Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 17:50:19 Player: Decree0327 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1553) 1553 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4733 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 40/100 System Corruption 15% Temperature Cool (16) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Trap Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (5) ---- Pulse Rifle Pulse Rifle Remote Datajack Power Maul Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Improved Titanium Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Remote Datajack Great Axe > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg Trap Scanner Target Analyzer Transmission Jammer Reaction Control System Missile Launcher Heavy Missile Launcher Power Maul [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Parts Attached 76 | 7 8 9 12 4 26 2 8 Power 14 | 1 1 2 2 . 7 . 1 Engine 11 | 1 1 2 2 . 4 . 1 Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 20 | 2 4 3 3 1 6 1 . Treads 1 | . . . . . 1 . . Leg 5 | 1 . . . 1 3 . . Wheel 12 | 1 2 3 3 . 2 1 . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 . 4 3 8 . 4 Device 11 | 1 . . 3 1 4 . 2 Storage 2 | 1 1 . . . . . . Processor 5 | . . . 1 . 2 . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 2 2 . . Artifact . | . . . . . . . . Weapon 20 | 2 2 4 3 . 5 1 3 Energy Gun 6 | 1 1 1 1 . . . 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 1 . 2 1 . Special Weapon 2 | . 1 . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 3 | . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 41 | . . 2 4 2 16 1 16 Power 7 | . . . 1 . 3 . 3 Propulsion 12 | . . 1 2 . 4 . 5 Utility 16 | . . . 1 2 6 1 6 Weapon 6 | . . 1 . . 3 . 2 Highest Loss Streak 16 | . . 2 3 2 5 1 16 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 8 9 9 7 8 10 5 Power . | 1 2 1 . 1 . 1 . Propulsion . | 1 1 . 2 . . 1 . Utility 2 | . 2 3 3 1 3 4 . Weapon 3 | . 2 3 4 5 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 13 | 1 . 2 1 . 6 . 3 Power 1 | . . . 1 . . . . Propulsion 1 | 1 . . . . . . . Utility 2 | . . . . . 1 . 1 Weapon 8 | . . 2 . . 4 . 2 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 86 | . 99 99 97 99 80 98 58 Engine 10 | . 14 14 11 9 8 15 7 Core 2 | . . . . . 5 . . Leg 3 | . . . . 8 5 6 5 Wheel 14 | . 27 27 20 18 7 15 6 Device 12 | . 14 14 20 18 11 7 9 Storage 8 | . 14 14 11 9 7 7 2 Processor 5 | . . . 11 4 6 7 6 Protection 6 | . . . . 13 10 13 2 Energy Gun 2 | . 14 3 3 . . . 3 Energy Cannon 1 | . . 11 1 . . . . Ballistic Gun 3 | . 10 9 6 4 . . . Launcher 2 | . . . . 4 2 2 2 Slashing Weapon 7 | . . . 10 9 10 6 3 Peak Build Rating 38 | 9 12 19 24 22 38 38 34 Average Rating 23 | 5 9 11 20 20 30 37 23 On Entrance 18 | . 9 10 18 20 19 38 32 Avg Prop Armor Cover (%) 8 | 9 . . . 6 8 12 8 Naked Turns . | . . . . . . . . Heaviest Build 51 | 15 20 29 28 30 51 51 50 Greatest Support 32 | 10 32 32 32 32 32 30 30 Greatest Overweight (x) 13 | 1 2 1 1 . 13 2 7 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 6 Most Carried 10 | 6 10 10 10 9 10 10 9 Average Carried 8 | 3 8 9 9 7 8 10 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 8 10 10 5 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 21% | Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1462 | 285 50 273 202 56 240 137 219 Remotely . | . . . . . . . . Salvage Created 1520 | 85 50 171 319 56 514 56 269 Parts 98 | 5 1 9 24 1 37 6 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . 5 14 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 38 | . 1 5 5 1 9 4 13 Melee 11 | . . . 3 1 6 . 1 Guns 3 | . 1 1 1 . . . . Cannons 2 | . . 2 . . . . . AOE 20 | . . 2 1 . 3 4 10 Classes Destroyed 12 | 2 1 3 2 . 4 . . Worker 1 | . . 1 . . . . . Builder 4 | . . 1 . . 3 . . Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . . 1 . 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Swarmer 13 | . . . . . 3 4 6 Grunt 16 | . 1 4 3 1 1 . 6 Brawler 1 | . . . . . 1 . . Sentry 5 | . . . 2 . 2 . 1 Programmer 2 | . . . . . 2 . . Assembled 1 | . . 1 . . . . . Best Kill Streak 11 | 2 1 2 3 1 4 4 11 Combat Bots Only 11 | . 1 2 3 1 3 4 11 Max Kills in Single Turn 4 | 1 1 1 1 1 2 4 3 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 1 . 2 4 3 Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 450 | . 18 28 25 5 279 7 88 Missed 134 | . . 7 6 3 93 2 23 Hits 316 | . 18 21 19 2 186 5 65 Melee 6 | . . . . . 6 . . Projectile 310 | . 18 21 19 2 180 5 65 Critical Strikes 3 | . . 1 . . 1 . 1 Damage Taken 4832 | . 197 308 533 278 1817 76 1623 Core 964 | . 22 116 62 52 376 14 322 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 54 | . . . . . 33 4 17 Core Remaining (%) 79 | 100 . 44 84 90 . . . Volleys Fired 79 | 5 17 20 12 3 7 1 14 Largest 2 | 2 2 2 2 1 1 1 2 Hottest 131 | 60 100 131 56 33 36 39 126 Shots Fired 124 | 10 29 40 16 3 8 1 17 Gun 72 | 10 23 22 12 . . . 5 Cannon 13 | . . 13 . . . . . Launcher 32 | . . 4 4 3 8 1 12 Special 7 | . 6 1 . . . . . Kinetic 43 | 5 12 14 12 . . . . Thermal 13 | . 6 2 . . . . 5 Explosive 23 | . . 4 2 . 4 1 12 Electromagnetic 45 | 5 11 20 2 3 4 . . Robot Hit Streak 9 | 5 7 9 3 4 6 4 5 Robot Miss Streak 4 | 4 2 4 3 . 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 118 | 5 16 26 12 5 39 1 14 Core Hits 74 | 3 3 11 10 3 16 5 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 5 | . . 1 . . 1 . 3 Corrupt 1 | . . 1 . . . . . Smash 3 | . . . . . . . 3 Sever 1 | . . . . . 1 . . Melee Attacks 98 | . . 1 19 11 59 . 8 Impact 6 | . . . . . . . 6 Slashing 92 | . . 1 19 11 59 . 2 Piercing . | . . . . . . . . Sneak Attacks 9 | . . 1 1 1 6 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 4715 | 59 212 684 477 206 1785 239 1053 Guns 525 | 59 212 188 50 . . . 16 Cannons 171 | . . 171 . . . . . Explosions 1892 | . . 213 161 101 370 239 808 Melee 2103 | . . 88 266 105 1415 . 229 Ramming . | . . . . . . . . Kinetic 280 | 22 107 101 50 . . . . Thermal 117 | . . 45 56 . . . 16 Explosive 1574 | . . 213 26 . 288 239 808 Electromagnetic 641 | 37 105 237 79 101 82 . . Impact 196 | . . . . . . . 196 Slashing 1907 | . . 88 266 105 1415 . 33 Piercing . | . . . . . . . . Highest Corruption 15 | . 1 1 10 8 7 7 15 Average Corruption 5 | . 1 1 10 8 3 7 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . 3 4 10 4 13 6 15 Message Errors 19 | . 1 1 3 1 3 5 5 Matter Fused 13 | . . 1 2 . 5 1 4 Heat Flow Errors 4 | . . . . . 1 . 3 Energy Discharges 7 | . 1 . 2 1 2 . 1 Data Loss (minor) 4 | . . 1 1 1 . . 1 Data Loss (major) 2 | . . . 1 . 1 . . Misfires 4 | . 1 1 . . 1 . 1 Alerts 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 416 | . . 68 1 37 143 . 167 Projectiles . | . . . . . . . . Explosions 41 | . . . 1 . 12 . 28 Melee 375 | . . 68 . 37 131 . 139 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . . . . 56 . 63 Shots 4 | . . . . . 2 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 208 | . 66 165 . 3 176 . 208 Average Temperature 49 | . 26 55 . 3 108 . 70 Received Heat Transfer 1035 | . 108 183 108 18 357 . 261 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . . 3 . . . . . Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 224 | . . 87 100 . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 113 | 5 30 53 113 36 88 . . Initial 36 | . . . 16 36 . . . Average 16 | . 3 6 51 12 16 . . Influence Increases 1204 | 10 34 113 235 52 410 90 260 Destroy 0b10 Robot/C 740 | . 20 80 100 20 180 80 260 Destroy 0b10 Robot/NC 55 | 10 . 10 10 . 25 . . Destroy Leader 130 | . 10 20 40 . 50 10 . Successful Hack 39 | . . . . 25 14 . . Disable Machine 15 | . . . . . 15 . . Destroy Structure 75 | . 4 3 25 7 36 . . Lose Combat Pursuer 150 | . . . 60 . 90 . . Influence Decreases 1204 | 10 34 71 190 139 345 85 330 Entered New Map 116 | . . . 26 51 . 25 14 Time Decay 813 | 10 34 61 153 80 259 60 156 Lost Part 275 | . . 10 11 8 86 . 160 Squads Dispatched 6 | . 1 . 1 . 4 . . Investigation 2 | . . . 1 . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 3 | . . . 2 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 2 8 9 4 19 4 17 Peak Tracking Total 8 | . 1 2 4 3 4 4 8 Tactical Retreats 10 | . . 2 3 . 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 5 | . 1 . . 2 2 . . Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 6 | . . . . . 1 . 5 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 13 | . 1 . 1 3 8 . . Terminals 11 | . 1 . 1 2 7 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 34 | . 3 . 4 14 13 . . Successful 14 | . 1 . 1 9 3 . . Failed 19 | . 2 . 3 4 10 . . Catastrophic 11 | . 1 . 1 1 8 . . Database Lockouts 1 | . . . . 1 . . . Manual 9 | . . . . 4 5 . . Terminals 30 | . 3 . 4 12 11 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . 1 . 1 8 3 . . Record 10 | . 1 . 1 7 1 . . Level Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 1 2 7 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) 3067 | 15 326 598 429 246 1223 . 230 Sensors 102 | . . . 102 . . . . Terrain 2067 | 15 326 598 429 246 453 . . Traps 230 | . . . . . . . 230 Seismic 1316 | . . . . 132 1184 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 4182 | 79 326 598 429 246 1920 214 370 Spaces Moved 2657 | 51 221 496 287 180 1015 190 217 Core 29 | 2 . . . . 23 . 4 Treads 2 | . . . . . 2 . . Legs 417 | 3 . . . . 271 . 143 Wheels 2208 | 46 220 496 287 180 719 190 70 Hover 1 | . 1 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 95 100 95 95 95 Average Speed 121 | 90 94 93 99 100 155 108 124 Slowest Speed 700 | 120 180 115 115 100 700 110 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 6 | . . 2 2 . . . 2 Cave-ins Triggered 3 | . . . 1 1 . . 1 Exploration Rate (%) 32 | 4 25 85 23 18 27 40 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 3 . . . 2 1 Spaces Dug 39 | . 6 . 9 8 16 . . Terrain Destroyed 191 | . 6 22 30 8 45 11 69 Melee 33 | . . . 9 8 16 . . Projectile 6 | . 6 . . . . . . AOE 152 | . . 22 21 . 29 11 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 3327 | 70 298 590 388 225 1280 196 280 Wait 312 | . 38 47 36 26 138 . 27 Move 2649 | 50 220 495 285 179 1014 189 217 Hop . | . . . . . . . . Pick Up 50 | 7 6 6 8 1 19 . 3 Fast Attach 34 | 7 2 2 2 1 14 1 5 Attach 24 | . 3 2 5 3 7 . 4 Detach 6 | . 2 . 1 . 2 1 . Swap 34 | . 5 7 10 1 6 3 2 Drop 43 | 1 5 10 9 . 17 1 . Fire 79 | 5 17 20 12 3 7 1 14 Melee 95 | . . 1 19 11 56 . 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . 1 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 4) 406 | -10/Materials | Entered Mines 438 | -10/Mines | Met a Derelict bent on vengeance 543 | -10/Mines | Assembled infested the area 548 | -10/Mines | Assisted by a Guerilla fighting off Assembled 574 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 776 | -10/Mines | Learned 2 Materials zone layouts 776 | -10/Mines | Discovered new exit (range 10) 812 | -10/Mines | Discovered new exit (range 9) 920 | -10/Mines | Discovered new exit (range 12) 953 | -10/Mines | Core integrity fell below 50% 1004 | -10/Mines | Entered Materials 1004 | -9/Materials | Evolved 2 slots: Utility x2 1107 | -9/Materials | Crushed by falling debris 1108 | -9/Materials | System corruption reached 10% 1138 | -9/Materials | Lost 3 parts (1p1n1u) 1411 | -9/Materials | Discovered new exit (range 16) 1433 | -9/Materials | Entered another Materials area 1433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1455 | -8/Materials | Build established: Scavenger-Mutant 1477 | -8/Materials | Central database locked down 1546 | -8/Materials | Crushed by falling debris 1602 | -8/Materials | Identified exit to Factory 1679 | -8/Materials | Entered Factory 1679 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1857 | -7/Factory | Build established: Mutant 2145 | -7/Factory | Lost 3 parts (2n1u) 2311 | -7/Factory | Build established: Gladiator 2911 | -7/Factory | Lost 3 parts (1n2u) 2972 | -7/Factory | Lost 5 parts (1p2u2w) 3350 | -7/Factory | Build established: Scavenger-Mutant 3410 | -7/Factory | Core integrity fell below 50% 3444 | -7/Factory | Lost 4 parts (2p1u1w) 3582 | -7/Factory | Discovered new exit (range 7) 3599 | -7/Factory | Entered Lower Caves 3638 | -7/Lower Caves | Encountered a Warlord checkpoint 3799 | -7/Lower Caves | Discovered new exit (range 16) 3813 | -7/Lower Caves | Entered another Lower Caves area 3914 | -7/Lower Caves | Attracted the attention of an 0b10 base 3920 | -7/Lower Caves | Crushed by falling debris 3920 | -7/Lower Caves | System corruption reached 10% 3939 | -7/Lower Caves | Destroyed 11 combat bots 3943 | -7/Lower Caves | Core integrity fell below 20% 4072 | -7/Lower Caves | Lost 16 parts (3p5n6u2w) 4144 | -7/Lower Caves | Encountered a Warlord checkpoint 4180 | -7/Lower Caves | Learned 4 Factory zone layouts 4183 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04043_ Destroyed Imp. Treads. 04043_ Y-64 Sentinel system corrupted by crushing effect. 04044_ Y-64 Sentinel system terminally corrupted. 04046_ Acquired 31 matter. 04054_ System corrupted: Matter fused (-10). 04064_ The unstable cave ceiling collapses. 04067_ Acquired Pulse Rifle. 04082_ The unstable cave ceiling collapses. 04082_ Acquired 31 matter. 04086_ Acquired 22 matter. 04092_ Acquired 24 matter. 04093_ Y8PAVI9RJ8H W 7 =W:B2,ETD 04109_ System corrupted: Matter fused (-5). 04140_ System corrupted: FCS attempts to trigger Pulse Rifle. 04140_ System corrupted: Pulse Rifle misfires. 04144_ NN-H8T(M): "WARLORD FOREVER!" 04159_ System corrupted: Heat flow error (+171). 04178_ S-27 Virus destroyed. 04180_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ???????????#????????????????????? #?????????????? | | ?????????## ????????????????????? ?#????????????? | | ????????? ??????????????????? ? ????????????? | | ???????? ?????####???????? ? ?????????????? | | ???????? ????# ##?????? ? #??????????????? | | ???????? #???# #?????? ? ###????????????? | | ????????# #?## ##???? ? ?????????????? | | ???????### ## ##?? # ??????????????? | | ???????? #? ?????????????????? | | ?????????? % ## #???????????????????? | | ???????????????# s #???????????????????? | | ????????????????#% ss @ #???????????????????? | | ????????????????# #######???????????????????? | | ????????????????#% ##########??????###???????? | | ????????????????##% # #?#### ##??????? | | ?????????????????#= ## ??????? | | ?????????????????# ### #? ???????? | | ?????????????????# #??### ### ??????? | | ?????????????????# ?????# ###### ??????? | | ?????????????????# ????## #???# #???????? | | ????????????????? ????# #?## #???????? | | ????????????????? ?????# ### #????????? | | ???????????????? ?????# ## #?????#??? | | ????????????????# ?????# #???? #??? | | ????????????????#??????## #??? #??? | | ????????????????????????## ### #??? | | ?????????????????????????## #???? | | ??????????????????????????## #????? | | ???????????????????????????#### ###??????? | | ??????????????????????????????## ##????????? | | ???????????????????????????????# ##?????????? | | ???????????????????????????????## ####???????? | | ????????????????????????????????### ### ##??###?# | | ??????????????????????????????????# #?# #### ### | | ??????????????????????????????????# ### # # # | | ????????????????????????????????### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Maybe Next Time I'll Detach My Launcher You Again Challenges ------------ None Game ------ Seed LaserCommAxe Manual? 0 Play Time 00:54:37 Cumulative 19.6 hours Start 2025.12.01 @ 16:39:33 End 2025.12.01 @ 17:50:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 6 Adventurer 8 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b31faeef-369d-4010-9253-26023b83c699