Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 01:19:20 Player: Beef Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2875) 2875 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 7301 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 54/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Terrain Scan Processor Advanced Terrain Scan Processor Core Analyzer Phase Shifter Hacking Suite > --- WEAPON (2) ------- Improved Remote Datajack Faulty Kinetic Spear > --- INVENTORY (5) ---- Light Angular Momentum Engine Power Amplifier Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Core Analyzer Advanced ECM Suite Improved Propulsion Shielding Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Rifle Thermic Laser > --- INVENTORY -------- Fusion Compressor Gravmag System Advanced Melee Analysis Suite Point Defense System Component Analysis Suite Component Analysis Suite Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Advanced Assault Cannon Improved Datajack [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Hacking Suite Device Component Analysis Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 1 . 1 . Utility 6 | . . . 1 2 1 2 Weapon . | . . . . . . . Parts Attached 154 | 5 11 8 18 37 25 50 Power 23 | 1 3 . 2 7 3 7 Engine 8 | 1 3 . 1 . 1 2 Core 14 | . . . 1 7 2 4 Reactor 1 | . . . . . . 1 Propulsion 50 | 2 3 3 4 10 13 15 Treads 8 | . . . . 1 2 5 Leg 9 | . . . . 5 2 2 Wheel 4 | 2 . . . 1 . 1 Hover 12 | . . . . 1 7 4 Flight 17 | . 3 3 4 2 2 3 Utility 33 | . 2 1 2 8 4 16 Device 12 | . 1 . 1 2 2 6 Storage 2 | . . 1 . . 1 . Processor 5 | . . . . 4 . 1 Hackware 4 | . . . 1 1 . 2 Protection 10 | . 1 . . 1 1 7 Artifact . | . . . . . . . Weapon 48 | 2 3 4 10 12 5 12 Energy Gun 21 | . 2 3 4 2 5 5 Energy Cannon 7 | . . . 4 2 . 1 Ballistic Gun 11 | 2 1 1 . 4 . 3 Ballistic Cannon 3 | . . . . 2 . 1 Launcher 2 | . . . 1 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 2 | . . . 1 1 . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 70 | . 4 . 1 21 5 39 Power 7 | . 2 . . 2 . 3 Propulsion 30 | . 1 . . 9 3 17 Utility 17 | . . . 1 5 1 10 Weapon 16 | . 1 . . 5 1 9 Highest Loss Streak 17 | . 2 . 1 6 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 76 99 98 91 98 78 Engine 2 | . 12 11 8 . 2 . Core 4 | . . . . 6 3 2 Treads 4 | . . . . 1 14 2 Leg 7 | . . . . 13 10 1 Wheel 1 | . 7 . . 2 . . Hover 6 | . . . . 1 3 20 Flight 12 | . 18 44 45 12 7 . Device 5 | . 4 6 1 5 6 5 Storage 5 | . . 4 9 7 5 3 Processor 10 | . . . . 13 13 12 Hackware 6 | . . . 6 8 6 7 Protection 4 | . 7 11 9 1 6 5 Energy Gun 5 | . 2 17 12 2 9 3 Ballistic Gun 6 | . 21 4 . 8 3 4 Naked Turns . | . . . . . . . Heaviest Build 48 | 5 8 15 25 26 29 48 Greatest Support 120 | 20 20 16 23 46 78 120 Greatest Overweight (x) 12 | . . . 1 1 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 8 8 8 10 10 Average Capacity 7 | 5 5 6 8 8 7 8 Most Carried 10 | 4 5 8 8 8 9 10 Average Carried 7 | . 4 5 7 7 7 7 Final Capacity 10 | 5 5 8 8 8 10 5 Final Carried 9 | 4 5 8 8 8 9 3 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 14% | Hacker-Mutant 11% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2752 | 253 151 99 81 936 322 910 Remotely . | . . . . . . . Salvage Created 3742 | 45 235 95 161 1079 1019 1108 Parts 208 | 3 21 5 12 70 38 59 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 8 | . 1 . . 2 4 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 58 | 1 7 2 5 20 6 17 Guns 50 | 1 7 2 1 16 6 17 Cannons 3 | . . . . 3 . . AOE 4 | . . . 4 . . . Classes Destroyed 11 | 1 4 1 2 2 . 1 Worker 7 | . . . . 5 1 1 Builder 7 | . . . 2 3 2 . Hauler 1 | . . . . . . 1 Recycler 8 | . 1 . 1 1 5 . Operator 2 | . 1 . . . . 1 Watcher 7 | . 1 . 1 3 . 2 Swarmer 20 | . 6 . 4 3 . 7 Grunt 21 | 1 1 1 . 11 . 7 Sentry 5 | . . 1 . 1 2 1 Hunter 7 | . . . 1 4 2 . Programmer 5 | . . . . 1 2 2 Best Kill Streak 9 | 1 4 1 7 9 2 7 Combat Bots Only 7 | 1 4 1 4 3 1 7 Max Kills in Single Turn 3 | 1 1 1 3 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 946 | 2 88 13 21 313 150 359 Missed 329 | . 29 8 5 117 55 115 Damage Taken 9423 | 23 500 71 236 2541 1048 5004 Core 1857 | . 108 53 16 565 96 1019 Absorbed by Shields 142 | . . . . 142 . . Redirected to Shielding 153 | . 5 . 22 25 . 101 Regen/Repaired (Parts) 32 | . . . . . . 32 Core Remaining (%) 74 | 100 56 86 97 19 88 . Volleys Fired 262 | 4 39 7 14 89 50 59 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 40 70 121 144 138 160 160 Shots Fired 491 | 8 76 14 28 160 97 108 Gun 436 | 8 76 14 17 120 97 104 Cannon 51 | . . . 8 39 . 4 Launcher 4 | . . . 3 1 . . Special . | . . . . . . . Kinetic 294 | 8 67 3 . 121 23 72 Thermal 157 | . 9 11 21 29 51 36 Explosive 4 | . . . 3 1 . . Electromagnetic 36 | . . . 4 9 23 . Robot Hit Streak 16 | 3 8 8 5 16 11 11 Robot Miss Streak 8 | 3 7 2 3 8 2 8 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 5 | . 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 305 | 3 43 8 16 105 72 58 Core Hits 147 | 2 18 4 14 45 31 33 Critical Kills 10 | . . . . . 1 9 Critical Parts Destroyed 6 | . . . . . . 6 Critical Strikes 28 | . 1 1 1 2 4 19 Burn 12 | . 1 1 1 2 3 4 Destroy 16 | . . . . . 1 15 Melee Attacks 4 | . . . 3 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6377 | 30 381 104 575 2805 1383 1099 Guns 4878 | 30 381 104 132 1870 1352 1009 Cannons 826 | . . . 61 702 . 63 Explosions 638 | . . . 382 225 31 . Melee . | . . . . . . . Ramming 35 | . . . . 8 . 27 Kinetic 3325 | 30 331 7 . 2036 337 584 Thermal 1851 | . 50 97 157 350 709 488 Explosive 493 | . . . 310 183 . . Electromagnetic 673 | . . . 108 228 337 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 92 | . . . 53 23 6 10 Projectiles 39 | . . . 16 23 . . Explosions 43 | . . . 37 . 6 . Melee 10 | . . . . . . 10 Knockbacks 5 | . . . . 4 . 1 Impact 1 | . . . . . . 1 Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 132 | . . . 64 37 19 12 Shots 4 | . . . 2 1 1 . Rammed 2 | . . . . . . 2 Targets Rammed 4 | . . . . 2 . 2 Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 463 | 6 179 202 319 333 281 463 Average Temperature 110 | 6 57 73 139 83 81 132 Received Heat Transfer 2143 | 12 69 21 9 614 117 1301 Effects 12 | . . . 2 1 4 5 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . 1 1 1 Interference 5 | . . . 2 . 3 . Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 12 | . 1 . 1 . 7 3 Heat Transferred 4867 | . 222 333 407 827 1719 1359 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 490 | 20 298 319 490 484 296 435 Initial 236 | . 13 125 134 222 236 53 Average 238 | 4 137 191 310 296 214 202 Maximum Alert Level 2 | . 1 1 2 2 1 2 Low Security (%) 33 | 100 75 65 16 10 33 53 Level 1 53 | . 24 34 43 72 66 30 Level 2 12 | . . . 40 17 . 15 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 2 1 7 3 5 Investigation 3 | . 1 . . 2 . . Extermination 3 | . . . . 1 1 1 Reinforcement 14 | . 1 2 1 4 2 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced 3 | . . . . 2 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | 1 20 12 11 36 9 44 Peak Tracking Total 10 | . 6 7 4 4 3 10 Tactical Retreats 16 | . 2 1 1 2 . 10 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 1 . . 7 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . 1 . 3 9 1 5 Max in Single Turn 4 | . 1 . 2 4 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 32 | . 2 4 8 11 2 5 Terminals 17 | . 1 3 6 5 . 2 Fabricators 4 | . . . . 3 . 1 Repair Stations 4 | . . . . 2 1 1 Recycling Units 5 | . 1 1 2 . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 84 | . 7 10 25 26 5 11 Successful 49 | . 4 6 14 13 2 10 Failed 35 | . 3 4 11 13 3 1 Catastrophic 3 | . 1 . . 1 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 52 | . 4 8 21 15 . 4 Fabricators 6 | . . . . 4 . 2 Repair Stations 12 | . . . . 5 3 4 Recycling Units 11 | . 3 2 4 . 2 . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 28 | . 2 4 12 7 . 3 Record 3 | . . . . 3 . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 4 | . . 1 2 . . 1 Open DSF 2 | . . . . 1 . 1 Branch Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . . . 3 . . . Alert Level 3 | . . 1 . 1 . 1 Locate Traps 3 | . . . 2 1 . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . 1 . . . Investigation Status 2 | . . 1 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 5 | . . . . 3 . 2 Network Status 2 | . . . . 1 . 1 Load Schematic 1 | . . . . . . 1 Build 2 | . . . . 2 . . Repair Station Hacks 6 | . . . . 1 1 4 Scan Component 4 | . . . . 1 1 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 7 | . 2 2 2 . 1 . Process 1 | . 1 . . . . . Report Inventory 5 | . 1 1 2 . 1 . Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 23 | . 2 2 4 9 2 4 Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 81 | . . . . 81 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 53 | . . . . 53 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 2 | . . . . . . 2 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 1 1 . . Non-combat 2 | . . . 1 1 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . 2 1 . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . check_alert 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage 293 | . . . . 293 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4226 | 74 298 164 254 1586 872 978 Spaces Moved 4082 | 72 344 390 603 1327 479 867 Core 96 | 18 . . . . . 78 Treads 311 | . . . . . 250 61 Legs 1095 | . . . . 849 167 79 Wheels 110 | 54 56 . . . . . Hover 710 | . . . . . 62 648 Flight 1760 | . 288 390 603 478 . 1 Fastest Speed 24 | 50 37 29 24 24 40 40 Average Speed 68 | 72 44 29 25 85 137 63 Slowest Speed 755 | 80 80 31 100 190 190 755 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . 6 3 5 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 8 53 39 54 31 9 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . 13 . 46 23 9 1 Melee . | . . . . . . . Projectile 16 | . . . 3 9 3 1 AOE 76 | . 13 . 43 14 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5006 | 84 423 424 672 1621 596 1186 Wait 274 | . 20 6 15 78 5 150 Move 4048 | 71 331 383 592 1326 478 867 Hop 14 | . 6 3 5 . . . Pick Up 98 | 4 7 9 8 25 16 29 Fast Attach 69 | 5 3 2 7 13 12 27 Attach 49 | . 5 3 2 16 6 17 Detach 11 | . 2 . 2 4 1 2 Swap 36 | . 3 3 9 8 7 6 Drop 93 | . 7 8 15 15 21 27 Fire 262 | 4 39 7 14 89 50 59 Melee 4 | . . . 3 1 . . Ram 1 | . . . . . . 1 Kick 2 | . . . . 2 . . Crush 1 | . . . . . . 1 Escape Stasis 44 | . . . . 44 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Discovered new exit (range 10) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x2 515 | -9/Materials | Discovered new exit (range 5) 537 | -9/Materials | Entered another Materials area 537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -8/Materials | Build established: Sprinter 756 | -8/Materials | Discovered new exit (range 16) 787 | -8/Materials | Discovered new exit (range 3) 791 | -8/Materials | Entered Factory 791 | -7/Factory | Evolved 2 slots: Utility x2 800 | -7/Factory | Allied Derelicts emerged from ambush trap array 983 | -7/Factory | Lost 4 parts (1n1u2w) 1033 | -7/Factory | Fabricated KE Penetrator (x2) 1571 | -7/Factory | Core integrity fell below 50% 1734 | -7/Factory | Lost 6 parts (1p2n2u1w) 1821 | -7/Factory | Lost 3 parts (2n1w) 1891 | -7/Factory | Build established: Mutant 2259 | -7/Factory | Core integrity fell below 20% 2333 | -7/Factory | Identified exit to Lower Caves 2349 | -7/Factory | Discovered new exit (range 15) 2377 | -7/Factory | Entered another Factory area 2377 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3082 | -6/Factory | Discovered new exit (range 10) 3249 | -6/Factory | Entered another Factory area 3249 | -5/Factory | Evolved 2 slots: Utility x2 3259 | -5/Factory | Identified exit to Garrison 3270 | -5/Factory | Build established: Scavenger-Mutant 3512 | -5/Factory | Repaired Gravmag System 3536 | -5/Factory | Repaired Gravmag System 3635 | -5/Factory | Spotted B-75 Beast 3746 | -5/Factory | Build established: Hacker-Mutant 3907 | -5/Factory | Destroyed 7 combat bots 3919 | -5/Factory | Core integrity fell below 50% 3949 | -5/Factory | Lost 17 parts (1p7n4u5w) 4126 | -5/Factory | Lost 7 parts (1p2n2u2w) 4179 | -5/Factory | Core integrity fell below 20% 4209 | -5/Factory | Lost 10 parts (1p4n3u2w) 4227 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04176_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04176_ Imp. Medium Treads destroyed. 04178_ Imp. Medium Armor Plating destroyed. 04181_ Penetrated by Slug. 04181_ K-01 Serf destroyed. 04185_ K-01 Serf collects debris. 04187_ System corrupted: Heat flow error (+174). 04193_ K-01 Serf cleans the Nuclear Reactor. 04204_ Acquired Lgt. Angular Momentum Engine. 04206_ System corrupted: Matter fused (-5). 04217_ Penetrated by Slug. 04218_ Acquired Hacking Suite. 04219_ Slug penetrates Wall. Remote Datajacks cannot fire with other weapons in the same volley. 04219_ Slug penetrates Wall. 04222_ Acquired Phase Shifter. 04222_ Slug penetrates Wall. 04222_ Imp. Medium Treads destroyed. 04222_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????# +????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | #+#????????????# #????????????????????? | | #????????????# #????????????????????? | | #????????????# #????????????????????? | | #????????????# #????????????????????? | | #????????????# #????????????????????? | | ##################+###;####????????????????????? | | ! #?### ### @ #????????????????????? | | ##### | #?# # #????????????????????? | | #???# ### # #????????????????????? | | #???# * ; !#????????????????????? | | #???# ###### # !!!#????????????????????? | | # ### #???# #????# # !Y!#????????????????????? | | # #?# #???# #????### ##### ##????????????????????? | | #+###+#####+##?????#+#???###?????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #######+#######+#########????????????????????????? | | ?????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 285 ECM Strength 2 Power Amplification 20 Additional Mass Support 12 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() Just What I Needed Short-term Sacrifices Challenges ------------ None Game ------ Seed PrecisionSchematicDriver Manual? 0 Play Time 01:27:19 Cumulative 7.9 hours Start 2024.05.22 @ 13:38:14 End 2024.05.23 @ 01:19:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28354c23-eed2-4f64-9462-ea3113e18921