Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 04:12:26 Player: pappous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (6215) 6215 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 12067 Bonus ------- High Alert Combat Kills 558 Follower Combat Kills 74 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 143/150 System Corruption 12% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Plasma Rifle Flak Gun (fused) > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Recoil Stabilizer Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (23) Relay Coupler [Sentry] (22) Shock Bomb Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Recoil Stabilizer Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Sentry] Shock Bomb Launcher Improved Grenade Launcher Datajack [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 . . 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 5 | . . 1 1 . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 127 | 4 6 30 21 19 11 7 4 25 Power 14 | 1 . 4 2 1 2 1 . 3 Engine 12 | 1 . 4 2 1 2 1 . 1 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 43 | 2 1 8 6 9 6 2 1 8 Treads 24 | 1 . 5 3 6 5 1 . 3 Leg 8 | . . 1 . 3 . . . 4 Wheel 11 | 1 1 2 3 . 1 1 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 1 6 7 4 2 3 1 8 Device 21 | . . 4 6 2 2 2 1 4 Storage 2 | 1 1 . . . . . . . Processor 5 | . . 1 1 1 . . . 2 Hackware . | . . . . . . . . . Protection 5 | . . 1 . 1 . 1 . 2 Artifact . | . . . . . . . . . Weapon 37 | . 4 12 6 5 1 1 2 6 Energy Gun 13 | . 1 6 4 1 . . . 1 Energy Cannon 3 | . . . . 2 . . 1 . Ballistic Gun 13 | . 1 6 1 1 . . 1 3 Ballistic Cannon 4 | . . . 1 . 1 1 . 1 Launcher 4 | . 2 . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 7 | . . . . . . . . 7 Parts Lost 63 | . 1 12 13 6 4 6 . 21 Power 10 | . . 2 1 1 2 1 . 3 Propulsion 27 | . 1 5 7 2 2 3 . 7 Utility 12 | . . 1 2 2 . 2 . 5 Weapon 14 | . . 4 3 1 . . . 6 Highest Loss Streak 9 | . 1 4 6 2 1 5 . 9 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 10 17 19 19 19 18 19 15 Power . | . 1 1 . . . . . . Propulsion . | . 2 . . . . . . . Utility 9 | . 3 8 9 10 11 10 11 9 Weapon 6 | 1 4 6 8 7 6 6 6 3 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 1 2 3 2 2 . . 14 Power 3 | . . 1 . 1 . . . 1 Propulsion 2 | . 1 . . . . . . 1 Utility 14 | . . . 2 1 2 . . 9 Weapon 4 | . . 1 1 . . . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 86 90 80 97 96 95 85 73 Engine 9 | . 14 10 8 8 7 6 6 4 Treads 18 | . 10 13 11 27 33 25 12 10 Leg 1 | . . 1 . 3 . . . 5 Wheel 6 | . 14 10 9 2 2 2 10 2 Device 9 | . . 8 16 10 5 10 21 12 Storage 9 | . 14 11 9 9 9 7 6 6 Processor 10 | . . 9 5 16 18 15 13 12 Protection 2 | . 5 2 3 . 3 8 . 3 Energy Gun 6 | . 13 11 9 1 . . . 4 Energy Cannon 3 | . . . . 6 9 6 6 1 Ballistic Gun 6 | . 13 10 5 5 1 . 4 4 Ballistic Cannon 2 | . . . 3 2 5 6 1 . Peak Build Rating 53 | 4 8 16 24 27 27 34 39 53 Average Rating 20 | 2 6 12 19 24 25 31 35 34 On Entrance 19 | . 4 7 16 23 24 27 34 39 Avg Prop Armor Cover (%) 13 | 24 13 14 11 15 17 13 8 10 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 10 49 56 61 65 67 69 66 66 Greatest Support 82 | 16 16 20 60 80 82 82 42 62 Greatest Overweight (x) 15 | . 4 5 6 6 4 5 3 15 Average Overweight (x) 2 | . 3 4 3 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 Most Carried 20 | 6 13 20 20 20 20 20 20 20 Average Carried 17 | 3 10 17 19 19 19 18 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 13 19 20 20 20 18 20 14 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Matter Collected 3347 | 161 252 506 527 541 264 267 56 773 Remotely . | . . . . . . . . . Salvage Created 4949 | . 320 987 1005 884 656 240 56 801 Parts 287 | . 25 64 57 43 42 18 2 36 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 129 | . 12 22 24 24 18 8 1 20 Guns 62 | . 7 17 16 6 2 . 1 13 Cannons 29 | . . . 1 10 9 6 . 3 AOE 36 | . 5 5 6 8 7 2 . 3 Classes Destroyed 15 | . 2 4 4 3 1 . . 1 Worker 3 | . . . 2 . . 1 . . Builder 4 | . . 3 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 3 | . . 1 . . 2 . . . Watcher 2 | . . . . . 2 . . . Swarmer 25 | . 5 3 6 3 2 2 . 4 Grunt 70 | . 7 10 14 12 13 3 . 11 Brawler 3 | . . . . 1 . . . 2 Duelist 2 | . . 2 . . . . . . Sentry 21 | . . 7 2 6 3 1 1 1 Specialist 1 | . . . . 1 . . . . Hunter 2 | . . . 2 . . . . . Programmer 4 | . . . . 1 . 2 . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | . 3 5 7 9 5 3 1 4 Combat Bots Only 9 | . 3 3 3 9 4 3 1 4 Max Kills in Single Turn 4 | . 3 4 3 3 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 2 3 2 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Hostile Shots Fired 877 | . 51 135 177 102 88 117 36 171 Missed 250 | . 12 39 64 32 21 21 16 45 Hits 627 | . 39 96 113 70 67 96 20 126 Melee 20 | . . 16 . . . . . 4 Projectile 607 | . 39 80 113 70 67 96 20 122 Critical Strikes 21 | . . 5 3 3 1 2 . 7 Damage Taken 9578 | . 490 1634 1595 1050 1042 997 156 2614 Core 1929 | . 91 395 288 138 122 29 37 829 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . . . . . 52 . . Core Remaining (%) 51 | 100 63 1 . . . 95 . . Volleys Fired 453 | . 40 83 95 80 54 25 4 72 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 120 | . 70 80 117 117 117 117 90 120 Shots Fired 764 | . 75 160 165 118 78 38 8 122 Gun 516 | . 72 155 155 30 16 . 4 84 Cannon 202 | . . . 5 78 48 35 4 32 Launcher 46 | . 3 5 5 10 14 3 . 6 Special . | . . . . . . . . . Kinetic 343 | . 37 68 77 46 40 21 4 50 Thermal 364 | . 35 87 72 62 24 14 4 66 Explosive 45 | . 3 5 5 10 14 3 . 5 Electromagnetic 12 | . . . 11 . . . . 1 Robot Hit Streak 31 | . 11 13 22 21 20 18 7 31 Robot Miss Streak 6 | . 6 5 5 3 4 5 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 510 | . 42 115 116 63 48 28 7 91 Core Hits 306 | . 22 49 61 44 42 25 2 61 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 14 | . . 1 8 2 1 . . 2 Burn 9 | . . . 7 . . . . 2 Destroy 2 | . . 1 1 . . . . . Blast 3 | . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12950 | . 605 1734 2229 2185 2272 850 159 2916 Guns 5794 | . 402 1343 1780 579 102 . 92 1496 Cannons 3366 | . . . 76 937 923 690 67 673 Explosions 3784 | . 198 390 373 669 1247 160 . 747 Melee . | . . . . . . . . . Ramming 6 | . 5 1 . . . . . . Kinetic 4453 | . 194 659 1030 609 532 418 92 919 Thermal 4707 | . 208 684 826 907 493 272 67 1250 Explosive 3740 | . 198 390 373 669 1247 160 . 703 Electromagnetic 44 | . . . . . . . . 44 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 3 . . 1 1 1 . 12 Average Corruption 2 | . 1 . . 1 1 1 . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . 5 . . 8 6 4 . 28 Message Errors 8 | . . . . 1 1 . . 6 Matter Fused 12 | . 1 . . 1 1 1 . 8 Heat Flow Errors 11 | . . . . 4 1 1 . 5 Energy Discharges 6 | . 3 . . 1 . . . 2 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 Data Loss (major) 2 | . 1 . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 3 | . . . . 1 . 2 . . Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . 11 5 100 11 4 . 2 Projectiles 55 | . . . 5 35 9 4 . 2 Explosions 78 | . . 11 . 65 2 . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . 3 8 9 . . Impact . | . . . . . . . . . Kinetic 20 | . . . . 3 8 9 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . 2 16 . 47 13 . . 10 Shots 5 | . . 1 . 2 1 . . 1 Rammed 2 | . 1 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 448 | . 123 33 36 253 411 448 . 224 Average Temperature 77 | . 49 9 10 44 139 191 . 89 Received Heat Transfer 3414 | . 225 456 648 351 558 372 54 750 Effects 6 | . . . . 3 1 2 . . Shutdowns 2 | . . . . . 1 1 . . Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 12 | . 1 2 5 1 1 . . 2 Heat Transferred 10838 | . 475 1573 2628 1875 950 500 111 2726 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Maximum Alert Level 4 | . . . 1 4 3 2 . 1 Low Security (%) 49 | 100 100 100 64 6 . . 100 22 Level 1 18 | . . . 35 4 . 69 . 77 Level 2 11 | . . . . 33 . 30 . . Level 3 15 | . . . . 34 100 . . . Level 4 5 | . . . . 20 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1580 | . 135 182 277 1580 1048 462 144 365 Initial 770 | . . . 22 85 770 462 144 . Average 351 | . 41 94 143 761 856 378 65 247 Influence Increases 4800 | . 356 694 696 1555 572 257 55 615 Destroy 0b10 Robot/C 2640 | . 240 440 480 500 360 160 20 440 Destroy 0b10 Robot/NC 85 | . . 20 25 5 25 5 5 . Destroy Leader 500 | . 60 130 102 20 86 50 12 40 Allied During Kill 14 | . . . . . . . 1 13 Successful Hack 21 | . . . 4 . . . 17 . Disable Machine 180 | . 15 60 . 75 30 . . . Anti-Garrison Action 850 | . . . . 850 . . . . Destroy Structure 330 | . 26 29 40 105 71 12 . 47 Lose Combat Pursuer 180 | . 15 15 45 . . 30 . 75 Influence Decreases 4435 | . 356 640 618 107 1136 976 352 250 Entered New Map 1596 | . . . 32 47 810 554 153 . Time Decay 2189 | . 346 540 456 . 286 362 199 . Lost Part 590 | . 10 100 130 60 40 60 . 190 Lost Ally 60 | . . . . . . . . 60 Squads Dispatched 15 | . 4 2 3 . 4 2 . . Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 10 | . 2 2 3 . 2 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Distress Signals 13 | . 1 3 5 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 214 | . 28 41 42 26 22 17 2 36 Peak Tracking Total 10 | . 5 7 6 10 5 4 1 7 Tactical Retreats 8 | . 1 1 2 . . 1 . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Traps Triggered 10 | . 4 . . 4 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Disabled 17 | . 1 4 . 10 2 . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . Garrison Relay 4 | . . . . 4 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Accessed 12 | . 3 1 1 2 . 1 4 . Terminals 6 | . 1 . . 2 . 1 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 27 | . 8 4 2 4 . 3 6 . Successful 13 | . 5 3 1 . . . 4 . Failed 13 | . 3 . 1 4 . 3 2 . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 2 . . 4 . 3 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 4 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 4 | . 2 . . . . . 2 . Record 2 | . 1 . . . . . 1 . Open DSF 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 2 | . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 1 1 2 . 1 3 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 134 | . . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . . 12 . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 24 | . . . . 21 . . . 3 Machine Destruction 18 | . . . . 18 . . . . Programmers 6 | . . . . 3 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total Allies 4 | . . . . 1 . . 3 . Largest Group 3 | . . . . 1 . . 3 3 Highest-Rated Group 90 | . . . . 34 . . 90 90 Highest-Rated Ally 34 | . . . . 34 . . 30 30 Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 28 | . . . . 4 . . 1 23 Total Damage 706 | . . . . 66 . . 36 604 Kills 4 | . . . . 1 . . 1 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Active Infowar (turns) 2971 | . . 164 1035 36 79 839 428 390 Optics 341 | . . . . . . . . 341 Sensors 1844 | . . 164 285 . 79 839 428 49 Terrain 656 | . . . 656 . . . . . Seismic 786 | . . . 750 36 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Turns Passed 10059 | 49 1356 1792 1513 2647 626 839 428 809 Spaces Moved 4890 | 38 851 926 652 1441 245 339 185 213 Core 4 | 1 . . . . . . . 3 Treads 1905 | . . 3 108 1061 193 337 128 75 Legs 87 | . . 2 . 1 . . . 84 Wheels 2894 | 37 851 921 544 379 52 2 57 51 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 115 155 145 140 120 145 Average Speed 161 | 98 135 147 165 160 157 209 202 222 Slowest Speed 800 | 100 140 400 320 470 240 400 232 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 96 64 55 82 30 11 5 30 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . Terrain Destroyed 353 | . 25 26 41 107 93 17 . 44 Melee . | . . . . . . . . . Projectile 10 | . . . 2 . 8 . . . AOE 343 | . 25 26 39 107 85 17 . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total 6268 | 47 984 1186 915 1653 408 429 228 418 Wait 575 | . 70 107 108 41 81 49 29 90 Move 4883 | 37 850 925 651 1440 244 338 185 213 Hop . | . . . . . . . . . Pick Up 76 | 6 10 20 16 7 6 3 2 6 Fast Attach 70 | 4 2 10 12 10 4 5 6 17 Attach 45 | . 2 13 7 4 4 4 . 11 Detach . | . . . . . . . . . Swap 51 | . 6 13 10 9 7 2 . 4 Drop 62 | . 3 14 16 11 8 3 2 5 Fire 453 | . 40 83 95 80 54 25 4 72 Melee . | . . . . . . . . . Ram 2 | . 1 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . Rewire 27 | . . . . 27 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 639 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Discovered new exit (range 13) 1187 | -10/Materials | Discovered new exit (range 6) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Central database locked down 1804 | -9/Materials | Lost 4 parts (3n1w) 1881 | -9/Materials | Discovered new exit (range 4) 1910 | -9/Materials | Identified exit to Materials 2067 | -9/Materials | Build established: Scavenger-Mutant 2178 | -9/Materials | Discovered exit to Materials (range 14) 2561 | -9/Materials | Discovered new exit (range 12) 2678 | -9/Materials | Core integrity fell below 50% 2695 | -9/Materials | Core integrity fell below 20% 2738 | -9/Materials | Lost 4 parts (1p1n2w) 2856 | -9/Materials | Discovered new exit (range 7) 3198 | -9/Materials | Entered another Materials area 3198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3898 | -8/Materials | Lost 3 parts (1n1u1w) 4140 | -8/Materials | Core integrity fell below 50% 4166 | -8/Materials | Lost 6 parts (1p3n2w) 4464 | -8/Materials | Discovered new exit (range 15) 4708 | -8/Materials | Identified exit to Garrison 4711 | -8/Materials | Entered Garrison 4727 | -8/Garrison | Triggered checkpoint 4873 | -8/Garrison | Triggered checkpoint 4927 | -8/Garrison | Destroyed 9 combat bots 4989 | -8/Garrison | Triggered checkpoint 5079 | -8/Garrison | Discovered new exit (range 14) 5341 | -8/Garrison | Triggered checkpoint 5449 | -8/Garrison | Discovered new exit (range 14) 5477 | -8/Garrison | Triggered checkpoint 5667 | -8/Garrison | Triggered checkpoint 5761 | -8/Garrison | Triggered checkpoint 5820 | -8/Garrison | Discovered new exit (range 12) 5836 | -8/Garrison | Identified exit to Materials 6715 | -8/Garrison | Triggered checkpoint 6764 | -8/Garrison | Installed Relay Interface Framework 6994 | -8/Garrison | Garrison Relay disabled 7103 | -8/Garrison | Garrison Relay disabled 7206 | -8/Garrison | Garrison Relay disabled 7358 | -8/Garrison | Entered Materials 7420 | -8/Materials | Core integrity fell below 20% 7818 | -8/Materials | Garrison activated, responded to threat 7961 | -8/Materials | Discovered new exit (range 16) 7983 | -8/Materials | Identified exit to Factory 7984 | -8/Materials | Entered Factory 7984 | -7/Factory | Evolved 2 slots: Utility x2 8311 | -7/Factory | Discovered new exit (range 6) 8319 | -7/Factory | Identified exit to Factory 8491 | -7/Factory | Lost 5 parts (1p2n2u) 8823 | -7/Factory | Entered another Factory area 8823 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9030 | -6/Factory | Identified exit to DSF 9181 | -6/Factory | Fabricated L-41 Fighter (x3) 9251 | -6/Factory | Identified exit to Garrison 9251 | -6/Factory | Entered Garrison 9251 | -6/Garrison | Accompanied by 3 allies 9315 | -6/Garrison | Triggered checkpoint 9495 | -6/Garrison | Triggered checkpoint 9495 | -6/Garrison | Spotted B-75 Beast 9539 | -6/Garrison | Core integrity fell below 50% 9552 | -6/Garrison | Destroyed B-75 Beast 9575 | -6/Garrison | Lost 9 parts (1p3n2u3w) 9609 | -6/Garrison | Triggered checkpoint 9617 | -6/Garrison | Core integrity fell below 20% 9619 | -6/Garrison | Triggered checkpoint 9650 | -6/Garrison | Lost 7 parts (2p1n1u3w) 9664 | -6/Garrison | System corruption reached 10% 9998 | -6/Garrison | Discovered new exit (range 10) 10033 | -6/Garrison | Triggered checkpoint 10060 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09864_ System corrupted: Heat flow error (+277). 09881_ System corrupted: Flak Gun fused. 09903_ System corrupted: Energy discharge (-52). 09919_ System corrupted: Lgt. Treads rejected. 09929_ Hvy. Laser melted. 09929_ G-50 Soldier destroyed. 09932_ Acquired 42 matter. 09939_ Acquired Adv. Heat Sink. 09943_ Acquired Lgt. Treads. 09945_ System corrupted: Matter fused (-5). 09951_ Carbon-fiber Leg destroyed. 09952_ G-50 Soldier destroyed. 09956_ Acquired 44 matter. 09966_ Acquired 34 matter. 09989_ 7MVPXPWQB 7A17PGIYK,UK 09998_ EXIT=FOUND 10004_ RWD>MSSE5C G41P,HP=J6PNGGG4GES&4S 10029_ System corrupted: Energy discharge (-30). 10033_ Beams of light sweep through the air. An alarm sounds. 10047_ System corrupted: Heat flow error (+239). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ???????????????????????????????????# ## ## | | ?????????????????????????########### ##% ## | | ?????????????????????????# [=|= | | ?????????????????????????# ! [ | | ?????????????????????????# ######## !/ ! | | ?????????????????????????# #??????##"###! ##"## | | ?????????????????????????# #???????# #?#= !##%%# | | ?????????????????????????# #???????# #?####"##%%# | | ????????????????########## #???????# #????#[##%=# | | ????????????????# #??????? #????# ! # | | ????????????????# #???????###????##"## # | | ????????????????# < ##### ###??????????????# ### # | | ????????????????# ??????# #???????????????# #??# # | | ????????????????????????# #??????????????# #???# # | | ????????????????????????# #?????????????# #????# # | | ????????????????????????# #???????""""??##?????#!! | | ????????????????????????# #??????????"?????????# # | | ????????????????????????# #???????""""?????????# # | | ????????????????????????# #????????????????????# # | | ????????????????????????# #????????????????????### | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# +??????????????????????? | | ????????????????????????#Y#??????????????????????? | | ????????????????????????#@###########????????????? | | ????????????????????????#ggg #???????? | | ????????????????????????####### ###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 41 Targeting Accuracy 12 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fitting Room Ghost 'Em Item+ Spot Them First Challenges ------------ None Game ------ Seed SurgeMultireflexPropulsion Manual? 0 Play Time 02:01:09 Cumulative 99.9 hours Start 2025.10.30 @ 16:18:33 End 2025.11.01 @ 04:12:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5155cf8-6dc5-4600-993c-7fb055d01582