Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 18:36:30 Player: Demise Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (279) 1395 Value Destroyed (7918) 7918 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3288) 3288 TOTAL SCORE: 18561 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1976 Follower Combat Kills 241 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -129 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Advanced Sensor Array KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Medium Armor Plating Advanced Hardlight Generator Hacking Suite Experimental System Shield System Restoration Module > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Advanced Sensor Array KE Penetrator [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . 2 . . 2 . 2 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . . 2 . 2 . . 2 . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 383 | 7 30 14 107 9 82 11 24 14 49 7 1 9 19 Power 21 | . 4 2 3 . 1 . 1 . 5 . . 1 4 Engine 13 | . 4 1 2 . 1 . 1 . 3 . . . 1 Core 7 | . . 1 1 . . . . . 2 . . 1 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 42 | 2 4 2 9 . 4 . . 1 8 1 . 5 6 Treads 2 | . . . . . . . . . . . . . 2 Leg 8 | . . . . . . . . . . . . 4 4 Wheel 30 | 2 4 2 8 . 4 . . 1 7 1 . 1 . Hover 1 | . . . . . . . . . 1 . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 203 | 3 7 5 67 7 53 5 13 10 21 4 . 2 6 Device 105 | 2 3 2 33 5 29 1 10 1 12 2 . 2 3 Storage 3 | 1 1 1 . . . . . . . . . . . Processor 9 | . 1 . 3 . 1 . . 3 . 1 . . . Hackware 7 | . . . . . . . 1 4 . . . . 2 Protection 79 | . 2 2 31 2 23 4 2 2 9 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 117 | 2 15 5 28 2 24 6 10 3 15 2 1 1 3 Energy Gun 4 | . . . 3 . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 58 | 2 11 3 14 1 12 3 7 1 3 . . . 1 Ballistic Cannon 6 | . . . . . . . . . 6 . . . . Launcher 24 | . 4 2 6 . 7 2 1 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 3 1 . . . Slashing Weapon 15 | . . . 5 1 4 1 2 . 1 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . 1 . . 1 . . Unidentified Prototypes 14 | . . . 4 . 2 . . . 4 . . 1 3 Parts Lost 70 | . 2 1 6 1 13 . . 2 19 . . 11 15 Power 9 | . . . 2 . 1 . . . 2 . . 1 3 Propulsion 18 | . 1 . 1 . 2 . . . 7 . . 3 4 Utility 31 | . 1 . 3 1 7 . . 2 7 . . 5 5 Weapon 12 | . . 1 . . 3 . . . 3 . . 2 3 Highest Loss Streak 9 | . 1 1 1 1 7 . . 1 7 . . 9 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 99 99 100 95 91 99 94 90 30 38 36 25 Engine 8 | . 13 11 10 11 8 9 8 7 3 . . . . Wheel 19 | . 25 28 22 22 17 18 18 15 13 4 5 1 . Device 11 | . 5 5 9 17 18 9 18 15 15 10 11 14 3 Storage 9 | . 14 14 11 11 9 9 9 7 6 . . . . Processor 5 | . 1 . 6 . 9 9 9 8 6 4 5 3 . Hackware 1 | . . . . . . . . 11 14 . . . 2 Protection 13 | . 2 8 16 15 14 19 16 11 10 4 5 1 1 Ballistic Gun 15 | . 26 27 17 21 14 12 17 9 3 . . . . Slashing Weapon 1 | . . . 3 . 2 1 . . . 1 . . . Naked Turns 14 | . . . . . . . . . 14 . . . . Heaviest Build 118 | 8 30 95 100 99 116 118 111 108 109 10 11 25 37 Greatest Support 56 | 20 20 20 26 30 30 24 30 30 30 16 16 25 56 Greatest Overweight (x) 9 | 2 8 4 9 4 8 4 3 3 5 1 . 2 1 Average Overweight (x) 2 | . . 3 4 3 3 4 3 3 2 . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 22 | 7 13 22 25 25 25 25 25 25 23 5 5 5 5 Most Carried 25 | 8 15 21 25 25 25 25 25 25 25 5 5 5 5 Average Carried 20 | 6 11 18 24 24 23 24 24 24 21 3 5 4 2 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 5 5 5 5 5 Final Carried 25 | 8 15 21 25 25 25 25 25 23 4 5 5 5 3 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Matter Collected 7317 | 362 426 297 2401 172 1319 439 594 126 646 67 . 202 266 Remotely 749 | . . . 70 . 334 . 84 . 261 . . . . Salvage Created 10120 | 283 703 130 4070 163 1569 466 974 231 697 67 . 137 630 Parts 596 | 25 58 12 252 5 79 26 57 6 27 . . 4 45 Haulers Intercepted 15 | . 2 . 6 . 4 . . 1 2 . . . . Recyclers Shooed 8 | 1 1 . 4 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Combat Hostiles Destroyed 176 | . 16 5 54 5 28 16 17 4 19 1 . 2 9 Melee 14 | . . . 1 . 1 . 1 2 . 1 . 2 6 Guns 84 | . 9 1 32 5 15 8 10 . 1 . . . 3 Cannons 9 | . . . . . . . . . 9 . . . . AOE 62 | . 7 4 21 . 11 8 6 . 5 . . . . Classes Destroyed 19 | 3 6 . 5 1 3 . . . 1 . . . . Worker 46 | 2 4 . 35 . 1 . 2 . 1 1 . . . Builder 15 | . 2 . 12 . . . 1 . . . . . . Tunneler 13 | 8 . 2 2 . . . 1 . . . . . . Hauler 15 | . 2 . 6 . 4 . . 1 2 . . . . Recycler 15 | 1 2 . 10 . 2 . . . . . . . . Mechanic 4 | . . . 1 . . . 3 . . . . . . Operator 9 | . 3 . 1 . 2 . . 1 . 1 . . 1 Watcher 11 | . 2 . 4 . 2 . 2 . 1 . . . . Swarmer 23 | . 6 3 . . 4 7 . . 3 . . . . Grunt 94 | . 10 2 36 3 12 5 12 4 6 . . . 4 Brawler 4 | . . . 2 . 1 . . . 1 . . . . Duelist 9 | . . . 4 . 3 . 2 . . . . . . Protector 4 | . . . 2 . 2 . . . . . . . . Sentry 28 | . . . 10 . 2 4 3 . 6 . . 1 2 Specialist 3 | . . . . . 2 . . . . . . 1 . Hunter 2 | . . . . . 1 . . . 1 . . . . Programmer 6 | . . . . . . . . . 2 1 . . 3 Heavy 1 | . . . . . 1 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 12 | 3 6 3 12 2 6 5 9 2 6 1 . 1 3 Combat Bots Only 8 | . 3 3 8 2 4 5 8 2 6 1 . 1 3 Max Kills in Single Turn 5 | 1 3 2 4 1 2 3 5 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 2 4 . 2 3 4 . 2 . . . . Melee 1 | . . . 1 . 1 . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Damage Taken 11960 | . 469 131 1464 183 1843 291 536 149 2707 185 . 1322 2680 Core 2811 | . 175 41 161 . 196 10 56 8 649 114 . 242 1159 Absorbed by Shields 788 | . . . 79 20 28 113 84 36 172 . . . 256 Redirected to Shielding 310 | . 3 . 46 . 176 2 12 2 69 . . . . Regen/Repaired (Parts) 820 | . 77 . 62 . 315 . 212 . 63 91 . . . Core Remaining (%) 55 | 100 . 13 . 59 . . 52 . 6 86 . 75 . Volleys Fired 575 | 46 65 13 191 15 106 29 53 2 41 . . 2 12 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . . 1 1 Hottest 110 | 40 50 43 46 46 46 46 46 46 96 . . 110 35 Shots Fired 1014 | 92 116 22 352 29 171 49 96 3 70 . . 2 12 Gun 876 | 92 101 18 328 29 148 41 94 3 10 . . . 12 Cannon 57 | . . . . . . . . . 55 . . 2 . Launcher 81 | . 15 4 24 . 23 8 2 . 5 . . . . Special . | . . . . . . . . . . . . . . Kinetic 931 | 92 101 18 328 29 148 41 94 3 65 . . . 12 Thermal 2 | . . . . . . . . . . . . 2 . Explosive 67 | . 15 4 24 . 9 8 2 . 5 . . . . Electromagnetic 14 | . . . . . 14 . . . . . . . . Robot Hit Streak 51 | 6 15 8 18 4 15 47 51 5 20 . . . 17 Robot Miss Streak 5 | 3 5 4 3 2 4 . 4 . 4 . . . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 1 . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . Shots Hit Robots 801 | 53 59 13 296 17 115 43 71 13 70 6 . 6 39 Core Hits 426 | 23 46 10 140 8 70 24 49 2 35 . . 1 18 Critical Kills 5 | . . . 1 . . . . 1 . . . 1 2 Critical Parts Destroyed 20 | . . . 2 . 2 . . 4 5 4 . 1 2 Critical Strikes 38 | . . . 4 . 2 . . 5 12 4 . 2 9 Destroy 11 | . . . 4 . 2 . . . . . . . 5 Blast 5 | . . . . . . . . . 5 . . . . Smash 18 | . . . . . . . . 5 7 4 . 2 . Impale 4 | . . . . . . . . . . . . . 4 Melee Attacks 268 | . . . 102 2 29 3 4 21 42 18 . 7 40 Impact 84 | . . . . . . . . 20 42 15 . 7 . Slashing 143 | . . . 102 2 29 3 4 . . 3 . . . Piercing 40 | . . . . . . . . . . . . . 40 Sneak Attacks 66 | . . . 59 . . . . 2 3 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 6 Damage Inflicted 24884 | 428 1834 411 9943 270 3346 1284 1834 530 2879 395 . 255 1475 Guns 8881 | 428 665 145 3428 270 1554 601 1041 29 235 . . . 485 Cannons 1104 | . . . . . . . . . 1104 . . . . Explosions 7480 | . 1169 266 2322 . 1728 683 762 . 550 . . . . Melee 7396 | . . . 4193 . 64 . 31 501 990 395 . 252 970 Ramming 23 | . . . . . . . . . . . . 3 20 Kinetic 9985 | 428 665 145 3428 270 1554 601 1041 29 1339 . . . 485 Thermal 97 | . . . . . 97 . . . . . . . . Explosive 6864 | . 1169 266 2322 . 1112 683 762 . 550 . . . . Electromagnetic 519 | . . . . . 519 . . . . . . . . Impact 2138 | . . . . . . . . 501 990 395 . 252 . Slashing 4288 | . . . 4193 . 64 . 31 . . . . . . Piercing 970 | . . . . . . . . . . . . . 970 Highest Corruption 4 | . . . . . 4 4 4 . 2 1 . . 2 Average Corruption 3 | . . . . . 4 4 4 . 1 1 . . 1 Corruption Purged 2 | . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . . . . . 4 16 20 . 9 . . . 1 Message Errors 15 | . . . . . 1 6 5 . 3 . . . . Matter Fused 12 | . . . . . 2 3 7 . . . . . . Heat Flow Errors 5 | . . . . . 1 1 2 . 1 . . . . Energy Discharges 5 | . . . . . . 1 1 . 2 . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . 2 4 . 2 . . . . Misfires 2 | . . . . . . 2 . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2278 | . 73 . 1081 . 25 28 6 230 426 324 . 56 29 Projectiles 9 | . . . . . . . . . 9 . . . . Explosions 150 | . 73 . 18 . 25 28 6 . . . . . . Melee 2119 | . . . 1063 . . . . 230 417 324 . 56 29 Knockbacks 21 | . . . . . . . . 2 16 2 . 1 . Impact 10 | . . . . . . . . 2 5 2 . 1 . Kinetic 8 | . . . . . . . . . 8 . . . . Secondary 3 | . . . . . . . . . 3 . . . . Self-Inflicted Damage 143 | . 57 . 42 . . 21 7 . 7 . . . 9 Shots 6 | . 1 . 2 . . 1 1 . 1 . . . . Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 6 | . . . . . . . . . . . . 2 4 Kicked 2 | . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 253 | . 16 4 23 . 253 171 212 3 133 . . 12 24 Average Temperature 22 | . 3 2 4 . 40 57 77 3 24 . . 7 10 Received Heat Transfer 3365 | . 180 33 671 12 497 113 226 102 728 63 . 135 605 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Fried 18 | . . . . . 1 . . 6 8 3 . . . Impact Corruptions 30 | . . . . . . . . 5 15 9 . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Peak Influence 1872 | 55 556 412 1872 1146 804 1087 1090 591 470 295 166 136 194 Initial 1100 | . 35 216 84 1100 401 524 529 434 189 193 151 116 32 Average 580 | 27 383 290 720 1052 586 808 785 457 312 226 152 99 83 Maximum Alert Level 5 | . 2 2 5 4 3 3 3 2 2 1 . . . Low Security (%) 19 | 100 18 . 25 . . . . . 5 39 100 100 100 Level 1 19 | . 19 90 13 . . . . 7 87 60 . . . Level 2 27 | . 61 9 6 . 81 29 53 92 6 . . . . Level 3 23 | . . . 29 75 18 70 46 . . . . . . Level 4 8 | . . . 20 24 . . . . . . . . . Level 5 . | . . . 1 . . . . . . . . . . High Security . | . . . 2 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . Squads Dispatched 43 | . 4 . 10 1 6 . 4 4 5 4 . 1 4 Investigation 14 | . 2 . 4 1 . . . 1 2 2 . . 2 Extermination 4 | . . . . . . . . . 2 1 . . 1 Reinforcement 11 | . 2 . 1 . 4 . . . 1 1 . 1 1 Assault 11 | . . . 5 . 2 . 4 . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Distress Signals 14 | . 2 . 3 . 6 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 294 | . 27 6 81 9 55 14 30 10 29 4 1 10 18 Peak Tracking Total 11 | . 4 3 8 3 6 7 9 3 6 3 1 7 11 Tactical Retreats 15 | . 1 . 2 . 4 . 2 2 . 1 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Traps Triggered 16 | . 3 . 2 . . 3 . . 4 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Machines Disabled 29 | . 5 . 19 . 1 1 1 1 1 . . . . Max in Single Turn 4 | . 3 . 4 . 1 1 1 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Machines Accessed 53 | . 9 . 16 1 7 . 4 4 5 4 2 . 1 Terminals 33 | . 6 . 11 1 2 . 2 3 4 3 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . 1 . 2 . 1 . 2 . 1 1 . . . Recycling Units 6 | . 2 . 1 . 1 . . . . . 1 . 1 Scanalyzers 5 | . . . 2 . 2 . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 167 | . 27 . 52 4 22 . 14 16 16 10 3 . 3 Successful 96 | . 15 . 32 . 14 . 10 8 10 5 2 . . Failed 69 | . 11 . 19 4 8 . 4 8 6 5 1 . 3 Catastrophic 7 | . . . . 1 1 . . 2 1 2 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 95 | . 21 . 31 4 7 . 5 13 9 5 . . . Terminals 112 | . 20 . 39 4 7 . 6 14 13 8 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 28 | . 2 . 6 . 7 . 8 . 3 2 . . . Recycling Units 15 | . 5 . 3 . 2 . . . . . 2 . 3 Scanalyzers 11 | . . . 4 . 5 . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 26 | . 4 . 10 . 1 . 2 2 4 2 1 . . Robot Analysis 8 | . 3 . 4 . . . . 1 . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . Terminal Index 5 | . 1 . . . 1 . . 1 1 1 . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 22 | . 2 . 4 . 6 . 6 . 2 2 . . . Scan Component 11 | . 1 . 2 . 3 . 3 . 1 1 . . . Repair 11 | . 1 . 2 . 3 . 3 . 1 1 . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . 1 . . Retrieve Components 4 | . 2 . 1 . . . . . . . 1 . . Scanalyzer 9 | . . . 3 . 4 . . 2 . . . . . Insert Component 5 | . . . 2 . 2 . . 1 . . . . . Analyze 4 | . . . 1 . 2 . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 34 | . 7 . 14 . 2 . 2 4 4 1 . . . Terminals 33 | . 6 . 14 . 2 . 2 4 4 1 . . . Track 2 | . . . 1 . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 23 | . 4 . 9 . 2 . 2 3 2 1 . . . Disrupt 3 | . . . 3 . . . . . . . . . . Operators 4 | . 1 . 1 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . 1 . 1 . . . Used 2 | . . . . . . . . 1 . 1 . . . Hacking Detections 41 | . 7 . 13 1 4 . 3 3 4 3 2 . 1 Full Trace Events 14 | . 1 . 6 1 . . 1 1 1 2 . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . 2 . 3 . 3 . 1 1 . . . Time 388 | . 32 . 58 . 102 . 140 . 12 44 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 4 . 4 . . . . . . . 1 . . Parts Scanalyzed 4 | . . . 1 . 2 . . 1 . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Total Allies 6 | . 1 . . 5 . . . . . . . . . Largest Group 5 | . 1 . . 5 4 . . . . . . . . Highest-Rated Group 83 | . 10 . . 83 67 . . . . . . . . Highest-Rated Ally 31 | . 10 . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 53 | . . . . 8 45 . . . . . . . . Total Damage 641 | . . . . 106 535 . . . . . . . . Kills 10 | . . . . 3 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Robot Analysis Total 8 | . 3 . 4 . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Turns Passed 12844 | 271 940 624 4606 710 1833 515 852 521 956 381 119 127 389 Spaces Moved 6769 | 147 729 433 2143 455 756 252 420 293 441 303 118 81 198 Core 313 | 71 1 . . . . . . . 76 105 . 9 51 Treads 2 | . . . . . . . . . . . . . 2 Legs 200 | . . . . . . . . . . . . 55 145 Wheels 6254 | 76 728 433 2143 455 756 252 420 293 365 198 118 17 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 125 135 135 150 135 135 50 50 100 90 50 Average Speed 129 | 88 93 129 149 140 137 150 135 135 119 86 100 104 93 Slowest Speed 450 | 150 450 140 215 150 210 150 135 135 165 100 100 180 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 95 91 98 98 54 41 28 8 84 10 3 53 5 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . . . . 1 1 . . Unknown Exits Taken 4 | 1 . . . . . . 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 61 | . . . 14 2 16 . 2 5 12 9 . 1 . Terrain Destroyed 394 | . 93 34 126 2 35 21 12 5 54 9 . 1 2 Melee 47 | . . . 3 2 16 . 2 5 10 9 . . . Projectile 15 | . . . . . . . . . 12 . . 1 2 AOE 332 | . 93 34 123 . 19 21 10 . 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac DSF Fac Total 9379 | 217 888 472 3047 489 1319 333 603 373 701 383 118 104 332 Wait 1105 | . 41 . 406 8 301 28 80 36 102 51 . 1 51 Move 6757 | 146 728 432 2142 454 756 251 419 292 440 302 117 80 198 Hop . | . . . . . . . . . . . . . . Pick Up 138 | 13 14 7 45 1 24 . 11 3 11 3 . 1 5 Fast Attach 76 | 5 3 2 13 . 6 3 3 3 13 5 1 7 12 Attach 76 | 1 8 2 9 1 22 . 5 4 15 2 . 2 5 Detach 28 | . 2 1 4 . 6 2 1 2 5 1 . . 4 Swap 231 | 1 19 10 85 8 54 8 16 7 21 . . . 2 Drop 111 | 5 8 5 50 . 15 2 11 3 3 1 . 2 6 Fire 575 | 46 65 13 191 15 106 29 53 2 41 . . 2 12 Melee 261 | . . . 102 2 29 3 4 21 42 18 . 7 33 Ram 4 | . . . . . . . . . . . . . 4 Kick 2 | . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 7 . . 8 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Sto / Low) -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 272 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 603 | -10/Materials | Discovered new exit (range 11) 730 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Core integrity fell below 50% 931 | -10/Materials | Repaired Autogun 1022 | -10/Materials | Identified exit to Materials 1094 | -10/Materials | Identified exit to Mines 1127 | -10/Materials | Discovered exit to Materials (range 14) 1146 | -10/Materials | Central database locked down 1212 | -10/Materials | Entered Mines 1314 | -10/Mines | Learned location of Zion (-6) 1323 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1330 | -10/Mines | Core integrity fell below 20% 1485 | -10/Mines | Discovered exit to Materials (range 7) 1514 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1709 | -10/Mines | Discovered exit to Materials (range 9) 1755 | -10/Mines | Learned Materials interactive machine intel 1836 | -10/Mines | Entered Materials 1836 | -9/Materials | Evolved 2 slots: Utility x2 1837 | -9/Materials | Loaded intel: 18 interactive machine locations 1847 | -9/Materials | Build established: Scavenger-Mutant 2001 | -9/Materials | Repaired Assault Rifle 2041 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2704 | -9/Materials | Discovered new exit (range 10) 2730 | -9/Materials | Identified exit to Materials 3464 | -9/Materials | Discovered new exit (range 9) 3521 | -9/Materials | Build established: Mutant 3835 | -9/Materials | Discovered exit to Materials (range 6) 3903 | -9/Materials | Central database locked down 3903 | -9/Materials | Identified exit to Mines 4158 | -9/Materials | Discovered exit to Materials (range 15) 5036 | -9/Materials | First assault squad dispatched 6328 | -9/Materials | High security lockdown imminent 6346 | -9/Materials | Sterilization system engaged 6346 | -9/Materials | Non-combat units ordered to evacuate 6358 | -9/Materials | Destroyed 8 combat bots 6442 | -9/Materials | Entered Mines 6443 | -9/Mines | Assembled infested the area 6448 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6524 | -9/Mines | Discovered exit to Materials (range 8) 6898 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7122 | -9/Mines | Discovered exit to Materials (range 12) 7152 | -9/Mines | Entered Materials 7152 | -8/Materials | Accompanied by 4 allies 7152 | -8/Materials | Evolved 2 slots: Utility x2 7157 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7612 | -8/Materials | Lost 4 parts (1n2u1w) 7952 | -8/Materials | First assault squad dispatched 8471 | -8/Materials | Lost 7 parts (1n5u1w) 8500 | -8/Materials | Repaired Arm. Wheel? 8629 | -8/Materials | Repaired Hvy. Assault Rifle 8668 | -8/Materials | Repaired Hrd. Medium Armor Plating 8985 | -8/Materials | Identified exit to Garrison 8985 | -8/Materials | Entered Garrison 9003 | -8/Garrison | Triggered checkpoint 9197 | -8/Garrison | Triggered checkpoint 9272 | -8/Garrison | Triggered checkpoint 9462 | -8/Garrison | Triggered checkpoint 9486 | -8/Garrison | Discovered new exit (range 10) 9500 | -8/Garrison | Entered Materials 9900 | -8/Materials | First assault squad dispatched 9906 | -8/Materials | Repaired Cld. Ion Engine 9960 | -8/Materials | Repaired Imp. Assault Rifle? 10013 | -8/Materials | Destroyed 8 combat bots 10061 | -8/Materials | Repaired Imp. Grenade Launcher 10277 | -8/Materials | Discovered new exit (range 10) 10352 | -8/Materials | Entered Factory 10352 | -7/Factory | Evolved 2 slots: Utility x2 10353 | -7/Factory | Identified exit to Lower Caves 10600 | -7/Factory | Hacking Suite fried by hacking feedback 10653 | -7/Factory | Garrison activated, responded to threat 10764 | -7/Factory | Discovered new exit (range 11) 10873 | -7/Factory | Entered Storage 10999 | -7/Storage | Lost 6 parts (1p1n2u2w) 11089 | -7/Storage | Build established: Hacker-Mutant 11109 | -7/Storage | Discovered new exit (range 3) 11269 | -7/Storage | Lost 3 parts (1p1n1w) 11348 | -7/Storage | Lost 3 parts (1n2u) 11423 | -7/Storage | Repaired Deuterium Engine 11600 | -7/Storage | Identified exit to Recycling 11755 | -7/Storage | Core integrity fell below 50% 11769 | -7/Storage | Released all parts (8) 11800 | -7/Storage | Lost 7 parts (4n3u) 11818 | -7/Storage | Discovered new exit (range 13) 11819 | -7/Storage | Core integrity fell below 20% 11829 | -7/Storage | Entered Factory 11829 | -6/Factory | Evolved 2 slots: Utility x2 11893 | -6/Factory | Repaired Power Maul 12018 | -6/Factory | Identified exit to Factory 12057 | -6/Factory | Build established: Mutant 12210 | -6/Factory | Entered another Factory area 12210 | -5/Factory | Evolved 2 slots: Utility x2 12265 | -5/Factory | Spotted B-75 Beast 12329 | -5/Factory | Identified exit to DSF 12329 | -5/Factory | Entered DSF 12372 | -5/DSF | Additional patrols routed to DSF 12440 | -5/DSF | Discovered new exit (range 16) 12447 | -5/DSF | Lost 9 parts (1p3n4u1w) 12456 | -5/DSF | Entered Factory 12456 | -4/Factory | Evolved 2 slots: Utility x2 12689 | -4/Factory | Found Prototype Hackware 12689 | -4/Factory | Identified Exp. System Shield 12764 | -4/Factory | Lost 5 parts (2p3u) 12771 | -4/Factory | Core integrity fell below 50% 12809 | -4/Factory | Lost 7 parts (1p2n2u2w) 12831 | -4/Factory | Core integrity fell below 20% 12845 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 12825_ P-70 Sage destroyed. 12826_ Acquired 50 matter. 12827_ Slug penetrates Wall. 12827_ Critical hit (Burn: +50). 12828_ Acquired 3 matter. 12829_ Slug penetrates P-70 Sage. 12833_ P-70 Sage suffers critical hit (Destroy). 12833_ Destroyed Antigrav System. 12833_ U-05 Engineer builds a Wall. 12835_ Slug penetrates P-70 Sage. 12837_ P-70 Sage destroyed. 12838_ Acquired 21 matter. 12839_ Slug penetrates G-67 Veteran. 12839_ G-67 Veteran suffers critical hit (Destroy). 12839_ Destroyed Unknown Leg. 12839_ Adv. KE Penetrator destroyed. 12840_ Imp. Treads destroyed. 12842_ Slammed into G-67 Veteran. 12845_ Penetrated by Slug. 12845_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????##########? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# !#? | | ????????????????????????????##### #? | | ????????????????????????????# #####+###?? | | ????????????????????????????# ! #???? | | ????????????????????????????#[![[ ##??? | | ????????????????????????????##%!! "#??? | | ?????????????????????????????#!%! #???? | | ????????????????????????????##=########???? | | ???????????????????????######[g=#?????????? | | ????????????????"??????##@ %%!!%#?????????? | | ?????????????? """?????## ### #?????????? | | ????????????? """ ?????# #?#####?????????? | | ??????????????? ????# #???????????????? | | ???????????????""" ##### #???????????????? | | ???????????????""" ##??????????????? | | ???????????""" """ #??????????????? | | ?????????? #??????????????? | | ?????????? ] h #??????????????? | | ??????????# #??????????????? | | ????????????#######+####h #??????????????? | | ???????????????# # #??????????????? | | ???????????????#= # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # +??????????????? | | ???????????????# + #??????????????? | | ???????????????#* # #??????????????? | | ???????????????#![! # #??????????????? | | ???????????????#[![= # #??????????????? | | ???????????????#=%%= # #??#+#?######### | | ???????????????#/####### #??# #?# ]# | | ???????????????#!####### #### #?# # | | ???????????????#=%% #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 24 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedHardlightLog Manual? 0 Play Time 02:24:34 Cumulative 606.3 hours Start 2022.06.15 @ 22:13:35 End 2022.06.16 @ 18:36:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bfe2fdf-12b0-47ba-8cde-328c13ac5e13