Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 12:31:20

Player: sentrybuster

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (243)     1215
Value Destroyed (9348)     9348
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2674)               2674
              TOTAL SCORE: 20957

 Bonus
-------
High Alert Combat Kills    200
Follower Combat Kills      530
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1172
Friendly Fire              -528

 Cogmind 
---------
Core Integrity             0/1150
Matter                     215/300
Energy                     35/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
                   (None)
>              --- WEAPON (4) -------
               HERF Cannon
               CR-A16's Pointy Stick
>              --- INVENTORY (4) ----
  Experimental Matter Compressor (500)
  Experimental Terrain Scanner
               Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
   Experimental Terrain Scanner
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Targeting Computer
       Hardened Heavy Armor Plating
   Experimental Focal Shield
>               --- WEAPON -----------
                Vortex Rail
                Vortex Rail
          Heavy Autocannon
>               --- INVENTORY --------
          Heavy Treads
   Experimental Matter Compressor
   Experimental Terrain Scanner
      Precision Matter Filter
   Experimental Phase Shifter
                Centrium Light Armor Plating
       Advanced Force Field
     Long-range Tractor Beam
     Long-range Proton Cannon
  Hypervelocity Gauss Rifle
                KE Penetrator
                KE Penetrator
           Mini Assault Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
     Long-range Missile Launcher
     Long-range Missile Launcher
                CR-A16's Pointy Stick
                Self-destruct Interrupter
[Rating: 130]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Antigrav System
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Vortex Rail
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             168  | 8   6   6   14  7   14  14  2   1   .   2   9   2   10  2   4   23  2   8   4   14  16  
  Power                    11   | 1   .   1   3   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Engine                 8    | 1   .   1   3   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               28   | 2   1   1   3   1   3   5   .   .   .   .   1   1   2   .   .   4   .   .   .   2   2   
    Treads                 23   | .   .   1   3   1   3   5   .   .   .   .   1   1   2   .   .   4   .   .   .   1   1   
    Leg                    4    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   1   1   5   2   5   4   .   1   .   1   4   .   6   1   3   16  1   3   2   6   2   
    Device                 28   | 1   .   .   2   .   2   1   .   .   .   .   1   .   2   .   1   8   1   3   2   3   1   
    Storage                7    | 1   1   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
    Processor              10   | .   .   1   1   2   .   2   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   1   .   2   1   .   1   .   1   1   .   4   .   1   7   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 3   4   3   3   4   4   4   2   .   .   1   3   1   2   1   1   3   1   5   2   4   12  
    Energy Gun             5    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Ballistic Gun          26   | 2   .   1   1   2   4   3   .   .   .   .   .   1   1   .   1   2   1   2   1   .   4   
    Ballistic Cannon       12   | .   1   1   .   1   .   1   1   .   .   1   2   .   .   .   .   .   .   .   .   1   3   
    Launcher               9    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   3   .   1   1   
    Special Weapon         3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   7   2   
Parts Lost                 39   | .   .   2   3   1   3   .   .   .   .   2   .   1   3   .   .   2   .   .   .   3   19  
  Power                    4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               10   | .   .   1   .   .   1   .   .   .   .   .   .   1   2   .   .   1   .   .   .   1   3   
  Utility                  11   | .   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   5   
  Weapon                   14   | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   10  
  Highest Loss Streak      18   | .   .   1   2   1   1   .   .   .   .   2   .   1   3   .   .   1   .   .   .   3   18  
Average Slot Usage (%)     95   | .   100 95  92  99  99  97  100 100 100 98  93  92  93  100 100 95  88  94  94  91  63  
  Engine                   3    | .   14  12  9   11  8   7   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   5   5   4   .   
  Treads                   20   | .   .   8   21  22  17  22  23  23  23  23  24  25  25  26  26  18  15  15  15  14  9   
  Leg                      1    | .   28  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   3    | .   14  14  10  11  4   .   .   .   .   .   1   .   .   .   .   1   9   10  10  9   7   
  Storage                  12   | .   14  6   11  11  17  15  15  15  15  15  13  13  13  13  13  11  10  10  10  10  9   
  Processor                19   | .   .   7   12  22  18  20  23  23  23  23  20  20  20  20  20  23  21  21  21  21  16  
  Protection               7    | .   .   .   4   .   4   6   7   7   7   6   6   6   7   13  13  15  10  10  10  9   3   
  Ballistic Gun            7    | .   1   11  10  11  26  14  7   7   7   .   .   5   5   4   5   4   5   7   4   1   1   
  Ballistic Cannon         11   | .   12  7   11  9   .   6   14  15  15  21  19  13  13  13  13  11  10  10  10  9   4   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             155  | 11  17  18  24  20  45  49  52  67  67  51  88  88  88  88  101 106 104 119 120 155 151 
  Greatest Support         127  | 20  20  20  43  43  43  62  62  62  62  62  92  92  106 106 106 127 127 127 127 127 127 
  Greatest Overweight (x)  22   | 1   .   1   1   .   2   2   .   1   1   .   .   1   1   .   .   1   .   .   .   2   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 6   8   8   8   8   14  14  14  14  14  14  18  18  18  18  20  20  20  20  20  20  20  
  Average Capacity         15   | 5   6   5   8   8   13  14  14  14  14  14  14  18  18  18  19  20  20  20  20  20  19  
  Most Carried             20   | 6   7   8   8   8   14  14  14  14  14  14  15  16  18  18  20  20  20  19  20  20  20  
  Average Carried          14   | 5   6   4   6   7   11  13  14  13  14  12  13  15  17  17  19  19  19  18  18  19  14  
  Final Capacity           20   | 6   8   4   8   8   14  14  14  14  14  14  18  18  18  18  20  20  20  20  20  20  4   
  Final Carried            20   | 6   7   4   8   7   14  14  14  14  14  13  15  16  18  18  20  20  19  18  19  20  3   

 Class Distribution 
--------------------
 40% | Gunner
 23% | Mutant
 11% | Hauler-Skirmisher
  7% | Hauler-Mutant
  6% | Hauler-Tank
  3% | Scavenger-Gunner
  3% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
  Scavenger-Gunner | -8/Materials
            Gunner | -7/Factory
            Gunner | -7/Lower Caves
            Gunner | -7/Lower Caves
            Mutant | -7/Data Miner
            Gunner | -6/Proximity Caves
            Gunner | -6/Factory
            Mutant | -6/Lower Caves
            Gunner | -6/Lower Caves
            Gunner | -6/Zion
     Hauler-Gunner | -5/Proximity Caves
       Hauler-Tank | -5/Factory
 Hauler-Skirmisher | -4/Factory
 Hauler-Skirmisher | -4/Upper Caves
 Hauler-Skirmisher | -4/Upper Caves
 Hauler-Skirmisher | -4/Warlord
     Hauler-Mutant | -3/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           8947 | 250  152  92   502  145  983  325  255  621  .    160  669  349  448  .    126  1844 .    424  40   875  687  
  Remotely                 701  | .    .    .    219  .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    444  
Salvage Created            9591 | 205  171  112  615  132  1715 591  493  344  .    149  586  420  760  .    53   1878 .    423  38   272  634  
  Parts                    488  | 21   13   5    44   9    101  30   18   11   .    6    32   14   38   .    2    91   .    16   5    6    26   
Haulers Intercepted        6    | .    .    .    2    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      187  | .    .    .    .    .    .    .    19   12   .    6    .    13   25   .    2    .    .    12   5    79   14   
  Prevented                19   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    16   1    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  192  | .   3   11  11  6   28  6   12  11  .   4   7   7   13  .   2   27  .   18  1   8   17  
  Guns                     75   | .   2   3   3   4   28  2   4   5   .   1   .   4   6   .   .   6   .   .   .   4   3   
  Cannons                  88   | .   1   8   8   2   .   4   2   6   .   3   7   3   4   .   2   19  .   10  1   1   7   
  AOE                      29   | .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   2   .   8   .   3   7   
Classes Destroyed          22   | 2   3   2   2   .   4   1   1   .   .   .   .   .   1   .   2   1   .   .   .   3   .   
  Worker                   8    | .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 10   | 6   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 17   | 1   .   .   1   .   4   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  9    | .   1   .   4   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  44   | .   .   3   3   4   6   .   1   3   .   .   .   .   8   .   .   .   .   10  .   .   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    79   | .   3   .   5   .   12  4   6   5   .   3   3   4   5   .   1   11  .   6   .   3   8   
  Brawler                  7    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   1   .   1   .   .   1   
  Duelist                  4    | .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Sentry                   22   | .   .   .   3   2   8   .   1   1   .   .   1   1   .   .   .   3   .   1   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   4   .   .   .   1   1   
  Programmer               15   | .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   8   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 4   2   8   8   3   9   4   11  6   .   3   3   3   5   .   2   6   .   8   1   5   13  
  Combat Bots Only         13   | .   2   8   7   3   7   3   11  6   .   3   3   3   5   .   1   4   .   8   1   5   13  
Max Kills in Single Turn   5    | 1   1   1   1   2   2   1   5   1   .   1   1   1   3   .   1   2   .   3   1   2   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   1   .   3   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Damage Taken               12834 | .    93   457  495  220  900  50   295  521  .    451  248  252  522  .    536  1853 .    440  .    950  4551 
  Core                     1966  | .    .    85   94   32   189  .    28   17   .    53   .    21   38   .    159  93   .    31   .    60   1066 
  Absorbed by Shields      87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    .    
  Reduced by Siege Mode    71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
Core Remaining (%)         78    | 100  .    66   .    68   65   .    .    .    .    86   .    .    .    .    74   90   .    .    .    .    .    
Volleys Fired              576   | 17   27   31   50   23   74   16   16   33   .    11   22   28   35   .    7    105  3    22   3    12   41   
  Largest                  4     | 2    2    2    2    2    3    3    3    3    .    3    3    3    3    .    3    3    3    4    3    4    3    
  Hottest                  184   | 60   100  100  103  100  73   96   121  121  .    144  144  129  129  .    121  129  129  182  129  184  178  
Shots Fired                1309  | 34   43   55   100  37   221  42   47   76   .    28   64   50   65   .    17   251  7    72   7    32   61   
  Gun                      647   | 34   20   24   49   17   221  28   16   33   .    4    .    28   32   .    7    66   2    28   1    15   22   
  Cannon                   620   | .    16   28   51   12   .    14   29   43   .    24   64   22   32   .    10   182  5    38   6    12   32   
  Launcher                 24    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    3    .    6    .    5    7    
  Special                  18    | .    7    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1199  | 17   16   40   99   29   221  42   45   76   .    28   64   50   64   .    17   248  7    66   7    12   51   
  Thermal                  19    | .    7    3    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                24    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    3    .    6    .    5    7    
  Electromagnetic          51    | 17   20   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Entropic                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   1    
  Robot Hit Streak         35    | 6    9    8    10   13   27   30   15   30   .    6    25   19   16   .    14   35   6    11   10   24   13   
  Robot Miss Streak        5     | 3    3    3    4    1    3    3    2    5    .    2    2    2    2    .    .    2    2    2    .    1    3    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    3    1    
  Secondary Targets        5     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           881   | 19   24   29   66   23   156  27   32   56   .    18   48   39   41   .    11   184  2    32   2    30   42   
  Core Hits                476   | 10   8    19   30   8    69   15   27   22   .    9    19   20   30   .    6    83   .    32   2    29   38   
  Critical Hits            66    | .    2    1    1    .    2    .    1    4    .    1    3    12   15   .    .    11   .    1    .    7    5    
  Critical Kills           29    | .    .    1    1    .    .    .    .    1    .    1    2    4    10   .    .    3    .    1    .    2    3    
  Critical Parts Destroyed 30    | .    1    .    .    .    1    .    1    3    .    .    1    6    5    .    .    6    .    .    .    5    1    
Melee Attacks              27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    1    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24209 | 313  403  433  1002 342  2402 650  1153 1234 .    415  1424 553  872  .    299  5151 53   2297 75   2672 2466 
  Guns                     7175  | 244  154  116  403  192  2400 374  272  448  .    65   .    178  227  .    65   777  .    39   .    875  346  
  Cannons                  11221 | .    147  317  599  150  .    271  449  786  .    350  1347 375  449  .    234  3810 53   581  75   611  617  
  Explosions               5624  | 69   102  .    .    .    .    .    424  .    .    .    .    .    194  .    .    469  .    1677 .    1186 1503 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  189   | .    .    .    .    .    2    5    8    .    .    .    77   .    2    .    .    95   .    .    .    .    .    
  Kinetic                  17115 | 87   147  398  979  342  2400 645  721  1234 .    415  1347 553  676  .    299  4587 53   620  75   611  926  
  Thermal                  462   | 69   102  .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    268  
  Explosive                5185  | .    .    .    .    .    .    .    424  .    .    .    .    .    194  .    .    469  .    1677 .    1186 1235 
  Electromagnetic          383   | 157  154  35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 875   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    875  .    
Highest Corruption         9     | .    .    1    3    3    .    .    .    .    .    .    1    1    1    1    .    9    .    .    .    .    5    
  Average Corruption       2     | .    .    1    3    3    .    .    .    .    .    .    1    1    1    1    .    4    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  96    | .    .    2    4    11   .    .    .    .    .    .    2    3    10   .    .    56   .    .    .    .    8    
    Message Errors         26    | .    .    .    .    3    .    .    .    .    .    .    1    2    4    .    .    16   .    .    .    .    .    
    Matter Fused           9     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    
    Heat Flow Errors       8     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
    Energy Discharges      9     | .    .    1    .    .    .    .    .    .    .    .    1    1    2    .    .    3    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    1    2    .    .    .    .    .    .    .    .    2    .    .    6    .    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
    Targeting Errors       24    | .    .    1    1    2    .    .    .    .    .    .    .    .    2    .    .    16   .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            384   | 3    .    12   5    .    .    26   10   24   .    .    37   .    .    .    .    62   .    146  .    10   49   
  Projectiles              178   | .    .    12   5    .    .    26   10   24   .    .    37   .    .    .    .    8    .    30   .    .    26   
  Explosions               206   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    116  .    10   23   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 105   | .    1    7    7    1    .    .    5    6    .    6    10   1    6    .    2    38   2    5    1    2    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  94    | .    1    4    5    1    .    .    5    6    .    6    10   1    4    .    2    35   2    4    1    2    5    
  Secondary                10    | .    .    3    2    .    .    .    .    .    .    .    .    .    1    .    .    3    .    1    .    .    .    
Self-Inflicted Damage      108   | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   14    | .    .    .    .    .    1    2    1    .    .    .    4    .    1    .    .    5    .    .    .    .    .    
Targets Rammed             18    | .    .    .    .    .    1    3    1    .    .    .    5    .    1    .    .    7    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        429   | 40   93   137  226  248  112  99   308  362  .    358  322  353  413  .    242  318  .    286  42   429  239  
  Average Temperature      94    | 19   29   65   65   39   26   29   110  140  .    161  100  148  133  .    103  102  .    96   24   188  120  
  Received Heat Transfer   3129  | .    24   100  177  36   342  27   126  117  .    192  54   108  129  .    204  200  .    24   .    138  1131 
  Effects                  9     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Longest Duration         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         477   | 100  100  .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Peak Influence             702  | 35  97  87  276 170 463 245 .   .   .   .   357 .   .   .   .   702 343 .   .   .   .   
  Initial                  343  | .   22  37  33  97  66  210 .   .   .   .   23  .   .   .   .   12  343 .   .   .   .   
  Average                  174  | 20  45  23  142 102 224 166 .   .   .   .   194 .   .   .   .   250 283 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   
  Low Security (%)         61   | 100 100 100 61  100 36  53  .   .   .   .   44  .   .   .   .   58  18  .   .   .   .   
  Level 1                  32   | .   .   .   38  .   49  46  .   .   .   .   55  .   .   .   .   24  81  .   .   .   .   
  Level 2                  5    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   .   3   4   .   .   .   .   8   .   .   .   1   8   .   .   .   .   1   
  Investigation            7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Reinforcement            8    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Distress Signals           11   | .   .   .   1   .   7   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              273  | .   8   12  20  9   37  7   14  13  .   4   15  8   13  .   15  35  2   14  1   26  20  
  Peak Tracking Total      14   | .   2   7   7   4   7   3   9   3   .   3   3   3   5   .   14  5   2   6   1   10  10  
  Tactical Retreats        12   | .   .   1   2   1   3   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Traps Triggered            5    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   1   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   11  .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Machines Disabled          21   | .   .   .   1   3   .   1   2   .   .   .   2   .   .   .   .   7   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   1   2   .   1   1   .   .   .   1   .   .   .   .   3   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Machines Accessed          40   | .   6   .   4   .   5   2   .   .   3   .   8   .   .   1   .   5   2   1   1   1   1   
  Terminals                25   | .   6   .   3   .   3   2   .   .   .   .   5   .   .   .   .   3   2   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                132  | .   22  .   10  .   14  5   .   .   24  .   21  .   .   4   .   20  5   1   1   1   4   
  Successful               86   | .   11  .   8   .   10  .   .   .   24  .   9   .   .   4   .   10  3   1   1   1   4   
  Failed                   46   | .   11  .   2   .   4   5   .   .   .   .   12  .   .   .   .   10  2   .   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   23  .   6   .   6   5   .   .   .   .   12  .   .   1   .   10  2   .   .   1   .   
  Terminals                76   | .   22  .   8   .   7   5   .   .   .   .   14  .   .   .   .   11  5   .   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   6   .   4   .   4   .   .   .   24  .   2   .   .   4   .   3   3   1   1   1   4   
  Record                   10   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   5   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   3   .   1   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   
  Terminals                15   | .   5   .   3   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
    Track                  8    | .   2   .   1   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
    Botnet                 6    | .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   2   .   5   2   .   .   .   .   8   .   .   .   .   5   2   .   .   .   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     158  | .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   3   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Total Allies               3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   32  32  .   94  94  .   .   .   .   60  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   32  32  .   94  94  .   .   .   .   60  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   4   6   .   2   28  .   .   .   .   .   .   .   .   .   .   
  Total Damage             1372 | .   .   .   .   .   .   .   161 165 .   56  990 .   .   .   .   .   .   .   .   .   .   
  Kills                    15   | .   .   .   .   .   .   .   3   2   .   .   10  .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Robot Analysis Total       7    | .   5   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   2   .   .   2   2   .   2   .   .   2   .   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               17136 | 268  569  369  542  587  1165 907  839  1273 143  672  1271 865  1156 1420 497  1876 130  720  536  881  450  
Spaces Moved               8865  | 99   311  165  219  300  483  517  483  682  80   391  672  481  632  835  286  843  74   383  295  484  150  
  Core                     35    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Treads                   8265  | .    .    .    218  300  483  517  483  682  80   391  672  481  632  835  286  843  74   383  295  484  126  
  Legs                     565   | 88   311  165  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  150  160  160  158  161  161  181  161  161  161  160  160  160  160  163  163  163  163  50   
  Average Speed            161   | 115  120  124  159  160  170  159  161  171  181  161  161  163  164  160  160  161  163  163  163  166  199  
  Slowest Speed            1150  | 120  120  150  160  160  200  210  161  181  181  161  161  186  183  160  160  180  163  163  163  205  1150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 6    61   41   27   70   45   15   74   86   74   62   16   61   83   82   38   26   4    67   56   60   21   
  Regions Visited          21
    Branch Regions         14
  Pre-discovered Areas     8     | .    .    .    .    1    .    .    1    1    1    1    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    1    1    1    1    1    .    
Scrap Searched             22    | .    .    .    .    1    .    .    .    5    .    2    .    2    4    1    5    .    .    1    1    .    .    
Spaces Dug                 29    | .    7    3    .    4    .    .    .    .    .    .    1    .    .    .    .    7    1    2    2    .    2    
Terrain Destroyed          404   | 5    9    3    .    5    .    1    24   7    .    6    7    4    16   .    .    108  3    69   2    32   103  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               107   | .    7    3    .    5    .    1    7    7    .    6    7    4    7    .    .    19   3    10   2    5    14   
  AOE                      297   | 5    2    .    .    .    .    .    17   .    .    .    .    .    9    .    .    89   .    59   .    27   89   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Total                      10552 | 219  449  268  315  354  672  570  510  730  79   412  813  517  690  868  314  1147 78   425  344  538  240  
  Wait                     707   | 89   100  66   15   18   84   6    2    8    .    4    82   5    .    .    .    140  .    13   41   5    29   
  Move                     8844  | 98   310  164  218  299  482  516  482  681  79   390  671  480  631  834  285  842  73   382  294  483  150  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81    | 6    2    .    7    2    10   5    .    3    .    3    11   2    7    3    4    10   .    .    .    5    1    
  Fast Attach              71    | 7    3    .    9    3    7    11   .    1    .    .    5    .    4    .    1    5    .    .    1    11   3    
  Attach                   44    | 1    .    3    3    2    3    3    .    .    .    2    2    1    3    .    .    4    1    1    1    2    12   
  Detach                   22    | 1    .    .    3    2    1    3    .    .    .    .    .    .    1    .    1    3    .    .    2    4    1    
  Swap                     53    | .    3    3    2    2    4    .    2    .    .    .    2    1    3    2    3    14   1    7    2    1    1    
  Drop                     87    | .    4    1    8    3    6    7    .    4    .    2    13   .    5    3    4    12   .    .    .    14   1    
  Fire                     576   | 17   27   31   50   23   74   16   16   33   .    11   22   28   35   .    7    105  3    22   3    12   41   
  Melee                    27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    .    .    .    .    1    3    1    .    .    .    5    .    1    .    .    7    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / [*Low] / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
   269 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   696 | -10/Materials      | Discovered new exit (range 5)
   786 | -10/Materials      | Discovered new exit (range 15)
   838 | -10/Materials      | Entered Mines
   839 | -10/Mines          | Assembled infested the area
   844 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   921 | -10/Mines          | Met a Derelict bent on vengeance
   947 | -10/Mines          | Destroyed 8 combat bots
  1201 | -10/Mines          | Discovered new exit (range 5)
  1207 | -10/Mines          | Entered Materials
  1207 | -9/Materials       | Evolved 2 slots: Utility x2
  1323 | -9/Materials       | Discovered new exit (range 5)
  1571 | -9/Materials       | Discovered new exit (range 15)
  1673 | -9/Materials       | Destroyed 7 combat bots
  1749 | -9/Materials       | Entered Mines
  1825 | -9/Mines           | Learned Materials garrison access intel
  2069 | -9/Mines           | Learned location of Zion (-6)
  2189 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2252 | -9/Mines           | Discovered new exit (range 8)
  2336 | -9/Mines           | Entered Materials
  2336 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2337 | -8/Materials       | Loaded intel: 1 garrison access location
  2584 | -8/Materials       | Repaired Ion Engine
  2618 | -8/Materials       | Repaired Hpw. Tractor Beam
  2643 | -8/Materials       | Build established: Gunner
  2818 | -8/Materials       | Discovered new exit (range 12)
  2856 | -8/Materials       | Destroyed 7 combat bots
  3106 | -8/Materials       | Build established: Scavenger-Gunner
  3409 | -8/Materials       | Discovered new exit (range 13)
  3501 | -8/Materials       | Entered Factory
  3501 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3738 | -7/Factory         | Build established: Gunner
  4296 | -7/Factory         | Discovered new exit (range 9)
  4408 | -7/Factory         | Entered Lower Caves
  4447 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4486 | -7/Lower Caves     | Destroyed 11 combat bots
  5234 | -7/Lower Caves     | Discovered new exit (range 10)
  5247 | -7/Lower Caves     | Entered another Lower Caves area
  5247 | -7/Lower Caves     | Accompanied by 1 ally
  5260 | -7/Lower Caves     | Learned location of Extension (-6)
  5426 | -7/Lower Caves     | Discovered new exit (range 13)
  5561 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5646 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6265 | -7/Lower Caves     | Discovered new exit (range 7)
  6428 | -7/Lower Caves     | Build established: Mutant
  6520 | -7/Lower Caves     | Entered Data Miner
  6520 | -7/Data Miner      | Discovered new exit (range 6)
  6544 | -7/Data Miner      | Met Data Miner
  6586 | -7/Data Miner      | Learned location of Section 7 (-3)
  6586 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6615 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6663 | -7/Data Miner      | Entered Proximity Caves
  7064 | -6/Proximity Caves | Build established: Gunner
  7180 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7288 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7314 | -6/Proximity Caves | Discovered new exit (range 7)
  7335 | -6/Proximity Caves | Entered Factory
  7335 | -6/Factory         | Accompanied by 1 ally
  7335 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7336 | -6/Factory         | Identified exit to Extension
  7337 | -6/Factory         | Identified exit to Factory
  7880 | -6/Factory         | Garrison activated, responded to threat
  8196 | -6/Factory         | Incoming investigation squad redirected
  8359 | -6/Factory         | Fabricated Exp. Targeting Computer (x1)
  8463 | -6/Factory         | Discovered new exit (range 10)
  8501 | -6/Factory         | Found Exp. Terrain Scan Processor
  8595 | -6/Factory         | Incoming investigation squad redirected
  8606 | -6/Factory         | Entered Lower Caves
  8843 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8880 | -6/Lower Caves     | Spotted B-75 Beast
  9175 | -6/Lower Caves     | Discovered new exit (range 3)
  9176 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9310 | -6/Lower Caves     | Build established: Mutant
  9471 | -6/Lower Caves     | Entered another Lower Caves area
  9481 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9483 | -6/Lower Caves     | Discovered exit to Factory (range 5)
  9630 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9727 | -6/Lower Caves     | Identified exit to Zion
 10388 | -6/Lower Caves     | Build established: Gunner
 10467 | -6/Lower Caves     | Lost 3 parts (2n1u)
 10627 | -6/Lower Caves     | Entered Zion
 10664 | -6/Zion            | Discovered new exit (range 22)
 10743 | -6/Zion            | Found Prototype Device
 10832 | -6/Zion            | System corruption cleaned by Quarantine Array
 11010 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 11205 | -6/Zion            | Received a visual enhancement algorithm
 11477 | -6/Zion            | Found CR-A16's Pointy Stick
 11629 | -6/Zion            | Found Exp. Targeting Computer
 11988 | -6/Zion            | Build established: Mutant
 12047 | -6/Zion            | Entered Proximity Caves
 12526 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12544 | -5/Proximity Caves | Entered Factory
 12544 | -5/Factory         | Evolved 2 slots: Utility x2
 12896 | -5/Factory         | Discovered new exit (range 3)
 12974 | -5/Factory         | Incoming investigation squad redirected
 13126 | -5/Factory         | Repaired Hyp. Gauss Rifle?
 13199 | -5/Factory         | Repaired Imp. Medium Treads
 13267 | -5/Factory         | Build established: Hauler-Tank
 13530 | -5/Factory         | Spotted B-75 Beast
 13701 | -5/Factory         | Discovered new exit (range 17)
 13911 | -5/Factory         | Discovered new exit (range 11)
 14205 | -5/Factory         | Found Exp. Terrain Scanner
 14209 | -5/Factory         | Found Exp. Terrain Scanner
 14420 | -5/Factory         | Entered another Factory area
 14420 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14494 | -4/Factory         | Discovered new exit (range 24)
 14550 | -4/Factory         | Entered Upper Caves
 14972 | -4/Upper Caves     | Build established: Hauler-Skirmisher
 15081 | -4/Upper Caves     | Discovered new exit (range 30)
 15104 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15142 | -4/Upper Caves     | Destroyed 8 combat bots
 15270 | -4/Upper Caves     | Entered another Upper Caves area
 15276 | -4/Upper Caves     | Discovered new exit (range 16)
 15746 | -4/Upper Caves     | Discovered new exit (range 30)
 15751 | -4/Upper Caves     | Learned location of 2 exits from Research
 15806 | -4/Upper Caves     | Entered Warlord
 15824 | -4/Warlord         | Discovered new exit (range 26)
 16114 | -4/Warlord         | Visited the Vortex Lab
 16121 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16125 | -4/Warlord         | Found Prototype Energy Gun
 16125 | -4/Warlord         | Identified Vortex Rail
 16131 | -4/Warlord         | Found Vortex Rail
 16259 | -4/Warlord         | Met Warlord
 16293 | -4/Warlord         | Opened Warlord's prototype stash
 16302 | -4/Warlord         | Found Prototype Device
 16302 | -4/Warlord         | Identified Exp. Phase Shifter
 16320 | -4/Warlord         | Found Prototype Device
 16320 | -4/Warlord         | Identified Exp. Focal Shield
 16324 | -4/Warlord         | Found Prototype Processor
 16324 | -4/Warlord         | Identified Spectral Analyzer
 16471 | -4/Warlord         | Warlord forces counterattacked
 16498 | -4/Warlord         | Spotted Executioner
 16530 | -4/Warlord         | Found Prototype Ballistic Cannon
 16530 | -4/Warlord         | Identified Hvy. Autocannon
 16576 | -4/Warlord         | Spotted Striker
 16625 | -4/Warlord         | Spotted B-90 Cyclops
 16625 | -4/Warlord         | Spotted Executioner
 16629 | -4/Warlord         | Spotted Striker
 16647 | -4/Warlord         | Destroyed Striker
 16670 | -4/Warlord         | Lost 3 parts (1p1n1w)
 16687 | -4/Warlord         | Entered Proximity Caves
 16952 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 17003 | -3/Proximity Caves | Core integrity fell below 50%
 17029 | -3/Proximity Caves | Core integrity fell below 20%
 17030 | -3/Proximity Caves | Destroyed 13 combat bots
 17065 | -3/Proximity Caves | Lost 18 parts (1p3n5u9w)
 17110 | -3/Proximity Caves | Released all parts (7)
 17137 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
>>Query(Status Report 117P)
PATROL 3H FAILED TO REPORT. REQUESTING REINFORCEMENTS.
17114_ ALERT: Suspicious activity at Terminal P001. Dispatching
  Investigation squad.
17118_ Slug penetrates Outpost Generator. <x2>
17118_ Slug penetrates Wall.
17119_ Storage Shell breached.
17120_ System corrupted: Component data lost.
17121_ Slug penetrates Wall.
17121_ Penetrated by Slug.
17123_ Acquired HERF Cannon. <x2>
17131_ Slug penetrates Storage Shell. <x2>
17134_ Slug penetrates Wall.
17134_ Outpost Generator explodes.
17134_ H-77 Assassin destroyed.
17134_ Destroyed Plasma Rifle.
17134_ Machine disabled.
17135_ Penetrated by Slug.
17135_ G-67 Veteran springs to life.
17135_ HERF Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ##    ##     #  #        ###################### #  |
| ##   ###                 ######################  # |
| ##   ##                   #####################  # |
| ##                  ###          #   #########?  # |
| ##                  ####            ###########    |
| ##                  ###########     #########      |
| ###            ##   ###########    ####          # |
| #####   ###   ###   #######        ####         ## |
| #####   ###   ###   #######       ##### ########## |
| ###     ###   ###   #######       ##### ########## |
| ##      ###   ####   ######       ##### ##  ###### |
| ###           ####    #####       #####      ##### |
| ###        ######       ###       ##### ##    #### |
| ###        ###           ##       ##### ##    #### |
| #         #####     ##        ####      ###  ##### |
|     ##    ######  ####             ########  ##### |
|    ####   ############# ####   ### #######    #### |
|  ######   #################    ### ##########      |
|  #####    #################   #### #   ######      |
|           #################  #####     #####   ##  |
|           #################  #####    #  ###  #### |
|           #########                    # ### ##### |
|           #########                      ##  ##### |
|  ###          #####  #######++### ##     ##   #### |
| #####          ####  #]]]];Y       "    ##    #### |
| #####          ####  ;]] @;       ""#  # #    ###  |
| ###  ###        ###  ;    ;;;###   ";    #   ####  |
| ##   ###        ;;   ;        "#       #     ###   |
|                ###   ;   %hg   #                   |
|              #####   ;   =     #                   |
|  ##          ######  ;                             |
| ####         ######  ;                             |
| ####        #######  ;         #                ## |
| #####      ########  ;         #               ### |
| ###################  #      """#  "      ##   #### |
| ###################  #"T""#+# #  = "#%    ######## |
| ###################  #""""#     ![""   #  ######## |
| ###################  #""""#  % !!]!     ########## |
| ###################  ######     !!!    ########### |
| ###################                    ########### |
| ###################                                |
| ########################### #    # ####### ####### |
| ############################# #    ############### |
| ############################     # ############### |
| ################################  ################ |
| ################################################## |
| ################################################## |
| ################################################## |
| ################################################## |
| ################################################## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         30
Terrain Scan Density       1010
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         24
Recoil Reduction           4
Matter Filtering           50

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
                    Riot Gun | -6/Zion       | Free
               Battle Cannon | -6/Zion       | Free
                 Enh. Flamer | -6/Zion       | Free
                      Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Exp. Targeting Computer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyExplosiveFrame
  Manual?         0
Play Time         01:52:08
  Cumulative      281.0 hours
  Start           2021.06.25 @ 21:50:40
  End             2021.06.26 @ 12:31:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           367
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             81
Gallery%          89
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              14/VGA+Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16051ba2-6dfc-4f1c-a033-c8cf1c9ebb8e