Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 17:04:41 Player: Sirfrogs Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3593) 3593 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 8875 Bonus ------- High Alert Combat Kills 407 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 240/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (8) ------ Improved Cooling System Recoil Stabilizer Improved Power Shielding Hacking Suite Hacking Suite Hacking Suite System Restoration Module > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Lightpack 2.0 Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg Cesium-ion Thruster Xenon Bombardment Thruster Improved Cooling System Compact Battery Advanced Visual Processing Unit Targeting Computer Armor Integrity Analyzer Core Shielding Improved Power Shielding Utility Shielding Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite System Restoration Module EM Pulse Gun Shock Rifle Lightning Gun Arc Projector Gatling Laser Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Remote Datajack Katana Scythe [Rating: 76] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Cooling System Storage Lightpack 2.0 Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . . . 3 1 2 Weapon . | . . . . . . . . Parts Attached 108 | 7 9 . 1 3 42 41 5 Power 19 | 1 3 . . 1 5 9 . Engine 10 | 1 3 . . 1 3 2 . Core 9 | . . . . . 2 7 . Reactor . | . . . . . . . . Propulsion 33 | 2 . . . . 14 17 . Treads 3 | 2 . . . . . 1 . Leg 13 | . . . . . 13 . . Wheel . | . . . . . . . . Hover 11 | . . . . . 1 10 . Flight 6 | . . . . . . 6 . Utility 23 | 2 4 . . . 9 3 5 Device 7 | 1 . . . . 3 . 3 Storage 4 | 1 2 . . . 1 . . Processor . | . . . . . . . . Hackware 4 | . . . . . . 3 1 Protection 8 | . 2 . . . 5 . 1 Artifact . | . . . . . . . . Weapon 33 | 2 2 . 1 2 14 12 . Energy Gun 9 | 1 2 . . 1 5 . . Energy Cannon 5 | . . . . 1 4 . . Ballistic Gun 5 | 1 . . . . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 1 3 . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . . 6 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 33 | . 2 . . . 11 20 . Power 10 | . 2 . . . 2 6 . Propulsion 13 | . . . . . 4 9 . Utility 6 | . . . . . 4 2 . Weapon 4 | . . . . . 1 3 . Highest Loss Streak 6 | . 1 . . . 3 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 100 100 100 99 76 73 60 Engine 9 | . 14 14 14 14 8 4 . Core 2 | . . . . . . 6 . Treads 10 | . 28 28 28 28 4 . 6 Leg 7 | . . . . . 20 . . Hover 3 | . . . . . . 12 . Flight 1 | . . . . . . 5 . Device 3 | . . . . . 8 . 20 Storage 9 | . 14 14 14 14 9 6 . Hackware 7 | . . . . . . 22 20 Protection 7 | . 13 14 14 14 7 . 6 Energy Gun 6 | . 17 28 14 13 2 . . Energy Cannon 4 | . . . . 13 9 . . Ballistic Gun 4 | . 10 . . . 6 . . Slashing Weapon 2 | . . . . . . 6 6 Peak Build Rating 76 | 7 10 10 12 21 73 76 29 Average Rating 47 | 4 7 10 10 20 66 67 28 On Entrance 17 | . 7 10 10 12 21 65 13 Naked Turns . | . . . . . . . . Heaviest Build 42 | 15 31 31 31 42 36 21 8 Greatest Support 54 | 40 40 40 40 40 54 25 22 Greatest Overweight (x) 1 | . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 15 15 15 15 40 40 5 Average Capacity 30 | 7 10 15 15 15 40 39 5 Most Carried 40 | 8 15 15 15 15 40 40 4 Average Carried 26 | 5 9 15 14 14 34 33 . Final Capacity 40 | 8 15 15 15 15 40 5 5 Final Carried 31 | 6 15 15 15 15 31 5 . Class Distribution -------------------- 59% | Hauler-Mutant 34% | Mutant 4% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1996 | 215 241 . . 70 973 497 . Remotely 66 | 66 . . . . . . . Salvage Created 4394 | 68 419 . . . 2675 1232 . Parts 233 | 2 30 . . . 136 65 . Haulers Intercepted 4 | . 1 . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 76 | . 6 . . . 49 21 . Melee 19 | . . . . . . 19 . Guns 23 | . 4 . . . 19 . . Cannons 27 | . . . . . 27 . . AOE 6 | . 2 . . . 2 2 . Classes Destroyed 16 | 1 6 . . . 7 2 . Worker 4 | . 2 . . . 1 1 . Builder 2 | . . . . . 2 . . Tunneler 1 | . . . . . 1 . . Hauler 4 | . 1 . . . 3 . . Recycler 5 | 1 1 . . . 2 1 . Operator 6 | . 2 . . . 2 2 . Watcher 7 | . 3 . . . 2 2 . Swarmer 11 | . 4 . . . 7 . . Grunt 39 | . 2 . . . 29 8 . Brawler 1 | . . . . . 1 . . Duelist 3 | . . . . . 2 1 . Sentry 7 | . . . . . 5 2 . Specialist 4 | . . . . . 4 . . Hunter 3 | . . . . . . 3 . Programmer 7 | . . . . . . 7 . Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | 1 3 . . . 7 3 . Combat Bots Only 5 | . 3 . . . 5 2 . Max Kills in Single Turn 3 | 1 2 . . . 3 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 2 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 545 | . 62 . . . 241 242 . Missed 169 | . 18 . . . 64 87 . Damage Taken 5922 | . 709 . . . 3023 2190 . Core 1222 | . 151 . . . 454 617 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 96 | . 70 . . . 26 . . Regen/Repaired (Parts) 31 | . 31 . . . . . . Core Remaining (%) 41 | 100 . . . 39 17 11 . Volleys Fired 214 | 4 38 . . . 166 6 . Largest 2 | 2 2 . . . 2 1 . Hottest 149 | 60 85 . . . 149 30 . Shots Fired 405 | 8 75 . . . 316 6 . Gun 236 | 8 75 . . . 153 . . Cannon 162 | . . . . . 162 . . Launcher 4 | . . . . . 1 3 . Special 3 | . . . . . . 3 . Kinetic 165 | 4 32 . . . 129 . . Thermal 149 | . . . . . 149 . . Explosive 4 | . . . . . 1 3 . Electromagnetic 84 | 4 43 . . . 37 . . Robot Hit Streak 17 | 1 8 . . . 17 7 . Robot Miss Streak 9 | 2 9 . . . 4 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 340 | 4 39 . 4 . 212 81 . Core Hits 164 | 2 20 . . . 109 33 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 11 | . . . . . 4 7 . Meltdown 1 | . . . . . 1 . . Destroy 3 | . . . . . 3 . . Sever 7 | . . . . . . 7 . Melee Attacks 103 | . . . 4 . . 99 . Impact . | . . . . . . . . Slashing 96 | . . . . . . 96 . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . 4 . . 9 . Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks 2 | . . . . . . 2 . Damage Inflicted 9508 | 51 755 . . . 5454 3248 . Guns 2479 | 51 588 . . . 1840 . . Cannons 2977 | . . . . . 2977 . . Explosions 889 | . 160 . . . 550 179 . Melee 3069 | . . . . . . 3069 . Ramming 94 | . 7 . . . 87 . . Kinetic 1625 | 23 169 . . . 1433 . . Thermal 2898 | . 160 . . . 2738 . . Explosive 729 | . . . . . 550 179 . Electromagnetic 1093 | 28 419 . . . 646 . . Impact . | . . . . . . . . Slashing 3069 | . . . . . . 3069 . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 1 1 . 5 . Average Corruption 1 | . 1 1 1 1 . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 3 2 3 7 . 35 . Message Errors 13 | . 1 . . 3 . 9 . Matter Fused 15 | . . 2 1 1 . 11 . Heat Flow Errors 7 | . 1 . . 2 . 4 . Energy Discharges 6 | . 1 . . . . 5 . Data Loss (minor) 7 | . . . 2 1 . 4 . Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 302 | . 50 . . . 73 179 . Projectiles 45 | . . . . . 45 . . Explosions 76 | . 50 . . . 26 . . Melee 181 | . . . . . 2 179 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 376 | . 292 . . . 23 61 . Shots 9 | . 5 . . . 1 3 . Rammed 2 | . 2 . . . . . . Targets Rammed 14 | . 3 . . . 11 . . Kicked 11 | . . . . . 11 . . Crushed 1 | . 1 . . . . . . Highest Temperature 459 | . 111 . . 199 459 262 . Average Temperature 89 | . 33 . . 97 97 103 . Received Heat Transfer 1578 | . 81 . . . 1197 300 . Effects 5 | . . . . . 5 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Matter Decay 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 2 . . . 3 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 4140 | . 200 . . . 3940 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 998 | 5 211 3 . . 998 518 209 Initial 453 | . 3 3 . . . 453 209 Average 249 | 1 55 3 . . 384 301 209 Maximum Alert Level 3 | . 1 . . . 3 2 1 Low Security (%) 41 | 100 92 100 . 100 21 13 . Level 1 35 | . 7 . . . 37 62 100 Level 2 17 | . . . . . 26 24 . Level 3 5 | . . . . . 14 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 1 . . 1 12 13 . Investigation 9 | . . . . 1 4 4 . Extermination 7 | . . . . . . 7 . Reinforcement 9 | . 1 . . . 6 2 . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 17 . . . 70 33 . Peak Tracking Total 5 | . 5 . . . 5 4 . Tactical Retreats 4 | . . . . . 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 1 . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . 5 . . . 6 2 . Max in Single Turn 3 | . 2 . . . 3 2 . Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 32 | . 9 . 3 1 9 10 . Terminals 18 | . 6 . . . 6 6 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . 1 . . . 1 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 107 | . 20 . 31 1 29 26 . Successful 69 | . 12 . 31 1 10 15 . Failed 38 | . 8 . . . 19 11 . Catastrophic 7 | . 2 . . . 4 1 . Database Lockouts . | . . . . . . . . Manual 33 | . 6 . 1 . 13 13 . Terminals 46 | . 14 . . . 15 17 . Fabricators 5 | . . . . . . 5 . Repair Stations 8 | . 3 . . . 3 2 . Recycling Units 3 | . 3 . . . . . . Scanalyzers 8 | . . . . . 8 . . Garrison Access 5 | . . . . . 3 2 . Terminal Hacks 48 | . 5 . 31 1 2 9 . Record 30 | . . . 30 . . . . Part Schematic 2 | . . . . . . 2 . Robot Analysis 2 | . . . . . 1 1 . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . . . . . . 1 . Scanalyzer Index 2 | . 1 . . . . 1 . Locate Traps 2 | . 2 . . . . . . Patrol Status 1 | . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 2 | . . . . . 1 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 4 | . 3 . . . . 1 . Scan Component 3 | . 2 . . . . 1 . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 2 . . Terminals 3 | . 1 . . . 2 . . Operators 3 | . 1 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 28 | . 9 . . . 9 10 . Full Trace Events 8 | . . . . . 4 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 2 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 109 | . . . . . . 109 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 1 | . 1 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . 2 . . 3 . Non-combat 4 | . . . 1 . . 3 . Combat 1 | . . . 1 . . . . Robot Hacks Applied 6 | . . . 2 . . 4 . parse_system 4 | . . . 2 . . 2 . no_distress 1 | . . . . . . 1 . find_chute 1 | . . . . . . 1 . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 11186 | 139 2040 258 572 820 3858 3445 54 Spaces Moved 6718 | 77 1044 162 352 343 1968 2768 4 Core 14 | 14 . . . . . . . Treads 2367 | 63 1044 162 352 343 362 37 4 Legs 1606 | . . . . . 1606 . . Wheels . | . . . . . . . . Hover 1446 | . . . . . . 1446 . Flight 1285 | . . . . . . 1285 . Fastest Speed 32 | 50 160 160 160 160 110 32 145 Average Speed 113 | 140 160 160 160 236 126 61 145 Slowest Speed 240 | 160 160 160 160 240 160 145 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 7 97 38 62 51 73 30 . Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 203 | . 83 . . . 73 47 . Melee 1 | . . . . . . 1 . Projectile 38 | . . . . . 38 . . AOE 164 | . 83 . . . 35 46 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 9813 | 100 1339 161 360 355 3081 4365 52 Wait 2391 | . 215 . . 1 800 1332 43 Move 6711 | 76 1043 161 351 342 1967 2767 4 Hop . | . . . . . . . . Pick Up 182 | 13 21 . 1 2 73 72 . Fast Attach 2 | . . . . 2 . . . Attach 65 | 7 2 . . . 22 29 5 Detach 17 | . . . . 2 3 12 . Swap 41 | . 7 . 1 1 20 12 . Drop 75 | . 10 . 3 5 19 38 . Fire 214 | 4 38 . . . 166 6 . Melee 101 | . . . 4 . . 97 . Ram . | . . . . . . . . Kick 11 | . . . . . 11 . . Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Repaired EM Pulse Gun 870 | -10/Materials | Identified exit to Mines 1086 | -10/Materials | Discovered new exit (range 10) 1399 | -10/Materials | Discovered new exit (range 3) 1910 | -10/Materials | Discovered new exit (range 3) 2108 | -10/Materials | Core integrity fell below 50% 2180 | -10/Materials | Entered Mines 2224 | -10/Mines | Discovered new exit (range 9) 2372 | -10/Mines | Learned location of Zion (-7) 2427 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2428 | -10/Mines | Discovered new exit (range 5) 2438 | -10/Mines | Entered Exiles 2496 | -10/Exiles | Met 8R-AWN 2552 | -10/Exiles | Met EX-HEX 2638 | -10/Exiles | Met EX-BIN 2673 | -10/Exiles | Aligned with FarCom system 2675 | -10/Exiles | Given EX-Vault access code 2796 | -10/Exiles | Opened EX-Vault 2809 | -10/Exiles | Found Lightpack 2.0 2845 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2903 | -10/Exiles | Met EX-DEC 2981 | -10/Exiles | Discovered new exit (range 14) 3010 | -10/Exiles | Left Exiles lab with Lightpack 2.0 3010 | -10/Exiles | Entered Mines 3013 | -9/Mines | Met a Derelict shopkeep closing up shop 3217 | -9/Mines | Learned Materials stockpile data 3709 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3794 | -9/Mines | Discovered new exit (range 15) 3830 | -9/Mines | Entered Materials 3830 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3901 | -8/Materials | Discovered new exit (range 11) 4120 | -8/Materials | Build established: Hauler-Mutant 4580 | -8/Materials | Discovered new exit (range 12) 6076 | -8/Materials | Discovered new exit (range 13) 6828 | -8/Materials | Core integrity fell below 50% 6920 | -8/Materials | Discovered new exit (range 13) 7430 | -8/Materials | First assault squad dispatched 7552 | -8/Materials | Core integrity fell below 20% 7584 | -8/Materials | Lost 3 parts (2n1u) 7637 | -8/Materials | Discovered new exit (range 7) 7688 | -8/Materials | Entered Factory 7688 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9314 | -7/Factory | Discovered new exit (range 10) 9531 | -7/Factory | Lost 3 parts (1p2n) 9687 | -7/Factory | Lost 4 parts (1p2n1w) 10266 | -7/Factory | Fabricated System Shield? 10359 | -7/Factory | Build established: Hauler-Sprinter 10511 | -7/Factory | Fabricated System Shield? 10707 | -7/Factory | Discovered new exit (range 7) 10711 | -7/Factory | Identified exit to Factory 10906 | -7/Factory | Build established: Hauler-Mutant 11041 | -7/Factory | Core integrity fell below 50% 11072 | -7/Factory | Core integrity fell below 20% 11099 | -7/Factory | Lost 6 parts (1p2n2u1w) 11133 | -7/Factory | Entered another Factory area 11133 | -6/Factory | Evolved 2 slots: Utility x2 11187 | -6/Factory | Self-destructed Last Messages --------------- 11085_ R-06 Scavenger collects Imp. Heat Sink. 11089_ R-06 Scavenger collects Gatling Laser. 11090_ R-06 Scavenger collects Imp. Light Armor Plating. 11091_ P-60 Hacker destroyed. 11092_ R-06 Scavenger collects Lgt. Treads. 11093_ R-06 Scavenger collects Mic. Nuclear Core. 11096_ R-06 Scavenger collects Imp. Melee Analysis Suite. 11096_ R-06 Scavenger collects Great Axe. 11102_ 6VN:T|EJWQR1UWBBFA=MW:RPY8CPK&PEP%F6, 11126_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 11133_ Receiving FarCom transmissions... 11133_ Identified Recoil Stabilizer. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######+###???????????????????? | | ??????????????????? ???????????????????? | | ???????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????# #???????? ????????? | | ???????????????????????# ####### ???????? | | ???????????????????????# ???????? | | ???????????????????????# @ ???????? | | ???????????????????????# ???????? | | ???????????????????????+ ???????? | | ???????????????????????# ???????? | | ???????????????????????# ####### ???????? | | ???????????????????????# #???????? ????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 6 Offensive Hacking 30 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Imp. Hover Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Just What I Needed Packrat Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed CargoShadeVibroblade Manual? 0 Play Time 02:03:29 Cumulative 5.4 hours Start 2024.08.08 @ 00:57:39 End 2024.08.08 @ 17:04:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd27efff-8f9b-4e2d-a73a-1f52379d345a