Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 13:10:25 Player: yam Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (1995) 1995 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1321) 1321 TOTAL SCORE: 7596 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 244 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Improved Proton Missile Launcher Axe > --- INVENTORY (5) ---- Compact Matter Pod (150) Bomb Factory No. 2 Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Experimental Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Scout] Weapon Shielding Hacking Drone Bay > --- WEAPON ----------- Beamcaster Heavy Plasma Cannon Heavy Rocket Launcher > --- INVENTORY -------- Compact Matter Pod Field Recycling Unit Bomb Factory No. 2 Particle Gun Makeshift Laser Heavy Particle Cannon Heavy Assault Rifle Mining Laser Mace Heavy Hammer [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Heavy Hammer Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 71 | 7 13 16 10 6 4 7 1 . 7 Power 8 | 1 3 1 1 1 . 1 . . . Engine 6 | 1 3 1 1 . . . . . . Core 2 | . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 3 5 . . 2 . . . Treads 8 | 2 3 3 . . . . . . . Leg 4 | . . . 2 . . 2 . . . Wheel 3 | . . . 3 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 3 7 1 2 . 3 . . 1 Device 8 | 1 . 3 1 . . 2 . . 1 Storage 3 | 1 2 . . . . . . . . Processor 3 | . 1 . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . 4 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 4 5 3 3 4 1 1 . 6 Energy Gun 9 | . 2 3 2 . 1 1 . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 6 | 2 2 1 . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 5 | . . . . 1 1 . 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 1 1 1 . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 Parts Lost 25 | . 5 6 7 . 1 . 4 . 2 Power 5 | . 1 1 2 . 1 . . . . Propulsion 8 | . 2 2 3 . . . 1 . . Utility 7 | . 1 2 1 . . . 2 . 1 Weapon 5 | . 1 1 1 . . . 1 . 1 Highest Loss Streak 3 | . 3 1 3 . 1 . 2 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 95 93 75 99 97 81 71 . 10 Engine 3 | . 11 10 2 . . . . . . Core 4 | . . . . 10 8 . 4 . . Treads 7 | . 27 21 3 . . . . . . Leg 11 | . . . 4 22 22 13 13 . . Device 11 | . 2 7 15 15 11 20 17 . . Storage 10 | . 13 11 11 11 11 6 3 . . Processor 14 | . 11 11 11 17 22 13 12 . . Protection 2 | . . 9 3 . . 6 6 . . Energy Gun 5 | . 1 10 13 1 5 6 3 . . Ballistic Gun 5 | . 26 3 . . 11 6 1 . . Launcher 3 | . . . . 9 3 . 2 . 1 Impact Weapon 6 | . . 7 8 10 1 . . . . Naked Turns 25 | . . . . . . . . . 25 Heaviest Build 53 | 15 33 38 38 38 36 49 53 1 36 Greatest Support 46 | 40 40 46 46 20 20 46 46 3 3 Greatest Overweight (x) 11 | . 1 1 8 1 1 2 3 . 11 Average Overweight (x) . | . . . 2 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 13 15 15 15 15 15 11 5 5 Most Carried 15 | . 15 15 15 15 15 14 11 5 5 Average Carried 12 | . 9 13 13 14 14 10 8 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | . 14 12 15 15 15 11 5 5 4 Class Distribution -------------------- 53% | Scavenger-Mutant 42% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Matter Collected 1599 | 294 501 312 80 50 173 50 110 . 29 Remotely 10 | . . 10 . . . . . . . Salvage Created 3046 | 103 790 1037 342 . 197 . 252 . 325 Parts 136 | 4 51 60 15 . 3 . . . 3 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . 2 14 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Combat Hostiles Destroyed 57 | . 19 22 9 . 5 . 1 . 1 Melee 10 | . . 7 2 . . . . . 1 Guns 36 | . 19 13 3 . 1 . . . . AOE 3 | . . . . . 3 . . . . Classes Destroyed 10 | 2 5 2 . . . . 1 . . Worker 2 | . 1 1 . . . . . . . Builder 2 | . 1 . 1 . . . . . . Tunneler 4 | 2 . . 2 . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 5 | 1 1 3 . . . . . . . Watcher 5 | . 3 2 . . . . . . . Swarmer 16 | . 6 6 3 . 1 . . . . Grunt 33 | . 13 9 6 . 4 . . . 1 Sentry 7 | . . 7 . . . . . . . Compactor 1 | . . . . . . . 1 . . Best Kill Streak 5 | 2 4 5 3 . 3 . 1 . 1 Combat Bots Only 3 | . 3 3 3 . 3 . 1 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Hostile Shots Fired 412 | . 104 159 68 . 23 . 3 . 55 Missed 120 | . 35 48 19 . 9 . . . 9 Damage Taken 4164 | . 750 1203 598 . 328 . 121 . 1164 Core 1342 | . 122 223 95 . 48 . 41 . 813 Absorbed by Shields 107 | . . . . . . . . . 107 Redirected to Shielding 50 | . . 50 . . . . . . . Regen/Repaired (Parts) 203 | . 29 . . 174 . . . . . Core Remaining (%) 53 | 100 51 . . . 8 . . . . Volleys Fired 205 | 5 73 73 19 . 18 . 8 . 9 Largest 3 | 2 2 2 2 . 2 . 3 . 1 Hottest 204 | 40 40 130 80 . 73 . 204 . 48 Shots Fired 339 | 10 142 94 28 . 35 . 21 . 9 Gun 311 | 10 142 94 28 . 29 . 8 . . Cannon 16 | . . . . . . . 8 . 8 Launcher 12 | . . . . . 6 . 5 . 1 Special . | . . . . . . . . . . Kinetic 201 | 10 142 23 . . 18 . . . 8 Thermal 126 | . . 71 28 . 11 . 16 . . Explosive 11 | . . . . . 6 . 5 . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 18 | 2 16 12 4 . 8 . 18 . 3 Robot Miss Streak 6 | 3 4 6 2 . 5 . 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 3 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 256 | 4 93 74 33 . 18 . 18 . 16 Core Hits 107 | 3 41 32 8 . 18 . 1 . 4 Critical Kills 4 | . . 2 1 . . . 1 . . Critical Parts Destroyed 5 | . 2 . 3 . . . . . . Critical Strikes 16 | . 2 6 4 . 2 . 1 . 1 Burn 6 | . . 4 . . 2 . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 2 | . 2 . . . . . . . . Smash 6 | . . 2 4 . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 71 | . . 34 24 . . . . . 13 Impact 58 | . . 34 24 . . . . . . Slashing 13 | . . . . . . . . . 13 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . 2 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 6366 | 55 1177 1629 960 . 1041 . 959 . 545 Guns 2583 | 49 1177 786 198 . 223 . 150 . . Cannons 361 | . . . . . . . 193 . 168 Explosions 1445 | . . . . . 818 . 616 . 11 Melee 1968 | . . 840 762 . . . . . 366 Ramming 9 | 6 . 3 . . . . . . . Kinetic 1674 | 49 1177 159 . . 121 . . . 168 Thermal 1270 | . . 627 198 . 102 . 343 . . Explosive 1434 | . . . . . 818 . 616 . . Electromagnetic 11 | . . . . . . . . . 11 Impact 1602 | . . 840 762 . . . . . . Slashing 366 | . . . . . . . . . 366 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . . 15 15 18 Average Corruption 14 | . . . . . . . 10 15 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . . 6 . 11 Message Errors 4 | . . . . . . . 2 . 2 Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 354 | . . 107 246 . 1 . . . . Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . 1 . . . . Melee 353 | . . 107 246 . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . 18 . . . . Shots 1 | . . . . . 1 . . . . Rammed 3 | 2 . 1 . . . . . . . Targets Rammed 3 | 2 . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 562 | . 24 562 168 . 36 . 312 . . Average Temperature 121 | . 9 157 79 . 13 . 125 . . Received Heat Transfer 1209 | . 369 327 288 . 135 . . . 90 Effects 10 | . . 10 . . . . . . . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (major) 5 | . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . 3 7 . . . . . . Impact Corruptions 15 | . . 6 9 . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 5 | . . 5 . . . . . . . Heat Transferred 3192 | . . 1813 450 . 370 . 559 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Peak Influence 451 | 15 282 451 185 . . 87 50 . 85 Initial 145 | . 9 63 145 . . 63 30 . 3 Average 132 | 5 163 279 47 . . 81 19 . 37 Maximum Alert Level 2 | . 1 2 . . . . . . . Low Security (%) 69 | 100 52 21 100 . . 100 100 100 100 Level 1 29 | . 47 74 . . . . . . . Level 2 . | . . 3 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 5 3 . . . . . . 2 Investigation 5 | . 4 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 2 . . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 27 42 14 . 11 1 6 . 5 Peak Tracking Total 5 | . 4 4 3 . 4 1 5 . 3 Tactical Retreats 12 | . 2 4 4 . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Traps Triggered 6 | . 2 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 7 | . 2 5 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Machines Disabled 4 | . 1 2 . . . . . . 1 Max in Single Turn 1 | . 1 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Machines Accessed 17 | . 7 6 1 1 . 1 . 1 . Terminals 9 | . 4 3 1 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 1 . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 25 17 2 4 . 2 . 1 . Successful 34 | . 16 10 2 4 . 1 . 1 . Failed 17 | . 9 7 . . . 1 . . . Catastrophic 3 | . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 9 2 . 13 . . . . . Terminals 33 | . 18 12 2 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 8 | . 4 2 . . . 2 . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 11 7 2 4 . . . 1 . Record 11 | . 5 4 2 . . . . . . Part Schematic 4 | . . . . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 2 | . 1 1 . . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Transport Status 2 | . 2 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 5 | . 3 1 . . . 1 . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 6 6 . . . 1 . . . Full Trace Events 7 | . 6 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 117 | . 117 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 2 10 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Total Allies 7 | . . . . 6 . . 1 . . Largest Group 6 | . . . . 6 6 2 2 . . Highest-Rated Group 213 | . . . . 213 213 75 75 . . Highest-Rated Ally 40 | . . . . 40 40 39 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . 42 2 38 . . Total Damage 1859 | . . . . . 1233 19 607 . . Kills 11 | . . . . . 10 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . . Drone Launches 1 | . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . 6 . . . Traps 6 | . . . . . . 6 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Turns Passed 9635 | 120 1385 1302 1950 3134 1059 328 163 3 191 Spaces Moved 4494 | 61 667 577 817 1512 518 113 113 7 109 Core 338 | 5 . . 148 . . . 69 7 109 Treads 1522 | 56 667 577 222 . . . . . . Legs 2383 | . . . 196 1512 518 113 44 . . Wheels 251 | . . . 251 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 190 190 120 50 50 50 Average Speed 183 | 150 160 160 217 190 190 246 108 50 92 Slowest Speed 600 | 160 240 240 450 190 190 260 260 50 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 57 | 5 78 40 99 89 76 2 74 . 57 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 1 3 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . . . . . 72 . 47 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 118 | . . . . . 72 . 46 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Total 5443 | 74 844 800 917 1776 557 164 136 6 169 Wait 493 | . 59 83 37 245 7 41 13 . 8 Move 4486 | 60 666 576 816 1511 517 113 112 6 109 Hop . | . . . . . . . . . . Pick Up 48 | . 23 8 7 5 2 1 . . 2 Fast Attach 33 | 7 7 4 6 3 . 2 . . 4 Attach 23 | . 6 7 1 1 . 5 . . 3 Detach 11 | . 3 3 . 2 . 1 . . 2 Swap 15 | . . 5 3 2 4 . 1 . . Drop 31 | . 7 6 4 7 2 1 2 . 2 Fire 205 | 5 73 73 19 . 18 . 8 . 9 Melee 70 | . . 34 24 . . . . . 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | 2 . 1 . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire 7 | . . . . . 7 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 5) 581 | -10/Materials | Repaired Ion Engine 815 | -10/Materials | Discovered new exit (range 10) 956 | -10/Materials | Discovered new exit (range 13) 1265 | -10/Materials | Lost 3 parts (1p2n) 1341 | -10/Materials | Discovered new exit (range 4) 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Utility x2 2436 | -9/Materials | Discovered new exit (range 7) 2551 | -9/Materials | Discovered new exit (range 16) 2657 | -9/Materials | Core integrity fell below 50% 2808 | -9/Materials | Entered Mines 2834 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2837 | -9/Mines | Found Prototype Device 2851 | -9/Mines | Discovered new exit (range 17) 2913 | -9/Mines | Lost 3 parts (1p1n1w) 2955 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3206 | -9/Mines | Build established: Scavenger-Mutant 3642 | -9/Mines | Build established: Mutant 3704 | -9/Mines | Discovered new exit (range 8) 4152 | -9/Mines | Learned Materials stockpile data 4351 | -9/Mines | Build established: Scavenger-Mutant 4616 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4618 | -9/Mines | Discovered new exit (range 5) 4758 | -9/Mines | Entered Zion 4832 | -7/Zion | Found Prototype Device 4860 | -7/Zion | Discovered new exit (range 16) 5100 | -7/Zion | Found Prototype Processor 5100 | -7/Zion | Identified Exp. Terrain Scan Processor 5439 | -7/Zion | Gained Derelict followers 5476 | -7/Zion | Discovered new exit (range 13) 5710 | -7/Zion | Imprinted 5712 | -7/Zion | Declared Zion's savior 6095 | -7/Zion | Received a hallucinogenic algorithm 6304 | -7/Zion | Learned location of Warlord (-5) 7418 | -7/Zion | Given the Hacking Drone Bay 7474 | -7/Zion | Found Prototype Device 7892 | -7/Zion | Entered Proximity Caves 7892 | -6/Proximity Caves | Accompanied by 6 allies 8102 | -6/Proximity Caves | Learned 8 Factory zone layouts 8171 | -6/Proximity Caves | Core integrity fell below 20% 8839 | -6/Proximity Caves | Discovered new exit (range 10) 8951 | -6/Proximity Caves | Entered Factory 8951 | -6/Factory | Accompanied by 2 allies 8951 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8951 | -6/Factory | Identified Hacking Drone Bay 8952 | -6/Factory | Identified exit to Factory 9279 | -6/Factory | Sucked down chute 9279 | -6/Factory | Entered Waste 9280 | -6/Waste | Met a frightened Derelict 9294 | -6/Waste | EMP discharged 9296 | -6/Waste | Spotted C-40 Crusher 9328 | -6/Waste | Destroyed C-40 Crusher 9329 | -6/Waste | 2 allies followed down the chute 9346 | -6/Waste | Spotted C-40 Crusher 9349 | -6/Waste | 1 allies followed down the chute 9359 | -6/Waste | Spotted C-40 Crusher 9363 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9394 | -6/Waste | EMP discharged 9394 | -6/Waste | System corruption reached 10% 9394 | -6/Waste | Spotted C-40 Crusher 9400 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9413 | -6/Waste | Lost 3 allies 9424 | -6/Waste | Spotted C-40 Crusher 9425 | -6/Waste | Spotted C-40 Crusher 9431 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9437 | -6/Waste | Discovered new exit (range 12) 9442 | -6/Waste | Entered Factory 9445 | -6/Factory | Identified exit to DSF 9445 | -6/Factory | Entered DSF 9472 | -6/DSF | Additional patrols routed to DSF 9472 | -6/DSF | Discovered exit to Factory (range 12) 9507 | -6/DSF | Crushed by falling debris 9507 | -6/DSF | Core integrity fell below 50% 9540 | -6/DSF | Identified Bomb Factory No. 2 9576 | -6/DSF | Core integrity fell below 20% 9636 | -6/DSF | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- Y437G& /:QFHL59F0NTE5AR= ,L1 Acquired 3 matter. Acquired Axe. Dropped Mak. Laser. Dropped Hvy. Particle Cannon. Identified Bomb Factory No. 2. Acquired Imp. Proton Missile Launcher. System corrupted: Matter fused (-5). System corrupted: Component data lost. Axe follow-up attack on G-50 Soldier. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. G-50 Soldier destroyed. System corrupted: Imp. Proton Missile Launcher rejected. Acquired Imp. Proton Missile Launcher. X-72 Disruptor springs to life. Matter Repository disabled. System corrupted: Matter fused (-5). X-72 Disruptor Mic. Fission Core severed. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????? | | ]?????????????????????????????????????? | | ]?????????????????????????????????????? | | ###???????????????????????????????????? | | ]]#???????????????????????????????????? | | ]#???????????????????????????????????? | | ]#???????????????????????????????????? | | ######???#????????????????????????????? | | #?!!!#?!!#????????????????????????????? | | ##!!!#!!!## ??????????????????????? | | %%% ??????????????????????? | | H ??????????????????????? | | % ??????????????????????? | | #"!!!#!!!## ??????????????????????? | | ##!!!#?!!#?# #??????????????????????? | | ######???### ##?????????????????????? | | #???????!! !!?????????????????????? | | #????????! !??????????????????????? | | #????????! !??????????????????????? | | ###??????### ###????????????#???????? | | !!#??????# //#???????????[#???????? | | !!#??????# //#?????????? [#???????? | | ########## //########?? #????????? | | ###!!# #?# #?# #//#?# ###??????? | | ##!!# ### ### # ## %%%####???? | | =%= ] @*x %%%""#???? | | !^ ! * ][ % %%##?????? | | "##!!#!!!#!!^!^ # # ##%%%%%#??????? | | "#########!!!!! ########?%%""%#??????? | | ##???????#########????????#"####??????? | | #??????????????????????????"#?????????? | | #??????????????????????????""?????????? | | ????????????????????????????#?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! It's Just You Librarian Omniscient Cartographer Risk Taker Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ArmageddonStealthMount Manual? 0 Play Time 01:50:56 Cumulative 4.3 hours Start 2024.08.02 @ 11:04:44 End 2024.08.02 @ 13:10:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 31bfc48c-5412-4a6c-8426-23fd6a7912ee