Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 01:02:07

Player: Duduxx

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (2628)     2628
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6438

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     4/300
Energy                     310/310
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (4) ---
   Armored Leg
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Target Analyzer
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
  Improved Hacking Suite
>          --- WEAPON (2) -------
           Coil Gun
           Coil Gun
>          --- INVENTORY (5) ----
           Fission Core
   Armored Leg
   Armored Leg
  Improved VSS Leg

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
>          --- PROPULSION -------
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
  Enhanced Optical Array
           Target Analyzer
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
  Improved Hacking Suite
>          --- WEAPON -----------
           Arc Projector
           Coil Gun
>          --- INVENTORY --------
           Fission Core
   Armored Leg
   Armored Leg
  Improved VSS Leg
           Coil Gun
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hardened Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Coil Gun

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Slots Evolved              8    | .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  5    | .   .   1   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   4   11  31  10  51  30  1   
  Power                    28   | 1   1   2   4   2   11  7   .   
    Engine                 13   | 1   1   2   3   1   3   2   .   
    Core                   15   | .   .   .   1   1   8   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   2   1   20  .   10  7   .   
    Treads                 7    | 2   .   .   .   .   5   .   .   
    Leg                    18   | .   .   .   12  .   2   4   .   
    Wheel                  6    | .   2   1   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   8   .   .   3   .   
  Utility                  53   | 1   .   4   5   6   25  12  .   
    Device                 13   | .   .   1   2   .   6   4   .   
    Storage                8    | 1   .   1   3   .   3   .   .   
    Processor              4    | .   .   .   .   1   1   2   .   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             26   | .   .   2   .   5   14  5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   4   2   2   5   4   1   
    Energy Gun             16   | 2   .   4   2   2   5   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   .   .   .   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   .   
Parts Lost                 55   | .   5   2   1   7   30  9   1   
  Power                    13   | .   1   1   1   2   5   3   .   
  Propulsion               13   | .   2   .   .   .   10  .   1   
  Utility                  18   | .   .   1   .   2   11  4   .   
  Weapon                   11   | .   2   .   .   3   4   2   .   
  Highest Loss Streak      8    | .   5   2   1   7   8   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   71  75  95  96  78  71  81  
  Engine                   6    | .   13  9   13  11  3   2   .   
  Core                     6    | .   .   .   4   2   9   8   10  
  Treads                   3    | .   12  .   .   .   6   .   .   
  Leg                      13   | .   .   .   27  30  8   17  24  
  Wheel                    4    | .   12  22  2   .   2   .   .   
  Device                   6    | .   .   2   9   6   8   4   .   
  Storage                  5    | .   14  11  9   7   5   .   .   
  Processor                4    | .   .   .   .   5   3   8   13  
  Hackware                 1    | .   .   .   .   .   1   2   6   
  Protection               11   | .   .   8   9   15  15  8   13  
  Energy Gun               11   | .   10  19  18  14  10  4   3   
  Ballistic Gun            2    | .   8   2   .   .   .   5   9   
Peak Build Rating          70   | 6   6   14  33  40  39  70  70  
  Average Rating           29   | 4   5   11  26  36  27  47  65  
  On Entrance              23   | .   6   5   14  31  32  29  70  
Naked Turns                31   | .   .   .   .   .   .   31  .   
Heaviest Build             73   | 13  13  30  42  52  61  73  69  
  Greatest Support         80   | 40  40  36  80  80  80  64  64  
  Greatest Overweight (x)  12   | .   3   1   10  .   12  1   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  8   5   
  Average Capacity         9    | 7   8   9   12  15  9   5   5   
  Most Carried             10   | 1   2   10  10  10  8   5   5   
  Average Carried          5    | .   1   7   7   8   4   4   4   
  Final Capacity           15   | 8   8   10  15  15  8   5   5   
  Final Carried            10   | 1   2   10  9   5   5   5   4   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
           Mutant | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Matter Collected           1673 | 195  153  116  226  .    648  335  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3248 | .    318  300  186  45   1862 537  .    
  Parts                    152  | .    24   19   10   .    63   36   .    
Haulers Intercepted        4    | .    .    1    1    .    2    .    .    
Recyclers Shooed           4    | .    2    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Combat Hostiles Destroyed  58   | .   7   7   3   1   27  13  .   
  Guns                     53   | .   6   7   3   1   23  13  .   
Classes Destroyed          11   | .   4   3   1   .   1   2   .   
  Worker                   4    | .   .   .   1   .   3   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   1   .   2   .   .   
  Recycler                 5    | .   1   .   .   .   4   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Swarmer                  11   | .   3   .   .   .   2   6   .   
  Grunt                    26   | .   4   4   2   1   13  2   .   
  Sentry                   16   | .   .   3   1   .   10  2   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   2   1   .   
Best Kill Streak           5    | .   5   3   3   1   3   3   .   
  Combat Bots Only         4    | .   4   3   3   1   3   3   .   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Hostile Shots Fired        1210  | .    83   22   19   95   655  329  7    
  Missed                   427   | .    21   6    3    20   248  128  1    
Damage Taken               10149 | .    724  312  256  1131 4223 3249 254  
  Core                     1648  | .    109  48   14   155  452  813  57   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  210   | .    .    .    .    193  17   .    .    
Core Remaining (%)         70    | 100  56   88   97   .    13   .    .    
Volleys Fired              337   | .    43   28   20   9    178  59   .    
  Largest                  2     | .    2    2    2    2    2    2    .    
  Hottest                  130   | .    90   130  121  121  130  85   .    
Shots Fired                497   | .    53   46   40   18   246  94   .    
  Gun                      497   | .    53   46   40   18   246  94   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  123   | .    30   2    .    .    .    91   .    
  Thermal                  371   | .    23   44   40   18   246  .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    3    .    
  Robot Hit Streak         17    | .    4    9    7    6    17   10   .    
  Robot Miss Streak        10    | .    6    4    10   4    5    6    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    1    .    1    1    2    3    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    .    
Shots Hit Robots           329   | .    28   30   29   15   164  63   .    
  Core Hits                189   | .    12   32   32   13   66   34   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    3    .    
  Critical Strikes         22    | .    1    2    2    2    11   4    .    
    Burn                   17    | .    1    1    2    2    11   .    .    
    Destroy                5     | .    .    1    .    .    .    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           6178  | 16   402  609  415  258  2918 1560 .    
  Guns                     5950  | .    402  515  407  243  2872 1511 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               88    | .    .    88   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  140   | 16   .    6    8    15   46   49   .    
  Kinetic                  1752  | .    213  28   .    .    .    1511 .    
  Thermal                  4198  | .    189  487  407  243  2872 .    .    
  Explosive                88    | .    .    88   .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    2    6    4    11   
  Average Corruption       3     | .    .    .    .    1    2    3    9    
  Corruption Purged        5     | .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    33   8    2    
    Message Errors         12    | .    .    .    .    .    10   2    .    
    Matter Fused           13    | .    .    .    .    .    10   1    2    
    Heat Flow Errors       5     | .    .    .    .    .    3    2    .    
    Energy Discharges      3     | .    .    .    .    .    2    1    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    2    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            23    | .    .    23   .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               23    | .    .    23   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    1    .    .    .    1    .    
  Impact                   2     | .    .    1    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114   | .    .    114  .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    
  Rammed                   7     | 5    .    1    .    .    1    .    .    
Targets Rammed             23    | 5    .    1    2    3    5    7    .    
  Kicked                   15    | .    .    .    2    3    3    7    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    
Highest Temperature        548   | .    496  282  168  344  548  327  .    
  Average Temperature      137   | .    252  122  51   159  124  154  .    
  Received Heat Transfer   2908  | .    345  81   117  180  1452 733  .    
  Effects                  32    | .    4    .    .    4    18   6    .    
    Shutdowns              8     | .    2    .    .    1    5    .    .    
    Energy Bleed           4     | .    .    .    .    .    1    3    .    
    Interference           7     | .    .    .    .    3    1    3    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    
    Short Circuit          3     | .    .    .    .    .    3    .    .    
    Damage (minor)         4     | .    2    .    .    .    2    .    .    
    Damage (major)         3     | .    .    .    .    .    3    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              5     | .    1    .    .    .    4    .    .    
  Combat Hostiles          5     | .    1    .    .    .    4    .    .    
  Parts Melted             33    | .    2    1    3    1    26   .    .    
  Heat Transferred         9906  | .    582  868  835  591  7030 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Peak Influence             361  | .   161 265 118 45  312 361 91  
  Initial                  121  | .   .   67  20  6   20  121 91  
  Average                  139  | .   59  130 30  7   172 224 79  
Maximum Alert Level        1    | .   .   1   .   .   1   1   .   
  Low Security (%)         73   | 100 100 93  100 100 63  45  100 
  Level 1                  26   | .   .   6   .   .   36  54  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   .   2   7   4   .   
  Investigation            2    | .   .   .   .   1   1   .   .   
  Extermination            5    | .   .   .   .   1   2   2   .   
  Reinforcement            5    | .   1   2   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Distress Signals           13   | .   2   4   2   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              137  | .   11  9   11  9   48  44  5   
  Peak Tracking Total      11   | .   6   4   4   7   6   11  5   
  Tactical Retreats        16   | .   .   .   1   2   7   6   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Traps Triggered            4    | .   .   .   2   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Machines Disabled          2    | .   .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Machines Accessed          4    | .   .   2   .   1   1   .   .   
  Terminals                4    | .   .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                9    | .   .   4   .   2   3   .   .   
  Successful               4    | .   .   3   .   .   1   .   .   
  Failed                   5    | .   .   1   .   2   2   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   2   .   2   .   .   .   
  Terminals                9    | .   .   4   .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   3   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   
  Total Damage             146  | .   .   .   .   .   .   .   146 
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Turns Passed               4478 | 64   277  455  499  369  1749 988  77   
Spaces Moved               2276 | 31   149  357  246  250  600  599  44   
  Core                     133  | 2    5    .    6    .    56   64   .    
  Treads                   373  | 29   48   .    .    .    234  62   .    
  Legs                     1082 | .    .    .    232  250  248  308  44   
  Wheels                   515  | .    96   357  .    .    62   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   173  | .    .    .    8    .    .    165  .    
  Fastest Speed            34   | 50   90   86   111  130  105  34   120  
  Average Speed            143  | 152  116  90   153  130  198  124  167  
  Slowest Speed            650  | 160  200  105  550  130  650  240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    22   26   23   6    75   26   45   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    5    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    
  AOE                      5    | .    .    5    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Total                      2972 | 42  197 442 329 275 904 736 47  
  Wait                     84   | .   .   26  .   .   36  21  1   
  Move                     2266 | 30  148 356 245 249 599 595 44  
  Hop                      2    | .   .   .   .   .   .   2   .   
  Pick Up                  45   | 1   2   13  4   1   16  8   .   
  Fast Attach              78   | 6   3   6   20  2   19  22  .   
  Attach                   45   | .   1   1   7   7   22  6   1   
  Detach                   22   | .   .   1   8   2   9   2   .   
  Swap                     21   | .   .   4   4   1   10  2   .   
  Drop                     49   | .   .   6   19  1   10  12  1   
  Fire                     337  | .   43  28  20  9   178 59  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   .   
  Kick                     15   | .   .   .   2   3   3   7   .   
  Crush                    7    | 5   .   .   .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Lost 5 parts (1p2n2w)
  314 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Entered another Materials area
  342 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  688 | -9/Materials  | Discovered new exit (range 14)
  797 | -9/Materials  | Entered another Materials area
  797 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1229 | -8/Materials  | Discovered new exit (range 11)
 1296 | -8/Materials  | Entered Factory
 1296 | -7/Factory    | Evolved 2 slots: Utility x2
 1552 | -7/Factory    | Discovered new exit (range 3)
 1665 | -7/Factory    | Entered Storage
 1681 | -7/Storage    | Lost 7 parts (2p2u3w)
 2055 | -7/Storage    | Build established: Scavenger-Mutant
 2170 | -7/Storage    | Lost 8 parts (2p3n3u)
 2209 | -7/Storage    | Core integrity fell below 50%
 2228 | -7/Storage    | Lost 4 parts (2p1n1w)
 2492 | -7/Storage    | Build established: Mutant
 2899 | -7/Storage    | Lost 5 parts (1n3u1w)
 2912 | -7/Storage    | Build established: Scavenger-Mutant
 3140 | -7/Storage    | Garrison activated, responded to threat
 3231 | -7/Storage    | Core integrity fell below 20%
 3399 | -7/Storage    | Discovered new exit (range 7)
 3414 | -7/Storage    | Entered Factory
 3414 | -6/Factory    | Evolved 2 slots: Utility x2
 3566 | -6/Factory    | Released all parts (9)
 3587 | -6/Factory    | Core integrity fell below 50%
 3596 | -6/Factory    | Lost 4 parts (1p2u1w)
 3798 | -6/Factory    | Core integrity fell below 20%
 3850 | -6/Factory    | Build established: Mutant
 4402 | -6/Factory    | Sucked down chute
 4402 | -6/Factory    | Entered Waste
 4403 | -6/Waste      | Met a frightened Derelict
 4403 | -6/Waste      | Spotted C-40 Crusher
 4407 | -6/Waste      | Spotted C-40 Crusher
 4417 | -6/Waste      | EMP discharged
 4417 | -6/Waste      | System corruption reached 10%
 4440 | -6/Waste      | Spotted C-40 Crusher
 4441 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4456 | -6/Waste      | Spotted C-40 Crusher
 4464 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4465 | -6/Waste      | Spotted C-40 Crusher
 4471 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4479 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04417_ System corrupted (+7).
04419_ System corrupted: Matter fused (-7).
04426_ GL-JP3(g) Imp. Heat Sink crushed.
04426_ GL-JP3(g) Carbon-fiber Leg crushed.
04426_ GL-JP3(g) Beamcaster crushed.
04429_ GL-JP3(g) Carbon-fiber Leg crushed.
04429_ GL-JP3(g) Lgt. Angular Momentum Engine
  crushed.
04429_ GL-JP3(g) Imp. Heat Sink crushed.
04429_ GL-JP3(g) suffers critical hit (Destroy).
04429_ GL-JP3(g) destroyed.
04440_ Dropped Fission Core.
04441_ Arc Projector crushed.
04445_ Fission Core crushed.
04445_ Arc Projector crushed.
04454_ Critical hit (Destroy).
04460_ System corrupted: Matter fused (-5).
04464_ Arm. Leg crushed. <x2>
04464_ Critical hit (Destroy).
04469_ Arm. Leg crushed. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????#    #??????#    #?????????????????????? |
| ########??#    #??????#    #?????????????????????? |
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|           !                #?????????????????????? |
|         %*!          "     #?????????????????????? |
|                            #?????????????????????? |
|        [=                  #?????????????????????? |
|        ####    ########    #?????????????????????? |
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| ????????###    #??????#CC  #?????????????????????? |
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| ??????????     #??????#CCCC                    ??? |
| ??????????     #??????#CCCC                    ??? |
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| ???????????    ???????#                        ??? |
| ??????????????????????#    ########    #####?????? |
| ??????????????????????#    #?????????  #?????????? |
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| ??????????????????????######?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             1200
Resistance: EM             15
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                73
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserAssemblyTube
  Manual?         0
Play Time         00:37:57
  Cumulative      79.7 hours
  Start           2024.12.11 @ 00:23:28
  End             2024.12.11 @ 01:02:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c86e9d9e-23c4-4148-8eaa-6c06bd1dba60