Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.12.09 @ 20:16:32 // AFD2021/Volatile Player: kasaphescent Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (158) 790 Value Destroyed (5122) 5122 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (1186) 1186 TOTAL SCORE: 13078 Bonus ------- High Alert Combat Kills 1186 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 70/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Energy Well (500) Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Improved Weapon Cycler Advanced Overload Amplifier Improved Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle > --- INVENTORY -------- Heavy Antimatter Reactor Fusion Compressor Advanced Heat Sink Improved Cooling System Advanced Energy Well Improved Matter Compressor Improved Transmission Jammer Experimental Power Shielding Advanced Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit Transdimensional Reconstructor [Rating: 97] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . Utility 6 | . . . 1 1 . 2 . . . . 2 . . Weapon 2 | . . . 1 1 . . . . . . . . . Parts Attached 184 | 6 14 11 19 10 48 17 13 15 13 8 2 4 4 Power 19 | 1 3 3 2 1 5 2 1 1 . . . . . Engine 14 | 1 3 3 2 1 2 2 . . . . . . . Core 5 | . . . . . 3 . 1 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 60 | 2 5 6 6 4 15 7 3 5 . 1 . 3 3 Treads 28 | . 5 3 5 3 6 . 1 2 . . . 3 . Leg 13 | . . . . . 3 4 2 3 . 1 . . . Wheel 16 | 2 . 3 1 1 6 3 . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . 1 Utility 64 | 1 4 . 5 2 19 7 3 5 9 6 2 1 . Device 31 | . 2 . 2 1 5 3 3 4 4 5 1 1 . Storage 10 | 1 2 . . . 3 1 . . 3 . . . . Processor 5 | . . . 1 . 1 2 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 18 | . . . 2 1 10 1 . 1 2 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 2 2 6 3 9 1 6 4 4 1 . . 1 Energy Gun 22 | 2 . 2 6 3 3 1 . 2 2 1 . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . Ballistic Gun 8 | . 2 . . . 2 . . 2 2 . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . 4 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 1 1 1 . . 4 . . 1 . Corrupted Parts 9 | . 1 . . . 1 1 . 4 . 1 . . 1 System Corruption 66 | . 6 . . . 6 10 . 24 . 10 . . 10 Parts Lost 92 | . 7 2 6 5 36 9 12 1 . 7 . 3 4 Power 13 | . 3 1 . 1 4 2 2 . . . . . . Propulsion 37 | . 2 1 3 2 12 5 4 1 . 2 . 2 3 Utility 19 | . 1 . 1 1 11 1 1 . . 2 . 1 . Weapon 23 | . 1 . 2 1 9 1 5 . . 3 . . 1 Highest Loss Streak 16 | . 5 2 5 3 16 3 8 1 . 4 . 3 3 Average Slot Usage (%) 77 | . 91 99 95 98 80 78 56 55 82 75 68 62 8 Engine 4 | . 10 11 8 6 4 . 1 . . . . . . Core 1 | . . . . . . 2 1 1 5 5 5 4 . Treads 11 | . 22 41 17 20 11 . 1 1 5 5 5 8 . Leg 7 | . . . . . 3 22 10 8 17 12 10 9 . Wheel 5 | . 4 2 18 8 11 6 1 . . . . . . Device 9 | . 9 11 11 15 10 8 9 5 10 11 15 13 . Storage 7 | . 14 11 9 7 5 12 5 5 5 5 5 4 . Processor 5 | . . . . . 1 9 11 11 11 11 10 9 . Protection 3 | . . . 3 6 5 1 3 1 5 4 5 3 . Energy Gun 10 | . 6 10 26 29 17 4 3 1 8 6 5 3 . Ballistic Gun 4 | . 21 11 . . . . . 5 8 7 5 3 . Slashing Weapon 1 | . . . . . . . 2 7 . . . . 2 Naked Turns 14 | . . . . . . . . . . . . 1 13 Heaviest Build 82 | 14 29 36 47 62 82 51 42 55 64 56 48 48 3 Greatest Support 92 | 26 40 80 28 85 56 92 40 55 55 60 40 40 6 Greatest Overweight (x) 6 | . . 1 2 2 6 4 3 2 1 1 1 1 . Average Overweight (x) . | . . . 1 1 1 1 1 . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 9 15 15 15 15 14 15 15 15 15 15 13 5 Most Carried 20 | 6 9 15 15 14 20 6 11 13 15 15 12 14 5 Average Carried 10 | 2 7 12 13 12 11 3 7 10 14 12 11 11 5 Final Capacity 15 | 8 15 15 15 15 5 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 15 15 14 2 6 10 11 14 12 12 5 5 Class Distribution -------------------- 50% | Mutant 15% | Scavenger-Tank 12% | Scavenger-Mutant 9% | Tank 6% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 3103 | 220 153 254 287 . 998 240 329 206 280 133 . . 3 Remotely 113 | . . . . . . 113 . . . . . . . Salvage Created 5537 | . 407 804 707 146 1886 458 353 336 164 276 . . . Parts 255 | . 28 43 36 9 81 27 9 6 2 14 . . . Haulers Intercepted 4 | . 1 2 . 1 . . . . . . . . . Recyclers Shooed 4 | . 2 . 1 . 1 . . . . . . . . Parts Field Recycled 6 | . . . . . . . . . 5 1 . . . Retrieved Matter 140 | . . . . . . . . . 91 49 . . . Parts Self-Destructed 16 | . . . . . . . 5 6 . 5 . . . Prevented 7 | . . . . . . . . 4 . 3 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 107 | . 14 12 14 10 35 12 4 1 . 5 . . . Melee 1 | . . . . . . . 1 . . . . . . Guns 51 | . 7 9 11 3 14 . 2 1 . 4 . . . Cannons 12 | . . . . . 9 2 1 . . . . . . AOE 38 | . 7 3 3 7 10 7 . . . 1 . . . Classes Destroyed 16 | . 6 3 2 1 2 . 1 1 . . . . . Worker 19 | . 2 . 4 3 5 5 . . . . . . . Builder 11 | . 1 3 . 2 4 1 . . . . . . . Tunneler 4 | . . 1 . 1 2 . . . . . . . . Hauler 4 | . 1 2 . 1 . . . . . . . . . Recycler 9 | . . 4 1 . 3 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 3 | . 1 1 . . 1 . . . . . . . . Swarmer 42 | . 9 4 3 7 8 10 . . . 1 . . . Grunt 37 | . 5 5 7 . 17 . 1 1 . 1 . . . Brawler 2 | . . . . . . . 2 . . . . . . Duelist 5 | . . . 1 . 4 . . . . . . . . Sentry 10 | . . 3 2 1 . 2 1 . . 1 . . . Hunter 5 | . . . . 2 3 . . . . . . . . Programmer 5 | . . . . . 3 . . . . 2 . . . Heavy 1 | . . . 1 . . . . . . . . . . Decomposer 3 | . . . . . . . 2 1 . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . Best Kill Streak 11 | . 9 11 5 11 7 8 1 1 . 3 . . . Combat Bots Only 7 | . 7 6 5 5 7 5 1 1 . 3 . . . Max Kills in Single Turn 10 | . 5 4 4 10 4 5 1 1 . 2 . . . Gunslinging 1 | . . . . . 1 . . . . 1 . . . Exploded 4 | . 4 2 2 4 3 4 . . . 1 . . . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 13421 | . 1007 537 831 599 5474 1021 1397 110 . 834 . 197 1414 Core 2795 | . 201 59 81 . 808 95 288 21 . 67 . 39 1136 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 19 85 85 100 4 . . . . 52 . . . Volleys Fired 353 | . 44 45 36 10 116 30 38 12 4 16 2 . . Largest 4 | . 2 2 3 4 4 2 3 3 1 4 2 . . Hottest 277 | . 100 112 207 270 277 149 109 111 88 199 88 . . Shots Fired 753 | . 73 84 91 40 311 44 45 16 5 40 4 . . Gun 636 | . 73 84 91 40 219 27 37 16 5 40 4 . . Cannon 109 | . . . . . 92 17 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 8 | . . . . . . . 8 . . . . . . Kinetic 230 | . 37 38 . . 113 . . 15 1 24 2 . . Thermal 502 | . 36 46 91 40 193 44 45 . 4 3 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . 5 . . 1 . 13 2 . . Robot Hit Streak 28 | . 8 8 10 4 12 19 28 20 5 8 . . . Robot Miss Streak 7 | . 7 3 7 4 5 5 2 1 . 3 4 . . Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 13 | . 3 1 5 . 3 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . 1 . . . Shots Hit Robots 466 | . 39 50 58 18 185 27 43 15 1 30 . . . Core Hits 289 | . 33 35 29 19 103 26 15 8 4 17 . . . Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 18 | . . 1 2 1 11 3 . . . . . . . Burn 12 | . . 1 2 1 6 2 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . Blast 5 | . . . . . 5 . . . . . . . . Melee Attacks 17 | . . . . . . . 6 8 . . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 17 | . . . . . . . 6 8 . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19982 | . 1004 1327 1601 4945 6610 2063 956 612 305 556 . . 3 Guns 7202 | . 454 704 1098 349 2880 381 586 225 18 507 . . . Cannons 2243 | . . . . . 2014 229 . . . . . . . Explosions 9978 | . 550 623 503 4596 1716 1453 114 87 287 49 . . . Melee 467 | . . . . . . . 167 300 . . . . . Ramming 3 | . . . . . . . . . . . . . 3 Kinetic 3323 | . 240 276 . . 2242 . . 205 . 360 . . . Thermal 12663 | . 584 686 1362 4645 3383 1160 675 59 40 69 . . . Explosive 2715 | . 72 317 186 289 611 861 114 . 265 . . . . Electromagnetic 811 | . 108 48 53 11 374 42 . 48 . 127 . . . Impact . | . . . . . . . . . . . . . . Slashing 467 | . . . . . . . 167 300 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 62 | . 6 . . . 7 10 23 47 47 62 . . 12 Average Corruption 24 | . 6 . . . 2 10 13 31 47 56 . . 10 Corruption Purged 4 | . . . . . . . . . . 4 . . . Effects 213 | . 18 . . . 7 15 43 46 22 55 . . 7 Message Errors 50 | . 1 . . . 3 3 13 11 6 12 . . 1 Matter Fused 44 | . 4 . . . . 3 8 8 6 14 . . 1 Heat Flow Errors 22 | . 2 . . . 1 3 2 8 1 5 . . . Energy Discharges 26 | . 2 . . . 2 1 2 7 5 5 . . 2 Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 34 | . 5 . . . 1 1 11 3 2 10 . . 1 Data Loss (major) 9 | . 1 . . . . 1 1 4 . 1 . . 1 Misfires 7 | . 1 . . . . 1 1 1 1 2 . . . Alerts 5 | . . . . . . . 1 1 1 2 . . . Misdirections 4 | . . . . . . . 3 . . . . . 1 Weapon Failures 11 | . 2 . . . . 2 . 3 . 4 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1439 | . 7 11 62 864 188 194 36 66 . 11 . . . Projectiles 115 | . . . . . 114 1 . . . . . . . Explosions 1286 | . 7 11 62 864 74 193 36 28 . 11 . . . Melee 38 | . . . . . . . . 38 . . . . . Knockbacks 18 | . . . . . 18 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . . . 18 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1251 | . 86 . 63 410 192 123 142 90 . 144 . . 1 Shots 24 | . 5 . 2 1 6 4 2 2 . 2 . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 369 | . 222 17 179 207 369 255 86 238 203 247 . . . Average Temperature 73 | . 77 10 64 83 70 73 20 102 158 86 . . . Received Heat Transfer 3076 | . 276 177 378 . 1663 108 408 9 . 57 . . . Effects 7 | . 2 . . . 4 . . 1 . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . Interference 4 | . 2 . . . 2 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 2 3 . . . . . . . Combat Hostiles 5 | . . . . . 2 3 . . . . . . . Parts Melted 30 | . 1 1 4 3 11 7 3 . . . . . . Heat Transferred 16244 | . 1079 1399 2889 1167 6305 1738 1443 50 87 87 . . . Parts Sabotaged 3 | . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 2 . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence . | . . . . . . . . . . . . . . Initial 608 | . . 68 104 196 244 608 . . . . . . . Average . | . . . . . . . . . . . . . . Maximum Alert Level 4 | . 1 1 2 2 4 4 . . . . . . . Low Security (%) 30 | 100 77 61 19 18 . . . . . . 100 100 100 Level 1 13 | . 22 38 37 1 3 . . . . . . . . Level 2 35 | . . . 43 80 55 45 . . . . . . . Level 3 3 | . . . . . 9 . . . . . . . . Level 4 17 | . . . . . 30 54 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 1 10 3 . . . . . . 4 Investigation 3 | . 1 . . . 1 . . . . . . . 1 Extermination 2 | . . . . . 2 . . . . . . . . Reinforcement 10 | . . . 2 1 4 1 . . . . . . 2 Assault 4 | . . . . . 1 2 . . . . . . 1 Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 8 | . 4 2 1 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 171 | . 20 16 21 8 51 19 11 1 . 5 . 6 13 Peak Tracking Total 8 | . 7 6 6 4 8 6 4 1 . 3 . 6 7 Tactical Retreats 12 | . . . . . 4 . 6 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 4 | . 1 . . . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 70 | . 4 7 4 3 16 30 2 . 4 . . . . Max in Single Turn 12 | . 2 2 2 3 10 12 1 . 4 . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 11 | . . . . 2 4 2 1 . . . 1 . 1 Terminals 2 | . . . . . 1 1 . . . . . . . Fabricators 2 | . . . . 1 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Total Hacks 20 | . . . . 3 7 5 1 . . . 2 . 2 Successful 8 | . . . . . 4 2 1 . . . 1 . . Failed 12 | . . . . 3 3 3 . . . . 1 . 2 Catastrophic 3 | . . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . . . 1 3 . . . . . . . Terminals 4 | . . . . . 1 3 . . . . . . . Fabricators 4 | . . . . 2 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . 1 2 2 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . Garrison Access 4 | . . . . . 2 . . . . . . . 2 Terminal Hacks 2 | . . . . . 1 . 1 . . . . . . Open Door 2 | . . . . . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 . . . . . . . Process 2 | . . . . . 1 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 2 4 2 . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . Matter 285 | . . . . . 285 . . . . . . . . Time 152 | . . . . . 152 . . . . . . . . Total Robot Build Rating 10 | . . . . . 10 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 230 | . . . . . 217 13 . . . . . . . Retrieved Matter 286 | . . . . . 286 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 3 | . . . . . 2 . . . . . 1 . . Largest Group 2 | . . . . . 2 . . . . . 1 1 . Highest-Rated Group 49 | . . . . . 28 . . . . . 49 49 . Highest-Rated Ally 49 | . . . . . 14 . . . . . 49 49 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . 2 . . . . . . 8 . Total Damage 213 | . . . . . . . . . . . . 213 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 8993 | 46 653 916 484 444 2065 668 992 940 410 910 149 148 168 Spaces Moved 5509 | 35 335 464 302 278 1323 475 536 523 269 415 69 103 382 Core 184 | 2 . . . . 1 . . . . . . 29 152 Treads 897 | . 272 393 . 105 . . 125 2 . . . . . Legs 1837 | . . . . . 55 210 224 521 269 415 69 74 . Wheels 2361 | 33 63 71 302 173 1267 265 187 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 230 | . . . . . . . . . . . . . 230 Fastest Speed 27 | 50 90 110 110 115 80 95 120 120 120 120 200 50 27 Average Speed 130 | 90 146 152 110 133 113 111 149 166 138 177 200 135 37 Slowest Speed 280 | 100 160 160 115 265 200 140 280 280 200 200 200 200 50 Overloaded Moves 7 | . . . . . . . . . . . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 41 41 37 7 35 15 58 76 67 64 2 71 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . . . 2 2 . 2 . . . Spaces Dug 9 | . . . . . 3 . . 3 . . . . 3 Terrain Destroyed 1309 | . 67 172 139 314 255 88 69 82 26 94 . . 3 Melee 6 | . . . . . . . . 3 . . . . 3 Projectile 29 | . . . . . 24 . . 2 . 3 . . . AOE 1274 | . 67 172 139 314 231 88 69 77 26 91 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Total 6679 | 46 430 598 384 328 1648 566 665 563 306 556 79 111 399 Wait 440 | . 18 48 7 14 124 33 67 2 . 117 2 1 7 Move 5497 | 34 334 463 301 277 1322 474 535 522 268 414 69 102 382 Hop . | . . . . . . . . . . . . . . Pick Up 91 | 6 11 19 9 8 20 5 2 2 5 1 1 1 1 Fast Attach 89 | 6 4 3 4 2 16 14 11 12 7 2 1 3 4 Attach 57 | . 4 3 6 6 23 3 2 1 4 3 1 1 . Detach 25 | . . . 1 2 2 4 4 2 7 . 1 2 . Swap 39 | . 6 5 9 2 9 . . 2 3 3 . . . Drop 68 | . 9 12 11 7 16 1 . 2 8 . . 1 1 Fire 353 | . 44 45 36 10 116 30 38 12 4 16 2 . . Melee 15 | . . . . . . . 6 6 . . . . 3 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Core integrity fell below 50% 196 | -10/Materials | Lost 5 parts (2p2n1w) 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Core integrity fell below 20% 348 | -10/Materials | Destroyed 7 combat bots 697 | -10/Materials | Discovered new exit (range 3) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Propulsion x2 1551 | -9/Materials | Discovered new exit (range 12) 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1813 | -8/Materials | Lost 5 parts (2n1u2w) 2038 | -8/Materials | Discovered new exit (range 9) 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2217 | -7/Factory | Lost 3 parts (1p1n1u) 2377 | -7/Factory | Discovered new exit (range 7) 2544 | -7/Factory | Entered another Factory area 2544 | -6/Factory | Evolved 2 slots: Propulsion x2 3021 | -6/Factory | Discovered new exit (range 6) 3075 | -6/Factory | Build established: Scavenger-Tank 3409 | -6/Factory | Lost 3 parts (1n1u1w) 3516 | -6/Factory | Spotted B-75 Beast 3695 | -6/Factory | Fabricated E-15 Imp? 3919 | -6/Factory | Lost 4 parts (1p1n1u1w) 3944 | -6/Factory | First assault squad dispatched 3945 | -6/Factory | Local fabrication network quarantined 4149 | -6/Factory | Core integrity fell below 50% 4190 | -6/Factory | Destroyed 7 combat bots 4194 | -6/Factory | Lost 16 parts (1p6n5u4w) 4383 | -6/Factory | Build established: Mutant 4406 | -6/Factory | Discovered new exit (range 20) 4449 | -6/Factory | Garrison activated, responded to threat 4453 | -6/Factory | Core integrity fell below 20% 4491 | -6/Factory | Lost 4 parts (1p1n2u) 4609 | -6/Factory | Entered another Factory area 4609 | -5/Factory | Evolved 2 slots: Utility x2 4638 | -5/Factory | Lost 3 parts (1n2w) 4881 | -5/Factory | System corruption reached 10% 5044 | -5/Factory | Discovered new exit (range 20) 5101 | -5/Factory | Found Prototype Processor 5101 | -5/Factory | Identified Exp. Targeting Computer 5158 | -5/Factory | Lost 3 parts (1p1n1w) 5209 | -5/Factory | First assault squad dispatched 5238 | -5/Factory | Lost 3 parts (3n) 5277 | -5/Factory | Entered Upper Caves 5513 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5594 | -5/Upper Caves | Lost 3 parts (1p2n) 5913 | -5/Upper Caves | Spotted B-75 Beast 6046 | -5/Upper Caves | Lost 8 parts (1p1n1u5w) 6243 | -5/Upper Caves | Discovered new exit (range 11) 6260 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6269 | -5/Upper Caves | Entered another Upper Caves area 6718 | -5/Upper Caves | Learned Factory emergency access door positions 6835 | -5/Upper Caves | System corruption reached 30% 7017 | -5/Upper Caves | Learned location of Warlord (-4) 7063 | -5/Upper Caves | Learned 4 Factory zone layouts 7117 | -5/Upper Caves | Discovered new exit (range 9) 7158 | -5/Upper Caves | Build established: Scavenger-Gunner 7209 | -5/Upper Caves | Entered Zhirov 7211 | -5/Zhirov | Discovered new exit (range 3) 7292 | -5/Zhirov | Found Alien Artifact 7292 | -5/Zhirov | Identified Integrated Dissipator 7292 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7318 | -5/Zhirov | Found Alien Artifact 7619 | -5/Zhirov | Entered Proximity Caves 7795 | -4/Proximity Caves | Learned location of Armory (-3) 7809 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7865 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 7970 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 8024 | -4/Proximity Caves | Learned Research stockpile data 8225 | -4/Proximity Caves | Build established: Scavenger-Mutant 8519 | -4/Proximity Caves | Discovered new exit (range 5) 8529 | -4/Proximity Caves | Entered Factory 8529 | -4/Factory | Evolved 2 slots: Utility x2 8530 | -4/Factory | Identified exit to Research 8611 | -4/Factory | Identified Transdimensional Reconstructor 8678 | -4/Factory | Sucked down chute 8678 | -4/Factory | Entered Waste 8680 | -4/Waste | 1 allies followed down the chute 8740 | -4/Waste | Spotted C-40 Crusher 8756 | -4/Waste | Spotted C-40 Crusher 8764 | -4/Waste | Spotted C-40 Crusher 8773 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 8777 | -4/Waste | Spotted C-40 Crusher 8783 | -4/Waste | Crushed by Compactor (1 part destroyed) 8786 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8801 | -4/Waste | Spotted C-40 Crusher 8810 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8811 | -4/Waste | Released all parts (7) 8811 | -4/Waste | Spotted C-40 Crusher 8819 | -4/Waste | Discovered new exit (range 16) 8826 | -4/Waste | Entered Factory 8841 | -4/Factory | Lost 3 parts (2n1u) 8871 | -4/Factory | Core integrity fell below 50% 8883 | -4/Factory | Core integrity fell below 20% 8884 | -4/Factory | System corruption reached 10% 8994 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08922_ System corrupted: Component data lost. 08923_ Acquired Unknown Slashing Weapon. 08923_ Identified Chainsword. 08941_ System corrupted: Substantial component data lost. 08956_ System corrupted: Energy discharge (-36). 08966_ System corrupted: Slammed into wall. 08967_ Penetrated by Slug. 08967_ Slug penetrates Wall. 08967_ Penetrated by Slug. 08967_ Imp. Surge Thruster destroyed. 08968_ Slug penetrates Wall. 08987_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08990_ Antigrav System destroyed. 08990_ Chainsword destroyed. 08990_ Knocked back. 08992_ Penetrated by Slug. 08993_ Knocked back. 08994_ System corrupted: Energy discharge (-29). 08994_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????####################??????????????? | | ???????????????# #??????????????? | | ???????????????# = #??????????????? | | ???????????????# ???????????????? | | ???????????????# ????????????????? | | ################ [ ?????????????????? | | # "## ???????????????????? | | # ### ]] ? ????????????????????? | | # # ]]?? R ?????????????????????? | | # """ """ # ###/########???????????????? | | # """ """ # @ ????????? | | / """ """ ????????? | | # c u ????????? | | # """ """ # ?????????? | | # """ """ ?????????? | | # """ """ ??????????? | | # # ??????????? | | # # c ;###+########## ##??????????? | | ############## #???????????????#???????????? | | #???????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ???????????? #??????????????????????????? | | ??????????? #??????????????????????????? | | ?????????? H #??????????????????????????? | | ??????????? #??????????????????????????? | | ???????????? #??????????????????????????? | | ???????????## #??????????????????????????? | | ????? ????# ???????????????????????????? | | ????"" ""????## ??????????????????????????????? | | ????"" ""?????? ????????????????????????????????? | | ???""" ""????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?? """ ""????????????????????????????????????????? | | ## """ ""????????????????????????????????????????? | | + """ ""????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 20 Energy Capacity 510 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Resistance: TH 30 Resistance: EX 25 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 5 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityCompositeLance Manual? 0 Play Time 01:15:07 Cumulative 180.3 hours Start 2021.12.08 @ 19:17:16 End 2021.12.09 @ 20:16:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a67347c9-15e4-4042-8cf2-548d9f5d9a02