroyed 15 | . . . . . . . . . . . 2 . 1 1 . 10 1 Melee Attacks 46 | . . . . . . . 10 . . . . . . 7 . 23 6 Impact . | . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . 10 . . . . . . 7 . 23 3 Piercing 3 | . . . . . . . . . . . . . . . . . 3 Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 2 2 Damage Inflicted 15319 | . 383 . 499 122 481 122 907 415 . 470 1543 2563 1069 706 78 5178 783 Guns 8564 | . 383 . 499 122 481 122 314 102 . 71 1126 2004 750 288 27 1921 354 Cannons 4355 | . . . . . . . 205 110 . 114 417 364 319 256 51 2431 88 Explosions 962 | . . . . . . . 95 203 . 285 . 195 . . . . 184 Melee 1438 | . . . . . . . 293 . . . . . . 162 . 826 157 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 8221 | . 137 . 155 51 270 89 314 212 . 114 984 1151 894 440 51 3159 200 Thermal 3496 | . 246 . 344 . 101 33 95 . . . 417 986 134 . 27 821 292 Explosive 488 | . . . . . . . . 203 . 285 . . . . . . . Electromagnetic 1676 | . . . . 71 110 . 205 . . 71 142 426 41 104 . 372 134 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1376 | . . . . . . . 293 . . . . . . 162 . 826 95 Piercing 62 | . . . . . . . . . . . . . . . . . 62 Highest Corruption 31 | . . . . . . 1 1 1 1 1 . . 1 3 . 31 . Average Corruption 6 | . . . . . . 1 1 1 1 1 . . 1 2 . 20 . Corruption Purged 6 | . . . . . . . . . . . . . . 4 . 2 . Effects 99 | . . . . . . . 2 3 1 2 . . . 3 . 88 . Message Errors 15 | . . . . . . . . 2 1 1 . . . . . 11 . Matter Fused 8 | . . . . . . . . . . . . . . . . 8 . Heat Flow Errors 2 | . . . . . . . . . . . . . . 1 . 1 . Energy Discharges 13 | . . . . . . . . . . 1 . . . . . 12 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 2 1 . . . . . . . 6 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 3 . Misfires 2 | . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 19 | . . . . . . . . . . . . . . . . 19 . Targeting Errors 24 | . . . . . . . . . . . . . . 2 . 22 . Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 117 | . . . . . . . 5 22 . . 22 . . . . 68 . Projectiles 105 | . . . . . . . . 21 . . 22 . . . . 62 . Explosions 6 | . . . . . . . 5 1 . . . . . . . . . Melee 6 | . . . . . . . . . . . . . . . . 6 . Knockbacks 12 | . . . . . . . . . . . . . 1 . . 11 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 1 . . 10 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 114 | . . . . . . . 38 60 . . . . . . . . 16 Shots 4 | . . . . . . . 1 1 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 219 . 51 . 120 42 102 192 . 108 302 204 108 98 6 345 229 Average Temperature 79 | . 69 . 25 . 51 24 46 119 . 55 132 65 42 17 4 85 75 Received Heat Transfer 2356 | . 60 . 128 8 42 . 84 72 . 18 324 459 63 153 . 369 576 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 3 . 1 . . . . . . . . . . . . 3 . Heat Transferred 5569 | . 703 . 740 . 222 74 100 . . . 481 1439 259 . 50 1216 285 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Peak Influence 590 | . 185 72 215 133 96 127 . . . . 354 522 454 . . 361 590 Initial 229 | . . 72 20 83 . 43 . . . . 48 102 229 . . 20 169 Average 175 | . 70 70 75 98 44 78 . . . . 168 325 303 . . 207 364 Maximum Alert Level 2 | . . . 1 . . . . . . . 1 2 2 . . 1 2 Low Security (%) 65 | 100 100 100 99 100 100 100 . . . . 77 34 . . . 42 13 Level 1 24 | . . . . . . . . . . . 22 16 82 . . 57 30 Level 2 10 | . . . . . . . . . . . . 48 17 . . . 56 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 1 . . 2 . . . . 4 4 1 . . 10 4 Investigation 12 | . . . 1 . . 1 . . . . 2 2 . . . 5 1 Extermination 5 | . . . . . . 1 . . . . 1 . . . . 3 . Reinforcement 9 | . 2 . . . . . . . . . 1 2 1 . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Distress Signals 6 | . 1 . 2 . 1 . . . . . . . . . . 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . 2 . Times Spotted 222 | . 7 2 15 3 8 3 13 4 . 10 15 19 11 9 . 52 51 Peak Tracking Total 21 | . 4 2 7 3 3 3 7 3 . 4 3 4 6 4 . 11 21 Tactical Retreats 23 | . 2 . 2 . . . 1 1 . . 3 1 . 1 . 2 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Traps Triggered 7 | . . . 1 . . . . . . . 1 . . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Machines Disabled 15 | . . . . . . . 3 . . . 2 5 . 1 . 3 1 Max in Single Turn 5 | . . . . . . . 3 . . . 1 5 . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Machines Accessed 37 | . 2 . 3 . 4 5 1 . 4 . 4 4 . 2 . 6 2 Terminals 21 | . 2 . 2 . 1 4 1 . . . 1 3 . . . 5 2 Fabricators 3 | . . . . . . 1 . . . . 1 1 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 120 | . 12 . 15 . 8 9 5 . 26 . 7 13 . 2 . 20 3 Successful 76 | . 9 . 10 . 5 4 5 . 26 . 1 6 . 2 . 7 1 Failed 42 | . 2 . 4 . 3 5 . . . . 6 7 . . . 13 2 Catastrophic 16 | . 2 . 1 . 1 2 . . . . 2 2 . . . 4 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . Manual 40 | . 7 . 8 . 1 6 . . . . 2 4 . . . 11 1 Terminals 71 | . 12 . 13 . 2 7 5 . . . 2 10 . . . 17 3 Fabricators 6 | . . . . . . 2 . . . . 1 3 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . 4 . . . . . 2 . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 9 . 7 . 1 3 5 . 26 . . 2 . 2 . 6 1 Record 21 | . . . . . . 1 5 . 11 . . . . 1 . 3 . Part Schematic 7 | . . . . . . . . . 7 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Robot Analysis 4 | . 3 . . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 . 1 1 . . 3 . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . . . . . . . . . . . . 1 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 2 . . . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . 2 . . . . . . . . . . 1 . Insert Component 3 | . . . 1 . 1 . . . . . . . . . . 1 . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 2 . . 1 . . . . . 2 . . . . . Terminals 3 | . . . 1 . . . . . . . . 2 . . . . . Track 2 | . . . 1 . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 1 . 2 4 . . . . 4 4 . . . 6 2 Full Trace Events 9 | . . . 1 . 1 . . . . . 1 2 . . . 4 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 6 . . 1 . . 7 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Total Allies 1 | . . . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . . . 94 94 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 94 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 18 | . . . . . . . . . . 8 10 . . . . . . Total Damage 485 | . . . . . . . . . . 136 349 . . . . . . Kills 5 | . . . . . . . . . . 3 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Robot Analysis Total 4 | . 3 . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 2 1 . 1 . . . 2 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Turns Passed 9309 | 44 331 87 646 493 598 397 1043 427 175 488 646 713 245 910 25 1592 449 Spaces Moved 6285 | 37 165 79 362 380 378 281 736 280 110 302 374 403 141 552 17 1121 567 Core 195 | 17 . 11 . . . . . . . . . . . . . 25 142 Treads 5 | . . . 5 . . . . . . . . . . . . . . Legs 5169 | 20 165 68 357 380 378 281 736 280 110 302 374 403 141 552 17 605 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 196 | . . . . . . . . . . . . . . . . 186 10 Flight 720 | . . . . . . . . . . . . . . . . 305 415 Fastest Speed 31 | 50 120 50 120 120 120 130 130 130 160 130 120 120 120 120 120 31 37 Average Speed 119 | 87 120 110 143 120 135 130 130 145 160 152 129 121 120 129 137 98 62 Slowest Speed 350 | 120 120 120 160 120 150 130 130 160 160 160 160 122 120 150 150 350 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 30 14 38 81 29 8 86 55 75 60 10 9 4 59 7 32 26 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . . . 2 1 1 . . . . 1 . . . Known Exits Taken 8 | . 1 . 1 . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 . 1 . . . . . . Scrap Searched 10 | . . . . 2 . . 3 4 . . . . . 1 . . . Spaces Dug 4 | . . . . . . . . . . . . . . 1 . . 3 Terrain Destroyed 235 | . . . . . . . 8 41 . 29 6 80 7 5 . 48 11 Melee . | . . . . . . . . . . . . . . . . . . Projectile 76 | . . . . . . . . 1 . 3 6 3 7 5 . 48 3 AOE 159 | . . . . . . . 8 40 . 26 . 77 . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res Res Total 7356 | 47 235 78 433 410 439 306 773 289 109 313 455 514 184 698 17 1421 635 Wait 324 | . 30 . 12 16 23 19 1 . . 1 6 22 4 107 . 67 16 Move 6266 | 36 164 78 361 379 377 280 735 279 109 301 373 402 140 551 16 1120 565 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 86 | 5 3 . 8 3 3 1 1 . . . 14 10 4 6 . 21 7 Fast Attach 84 | 3 1 . 10 2 5 1 2 3 . 1 9 5 3 . . 28 11 Attach 75 | 3 . . 5 . 1 1 1 2 . 1 6 10 2 7 . 24 12 Detach 21 | . . . . . . . . . . . 1 2 . . . 13 5 Swap 51 | . 5 . 3 1 5 1 . . . . 3 8 7 2 . 15 1 Drop 76 | . 1 . 8 5 11 . 3 . . . 3 5 10 1 . 25 4 Fire 325 | . 31 . 26 4 14 3 20 5 . 9 40 50 14 17 1 82 9 Melee 41 | . . . . . . . 10 . . . . . . 7 . 20 4 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: *Qua x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 386 | -10/Mines | Discovered new exit (range 10) 404 | -10/Mines | Assembled infested the area 455 | -10/Mines | Learned location of Storage (-7) 458 | -10/Mines | Released all parts (5) 463 | -10/Mines | Entered Materials 463 | -9/Materials | Evolved 2 slots: Utility x2 724 | -9/Materials | Discovered new exit (range 8) 818 | -9/Materials | Build established: Scavenger-Mutant 959 | -9/Materials | Lost 3 parts (1p1n1u) 1017 | -9/Materials | Identified exit to Mines 1092 | -9/Materials | Central database locked down 1109 | -9/Materials | Entered Mines 1120 | -9/Mines | Met a Derelict bent on vengeance 1369 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1372 | -9/Mines | Found Prototype Device 1393 | -9/Mines | Learned Materials emergency access door positions 1567 | -9/Mines | Learned Materials emergency access door positions 1592 | -9/Mines | Discovered new exit (range 8) 1602 | -9/Mines | Entered Materials 1602 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1910 | -8/Materials | Build established: Scavenger-Tank 2082 | -8/Materials | Discovered new exit (range 15) 2180 | -8/Materials | Identified Exp. Sensor Array 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2297 | -7/Factory | Build established: Tank 2563 | -7/Factory | Discovered new exit (range 16) 2597 | -7/Factory | Entered Lower Caves 2618 | -7/Lower Caves | Encountered a Warlord checkpoint 2795 | -7/Lower Caves | Attracted the attention of an 0b10 base 2863 | -7/Lower Caves | Learned Factory emergency access door positions 2863 | -7/Lower Caves | Learned Extension terminal intel 2863 | -7/Lower Caves | Learned Armory garrison access intel 2869 | -7/Lower Caves | Destroyed 7 combat bots 3275 | -7/Lower Caves | Build established: Gunner 3317 | -7/Lower Caves | Learned Factory stockpile data 3581 | -7/Lower Caves | Discovered new exit (range 15) 3640 | -7/Lower Caves | Entered another Lower Caves area 3661 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3682 | -7/Lower Caves | Spotted B-75 Beast 3841 | -7/Lower Caves | Learned location of Extension (-4) 3945 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4009 | -7/Lower Caves | Discovered new exit (range 5) 4067 | -7/Lower Caves | Entered Data Miner 4067 | -7/Data Miner | Discovered new exit (range 6) 4098 | -7/Data Miner | Met Data Miner 4146 | -7/Data Miner | Learned location of Section 7 (-2) 4146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4159 | -7/Data Miner | Received God Mode back door access code from Data Miner 4242 | -7/Data Miner | Entered Proximity Caves 4333 | -6/Proximity Caves | Build established: Derelict-Gunner 4382 | -6/Proximity Caves | Escorted by Enhanced Grunt 4412 | -6/Proximity Caves | Identified exit to Factory 4617 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4730 | -6/Proximity Caves | Entered Factory 4730 | -6/Factory | Accompanied by 1 ally 4730 | -6/Factory | Evolved 2 slots: Utility x2 4778 | -6/Factory | Incoming investigation squad redirected 4883 | -6/Factory | Spotted B-75 Beast 4926 | -6/Factory | Destroyed B-75 Beast 5013 | -6/Factory | Lost 5 parts (1n2u2w) 5252 | -6/Factory | Found Prototype Processor 5314 | -6/Factory | Build established: Scavenger-Gunner 5329 | -6/Factory | Incoming investigation squad redirected 5342 | -6/Factory | Discovered new exit (range 23) 5376 | -6/Factory | Entered another Factory area 5376 | -5/Factory | Evolved 2 slots: Propulsion x2 5726 | -5/Factory | Discovered new exit (range 18) 5799 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5933 | -5/Factory | Lost 8 parts (1p1n2u4w) 5983 | -5/Factory | Identified Exp. Signal Interpreter 6088 | -5/Factory | Identified exit to Factory 6089 | -5/Factory | Entered another Factory area 6089 | -4/Factory | Evolved 2 slots: Utility x2 6194 | -4/Factory | Build established: Scavenger-Skirmisher 6271 | -4/Factory | Discovered new exit (range 14) 6333 | -4/Factory | Identified exit to Upper Caves 6334 | -4/Factory | Entered Upper Caves 6366 | -4/Upper Caves | Identified exit to Upper Caves 6423 | -4/Upper Caves | Encountered a Warlord checkpoint 6472 | -4/Upper Caves | Found Alien Artifact 6473 | -4/Upper Caves | Identified Dimensional Node Initializer 6473 | -4/Upper Caves | Initialized slip node 6684 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 6940 | -4/Upper Caves | Lost 4 parts (1p2u1w) 7152 | -4/Upper Caves | Learned location of Quarantine (-2) 7244 | -4/Upper Caves | Entered another Upper Caves area 7250 | -4/Upper Caves | Discovered new exit (range 15) 7268 | -4/Upper Caves | Identified exit to Research 7269 | -4/Upper Caves | Entered Research 7269 | -3/Research | Evolved 2 slots: Weapon x2 7436 | -3/Research | Found Prototype Slashing Weapon 7438 | -3/Research | Found Prototype Slashing Weapon 7856 | -3/Research | Lost 6 parts (1n1u4w) 7920 | -3/Research | Identified Vibroblade (x2) 7941 | -3/Research | Incoming investigation squad redirected 7942 | -3/Research | System corruption reached 10% 8073 | -3/Research | Found Prototype Device 8145 | -3/Research | Lost 10 parts (3n3u4w) 8230 | -3/Research | Identified Exp. Thermal Shield 8304 | -3/Research | Identified exit to Research 8304 | -3/Research | Identified exit to Testing 8332 | -3/Research | Incoming investigation squad redirected 8403 | -3/Research | Lost 6 parts (1p3n1u1w) 8734 | -3/Research | System corruption reached 30% 8801 | -3/Research | Lost 3 parts (1p1u1w) 8833 | -3/Research | Spotted B-86 Titan 8849 | -3/Research | Core integrity fell below 50% 8861 | -3/Research | Entered another Research area 8861 | -2/Research | Evolved 2 slots: Utility x2 8888 | -2/Research | Lost 13 parts (6n5u2w) 8951 | -2/Research | Found Enh. Force Lance 8995 | -2/Research | Spotted B-90 Cyclops 9036 | -2/Research | Incoming investigation squad redirected 9139 | -2/Research | Build established: Mutant 9166 | -2/Research | Identified exit to Quarantine 9178 | -2/Research | Garrison activated, responded to threat 9193 | -2/Research | Spotted B-90 Cyclops 9246 | -2/Research | Core integrity fell below 50% 9284 | -2/Research | Found Prototype Launcher 9284 | -2/Research | Identified Enh. Gamma Bomb Array 9290 | -2/Research | Lost 15 parts (4n7u4w) 9294 | -2/Research | Core integrity fell below 20% 9310 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09256_ K-01 Serf cleans the Terminal. 09259_ Imp. Linear Gravjet destroyed. 09273_ Slug penetrates Wall. 09273_ U-05 Engineer lays Concrete. 09275_ Slug penetrates Door. 09275_ Slug penetrates Wall. 09275_ K-01 Serf destroyed. 09276_ K-01 Serf collects debris. 09279_ Slug penetrates G-73 Enforcer. 09279_ G-73 Enforcer destroyed. 09284_ Acquired Prototype Launcher. 09284_ Identified Enh. Gamma Bomb Array. 09295_ Door malfunctions. 09297_ U-05 Engineer repairs door. 09297_ Dropped Antimatter Reactor. 09304_ Triggered Ambush Trap. 09304_ L-61 Swordsman emerges from a hatch in the floor. 09304_ B-74 Champion emerges from a hatch in the floor. 09304_ G-73 Enforcer emerges from a hatch in the floor. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####?????????#######?????????????#######? | | ?????????# #?????????# ############### #? | | ########## ###########! u ## | | ^ """ > l b uu * | | #### F"" ### @ g g g ## | | * # "" "" #?# #######/####### #? | | # #?###+###???# #??## ##? | | # #??? ?????# ! #???# #?? | | # #??? ?????# #???# / ? | | # #??# ????# #???# # | | # #??# ????# ]#???# # | | # "??# ???# #???# #? | | " # #??# ???##+##+##???# #?? | | " # ##"##+######## #??####+##???# #????# #?? | | " # # ??????????# #?????# #????# #????# #?? | | # # ???????????# #?????# #????# #???## ##? | | # # ???????????# #?????# #????# #???# ## | | #### #????????????# #?????# ###### ##### "" | | ???#+?????????????# #?????# T" | | ??????????????????# ####### #### | | ??????????????????# #??#[ ## | | ??????????????????# #### #??###+###? | | ??????????????????#+#??# #??? ??? | | ?????????????????? + #? ??? | | ???????????????? #############/* # ?? | | ##????????????? """" ?????????????## ## ?? | | ???????????????"""" ??????????????# ## ? | | ????????????? """" ?????????????# ## ? | | ???????????????? """" ?????????????# ## ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 23 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 310 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Reclamation Efficiency 10 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 14 Item Schematics ----------------- Trap Extractor | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Hvy. Ion Cannon | -7/Factory | Downloaded Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Achiever Alien Tech Dangerous Findings Respectable Loadout The Oracle Challenges ------------ None Game ------ Seed NuclearDefenseWell Manual? 0 Play Time 03:59:08 Cumulative 83.0 hours Start 2021.12.22 @ 09:50:06 End 2021.12.22 @ 17:00:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c5211d4-df4e-49c3-94c7-490392b96d04