Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 01:02:07 Player: Duduxx Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2628) 2628 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6438 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 310/310 System Corruption 11% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Waste Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Enhanced Optical Array Target Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (5) ---- Fission Core Armored Leg Armored Leg Improved VSS Leg Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Enhanced Optical Array Target Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Arc Projector Coil Gun > --- INVENTORY -------- Fission Core Armored Leg Armored Leg Improved VSS Leg Coil Gun [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Coil Gun Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 . 2 . 2 . Weapon . | . . . . . . . . Parts Attached 144 | 6 4 11 31 10 51 30 1 Power 28 | 1 1 2 4 2 11 7 . Engine 13 | 1 1 2 3 1 3 2 . Core 15 | . . . 1 1 8 5 . Reactor . | . . . . . . . . Propulsion 42 | 2 2 1 20 . 10 7 . Treads 7 | 2 . . . . 5 . . Leg 18 | . . . 12 . 2 4 . Wheel 6 | . 2 1 . . 3 . . Hover . | . . . . . . . . Flight 11 | . . . 8 . . 3 . Utility 53 | 1 . 4 5 6 25 12 . Device 13 | . . 1 2 . 6 4 . Storage 8 | 1 . 1 3 . 3 . . Processor 4 | . . . . 1 1 2 . Hackware 2 | . . . . . 1 1 . Protection 26 | . . 2 . 5 14 5 . Artifact . | . . . . . . . . Weapon 21 | 2 1 4 2 2 5 4 1 Energy Gun 16 | 2 . 4 2 2 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . 1 . . . . 3 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 55 | . 5 2 1 7 30 9 1 Power 13 | . 1 1 1 2 5 3 . Propulsion 13 | . 2 . . . 10 . 1 Utility 18 | . . 1 . 2 11 4 . Weapon 11 | . 2 . . 3 4 2 . Highest Loss Streak 8 | . 5 2 1 7 8 4 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 71 75 95 96 78 71 81 Engine 6 | . 13 9 13 11 3 2 . Core 6 | . . . 4 2 9 8 10 Treads 3 | . 12 . . . 6 . . Leg 13 | . . . 27 30 8 17 24 Wheel 4 | . 12 22 2 . 2 . . Device 6 | . . 2 9 6 8 4 . Storage 5 | . 14 11 9 7 5 . . Processor 4 | . . . . 5 3 8 13 Hackware 1 | . . . . . 1 2 6 Protection 11 | . . 8 9 15 15 8 13 Energy Gun 11 | . 10 19 18 14 10 4 3 Ballistic Gun 2 | . 8 2 . . . 5 9 Peak Build Rating 70 | 6 6 14 33 40 39 70 70 Average Rating 29 | 4 5 11 26 36 27 47 65 On Entrance 23 | . 6 5 14 31 32 29 70 Naked Turns 31 | . . . . . . 31 . Heaviest Build 73 | 13 13 30 42 52 61 73 69 Greatest Support 80 | 40 40 36 80 80 80 64 64 Greatest Overweight (x) 12 | . 3 1 10 . 12 1 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 8 5 Average Capacity 9 | 7 8 9 12 15 9 5 5 Most Carried 10 | 1 2 10 10 10 8 5 5 Average Carried 5 | . 1 7 7 8 4 4 4 Final Capacity 15 | 8 8 10 15 15 8 5 5 Final Carried 10 | 1 2 10 9 5 5 5 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Matter Collected 1673 | 195 153 116 226 . 648 335 . Remotely . | . . . . . . . . Salvage Created 3248 | . 318 300 186 45 1862 537 . Parts 152 | . 24 19 10 . 63 36 . Haulers Intercepted 4 | . . 1 1 . 2 . . Recyclers Shooed 4 | . 2 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Combat Hostiles Destroyed 58 | . 7 7 3 1 27 13 . Guns 53 | . 6 7 3 1 23 13 . Classes Destroyed 11 | . 4 3 1 . 1 2 . Worker 4 | . . . 1 . 3 . . Builder 1 | . . . . . . 1 . Tunneler 1 | . 1 . . . . . . Hauler 4 | . . 1 1 . 2 . . Recycler 5 | . 1 . . . 4 . . Mechanic 1 | . . 1 . . . . . Swarmer 11 | . 3 . . . 2 6 . Grunt 26 | . 4 4 2 1 13 2 . Sentry 16 | . . 3 1 . 10 2 . Specialist 2 | . . . . . . 2 . Programmer 3 | . . . . . 2 1 . Best Kill Streak 5 | . 5 3 3 1 3 3 . Combat Bots Only 4 | . 4 3 3 1 3 3 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Hostile Shots Fired 1210 | . 83 22 19 95 655 329 7 Missed 427 | . 21 6 3 20 248 128 1 Damage Taken 10149 | . 724 312 256 1131 4223 3249 254 Core 1648 | . 109 48 14 155 452 813 57 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 210 | . . . . 193 17 . . Core Remaining (%) 70 | 100 56 88 97 . 13 . . Volleys Fired 337 | . 43 28 20 9 178 59 . Largest 2 | . 2 2 2 2 2 2 . Hottest 130 | . 90 130 121 121 130 85 . Shots Fired 497 | . 53 46 40 18 246 94 . Gun 497 | . 53 46 40 18 246 94 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 123 | . 30 2 . . . 91 . Thermal 371 | . 23 44 40 18 246 . . Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 17 | . 4 9 7 6 17 10 . Robot Miss Streak 10 | . 6 4 10 4 5 6 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . 1 . 1 1 2 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 329 | . 28 30 29 15 164 63 . Core Hits 189 | . 12 32 32 13 66 34 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 22 | . 1 2 2 2 11 4 . Burn 17 | . 1 1 2 2 11 . . Destroy 5 | . . 1 . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6178 | 16 402 609 415 258 2918 1560 . Guns 5950 | . 402 515 407 243 2872 1511 . Cannons . | . . . . . . . . Explosions 88 | . . 88 . . . . . Melee . | . . . . . . . . Ramming 140 | 16 . 6 8 15 46 49 . Kinetic 1752 | . 213 28 . . . 1511 . Thermal 4198 | . 189 487 407 243 2872 . . Explosive 88 | . . 88 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 2 6 4 11 Average Corruption 3 | . . . . 1 2 3 9 Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . 33 8 2 Message Errors 12 | . . . . . 10 2 . Matter Fused 13 | . . . . . 10 1 2 Heat Flow Errors 5 | . . . . . 3 2 . Energy Discharges 3 | . . . . . 2 1 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Weapon Failures 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . 23 . . . . . Projectiles . | . . . . . . . . Explosions 23 | . . 23 . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . 1 . . . 1 . Impact 2 | . . 1 . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . 114 . . . . . Shots 1 | . . 1 . . . . . Rammed 7 | 5 . 1 . . 1 . . Targets Rammed 23 | 5 . 1 2 3 5 7 . Kicked 15 | . . . 2 3 3 7 . Crushed 1 | . . . . . 1 . . Highest Temperature 548 | . 496 282 168 344 548 327 . Average Temperature 137 | . 252 122 51 159 124 154 . Received Heat Transfer 2908 | . 345 81 117 180 1452 733 . Effects 32 | . 4 . . 4 18 6 . Shutdowns 8 | . 2 . . 1 5 . . Energy Bleed 4 | . . . . . 1 3 . Interference 7 | . . . . 3 1 3 . Matter Decay 2 | . . . . . 2 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 4 | . 2 . . . 2 . . Damage (major) 3 | . . . . . 3 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . 1 . . . 4 . . Combat Hostiles 5 | . 1 . . . 4 . . Parts Melted 33 | . 2 1 3 1 26 . . Heat Transferred 9906 | . 582 868 835 591 7030 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Peak Influence 361 | . 161 265 118 45 312 361 91 Initial 121 | . . 67 20 6 20 121 91 Average 139 | . 59 130 30 7 172 224 79 Maximum Alert Level 1 | . . 1 . . 1 1 . Low Security (%) 73 | 100 100 93 100 100 63 45 100 Level 1 26 | . . 6 . . 36 54 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 2 . 2 7 4 . Investigation 2 | . . . . 1 1 . . Extermination 5 | . . . . 1 2 2 . Reinforcement 5 | . 1 2 . . 1 1 . Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Distress Signals 13 | . 2 4 2 . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 11 9 11 9 48 44 5 Peak Tracking Total 11 | . 6 4 4 7 6 11 5 Tactical Retreats 16 | . . . 1 2 7 6 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Traps Triggered 4 | . . . 2 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Disabled 2 | . . 1 . . 1 . . Max in Single Turn 1 | . . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Accessed 4 | . . 2 . 1 1 . . Terminals 4 | . . 2 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . . 4 . 2 3 . . Successful 4 | . . 3 . . 1 . . Failed 5 | . . 1 . 2 2 . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 4 | . . 2 . 2 . . . Terminals 9 | . . 4 . 2 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 3 . . 1 . . Open Door 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 146 | . . . . . . . 146 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Turns Passed 4478 | 64 277 455 499 369 1749 988 77 Spaces Moved 2276 | 31 149 357 246 250 600 599 44 Core 133 | 2 5 . 6 . 56 64 . Treads 373 | 29 48 . . . 234 62 . Legs 1082 | . . . 232 250 248 308 44 Wheels 515 | . 96 357 . . 62 . . Hover . | . . . . . . . . Flight 173 | . . . 8 . . 165 . Fastest Speed 34 | 50 90 86 111 130 105 34 120 Average Speed 143 | 152 116 90 153 130 198 124 167 Slowest Speed 650 | 160 200 105 550 130 650 240 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 22 26 23 6 75 26 45 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . 5 . . . 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 5 | . . 5 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total 2972 | 42 197 442 329 275 904 736 47 Wait 84 | . . 26 . . 36 21 1 Move 2266 | 30 148 356 245 249 599 595 44 Hop 2 | . . . . . . 2 . Pick Up 45 | 1 2 13 4 1 16 8 . Fast Attach 78 | 6 3 6 20 2 19 22 . Attach 45 | . 1 1 7 7 22 6 1 Detach 22 | . . 1 8 2 9 2 . Swap 21 | . . 4 4 1 10 2 . Drop 49 | . . 6 19 1 10 12 1 Fire 337 | . 43 28 20 9 178 59 . Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 15 | . . . 2 3 3 7 . Crush 7 | 5 . . . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Lost 5 parts (1p2n2w) 314 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 688 | -9/Materials | Discovered new exit (range 14) 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1229 | -8/Materials | Discovered new exit (range 11) 1296 | -8/Materials | Entered Factory 1296 | -7/Factory | Evolved 2 slots: Utility x2 1552 | -7/Factory | Discovered new exit (range 3) 1665 | -7/Factory | Entered Storage 1681 | -7/Storage | Lost 7 parts (2p2u3w) 2055 | -7/Storage | Build established: Scavenger-Mutant 2170 | -7/Storage | Lost 8 parts (2p3n3u) 2209 | -7/Storage | Core integrity fell below 50% 2228 | -7/Storage | Lost 4 parts (2p1n1w) 2492 | -7/Storage | Build established: Mutant 2899 | -7/Storage | Lost 5 parts (1n3u1w) 2912 | -7/Storage | Build established: Scavenger-Mutant 3140 | -7/Storage | Garrison activated, responded to threat 3231 | -7/Storage | Core integrity fell below 20% 3399 | -7/Storage | Discovered new exit (range 7) 3414 | -7/Storage | Entered Factory 3414 | -6/Factory | Evolved 2 slots: Utility x2 3566 | -6/Factory | Released all parts (9) 3587 | -6/Factory | Core integrity fell below 50% 3596 | -6/Factory | Lost 4 parts (1p2u1w) 3798 | -6/Factory | Core integrity fell below 20% 3850 | -6/Factory | Build established: Mutant 4402 | -6/Factory | Sucked down chute 4402 | -6/Factory | Entered Waste 4403 | -6/Waste | Met a frightened Derelict 4403 | -6/Waste | Spotted C-40 Crusher 4407 | -6/Waste | Spotted C-40 Crusher 4417 | -6/Waste | EMP discharged 4417 | -6/Waste | System corruption reached 10% 4440 | -6/Waste | Spotted C-40 Crusher 4441 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4456 | -6/Waste | Spotted C-40 Crusher 4464 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4465 | -6/Waste | Spotted C-40 Crusher 4471 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4479 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04417_ System corrupted (+7). 04419_ System corrupted: Matter fused (-7). 04426_ GL-JP3(g) Imp. Heat Sink crushed. 04426_ GL-JP3(g) Carbon-fiber Leg crushed. 04426_ GL-JP3(g) Beamcaster crushed. 04429_ GL-JP3(g) Carbon-fiber Leg crushed. 04429_ GL-JP3(g) Lgt. Angular Momentum Engine crushed. 04429_ GL-JP3(g) Imp. Heat Sink crushed. 04429_ GL-JP3(g) suffers critical hit (Destroy). 04429_ GL-JP3(g) destroyed. 04440_ Dropped Fission Core. 04441_ Arc Projector crushed. 04445_ Fission Core crushed. 04445_ Arc Projector crushed. 04454_ Critical hit (Destroy). 04460_ System corrupted: Matter fused (-5). 04464_ Arm. Leg crushed. 04464_ Critical hit (Destroy). 04469_ Arm. Leg crushed. Map ----- +----------------------------------------------------+ | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### ! ######## #?????????????????????? | | ! #?????????????????????? | | %*! " #?????????????????????? | | #?????????????????????? | | [= #?????????????????????? | | #### ######## #?????????????????????? | | #??# #??????# #?????????????????????? | | /#??# ! #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? #??????# #?????????????????????? | | ????????? #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????### #??????#CC #?????????????????????? | | ??????????# #??????#CC #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????#CCCC#?????????? #?????????? | | ??????????# #??????#CCCC######## ######????? | | ?????????? #??????#CCCC ??? | | ?????????? #??????#CCCC ??? | | ?????????? #??????# @ ??? | | ??????????? ???????# ??? | | ??????????????????????# ######## #####?????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????# #???????????#?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 73 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAssemblyTube Manual? 0 Play Time 00:37:57 Cumulative 79.7 hours Start 2024.12.11 @ 00:23:28 End 2024.12.11 @ 01:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c86e9d9e-23c4-4148-8eaa-6c06bd1dba60