Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:01:33 Player: Snips Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (1732) 1732 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 4926 Bonus ------- Pacifist 200 High Alert Combat Kills 94 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (5) ---- Improved Deuterium Engine High-capacity Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Small Matter Pod > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Propulsion Shielding Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Hammer [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 2 | . . . . 2 . . Parts Attached 61 | . 1 32 . 28 . . Power 4 | . . 1 . 3 . . Engine 4 | . . 1 . 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | . . 6 . 7 . . Treads 8 | . . 4 . 4 . . Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 17 | . 1 11 . 5 . . Device 3 | . 1 2 . . . . Storage 4 | . . 3 . 1 . . Processor 5 | . . 4 . 1 . . Hackware 1 | . . . . 1 . . Protection 4 | . . 2 . 2 . . Artifact . | . . . . . . . Weapon 27 | . . 14 . 13 . . Energy Gun . | . . . . . . . Energy Cannon 4 | . . 4 . . . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 12 | . . 7 . 5 . . Launcher 7 | . . 2 . 5 . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 24 | . . . . 23 1 . Power 2 | . . . . 2 . . Propulsion 6 | . . . . 5 1 . Utility 4 | . . . . 4 . . Weapon 12 | . . . . 12 . . Highest Loss Streak 11 | . . . . 11 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 74 | . 4 88 77 65 25 18 Engine 7 | . . 9 11 5 . . Treads 14 | . . 16 22 12 . . Leg 1 | . . 2 . . . . Flight 1 | . . . . 3 7 . Storage 13 | . . 14 22 12 . . Processor 9 | . . 16 . 2 9 9 Protection 2 | . . 4 . . . . Energy Cannon 1 | . . 3 . . . . Ballistic Cannon 15 | . . 15 22 17 . . Launcher 2 | . . 1 . 5 . . Naked Turns 20 | . 20 . . . . . Heaviest Build 100 | . 1 58 54 100 1 1 Greatest Support 49 | 3 3 49 40 40 5 3 Greatest Overweight (x) 3 | . . 2 1 3 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 5 5 20 20 20 5 5 Average Capacity 15 | 5 5 15 20 15 5 5 Most Carried 20 | . 2 20 19 20 3 3 Average Carried 13 | . 1 14 18 14 3 3 Final Capacity 20 | 5 5 20 20 5 5 5 Final Carried 19 | . 2 18 19 3 3 3 Class Distribution -------------------- 56% | Mutant 21% | Gunner 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 2276 | . . 1127 88 977 84 . Remotely . | . . . . . . . Salvage Created 1934 | . . 990 74 870 . . Parts 134 | . . 77 5 52 . . Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 5 | . . . . 5 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 40 | . . 13 2 25 . . Melee 1 | . . . . 1 . . Cannons 32 | . . 10 2 20 . . AOE 7 | . . 3 . 4 . . Classes Destroyed 11 | . . 10 . 1 . . Worker 14 | . . 11 1 2 . . Builder 15 | . . 9 . 6 . . Tunneler 2 | . . 2 . . . . Hauler 3 | . . 3 . . . . Recycler 4 | . . 1 . 3 . . Mechanic 3 | . . 1 . 2 . . Watcher 3 | . . 3 . . . . Swarmer 7 | . . . . 7 . . Grunt 24 | . . 9 1 14 . . Brawler 3 | . . 1 1 1 . . Sentry 6 | . . 3 . 3 . . Best Kill Streak 11 | . . 11 3 11 . . Combat Bots Only 7 | . . 4 2 7 . . Max Kills in Single Turn 3 | . . 3 1 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 391 | . 1 66 3 309 6 6 Missed 104 | . . 20 1 80 3 . Damage Taken 4194 | . 12 694 27 3379 47 35 Core 796 | . 12 222 11 516 . 35 Absorbed by Shields 15 | . . . . . . 15 Redirected to Shielding 70 | . . 20 . 50 . . Core Remaining (%) 78 | 100 95 . 41 . . . Volleys Fired 176 | . . 87 5 84 . . Largest 4 | . . 2 2 4 . . Hottest 156 | . . 136 78 156 . . Shots Fired 385 | . . 174 10 201 . . Gun 4 | . . 4 . . . . Cannon 355 | . . 158 10 187 . . Launcher 21 | . . 12 . 9 . . Special 5 | . . . . 5 . . Kinetic 337 | . . 140 10 187 . . Thermal 22 | . . 22 . . . . Explosive 21 | . . 12 . 9 . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . . 10 8 8 . . Robot Miss Streak 5 | . . 5 2 5 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 208 | . . 89 8 107 3 1 Core Hits 120 | . . 52 4 64 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . . 4 . 4 . . Blast 7 | . . 4 . 3 . . Smash 1 | . . . . 1 . . Melee Attacks 19 | . . . . 14 3 2 Impact 13 | . . . . 13 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5768 | . . 2303 153 3312 . . Guns 67 | . . 67 . . . . Cannons 4463 | . . 1843 153 2467 . . Explosions 1036 | . . 393 . 643 . . Melee 202 | . . . . 202 . . Ramming . | . . . . . . . Kinetic 4261 | . . 1641 153 2467 . . Thermal 269 | . . 269 . . . . Explosive 1036 | . . 393 . 643 . . Electromagnetic . | . . . . . . . Impact 202 | . . . . 202 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 6 . 73 . . Projectiles 49 | . . 4 . 45 . . Explosions 7 | . . 2 . 5 . . Melee 23 | . . . . 23 . . Knockbacks 42 | . . 8 1 33 . . Impact 1 | . . . . 1 . . Kinetic 41 | . . 8 1 32 . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . . 51 . 66 . . Shots 6 | . . 3 . 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 505 | . . 505 42 466 . . Average Temperature 107 | . . 71 18 140 . . Received Heat Transfer 1941 | . 6 282 6 1629 18 . Effects 15 | . . 5 . 10 . . Shutdowns 5 | . . 2 . 3 . . Energy Bleed 3 | . . . . 3 . . Interference 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . 1 . . . . Damage (minor) 3 | . . 2 . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 481 | . . 481 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Peak Influence 610 | . 30 385 194 610 286 185 Initial 212 | . . 12 124 75 212 185 Average 270 | . 12 221 172 368 237 185 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 33 | 100 100 36 100 20 . 100 Level 1 42 | . . 63 . 14 100 . Level 2 24 | . . . . 65 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 2 . 6 1 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . 3 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 11 | . 1 5 . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 5 21 2 48 8 4 Peak Tracking Total 8 | . 4 5 2 8 7 6 Tactical Retreats 7 | . . . . 6 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 5 | . . 4 . 1 . . Max in Single Turn 2 | . . 2 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 5 | . . . . . 5 . Successful 2 | . . . . . 2 . Failed 3 | . . . . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 2 2 . Non-combat 4 | . . . . 2 2 . Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . 2 2 . parse_system 2 | . . . . 1 1 . no_distress 2 | . . . . 1 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 2232 | 11 36 1122 92 830 118 23 Spaces Moved 1327 | 22 63 380 29 559 237 37 Core 210 | 22 63 63 . . 25 37 Treads 422 | . . 284 29 109 . . Legs 33 | . . 33 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 662 | . . . . 450 212 . Fastest Speed 35 | 50 50 50 250 35 35 50 Average Speed 107 | 50 50 197 250 82 36 50 Slowest Speed 410 | 50 50 320 250 410 50 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 24 29 9 44 48 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 158 | . . 96 . 62 . . Melee . | . . . . . . . Projectile 19 | . . 11 . 8 . . AOE 139 | . . 85 . 54 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 1753 | 21 66 582 40 735 267 42 Wait 94 | . 1 17 6 42 28 . Move 1313 | 21 62 379 28 550 236 37 Hop 4 | . . . . 4 . . Pick Up 48 | . 2 38 1 7 . . Fast Attach 18 | . 1 11 . 6 . . Attach 23 | . . 6 . 17 . . Detach . | . . . . . . . Swap 20 | . . 15 . 5 . . Drop 35 | . . 29 . 6 . . Fire 176 | . . 87 5 84 . . Melee 19 | . . . . 14 3 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 4) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Utility x2 193 | -9/Materials | Core integrity fell below 50% 693 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Discovered new exit (range 15) 1099 | -9/Materials | Build established: Mutant 1170 | -9/Materials | Entered Mines 1237 | -9/Mines | Discovered new exit (range 11) 1238 | -9/Mines | Met a Derelict bent on vengeance 1262 | -9/Mines | Entered Materials 1262 | -8/Materials | Evolved 2 slots: Weapon x2 1546 | -8/Materials | Garrison activated, responded to threat 1570 | -8/Materials | Build established: Gunner 1579 | -8/Materials | Lost 5 parts (1p4w) 1580 | -8/Materials | Destroyed 7 combat bots 1812 | -8/Materials | Core integrity fell below 50% 1897 | -8/Materials | Lost 11 parts (1p2n3u5w) 1985 | -8/Materials | Core integrity fell below 20% 2047 | -8/Materials | Lost 5 parts (2n1u2w) 2053 | -8/Materials | Discovered new exit (range 5) 2092 | -8/Materials | Entered Storage 2103 | -8/Storage | Build established: Mutant 2205 | -8/Storage | Identified exit to Garrison 2210 | -8/Storage | Entered Garrison 2218 | -8/Garrison | Triggered checkpoint 2233 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Current location identified: Storage >>Layout(Zone) Retrieving Zone 1U layout... Downloaded map data. ALERT: Suspicious activity at Terminal S007. Dispatching Investigation squad. Imp. VTOL Module destroyed. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 73. Jacked S-10 Pest... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??###?????????????????# ##?????????????????????? | | ?? ?????????????????# s ?????????????????????? | | ?? ?????????????????# s??????????????????????? | | ??# ?????????????????# ??????????????????????? | | ??# ??????????????????#ss#??????????????????????? | | ??# #?????????????????# @#??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# "?????????????????# #??????????????????????? | | ??# "?????????????????# #??????????????????????? | | ??# "?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# ################### #??????????????????????? | | ??# #??????????????????????? | | ??# #??????????????????????? | | ??# ######################??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 290 Matter Capacity 350 Sight Range 18 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullWeldingHumpback Manual? 0 Play Time 00:24:26 Cumulative 3.1 hours Start 2024.03.31 @ 22:37:24 End 2024.03.31 @ 23:01:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Terminus++ Map View 55x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9ba164f-6678-49f9-9c03-25cc43f66da0