Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.07 @ 21:32:50 Player: IzRey Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (118) 590 Value Destroyed (3548) 3548 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 9869 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 159 Met Data Miner 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 313/315 System Corruption 2% Temperature Cool (0) Movement Rolling (170) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Improved Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg Wheel Combat Airjet > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (2) ------- Greatsword > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Neutrino Core Improved Gravmag System Improved Heat Sink Coolant Injector Improved Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Faulty Experimental Armor Integrity Analyzer Actuator Array ECM Suite Layered Light Armor Plating Improved Hacking Suite Advanced System Shield Drone Bay (2/2) KE Penetrator Long-range Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Coolant Injector Coolant Injector Advanced Signal Interpreter Advanced Targeting Computer Experimental Armor Integrity Analyzer Particle Charger Makeshift Hacking Suite Advanced System Shield Beamcaster Axe Great Axe [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Ballistic Gun Gauss Rifle Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . . . Utility 5 | . . . . 1 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 170 | 8 9 13 13 26 6 . 5 6 19 55 . 2 . 8 Power 14 | 1 1 1 . 3 1 . . . 2 4 . . . 1 Engine 8 | 1 1 1 . 1 . . . . 2 2 . . . . Core 6 | . . . . 2 1 . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 64 | 2 3 3 5 15 1 . 2 . 4 22 . 1 . 6 Treads 9 | . . . . 4 . . 2 . . 2 . . . 1 Leg 34 | 2 3 3 5 6 . . . . 4 9 . 1 . 1 Wheel 4 | . . . . . . . . . . . . . . 4 Hover 17 | . . . . 5 1 . . . . 11 . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 3 3 5 5 3 2 . . 5 3 14 . . . 1 Device 25 | 2 2 4 4 2 1 . . 2 3 5 . . . . Storage 4 | 1 . 1 1 1 . . . . . . . . . . Processor 11 | . 1 . . . 1 . . 3 . 6 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . 3 . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 2 4 3 5 2 . 3 1 10 15 . 1 . . Energy Gun 24 | 1 2 3 2 3 . . 1 . 5 7 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 . 2 . . 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . 1 . 2 . 1 1 3 8 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . . 1 . 4 . . . 1 Parts Lost 64 | . . 1 . 13 1 . 4 . 12 27 . 3 . 3 Power 6 | . . . . 1 . . . . 2 3 . . . . Propulsion 38 | . . . . 8 1 . 3 . 6 15 . 2 . 3 Utility 5 | . . . . . . . . . . 5 . . . . Weapon 15 | . . 1 . 4 . . 1 . 4 4 . 1 . . Highest Loss Streak 9 | . . 1 . 4 1 . 4 . 9 8 . 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 93 100 100 92 91 92 91 100 86 86 92 Engine 3 | . 14 14 11 4 . . . . . 3 6 6 6 2 Core 4 | . . . . 4 7 7 7 7 5 2 . . . 3 Treads 6 | . . . . 7 . . 12 15 12 1 . . . 1 Leg 12 | . 28 28 44 29 . . . . 11 14 6 12 13 13 Hover 12 | . . . . 2 38 38 17 15 5 11 26 13 13 6 Device 9 | . 14 14 10 9 15 15 15 10 7 6 6 6 6 6 Storage 5 | . 3 . . 9 7 7 7 7 7 6 6 6 6 6 Processor 20 | . 10 14 11 9 15 15 15 19 23 28 33 33 33 33 Energy Gun 5 | . 26 27 20 13 . . . . 1 3 . . . . Ballistic Gun 4 | . 1 . . 3 8 7 7 7 6 . . . . . Slashing Weapon 5 | . . . 1 . 6 7 6 7 5 8 13 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 12 12 21 21 61 54 54 56 56 59 70 57 56 56 60 Greatest Support 76 | 20 20 25 51 62 40 40 42 42 42 76 36 36 36 28 Greatest Overweight (x) 16 | . . . . 2 1 1 1 1 16 3 1 2 1 5 Average Overweight (x) . | . . . . . 1 1 1 1 1 . 1 1 1 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 5 5 5 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 5 5 5 16 20 19 19 20 20 20 18 19 19 20 Average Carried 15 | . 4 4 4 10 16 19 17 19 19 16 15 16 19 19 Final Capacity 20 | 8 5 5 5 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 5 5 5 13 19 19 17 20 17 15 18 19 19 20 Class Distribution -------------------- 37% | Scavenger-Mutant 24% | Assassin 10% | Mutant 9% | Scavenger-Gladiator 8% | Gladiator 7% | Scavenger-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2092 | 328 107 140 140 270 88 25 77 25 261 474 42 34 . 81 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4598 | 174 429 136 502 1162 99 . 89 . 329 1367 . 181 . 130 Parts 240 | 11 31 6 36 44 3 . 7 . 15 70 . 11 . 6 Haulers Intercepted 5 | . 1 . 2 2 . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 7 2 8 . 7 11 . 6 Prevented 9 | . . . . . . . . . 9 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 86 | . 7 3 11 23 . . 4 . 7 25 . 4 . 2 Melee 23 | . . . . . . . . . 1 16 . 4 . 2 Guns 62 | . 7 3 11 22 . . 4 . 6 9 . . . . Classes Destroyed 15 | 3 4 . 3 1 . . . . 1 2 . 1 . . Worker 3 | 1 . . 1 . . . . . . 1 . . . . Builder 3 | . 1 . . . . . . . . 2 . . . . Tunneler 5 | 3 1 1 . . . . . . . . . . . . Hauler 5 | . 1 . 2 2 . . . . . . . . . . Recycler 5 | 1 . . . 2 1 . . . . 1 . . . . Operator 4 | . . . 2 1 . . . . . 1 . . . . Watcher 7 | . 2 . 2 1 . . . . . 2 . . . . Swarmer 33 | . . . 6 6 . . 4 . 2 11 . 4 . . Grunt 34 | . 7 3 2 11 . . . . 3 7 . . . 1 Brawler 1 | . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 13 | . . . 3 5 . . . . 1 3 . . . 1 Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . . 3 . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 4 4 3 5 9 1 . 4 . 2 4 . 4 . 2 Combat Bots Only 7 | . 2 2 3 7 . . 4 . 2 4 . 4 . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 1 . 1 2 . 1 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 906 | . 34 22 42 155 . . 30 . 189 372 . 38 . 24 Missed 250 | . 10 7 16 37 . . 6 . 48 113 . 7 . 6 Damage Taken 8861 | . 277 210 302 1552 76 . 375 . 1770 3452 . 479 . 368 Core 1546 | . 44 40 52 153 . . 32 . 363 634 . 123 . 105 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 332 | . . . . . . . . 332 . . . . . . Core Remaining (%) 73 | 100 . 66 87 72 . . . . 43 . . . . . Volleys Fired 293 | 16 49 16 43 84 . . 15 . 33 37 . . . . Largest 2 | 2 2 2 2 2 . . 2 . 2 2 . . . . Hottest 156 | 60 80 128 138 140 . . 97 . 156 144 . . . . Shots Fired 545 | 32 98 32 72 166 . . 30 . 54 61 . . . . Gun 545 | 32 98 32 72 166 . . 30 . 54 61 . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 92 | 16 9 5 . 23 . . 15 . 24 . . . . . Thermal 453 | 16 89 27 72 143 . . 15 . 30 61 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 13 | 5 13 6 10 9 . . 3 . 10 12 . . . . Robot Miss Streak 6 | 2 6 2 4 4 . . 3 . 3 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 . 4 3 . . . . 3 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 . . . . Shots Hit Robots 416 | 22 58 20 34 112 2 . 15 . 41 95 . 11 . 6 Core Hits 183 | 6 24 10 21 48 1 . 7 . 15 44 . 4 . 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 24 | . 1 1 3 6 . . . . 3 8 . . . 2 Burn 13 | . . 1 3 6 . . . . 2 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Sever 10 | . . . . . . . . . 1 7 . . . 2 Melee Attacks 209 | . . . 1 . 11 8 9 . 26 105 13 24 . 12 Impact . | . . . . . . . . . . . . . . . Slashing 209 | . . . 1 . 11 8 9 . 26 105 13 24 . 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 2 . . . . 6 . 5 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9718 | 253 667 272 758 2108 157 . 216 . 893 3279 . 803 . 312 Guns 5839 | 253 667 272 758 2108 . . 216 . 755 810 . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 3879 | . . . . . 157 . . . 138 2469 . 803 . 312 Ramming . | . . . . . . . . . . . . . . . Kinetic 934 | 143 74 15 . 276 . . 140 . 286 . . . . . Thermal 4905 | 110 593 257 758 1832 . . 76 . 469 810 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3879 | . . . . . 157 . . . 138 2469 . 803 . 312 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 . . . . . . 2 2 2 2 2 Average Corruption 1 | . . . 1 . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 38 | . . . 4 . . . . . . 11 9 8 2 4 Message Errors 10 | . . . 2 . . . . . . 2 2 4 . . Matter Fused 10 | . . . . . . . . . . 4 3 1 1 1 Heat Flow Errors 9 | . . . 1 . . . . . . 1 3 3 1 . Energy Discharges 5 | . . . . . . . . . . 2 1 . . 2 Parts Fused 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 595 | . . . . . 39 . . . . 176 . 362 . 18 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 595 | . . . . . 39 . . . . 176 . 362 . 18 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 375 | . 120 198 375 357 . . . . 192 271 276 198 236 . Average Temperature 102 | . 31 88 109 123 . . . . 114 103 113 82 124 . Received Heat Transfer 2257 | . 150 132 69 711 . . . . 481 624 . . . 90 Effects 12 | . . . 5 4 . . . . . . . . 3 . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . Interference 8 | . . . 4 1 . . . . . . . . 3 . Short Circuit 1 | . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 18 | . . 2 3 6 . . . . 1 6 . . . . Heat Transferred 10915 | 250 1325 645 1702 4255 . . 148 . 962 1628 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 540 | 25 363 198 339 540 184 . . . . 390 . . . . Initial 177 | . 16 88 25 . 177 . . . . . . . . . Average 177 | 9 204 133 149 296 123 . . . . 171 . . . . Maximum Alert Level 2 | . 1 . 1 2 . . . . . 1 . . . . Low Security (%) 57 | 100 36 100 56 23 100 . . . . 49 . . . . Level 1 38 | . 63 . 43 44 . . . . . 50 . . . . Level 2 4 | . . . . 31 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 2 7 1 . . . . 5 . . . . Investigation 6 | . 2 1 2 . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . 3 . . . . Reinforcement 4 | . 1 . . 1 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 6 | . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 4 | . . . 1 2 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 18 7 32 43 . . 4 . 12 41 . 3 . 8 Peak Tracking Total 8 | . 3 2 4 8 . . 4 . 4 6 . 3 . 5 Tactical Retreats 24 | . 2 2 . 7 . . . . 1 8 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 7 | . . 1 3 1 . . . . . 2 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 26 | . 4 2 7 2 4 . 1 . . 2 . . 4 . Terminals 12 | . 2 . 7 1 1 . . . . 1 . . . . Fabricators 3 | . . . . . 2 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Total Hacks 85 | . 9 2 25 5 11 . 1 . . 3 . . 29 . Successful 55 | . 5 2 12 1 4 . 1 . . 1 . . 29 . Failed 30 | . 4 . 13 4 7 . . . . 2 . . . . Catastrophic 6 | . 1 . 3 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 2 . 12 . 2 . . . . 2 . . . . Terminals 42 | . 7 . 25 3 5 . . . . 2 . . . . Fabricators 5 | . . . . . 4 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . . . . . Terminal Hacks 47 | . 3 2 10 1 1 . 1 . . . . . 29 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Robot Analysis 2 | . . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . . . . . 3 . Open Door 3 | . . 2 . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 . . . . Network Status 2 | . . . . . 2 . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . 1 . . . . . . . . . Terminals 3 | . . . 2 . 1 . . . . . . . . . Botnet 3 | . . . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 16 | . 2 . 7 2 3 . . . . 2 . . . . Full Trace Events 5 | . 1 . 2 1 . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 Total Orders 14 | . . 4 2 8 . . . . . . . . . . EXPLORE 11 | . . 3 2 6 . . . . . . . . . . RETURN 3 | . . 1 . 2 . . . . . . . . . . Ally Attacks 114 | . . 26 35 44 . . . . . . . . . 9 Total Damage 617 | . . 82 150 242 . . . . . . . . . 143 Kills 9 | . . 2 2 3 . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 2 1 . . 2 . 1 Drone Launches 23 | . . 5 6 12 . . . . . . . . . . Drone Recoveries 20 | . . 5 4 11 . . . . . . . . . . Decoded 0b10 Intel 53 | . . . . . . . . . . 53 . . . . Traps 9 | . . . . . . . . . . 9 . . . . Emergency Access 3 | . . . . . . . . . . 3 . . . . Items 36 | . . . . . . . . . . 36 . . . . Patrols 2 | . . . . . . . . . . 2 . . . . Guards 2 | . . . . . . . . . . 2 . . . . Exits 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 13428 | 152 654 500 826 817 639 596 1074 2357 2240 1774 652 645 177 325 Spaces Moved 6908 | 78 392 185 539 245 570 552 479 1007 909 849 495 294 94 220 Core 9 | 4 . . . . . . . . 5 . . . . . Treads 1544 | . . . . 76 . . 384 1007 77 . . . . . Legs 2888 | 74 392 185 539 136 . . . . 827 460 . 180 94 1 Wheels 219 | . . . . . . . . . . . . . . 219 Hover 2248 | . . . . 33 570 552 95 . . 389 495 114 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 104 104 104 104 232 190 100 123 123 190 110 Average Speed 161 | 116 120 120 120 157 104 104 206 232 218 144 123 195 190 122 Slowest Speed 850 | 120 120 120 120 260 104 104 232 232 850 261 123 206 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 52 97 65 26 15 69 62 86 92 20 61 36 72 41 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . 2 . . . . . . 2 . . . . 1 . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 17 | . . . . . . 1 1 4 5 . 2 1 . 3 Spaces Dug 94 | . . . 1 . 9 8 9 . 22 22 10 8 . 5 Terrain Destroyed 98 | . . . 1 2 9 8 9 . 23 23 10 8 . 5 Melee 94 | . . . 1 . 9 8 9 . 22 22 10 8 . 5 Projectile 4 | . . . . 2 . . . . 1 1 . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8292 | 103 481 431 645 509 595 559 518 1035 1055 1171 521 323 93 253 Wait 587 | . 14 207 40 135 . . 8 . 66 96 13 . . 8 Move 6894 | 77 391 184 538 244 569 551 478 1006 908 848 494 293 93 220 Hop . | . . . . . . . . . . . . . . . Pick Up 85 | 1 7 2 4 12 8 . 2 11 2 27 3 3 . 3 Fast Attach 39 | 7 2 3 . 3 . . . 2 5 15 . . . 2 Attach 64 | . . 1 3 18 3 . 3 . 4 28 . 2 . 2 Detach 16 | . 1 1 . 6 . . . 1 . 6 . 1 . . Swap 67 | 1 7 9 10 5 3 . 2 4 10 12 . . . 4 Drop 51 | 1 10 8 6 2 1 . 1 11 1 8 . . . 2 Fire 293 | 16 49 16 43 84 . . 15 . 33 37 . . . . Melee 196 | . . . 1 . 11 8 9 . 26 94 11 24 . 12 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 19) 672 | -10/Materials | Build established: Scavenger-Mutant 751 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Entered Mines 889 | -10/Mines | Found the Drone Emporium 895 | -10/Mines | Found Prototype Device 896 | -10/Mines | Identified Thief Drone Bay 1031 | -10/Mines | Met a Derelict shopkeep closing up shop 1101 | -10/Mines | Discovered new exit (range 7) 1115 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1177 | -10/Mines | Discovered new exit (range 54) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Propulsion x2 1598 | -9/Materials | Discovered new exit (range 13) 1617 | -9/Materials | Discovered new exit (range 15) 1747 | -9/Materials | Identified exit to Mines 1747 | -9/Materials | Identified exit to Storage 1886 | -9/Materials | Discovered new exit (range 9) 2133 | -9/Materials | Entered another Materials area 2133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -8/Materials | Garrison activated, responded to threat 2546 | -8/Materials | Lost 3 parts (1p2n) 2548 | -8/Materials | Destroyed 7 combat bots 2571 | -8/Materials | Garrison activated, responded to threat 2617 | -8/Materials | Lost 4 parts (2n2w) 2720 | -8/Materials | Lost 4 parts (3n1w) 2874 | -8/Materials | Build established: Mutant 2926 | -8/Materials | Discovered new exit (range 14) 2950 | -8/Materials | Entered Factory 2950 | -7/Factory | Evolved 2 slots: Utility x2 3251 | -7/Factory | Discovered new exit (range 16) 3257 | -7/Factory | Build established: Scavenger-Mutant 3270 | -7/Factory | Identified exit to Lower Caves 3589 | -7/Factory | Entered Lower Caves 3832 | -7/Lower Caves | Identified exit to Lower Caves 4185 | -7/Lower Caves | Entered another Lower Caves area 4216 | -7/Lower Caves | Learned Factory stockpile data 4359 | -7/Lower Caves | Lost 4 parts (3n1w) 4416 | -7/Lower Caves | Discovered new exit (range 5) 4425 | -7/Lower Caves | Identified exit to Factory 5150 | -7/Lower Caves | Discovered new exit (range 3) 5157 | -7/Lower Caves | Identified exit to Zion 5259 | -7/Lower Caves | Entered Zion 5446 | -7/Zion | Discovered new exit (range 9) 5700 | -7/Zion | Learned Factory garrison access intel 5756 | -7/Zion | Visited the Megawrench Repair Shop 5758 | -7/Zion | Megawrench repaired 10 parts 5962 | -7/Zion | Learned location of 1 exit from Factory 6062 | -7/Zion | Build established: Scavenger-Assassin 6268 | -7/Zion | Found Prototype Processor 6268 | -7/Zion | Identified Spectral Analyzer 6288 | -7/Zion | Found Prototype Processor 6296 | -7/Zion | Found Prototype Processor 6302 | -7/Zion | Found Prototype Processor 6512 | -7/Zion | Learned location of Data Miner (-6) 6555 | -7/Zion | Build established: Assassin 6874 | -7/Zion | Identified exit to Deep Caves 7358 | -7/Zion | Identified exit to Proximity Caves 7616 | -7/Zion | Entered Proximity Caves 8110 | -6/Proximity Caves | Learned Factory interactive machine intel 9435 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9541 | -6/Proximity Caves | Core integrity fell below 50% 9574 | -6/Proximity Caves | Lost 9 parts (2p4n3w) 9788 | -6/Proximity Caves | Discovered exit to Factory (range 20) 9856 | -6/Proximity Caves | Entered Factory 9856 | -6/Factory | Evolved 2 slots: Utility x2 9857 | -6/Factory | Identified exit to Factory 9859 | -6/Factory | Loaded intel: 53 interactive machine locations 9860 | -6/Factory | Loaded intel: 3 garrison access locations 10148 | -6/Factory | Build established: Scavenger-Assassin 10204 | -6/Factory | Identified Exp. Armor Integrity Analyzer (x2) 10206 | -6/Factory | Identified Exp. Terrain Scan Processor 10238 | -6/Factory | Fabricated Lrn. Missile Launcher? 10356 | -6/Factory | Identified exit to Lower Caves 10374 | -6/Factory | Lost 4 parts (1p2n1w) 10822 | -6/Factory | Lost 6 parts (1p3n2w) 10826 | -6/Factory | Build established: Mutant 10882 | -6/Factory | Core integrity fell below 50% 10919 | -6/Factory | Lost 3 parts (3n) 11247 | -6/Factory | Build established: Scavenger-Gladiator 11461 | -6/Factory | Lost 8 parts (1p4n2u1w) 11630 | -6/Factory | Entered Lower Caves 12210 | -6/Lower Caves | Discovered new exit (range 15) 12228 | -6/Lower Caves | Identified exit to Lower Caves 12282 | -6/Lower Caves | Entered another Lower Caves area 12287 | -6/Lower Caves | Core integrity fell below 20% 12331 | -6/Lower Caves | Lost 3 parts (2n1w) 12453 | -6/Lower Caves | Learned Factory garrison access intel 12484 | -6/Lower Caves | Learned 4 Factory zone layouts 12630 | -6/Lower Caves | Build established: Gladiator 12863 | -6/Lower Caves | Discovered new exit (range 7) 12872 | -6/Lower Caves | Identified exit to Data Miner 12927 | -6/Lower Caves | Entered Data Miner 12927 | -6/Data Miner | Discovered new exit (range 6) 12941 | -6/Data Miner | Identified exit to Proximity Caves 12967 | -6/Data Miner | Met Data Miner 13017 | -6/Data Miner | Learned location of Section 7 (-3) 13017 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13060 | -6/Data Miner | Received God Mode back door access code from Data Miner 13104 | -6/Data Miner | Entered Proximity Caves 13230 | -5/Proximity Caves | Learned Factory garrison access intel 13276 | -5/Proximity Caves | Escorted by Enhanced Grunt 13287 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13350 | -5/Proximity Caves | Lost 3 parts (3n) 13429 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13322_ Critical hit (Burn: +37). 13322_ Penetrated by Slug. 13323_ Unknown Leg fries itself beyond repair. 13323_ Y-64 Sentinel destroyed. 13326_ Acquired 5 matter. 13327_ Unknown Leg fries itself beyond repair. 13329_ Acquired KE Penetrator. 13330_ System corrupted: Matter fused (-7). 13331_ Dropped Neutrino Core. 13331_ Acquired Neutrino Core. 13333_ Acquired Imp. Treads. 13334_ Acquired 17 matter. 13335_ Adv. Heat Sink fries itself beyond repair. 13340_ Imp. Treads fries itself beyond repair. 13378_ The unstable cave ceiling collapses. 13412_ C-30 ARC bursts open, deploying its payload. 13412_ H-66 Slayer unfolds itself. 13412_ Slug penetrates Wall. 13412_ Penetrated by Slug. 13429_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??????????????????? ?????##????????????????????? | | # ??????????????????? ????? ?????????????????? | | ??????????????????? ????? ????????????????? | | ??????????????????? ##??# ?????????????????? | | ??????????????????? ##? ??????????????????? | | ??????????????????? ## ??????????????????? | | ???????????????????% ???????????????????? | | ????###???????????# #???????????????????? | | ???## ##????????### #???????????????????? | | ???# ##?????### #???????????????????? | | ???# # ##???## #?# #####???????????????? | | ###?# #???# ### #???????????????? | | ### #???## ## ??????????????????? | | ###### ## #????????????????????? | | # # ##h ##???????????????????? | | # # #"#@ ##??????????????????? | | # # ##### ##"### #??????????????????? | | # #??# ######?# #???????????? | | # #### #?## ##??????# #???????????? | | ###??## #?#####???????## ##???????????? | | ??????######???????????????##########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Lrn. Missile Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlHackingReactor Manual? 0 Play Time 02:28:45 Cumulative 598.1 hours Start 2024.02.05 @ 22:45:15 End 2024.02.07 @ 21:32:50 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 81 Adventurer 17 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 837e0459-a632-4e04-af7b-6756e258274b