Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 12:31:20 Player: sentrybuster Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (243) 1215 Value Destroyed (9348) 9348 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2674) 2674 TOTAL SCORE: 20957 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 530 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1172 Friendly Fire -528 Cogmind --------- Core Integrity 0/1150 Matter 215/300 Energy 35/100 System Corruption 5% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- HERF Cannon CR-A16's Pointy Stick > --- INVENTORY (4) ---- Experimental Matter Compressor (500) Experimental Terrain Scanner Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Hardened Heavy Armor Plating Experimental Focal Shield > --- WEAPON ----------- Vortex Rail Vortex Rail Heavy Autocannon > --- INVENTORY -------- Heavy Treads Experimental Matter Compressor Experimental Terrain Scanner Precision Matter Filter Experimental Phase Shifter Centrium Light Armor Plating Advanced Force Field Long-range Tractor Beam Long-range Proton Cannon Hypervelocity Gauss Rifle KE Penetrator KE Penetrator Mini Assault Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher Long-range Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 130] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Utility Improved Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Vortex Rail Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 8 | . . . 2 . 1 1 . . . . 1 . . . . 2 1 . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 168 | 8 6 6 14 7 14 14 2 1 . 2 9 2 10 2 4 23 2 8 4 14 16 Power 11 | 1 . 1 3 . 2 1 . . . . 1 . . . . . . . . 2 . Engine 8 | 1 . 1 3 . 2 1 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 28 | 2 1 1 3 1 3 5 . . . . 1 1 2 . . 4 . . . 2 2 Treads 23 | . . 1 3 1 3 5 . . . . 1 1 2 . . 4 . . . 1 1 Leg 4 | 2 1 . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 1 1 5 2 5 4 . 1 . 1 4 . 6 1 3 16 1 3 2 6 2 Device 28 | 1 . . 2 . 2 1 . . . . 1 . 2 . 1 8 1 3 2 3 1 Storage 7 | 1 1 . 1 . 1 . . . . . 1 . . . 1 . . . . 1 . Processor 10 | . . 1 1 2 . 2 . . . . 1 . . 1 . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . 1 . 2 1 . 1 . 1 1 . 4 . 1 7 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 3 4 3 3 4 4 4 2 . . 1 3 1 2 1 1 3 1 5 2 4 12 Energy Gun 5 | 1 2 . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 6 | . . . 2 . . . . . . . . . . . . . . . 1 . 3 Ballistic Gun 26 | 2 . 1 1 2 4 3 . . . . . 1 1 . 1 2 1 2 1 . 4 Ballistic Cannon 12 | . 1 1 . 1 . 1 1 . . 1 2 . . . . . . . . 1 3 Launcher 9 | . . . . . . . 1 . . . 1 . 1 . . 1 . 3 . 1 1 Special Weapon 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . 1 . . . . 1 . 2 . . . . . . 7 2 Parts Lost 39 | . . 2 3 1 3 . . . . 2 . 1 3 . . 2 . . . 3 19 Power 4 | . . 1 1 . . . . . . . . . . . . . . . . 1 1 Propulsion 10 | . . 1 . . 1 . . . . . . 1 2 . . 1 . . . 1 3 Utility 11 | . . . 2 . 1 . . . . 1 . . 1 . . 1 . . . . 5 Weapon 14 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 10 Highest Loss Streak 18 | . . 1 2 1 1 . . . . 2 . 1 3 . . 1 . . . 3 18 Average Slot Usage (%) 95 | . 100 95 92 99 99 97 100 100 100 98 93 92 93 100 100 95 88 94 94 91 63 Engine 3 | . 14 12 9 11 8 7 7 7 7 7 4 . . . . . . . . . . Core 2 | . . . . . . . . . . . 1 6 6 6 6 5 5 5 5 4 . Treads 20 | . . 8 21 22 17 22 23 23 23 23 24 25 25 26 26 18 15 15 15 14 9 Leg 1 | . 28 17 . . . . . . . . . . . . . . . . . . . Device 3 | . 14 14 10 11 4 . . . . . 1 . . . . 1 9 10 10 9 7 Storage 12 | . 14 6 11 11 17 15 15 15 15 15 13 13 13 13 13 11 10 10 10 10 9 Processor 19 | . . 7 12 22 18 20 23 23 23 23 20 20 20 20 20 23 21 21 21 21 16 Protection 7 | . . . 4 . 4 6 7 7 7 6 6 6 7 13 13 15 10 10 10 9 3 Ballistic Gun 7 | . 1 11 10 11 26 14 7 7 7 . . 5 5 4 5 4 5 7 4 1 1 Ballistic Cannon 11 | . 12 7 11 9 . 6 14 15 15 21 19 13 13 13 13 11 10 10 10 9 4 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 155 | 11 17 18 24 20 45 49 52 67 67 51 88 88 88 88 101 106 104 119 120 155 151 Greatest Support 127 | 20 20 20 43 43 43 62 62 62 62 62 92 92 106 106 106 127 127 127 127 127 127 Greatest Overweight (x) 22 | 1 . 1 1 . 2 2 . 1 1 . . 1 1 . . 1 . . . 2 22 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 6 8 8 8 8 14 14 14 14 14 14 18 18 18 18 20 20 20 20 20 20 20 Average Capacity 15 | 5 6 5 8 8 13 14 14 14 14 14 14 18 18 18 19 20 20 20 20 20 19 Most Carried 20 | 6 7 8 8 8 14 14 14 14 14 14 15 16 18 18 20 20 20 19 20 20 20 Average Carried 14 | 5 6 4 6 7 11 13 14 13 14 12 13 15 17 17 19 19 19 18 18 19 14 Final Capacity 20 | 6 8 4 8 8 14 14 14 14 14 14 18 18 18 18 20 20 20 20 20 20 4 Final Carried 20 | 6 7 4 8 7 14 14 14 14 14 13 15 16 18 18 20 20 19 18 19 20 3 Class Distribution -------------------- 40% | Gunner 23% | Mutant 11% | Hauler-Skirmisher 7% | Hauler-Mutant 6% | Hauler-Tank 3% | Scavenger-Gunner 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Warlord Hauler-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 8947 | 250 152 92 502 145 983 325 255 621 . 160 669 349 448 . 126 1844 . 424 40 875 687 Remotely 701 | . . . 219 . 38 . . . . . . . . . . . . . . . 444 Salvage Created 9591 | 205 171 112 615 132 1715 591 493 344 . 149 586 420 760 . 53 1878 . 423 38 272 634 Parts 488 | 21 13 5 44 9 101 30 18 11 . 6 32 14 38 . 2 91 . 16 5 6 26 Haulers Intercepted 6 | . . . 2 . 1 1 . . . . . . 1 . . 1 . . . . . Recyclers Shooed 7 | . . . 1 . . 1 . . . . 1 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 187 | . . . . . . . 19 12 . 6 . 13 25 . 2 . . 12 5 79 14 Prevented 19 | . . . . . . . . . . . . . 2 . . . . . . 16 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 192 | . 3 11 11 6 28 6 12 11 . 4 7 7 13 . 2 27 . 18 1 8 17 Guns 75 | . 2 3 3 4 28 2 4 5 . 1 . 4 6 . . 6 . . . 4 3 Cannons 88 | . 1 8 8 2 . 4 2 6 . 3 7 3 4 . 2 19 . 10 1 1 7 AOE 29 | . . . . . . . 6 . . . . . 3 . . 2 . 8 . 3 7 Classes Destroyed 22 | 2 3 2 2 . 4 1 1 . . . . . 1 . 2 1 . . . 3 . Worker 8 | . 1 . . . 3 1 . . . . 1 . . . . 2 . . . . . Builder 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . Tunneler 10 | 6 1 . 1 . 1 . . . . . . . . . . 1 . . . . . Hauler 6 | . . . 2 . 1 1 . . . . . . 1 . . 1 . . . . . Recycler 17 | 1 . . 1 . 4 3 . . . . 2 . . . . 6 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Watcher 9 | . 1 . 4 . 1 . . . . . 2 . . . . 1 . . . . . Swarmer 44 | . . 3 3 4 6 . 1 3 . . . . 8 . . . . 10 . . 6 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . Grunt 79 | . 3 . 5 . 12 4 6 5 . 3 3 4 5 . 1 11 . 6 . 3 8 Brawler 7 | . . . . . 1 . 2 . . . . 1 . . . 1 . 1 . . 1 Duelist 4 | . . . . . 1 . 1 1 . . . 1 . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Sentry 22 | . . . 3 2 8 . 1 1 . . 1 1 . . . 3 . 1 . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hunter 8 | . . . . . . . 1 1 . . . . . . . 4 . . . 1 1 Programmer 15 | . . . . . . 2 . . . 1 3 . . . . 8 . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 4 2 8 8 3 9 4 11 6 . 3 3 3 5 . 2 6 . 8 1 5 13 Combat Bots Only 13 | . 2 8 7 3 7 3 11 6 . 3 3 3 5 . 1 4 . 8 1 5 13 Max Kills in Single Turn 5 | 1 1 1 1 2 2 1 5 1 . 1 1 1 3 . 1 2 . 3 1 2 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 . . . . . 3 . . 1 . 3 . 2 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Damage Taken 12834 | . 93 457 495 220 900 50 295 521 . 451 248 252 522 . 536 1853 . 440 . 950 4551 Core 1966 | . . 85 94 32 189 . 28 17 . 53 . 21 38 . 159 93 . 31 . 60 1066 Absorbed by Shields 87 | . . . . . . . . . . . . . . . . 87 . . . . . Reduced by Siege Mode 71 | . . . . . . . . . . . . . . . . . . . . . 71 Core Remaining (%) 78 | 100 . 66 . 68 65 . . . . 86 . . . . 74 90 . . . . . Volleys Fired 576 | 17 27 31 50 23 74 16 16 33 . 11 22 28 35 . 7 105 3 22 3 12 41 Largest 4 | 2 2 2 2 2 3 3 3 3 . 3 3 3 3 . 3 3 3 4 3 4 3 Hottest 184 | 60 100 100 103 100 73 96 121 121 . 144 144 129 129 . 121 129 129 182 129 184 178 Shots Fired 1309 | 34 43 55 100 37 221 42 47 76 . 28 64 50 65 . 17 251 7 72 7 32 61 Gun 647 | 34 20 24 49 17 221 28 16 33 . 4 . 28 32 . 7 66 2 28 1 15 22 Cannon 620 | . 16 28 51 12 . 14 29 43 . 24 64 22 32 . 10 182 5 38 6 12 32 Launcher 24 | . . . . . . . 2 . . . . . 1 . . 3 . 6 . 5 7 Special 18 | . 7 3 . 8 . . . . . . . . . . . . . . . . . Kinetic 1199 | 17 16 40 99 29 221 42 45 76 . 28 64 50 64 . 17 248 7 66 7 12 51 Thermal 19 | . 7 3 1 8 . . . . . . . . . . . . . . . . . Explosive 24 | . . . . . . . 2 . . . . . 1 . . 3 . 6 . 5 7 Electromagnetic 51 | 17 20 12 . . . . . . . . . . . . . . . . . . 2 Entropic 16 | . . . . . . . . . . . . . . . . . . . . 15 1 Robot Hit Streak 35 | 6 9 8 10 13 27 30 15 30 . 6 25 19 16 . 14 35 6 11 10 24 13 Robot Miss Streak 5 | 3 3 3 4 1 3 3 2 5 . 2 2 2 2 . . 2 2 2 . 1 3 Penetration Max 3 | . . . . . . . . . . . . 1 2 . . 1 . . . 3 1 Secondary Targets 5 | . . . . 1 3 . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . 1 Shots Hit Robots 881 | 19 24 29 66 23 156 27 32 56 . 18 48 39 41 . 11 184 2 32 2 30 42 Core Hits 476 | 10 8 19 30 8 69 15 27 22 . 9 19 20 30 . 6 83 . 32 2 29 38 Critical Hits 66 | . 2 1 1 . 2 . 1 4 . 1 3 12 15 . . 11 . 1 . 7 5 Critical Kills 29 | . . 1 1 . . . . 1 . 1 2 4 10 . . 3 . 1 . 2 3 Critical Parts Destroyed 30 | . 1 . . . 1 . 1 3 . . 1 6 5 . . 6 . . . 5 1 Melee Attacks 27 | . . . . . . . . . . . . . . 26 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . . . 26 . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24209 | 313 403 433 1002 342 2402 650 1153 1234 . 415 1424 553 872 . 299 5151 53 2297 75 2672 2466 Guns 7175 | 244 154 116 403 192 2400 374 272 448 . 65 . 178 227 . 65 777 . 39 . 875 346 Cannons 11221 | . 147 317 599 150 . 271 449 786 . 350 1347 375 449 . 234 3810 53 581 75 611 617 Explosions 5624 | 69 102 . . . . . 424 . . . . . 194 . . 469 . 1677 . 1186 1503 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 189 | . . . . . 2 5 8 . . . 77 . 2 . . 95 . . . . . Kinetic 17115 | 87 147 398 979 342 2400 645 721 1234 . 415 1347 553 676 . 299 4587 53 620 75 611 926 Thermal 462 | 69 102 . 23 . . . . . . . . . . . . . . . . . 268 Explosive 5185 | . . . . . . . 424 . . . . . 194 . . 469 . 1677 . 1186 1235 Electromagnetic 383 | 157 154 35 . . . . . . . . . . . . . . . . . . 37 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 875 | . . . . . . . . . . . . . . . . . . . . 875 . Highest Corruption 9 | . . 1 3 3 . . . . . . 1 1 1 1 . 9 . . . . 5 Average Corruption 2 | . . 1 3 3 . . . . . . 1 1 1 1 . 4 . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 96 | . . 2 4 11 . . . . . . 2 3 10 . . 56 . . . . 8 Message Errors 26 | . . . . 3 . . . . . . 1 2 4 . . 16 . . . . . Matter Fused 9 | . . . 1 2 . . . . . . . . . . . 5 . . . . 1 Heat Flow Errors 8 | . . . 1 2 . . . . . . . . . . . 5 . . . . . Energy Discharges 9 | . . 1 . . . . . . . . 1 1 2 . . 3 . . . . 1 Data Loss (minor) 13 | . . . 1 2 . . . . . . . . 2 . . 6 . . . . 2 Misfires 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 Targeting Errors 24 | . . 1 1 2 . . . . . . . . 2 . . 16 . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 384 | 3 . 12 5 . . 26 10 24 . . 37 . . . . 62 . 146 . 10 49 Projectiles 178 | . . 12 5 . . 26 10 24 . . 37 . . . . 8 . 30 . . 26 Explosions 206 | 3 . . . . . . . . . . . . . . . 54 . 116 . 10 23 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 105 | . 1 7 7 1 . . 5 6 . 6 10 1 6 . 2 38 2 5 1 2 5 Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 94 | . 1 4 5 1 . . 5 6 . 6 10 1 4 . 2 35 2 4 1 2 5 Secondary 10 | . . 3 2 . . . . . . . . . 1 . . 3 . 1 . . . Self-Inflicted Damage 108 | . 50 . . . . . . . . . . . . . . . . . . . 58 Shots 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Rammed 14 | . . . . . 1 2 1 . . . 4 . 1 . . 5 . . . . . Targets Rammed 18 | . . . . . 1 3 1 . . . 5 . 1 . . 7 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . Highest Temperature 429 | 40 93 137 226 248 112 99 308 362 . 358 322 353 413 . 242 318 . 286 42 429 239 Average Temperature 94 | 19 29 65 65 39 26 29 110 140 . 161 100 148 133 . 103 102 . 96 24 188 120 Received Heat Transfer 3129 | . 24 100 177 36 342 27 126 117 . 192 54 108 129 . 204 200 . 24 . 138 1131 Effects 9 | . . . . . . . 1 . . . . . 1 . . . . 1 . 1 5 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 4 | . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . . . . . . . . . . . . 8 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 477 | 100 100 . 37 . . . . . . . . . . . . . . . . . 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 702 | 35 97 87 276 170 463 245 . . . . 357 . . . . 702 343 . . . . Initial 343 | . 22 37 33 97 66 210 . . . . 23 . . . . 12 343 . . . . Average 174 | 20 45 23 142 102 224 166 . . . . 194 . . . . 250 283 . . . . Maximum Alert Level 3 | . . . 1 . 2 1 . . . . 1 . . . . 3 1 . . . . Low Security (%) 61 | 100 100 100 61 100 36 53 . . . . 44 . . . . 58 18 . . . . Level 1 32 | . . . 38 . 49 46 . . . . 55 . . . . 24 81 . . . . Level 2 5 | . . . . . 13 . . . . . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . . . . . 3 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . . 3 4 . . . . 8 . . . 1 8 . . . . 1 Investigation 7 | . . . . . . . . . . . 3 . . . . 3 . . . . 1 Extermination 6 | . . . . . . 2 . . . . 1 . . . . 3 . . . . . Reinforcement 8 | . . . . . 3 2 . . . . 1 . . . . 2 . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 11 | . . . 1 . 7 . . . . . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 8 12 20 9 37 7 14 13 . 4 15 8 13 . 15 35 2 14 1 26 20 Peak Tracking Total 14 | . 2 7 7 4 7 3 9 3 . 3 3 3 5 . 14 5 2 6 1 10 10 Tactical Retreats 12 | . . 1 2 1 3 . . . . . . 2 . . . 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 5 | . 1 . . . . 3 . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . 9 . . . . 1 . Triggered 14 | . . . . . . . . . . 1 . . 2 . . . . . . 11 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 21 | . . . 1 3 . 1 2 . . . 2 . . . . 7 . . . . 5 Max in Single Turn 3 | . . . 1 2 . 1 1 . . . 1 . . . . 3 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 40 | . 6 . 4 . 5 2 . . 3 . 8 . . 1 . 5 2 1 1 1 1 Terminals 25 | . 6 . 3 . 3 2 . . . . 5 . . . . 3 2 . . . 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 132 | . 22 . 10 . 14 5 . . 24 . 21 . . 4 . 20 5 1 1 1 4 Successful 86 | . 11 . 8 . 10 . . . 24 . 9 . . 4 . 10 3 1 1 1 4 Failed 46 | . 11 . 2 . 4 5 . . . . 12 . . . . 10 2 . . . . Catastrophic 4 | . 1 . . . . . . . . . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 23 . 6 . 6 5 . . . . 12 . . 1 . 10 2 . . 1 . Terminals 76 | . 22 . 8 . 7 5 . . . . 14 . . . . 11 5 . . . 4 Fabricators 6 | . . . . . . . . . . . 6 . . . . . . . . . . Repair Stations 11 | . . . . . 5 . . . . . 1 . . . . 5 . . . . . Recycling Units 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . 6 . 4 . 4 . . . 24 . 2 . . 4 . 3 3 1 1 1 4 Record 10 | . . . . . . . . . 6 . . . . . . . . . . . 4 Part Schematic 12 | . . . . . . . . . 8 . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 7 | . 5 . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Terminal Index 4 | . 1 . . . . . . . . . 1 . . . . 1 1 . . . . Alert Level 4 | . . . 1 . 1 . . . . . . . . . . 1 1 . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . . . . . . . . . . 4 . . . . . Scan Component 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . Repair 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 5 . 3 . 1 . . . . . 4 . . . . 3 . . . . . Terminals 15 | . 5 . 3 . 1 . . . . . 4 . . . . 2 . . . . . Track 8 | . 2 . 1 . 1 . . . . . 3 . . . . 1 . . . . . Botnet 6 | . 2 . 2 . . . . . . . 1 . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 2 . 5 2 . . . . 8 . . . . 5 2 . . . 1 Full Trace Events 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 8 . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . Matter 285 | . . . . . . . . . . . 285 . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . Time 158 | . . . . . 58 . . . . . . . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 3 . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 1 . 1 1 . . . . 1 . . . . . Highest-Rated Group 94 | . . . . . . . 32 32 . 94 94 . . . . 60 . . . . . Highest-Rated Ally 94 | . . . . . . . 32 32 . 94 94 . . . . 60 . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 40 | . . . . . . . 4 6 . 2 28 . . . . . . . . . . Total Damage 1372 | . . . . . . . 161 165 . 56 990 . . . . . . . . . . Kills 15 | . . . . . . . 3 2 . . 10 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total 7 | . 5 . 1 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . 2 2 . 2 . . 2 . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 17136 | 268 569 369 542 587 1165 907 839 1273 143 672 1271 865 1156 1420 497 1876 130 720 536 881 450 Spaces Moved 8865 | 99 311 165 219 300 483 517 483 682 80 391 672 481 632 835 286 843 74 383 295 484 150 Core 35 | 11 . . . . . . . . . . . . . . . . . . . . 24 Treads 8265 | . . . 218 300 483 517 483 682 80 391 672 481 632 835 286 843 74 383 295 484 126 Legs 565 | 88 311 165 1 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 158 161 161 181 161 161 161 160 160 160 160 163 163 163 163 50 Average Speed 161 | 115 120 124 159 160 170 159 161 171 181 161 161 163 164 160 160 161 163 163 163 166 199 Slowest Speed 1150 | 120 120 150 160 160 200 210 161 181 181 161 161 186 183 160 160 180 163 163 163 205 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 61 41 27 70 45 15 74 86 74 62 16 61 83 82 38 26 4 67 56 60 21 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 8 | . . . . 1 . . 1 1 1 1 . . . 3 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 22 | . . . . 1 . . . 5 . 2 . 2 4 1 5 . . 1 1 . . Spaces Dug 29 | . 7 3 . 4 . . . . . . 1 . . . . 7 1 2 2 . 2 Terrain Destroyed 404 | 5 9 3 . 5 . 1 24 7 . 6 7 4 16 . . 108 3 69 2 32 103 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 107 | . 7 3 . 5 . 1 7 7 . 6 7 4 7 . . 19 3 10 2 5 14 AOE 297 | 5 2 . . . . . 17 . . . . . 9 . . 89 . 59 . 27 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 10552 | 219 449 268 315 354 672 570 510 730 79 412 813 517 690 868 314 1147 78 425 344 538 240 Wait 707 | 89 100 66 15 18 84 6 2 8 . 4 82 5 . . . 140 . 13 41 5 29 Move 8844 | 98 310 164 218 299 482 516 482 681 79 390 671 480 631 834 285 842 73 382 294 483 150 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | 6 2 . 7 2 10 5 . 3 . 3 11 2 7 3 4 10 . . . 5 1 Fast Attach 71 | 7 3 . 9 3 7 11 . 1 . . 5 . 4 . 1 5 . . 1 11 3 Attach 44 | 1 . 3 3 2 3 3 . . . 2 2 1 3 . . 4 1 1 1 2 12 Detach 22 | 1 . . 3 2 1 3 . . . . . . 1 . 1 3 . . 2 4 1 Swap 53 | . 3 3 2 2 4 . 2 . . . 2 1 3 2 3 14 1 7 2 1 1 Drop 87 | . 4 1 8 3 6 7 . 4 . 2 13 . 5 3 4 12 . . . 14 1 Fire 576 | 17 27 31 50 23 74 16 16 33 . 11 22 28 35 . 7 105 3 22 3 12 41 Melee 27 | . . . . . . . . . . . . . . 26 . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . . . . . 1 3 1 . . . 5 . 1 . . 7 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . 7 . . . . . . . . 5 . . . . . Trap 10 | . . . . . . . . . . . . . . . 9 . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 269 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 5) 786 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Entered Mines 839 | -10/Mines | Assembled infested the area 844 | -10/Mines | Assisted by a Guerilla fighting off Assembled 921 | -10/Mines | Met a Derelict bent on vengeance 947 | -10/Mines | Destroyed 8 combat bots 1201 | -10/Mines | Discovered new exit (range 5) 1207 | -10/Mines | Entered Materials 1207 | -9/Materials | Evolved 2 slots: Utility x2 1323 | -9/Materials | Discovered new exit (range 5) 1571 | -9/Materials | Discovered new exit (range 15) 1673 | -9/Materials | Destroyed 7 combat bots 1749 | -9/Materials | Entered Mines 1825 | -9/Mines | Learned Materials garrison access intel 2069 | -9/Mines | Learned location of Zion (-6) 2189 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2252 | -9/Mines | Discovered new exit (range 8) 2336 | -9/Mines | Entered Materials 2336 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2337 | -8/Materials | Loaded intel: 1 garrison access location 2584 | -8/Materials | Repaired Ion Engine 2618 | -8/Materials | Repaired Hpw. Tractor Beam 2643 | -8/Materials | Build established: Gunner 2818 | -8/Materials | Discovered new exit (range 12) 2856 | -8/Materials | Destroyed 7 combat bots 3106 | -8/Materials | Build established: Scavenger-Gunner 3409 | -8/Materials | Discovered new exit (range 13) 3501 | -8/Materials | Entered Factory 3501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3738 | -7/Factory | Build established: Gunner 4296 | -7/Factory | Discovered new exit (range 9) 4408 | -7/Factory | Entered Lower Caves 4447 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4486 | -7/Lower Caves | Destroyed 11 combat bots 5234 | -7/Lower Caves | Discovered new exit (range 10) 5247 | -7/Lower Caves | Entered another Lower Caves area 5247 | -7/Lower Caves | Accompanied by 1 ally 5260 | -7/Lower Caves | Learned location of Extension (-6) 5426 | -7/Lower Caves | Discovered new exit (range 13) 5561 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5646 | -7/Lower Caves | Learned location of 1 exit from Factory 6265 | -7/Lower Caves | Discovered new exit (range 7) 6428 | -7/Lower Caves | Build established: Mutant 6520 | -7/Lower Caves | Entered Data Miner 6520 | -7/Data Miner | Discovered new exit (range 6) 6544 | -7/Data Miner | Met Data Miner 6586 | -7/Data Miner | Learned location of Section 7 (-3) 6586 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6615 | -7/Data Miner | Received God Mode back door access code from Data Miner 6663 | -7/Data Miner | Entered Proximity Caves 7064 | -6/Proximity Caves | Build established: Gunner 7180 | -6/Proximity Caves | Learned 4 Factory zone layouts 7288 | -6/Proximity Caves | Escorted by Enhanced Grunt 7314 | -6/Proximity Caves | Discovered new exit (range 7) 7335 | -6/Proximity Caves | Entered Factory 7335 | -6/Factory | Accompanied by 1 ally 7335 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7336 | -6/Factory | Identified exit to Extension 7337 | -6/Factory | Identified exit to Factory 7880 | -6/Factory | Garrison activated, responded to threat 8196 | -6/Factory | Incoming investigation squad redirected 8359 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 8463 | -6/Factory | Discovered new exit (range 10) 8501 | -6/Factory | Found Exp. Terrain Scan Processor 8595 | -6/Factory | Incoming investigation squad redirected 8606 | -6/Factory | Entered Lower Caves 8843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8880 | -6/Lower Caves | Spotted B-75 Beast 9175 | -6/Lower Caves | Discovered new exit (range 3) 9176 | -6/Lower Caves | Encountered a Warlord checkpoint 9310 | -6/Lower Caves | Build established: Mutant 9471 | -6/Lower Caves | Entered another Lower Caves area 9481 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9483 | -6/Lower Caves | Discovered exit to Factory (range 5) 9630 | -6/Lower Caves | Encountered a Warlord checkpoint 9727 | -6/Lower Caves | Identified exit to Zion 10388 | -6/Lower Caves | Build established: Gunner 10467 | -6/Lower Caves | Lost 3 parts (2n1u) 10627 | -6/Lower Caves | Entered Zion 10664 | -6/Zion | Discovered new exit (range 22) 10743 | -6/Zion | Found Prototype Device 10832 | -6/Zion | System corruption cleaned by Quarantine Array 11010 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11205 | -6/Zion | Received a visual enhancement algorithm 11477 | -6/Zion | Found CR-A16's Pointy Stick 11629 | -6/Zion | Found Exp. Targeting Computer 11988 | -6/Zion | Build established: Mutant 12047 | -6/Zion | Entered Proximity Caves 12526 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12544 | -5/Proximity Caves | Entered Factory 12544 | -5/Factory | Evolved 2 slots: Utility x2 12896 | -5/Factory | Discovered new exit (range 3) 12974 | -5/Factory | Incoming investigation squad redirected 13126 | -5/Factory | Repaired Hyp. Gauss Rifle? 13199 | -5/Factory | Repaired Imp. Medium Treads 13267 | -5/Factory | Build established: Hauler-Tank 13530 | -5/Factory | Spotted B-75 Beast 13701 | -5/Factory | Discovered new exit (range 17) 13911 | -5/Factory | Discovered new exit (range 11) 14205 | -5/Factory | Found Exp. Terrain Scanner 14209 | -5/Factory | Found Exp. Terrain Scanner 14420 | -5/Factory | Entered another Factory area 14420 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14494 | -4/Factory | Discovered new exit (range 24) 14550 | -4/Factory | Entered Upper Caves 14972 | -4/Upper Caves | Build established: Hauler-Skirmisher 15081 | -4/Upper Caves | Discovered new exit (range 30) 15104 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15142 | -4/Upper Caves | Destroyed 8 combat bots 15270 | -4/Upper Caves | Entered another Upper Caves area 15276 | -4/Upper Caves | Discovered new exit (range 16) 15746 | -4/Upper Caves | Discovered new exit (range 30) 15751 | -4/Upper Caves | Learned location of 2 exits from Research 15806 | -4/Upper Caves | Entered Warlord 15824 | -4/Warlord | Discovered new exit (range 26) 16114 | -4/Warlord | Visited the Vortex Lab 16121 | -4/Warlord | Warlord's base attacked by MAIN.C 16125 | -4/Warlord | Found Prototype Energy Gun 16125 | -4/Warlord | Identified Vortex Rail 16131 | -4/Warlord | Found Vortex Rail 16259 | -4/Warlord | Met Warlord 16293 | -4/Warlord | Opened Warlord's prototype stash 16302 | -4/Warlord | Found Prototype Device 16302 | -4/Warlord | Identified Exp. Phase Shifter 16320 | -4/Warlord | Found Prototype Device 16320 | -4/Warlord | Identified Exp. Focal Shield 16324 | -4/Warlord | Found Prototype Processor 16324 | -4/Warlord | Identified Spectral Analyzer 16471 | -4/Warlord | Warlord forces counterattacked 16498 | -4/Warlord | Spotted Executioner 16530 | -4/Warlord | Found Prototype Ballistic Cannon 16530 | -4/Warlord | Identified Hvy. Autocannon 16576 | -4/Warlord | Spotted Striker 16625 | -4/Warlord | Spotted B-90 Cyclops 16625 | -4/Warlord | Spotted Executioner 16629 | -4/Warlord | Spotted Striker 16647 | -4/Warlord | Destroyed Striker 16670 | -4/Warlord | Lost 3 parts (1p1n1w) 16687 | -4/Warlord | Entered Proximity Caves 16952 | -3/Proximity Caves | Attracted the attention of an 0b10 base 17003 | -3/Proximity Caves | Core integrity fell below 50% 17029 | -3/Proximity Caves | Core integrity fell below 20% 17030 | -3/Proximity Caves | Destroyed 13 combat bots 17065 | -3/Proximity Caves | Lost 18 parts (1p3n5u9w) 17110 | -3/Proximity Caves | Released all parts (7) 17137 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- >>Query(Status Report 117P) PATROL 3H FAILED TO REPORT. REQUESTING REINFORCEMENTS. 17114_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 17118_ Slug penetrates Outpost Generator. 17118_ Slug penetrates Wall. 17119_ Storage Shell breached. 17120_ System corrupted: Component data lost. 17121_ Slug penetrates Wall. 17121_ Penetrated by Slug. 17123_ Acquired HERF Cannon. 17131_ Slug penetrates Storage Shell. 17134_ Slug penetrates Wall. 17134_ Outpost Generator explodes. 17134_ H-77 Assassin destroyed. 17134_ Destroyed Plasma Rifle. 17134_ Machine disabled. 17135_ Penetrated by Slug. 17135_ G-67 Veteran springs to life. 17135_ HERF Cannon destroyed. Map ----- +----------------------------------------------------+ | ## ## # # ###################### # | | ## ### ###################### # | | ## ## ##################### # | | ## ### # #########? # | | ## #### ########### | | ## ########### ######### | | ### ## ########### #### # | | ##### ### ### ####### #### ## | | ##### ### ### ####### ##### ########## | | ### ### ### ####### ##### ########## | | ## ### #### ###### ##### ## ###### | | ### #### ##### ##### ##### | | ### ###### ### ##### ## #### | | ### ### ## ##### ## #### | | # ##### ## #### ### ##### | | ## ###### #### ######## ##### | | #### ############# #### ### ####### #### | | ###### ################# ### ########## | | ##### ################# #### # ###### | | ################# ##### ##### ## | | ################# ##### # ### #### | | ######### # ### ##### | | ######### ## ##### | | ### ##### #######++### ## ## #### | | ##### #### #]]]];Y " ## #### | | ##### #### ;]] @; ""# # # ### | | ### ### ### ; ;;;### "; # #### | | ## ### ;; ; "# # ### | | ### ; %hg # | | ##### ; = # | | ## ###### ; | | #### ###### ; | | #### ####### ; # ## | | ##### ######## ; # ### | | ################### # """# " ## #### | | ################### #"T""#+# # = "#% ######## | | ################### #""""# !["" # ######## | | ################### #""""# % !!]! ########## | | ################### ###### !!! ########### | | ################### ########### | | ################### | | ########################### # # ####### ####### | | ############################# # ############### | | ############################ # ############### | | ################################ ################ | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 30 Terrain Scan Density 1010 Armor Coverage 600 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyExplosiveFrame Manual? 0 Play Time 01:52:08 Cumulative 281.0 hours Start 2021.06.25 @ 21:50:40 End 2021.06.26 @ 12:31:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 367 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/VGA+Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16051ba2-6dfc-4f1c-a033-c8cf1c9ebb8e