Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 23:02:04 Player: zed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (1021) 1021 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1299) 1299 TOTAL SCORE: 5925 Bonus ------- Follower Combat Kills 751 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Extension Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Component Analysis Suite High-powered Shock Rifle Heavy Laser Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit 0b10 Decoder Chip [Scout] Improved Particle Charger Hardened Light Armor Plating Focal Shield > --- WEAPON ----------- Improved Heavy Laser Assault Cannon > --- INVENTORY -------- Compact Matter Pod Structural Scanner Energy Filter Advanced Force Field Makeshift Hacking Suite Component Analysis Suite Heavy Flak Cannon Datajack Power Maul GAL Module [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . . 4 . Weapon . | . . . . . . . . Parts Attached 50 | 7 8 2 3 6 7 17 . Power 8 | 1 1 1 . . 1 4 . Engine 7 | 1 1 1 . . 1 3 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 2 . 2 2 2 2 . Treads 4 | 2 . . . . 1 1 . Leg 4 | . . . . 2 1 1 . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 14 | 1 3 . 1 1 1 7 . Device 8 | . 2 . . . . 6 . Storage 4 | 1 1 . 1 . 1 . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 16 | 3 2 1 . 3 3 4 . Energy Gun 2 | . . . . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 3 1 . . . . . . Ballistic Cannon 2 | . . . . . . 2 . Launcher 4 | . . 1 . 2 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . 1 . . 1 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . . 2 . 1 . Parts Lost 23 | . 1 2 . . 8 12 . Power 4 | . . . . . 2 2 . Propulsion 8 | . 1 1 . . 3 3 . Utility 7 | . . . . . . 7 . Weapon 4 | . . 1 . . 3 . . Highest Loss Streak 6 | . 1 2 . . 5 6 . To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 7 4 5 6 5 7 5 Power . | . 1 1 1 1 . . . Propulsion . | . 2 . . . . . . Utility 2 | . . 2 2 1 3 4 1 Weapon 1 | . 2 1 1 2 1 1 3 Tool/Special . | . . . . . . . . Unused Backups 12 | . 6 . . 1 . 2 3 Power 1 | . 1 . . . . . . Propulsion 3 | . 3 . . . . . . Utility 5 | . 1 . . 1 . 2 1 Weapon 3 | . 1 . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 69 | . 97 51 48 74 62 59 13 Engine 9 | . 14 11 11 11 6 5 . Treads 7 | . 27 . . . 3 10 . Leg 8 | . . . . 16 12 . . Wheel 1 | . . . 3 4 . . . Flight 1 | . . 18 11 2 . . . Device 6 | . 12 9 1 4 . 14 . Storage 9 | . 13 . 10 11 11 5 . Processor 5 | . . . . 6 11 5 . Energy Gun 1 | . . . . . 6 1 . Ballistic Gun 9 | . 25 3 11 10 . . . Launcher 1 | . . 1 . . 6 . . Impact Weapon 4 | . 1 7 . 6 4 3 6 Peak Build Rating 49 | 6 9 6 7 22 27 49 9 Average Rating 18 | 4 7 5 4 17 20 33 9 On Entrance 8 | . 6 6 3 7 22 14 9 Avg Prop Armor Cover (%) 5 | . . . 5 4 . 8 . Naked Turns 47 | . . . . . . 47 . Heaviest Build 54 | 14 30 8 10 19 21 54 9 Greatest Support 50 | 40 40 8 20 40 40 50 3 Greatest Overweight (x) 6 | 1 1 . 3 . 2 6 2 Average Overweight (x) . | . . . 1 . . . 2 Largest Inventory Capacity 15 | 8 15 5 8 8 10 10 5 Average Capacity 8 | 7 8 5 7 8 8 9 5 Most Carried 10 | 4 8 5 6 8 8 10 5 Average Carried 7 | 1 7 4 5 7 6 8 5 Final Capacity 10 | 8 5 5 8 8 10 5 5 Final Carried 8 | 4 5 5 6 8 5 5 5 Class Distribution -------------------- 66% | Mutant 22% | Derelict-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Matter Collected 1387 | 207 365 . 39 124 276 376 . Remotely . | . . . . . . . . Salvage Created 1175 | . 404 21 . . 405 345 . Parts 44 | . 23 1 . . 8 12 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . 1 22 . . Prevented 14 | . . . . . 14 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 22 | . 8 1 . . 5 8 . Melee 3 | . . . . . 1 2 . Guns 10 | . 8 . . . . 2 . Cannons 3 | . . . . . . 3 . AOE 5 | . . 1 . . 4 . . Classes Destroyed 10 | . 5 . . . 4 1 . Worker 1 | . 1 . . . . . . Hauler 1 | . . . . . 1 . . Recycler 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 13 | . 5 1 . . 4 3 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 1 . Sentry 3 | . . . . . 1 2 . Programmer 2 | . . . . . . 2 . Best Kill Streak 4 | . 4 1 . . 3 2 . Combat Bots Only 3 | . 3 1 . . 3 2 . Max Kills in Single Turn 2 | . 1 1 . . 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Hostile Shots Fired 431 | . 72 39 . . 63 241 16 Missed 148 | . 15 16 . . 26 84 7 Hits 283 | . 57 23 . . 37 157 9 Melee 6 | . . . . . . 6 . Projectile 277 | . 57 23 . . 37 151 9 Critical Strikes 11 | . . . . . 3 7 1 Damage Taken 4008 | . 703 235 . . 814 2011 245 Core 1313 | . 160 71 . . 213 698 171 Absorbed by Shields 68 | . . . . . . 68 . Ignored by Resistances 263 | . . . . . . 263 . Core Remaining (%) 55 | 100 36 . . . 29 . . Volleys Fired 88 | . 38 4 . . 25 21 . Largest 2 | . 2 2 . . 2 2 . Hottest 114 | . 40 50 . . 114 102 . Shots Fired 154 | . 76 6 . . 33 39 . Gun 116 | . 76 4 . . 22 14 . Cannon 25 | . . . . . . 25 . Launcher 13 | . . 2 . . 11 . . Special . | . . . . . . . . Kinetic 109 | . 76 4 . . 4 25 . Thermal 32 | . . . . . 18 14 . Explosive 13 | . . 2 . . 11 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 14 5 . . 9 12 . Robot Miss Streak 8 | . 3 1 . . 5 8 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 111 | . 51 4 . . 21 35 . Core Hits 68 | . 21 3 . . 30 14 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 2 | . . . . . . 2 . Burn 1 | . . . . . . 1 . Smash 1 | . . . . . . 1 . Melee Attacks 16 | . 3 . . . 4 9 . Impact 15 | . 3 . . . 4 8 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3833 | . 640 164 . . 2017 1012 . Guns 1111 | . 640 17 . . 216 238 . Cannons 496 | . . . . . . 496 . Explosions 1833 | . . 147 . . 1686 . . Melee 393 | . . . . . 115 278 . Ramming . | . . . . . . . . Kinetic 1163 | . 640 17 . . 10 496 . Thermal 444 | . . . . . 206 238 . Explosive 1833 | . . 147 . . 1686 . . Electromagnetic . | . . . . . . . . Impact 393 | . . . . . 115 278 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 1 2 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 115 | . . 6 . . 6 103 . Projectiles . | . . . . . . . . Explosions 12 | . . 6 . . 6 . . Melee 103 | . . . . . . 103 . Knockbacks 11 | . . . . . . 11 . Impact 1 | . . . . . . 1 . Kinetic 10 | . . . . . . 10 . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . . . 106 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 471 | . 6 15 . . 149 471 . Average Temperature 99 | . 2 10 . . 58 170 . Received Heat Transfer 890 | . 246 63 . . 114 368 99 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions 4 | . . . . . . 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 857 | . . . . . 450 407 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 88 | . 67 23 4 . . 88 37 Initial 88 | . . . 4 . . 88 37 Average 12 | . 12 3 . . . 17 14 Influence Increases 1248 | . 228 30 . . 676 314 . Destroy 0b10 Robot/C 820 | . 160 20 . . 480 160 . Destroy 0b10 Robot/NC 25 | . 20 . . . 5 . . Destroy Leader 134 | . 44 . . . 40 50 . Allied During Kill 151 | . . . . . 151 . . Successful Hack 4 | . . . . . . 4 . Disable Machine 15 | . . . . . . 15 . Destroy Structure 24 | . 4 10 . . . 10 . Lose Combat Pursuer 75 | . . . . . . 75 . Influence Decreases 1248 | . 228 17 13 . 536 378 76 Entered New Map 100 | . . . 9 . . 52 39 Time Decay 935 | . 227 7 4 . 416 244 37 Lost Part 137 | . 1 10 . . 80 46 . Lost Ally 76 | . . . . . 40 36 . Squads Dispatched 4 | . 1 . . . 1 2 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement . | . . . . . . . . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Distress Signals 3 | . . 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 17 11 . . 27 18 2 Peak Tracking Total 10 | . 4 10 . . 7 6 2 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Accessed 2 | . . . . . . 1 1 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . . . . 1 2 Successful 1 | . . . . . . 1 . Failed 2 | . . . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . . 2 . 11 . Terminals 3 | . . . . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open Door 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 2 . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total Allies 9 | . . . . 4 2 2 1 Largest Group 4 | . . . . 4 4 2 1 Highest-Rated Group 192 | . . . . 159 159 192 25 Highest-Rated Ally 96 | . . . . 41 41 96 25 Total Orders . | . . . . . . . . Ally Attacks 108 | . . . . . 90 15 3 Total Damage 2992 | . . . . . 2476 413 103 Kills 20 | . . . . . 20 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Active Infowar (turns) 4988 | . 894 48 64 2023 1007 952 . Sensors 389 | . 389 . . . . . . Structural 1700 | . 505 48 64 731 . 352 . Decoding 3251 | . . . . 1292 1007 952 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . 16 . Traps 16 | . . . . . . 16 . Zionite Intel Received 1 | . . . . . . 1 . Active Garrisons 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Turns Passed 5782 | 77 983 57 384 2023 1007 1135 116 Spaces Moved 3719 | 42 527 86 285 1556 515 652 56 Core 438 | 4 . . 207 . 2 169 56 Treads 1134 | 38 501 . . . 112 483 . Legs 1500 | . . . . 1099 401 . . Wheels 522 | . . . 65 457 . . . Hover . | . . . . . . . . Flight 125 | . 26 86 13 . . . . Fastest Speed 37 | 50 37 37 40 80 120 50 150 Average Speed 132 | 150 154 37 129 122 138 142 150 Slowest Speed 350 | 160 240 40 200 140 160 350 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 2 . . . . . Potential Cave-ins 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 93 15 75 91 56 12 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . . . Spaces Dug 5 | . 3 . . . . 2 . Terrain Destroyed 143 | . 3 14 . . 118 8 . Melee 5 | . 3 . . . . 2 . Projectile 7 | . . . . . 1 6 . AOE 131 | . . 14 . . 117 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total 4404 | 52 616 102 298 1678 768 802 88 Wait 399 | . 9 11 7 97 195 76 4 Move 3708 | 41 526 81 284 1555 514 651 56 Hop 2 | . . 2 . . . . . Pick Up 36 | 4 12 . 3 7 1 9 . Fast Attach 30 | 6 2 . 2 3 4 13 . Attach 17 | . 2 1 2 3 3 6 . Detach 10 | . 2 1 . 2 . 5 . Swap 21 | 1 8 2 . 2 2 6 . Drop 31 | . 14 . . 9 2 6 . Fire 88 | . 38 4 . . 25 21 . Melee 16 | . 3 . . . 4 9 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 46 | . . . . . 18 . 28 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 8) 962 | -10/Materials | Discovered new exit (range 10) 978 | -10/Materials | Derelicts attacked the area 1032 | -10/Materials | Core integrity fell below 50% 1061 | -10/Materials | Entered another Materials area 1061 | -9/Materials | Evolved 2 slots: Propulsion x2 1116 | -9/Materials | Discovered new exit (range 7) 1118 | -9/Materials | Entered Mines 1402 | -9/Mines | Learned Materials interactive machine intel 1498 | -9/Mines | Discovered new exit (range 9) 1499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1502 | -9/Mines | Entered Zion 1638 | -7/Zion | Received a hallucinogenic algorithm 1639 | -7/Zion | Ran a hallucination algorithm 1642 | -7/Zion | Ran a hallucination algorithm 1698 | -7/Zion | Learned location of Armory (-4) 1779 | -7/Zion | Found Prototype Launcher 1779 | -7/Zion | Identified Gui. Missile Launcher 1828 | -7/Zion | Found GAL Module 2078 | -7/Zion | Given A8's code to call for help 2092 | -7/Zion | Learned Factory emergency access door positions 2389 | -7/Zion | Met Imprinter 2412 | -7/Zion | Imprinted 2415 | -7/Zion | Declared Zion's savior 2539 | -7/Zion | Build established: Derelict-Mutant 3406 | -7/Zion | Discovered new exit (range 9) 3525 | -7/Zion | Entered Proximity Caves 3525 | -6/Proximity Caves | Accompanied by 4 allies 3675 | -6/Proximity Caves | Spotted B-75 Beast 3692 | -6/Proximity Caves | Allies destroyed B-75 Beast 3821 | -6/Proximity Caves | Build established: Mutant 4043 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4122 | -6/Proximity Caves | Core integrity fell below 50% 4157 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 4158 | -6/Proximity Caves | Lost 3 allies 4190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4273 | -6/Proximity Caves | Discovered new exit (range 9) 4440 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4532 | -6/Proximity Caves | Entered Factory 4532 | -6/Factory | Accompanied by 1 ally 4532 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4747 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5024 | -6/Factory | Build established: Scavenger-Mutant 5326 | -6/Factory | Lost 3 parts (1p2u) 5512 | -6/Factory | Core integrity fell below 50% 5512 | -6/Factory | Ran a hallucination algorithm 5519 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5520 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5539 | -6/Factory | Lost 6 parts (1p2n3u) 5637 | -6/Factory | Core integrity fell below 20% 5655 | -6/Factory | Discovered new exit (range 10) 5667 | -6/Factory | Entered Extension 5705 | -6/Extension | Build established: Mutant 5783 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Connecting with Door Terminal... Current location identified: Extension Connecting with Door Terminal... Triggered Heavy Explosive Trap. An explosion rips through the floor. The unstable cave ceiling collapses. Attempting to rewire E7-31T(l). G-50 Soldier springs to life. Attempting to rewire E7-31T(l). Critical hit (Burn: +37). Attempting to rewire E7-31T(l). E7-31T(l) rewired. Attempting to rewire U6-CZB(b). E7-31T(l) destroyed. Attempting to rewire U6-CZB(b). System corrupted: Component data lost. U6-CZB(b) suffers critical hit (Burn). R-10 Processor collects Carbon-fiber Leg. Attempting to rewire U6-CZB(b). Attempting to rewire GZ-QJ8(h). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????###?## #??????????????????????? | | ???????????????## ### #????????????????????????? | | ?????????#"##?## #????????????????????????? | | ?????????# T#?# # #????????????????????????? | | ????###### ##### ## ##????????????????????????? | | ????# ##+##+##?????????????????????? | | ????# ##### # #?????????????????????? | | ????# #???# # [[ #?????????????????????? | | ????# #???# ## Rb[ #?????????????????????? | | ????# #???###### #### ggh #?????????????????????? | | ????# #????????##???# @ #?????????????????????? | | ????# #?????????????# [ #?????????????????????? | | ????# #?????????????########?????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ##### #####??????????????????????????????????????? | | # "" "" #??????????????????????????????????????? | | # " " ##########?????????????????????????????? | | # ????????????????????????????? | | # ????????????????????????????? | | # ????????????????????????????? | | # ????????????????????????????? | | # ????????????????????????????? | | # ##########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 62 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Power Maul | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Chainsword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Drone Bay | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Force Field | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Greatsword | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The One Challenges ------------ None Game ------ Seed ReactiveWarpThermoblaster Manual? 0 Play Time 01:26:49 Cumulative 26.5 hours Start 2026.09.13 @ 00:16:59 End 2026.09.13 @ 23:02:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 777800b2-4e5a-41d7-a27d-1eccdc9eac04