Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.15 @ 11:49:57 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1284) 1284 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 4274 Bonus ------- Follower Combat Kills 280 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 159/160 System Corruption 0% Temperature Cool (3) Movement Hovering (52) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (3) ------ Experimental Melee Analysis Suite Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Experimental Optical Array 0b10 Decoder Chip [Looter] Experimental Armor Integrity Analyzer Splice Drone Bay (6/6) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Experimental Melee Analysis Suite > --- WEAPON ----------- Heavy Assault Rifle Flail > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Flight Unit Flight Unit Flight Unit Large Storage Unit Experimental Optical Array Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Experimental Armor Integrity Analyzer Medium Armor Plating Medium Armor Plating Advanced Hacking Suite Splice Drone Bay Hacking Drone Bay Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Experimental Melee Analysis Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 45 | 7 7 2 18 2 2 7 Power 5 | 1 . 1 1 . . 2 Engine 4 | 1 . 1 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 5 1 7 . . 3 Treads 6 | 2 1 1 2 . . . Leg . | . . . . . . . Wheel 9 | . 4 . 5 . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 11 | 2 1 . 6 . 1 1 Device 3 | 1 . . 2 . . . Storage 4 | 1 1 . 2 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 11 | 2 1 . 4 2 1 1 Energy Gun 6 | 1 1 . 3 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 15 | . 2 . 8 . . 5 Power 1 | . . . . . . 1 Propulsion 6 | . 1 . 2 . . 3 Utility 2 | . . . 2 . . . Weapon 6 | . 1 . 4 . . 1 Highest Loss Streak 5 | . 1 . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 96 100 100 95 Engine 12 | . 14 14 11 11 11 10 Treads 6 | . 2 . 6 11 11 10 Wheel 24 | . 25 28 25 22 22 19 Device 6 | . 14 14 6 . . . Storage 18 | . 14 14 22 22 22 21 Processor 2 | . . . . . 4 11 Protection 2 | . . . 2 11 6 . Energy Gun 14 | . 16 28 17 10 7 . Ballistic Gun 8 | . 11 . 4 11 11 10 Impact Weapon 1 | . . . . . 3 9 Naked Turns . | . . . . . . . Heaviest Build 98 | 12 87 87 98 98 98 95 Greatest Support 43 | 40 40 20 43 20 20 21 Greatest Overweight (x) 9 | . 8 4 9 4 4 4 Average Overweight (x) 3 | . 3 4 2 4 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 24 Most Carried 25 | 4 22 25 25 25 25 25 Average Carried 21 | 2 13 24 24 25 24 24 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 4 22 25 25 25 25 5 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1174 | 245 363 187 282 31 46 20 Remotely . | . . . . . . . Salvage Created 1937 | 74 483 122 1089 19 . 150 Parts 135 | 5 33 13 78 2 . 4 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 10 6 19 3 . 4 Guns 35 | . 10 6 19 . . . AOE 7 | . . . . 3 . 4 Classes Destroyed 13 | 2 6 1 3 . . 1 Worker 3 | . 1 . 2 . . . Builder 3 | . 1 1 1 . . . Tunneler 3 | 1 . 1 1 . . . Hauler 4 | . 2 . 2 . . . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 3 5 3 3 . 1 Grunt 21 | . 7 . 12 . . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 3 | . . . 3 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 7 | 2 4 3 7 3 . 4 Combat Bots Only 4 | . 3 3 4 3 . 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1864 | . 404 118 615 46 . 681 Core 582 | . 152 26 106 6 . 292 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . Core Remaining (%) 64 | 100 . 28 . . . . Volleys Fired 155 | 3 46 13 74 2 8 9 Largest 2 | 2 2 2 2 1 1 1 Hottest 80 | 60 80 80 80 30 23 30 Shots Fired 284 | 6 93 26 140 2 8 9 Gun 278 | 6 93 26 140 . 8 5 Cannon . | . . . . . . . Launcher 6 | . . . . 2 . 4 Special . | . . . . . . . Kinetic 99 | 3 43 . 40 . 8 5 Thermal 66 | 3 47 13 3 . . . Explosive 6 | . . . . 2 . 4 Electromagnetic 113 | . 3 13 97 . . . Robot Hit Streak 17 | 2 9 6 13 15 . 17 Robot Miss Streak 5 | 1 4 5 5 . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 173 | 4 54 15 92 2 . 6 Core Hits 104 | 2 26 9 41 3 . 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3063 | 52 672 192 1327 153 . 667 Guns 2150 | 52 620 192 1243 . . 43 Cannons . | . . . . . . . Explosions 905 | . 44 . 84 153 . 624 Melee . | . . . . . . . Ramming 8 | . 8 . . . . . Kinetic 730 | 40 284 . 363 . . 43 Thermal 561 | 12 338 94 117 . . . Explosive 777 | . . . . 153 . 624 Electromagnetic 987 | . 42 98 847 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 11 7 . . . . Message Errors 1 | . 1 . . . . . Matter Fused 7 | . 2 5 . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 3 | . 2 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 2 | . 1 1 . . . . Misfires 2 | . 2 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . 29 . . . Projectiles . | . . . . . . . Explosions 29 | . . . 29 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 102 | . 27 . 40 35 . . Shots 5 | . 1 . 2 2 . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 149 | . 149 108 66 . . 13 Average Temperature 24 | . 26 36 21 . . 4 Received Heat Transfer 618 | . 156 . 297 . . 165 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 1125 | 25 675 200 225 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 402 | 10 156 178 402 203 . . Initial 97 | . 6 28 3 97 . . Average 76 | 2 45 35 151 200 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 89 | 100 100 100 73 3 . . Level 1 9 | . . . 23 96 . . Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 3 1 . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault 2 | . . . . 1 . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . 4 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 22 7 27 3 . 16 Peak Tracking Total 9 | . 5 3 6 3 . 9 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 7 1 3 . . . Terminals 10 | . 7 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 18 1 6 . . . Successful 15 | . 10 1 4 . . . Failed 9 | . 7 . 2 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 3 | . 3 . . . . . Terminals 24 | . 18 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 10 1 4 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . 2 . . . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 5 | . . . . 1 5 5 Highest-Rated Group 190 | . . . . 31 190 190 Highest-Rated Ally 41 | . . . . 31 41 41 Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . . 34 Total Damage 885 | . . . . . . 885 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4765 | 127 1115 799 847 101 1507 269 Spaces Moved 2923 | 68 647 539 429 68 991 181 Core 4 | 4 . . . . . . Treads 81 | 64 7 1 9 . . . Legs . | . . . . . . . Wheels 2817 | . 640 538 420 68 991 160 Hover 21 | . . . . . . 21 Flight . | . . . . . . . Fastest Speed 50 | 50 90 140 116 140 140 52 Average Speed 139 | 153 142 140 132 140 140 129 Slowest Speed 480 | 160 200 480 480 140 140 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 91 94 46 19 88 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . 6 . 13 15 . 23 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . 6 . 13 15 . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3347 | 82 748 557 575 71 1108 206 Wait 139 | . 30 . 28 . 80 1 Move 2917 | 67 646 538 428 67 990 181 Hop . | . . . . . . . Pick Up 53 | 5 17 3 14 . 12 2 Fast Attach 12 | 6 1 . 3 . 2 . Attach 15 | 1 2 . 8 . . 4 Detach 3 | . 1 . 1 . 1 . Swap 18 | . 4 2 7 2 . 3 Drop 32 | . . 1 12 . 14 5 Fire 155 | 3 46 13 74 2 8 9 Melee 2 | . . . . . 1 1 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 10) 706 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Discovered new exit (range 5) 829 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Discovered new exit (range 6) 1115 | -10/Materials | Discovered new exit (range 16) 1243 | -10/Materials | Entered Mines 1257 | -10/Mines | Met a Derelict bent on vengeance 1343 | -10/Mines | Found the Drone Emporium 1348 | -10/Mines | Found Prototype Device 1359 | -10/Mines | Assembled infested the area 1463 | -10/Mines | Learned Materials trap positions 1701 | -10/Mines | Discovered new exit (range 8) 1772 | -10/Mines | Build established: Scavenger-Mutant 1890 | -10/Mines | Learned location of Zion (-7) 1925 | -10/Mines | Discovered new exit (range 6) 2042 | -10/Mines | Entered Materials 2042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -9/Materials | Loaded intel: 15 trap records 2045 | -9/Materials | Identified Splice Drone Bay 2082 | -9/Materials | Identified exit to Mines 2889 | -9/Materials | Entered Mines 2939 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2973 | -9/Mines | Met a Derelict testing a Signal Generator 2990 | -9/Mines | Entered Zion 2990 | -7/Zion | Accompanied by 1 ally 3097 | -7/Zion | Discovered new exit (range 15) 3271 | -7/Zion | Learned location of 1 exit from Factory 3449 | -7/Zion | Received a visual enhancement algorithm 3673 | -7/Zion | Imprinted 3675 | -7/Zion | Declared Zion's savior 3845 | -7/Zion | Found Prototype Processor 3845 | -7/Zion | Identified Exp. Melee Analysis Suite 3880 | -7/Zion | Found Prototype Processor 3944 | -7/Zion | Given the Hacking Drone Bay 3950 | -7/Zion | Found Prototype Device 4066 | -7/Zion | Learned location of Recycling (-7) 4497 | -7/Zion | Entered Proximity Caves 4497 | -6/Proximity Caves | Accompanied by 5 allies 4573 | -6/Proximity Caves | Learned 8 Factory zone layouts 4728 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4739 | -6/Proximity Caves | Core integrity fell below 50% 4747 | -6/Proximity Caves | Core integrity fell below 20% 4766 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04745_ Imp. Light Armor Plating fries itself beyond repair. 04745_ L-41 Fighter destroyed. 04746_ The unstable cave ceiling collapses. 04746_ Penetrated by Slug. 04747_ Hvy. Assault Rifle destroyed. 04748_ Axe fries itself beyond repair. 04748_ 0A-MES(M) destroyed. 04749_ Y-64 Sentinel IFF system glitched. 04749_ G-50 Soldier destroyed. 04749_ Slug penetrates Earth. 04750_ Corrupted Rnf. Deuterium Engine self-destruct mechanism malfunctions. 04750_ The unstable cave ceiling collapses. 04752_ Penetrated by Slug. 04752_ G-50 Soldier destroyed. 04753_ Dropped Imp. Hover Unit. 04754_ Dropped Huge Storage Unit. 04754_ Dropped Med. Armor Plating. 04754_ Slug penetrates Wall. 04756_ Acquired Prototype Processor. 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Titanium Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Remote Shield | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerContainmentDiverter Manual? 0 Play Time 00:35:33 Cumulative 461.9 hours Start 2022.08.15 @ 10:56:27 End 2022.08.15 @ 11:49:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 510 Rogue 509 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2e2debd-3c00-439e-9e2d-f08a58bbc53a