Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 22:18:21

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3154

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             155/700
Matter                     241/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Micro Nuclear Core
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
           Gravmag System
>          --- UTILITY ----------
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy Mace
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 3   .   1   .   12  
  Power                    2    | 1   .   .   .   1   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   7   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 4    | .   .   .   .   4   
  Utility                  5    | .   .   1   .   4   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             3    | .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 8    | .   .   .   3   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               6    | .   .   .   2   4   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     26   | .   42  34  24  21  
  Engine                   3    | .   14  11  .   .   
  Treads                   9    | .   28  22  16  .   
  Wheel                    2    | .   .   .   .   5   
  Hover                    1    | .   .   .   .   2   
  Flight                   1    | .   .   .   .   2   
  Hackware                 4    | .   .   .   .   7   
  Protection               3    | .   .   1   7   3   
Naked Turns                19   | .   .   .   5   14  
Heaviest Build             6    | 3   3   6   3   3   
  Greatest Support         56   | 40  3   3   3   56  
  Greatest Overweight (x)  1    | .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   .   4   4   5   
  Average Carried          2    | .   .   .   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   .   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           220  | 214 .   .   .   6   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               2123 | .    2    365  346  1410 
  Core                     733  | .    .    56   132  545  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  100  86   76   .    
Volleys Fired              .    | .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    
  Core Hits                2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           33   | .    5    9    .    19   
  Guns                     .    | .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  33   | .    5    9    .    19   
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      12   | .    2    4    .    6    
  Shots                    .    | .    .    .    .    .    
  Rammed                   13   | .    1    1    .    11   
Targets Rammed             13   | .    1    1    .    11   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        16   | .    .    .    16   4    
  Average Temperature      9    | .    .    .    11   4    
  Received Heat Transfer   387  | .    .    30   153  204  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             541  | .   30  87  66  541 
  Initial                  36   | .   .   12  36  16  
  Average                  163  | .   14  39  53  283 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         54   | 100 100 100 100 13  
  Level 1                  34   | .   .   .   .   66  
  Level 2                  10   | .   .   .   .   19  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   2   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   3   14  10  31  
  Peak Tracking Total      17   | .   6   7   11  17  
  Tactical Retreats        7    | .   .   1   .   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                3    | .   .   .   .   3   
  Successful               1    | .   .   .   .   1   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
    Jam                    1    | .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               450  | 33  44  70  68  235 
Spaces Moved               819  | 46  86  120 135 432 
  Core                     688  | 41  86  120 135 306 
  Treads                   5    | 5   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   2    | .   .   .   .   2   
  Hover                    .    | .   .   .   .   .   
  Flight                   124  | .   .   .   .   124 
  Fastest Speed            34   | 50  50  50  50  34  
  Average Speed            49   | 61  50  52  50  46  
  Slowest Speed            160  | 160 50  100 50  100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   34  19  20  19  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      855  | 48  86  126 134 461 
  Wait                     .    | .   .   .   .   .   
  Move                     811  | 45  85  119 134 428 
  Hop                      2    | .   .   .   .   2   
  Pick Up                  7    | .   .   4   .   3   
  Fast Attach              12   | 3   .   1   .   8   
  Attach                   4    | .   .   .   .   4   
  Detach                   1    | .   .   .   .   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     5    | .   .   1   .   4   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      13   | .   1   1   .   11  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   34 | -11/Junkyard  | Entered Materials
   70 | -10/Materials | Discovered new exit (range 16)
   78 | -10/Materials | Entered another Materials area
   78 | -9/Materials  | Evolved 2 slots: Propulsion x2
  125 | -9/Materials  | Discovered new exit (range 13)
  148 | -9/Materials  | Entered another Materials area
  148 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  207 | -8/Materials  | Discovered new exit (range 15)
  216 | -8/Materials  | Entered Factory
  216 | -7/Factory    | Evolved 2 slots: Utility x2
  242 | -7/Factory    | Lost 3 parts (2n1u)
  313 | -7/Factory    | Build established: Mutant
  408 | -7/Factory    | Core integrity fell below 50%
  432 | -7/Factory    | Lost 3 parts (2n1u)
  451 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00376_ Identified Cld. VTOL Module.
00376_ Malfunction: Energy drain (-47).
00377_ Dropped Faulty Cld. VTOL Module.
00388_ Xenon Bombardment Thruster destroyed.
00400_ Slammed into S-27 Virus.
00401_ Imp. Light Armor Plating destroyed.
00401_ Slammed into S-27 Virus. <x6>
00407_ Destabilizing: Core damaged (-7).
00408_ Slammed into S-27 Virus. <x2>
00409_ Destabilizing: System corrupted (+2).
00418_ Acquired Hacking Suite.
00423_ M-13 Machinist repairs VTOL Module.
00426_ Critical hit (Burn: +37).
00430_ S-27 Virus destroyed.
00432_ Acquired Mic. Nuclear Core.
00432_ Cesium-ion Thruster destroyed.
00439_ K-01 Serf cleans the Nuclear Reactor.
00442_ S-27 Virus destroyed.
00443_ K-01 Serf cleans the Nuclear Reactor.
00443_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
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|                  ??????#    ?????????????????????? |
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|                  ???????   ???  ?????????????????? |
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|                  ???????# #???# ?????????????????? |
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|                  #            # #????????????????? |
|                  #   !        # #????????????????? |
|                  #            # #####????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseLayeredArmor
  Manual?         0
Play Time         00:09:08
  Cumulative      197.7 hours
  Start           2023.05.11 @ 21:52:54
  End             2023.05.11 @ 22:18:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          560
  Rogue           560
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          77
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 967f8683-9394-4474-a640-3efec95baf20