Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 19:55:03 Player: Flerik Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (32) 160 Value Destroyed (881) 881 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (11294) 11294 TOTAL SCORE: 21635 Bonus ------- Follower Combat Kills 404 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Win Speed 590 Cogmind --------- Core Integrity 1430/1600 Matter 373/1100 Energy 19/100 System Corruption 4% Temperature Cool (12) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Improved Matter Compressor Experimental Matter Compressor Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Gamma Rifle > --- INVENTORY (5) ---- Light Quantum Reactor Field Propulsion Drive Cooled Impulse Thruster Point Defense Array Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Matter Compressor Experimental Matter Compressor Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Hacking Suite Hacking Suite Mini Drone Bay Mini Drone Bay > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Cooled Impulse Thruster Point Defense Array [Rating: 166] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Impulse Thruster Array Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Hacking Suite Device Gravity Neutralizer Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . . 1 . . . . . . . . . . . 1 1 Utility 12 | . . . 2 2 . . 2 1 . . . . 2 . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 131 | 7 7 5 3 6 2 . 7 21 2 1 16 1 4 6 . 2 4 16 11 6 4 Power 22 | 1 3 . . 1 . . 1 3 . . 2 . . . . 1 1 4 3 1 1 Engine 7 | 1 3 . . 1 . . 1 . . . . . . . . . . . 1 . . Core 9 | . . . . . . . . 3 . . 2 . . . . . 1 1 1 . 1 Reactor 6 | . . . . . . . . . . . . . . . . 1 . 3 1 1 . Propulsion 45 | 2 1 4 1 2 2 . 1 9 . . 10 1 . . . . 2 3 4 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 1 . . . . . . . . . 7 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . . . . . . . . . . . Flight 33 | . . 4 1 2 2 . 1 7 . . 3 1 . . . . 2 3 4 2 1 Utility 43 | 2 1 1 2 3 . . 3 6 1 1 2 . 4 4 . 1 . 6 3 2 1 Device 15 | 1 1 . . 1 . . . 2 1 1 1 . 1 . . . . 4 2 . . Storage 6 | 1 . 1 . . . . . . . . . . . 2 . 1 . 1 . . . Processor 13 | . . . . . . . 2 2 . . 1 . 2 2 . . . 1 1 1 1 Hackware 9 | . . . 2 2 . . 1 2 . . . . 1 . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 2 . . . . . 2 3 1 . 2 . . 2 . . 1 3 1 1 1 Energy Gun 7 | 1 . . . . . . . 1 . . 1 . . . . . . 3 . . 1 Energy Cannon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . Special Melee Weapon 3 | . 1 . . . . . . . 1 . 1 . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . 1 . . . . . . . . 2 1 3 2 1 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . . . . . . System Corruption 19 | . . . . . . . . . . . 19 . . . . . . . . . . Parts Lost 67 | . 1 . 4 . 3 2 5 11 . 3 10 . 1 . 2 . 5 . 10 1 9 Power 7 | . . . . . . 1 . 1 . . . . . . . . . . 3 . 2 Propulsion 25 | . . . 3 . 3 1 1 5 . 2 5 . . . . . 1 . 2 . 2 Utility 23 | . . . . . . . 3 4 . 1 3 . 1 . 1 . 2 . 3 1 4 Weapon 12 | . 1 . 1 . . . 1 1 . . 2 . . . 1 . 2 . 2 . 1 Highest Loss Streak 9 | . 1 . 4 . 3 2 5 7 . 3 6 . 1 . 1 . 4 . 8 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 100 100 85 83 78 65 52 45 52 50 45 23 29 55 63 59 53 64 73 83 79 Engine 2 | . 14 11 7 7 7 7 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 4 5 4 1 . . . . . . 1 1 4 3 Leg 3 | . 28 . . . . . . . . . 9 . . . . . . . . . . Flight 8 | . . 44 28 21 18 11 4 5 11 10 . 5 5 5 5 5 5 9 10 17 18 Device 5 | . 14 11 9 5 7 7 . 3 4 5 3 . 3 . . . . 5 7 13 9 Storage 5 | . 14 11 9 7 7 7 5 . . . . . . 9 5 7 6 4 9 8 8 Processor 15 | . . . . . . . 8 11 11 11 13 11 14 23 31 31 27 23 25 22 26 Hackware 11 | . . . 18 30 30 30 31 10 17 16 9 5 5 10 10 10 10 9 8 6 7 Energy Gun 2 | . 7 . . 9 6 . . . . . 1 . . . . . . 3 3 6 . Ballistic Gun 2 | . 20 11 4 . . . . . . . . . . 1 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 12 13 11 11 13 13 9 12 18 7 7 26 . 5 7 7 8 9 45 39 44 46 Greatest Support 80 | 20 20 16 16 13 19 9 5 22 8 8 80 16 16 16 16 16 22 50 50 57 64 Greatest Overweight (x) 8 | . . . . . 2 1 3 2 . . 8 . . . . . 2 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 7 6 8 8 7 5 5 5 5 4 3 2 2 5 5 5 5 5 5 Average Carried 4 | 1 6 6 5 4 7 8 6 4 4 5 4 3 3 2 2 3 3 4 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 8 8 5 5 5 5 5 4 3 2 2 5 3 5 3 5 4 Class Distribution -------------------- 44% | Hacker-Mutant 21% | Mutant 21% | Hacker-Sprinter 6% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 1742 | 270 98 . . . 173 . 58 125 37 7 158 . . 99 25 . 155 . 27 468 42 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1154 | 204 252 . . . 49 . 58 260 . . . . . 167 28 . 28 . . 66 42 Parts 87 | 28 21 . . . 4 . 1 18 . . . . . 5 1 . . . . 6 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 6 . . . . . . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 22 | . 7 . . . 2 . 1 9 . . . . . . . . 1 . . 1 1 Melee 6 | . . . . . . . . 5 . . . . . . . . 1 . . . . Guns 10 | . 7 . . . 2 . . 1 . . . . . . . . . . . . . Cannons 3 | . . . . . . . . 3 . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Classes Destroyed 7 | 2 2 . . . . . . 1 . . . . . 1 . . . . . 1 . Worker 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Tunneler 8 | 8 . . . . . . . . . . . . . . . . . . . . . Swarmer 14 | . 3 . . . 2 . . 8 . . . . . . . . 1 . . . . Grunt 5 | . 4 . . . . . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 4 | 4 3 . . . 2 . 1 4 . . . . . . . . 1 . . 1 1 Combat Bots Only 4 | . 3 . . . 2 . 1 4 . . . . . . . . 1 . . 1 1 Max Kills in Single Turn 2 | 2 1 . . . 1 . 1 1 . . . . . 1 . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 8064 | 6 546 20 131 59 393 162 995 850 . 130 973 48 97 . 211 . 805 104 1245 206 1083 Core 3202 | . 96 . 35 17 196 101 736 343 . 100 346 48 72 . 67 . 450 27 372 26 170 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 80 | . 22 . . . . . 58 . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 61 100 93 . . 55 13 . . . . 16 . . . . 45 . 69 98 89 Volleys Fired 100 | 19 34 . . . 8 . 3 16 . . . . . . . . 3 3 2 5 7 Largest 2 | 1 2 . . . 2 . 1 2 . . . . . . . . 1 1 2 2 1 Hottest 260 | 40 60 . . . 80 . 80 109 . . . . . . . . 260 88 134 80 75 Shots Fired 152 | 19 68 . . . 16 . 3 20 . . . . . . . . 3 3 4 9 7 Gun 133 | 19 68 . . . 16 . . 16 . . . . . . . . . 3 2 8 1 Cannon 6 | . . . . . . . 2 4 . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . . . . . . . . . 3 . 2 1 6 Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 48 | . 48 . . . . . . . . . . . . . . . . . . . . Thermal 51 | . . . . . 16 . 3 16 . . . . . . . . 3 3 2 8 . Explosive 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Electromagnetic 46 | 19 20 . . . . . . 4 . . . . . . . . . . 2 . 1 Robot Hit Streak 9 | 5 9 . . . 6 . 2 5 . . . . . . . . 1 4 5 2 4 Robot Miss Streak 3 | 3 3 . . . 3 . 1 2 . . . . . . . . 2 . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 140 | 12 50 . . . 7 . 2 23 . . 29 . . 3 1 . 3 3 1 4 2 Core Hits 61 | 9 16 . . . 5 . . 14 . . . . . 3 1 . 4 . 2 6 1 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 48 | . . . . . . . . 13 . . 29 . . 3 1 . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . 13 . . . . . 3 1 . 2 . . . . Sneak Attacks 32 | . . . . . . . . . . . 29 . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2500 | 228 484 . . . 140 . 67 550 . . 9 . . 194 79 . 319 77 70 169 114 Guns 1049 | 152 484 . . . 140 . . 129 . . . . . . . . . 77 25 42 . Cannons 145 | . . . . . . . 49 96 . . . . . . . . . . . . . Explosions 621 | 76 . . . . . . . . . . . . . . . . 259 . 45 127 114 Melee 656 | . . . . . . . . 325 . . . . . 194 79 . 58 . . . . Ramming 29 | . . . . . . . 18 . . . 9 . . . . . 2 . . . . Kinetic 319 | . 319 . . . . . . . . . . . . . . . . . . . . Thermal 797 | 76 . . . . 140 . 49 129 . . . . . . . . 259 77 25 42 . Explosive 241 | . . . . . . . . . . . . . . . . . . . . 127 114 Electromagnetic 458 | 152 165 . . . . . . 96 . . . . . . . . . . 45 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 656 | . . . . . . . . 325 . . . . . 194 79 . 58 . . . . Highest Corruption 19 | . . . . 4 4 4 . 3 3 3 19 19 . . . . . . . . 4 Average Corruption 6 | . . . . 4 4 4 . 2 3 3 10 19 . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . 2 5 . . 1 3 3 4 9 . . . . . . . . 4 Message Errors 5 | . . . . . 2 . . . 1 . . 2 . . . . . . . . . Matter Fused 9 | . . . . . 3 . . 1 1 . . 3 . . . . . . . . 1 Heat Flow Errors 6 | . . . . 1 . . . . 1 1 1 1 . . . . . . . . 1 Energy Discharges 6 | . . . . . . . . . . 2 2 1 . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . . . . . . . . . . 3 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | 6 . . . . . . 8 . . . . . . . . . 1 . 2 . 62 Shots 3 | 1 . . . . . . . . . . . . . . . . . . 1 . 1 Rammed 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Targets Rammed 5 | . . . . . . . 2 . . . 2 . . . . . 1 . . . . Kicked 2 | . . . . . . . . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 485 | 12 206 . 7 93 37 . 373 117 244 259 176 231 . . . . 485 120 78 . 148 Average Temperature 86 | 12 73 . 5 48 24 . 141 47 132 134 91 121 . . . . 242 59 39 . 88 Received Heat Transfer 882 | . 219 6 54 21 48 . 177 . . 12 159 . . . 36 . 12 18 75 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Heat Transferred 1536 | . . . . . 407 . 100 370 . . . . . . . . 400 111 37 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 659 | 45 157 80 85 145 . . 222 278 . . . . 135 . . . . 96 299 442 659 Initial 162 | . 29 20 33 33 . . 75 108 . . . . . . . . . . 54 162 139 Average 127 | 24 83 39 50 65 . . 138 175 . . . . 20 . . . . 25 109 296 298 Maximum Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . 1 2 2 Low Security (%) 80 | 100 100 100 100 100 . . 98 60 . . . . 100 . . . . 100 77 26 54 Level 1 15 | . . . . . . . 1 39 . . . . . . . . . . 22 58 13 Level 2 4 | . . . . . . . . . . . . . . . . . . . . 15 33 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 . . 4 . . . . . 1 . . . . . 1 . 4 Investigation 4 | . . . . . . . 2 . . . . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . . . 1 1 . . 2 . . . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 11 | . . . 2 . . . . . . . . . . . . . . . . 6 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 9 4 20 5 16 4 20 13 8 1 28 1 7 . 4 . 13 6 20 23 38 Peak Tracking Total 20 | . 4 3 17 4 8 4 8 6 7 1 11 2 6 . 2 . 7 5 13 9 20 Tactical Retreats 33 | . . 1 1 2 2 . 3 1 3 . . . 2 . 3 . . 1 5 4 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . 1 7 . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 51 | . 3 1 2 2 . . 6 3 . 1 6 . 1 3 . 5 . 3 6 4 5 Terminals 25 | . 1 1 2 1 . . 1 1 . 1 . . 1 1 . . . 2 5 3 5 Fabricators 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . Total Hacks 141 | . 7 2 5 5 . . 11 15 . 1 13 . 1 11 . 34 . 5 13 8 10 Successful 104 | . 5 . 2 2 . . 10 12 . 1 13 . 1 11 . 34 . 3 4 3 3 Failed 37 | . 2 2 3 3 . . 1 3 . . . . . . . . . 2 9 5 7 Catastrophic 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 1 2 5 3 . . 4 2 . 3 . . 1 . . . . 1 3 2 . Terminals 48 | . 2 2 5 3 . . 1 4 . 1 . . 1 1 . . . 3 9 6 10 Fabricators 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Repair Stations 11 | . 3 . . 2 . . 2 . . . . . . . . . . . 4 . . Recycling Units 7 | . 2 . . . . . 5 . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . 9 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . . . . . 2 . 2 . Terminal Hacks 77 | . 1 . 1 1 . . 1 2 . 1 13 . 1 11 . 34 . 2 3 3 3 Record 61 | . . . . . . . . . . 1 11 . . 10 . 34 . 1 1 2 1 Open Door 6 | . . . . . . . . . . . 2 . . 1 . . . . 1 . 2 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . 1 . . 1 1 . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . 1 . . 2 . . . . . . . . . . . 1 . . Scan Component 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Refit 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . 9 . . . . . . . . . . . . . Insert Component 4 | . . . . . . . . 4 . . . . . . . . . . . . . Analyze 5 | . . . . . . . . 5 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . Intercept 1 | . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 1 2 2 . . 1 3 . . . . . . . . . 1 5 4 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . 76 . . . . . . . . . . . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Time 61 | . 26 . . . . . 35 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 11 | . . . 1 . . . 3 . . . 4 . . . . . . . . . 3 Largest Group 4 | . . . 1 . . . 2 . . . 4 . . . . . . . . . 3 Highest-Rated Group 374 | . . . 10 . . . 58 . . . 196 . . . . . . . . . 374 Highest-Rated Ally 131 | . . . 10 . . . 29 . . . 49 . . . . . . . . . 131 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . 14 . . . 27 . . . . . . . . . . Total Damage 1161 | . . . . . . . 205 . . . 956 . . . . . . . . . . Kills 9 | . . . . . . . 1 . . . 8 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . 1 . . . . 1 . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . . 6 6 1 Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . 1 6 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 5365 | 332 431 101 56 146 193 23 341 335 119 209 614 205 164 417 253 79 176 205 366 400 200 Spaces Moved 8883 | 189 214 121 159 332 448 61 615 437 363 215 803 441 297 876 520 163 344 383 491 843 568 Core 797 | 14 . . . . . . 86 15 . 27 650 . . . . . 5 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 540 | 175 214 . . . . . . . . . 151 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 164 | . . . . . . . . 164 . . . . . . . . . . . . . Flight 7382 | . . 121 159 332 448 61 529 258 363 188 2 441 297 876 520 163 339 383 491 843 568 Fastest Speed 23 | 50 120 31 31 32 29 32 35 23 32 32 50 45 45 45 45 45 39 32 32 29 26 Average Speed 44 | 114 120 31 33 32 33 38 41 47 32 34 66 45 45 45 45 45 44 41 34 29 26 Slowest Speed 555 | 120 120 31 37 37 165 100 200 195 32 50 555 45 45 45 45 45 150 117 37 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . 1 11 2 . . 14 . 1 . . . 4 . 1 2 3 2 17 16 24 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 38 | 7 35 20 27 14 57 5 15 15 58 41 91 65 7 87 65 63 57 14 52 27 19 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . 1 . . . . . . 1 . 3 . . . . . Known Exits Taken 16 | . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 7 . . . . . . . . 4 . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 72 | 3 . . . . . . . . . . . . . . . . 14 . . 11 44 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 72 | 3 . . . . . . . . . . . . . . . . 14 . . 11 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 9969 | 281 331 184 151 366 476 60 682 513 365 350 864 447 321 889 535 165 355 419 662 971 582 Wait 823 | 63 61 51 . 27 13 . 63 20 . 133 3 5 25 5 16 . 3 10 174 127 24 Move 8677 | 188 213 118 138 327 447 60 587 436 360 214 802 440 288 875 517 158 337 378 460 813 521 Hop 86 | . . 1 9 2 . . 13 . 1 . . . 4 . 1 2 3 2 13 13 22 Pick Up 39 | 4 9 4 . 1 3 . 1 1 . . 3 . . . . 2 . 4 1 3 3 Fast Attach 83 | 7 1 . . 2 2 . 4 17 . 1 12 . 3 5 . 2 3 11 6 5 2 Attach 39 | . 2 4 3 4 . . 3 3 2 . 3 1 1 1 . . 2 3 4 1 2 Detach 18 | . . 2 . 3 1 . 2 3 2 . 1 1 . . . 1 . 2 . . . Swap 12 | . 4 1 . . . . . 1 . . 1 . . . . . . 2 2 1 . Drop 38 | . 7 3 1 . 2 . 4 3 . 2 7 . . . . . 1 4 . 3 1 Fire 100 | 19 34 . . . 8 . 3 16 . . . . . . . . 3 3 2 5 7 Melee 48 | . . . . . . . . 13 . . 29 . . 3 1 . 2 . . . . Ram 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Kick 2 | . . . . . . . . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 369 | -10/Materials | Repaired Mining Laser 675 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x2 860 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Utility x2 897 | -8/Materials | Identified exit to Factory 921 | -8/Materials | Entered Factory 921 | -7/Factory | Evolved 2 slots: Utility x2 949 | -7/Factory | Lost 4 parts (3n1w) 1059 | -7/Factory | Discovered new exit (range 9) 1064 | -7/Factory | Identified exit to Storage 1064 | -7/Factory | Identified exit to Lower Caves 1067 | -7/Factory | Entered Lower Caves 1156 | -7/Lower Caves | Lost 3 parts (3n) 1161 | -7/Lower Caves | Spotted B-75 Beast 1237 | -7/Lower Caves | Attracted the attention of an 0b10 base 1254 | -7/Lower Caves | Build established: Hacker-Sprinter 1258 | -7/Lower Caves | Discovered new exit (range 5) 1260 | -7/Lower Caves | Entered another Lower Caves area 1276 | -7/Lower Caves | Discovered new exit (range 14) 1283 | -7/Lower Caves | Entered Factory 1283 | -6/Factory | Evolved 2 slots: Utility x2 1284 | -6/Factory | Identified exit to Extension 1420 | -6/Factory | Discovered new exit (range 10) 1423 | -6/Factory | Identified exit to Factory 1456 | -6/Factory | Fabricated R-10 Processor? 1546 | -6/Factory | Repaired Cld. VTOL Module 1581 | -6/Factory | Identified exit to Lower Caves 1585 | -6/Factory | Build established: Hacker-Mutant 1587 | -6/Factory | Core integrity fell below 50% 1613 | -6/Factory | Core integrity fell below 20% 1620 | -6/Factory | Lost 5 parts (1n3u1w) 1624 | -6/Factory | Entered another Factory area 1624 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -5/Factory | Lost 4 parts (3u1w) 1812 | -5/Factory | Discovered new exit (range 7) 1812 | -5/Factory | Identified exit to Upper Caves 1949 | -5/Factory | Lost 7 parts (1p5n1u) 1959 | -5/Factory | Entered Upper Caves 2002 | -5/Upper Caves | Learned Factory garrison access intel 2044 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2077 | -5/Upper Caves | Discovered new exit (range 6) 2077 | -5/Upper Caves | Spotted B-75 Beast 2078 | -5/Upper Caves | Identified exit to Upper Caves 2078 | -5/Upper Caves | Entered another Upper Caves area 2133 | -5/Upper Caves | Spotted B-75 Beast 2230 | -5/Upper Caves | Build established: Hacker-Sprinter 2281 | -5/Upper Caves | Discovered new exit (range 14) 2287 | -5/Upper Caves | Identified exit to Warlord 2287 | -5/Upper Caves | Entered Warlord 2305 | -5/Warlord | Lost 3 parts (2n1u) 2316 | -5/Warlord | System corruption cleaned by Quarantine Array 2342 | -5/Warlord | Visited the Vortex Lab 2362 | -5/Warlord | Warlord's base attacked by MAIN.C 2378 | -5/Warlord | Met Warlord 2578 | -5/Warlord | Build established: Hacker-Mutant 2690 | -5/Warlord | Warlord forces counterattacked 2767 | -5/Warlord | Lost 4 parts (1n3u) 2827 | -5/Warlord | Opened side exit 2850 | -5/Warlord | Discovered new exit (range 10) 2863 | -5/Warlord | Spotted Striker 2865 | -5/Warlord | Core integrity fell below 50% 2877 | -5/Warlord | System corruption reached 10% 2898 | -5/Warlord | Identified exit to Proximity Caves 2901 | -5/Warlord | Entered Proximity Caves 2923 | -4/Proximity Caves | Lost 6 parts (4n2w) 3089 | -4/Proximity Caves | Core integrity fell below 20% 3100 | -4/Proximity Caves | Discovered new exit (range 15) 3106 | -4/Proximity Caves | Identified exit to Factory 3106 | -4/Proximity Caves | Entered Factory 3106 | -4/Factory | Evolved 2 slots: Utility x2 3107 | -4/Factory | Loaded intel: 4 garrison access locations 3159 | -4/Factory | Build established: Mutant 3223 | -4/Factory | Identified exit to Upper Caves 3270 | -4/Factory | Entered Upper Caves 3288 | -4/Upper Caves | Learned Research stockpile data 3566 | -4/Upper Caves | Build established: Hacker-Mutant 3583 | -4/Upper Caves | Learned Extension trap positions 3583 | -4/Upper Caves | Learned Extension stockpile data 3583 | -4/Upper Caves | Learned Armory stockpile data 3583 | -4/Upper Caves | Learned Extension security intel 3685 | -4/Upper Caves | Discovered new exit (range 6) 3686 | -4/Upper Caves | Identified exit to Upper Caves 3687 | -4/Upper Caves | Entered another Upper Caves area 3708 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3761 | -4/Upper Caves | Spotted B-86 Titan 3844 | -4/Upper Caves | Discovered new exit (range 10) 3848 | -4/Upper Caves | Identified exit to Research 3936 | -4/Upper Caves | Discovered new exit (range 8) 3940 | -4/Upper Caves | Identified exit to Zhirov 3940 | -4/Upper Caves | Entered Zhirov 3940 | -4/Zhirov | Discovered new exit (range 3) 3949 | -4/Zhirov | Met Zhirov 3957 | -4/Zhirov | Learned location of Quarantine (-2) 3957 | -4/Zhirov | Learned location of Testing (-3) 3957 | -4/Zhirov | Learned location of Command (-1) 3965 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3972 | -4/Zhirov | Found Alien Artifact 3980 | -4/Zhirov | Found Alien Artifact 4018 | -4/Zhirov | Identified exit to Proximity Caves 4019 | -4/Zhirov | Entered Proximity Caves 4082 | -3/Proximity Caves | Identified Transdimensional Reconstructor 4082 | -3/Proximity Caves | Warped through subspace 4083 | -3/Proximity Caves | Core integrity fell below 50% 4103 | -3/Proximity Caves | Lost 4 parts (2u2w) 4162 | -3/Proximity Caves | Encountered a Derelict sapper outpost 4193 | -3/Proximity Caves | Discovered exit to Research (range 7) 4195 | -3/Proximity Caves | Entered Research 4195 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4310 | -3/Research | Identified exit to Armory 4310 | -3/Research | Identified exit to Testing 4346 | -3/Research | Spotted B-86 Titan 4400 | -3/Research | Entered Testing 4672 | -3/Testing | Lost 8 parts (2p2n2u2w) 4715 | -3/Testing | Spotted Striker 4715 | -3/Testing | Spotted Striker 4723 | -3/Testing | Spotted Alpha 7 4725 | -3/Testing | Stole the SGEMP Prototype 4726 | -3/Testing | Identified Integrated Reactor 4726 | -3/Testing | Installed Integrated Reactor, increased core energy generation (+10) 4756 | -3/Testing | Discovered new exit (range 22) 4763 | -3/Testing | Identified exit to Research 4766 | -3/Testing | Entered Research 4766 | -2/Research | Accompanied by 4 allies 4766 | -2/Research | Warlord forces began assault on 0b10 4766 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4859 | -2/Research | Spotted B-90 Cyclops 4876 | -2/Research | Research machine network offline 5029 | -2/Research | Met up with Warlord 5136 | -2/Research | Discovered new exit (range 5) 5137 | -2/Research | Identified exit to Access 5166 | -2/Research | Entered Access 5166 | -1/Access | Accompanied by 3 allies 5166 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5167 | -1/Access | Loaded intel: 115 machine locations 5167 | -1/Access | Loaded intel: 94 trap records 5167 | -1/Access | Identified exit to Surface 5167 | -1/Access | Discovered exit to Surface (range 109) 5167 | -1/Access | Identified exit to Command 5167 | -1/Access | Discovered exit to Command (range 189) 5167 | -1/Access | Delivered the SGEMP Prototype to Zhirov 5167 | -1/Access | Zhirov transferred Access data 5173 | -1/Access | Found Prototype Processor 5173 | -1/Access | Identified Exp. Core Analyzer 5198 | -1/Access | Build established: Hacker-Sprinter 5236 | -1/Access | Spotted B-99 Colossus 5237 | -1/Access | Spotted B-99 Colossus 5279 | -1/Access | Garrison activated, responded to threat 5355 | -1/Access | Energy Cycler disabled 5361 | -1/Access | Lost 9 parts (2p2n4u1w) 5366 | *** | Escaped! Last Messages --------------- 05312_ Hacking Suite destroyed. 05312_ Armor Integrity Analyzer destroyed. 05316_ U-05 Engineer lays Concrete. 05318_ System corrupted: Matter fused (-9). 05322_ Wave Collapse Detector explodes. 05322_ W-44 Eye sends out distress signal. 05322_ Slug penetrates Door. 05322_ Slug penetrates Wall. 05322_ Imp. Fusion Compressor destroyed. 05322_ Slug penetrates Wall. 05324_ K-01 Serf collects debris. 05328_ Slug penetrates Wall. 05330_ Quantum Reactor destroyed. 05339_ Connecting with Terminal... 05348_ K-01 Serf cleans the Terminal. 05349_ System corrupted: Component data lost. 05355_ ALERT: Power surge detected, dispatching additional patrols. 05355_ Energy Cycler explodes. 05365_ The Access Shell folds into the floor. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ############################ # ^ | | ##### ########## # | | ##### ########## # ^ ^ | | " ##### " + + + ^ | | "" ##### """ ########## + | | """ ##### """ ########## ## ^ | | " ##### " ########## ## " | | ##### ########## ## """ | | ##### ########## ## ^ """ | | ##### ######################## " | | #+#############/########################## | | k t | | p k k p | | #+###################p ""#####+############# | | ################ ""### ####### | | ################ ""### # | | ################ T###""" + | | " ################ ""###"R # | | "" ################ ""###""" # "" | | """ ################ ""### "" # "" | | " ############### ## # """" | | ################ ### # """" | | ################ ############# "" | | #+################### ############# "" | | ############# ############# | | ############# @" ############# | | ############# "" ############# | | ############# ############# | | """"" ############# ### #### | | """"" ############# ### #### | | """"" #############""""""""""### ########## | | """"" #############""""""""""### ########## | | """"" #############""""""""""### # | | ############""""""""""### # | | ############# ### # | | ##################### ### + | | ##################### ### # | | ####### ### ### ########+# | | ####### ### ### ##### | | ####### ### ### ##### | | ####### ### ### ##### " | | ####### ###### ################# """ | | ####### """"" ###### " ####### "" | | ####### """"" ###### " ####### " | | ####### """"" ###### " " = ####### | | ####### """"" + # """ ####### | | ####### """"" ## ^^ # """ ############ | | ####### """"" ## # " # | | ####### ## %# # | | ####### ## ^ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 500 Matter Stores 431 Matter Capacity 1100 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Evasion (%) 64 Melee Accuracy 8 Target Analysis 11 Core Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 50 Defensive Hacking 14 Item Schematics ----------------- ECM Suite | -5/Factory | Scanalyzed Gyrokinetic Inverter | -5/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- 20k Club Charge!!! Rockin' Loadout Special Delivery Challenges ------------ None Game ------ Seed SupersonicFireCanceller Manual? 0 Play Time 01:33:56 Cumulative 36.9 hours Start 2022.09.22 @ 18:02:50 End 2022.09.22 @ 19:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 56 Adventurer 1 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89625291-2dc4-4f45-b910-014d7c6db5a9