Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:34:43 Player: Barbarossa Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (3893) 3893 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 8575 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 369 Friendly Fire -90 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Light Fission Core Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Weapon Cycler Improved System Shield > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Fission Core Power Amplifier Advanced Heat Sink Energy Well Machine Analyzer Advanced Signal Interpreter Energy Filter Improved Particle Charger Shock Rifle Heavy Assault Rifle Gauss Rifle Improved Datajack [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 1 . 1 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 157 | . 11 18 19 21 25 5 . 58 Power 23 | . 2 2 3 1 1 1 . 13 Engine 16 | . 1 2 3 1 1 1 . 7 Core 7 | . 1 . . . . . . 6 Reactor . | . . . . . . . . . Propulsion 40 | . 4 6 4 7 7 . . 12 Treads 1 | . . . . . . . . 1 Leg 25 | . 2 1 4 7 5 . . 6 Wheel 14 | . 2 5 . . 2 . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | . 2 6 7 8 11 2 . 14 Device 33 | . 1 1 5 6 9 1 . 10 Storage 5 | . 1 3 . 1 . . . . Processor 3 | . . 1 . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 8 | . . 1 2 1 1 1 . 2 Artifact . | . . . . . . . . . Weapon 44 | . 3 4 5 5 6 2 . 19 Energy Gun 26 | . 3 4 5 4 5 . . 5 Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 15 | . . . . . . 1 . 14 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 5 | . . 1 . 3 1 . . . Parts Lost 64 | . 2 6 8 8 . 4 . 36 Power 10 | . . . 2 . . 1 . 7 Propulsion 17 | . 2 2 3 2 . . . 8 Utility 18 | . . 2 1 4 . 2 . 9 Weapon 19 | . . 2 2 2 . 1 . 12 Highest Loss Streak 13 | . 2 5 7 4 . 2 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 87 90 89 93 95 83 84 77 Engine 7 | . 12 7 8 9 7 7 7 6 Core 1 | . 1 3 . . . . . 3 Leg 12 | . . 8 13 25 21 . . 6 Wheel 8 | . 24 18 8 . 4 15 15 7 Device 15 | . 5 12 14 22 21 15 15 12 Storage 8 | . 14 11 9 9 7 7 7 5 Processor 4 | . . 4 2 . 7 7 7 5 Hackware 1 | . . . . . . . . 5 Protection 3 | . . 3 8 . 1 6 7 3 Energy Gun 17 | . 28 21 23 19 16 21 15 7 Energy Cannon 2 | . . . . 5 5 . . . Ballistic Gun 2 | . . . . . . . 7 8 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 10 20 35 44 44 56 51 50 63 Greatest Support 75 | 20 26 48 48 45 71 56 56 75 Greatest Overweight (x) 13 | . 6 1 13 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 Average Capacity 14 | . 8 10 15 15 15 15 15 14 Most Carried 15 | . 10 10 15 15 15 15 13 15 Average Carried 13 | . 7 9 12 14 14 13 13 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 14 15 13 13 5 Class Distribution -------------------- 31% | Gunner 18% | Scavenger-Gunner 16% | Scavenger-Mutant 12% | Mutant 10% | Commander-Gunner 7% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Matter Collected 2226 | 200 110 145 212 174 240 88 . 1057 Remotely . | . . . . . . . . . Salvage Created 5116 | . 409 1047 603 782 763 400 . 1112 Parts 258 | . 22 50 26 36 45 23 . 56 Haulers Intercepted 9 | . 2 3 1 2 1 . . . Recyclers Shooed 10 | . 1 4 1 2 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 88 | . 8 11 16 13 8 11 . 21 Guns 82 | . 8 11 15 12 6 10 . 20 Classes Destroyed 14 | . 5 3 2 1 3 . . . Worker 3 | . 1 . . . 1 . . 1 Builder 2 | . . . . . 1 . . 1 Hauler 9 | . 2 3 1 2 1 . . . Recycler 8 | . . 4 1 2 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 4 | . . 1 . 2 1 . . . Watcher 8 | . 2 2 . 1 2 . . 1 Swarmer 23 | . 3 . 8 4 . 5 . 3 Grunt 34 | . 5 5 3 6 2 4 . 9 Brawler 2 | . . . 1 . 1 . . . Duelist 2 | . . . 1 . . . . 1 Sentry 19 | . . 6 3 2 3 2 . 3 Hunter 4 | . . . . 1 . . . 3 Programmer 4 | . . . . . 2 . . 2 Best Kill Streak 6 | . 3 6 4 6 3 6 . 3 Combat Bots Only 6 | . 3 6 4 5 2 6 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 . 2 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 887 | . 40 69 110 90 87 91 . 400 Missed 269 | . 10 24 26 32 34 27 . 116 Damage Taken 9568 | . 329 613 1394 785 628 1034 . 4785 Core 1764 | . 80 97 413 83 91 136 . 864 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 173 | . . . . 173 . . . . Core Remaining (%) 63 | 100 68 75 . 9 . . 67 . Volleys Fired 361 | . 40 67 46 44 34 20 . 110 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 208 | . 80 112 177 187 208 206 . 171 Shots Fired 837 | . 80 122 117 118 99 58 . 243 Gun 803 | . 80 122 117 112 71 58 . 243 Cannon 34 | . . . . 6 28 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 176 | . . . . . . 2 . 174 Thermal 637 | . 80 122 117 118 86 56 . 58 Explosive . | . . . . . . . . . Electromagnetic 24 | . . . . . 13 . . 11 Robot Hit Streak 32 | . 9 16 9 11 21 32 . 26 Robot Miss Streak 7 | . 4 4 6 5 4 6 . 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 23 | . 1 2 4 6 1 6 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 Shots Hit Robots 576 | . 48 96 77 74 70 39 . 172 Core Hits 298 | . 23 38 48 29 32 29 . 99 Critical Kills 4 | . . . . 1 1 . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 21 | . . . 6 6 3 1 . 5 Burn 15 | . . . 6 5 2 1 . 1 Meltdown 2 | . . . . 1 1 . . . Destroy 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10329 | . 555 1329 1127 1328 1661 833 . 3496 Guns 9614 | . 555 1329 1127 1210 1064 833 . 3496 Cannons 715 | . . . . 118 597 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2540 | . . . . . . 16 . 2524 Thermal 7439 | . 555 1329 1127 1328 1399 817 . 884 Explosive . | . . . . . . . . . Electromagnetic 350 | . . . . . 262 . . 88 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 1 . . 1 Average Corruption 1 | . . . 2 1 1 . . 1 Corruption Purged 4 | . . . . 2 1 . . 1 Corruption Blocked . | . . . . . . . . . Effects 18 | . . . 12 5 . . . 1 Message Errors 2 | . . . 2 . . . . . Matter Fused 8 | . . . 4 4 . . . . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . 16 . . . Projectiles 16 | . . . . . 16 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 616 | . 150 38 616 159 278 355 . 254 Average Temperature 80 | . 40 14 170 35 77 137 . 54 Received Heat Transfer 2298 | . 147 237 621 378 165 363 . 387 Effects 8 | . . . 8 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . 1 1 2 1 . 1 Combat Hostiles 6 | . . . 1 1 2 1 . 1 Parts Melted 34 | . 1 6 5 5 8 6 . 3 Heat Transferred 16781 | . 1250 3195 2840 3145 2463 1888 . 2000 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Peak Influence 512 | . 263 471 512 409 455 . . 201 Initial 147 | . . 110 147 90 82 . . 56 Average 230 | . 129 294 354 292 284 . . 90 Maximum Alert Level 2 | . 1 2 2 2 2 . . 1 Low Security (%) 42 | . 78 15 7 12 16 . . 99 Level 1 46 | . 21 69 69 72 70 . . . Level 2 10 | . . 14 23 14 13 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 1 . 3 6 . . 6 Investigation 4 | . 1 . . . 3 . . . Extermination 4 | . . . . . 2 . . 2 Reinforcement 9 | . 2 1 . 1 1 . . 4 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Distress Signals 5 | . . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 12 23 18 22 19 12 . 39 Peak Tracking Total 7 | . 3 4 6 6 4 7 . 6 Tactical Retreats 8 | . . . 2 . 2 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 9 | . 1 . 2 1 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 4 | . . 1 1 1 1 . . . Max in Single Turn 1 | . . 1 1 1 1 . . . Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 31 | . 2 2 4 5 10 1 . 7 Terminals 18 | . 1 1 3 3 5 1 . 4 Fabricators 3 | . . . . . 3 . . . Repair Stations 5 | . . . . 2 1 . . 2 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 87 | . 3 5 9 20 28 4 . 18 Successful 60 | . 3 5 5 15 19 4 . 9 Failed 27 | . . . 4 5 9 . . 9 Catastrophic 7 | . . . 1 1 4 . . 1 Database Lockouts . | . . . . . . . . . Manual 25 | . 2 1 4 3 6 . . 9 Terminals 45 | . 1 1 6 8 10 4 . 15 Fabricators 5 | . . . . . 5 . . . Repair Stations 17 | . . . . 12 3 . . 2 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 14 | . . 4 . . 10 . . . Garrison Access 4 | . . . 3 . . . . 1 Terminal Hacks 16 | . . . 2 2 4 4 . 4 Record 6 | . . . . . . 4 . 2 Part Schematic 1 | . . . . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 12 | . . . . 11 1 . . . Scan Component 7 | . . . . 6 1 . . . Repair 5 | . . . . 5 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 13 | . . 4 . . 9 . . . Insert Component 7 | . . 2 . . 5 . . . Analyze 6 | . . 2 . . 4 . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks 14 | . 1 1 2 2 4 . . 4 Terminals 13 | . 1 1 2 2 3 . . 4 Botnet 13 | . 1 1 2 2 3 . . 4 Fabricators 1 | . . . . . 1 . . . Download 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 1 4 3 7 1 . 5 Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 2 . . 5 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . 5 . . . . Time 184 | . . . . 184 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 7 | . . 2 . . 5 . . . Part Schematics Acquired 6 | . . 2 . . 4 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 10 . . . Highest-Rated Group 173 | . . . . 173 173 . . . Highest-Rated Ally 29 | . . . . 29 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 74 | . . . . 4 70 . . . Total Damage 1023 | . . . . 60 963 . . . Kills 10 | . . . . 1 9 . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Turns Passed 5974 | . 396 563 838 830 1289 442 24 1592 Spaces Moved 3494 | 1 252 307 377 255 875 364 25 1038 Core 70 | . 8 . 11 . . . . 51 Treads 6 | . . . . . . . . 6 Legs 1387 | 1 8 54 209 255 560 . . 300 Wheels 2031 | . 236 253 157 . 315 364 25 681 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 90 90 100 120 100 100 100 50 Average Speed 120 | 120 98 104 163 179 116 100 100 111 Slowest Speed 700 | 120 350 120 700 190 190 100 100 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 53 26 31 55 20 60 7 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . 3 . . 1 Melee . | . . . . . . . . . Projectile 4 | . . . . . 3 . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total 4571 | . 322 429 501 531 1078 393 24 1293 Wait 371 | . 1 8 39 188 91 3 . 41 Move 3486 | . 251 306 376 254 874 363 24 1038 Hop . | . . . . . . . . . Pick Up 105 | . 9 14 19 14 20 2 . 27 Fast Attach 33 | . 3 6 1 5 4 . . 14 Attach 56 | . . 5 13 7 3 4 . 24 Detach . | . . . . . . . . . Swap 68 | . 8 7 5 9 18 1 . 20 Drop 90 | . 10 16 2 9 34 . . 19 Fire 361 | . 40 67 46 44 34 20 . 110 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 4) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 682 | -9/Materials | Lost 5 parts (2n1u2w) 847 | -9/Materials | Discovered new exit (range 15) 861 | -9/Materials | Identified exit to Materials 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1152 | -8/Materials | Discovered new exit (range 9) 1172 | -8/Materials | Discovered new exit (range 9) 1173 | -8/Materials | Identified exit to Storage 1227 | -8/Materials | Core integrity fell below 50% 1300 | -8/Materials | Lost 7 parts (2p2n1u2w) 1749 | -8/Materials | Build established: Tank 1798 | -8/Materials | Entered Storage 1892 | -8/Storage | Garrison activated, responded to threat 1921 | -8/Storage | Core integrity fell below 20% 1969 | -8/Storage | Lost 4 parts (1n1u2w) 2040 | -8/Storage | Garrison activated, responded to threat 2322 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2349 | -8/Storage | Discovered new exit (range 16) 2447 | -8/Storage | Repaired System Restoration Module 2486 | -8/Storage | Repaired Carbon-fiber Leg 2525 | -8/Storage | Repaired Pulse Rifle 2565 | -8/Storage | Repaired Particle Charger 2612 | -8/Storage | Repaired Hcp. Battery 2628 | -8/Storage | Entered Factory 2628 | -7/Factory | Accompanied by 10 allies 2628 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2773 | -7/Factory | Lost 3 allies 2839 | -7/Factory | Build established: Commander-Gunner 2878 | -7/Factory | Discovered new exit (range 14) 2990 | -7/Factory | Lost 7 allies 3427 | -7/Factory | Build established: Gunner 3698 | -7/Factory | Discovered new exit (range 12) 3917 | -7/Factory | Entered Lower Caves 4123 | -7/Lower Caves | Learned location of 1 exit from Factory 4170 | -7/Lower Caves | Attracted the attention of an 0b10 base 4232 | -7/Lower Caves | Learned Extension emergency access door positions 4232 | -7/Lower Caves | Learned Research terminal intel 4232 | -7/Lower Caves | Learned Armory garrison access intel 4314 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4347 | -7/Lower Caves | Discovered new exit (range 11) 4359 | -7/Lower Caves | Entered another Lower Caves area 4373 | -7/Lower Caves | Discovered new exit (range 3) 4383 | -7/Lower Caves | Entered Factory 4383 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4384 | -6/Factory | Identified exit to Factory 5073 | -6/Factory | Spotted B-75 Beast 5146 | -6/Factory | Lost 8 parts (1p1n3u3w) 5412 | -6/Factory | Lost 4 parts (2p1u1w) 5628 | -6/Factory | Build established: Scavenger-Gunner 5668 | -6/Factory | Lost 3 parts (1n1u1w) 5867 | -6/Factory | Lost 5 parts (1p1n1u2w) 5895 | -6/Factory | Core integrity fell below 50% 5936 | -6/Factory | Core integrity fell below 20% 5970 | -6/Factory | Lost 13 parts (3p3n3u4w) 5975 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05932_ Slug penetrates Wall. 05932_ Penetrated by Slug. 05932_ Lgt. Fission Core destroyed. 05935_ Penetrated by Slug. 05935_ M-28 Smith repairs H-66 Slayer. 05935_ Penetrated by Slug. 05935_ Flexi-carbon Leg destroyed. 05935_ Penetrated by Slug. 05938_ Hvy. Assault Rifle destroyed. 05938_ Penetrated by Slug. 05939_ Adv. Heat Sink destroyed. 05939_ Dropped Lrg. Storage Unit. 05941_ Penetrated by Slug. 05942_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05944_ Slug penetrates Wall. 05944_ Penetrated by Slug. 05952_ K-01 Serf cleans the Power Conduit. 05965_ Acquired Imp. Medium Treads. 05975_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #+########## # ## ####### | | % ##+##############+####### # | | % # | | % | | !! # | | /!! ###### ####+#####+### # | | ###!T#### #????# # # ##+### | | % #?####??####+####????# # # + # | | #????????? ??????# # """"""""" # #### # | | % #???????# ????# # # #??# # | | #???????# ! #???# # """"""""" # #??# # | | #???????# / #???# # # #??# # | | ##??????# #???# # """"""""" # #??# # | | #?????# """""" #???# + # #??# # | | #?????# """""" #???# # """"""""" # #??# # | | #?????# """""" #???# # # #??# # | | #?????# """""" #???# # """"""""" # #??###### | | #?????##########???# # # #????#### | | #??????# #????# ########+##### #????# | | #??????# """ #????# #??????# #?### ###??# | | #??????# "T" #????# #?????## ### #??# | | #??????# ###### ####### #??# | | ### ##??????# ^ + #??# | | ??? ???????# # ####### #??# | | ??? ???######+##+### # ###### #??# | | ?# @/ #????## ##?##### | | ????????######## # #?????# T#?# | | ???????????????# # """ #?????# #?# | | ???????????????# + """ #?????# ##?# | | ???????????#####+## ####### """ #?????# #??# | | ???????????# # #?????# #?????# #??# | | ???????????#! # #?????# #?????# #??##### | | ???????????# """ # #?????# " " #?????# #??????? | | ???????????# """ # #?????# "G" #?????# ??????? | | ???????????# """ + #?????# """ #?????# ??????# | | ???????????# # #?????# #?????# ""??????# | | ???????????# # #?????#######?????# """?????# | | ???????????# " " # #?????????????????# ""??????# | | ???????????+ "Y" !# #????#########????? ???????# | | ??????????## """ # ###### #????? "???????# | | ???????????#####+## ##### "???????? | | ?????????????# "???????? | | ?????????????# % ! ??????? | | ?????????????# """ ????????? | | ?????????????# "R #???????????????? | | ?????????????# """ ## #???????????????? | | ?????????????+ "" %#####+#################### | | ?????????????# [ # + = ![ | | ?????????????# !!! #"""" ################ | | ?????????????# !!! #"""" %#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Power Sword | -7/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Downloaded R-10 Processor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressSchematicCore Manual? 0 Play Time 00:59:34 Cumulative 115.6 hours Start 2024.04.21 @ 15:39:22 End 2024.04.21 @ 16:34:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61c3c3c4-de38-4bd7-bfc4-18a1ff530d28