Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.29 @ 10:58:22 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1564) 1564 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-47) -47 TOTAL SCORE: 3592 Bonus ------- Follower Combat Kills 140 Friendly Fire -187 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 280/290 System Corruption 1% Temperature Warm (175) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Advanced Heat Sink Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster KE Penetrator Phasing Sabre > --- INVENTORY (5) ---- Light Angular Momentum Engine Sensor Array Light Armor Plating Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Sensor Array Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Phasing AFG KE Penetrator Rocket Launcher [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 51 | . 2 11 9 5 11 13 Power 4 | . . 1 2 . . 1 Engine 4 | . . 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | . 2 2 1 3 3 2 Treads 1 | . . . . . . 1 Leg 12 | . 2 2 1 3 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . . 1 2 . 3 2 Device 7 | . . 1 2 . 3 1 Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 26 | . . 7 4 2 5 8 Energy Gun 12 | . . 3 2 1 3 3 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 2 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 2 | . . 1 . . . 1 System Corruption 3 | . . 2 . . . 1 Parts Lost 9 | . . . . . . 9 Power . | . . . . . . . Propulsion 5 | . . . . . . 5 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 5 | . . . . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 85 99 97 100 99 70 Engine 11 | . 14 14 9 11 11 11 Treads 1 | . . . . . . 5 Leg 27 | . 28 28 33 33 33 6 Device 11 | . . 13 11 11 10 9 Storage 11 | . 14 14 11 11 11 10 Energy Gun 17 | . 14 15 20 22 16 14 Ballistic Gun 8 | . 14 11 11 11 6 . Slashing Weapon 2 | . . . . . 4 10 Piercing Weapon 1 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 30 | 14 14 19 24 24 29 30 Greatest Support 40 | 20 20 20 30 30 40 35 Greatest Overweight (x) 8 | . . . . . . 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 Most Carried 8 | . 7 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 8 4 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Scavenger-Gunner 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 923 | 200 6 204 163 109 75 166 Remotely . | . . . . . . . Salvage Created 1977 | . 38 318 447 283 . 891 Parts 100 | . 2 21 16 31 . 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 1 9 6 12 . 17 Melee 3 | . . . . . . 3 Guns 32 | . 1 9 6 8 . 8 AOE 8 | . . . . 4 . 4 Classes Destroyed 13 | . 1 5 3 . . 4 Worker 3 | . . 1 . 2 . . Tunneler 6 | . . 5 . 1 . . Recycler 2 | . . . 2 . . . Drone 1 | . . . . . . 1 Swarmer 14 | . . 3 . 10 . 1 Grunt 18 | . 1 2 3 2 . 10 Brawler 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 3 | . . . 2 . . 1 Demolisher 2 | . . 2 . . . . Hunter 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 5 | . 1 5 4 5 . 5 Combat Bots Only 5 | . 1 5 2 4 . 5 Max Kills in Single Turn 3 | . 1 1 1 3 . 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 2 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2284 | . 25 309 159 120 . 1671 Core 509 | . . 104 65 15 . 325 Absorbed by Shields . | . . . . . . . Ignored by Resistances 645 | . 8 89 48 36 . 464 Regen/Repaired (Parts) 114 | . . . 114 . . . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 114 | . 2 45 16 16 . 35 Largest 3 | . 2 2 3 3 . 3 Hottest 222 | . 70 100 119 119 . 222 Shots Fired 248 | . 4 81 48 48 . 67 Gun 232 | . 4 72 48 47 . 61 Cannon . | . . . . . . . Launcher 7 | . . . . 1 . 6 Special 9 | . . 9 . . . . Kinetic 81 | . 2 34 16 16 . 13 Thermal 120 | . 2 45 16 16 . 41 Explosive 7 | . . . . 1 . 6 Electromagnetic 40 | . . 2 16 15 . 7 Robot Hit Streak 22 | . 3 12 19 22 . 18 Robot Miss Streak 3 | . . 3 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 179 | . 3 47 36 25 . 68 Core Hits 92 | . 2 22 13 16 . 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . . 1 . 1 . 5 Burn 6 | . . . . 1 . 5 Destroy 1 | . . 1 . . . . Melee Attacks 12 | . . . . . 1 11 Impact . | . . . . . . . Slashing 11 | . . . . . . 11 Piercing 1 | . . . . . 1 . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 4139 | . 36 702 473 639 . 2289 Guns 2725 | . 36 688 473 411 . 1117 Cannons . | . . . . . . . Explosions 964 | . . . . 228 . 736 Melee 430 | . . . . . . 430 Ramming 20 | . . 14 . . . 6 Kinetic 884 | . 12 342 134 137 . 259 Thermal 1642 | . 24 318 173 274 . 853 Explosive 727 | . . . . 85 . 642 Electromagnetic 436 | . . 28 166 143 . 99 Impact . | . . . . . . . Slashing 430 | . . . . . . 430 Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . . 1 Average Corruption 1 | . . 2 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . . 27 Projectiles . | . . . . . . . Explosions 27 | . . . . . . 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . . . . . 84 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 2 | . . 1 . . . 1 Kicked 2 | . . 1 . . . 1 Crushed . | . . . . . . . Highest Temperature 329 | . 30 23 60 57 . 329 Average Temperature 73 | . 19 9 20 19 . 124 Received Heat Transfer 804 | . 18 63 99 . . 624 Effects 5 | . . . . . . 5 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 8 | . . 2 . . . 6 Heat Transferred 3517 | . 74 814 444 657 . 1528 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 3 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 301 | . 20 206 301 235 . . Initial 42 | . . 6 . 42 . . Average 106 | . 9 51 139 164 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 80 | . 100 92 87 60 . . Level 1 19 | . . 7 12 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 3 . . 1 Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 2 13 10 15 . 18 Peak Tracking Total 8 | . 1 5 6 3 . 8 Tactical Retreats 3 | . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 . 4 . 1 . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 2 . 27 . 7 . Successful 29 | . 1 . 21 . 7 . Failed 7 | . 1 . 6 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 12 | . 1 . 11 . . . Terminals 16 | . 2 . 14 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . 5 . 7 . Part Schematic 7 | . . . . . 7 . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Botnet 2 | . . . 2 . . . Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 28 | . . . 6 . 22 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 90 | . . . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . 2 . 2 Largest Group 3 | . . 3 3 3 3 2 Highest-Rated Group 65 | . . 40 40 65 65 61 Highest-Rated Ally 32 | . . 16 16 31 31 32 Total Orders . | . . . . . . . Ally Attacks 29 | . . . 12 7 . 10 Total Damage 392 | . . . 150 62 . 180 Kills 7 | . . . 4 2 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3571 | . 86 821 428 687 917 632 Spaces Moved 2187 | 1 65 519 220 431 733 218 Core 12 | . . . . . . 12 Treads 120 | . . . . . . 120 Legs 2055 | 1 65 519 220 431 733 86 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 129 | 120 120 120 120 120 120 217 Slowest Speed 450 | 120 120 120 120 120 126 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 21 63 23 91 72 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 4 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . 3 . 1 4 . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 80 | . . 3 . 18 . 59 Melee . | . . . . . . . Projectile 5 | . . 3 . . . 2 AOE 75 | . . . . 18 . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2669 | . 68 621 349 566 772 293 Wait 242 | . . 26 97 108 11 . Move 2181 | . 64 518 219 430 732 218 Hop . | . . . . . . . Pick Up 19 | . . 9 4 2 3 1 Fast Attach 16 | . 1 2 3 . 7 3 Attach 8 | . . 2 2 . . 4 Detach . | . . . . . . . Swap 27 | . 1 7 4 5 4 6 Drop 35 | . . 11 4 5 14 1 Fire 114 | . 2 45 16 16 . 35 Melee 12 | . . . . . 1 11 Ram . | . . . . . . . Kick 2 | . . 1 . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 13 | . . . . . . 13 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 16) 87 | -10/Materials | Entered Mines 91 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 159 | -10/Mines | Assembled infested the area 164 | -10/Mines | Assisted by a Guerilla fighting off Assembled 238 | -10/Mines | Learned Materials garrison access intel 402 | -10/Mines | Build established: Scavenger-Mutant 883 | -10/Mines | Discovered new exit (range 3) 896 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 908 | -10/Mines | Entered Materials 908 | -9/Materials | Accompanied by 3 allies 908 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 933 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Repaired EM Pulse Gun 1197 | -9/Materials | Repaired Beam Rifle 1230 | -9/Materials | Repaired Imp. Ion Engine 1336 | -9/Materials | Entered Mines 1336 | -9/Mines | Accompanied by 1 ally 1376 | -9/Mines | Discovered new exit (range 15) 1471 | -9/Mines | Learned Materials emergency access door positions 1471 | -9/Mines | Discovered new exit (range 11) 1487 | -9/Mines | Build established: Scavenger-Gunner 1622 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2023 | -9/Mines | Entered Zion 2023 | -7/Zion | Accompanied by 3 allies 2059 | -7/Zion | Found CR-A16's Pointy Stick 2073 | -7/Zion | Led the pair of lost Derelicts to a safe place 2120 | -7/Zion | Discovered new exit (range 16) 2360 | -7/Zion | Found Prototype Device 2360 | -7/Zion | Identified Phasing AFG 2389 | -7/Zion | Build established: Scavenger-Mutant 2445 | -7/Zion | Learned location of Warlord (-5) 2586 | -7/Zion | Learned location of Testing (-3) 2644 | -7/Zion | Learned location of Armory (-4) 2658 | -7/Zion | Learned location of Quarantine (-2) 2905 | -7/Zion | Build established: Mutant 2940 | -7/Zion | Entered Proximity Caves 2940 | -6/Proximity Caves | Accompanied by 1 ally 2977 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3077 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 3138 | -6/Proximity Caves | Core integrity fell below 50% 3150 | -6/Proximity Caves | Identified exit to Factory 3208 | -6/Proximity Caves | Lost 3 parts (1n2w) 3537 | -6/Proximity Caves | Core integrity fell below 20% 3572 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03550_ Slug penetrates G-50 Soldier. 03554_ Plasma Rifle fries itself beyond repair. 03554_ G-50 Soldier overheating. 03555_ G-50 Soldier heat damages Carbon-fiber Leg. 03555_ G-50 Soldier critical meltdown. 03555_ Lgt. Angular Momentum Engine melted. 03555_ Carbon-fiber Leg melted. 03556_ Critical hit (Burn: +37). 03556_ Slug penetrates H-66 Slayer. 03556_ Penetrated by Slug. 03559_ Flexi-carbon Leg fries itself beyond repair. 03563_ Penetrated by Slug. 03563_ Lgt. Treads destroyed. 03565_ H-66 Slayer suffers critical hit (Burn). 03565_ Slug penetrates H-66 Slayer. 03566_ Penetrated by Slug. 03568_ Slug penetrates H-66 Slayer. 03569_ H-66 Slayer critical meltdown. 03569_ Gauss Rifle melted. 03569_ Flexi-carbon Leg melted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ???????# #####????????????????????????????????? | | ???????## ##???????????????????????????????? | | ????????#### #####???????????????????????????? | | ?????#?????# ## ##??????????????????????????? | | ??#### #### #??????????????????????????? | | ?## #??????????????????????????? | | ?# ##??????????????????????????? | | ?# # ### ##?????????#????????????????? | | ## ## ??## #### ##??????? #????????????????? | | # ?##??## ###?## #?????? ##???????????????? | | ????## ##?### ##????## #???????????????? | | #???# #### ####?# #???????????????? | | #?## ## ## ##??????????????? | | ## ! #####??????????? | | *%= % ???????? | | ##*@! ???????? | | ## ### g ####???????????? | | ######## ### % #??????????????? | | ####??????####?# % #?????????????? | | #######????????# ## ##?????????????? | | ## #????????## #?? #??????????????? | | ##????????## #??? #??????????????? | | # #?????????## #???? ?????????????? | | ## #??????????#####????? ????????????? | | ?#### #???????##???????????? ???????????? | | #???# ## ##????? ###???????????#???????????? | | #???# ### #????? ??????????????????????? | | #???## #?# ##?? ?????????????????????? | | ????## ### ## #????????????????????????? | | ????# ## #?????????????????????????? | | ##### #?????????????????????? | | ?????????????????????? | | " """ ??????????????????????? | | ######## """"""?????????????????????????? | | ???????# """"???????????????????????????? | | ???????## " ???????????????????????????? | | ????????# ???????????????????????????? | | ????????## ## ??????????????????????????? | | ?????????#### #?## ###?????????????????????????? | | ?????????????###??? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free 0b10 Decoder Chip [Scout] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gravmag System | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Force Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Med. Treads | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalAssaultPick Manual? 0 Play Time 00:23:55 Cumulative 528.4 hours Start 2023.07.28 @ 21:35:29 End 2023.07.29 @ 10:58:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 403 Rogue 167 Adventurer 93 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 74 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dd63df1-1865-44c1-b6cc-df67e945655b