Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.24 @ 17:17:13 Player: Zeke Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (193) 965 Value Destroyed (6264) 6264 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1877) 1877 TOTAL SCORE: 13006 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 432 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Improved Light Armor Plating System Restoration Module Improved Field Recycling Unit (0) Gauss Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Target Analyzer Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Gauss Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Potential Leg Kinecellerator Hardened Heavy Armor Plating Improved Light Armor Plating System Restoration Module Improved Field Recycling Unit Heavy Battle Rifle Heavy Battle Rifle Slug Cannon Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . . . 1 . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 195 | 6 14 1 56 3 2 4 50 24 19 . 16 Power 23 | 1 2 1 9 . . . 4 1 3 . 2 Engine 19 | 1 2 1 9 . . . 4 . 2 . . Core 4 | . . . . . . . . 1 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 3 . 16 . 2 1 9 2 4 . 6 Treads . | . . . . . . . . . . . . Leg 45 | 2 3 . 16 . 2 1 9 2 4 . 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 3 . 6 1 . 1 7 . 8 . 4 Device 6 | . . . 1 . . . 1 . 2 . 2 Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 4 | . 1 . . . . . . . 3 . . Hackware . | . . . . . . . . . . . . Protection 17 | . 1 . 4 1 . 1 6 . 2 . 2 Artifact . | . . . . . . . . . . . . Weapon 96 | 2 6 . 25 2 . 2 30 21 4 . 4 Energy Gun 14 | 2 2 . 10 . . . . . . . . Energy Cannon 4 | . 2 . 2 . . . . . . . . Ballistic Gun 38 | . 2 . 11 1 . 1 12 7 2 . 2 Ballistic Cannon 23 | . . . 1 . . . 14 5 1 . 2 Launcher 17 | . . . 1 1 . 1 4 9 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 . . . . Parts Lost 27 | . 1 . 4 . . . 3 2 1 . 16 Power 7 | . 1 . 1 . . . . . 1 . 4 Propulsion 8 | . . . 2 . . . 1 . . . 5 Utility 7 | . . . . . . . 2 1 . . 4 Weapon 5 | . . . 1 . . . . 1 . . 3 Highest Loss Streak 7 | . 1 . 2 . . . 2 1 1 . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 98 | . 98 100 98 100 100 100 98 97 95 100 95 Engine 12 | . 13 14 10 11 11 11 17 9 7 15 10 Core 1 | . . . . . . . . 8 6 . 2 Leg 35 | . 28 28 43 44 44 44 35 36 29 30 28 Device 1 | . . . 1 4 . . . . 5 7 6 Storage 10 | . 14 14 11 11 11 11 9 9 7 7 7 Processor 5 | . 10 14 2 . . . . . 12 15 14 Protection 9 | . 2 . 6 6 11 11 16 17 7 7 6 Energy Gun 1 | . 4 . 4 . . . . . . . . Energy Cannon 5 | . 21 28 3 . . . . . . . . Ballistic Gun 8 | . 1 . 13 19 22 11 4 10 12 . 3 Ballistic Cannon 3 | . . . . . . . 11 1 1 7 10 Launcher 1 | . . . . 2 . 10 1 4 . 7 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 12 26 25 40 41 41 42 62 62 60 60 60 Greatest Support 94 | 20 20 20 68 64 81 68 94 94 79 79 90 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 14 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 10 15 14 15 15 15 15 15 15 15 Average Carried 12 | . 8 9 12 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 9 10 14 14 15 14 15 15 14 15 6 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Matter Collected 4512 | 166 318 10 696 4 . 138 1409 586 636 4 545 Remotely . | . . . . . . . . . . . . Salvage Created 6067 | . 601 228 1443 15 . 82 1666 578 853 . 601 Parts 352 | . 39 24 86 . . 12 84 28 57 . 22 Haulers Intercepted 6 | . 2 . 1 . . . 3 . . . . Recyclers Shooed 4 | . 1 . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Combat Hostiles Destroyed 149 | . 8 11 34 3 . 6 34 23 19 . 11 Guns 56 | . 8 . 18 . . 3 10 7 7 . 3 Cannons 61 | . . 8 13 . . . 20 3 9 . 8 AOE 31 | . . 3 2 3 . 3 4 13 3 . . Classes Destroyed 15 | . 7 1 3 1 . . 2 . 1 . . Worker 6 | . 2 . 1 . . . 3 . . . . Builder 2 | . 1 . . . . . . . . . 1 Tunneler 2 | . . 1 . . . 1 . . . . . Hauler 6 | . 2 . 1 . . . 3 . . . . Recycler 8 | . 2 . . . . . 4 . . . 2 Operator 7 | . . . 3 . . . 1 . 3 . . Watcher 16 | . 3 . 4 . . . 5 . 2 . 2 Swarmer 39 | . 3 9 10 . . 6 6 4 1 . . Grunt 70 | . 5 2 13 . . . 17 12 13 . 8 Brawler 2 | . . . 1 . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . Sentry 27 | . . . 10 . . . 9 5 1 . 2 Hunter 3 | . . . . . . . 1 2 . . . Programmer 4 | . . . . . . . . . 3 . 1 Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 9 | . 4 4 6 3 . 4 9 8 3 . 4 Combat Bots Only 8 | . 4 3 5 3 . 4 7 8 3 . 3 Max Kills in Single Turn 3 | . 1 3 2 3 . 3 3 3 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . 2 1 3 . 3 3 3 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Damage Taken 9581 | . 438 201 1472 213 . 167 1559 1123 750 . 3658 Core 1401 | . 114 25 154 . . 7 136 256 44 . 665 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 14 | . 14 . . . . . . . . . . Regen/Repaired (Parts) 560 | . 36 . 71 . . . 355 . 98 . . Core Remaining (%) 57 | 100 . 44 . . . 59 . 28 . . . Volleys Fired 472 | . 51 14 100 3 . 10 127 52 54 . 61 Largest 2 | . 2 2 2 2 . 2 2 2 2 . 2 Hottest 130 | . 112 112 130 56 . 46 78 78 50 . 96 Shots Fired 853 | . 102 28 187 6 . 18 242 79 81 . 110 Gun 474 | . 84 . 121 5 . 16 114 41 53 . 40 Cannon 342 | . 18 28 63 . . . 122 15 26 . 70 Launcher 37 | . . . 3 1 . 2 6 23 2 . . Special . | . . . . . . . . . . . . Kinetic 572 | . 12 . 58 5 . 16 236 56 79 . 110 Thermal 114 | . 72 . 42 . . . . . . . . Explosive 35 | . . . 3 1 . 2 4 23 2 . . Electromagnetic 132 | . 18 28 84 . . . 2 . . . . Robot Hit Streak 30 | . 20 5 18 9 . 11 27 30 9 . 8 Robot Miss Streak 6 | . 2 3 2 . . 2 6 2 4 . 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . 3 . 2 . . 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . 1 . . Shots Hit Robots 608 | . 70 13 144 5 . 11 185 63 56 . 61 Core Hits 336 | . 28 14 64 9 . 6 101 50 43 . 21 Critical Kills 5 | . . . . . . . 1 . 2 . 2 Critical Parts Destroyed 9 | . . . . . . . 1 3 1 . 4 Critical Strikes 38 | . . . 3 . . . 9 5 10 . 11 Burn 1 | . . . 1 . . . . . . . . Destroy 14 | . . . . . . . 2 3 3 . 6 Blast 21 | . . . . . . . 7 2 7 . 5 Corrupt 2 | . . . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15375 | . 955 477 2780 241 . 326 3967 2355 2235 . 2039 Guns 5784 | . 641 . 1472 86 . 146 1442 640 640 . 717 Cannons 5678 | . 310 288 1043 . . . 1900 272 672 . 1193 Explosions 3267 | . . 189 265 155 . 164 422 1443 629 . . Melee . | . . . . . . . . . . . . Ramming 646 | . 4 . . . . 16 203 . 294 . 129 Kinetic 8520 | . 63 . 749 86 . 146 3342 912 1312 . 1910 Thermal 1952 | . 578 189 698 . . . . . 487 . . Explosive 2268 | . . . 45 155 . 164 319 1443 142 . . Electromagnetic 1989 | . 310 288 1288 . . . 103 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 2 . 1 Average Corruption 1 | . . . . . . . 1 1 1 . 1 Corruption Purged 2 | . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . . . . . 6 11 1 . 2 Message Errors 4 | . . . . . . . 2 2 . . . Matter Fused 6 | . . . . . . . 1 4 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 1 2 . . 1 Misfires 2 | . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 356 | . 29 . 8 . . 32 109 17 60 . 101 Projectiles 200 | . 29 . 8 . . . 58 . 21 . 84 Explosions 98 | . . . . . . 32 14 17 35 . . Melee 58 | . . . . . . . 37 . 4 . 17 Knockbacks 50 | . . . . . . . 29 1 8 . 12 Impact 7 | . . . . . . . 1 . 5 . 1 Kinetic 43 | . . . . . . . 28 1 3 . 11 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 162 | . . 54 54 . . 19 . 35 . . . Shots 8 | . . 2 3 . . 1 . 2 . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 84 | . 1 . . . . 3 14 . 51 . 15 Kicked 83 | . 1 . . . . 3 14 . 51 . 14 Crushed . | . . . . . . . . . . . . Highest Temperature 568 | . 282 252 463 16 . . 427 568 210 . 437 Average Temperature 124 | . 104 90 134 13 . . 130 123 48 . 160 Received Heat Transfer 4138 | . 300 36 684 40 . . 909 351 270 . 1548 Effects 54 | . 3 . 6 . . . 14 16 . . 15 Shutdowns 9 | . . . 2 . . . 4 3 . . . Energy Bleed 8 | . . . 3 . . . 2 1 . . 2 Interference 24 | . 3 . 1 . . . 3 5 . . 12 Matter Decay 2 | . . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . . 1 . . 1 Damage (minor) 3 | . . . . . . . 1 2 . . . Damage (major) 4 | . . . . . . . 4 . . . . Damage (core) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 8 | . 3 . 5 . . . . . . . . Impact Corruptions 6 | . . . . . . . 3 . 1 . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . Heat Transferred 3594 | . 1323 300 1671 . . . . . 300 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 4 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Peak Influence 911 | . 240 335 571 46 . 181 354 911 467 26 769 Initial 414 | . . . . 7 . . 1 38 414 19 . Average 214 | . 48 75 257 26 . 82 111 667 166 20 463 Maximum Alert Level 3 | . 1 1 2 . . . 1 3 2 . 3 Low Security (%) 61 | 100 92 91 34 100 . 100 81 7 65 100 14 Level 1 19 | . 7 8 49 . . . 18 9 18 . 21 Level 2 11 | . . . 16 . . . . 28 16 . 52 Level 3 6 | . . . . . . . . 54 . . 11 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . . . 4 . 7 . 12 Investigation 7 | . 1 . . . . . 3 . 1 . 2 Extermination 4 | . . . . . . . . . 2 . 2 Reinforcement 12 | . . . 2 . . . 1 . 4 . 5 Assault 2 | . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Distress Signals 11 | . 1 . 2 . . . 5 . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 257 | . 16 12 55 19 . 7 49 25 30 1 43 Peak Tracking Total 19 | . 6 3 8 19 . 4 5 6 3 1 11 Tactical Retreats 11 | . . 1 4 . . . 1 3 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Traps Triggered 23 | . 2 . 2 . . . 4 7 7 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Machines Disabled 24 | . . 2 2 . . 1 8 2 4 . 5 Max in Single Turn 2 | . . 1 1 . . 1 2 1 2 . 1 Garrison Relay 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Machines Accessed 50 | . 6 1 9 . 4 1 13 . 12 . 4 Terminals 26 | . 5 . 5 . . 1 6 . 6 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 1 . 1 . . . 2 . 3 . 1 Recycling Units 5 | . . . 1 . . . 2 . 2 . . Scanalyzers 5 | . . . 2 . . . 2 . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 115 | . 14 1 34 . 4 2 33 . 19 . 8 Successful 92 | . 10 1 30 . 4 2 25 . 14 . 6 Failed 23 | . 4 . 4 . . . 8 . 5 . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 . . Terminals 55 | . 11 . 14 . . 2 13 . 9 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 30 | . 3 . 10 . . . 10 . 5 . 2 Recycling Units 9 | . . . 2 . . . 4 . 3 . . Scanalyzers 14 | . . . 8 . . . 4 . 2 . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 44 | . 8 1 11 . 4 2 7 . 6 . 5 Record 13 | . 2 . 2 . 4 . . . 2 . 3 Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . 2 . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . . . 2 . 1 Level Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 4 | . 1 . 2 . . . 1 . . . . Dispatch Records 3 | . 1 . . . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 . . . 1 Hauler Manifests 2 | . . . 2 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 25 | . 2 . 9 . . . 10 . 3 . 1 Scan Component 14 | . 1 . 5 . . . 5 . 2 . 1 Repair 11 | . 1 . 4 . . . 5 . 1 . . Recycling Unit Hacks 9 | . . . 2 . . . 4 . 3 . . Process 2 | . . . . . . . . . 2 . . Report Inventory 3 | . . . 1 . . . 2 . . . . Retrieve Matter 2 | . . . 1 . . . 1 . . . . Retrieve Components 2 | . . . . . . . 1 . 1 . . Scanalyzer 13 | . . . 8 . . . 3 . 2 . . Insert Component 6 | . . . 4 . . . 1 . 1 . . Analyze 7 | . . . 4 . . . 2 . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 4 . 7 . . . 7 . 9 . 3 Full Trace Events 3 | . . . . . . . 2 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . 1 . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 11 | . 1 . 4 . . . 5 . 1 . . Time 415 | . 26 . 166 . . . 185 . 38 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 163 | . . . . . . . . . 163 . . Retrieved Matter 213 | . . . 76 . . . 137 . . . . Retrieved Components 4 | . . . . . . . 4 . . . . Parts Scanalyzed 6 | . . . 4 . . . 1 . 1 . . Part Schematics Acquired 6 | . . . 4 . . . 1 . 1 . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Total Allies 21 | . . . . . . . . . . 21 . Largest Group 21 | . . . . . . . . . . 21 12 Highest-Rated Group 570 | . . . . . . . . . . 570 342 Highest-Rated Ally 35 | . . . . . . . . . . 35 35 Total Orders . | . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . . . . 22 101 Total Damage 3525 | . . . . . . . . . . 1060 2465 Kills 27 | . . . . . . . . . . 4 23 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Turns Passed 17357 | 84 1817 1578 3020 56 1285 778 3081 1743 2489 432 994 Spaces Moved 11556 | 65 898 787 1941 34 1005 566 2090 1310 1866 363 631 Core 7 | 7 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 11549 | 58 898 787 1941 34 1005 566 2090 1310 1866 363 631 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 127 96 127 103 103 117 117 113 Average Speed 128 | 112 173 190 125 127 126 129 113 115 117 117 120 Slowest Speed 195 | 120 190 190 190 127 130 130 130 117 117 117 195 Overloaded Moves 2 | . . . . . 2 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 4 99 100 84 11 93 96 99 90 36 97 24 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . . . 2 . . . . . Spaces Dug 25 | . . . . . . . . 25 . . . Terrain Destroyed 327 | . . 19 31 15 . 24 56 98 58 . 26 Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . . . 3 . 6 . 26 AOE 292 | . . 19 31 15 . 24 53 98 52 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Total 13172 | 76 1056 842 2341 39 1014 589 2549 1452 2095 371 748 Wait 627 | . 52 40 152 . 3 4 236 50 72 2 16 Move 11545 | 64 897 786 1940 33 1004 565 2089 1308 1866 362 631 Hop . | . . . . . . . . . . . . Pick Up 139 | 6 25 1 54 . 3 1 21 5 16 4 3 Fast Attach 7 | . . . . . . . 1 . 4 . 2 Attach 50 | 6 8 . 14 . . . 7 2 3 . 10 Detach 5 | . 3 . 1 . . . . . . . 1 Swap 138 | . 6 1 42 3 2 4 42 22 12 . 4 Drop 96 | . 13 . 38 . 2 2 12 4 17 3 5 Fire 472 | . 51 14 100 3 . 10 127 52 54 . 61 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 83 | . 1 . . . . 3 14 . 51 . 14 Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Discovered new exit (range 16) 1235 | -10/Materials | Repaired Aluminum Leg 1329 | -10/Materials | Identified exit to Materials 1559 | -10/Materials | Identified exit to Mines 1671 | -10/Materials | Discovered exit to Materials (range 8) 1902 | -10/Materials | Entered Mines 2073 | -10/Mines | Discovered exit to Materials (range 11) 2107 | -10/Mines | Core integrity fell below 50% 2165 | -10/Mines | Discovered exit to Materials (range 10) 2567 | -10/Mines | Found the Drone Emporium 2580 | -10/Mines | Learned location of Storage (-8) 2956 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3480 | -10/Mines | Entered Materials 3480 | -9/Materials | Evolved 2 slots: Propulsion x2 3769 | -9/Materials | Build established: Scavenger-Mutant 4280 | -9/Materials | Discovered new exit (range 16) 4827 | -9/Materials | Discovered new exit (range 15) 4950 | -9/Materials | Build established: Mutant 4978 | -9/Materials | Discovered new exit (range 3) 5058 | -9/Materials | Repaired Imp. Ion Engine 5159 | -9/Materials | Repaired Broken Imp. Assault Rifle? 5218 | -9/Materials | Discovered new exit (range 10) 6261 | -9/Materials | Repaired Titanium Leg 6293 | -9/Materials | Repaired Med. Armor Plating 6500 | -9/Materials | Entered Mines 6501 | -9/Mines | Assembled infested the area 6506 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6551 | -9/Mines | Discovered new exit (range 5) 6556 | -9/Mines | Entered Exiles 6581 | -9/Exiles | Discovered new exit (range 15) 6625 | -9/Exiles | Met 8R-AWN 6649 | -9/Exiles | Met EX-HEX 6717 | -9/Exiles | Met EX-DEC 6811 | -9/Exiles | Visited The Gauntlet 7000 | -9/Exiles | Discovered new exit (range 11) 7111 | -9/Exiles | Met EX-BIN 7150 | -9/Exiles | Aligned with FarCom system 7151 | -9/Exiles | Given EX-Vault access code 7525 | -9/Exiles | Opened EX-Vault 7532 | -9/Exiles | Found Prototype Leg 7534 | -9/Exiles | Found Prototype Leg 7536 | -9/Exiles | Identified Potential Leg (x2) 7582 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7841 | -9/Exiles | Left Exiles lab with Potential Leg 7841 | -9/Exiles | Entered Mines 8178 | -8/Mines | Discovered new exit (range 12) 8506 | -8/Mines | Identified exit to Materials 8619 | -8/Mines | Entered Materials 8619 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 8669 | -8/Materials | Identified exit to Garrison 8898 | -8/Materials | Discovered new exit (range 16) 9077 | -8/Materials | Discovered new exit (range 11) 9180 | -8/Materials | Repaired Med. Armor Plating 9233 | -8/Materials | Repaired Imp. Assault Rifle 9267 | -8/Materials | Repaired Rocket Launcher 9623 | -8/Materials | Discovered new exit (range 13) 9907 | -8/Materials | Repaired Med. Armor Plating 10154 | -8/Materials | Discovered new exit (range 9) 10185 | -8/Materials | Destroyed 7 combat bots 11587 | -8/Materials | Repaired Deuterium Engine 11700 | -8/Materials | Entered Garrison 11728 | -8/Garrison | Triggered checkpoint 11800 | -8/Garrison | Triggered checkpoint 11822 | -8/Garrison | Triggered checkpoint 11876 | -8/Garrison | Triggered checkpoint 11917 | -8/Garrison | Garrison Relay disabled 12081 | -8/Garrison | Core integrity fell below 50% 12096 | -8/Garrison | Destroyed 8 combat bots 12176 | -8/Garrison | Triggered checkpoint 12262 | -8/Garrison | Discovered new exit (range 12) 12389 | -8/Garrison | Discovered new exit (range 9) 12534 | -8/Garrison | Triggered checkpoint 12764 | -8/Garrison | Discovered new exit (range 8) 12783 | -8/Garrison | Installed Relay Interface Framework 13316 | -8/Garrison | Triggered checkpoint 13443 | -8/Garrison | Entered Factory 13443 | -7/Factory | Evolved 2 slots: Utility x2 14875 | -7/Factory | Discovered new exit (range 8) 14885 | -7/Factory | Discovered new exit (range 4) 15093 | -7/Factory | Discovered new exit (range 9) 15528 | -7/Factory | Repaired Carbon-fiber Leg 15910 | -7/Factory | Discovered new exit (range 5) 15932 | -7/Factory | Sucked down chute 15932 | -7/Factory | Entered Waste 15933 | -7/Waste | Met a frightened Derelict 15933 | -7/Waste | Joined by Warlord forces that had cleared the area 16011 | -7/Waste | Discovered new exit (range 10) 16120 | -7/Waste | A Compactor rumbled back to life 16120 | -7/Waste | Spotted C-40 Crusher 16125 | -7/Waste | Allies destroyed C-40 Crusher 16364 | -7/Waste | Entered Factory 16364 | -7/Factory | Accompanied by 12 allies 16709 | -7/Factory | Garrison activated, responded to threat 16891 | -7/Factory | P-60 Hacker assimilated allied 8C-0EF(m) 17112 | -7/Factory | Lost 3 parts (2p1w) 17164 | -7/Factory | First assault squad dispatched 17306 | -7/Factory | Lost 5 parts (2p1n1u1w) 17326 | -7/Factory | Core integrity fell below 50% 17352 | -7/Factory | Core integrity fell below 20% 17358 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 17328_ Penetrated by Slug. 17328_ Carbon-fiber Leg destroyed. 17335_ Broken Kinecellerator destroyed. 17337_ Imp. Titanium Leg destroyed. 17342_ Hrd. Heavy Armor Plating destroyed. 17343_ Kicked L-41 Fighter out of the way. 17344_ Potential Leg destroyed. 17345_ G-47 Trooper destroyed. 17346_ G-47 Trooper suffers critical hit (Destroy). 17347_ Kicked G-50 Soldier. 17351_ Kicked G-50 Soldier out of the way. 17352_ Slug penetrates Wall. 17352_ Kicked G-50 Soldier. 17353_ Carbon-fiber Leg destroyed. 17354_ Slammed into G-50 Soldier. 17355_ Slug penetrates G-50 Soldier. 17355_ G-50 Soldier destroyed. 17356_ K-01 Serf collects debris. 17356_ Slug Cannon destroyed. 17358_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????#############??????????????????????????????? | | ??????#"""""""""""#??????????????????????????????? | | ####### """"T"""" ###############????????????????? | | = ????????????????? | | h #?????????????????????? | | = """ """ #?????????????????????? | | """ """ !!! #?????????????????????? | | "" """ """ !!! !*=#?????????????????????? | | " !! km%h#?????????????????????? | | "F ###@#######????????????????? | | "" ! # glg[ #????????????????? | | # lgl*""" #????????????????? | | # =Ym""" ##???????????????? | | ##### # !!! """ #???????????????? | | ????# ## !!! ##???????????????? | | " ????#%#### ### ## !! ! ! #????????????????? | | ####??###+#### ### ## #????????????????? | | ??????#= " # ### ## ""T""" #????????????????? | | ??????# """ # ###+############????????????????? | | ??????# "Y" # ## # ] #????????????????? | | ??????#= " " # ## !# #????????????????? | | ??????# # ## # """ #????????????????? | | ??????# %# %%## #! """ #?????????? ???? | | ?????######+## %%## # """ #?????????? ?? | | ?????+ % % % ## # #?????????? | | ?????###### ##########/#####+####?????????? | | ??????????# ! ! ### #???????????? | | ??????????# T #########???? | | ??????????# ### # #???? | | ?????###### # ## #???# ? | | ?????/ # # ##### #?? | | ????####### # # ## #?? | | ???????##?# % #### ######## ## #?? | | ????????]?# ##########?## # # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oops Prolific Hacker Remodeling We Are Legion Challenges ------------ None Game ------ Seed DisposableVariableArmor Manual? 0 Play Time 04:33:49 Cumulative 21.3 hours Start 2022.03.23 @ 23:13:44 End 2022.03.24 @ 17:17:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a16ed3c5-383c-4c56-97f0-31d39769e63a